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#I promise I improved my graphic skills
sparkledgroove · 8 months
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Retheme done ! + a sort of ask game finally ,,
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doubleminor · 2 years
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jakub vrana of the detroit red wings.
click for higher resolution.
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hananoami · 27 days
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Rafayel's Directional Orbit: Fire - Stage 130 Clear + VOD
And finally, the last 130 post clear write up on my list is with Rafayel. We cleared his Directional Orbit: Fire - Stage 130 on July 24th! This one was lowkey kinda sketchy towards the end because the game decided to suddenly freeze on me.. ( ˶°ㅁ°) !!
Rafayel's Stage 130 requires two teams. Team 01's Protofield Stellactrum is 5-Violet and 1-Ruby. Team 02's Protofield Stellactrum is 5-Pearl and 1-Amber.
Matching the Protofield Stellactrum will grant you additional bonuses to your team. By matching the colors completely you will have a ’perfect match’ which allows you to break 2 protofield shields in a single strike. This saves you time by quickly bringing those wanderers into a weakened state. You also get an Attribute Bonus (up to 30.0%) for every color you match - increase DMG boost 5.0% and DMG reduction 5.0%. Of course, you could opt to go off color and try to brute force it, but I didn't here.
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The difference having a Duo R1 of any solar pair is wildly insane. Duo Rank 1 boosts Ardent Oath charge by 20%, allowing you to to equip a different beta protocore for something that is focused on either strength or expedited energy. I was totes excited to finally get another copy of [Deep Sea Promise] during the Pulse Hunter limited-time banner since for some un(sea)godly reason his [Deep Sea Riches] just loves to grace me with his presence instead -- I currently have that memory at R3.
For the first half of the fight I tried to keep all of the wanderers grouped up together. Thankfully, Abysswalker's Resonance Skill, Fantasia Shark, pulls in the enemies before it bites and burns them. I'm not gonna lie... my game play is kinda sloppy here too since I had to collect the Fish Tail beacon he dropped anytime I used his Eclipse Rend Support Skill. I also had to keep track of the marked wanderer in order to use my Abyssal Rapid Fire charged attack for more damage. It's totes easier to keep them grouped up in a corner that way Sharkie can reach all of them when pulled in.
One thing I do want to improve on are my perfect dodges. In this case for Rafayel's Abysswalker he would drops another fish tail beacon for an additional charge to speed up his Eclipse Rend support skill. While watching my clear vod again I noticed I had the opportunity for these perfect dodges, but didn't do them because I was afraid of getting hit. I should just go for it going forward, just to get more practice in.
My overall rotation with God of the Tides could have been better. I kept forgetting to press my active skill, Tides, for the small buff window before going into Rafayel's resonance skill, Surging Tides. The boss locked its HP at around 75% health on the final bar where you can't do any damage to it. So you would have to avoid the cyclones in order to not get frozen and lose out on some time. Also, this would be the perfect time to get a perfect dodge in, as seen in my clear video, hehe~
You can probably notice where my game decided to freeze during my fights in my clear vods... it was actually a real struggle that day and kinda stressed me out since this was all time sensitive content -- not that there was a rush to clear or anything. I just knew I was able to clear the fights, if only my game wouldn't hold me back with the lag. I ended up fixing by setting my graphics to the lowest setting.
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ADDITIONAL INFORMATION
TEAM 01
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Companion: Rafayel’s Abysswalker [ Burst | Single-target | Pull ] Weapon: Phantasma Sands (guns) [ DPS | Single-target | Sustained ] Attribute Bonus For each matched stellactrum, increases DMG Boost 5.0% (currently increased: 30.0%) and DMG Reduction 5.0% (currently increased 30.0%). ♡ Affinity Bonus: 106 (Rafayel’s Protective Skill) When you take a fatal blow, Rafayel teleports to you, blocks a hit, and counter attacks. Enemies will be knocked back. [ HP xxxx || DEF xx || ATK xxx ] Pair Bonus [AB] -- Starting Effect: increases team DMG by 8%, reduces DMG taken by 8%, and increases Crit DMG of Deepsea Persuit by 30%. -- Duo Rank 1: boost Ardent Oath charge by 20%. When fighting together with Abysswalker, increases DMG taken of enemies inflicted with Burn by 20%.
5☆ DEEP SEA RICHES (violet/solar) Lv 80/awakened rank 2 using +15 SSR protocores
5☆ DEEP SEA PROMISE (violet/solar) Lv 80/awakened using +15 SSR protocores
5☆ FLORAL PROMISE (violet/lunar) Lv 80 using xx SSR protocores
5☆ WHISPERS (violet/lunar) Lv 80 rank 1 using xx SSR protocores
5☆ YOUR FRAGRANCE (violet/lunar) Lv 80 rank 3 using xx SSR protocores
4☆ WHALEFALL LAMENT (ruby/lunar) Lv 60 rank 3 using xx SSR protocores
TEAM 02
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Companion: Rafayel’s God of the Tides [ Sustained | Buff | AoE ] Weapon: Tidal Embrace (staff) [ Sustained | Buff | Aoe ] Attribute Bonus For each matched stellactrum, increases DMG Boost 5.0% (currently increased: 30.0%) and DMG Reduction 5.0% (currently increased 30.0%). ♡ Affinity Bonus: 106 (Rafayel’s Protective Skill) When you take a fatal blow, Rafayel teleports to you, blocks a hit, and counter attacks. Enemies will be knocked back. [ HP xxxx || DEF xx || ATK xxx ] Pair Bonus [TP] - Starting Effect: increases team DMG by 8%, reduces DMG taken by 8%, and increases Crit DMG by 10% when fighting alongside Sea Spirits. - Duo Rank 1: boosts Ardent Oath Charge by 20%. The starting level of Sea Spirits rises to Lv. 2, and Sea Spirits will last for 5 more seconds. - Duo Rank 2: increases Energy Charge cap by 1. During Heavenly Rain, recovery rate of energy charge is increased by 30%.
5☆ TEMPLE'S PROMISE (pearl/solar) Lv 80/awakened rank 2 using xx protocores
5☆ TEMPLE'S SUNSET (pearl/solar) Lv 80/awakened rank 2 using xx SSR protocores
5☆ PRIVATE TRIP (pearl/lunar) Lv 80 using xx SSR protocores
5☆ TIPSY INVITATION (pearl/lunar) Lv 80 rank using xx SSR protocores
5☆ FIREWORKS VOW (pearl/lunar) Lv 80 using xx SSR protocores
5☆ UNFORGETTABLE ADVENTURE (amber/lunar) Lv 80 rank 1 using xx SSR protocores
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signal boosting: @hunters-association
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nekoannie-chan · 2 months
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Not really dead
Not really dead
Title: Not really dead.
Fandom: Marvel, Captain America.
Ship: Steve Rogers X Agent of S.H.I.E.L.D.!Reader, Brock Rumlow X Agent of HYDRA!Reader.
Word count: 267 words.
Rating: Teen.
Summary: Steve thought you died in that mission.
Major Tags: Death of character, implied experiment.
Additional tags: This is my entry to @caplanbuckybarnes 3 words Challenge with the prompt:
"But you died!"
@saiyanprincessswanie
My native language is Spanish so I wanna improve my writing skills in English if you notice any mistakes, please let me know and I will correct them.
