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#IF I HAD A BETTER MEMORY I STG I COULD MAP IT OUT
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the absolutely Vivid reality based chronological dream i had last night. man
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When Aang Was
When Aang was hurting, he became a walking wound. His reflection turned into a stranger. His smiles got a bit bigger—his magician’s one-liner to hide his slight-of-hand—, but he couldn’t keep himself above water forever. Even he sometimes forgot that he lost everything and everyone, and forgetting turned remembering into daggers through each of his lungs. It stole his air—his element, his last connection to them. 
...the Gaang have a few things to say about that.
And Aang’s family would be damned if they let him bleed alone.
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A/N: The Gaang will walk backwards into hell if it means they can give Aang a hug when he needs one. This was HIGHLY inspired by this beautiful photoset by @imreallyhereforkataang💕 because Yin and Yang make me soft for the airbean I stg. (also special thanks to @demigodseameg16‘s fic request for putting orphan!Aang on my mind!) (also, also, this is my first time writing Mai so ya-hoooo) 
Rating: T 
Words: 5,074
ArchiveOfOurOwn (AO3)
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When Aang was happy, he talked really fast. His master’s tattoos lost meaning. He tripped over his own feet—graceless but playful—and laughed like giggles were more vital than breathing.
He was an airborne contagion that no one could escape. His family were patient zero, and, almost four years after the war, his quest for world domination was nearly complete. Peace was proven with the smiles he nurtured in others, and his empire of friends and friendly acquaintances circled the globe a dozen times over.
Their symptoms of Aang were chronic—their cheeks always hurt, their middles never stopped aching, he hid their breath behind hurdles of giggles and slap-fights about the absurd...
The list went on and on, just like the peel of his laugh and the warm feeling he left in his wake.
If only the world could see him when he curled up like a cat in its favorite sunny spot every time he lounged across the fuddy-duddy Firelord’s lap. If only the world could see him when Suki caught him using her good makeup—the expensive kind she saved for formal occasions—and the monstrosities he made of his and Sokka’s faces. If only the world could see him when he sent messages to Sokka saying they were from Toph demanding a rematch of whatever they were practicing lately.
Mai didn’t exactly help. She graded his antics with a rubric and gave him feedback, to boot. She refined his nonsense like a blade on a grindstone for greater impact and outcome every time.
The world definitely saw him when he and his lifeline went out in public. He guided Katara down an invisible red carpet every time, and he announced his befuddled Moon’s presence without having to say a single word. He adored getting her flustered—his Mighty Katara—and seeing the beautiful color she turned into. He especially loved the sharp smacks she swatted his shoulder with. He adored her puffed cheeks and her face’s valiant attempts to scowl at him. She hid in his arms from something that wasn’t embarrassment, and Aang kissed her hair at another mission accomplished.
But even if they were ever ‘cured’ of him, his family knew they would never be rid of him. Aang was a master of his craft. His hugs were blue ink, his understanding was his steady hand, and his shoulder to lean or to cry on was a thousand fine needles. His tattoos were unseen but brighter than the sunset’s reflection when the Ocean was in a good mood.
To the world, he was a cure, but, to his family, he was a vice. Neither his better half nor his siblings could shake his grip on them, no matter how hard they rolled their eyes and shooed him away. He saw their pursed lips and grumpy looks as something they wore and that he could take off of them. He found the cracks in their armor like he was a thief turning lock tumblers, and he dug his hands into where they hid their joy.
He was a purple pentapus in airbender robes clinging to their arms, their legs, and their backs. He was their goofy little brother and their grinning parasite, and they wouldn’t have him any other way.
They loved his smile, despite how badly it crippled them. His joy was so second nature that his good feelings became as essential as Mother Nature. The flowers weren’t pretty if Aang wasn’t smiling. He was their greatest weakness—the biggest, happiest, dorkiest chink in their armor.
May the Spirits help the next person who tried to kill him.
Katara would not be held back a second time.
Toph would find someone who needed some punishment if she was left out of ‘the fun’ again.
(Sokka tracked the bastard down, and Suki caught him without—just barely without—snuffing him out)
(