I don’t give any permission for my fics to be posted on other platforms or languages (I translate my work myself) or the use of my graphics (my dividers are included in this), I did them exclusively for my fics, please respect my work and don't steal it. There are some people here who make dividers that anyone can use, mine is not this type, please look for the other people. The only exception is the ones I gifted 'cuz now belong to someone else. Please let me know if you find any of my works on a different platform and are not one of my accounts. Reblogs and comments are always welcome.
DISCLAIMER: I don't own Marvel's characters (unfortunately), except for the original characters and the story.
Add yourself to my taglist here.
My other media where I publish:  Ao3, Wattpad, ffnet, TikTok, Instagram, Twitter. 
If you like it, please vote, comment, and give me feedback to improve my skills and reblog.
Tags: @sinceimetyou @unnuevosoltransformalarealidad @navybrat817 @angrythingstarlight @shield-agent78 @charmed-asylum @pandaxnienke @real-fbi @Smokeandnailz @white-wolf1940 @tenaciousperfectionunknown @xoxonotme @bluemusickid @leyannrae @Harrysthiccthighss @Marvelatthisone @caplanbuckybarnes @sapphire-rogers @lizzieolseniskinda @notyourtypicalrose @hallecarey1 @nana1000night @talia-rumlow @writingshae @alexxavicry @azulatodoryuga @daemonslittlebitch @chaoticcollectivenightmare @endlesstwanted @chemtrails-club  @marigoldreamer @whiskeytangofoxtrot555 @Here4thefanfics @theestorm @patzammit @kmc1989 @somegirlfromasgard
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It was a dark and stormy night when you and Steve infiltrated. The mission started smoothly, but suddenly, without knowing how, everything turned into chaos.
You came face to face with Rumlow; you started to fight; however, he managed to hurt you badly.
You were very weak when Steve found you; with tears in his eyes, he held you in his arms.
“I'm sorry, Steve,” you said in a barely audible voice before closing your eyes for the last time.
Although he tried to take you with him, he had to leave your body there to escape; his heart was broken with your loss.
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What Steve didn't know, however, was that Brock had other plans for you. He took your body to one of HYDRA's bases.
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Months later
Steve had another mission with the Avengers; he still couldn't get over your death.
As they moved forward, Steve felt a familiar presence. As he turned the corner, he came face to face with you, wearing the HYDRA uniform.
“But you died!” said Steve, stunned.
Your eyes, now cold and calculating, showed no emotion. Steve couldn't figure out what had happened to you.
Steve's heart broke again, but this time he was determined to save you. He was trying to reason with you, but you attacked him, and as soon as you had the chance, you ran away.
Steve noticed that you had dropped something; it was the necklace he had given you on your last birthday. He promised himself that this time he would not lose you; he would do everything necessary to find you again.
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archandshri · 8 months
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9th feb '24 - [arch] characters, interactions and emotion - making a mini webcomic
Gahhhh Shri this has been an absolutely crazy couple of weeks!!!! Hope you are doing well :)) First of all, WOW! You have a lot of goals, and I’m sure you’ll get them done! I’ve worked a lot on my graphic design during the process of making Winter Wellbeing. If you wanna see a blog post dedicated just to that, I can do so! It would be cool to compare notes on the approaches we take for graphic layouts. If you wanna share your knowledge of camera skills when you build that up that would be awesome 😭😭
It’s been a tough few weeks, art wise. I have been reflecting on my process, motivations to create, the ego and all the baggage that’s lumped into the creative process for me. It turns out there’s a lot. I took some space from my illustration practise (literally for a weekend!) and began to realise how dysfunctional it is. I’ve been writing a lot about that so there may be a larger piece of writing coming about that at some point (no promises!!)
But for now, let's talk about little successes!
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I’ve been playing with some characters for a while but I’d hit a bit of a block with the plot. I realised the expectation of having a finished project of high quality soon is unrealistic, and an unhealthy expectation to put on myself. I rarely give myself time to play with concepts for a long time and let the characters, plot and interactions evolve naturally. Maybe this in part came from sticking to the short university module turnaround. I noticed that that short turnaround was causing a lot of block, so I have decided to bench it as a comic for now and focus on using it as a playground - falling in love with the characters, creating stories and drawing them for fun. Maybe years down the line I’ll make them into a comic - we shall see! 
I *tried* to do hourly comics day this year and it didn’t quite work for me. I think I made 3 comics? And then got distracted with a bigger project that ended up taking a week or so to complete. Let’s have a look at it, shall we?
[you can find the full version here]
First of all, it’s based on an unfinished fanfiction I started a couple of months ago, which was mostly bad, but there was one nice scene that I liked and wanted to expand on. I started by having a look at the script I wrote and thumbnailing on the iPad. I’m away from home at the mo and usually would prefer to do most of my artwork traditionally, but because I don’t have access to a scanner, the whole process was digital this time. A lot of the pages got scrapped because the dialogue wasn’t necessary, and I’m not drawing pages that aren’t necessary.
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some more development screenshots
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I thought a lot about posing during the process, acting the scenes out in my mind and sometimes physically, really understanding the emotions of the characters, why they’re saying what they’re saying, their tone and how to convey that though their body language and expression (i find grian really annoying normally [affectionate] but I want this grian to step on me).
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Pearl was hard with this because she’s quite erratic and unpredictable in this series, so I wanted her to switch from raw explodey anger to playful jabs at Grian. I’m hoping this comes across as somewhat insane, rather than tonally off and inconsistent. I did super enjoy drawing her and her explosive nature though, especially in comparison to Grian’s coldness.
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I played with levels and monotone colour too - I’m not working with multiple colours much at the moment so I’m able to focus on things like values composition, characters and backgrounds. My skills limit the kind of stories I can tell currently, so I’m working to improve those foundations. Maybe when I’m back in the riso studio I can play with colours a little more.
Colours - despite the simple pallete it gets a bit nerdy here.I stuck to specific flat percentages for most of it - Pearl’s hair and Grians jumper are 60%, Grian’s hair and Pearl’s cloak are 20%. Then I added a 14% layer for shadows, using a ahrd blend eraser tool for highlights, making the images quite dark. I fill a layer with texture from Forystr’s riso brush for procreate, and turn it into a 40% opacity colour dodge layer. This gives it some much needed texture and makes the lighting feel low and nighttimecore. It also pushes the values to look really nice - I tend to be too scared to push them by myself.
I tried a few different colour layers to get a *vibe* but settled on a low percentage riso blue in a colour layer. All layers besides the riso blue are in a riso black, colour picked from a riso colour pallete. I learnt these tools - using percentages to get good values - from working with risograph. I really recommend having a look at these techniques and doing some monotone work. It's really improved by character designs, page layouts and compositions.
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That's all from me today, though I have had MANY other thoughts over the past two weeks about creating, but perhaps we'll dive into them another time. If you (or anyone else) has any questions, hit me up with a reblog or an ask and I will get right to it. Lovely to hear from you! Hope your art is going great too :)) Arch :)
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cosmicloved · 3 months
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HEY. I'M GONNA GET SOME THOUGHTS OUT REAL QUICK, DON'T MIND ME.
as some of you may know/recall, i used to do commissions for rp graphics, mostly themes but sometimes promos & banners and even the occasional dash icon. ANYWAY, it's weird because sometimes, i really miss it. because i genuinely do really enjoy making graphics and it helps me to have like...a REASON to be working on them bc then i feel more motivated. but, at the same time, doing commissions eventually made me kind of miserable?? 😭
maybe it's just bc i made the mistake of doing them while i was already overwhelmed with uni deadlines ? because that meant my turnover was pretty slow and that made me feel really guilty and ashamed all the time AHFDFHJFHHG and i was probably losing commissions (even repeat customers) to people who were MUCH quicker than me -- which is fair, i think. but i also think i hated everything else about commissions outside of the graphics. the money involved made me feel pressure, even though i needed it, and the actual social aspects were very stressful for me 😭
but also...despite all that, i still kind of miss it. i don't know if i'd ever pick it back up, mostly because i'd have to get back up to being properly active in indie rp again (mwah <3 working on it, i promise uuuu) but also because, uh...maybe the moment's passed? like, i think i might have my moment in the sun already lmaoo!! i do miss making themes though, it was a nice hobby and it made me feel like i was actually using my time on something legitimate.
but ultimately, i really did make a lot of themes and graphics i was really proud of. i did make some i thought were just okay or sometimes i'd get the odd customer who wasn't very grateful but i'm still overall proud of the stuff i made. and every commission really helped me improve my skills with both graphics & coding. and, even before that, the graphics i'd make my friends for free helped a lot. maybe one day, i'll get back to it, maybe that'd be nice :')
ANYWAY, I'M DONE NOW. don't mind me hogging valuable real estate on your dashboard with my stream of consciousness bullshit FGHHJGJKHG ily all <3 will try to get some writing done here soon, might reblog some more memes so i can work on those hehe
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littleguyconnor · 1 year
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Addison Research Center [Very long post, I have too many ideas!]
as salespeople, Addisons are extremely competitive in nature. they have a rich and complex societal structure amongst themselves, which seems to differ from the rest of the city’s. 
PINK Addisons: are the most popular genre of Addis. they are very charismatic and convincing and tend to look through their customers' search history to appeal to them most. they are also very prone to gossip and drama, which is why they sell tea. though this is a good thing for business, it leads to interpersonal problems for these Addis. they have good charisma, but lack patience, and can get frustrated quickly when dealing with problems 
BLUE Addisons: are the second most popular type. they are typically calm and down-to-earth and are the most patient of the group. because of this, they often act as the voice of reason and prevent fighting among peers. these Addisons are up to date on the latest fashion trends and care very much about professionalism. they are often skilled at graphic design and know just how to get a customer's attention without trying too hard
ORANGE Addisons: are calculated and money-centered. they take care of the sales, stocks, and income their district makes. they are always looking for a way to improve their district's revenue and can be snippy and rude when giving criticism. they are quick to invest in anything that seems promising, and while this works sometimes, can lead to a large loss of money at times. 
YELLOW Addisons: are enthusiastic and impulsive. they typically have a bountiful amount of energy and are quick to try new things without thinking too much. they don’t have a very wide audience, but the customers they do get are returning ones. somehow, they make the most money out of the group. while not very bright, these Addis make up for it in loud, colorful products. They don’t have strong attention spans, which leads to overwhelming advertisements. 
being an outcast is a serious problem amongst Addison's. this essentially says that you are incompetent and are a burden to the company. traditionally, outcasted Addisons are kicked out of their district and forced to start their own independent store. it is extremely uncommon for an Addison to find success on their own. 
MY ADDISONS: 
Kobi (Pink): He/They, bisexual
Kobi, outwardly, is charming, flirtatious, and charismatic. He cares greatly about his appearance and takes the most time in the mornings to get ready. He majored in psychology during college and uses manipulation tactics to sway customers. He also struggles with a mood disorder. Around people he knows, Kobi is personable but never gets too close to any one person, unless he dislikes them. If that’s the case, he can act snide, sarcastic, antagonistic, and downright cruel at times. They are extremely prideful and will do anything in their power to ensure their success. They are lonely but avoidant, and as such partake in frequent, unhealthy flings. 
Aero (Blue): They/Them, gay
Aero is polite, introverted, and mild-mannered. They enjoy collecting and taking care of plants and have multiple around their shop as decoration. During college, they majored in graphic and interior design, and take great care in creating aesthetics for both their shop and themselves. Around people they know they are friendly and open to conversation. They suffer from chronic fatigue and often need assistance in running their store. Aero is proud of their work but remains humble and down to earth. If an Addison in their district is struggling, they will do the best they can to help. They develop crushes easily but often do not act on them. 
Milo (Orange): He/Him, bisexual
Milo is sharp-witted, snarky, and hard to impress. He cares greatly about efficiency and logistics and excels at mathematics. He majored in finance and business during college and oversees anything to do with statistics. Around people he knows he is professional, overly blunt, and not particularly social. He struggles with impulsivity and lacks the ability to think about the future impacts of decisions. Milo has extremely high standards for both himself and others and is easily irritated when people fail to meet these expectations. He has a high ego and is extremely defensive around anyone who challenges him. He is willing to assist others if there is a direct benefit for him and will take a liking to people who offer him praise. 
Max (Yellow): He/Him, Straight 
Max is passionate, boisterous, and extroverted. He cares mainly about having a good time and exhibits thrill-seeking behavior. During college, he majored in business and graphic design, although he uses his own techniques for both and discards any professional advice. Around people he knows he is talkative, animated, and encouraging. He struggles with ADHD and is often disregarded as annoying and unintelligent. Max does not pay much mind to his success and earnings and is largely unaware of failure as long as he is stimulated and in a good mood. Persistent failure will hurt him though, and will lead to intense insecurity and self-doubt. He is more than willing to assist those in need, although he may not always be helpful. 
Spamton: He/Him, They/Them, pansexual 
Spamton is determined, an ambivert, and kind-hearted. He has big dreams of success and even bigger dreams for true freedom. During college, he majored in business and graphic design, and plays a large role in designing and directing his advertisements. He also creates the blueprints and designs for his cars. Around people he knows he is chatty, friendly, and caring. Spamton struggles with ADHD, Tourettes, and generalized anxiety. He is disregarded as useless, a failure, and burdening. Spamton is hard-working and does his best on every task he’s given, no matter how seemingly unimportant. He is not egotistical, but fakes an overly confident demeanor to attract customers. He is willing to help others, but oftentimes cannot offer anything more than moral support. 
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chiocchi · 2 years
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Chiocchi!
Big fan of your artistry. I love your art so much! And those graphic novels you have on ao3??? Heaven sent! I use them as an imagery reference if I read any similar trope haha!
I asked the same question to leafiloaf since I love them too, but I'll be very interested to know your artistic journey if you don't mind sharing. How did you start with your art?
Tysm for being in this fandom ❤️
youknowmevj! omg thank you so much! You're too kind 😭🥺❤️❤️❤️ And yess lots of love to leafiloaf
Thanks for the ask! I've never told anyone about it and I'm so excited I'll give you so much unnecessary context. Oops long post.
My artistic journey
I've enjoyed drawing since I was little, but mostly I just drew doodles in my notebook. Anime was a big inspiration for my style and I wanted to create digital illustrations too. When I was a teenager, I tried using a mouse and a PC, and my finger and some app on my phone, but the results were always terrible. I told myself it was because I didn't have a drawing tablet, so "of course my drawings will look ugly" and stopped trying.
However, I promised a discord friend that I would do a drawing for her in December 2020. So, I downloaded this app called "Ibis Paint" on my phone and, with all my effort despite my lack of ability, I drew Harry using the app and my finger jskldhfsa
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I was so hesitant and nervous about showing it to her. I could tell it wasn't pretty, just "weird and awkward", and I felt embarrassed. But she told me it was good (LIES) and somehow convinced me to share it with others on the server. Despite feeling shy, I shared it anyway. To my surprise, three people told me it was pretty! I appreciated their kindness.
It wasn't until March 2021 that I returned to drawing digitally and on a more consistent basis. I was mainly doing fanart for a game that I liked.
In May or June (I can't remember exactly), I stumbled upon an artist who created incredible art using Ibis Paint. And I realized that I didn't need a drawing tablet, just more practice and skill, because if they could do it, then I could do it too! That was the moment I began taking art more seriously (still as a hobby, though!).
Due to the pandemic, I had a lot of free time, which I used to watch a lot of tutorials, practice gesture and follow the advice of artists I liked. With every drawing I made, I could see an improvement, which motivated me even more to keep on working hard (drawing became a source of comfort during those depressing times. It was just really fun).
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In late 2021, I mentioned to a childhood friend that I wanted to buy a drawing tablet, and he asked me if I wanted his old one, which I excitedly accepted. Finally, I had the tool that would make my art incredible… or so I thought! I was terrible with it. For the first few months, I preferred Ibis paint and my finger. But I eventually got the hang of it! What I love the most are the multiple brushes and pressure settings. I'm such a hoarder, even if I don't use all of them ksklajdl.
In 2022, I participated in several bigbangs and zines, but what I'm most excited to talk about is the tomarry comic that I started.
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My tomarrymort art
I've read tomarrymort fics since 2017, but I wasn't active on the fandom. In 2020, I joined a writer's server (all love to Amanda) and met the friend I mentioned earlier. So technically, you could say my love for tomarrymort lead me here kek
Even though my main inspiration was a game, here is some fic fanart I made.
This is my first tomarry art (July 27th, 2021). It's a scene from Genius by the Numbers. I think it looks weird kjdshk
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I also made art for A Mating of Convenience, what started in beautiful rooms, Dripping Fingers and for Ale, beloved. (I think I've never posted these before.)
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Then two things happened: I saw comic on ao3 (If I'll Ever See You by festivewind) and I was like "WOW! THAT'S SO COOL" and "omg we can upload comics!"
The second thing was me being rejected as a webtoon background artist (naturally, as I wasn't good enough for the specifics) and the spite made me want to do my own so I could improve my weakness (the grind never stops 💪🔥).
I read some of my old notes for story ideas (I'm not good at writing but I still had some snippets of stories). And boom! Love triangle but the 3 of them are idiots (affectionate). Fun fact: the original version had a murder, someone in Azkaban and someone hating the other forever :D
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Don't pretend started as an anonymous work because some of my friends knew my AO3 username and I was afraid of screwing up the format (I don't know html) and looking like a fool DKJALKSJL I was also afraid of possible backlash (I'm an over-thinker).
None of that happened (comments were very kind and nice!) But idk, it was nice being anon. I'm awkward and shy and I usually don't know what to say to compliments (Sometimes a "thank you" doesn't feel enough but that's all my brain can offer 😭)
Then I made some tomarry christmas art and shared it on TRoR discord server and someone asked me if I had Tumblr and I said no but that gave me the idea of making one.
Since I planned Don't pretend as being a long story, I realized it'd take me a long time to finish it and I wanted to contribute to the complete tomarrymort works! That's the reason I took a pause and made A Soulmate Like You.
Anyway, I made this tumblr on January 2023, and the plan was to fill it with art so, eventually, when I found the courage to make my works non-anon, I could link to this page. Except that I posted one drawing, and that was enough for isalisewrites to know it was me HJKASDJLA. So I stopped the anonymous thing.
I'm still not used to being "perceived" 👁️👁️ but I've learned it's not bad. People have been really kind and I think I'm less shy now! I'm very happy to be part of this fandom with lots of kind and supportive people and incredible fics and fanart <3
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strangermarvelss · 2 years
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okay so i know i keep coming back on here and just giving updates and no new fics, so i apologize about that. i recognize i’m doing it but life gets in the way sometimes. work last week was a struggle, the first time i’ve had to deal with stressful stuff at this job which isn’t the best, but it happens.
i did wanna say i wrote over the weekend and made great headway on this one shot i’ve been working on, so i think that’ll be the next thing i officially post for you all to enjoy :) followed by kill bill part 3, then getting back into the groove that is professor munson, since there aren’t a lot of chapters left for what i have mapped out in the series
i’ve been caught up with playing sims, ngl, so my focus has been on that, plus work, plus fun little graphic design projects i’ve been doing to build my skills. writing did help me with the job at the beginning so i feel like i need to get back into that so i can improve a little at work. but i promise i’m feeling better and regaining that love of writing with this new one shot :) i’ve missed y’all
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commodorebuzzkill · 10 months
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Let's do a Game Review because why not?
So, anybody remember Blazing Angels? It was made by Ubisoft in 2006, and featured World War 2, planes, explosions and shockingly bad and frequent racist voice acting. It was made at a time when Ubisoft noticed that Bandai Namco were reliably churning out 1 Ace Combat game per year and making good money doing it, so they said "we need some airplane games like those people." So they set themselves up with a studio in Romania that would have the job of making Ace Combat competitors. Ubisoft Bucharest turned out a total of 4 games (Blazing Angels, Blazing Angels 2, Tom Clancy's Hawx, and Tom Clancy's Hawx 2) before roughly 2010 when Ubisoft as a whole decided to give up on competing with Ace Combat, as Ace Combat wasn't earning a huge amount of money anyway. Ubisoft Bucharest was then closed, and Ubisoft has yet to make any arcade air combat games since then. That being said, I still enjoy playing it from time to time, because I can make things go boom in an exuberant manner, and shoot down hoards of axis planes.
I first played it in 2008 when I got my first console , and my memories on the whole were and are largely positive in spite of the game's failings. My friends and I would whither away hours playing the various co-op modes, particularly onslaught, which is essentially a competitive hoard mode, pitting the players against an endless supply of enemy aircraft for a set period of time to see who could rack up the most kills for the fewest losses. Insanity can ensue if you set the time limit to 30 minutes and select the Spitfire IX, which is stupidly overpowered, and come out the other end having shot down 331 enemy aircraft, and being able to gloat over your less experienced buddies who don't have their own copies of Blazing Angels to build up their skills.
At the time, I remember the back of the game's case showing an advertisement for Blazing Angels 2: Secret Missions of World War 2, complete with cover art depicting a de Havilland Vampire being pursued by a Horton Ho 229, and I thought to myself "looks neat, might get that some day."
High School came and went and I never played the sequel. Time passed, and now the tired 30 year old shell of the young, spry, and charismatic young man decided to buy himself a copy on a whim one day.
So, having heard Japanese pilots saying "You shoot even worse than you fly!" in the voice a 1950s cartoon would have given to any character from Asia a good ten billion times, you are probably wondering: Did they fix the shitty voice acting?
Yes they did. It's not Witcher 3 or anything but you don't want to grab a pencil and forcefully puncture your own ear drums. Baddies generally speak German or Japanese in a manner that seems comparable to, you know, real human speech, rather than say, your racist uncle doing baddy character voices while reading a bedtime story about how the badass Americans blew the squinty eyed Japs to Kingdom Come for being the evil, treacherous bastards they are. So Hooray!
Also, the graphics have gotten an upgrade and generally look cleaner, brighter, and better textured than those of the first game, and just to put a cherry on top, the game has a fun, campy story with a reasonably entertaining cast of characters, even if it does jump the shark from time to time.
Gameplay sees a bunch of updates as well. First off, the player can choose from a selection of aircraft for each level of the single player campaign, a feature that the first game lacks. Second off, through getting kills and completing objectives during each level, the player earns points which can be used to purchase upgrades for the next level, improving the firepower, protection, and speed of all their planes.
So, improvements all around! Go buy the game and have fun right?
Wrong.
This game is perpetually frustrating, though you will keep returning to it like some abused lover seeing the promise the game has. You think to yourself "Well, next level will be better!" over and over and over again. So, where to begin with the game's failings.
Let's suppose you're in a dogfight, and you have a mission objective of, I don't know, escorting your buddies as they escape from a secret Nazi air base. You have to shoot down enemy planes, so, using your understanding of literally every other arcade air combat game you have ever played, you open fire with your machine guns.
Hah, rookie mistake. In Blazing Angels 2, your primary weapon generally sucks. You generally have to chew on enemies for a while to kill them using just your machine guns, and oh, by the way, literally every single plane in the game has the same crappy machine guns as its primary weapon. Instead of having the fun diversity of firepower present in the aircraft of the first game, planes will have 2 or 4 light or heavy machine guns, pretty much never corresponding to the total number of guns on the real aircraft they represent. Flying a Spitfire mark V? 2 machine guns. Flying a Mosquito? 4 machine guns. An IL-2 Sturmovick? 2 heavy machine guns. An Me-262? 2 heavy machine guns. A Lavochkin La-7? 4 machine guns which are wing-mounted for some reason. The major difference between heavy and light MGs, in case your wondering, is that yes, heavy MGs do put out more damage, but overheat after extended firing. And the damage output is still nowhere near as high as that of the hard hitting planes of the first game.
Really, the weapons you have that are worth a damn are pretty much always your secondary armament. Many varieties of secondary weapons are present, such as cannon, high velocity cannon, rockets, missiles, bombs and torpedoes. All of these have limited ammo, which can be replenished by killing enemies with ammunition icons above them. These guys are really what your normal guns are for, getting more ammo for your secondary weapon.
This is very irritating, because whenever you think of a World War 2 dogfight, even in a campy story involving Nazi rocket ships, planes are shooting each other down by rata-tat-tating away at each other with gunfire, not firing anti-tank rockets, or bizarrely slow firing cannon. It just feels "wrong".
The game's control scheme is more or less the same as it was in the first game, but either my skills have degraded to total uselessness, or they've made aiming just a little bit more difficult. And I would like to call attention to the overall weirdness of the Blazing Angels control scheme in general.
In most air combat arcade games that use a controller, there will be 2 option for your controls. In what is often referred to as the "classic" or "arcade" control scheme, 1 control stick will control practically all motion for the plane, and rolling and turning will be rolled into one. Move the analogue stick to the right, and the plane will roll 90 degrees and then turn to the right, and vice versa. In what is often called the "advanced" or "expert" control scheme, the controls more closely correspond to those of a real plane, with separate yaw, roll, and pitch controls.
For whatever reason, both Blazing Angels games try to have both control schemes at the same time. On the Xbox 360 (I don't have a playstation) the left analogue stick behaves like it would in an "arcade" layout, moving the plane up, down, left, and right, but the plane still has roll control from the right analogue stick. If you've been playing Ace Combat 7, or Project Wingman, or IL-2 Sturmovick Birds of Prey (a fantastic and criminally underrated console air combat game btw), you easily forget what kind of control scheme the game has, and you'll have a lot of trouble orienting your plane. It will also result in weirdness like your plane turning very tightly without rolling at all.
Lastly, there's the single player campaign. I haven't played multi-player, given that I have no-one to play it with, and frankly, I don't enjoy the game enough right now to want to play it with someone else. If I could describe the difficulty curve in this game in one word, it would be "punishing", then again you can take my words with a grain of salt because as I said before, I may just suck. That being said, the game gives a couple levels in which you can orient yourself, then immediately flings you into the deep end. The difficulty curve feels quite steep, because most of the time you are fighting against either a punishingly short time limit or defending a target that needs protection and has a very short life expectancy. When that isn't the objective, the new objective is frequently: suppress the defenses of an enemy airfield, land there, abandon the plane you started with for an enemy plane, and then use that plane to complete the next objective. Often times, the plane that you start out with on missions that follow this pattern frequently would have achieved objective #2 just fine, but the game wants to stick you in a JU-88 or a Kyushu J-7W Shinden so just shut up and accept that you only got 3 minutes to fly the Pe-2 or De Havilland Mosquito, just say goodbye to them. Another odd feature, and one that kind of bothers me to be honest is that I would say a majority of the missions in the campaign feature the player flying a captured axis plane by default, and often for no given reason. For example... you have to defend San Fransisco from a combined Nazi-Japanese submarine attack using V-1s and submarine launched MXY-7 Okka suicide planes using an Me-163 Komet rocket fighter which just so happens to have guided air to air missiles. Hang on a minute, a level that involves what now? If you have a story about some pilots carrying out secret missions in remote areas to stop some strange secret weapon from being used or constructed and then say, destroying the paperwork afterword to keep anyone from knowing these missions ever happened, that's one thing, but if there was a giant aerial assault on fucking San Fransisco in broad fucking daylight in front of like 2 million people, I'm pretty sure it would be hard to hide something like that. Isn't that stretching plausibility a little too far? Or did World War 2 look very different in this world?
Some games give you challenge with each level, but leave you wanting more as your skills improve, enticing you with their plot, or giving your work payoff at the end of each level. Others just seem to hit you with a sledgehammer, and you only persevere out a grim determination not to be beaten. This is one of those.
Also, I've noticed its getting difficult to get your hands on original Xbox-360 controllers nowadays, so I find myself shackled to a knockoff which has the most irritating habit of switching itself off if below 3/4ths battery, and subjected to heavy vibration. Another odd feature of the Blazing Angels games is that their level of controller vibration is unusually high. Like, vagina havers could use the controller as an effective sex toy while playing either of these games, and I suppose if you are a determined enough deal hunter, buying a used Xbox 360, controller and copy of Blazing Angels might just be cheaper than a hitachi vibrator, although the hitachi admittedly doesn't use batteries, and either Blazing Angels games will eat the battery of your controller like a motherfucker.
So, if you want a plane game that turns your controller into a sex toy, I suppose you can buy Blazing Angels 2. Otherwise, I wouldn't really recommend it.
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bozepomagaj · 1 year
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Welcome to the abyss!
Where's your stop?
1st layer (introduction)
2nd layer (interests)
3rd layer (blog rules/other)
4th layer (writing requests)
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⫷-1st Layer-⫸
I go by Ellain! I am a 18 year old lesbian (surprising, I know), I use any pronouns and I love writing. I am disabled (JIA and like 10 different other things) so I tend to leave for weeks randomly but I promise I'm alive&well🫰. HUGE fan of Prushka, Shiro and Lain, I'd also add Sirin but after 4 years I'm dropping HI3rd so goodbye old friend.
I'll focus on fanfiction as of right now as I still feel a bit self-conscious about posting my own original works. I'm a huge fan of AU's so a lot of my works will include different AU's. English is not my first language and I'm still trying to improve on expanding my vocabulary so if you ever see any kind of mistake in my works, feel free to correct me as I'm using this as an opportunity to improve my English skills.🫶
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⫷-2nd Layer-⫸
My interests vary and change VERY quickly and I tend to drop my previous interests once I find a new one (neurodivergency is a bitch) but currently my interests are:
- Trigun (Maximum&Stampede too)
- Chainsaw man (part 1&2)
- JJBA (1,2,3,4,5,7, currently reading 6,8&9)
- FFXIV (very early into the game lol)
- Made in Abyss
- Serial Experiments Lain
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- Deadman Wonderland
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⫷-3rd Layer-⫸
What will I write?
character x reader
character x character
headcanons
angst (yummy, my favorite)
fluff
hurt/comfort
one shots
drabbles
Less likely:
Crossovers
What I won't write:
Any kind of erotica. It might be mentioned but I will never write it in detail as I'm still a minor.
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In case there are topics like drugs/gore/graphic violence/etc. I will make sure to properly tag them. I enjoy dark fiction however I am not a proshipper so I won't write any nsfw scenes in detail.
I have a lot of different headcanons for characters but I will try to not force them on a character in case I'm writing for canon instead of an AU. But you might see me slip in a few here and there (cough cough trans plant twins cough cough)
I do not plan on involving myself into any kind of drama or discussions. I have a primary blog for that so please keep that out of my ask box <3
This is obvious but ANY kind of transphobia/homophobia/etc will absolutely not be tolerated on this blog.
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⫷-4th Layer-⫸
Writing requests are open!
Whether it's expanding on my own ideas or writing small drabbles or just writing your own ideas in there my ask box is open. I only ask for minimal respect (aka, don't expect me to write something in an hour or two, it takes me quite some time for me to finish my works and don't demand things!). As for now, I'll be focusing on Trigun content (specifically Vash&Knives as I've done the most research on them) but I will update this post once this changes (BECAUSE IT WILL)
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Recent works:
[How to train your dog.] - part 3 of the Trigun College AU series
[July 21st] - a short drabble for the twins birthday
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faithdevotion · 2 years
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Have you made any new friends this year in the fandom your muse is from? Who?
How have you grown as a rper this year?
Have you read/watched/played anything new thanks to the rpc this year?
Tag a blog whose writing inspired you this year.
Tag a blog that taught you something new this year.
End of the year asks: rpc edition. | @therogueprincedaemon
Answers under the cut <3
Have you made any new friends this year in the fandom your muse is from? Who?
Ooof... I write in so many verses that honestly I have a list of wonderful people I've met through each one of them... Some from even before I made this blog that one way or the other stuck with me, or I reconnected with them. So I won't be mentioning because I fear I might miss someone and I don't want to mess up (goldfish brain)... But they're all deeply appreciated and loved by me, and of course have all my gratitude for making my return to writing so heartwarming. Some of them I only got to know recently, and they've been nothing but lovely.
3. How have you grown as a rper this year?
I improved my writing so much, that almost all my threads are para/novella. I established wonderful ships that I believe will last, so I think the growth has been massive compared to previous years, and I honestly believe it helped me be more mindful of who I write with and who I want to establish connections with. Not only that, but I used to be open to everyone, but I soon realized I can't be because I need to protect my babies as well.
5. Have you read/watched/played anything new thanks to the rpc this year?
Movie: Eastern Promises, because the wonderful Igor created by @mettleborn motivated me so much to watch it.
TV Shows: House of the Dragon thanks to you, because I had it on my watchlist, and you motivated me enough to see it. I remember you suggested many more things, and I've seen them, but I can't remember now
11. Tag a blog whose writing inspired you this year.
Answered here.
15. Tag a blog that taught you something new this year.
I feel the need to mention more blogs aside from one in this. @therogueprincedaemon (you) is a first. Taught me about being motivated & creative enough to create characters & edits & to learn I can have long-lasting connections that won't be tossed away, @thxwxlf & @wellfell taught me about creating well-developed OCs that people get to be so in love and awe with them, @justafleck taught me: to research further into my muse's occupations, so I, as a mun, could deliver such tools to my OCs in order to write them and develop their personality, @xx--ofmanythoughts--xx taught me I can assist my wonderful mutuals with their graphics/gifs needs through my skills without hesitation and... @supersonicdreams taught me that there are muns here whom are native Spanish speakers, latinos & FREAKING nice like myself and that makes me so happy because at times, I feel I'm somehow alone in the rpc when it comes to it. It's in latino nature/culture to be hella passionate about everything, and sometimes I need to share that passion without me thinking that I come off as too intense aodjisjfjo
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dmt2430 · 5 months
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Graphic Designing Courses In Australia 2024
In 2024, Australia is becoming a center for creative education, with Graphic Designing Courses offering exciting opportunities for ambitious designers. Let us search into the landscape of graphic design education and see what the future holds for students in Australia. 
Diversity in Course Offerings 
 From traditional universities to well-known designing institutes, Australia proudly presents an immense range of graphic designing courses customized to suit various interests and career goals. Whether you are new to digital illustration, branding, or user experience design, there is a program to ignite your passion and move your career forward. 
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Innovative Curriculum 
Graphic designing courses in Australia are constantly absorbing to keep step with industry trends and technological advancements. In 2024, students can expect to search into topics such as augmented reality, motion graphics, and sustainable design practices, ensuring they graduate with the skills needed to flourish in a competitive global market. 
 Industry Alliance and Practical Experience 
Universities and design academies in Australia promote strong connections with industry skilled people, providing students with useful opportunities for internships, mentorship, and projects. These collaborations enhance the learning experience and provide students with practical skills that are highly searched for.  
Connecting Creativity and Creation  
Graphic designing courses cheer students to think creatively, discover confidently, and push the boundaries of design. Whether it is through hands-on projects, workshops, or collective attempt, students are authorized to release their creativity and develop a unique design style that sets them apart in the industry. 
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Conclusion 
 As we investigate 2024, Graphic Designing Courses in Australia promise an energetic and improving educational experience for ambitious designers. With immense course offerings, innovative curriculum, industry Alliance, and a strong significance on creativity and innovation, students are well-equipped to take off on a successful career in graphic design. 
FAQ
What skills do I need to succeed in graphic design course?
Graphic design welcomes all skilled beginners but basic computer skills and familiarity with design software. And passion for the field and creativity for this work will help you to achieve success in the field.
Can I start my career in Graphic Design with no Experience?
Absolutely! Many people began their career in graphic designing with no experience and started with the basic learning, with dedication and practice they become experts in this field.
Are these courses expensive?
The cost of these courses varies depending on the platforms and institutions. While online platforms offer affordable options physical platforms are a little bit expensive because they offer more facilities and physical training as well
How long does it take to complete this course?
It may take several weeks or maybe several years. Ultimately it depends on the depth of students learning pace. It consists of short term as well as long term.
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hananoami · 2 months
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[ 07/15 - 07/29 ] SHC Team set up & Stat Attributes
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Stellactrum Requirements
Team A: Silverbay Division ( 5 ) Pearl memories + ( 1 ) Violet memory
Team B: Goldbird Division ( 4 ) Pearl memories + ( 1 ) Emerald memory
Team C: Soaria Division ( 3 ) Emerald memories + ( 1 ) Amber memory
The follow screenshots below is an in-depth write up of my current teams set up and stat attributes for this season of Senior Hunter Contest. The season commenced on Monday 07/15 and ends on Monday 07/29. An end of the season review post will be written up and link [here] at a later time.
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To commemorate the the beginning of Love & Deepspace v2.0, I'll be refreshing my format with new dividers by @/saradika-graphics and @/strangergraphics. As a long-time deepspace hunter who continuously strives to improve I want to showcase my growth and adaptability throughout Opposing Visions. Fighting!! ଘ(੭˃ᴗ˂)੭♡
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(Team A) Silverbay Division w/ 𝓖𝒐𝒅 𝓸𝒇 𝓽𝒉𝒆 𝓣𝒊𝒅𝒆𝒔
For this season the following memory receives a +40% DMG Boost from seasonal bonus: [Floral Promise] + [Whalefall Lament]. Having a Perfect Match with the Protofield Stellactrum means [Resonance Skills] can break 2 Protocore Shield Layers in a single strike and increase DMG to weakness by 100%. Matching the Protofield Stellactrum attributes also gives an additional bonus. For each matched Stellactrum, increases DMG boost 5.0% (currently increased: 30.0%) and DMG Reductions 5.0% (currently increased 30.0%).
COMPANION: Rafayel's God of the Tides [ Sustained | Buff | AoE ]
WEAPON: Tidal Embrace [ Sustained | Buff | AoE ] ♡ AFFINITY BONUS: 104 (Rafayel’s Protective Skill) When you take a fatal blow, Rafayel teleports to you, blocks a hit, and counter attacks. Enemies will be knocked back.
[ HP 4000 || DEF 100 || ATK 200 ]
MEMORY PAIR BONUS [TP]
STARTING EFFECT: increases team DMG by 8%, reduces team DMG taken by 8%, and increases Crit DMG by 10% when fighting along side Sea Spirits.
DUO RANK 1: boosts Ardent Oath charge by 20%. The starting level of Sea Spirits rises to Lv. 2, and Sea Spirits will last for 5 more seconds.
DUO RANK 2: increases Energy Charge cap by 1. During Heavenly Rain, recovery rate of energy charge is increased by 30%.
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5☆ Temple’s Promise (pearl/solar) Lv 80/awakened rank 2 using +9 SSR protocores
5☆ Temple’s Sunset (pearl/solar) Lv 80/awakened rank 2 using +9 and +12 SSR protocores
5☆ Private Trip (pearl/lunar) Lv 80 using +12 SSR protocores
5☆ Tipsy Invitation (pearl/lunar) Lv 80 using +15 SSR protocores
5☆ Fireworks Vow (pearl/lunar) Lv 80 using +9 and +15 SSR protocores
5☆ Floral Promise (violet/lunar) Lv 80 using +15 SSR protocores
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(Team B) Goldbird Division w/ 𝓡𝒆𝒍𝒆𝒏𝒕𝒍𝒆𝒔𝒔 𝓒𝒐𝒏𝒒𝒖𝒆𝒓𝒐𝒓
For this season the following memory receives a +40% DMG Boost from seasonal bonus: [No Defense Zone] + [Awaiting]. Having a Perfect Match with the Protofield Stellactrum means [Resonance Skills] can break 2 Protocore Shield Layers in a single strike and increase DMG to weakness by 100%. Matching the Protofield Stellactrum attributes also gives an additional bonus. For each matched Stellactrum, increases DMG boost 5.0% (currently increased: 25.0%) and DMG Reductions 5.0% (currently increased 25.0%).
COMPANION: Sylus's Relentless Conqueror [ DMG | Single-target | Control]
WEAPON: Harrier 700 [ DPS | Sustained | AoE ] ♡ AFFINITY BONUS: 47 (Sylus’s Protective Skill) When you take a fatal blow, Sylus teleports to you, blocks a hit, and counter attacks. Enemies will be knocked back.
[ HP 1800 || DEF 45 || ATK 90 ]
MEMORY PAIR BONUS [RC]
STARTING EFFECT: increases team DMG by 8%, and reduces team DMG taken by 8%. Picking up [Dark Energy] increases ATK by 3.5%, lasting longer for 5 seconds. This effect can stack up to 3 times.
DUO RANK 1: boosts Ardent Oath charge by 20%. When you collect [Dark Energy], you'll gain an enchantment, applying a [Devour Mark] to the next enemy hit by you.
DUO RANK 2: increases Energy Charge cap by 1. When you collect [Dark Energy], a small amount of energy charge is restored.
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5☆ Captivating Flavor (pearl/solar) Lv 80/awakened rank 2 using +9 SSR protocores
5☆ Captivating Lesson (pearl/solar) Lv 80/awakened rank 2 using +9 SSR protocores
5☆ No Defense Zone (emerald/lunar) Lv 70 using +9 and +12 SSR protocores
5☆ Within Reach (pearl/lunar) Lv 70 using +12 and +15 SSR protocores
4☆ Continuous Symphony (emerald/lunar) Lv 60 rank 1 using +9 and +12 SSR protocores
4☆ Awaiting (pearl/lunar) Lv 60 using +6 SSR protocores
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(Team C) Soaria Division w/ 𝓛𝒖𝒎𝒊𝒆𝒓𝒆
For this season the following memory receives a +40% DMG Boost from seasonal bonus: [21 Days] + [Dawn to Dusk]. Having a Perfect Match with the Protofield Stellactrum means [Resonance Skills] can break 2 Protocore Shield Layers in a single strike and increase DMG to weakness by 100%. Matching the Protofield Stellactrum attributes also gives an additional bonus. For each matched Stellactrum, increases DMG boost 5.0% (currently increased: 25.0%) and DMG Reductions 5.0% (currently increased 25.0%).
COMPANION: Xavier's Lumiere [ DMG | Single-target | Control]
WEAPON: Moonchaser [ DPS | Sustained | AoE ]
♡ AFFINITY BONUS: 100 (Xavier’s Protective Skill) When you take a fatal blow, Xavier teleports to you, blocks a hit, and counter attacks. Enemies will be knocked back.
[ HP 4000 || DEF 100 || ATK 200 ]
MEMORY PAIR BONUS [MN]
STARTING EFFECT: increases team DMG by 8%, and reduces team DMG taken by 8%. The Enemy [Moonstruck] is extended by 3 seconds.
DUO RANK 1: boosts Ardent Oath charge by 20%. [Moonlight] will attach 1 stack of [Phasing Moon] to the enemy, increasing DMG dealt by 25%.
DUO RANK 2: increases Energy Charge cap by 1. When [Moonlight] is activated, the cooldown time of your Active and Resonance Skill is reduced by 0.5 seconds, and a small amount of energy charge is restored.
DUO RANK 3: increases team DMG by 8%. When your Active Skill or Charged Attack hits a target with [Moonstruck], [Moonlight] will be activated, boosting CRIT DMG by 30%.
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5☆ Midnight Whispers (amber/solar) Lv 80/awakened rank 3 using +9 SSR protocores
5☆ Midnight Rainfall (amber/solar) Lv 80/awakened rank 3 using +9 SSR protocores
5☆ Romantic Afternoon (emerald/lunar) Lv 70 rank 1 using +9 SSR protocores
5☆ Fluffy Trap (emerald/lunar) Lv 70 rank 2 using +9 SSR protocores
5☆ 21 Days (emerald/lunar) Lv 60 using +9 SSR protocores
5☆ Unique Aftertaste (ruby/lunar) Lv 80/awakened rank 3 using +12 SSR protocores
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nekoannie-chan · 10 months
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Next door
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Pairing: Brock Rumlow X Reader. Steve Rogers X Reader (past).
Word count: 770 words.
Summary: Your partner died in car crash a few years ago. You never thought you’d fall for anyone ever again. Until a new neighbor moved in next door.
Warnings: Steve is dead.
A/N: This is my entry to @caplanbuckybarnes’ Summary Challenge #5.
You can read it on Wattpad and Ao3 too.
@saiyanprincessswanieie
My native language is Spanish so I wanna improve my writing skills in English if you notice any mistakes, please let me know and I will correct them.
I don’t give any kind of permission that my fics to be posted on other platforms or languages (I translate myself my work) or the use of my graphics (my dividers are included in this), I did them exclusively for my fics, please respect my work and don't steal it. There are some people here who make dividers that anyone can use, mine is not this type, please look for the other's people. The only exception is the ones I gifted 'cuz now belong to someone else. If you find any of my works on a different platform and are not one of my accounts, please let me know. Reblogs and comments are always welcome.
DISCLAIMER: I don't own Marvel's characters (unfortunately), except for the original characters and the story.
Add yourself to my taglist here.
My other media where I publish:  Ao3, Wattpad, ffnet, TikTok, Instagram, Twitter. 
If you like it, please vote, comment, and give me feedback to improve my skills and reblog.
Tags: @sinceimetyou @unnuevosoltransformalarealidad @navybrat817 @angrythingstarlight @shield-agent78 @charmed-asylum @pandaxnienke @real-fbi @smokeandnailz @white-wolf1940 @tenaciousperfectionunknown @xoxonotme @bluemusickid @leyannrae @harrysthiccthighsss @marvelatthisonee @sapphire-rogerss @lizzieolseniskinda @notyourtypicalrose @hallecarey1 @nana1000night @talia-rumlow @writingshae @alexxavicry @azulatodoryuga @daemonslittlebitch @chaoticcollectivenightmare @endlesstwanted @chemtrails-club  @marigoldreamer @whiskeytangofoxtrot5555 @here4thefanfics @theestorm @patzammit @kmc1989
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The kettle rattled, you sighed, poured the hot tea into the cup, and you sat down. You didn't even know why you kept waiting for Steve to come through that door after he had gone for a run, but he wouldn't.
Sometimes you had nightmares about that car accident you had years ago after your last mission together.
He promised you he would always protect you, and he did. He made sure you survived.
After what happened, you couldn't bear to stay in the same division, not without your husband and teammate.
However, you kept hoping that he would walk in the door as he used to every morning, that you would have breakfast together, and then go to work waiting for the next assignment, but it never happened.
There was no way you could forget him.
However, that morning, something different happened. You started to hear noises in the apartment next door, which had been empty for almost a year. You felt hope; maybe Steve had survived and had amnesia, and now he was going to live in the apartment next door and you would help him.
You put the cup down, walked out quickly, and frowned as you saw the kind of furniture they were putting in; it was definitely not Steve's style.
"Hello," a male voice said behind you, causing you to startle.
You turned to see who it was; he didn't even seem to have the decency to introduce himself. Maybe you knew the person. "Do I know you? "
"We work in the same place," he answered as if it were obvious and the most normal thing in the world.
You raised your eyebrow; you didn't remember. No one from work lived in your building, although sometimes Natasha and Clint visited you.
"Rumlow, Strike Team Commander," he replied, extending his hand.
"Oh, right, what are you doing here?" you asked. Steve sometimes got to go on missions with them, although you’ve never worked with that team and much less now that you were in another division.
"I'm going to be your neighbor," he declared.
You gave a forced smile; you weren't very happy, especially since your hope had just disappeared.
Maybe you had to accept what everyone was telling you—Steve wasn't coming back.
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"Hey, I was wondering if you had any salt you could give me," Brock asked you when you opened the door.
"Sure, give me a minute."
You closed the door; maybe you were a little paranoid, but it seemed that your new neighbor was looking for any pretext, even the silliest one, to come to your apartment and see you.
Maybe you were hallucinating, and the only thing that was happening was that he was just getting settled and didn't even know where the supermarket was.
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You saw that the light intensity was varying on the bulb, Steve was supposed to have fixed that a few years before, you went to see where the fuse box was, but at that point, you were out of electricity, although you didn't know how to fix the flaw anyway.
You left the apartment, walked to the next door, and stood for a few seconds in front of it. You had just realized that Steve always fixed all the malfunctions, but you never thought about what would happen if he were gone.
"Y/N? Is everything all right? "
"Ah, yeah, I… I… I have a problem with the electricity."
You didn't even have to explain further; he immediately went to work fixing the problem. You offered him a beer after the power was restored.
"Thank you, my hus... Steve always took care of fixing all the glitches," you said, and you thanked him.
"I’m sorry what happened to him."
An awkward silence fell; it seemed like he was the first person you let be a little closer since Steve happened, since even with Natasha and Clint you didn't talk that much, and most of the time it was just being silent or pretending to help you with some S.H.I.E.L.D. stuff.
"Do you have anything to do on Saturday?" Brock asked suddenly, and you shook your head and said, "Then we'll go to the movies on Saturday."
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You looked at yourself for the last time in the mirror, in less than ten minutes he would knock on the door of your apartment.
Your last date was many years ago, so you felt nervous, especially because you didn't think you could fall in love again after losing your husband. But you were still young, so it was time to move on with your life.
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hiraabeblogpost · 6 months
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How to make money online
Making money online can be done through various methods, depending on your skills, interests, and dedication. Here are some popular ways:
Freelancing: Offer your skills and services on freelancing platforms like Upwork, Freelancer, or Fiverr. Whether it's writing, graphic design, programming, or marketing, there's a demand for various talents.
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Online Tutoring or Courses: Teach a skill or subject online through tutoring platforms like Tutor.com or create and sell online courses on platforms like Udemy, Teachable, or Skillshare.
Stock Photography and Videos: If you have a talent for photography or videography, you can sell your work on stock image and video websites like Shutterstock, Adobe Stock, or Getty Images.
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Cryptocurrency Trading or Investing: If you have knowledge of cryptocurrency markets, you can trade or invest in cryptocurrencies through platforms like Coinbase, Binance, or Kraken.
Remember, making money online often requires time, effort, and sometimes initial investment. It's essential to choose methods that align with your skills, interests, and resources, and to be wary of scams promising quick riches.
#yes i want things to be free like ??? that is not a weird desire#'but but it costs money to keep up' ok and? how is that my problem#the government has plenty of murder dollars they could reallocate a few to make internet services universal if they wanted#also these companies were perfectly capable of supporting themselves before the internet got drowned with ads so ¯\_(ツ)_/¯#edit: muting notifs on this post bc new additions have kind of petered out#so no one feel bad about adding something someone else has said‚ it is not bothering me im just trying to keep my#notifs page cleanish lol#also since i saw some people are being redirected to read my tags: firstly hiiiiii this is a special secret message for you:3#secondly i have learned since making this that the reason they were able to support themselves previously was because#of investors bankrolling everything#and theyre now finally realizing that theyre never going to actually make a profit and arent as willing to invest#however thats just a minor correction and doesnt change my overall point#once again. so many murder dollars#so thats why im just adding it here in the tags rather than making an actual correction#anyways . love yall 💕#origibberish#bigger gibbers… 
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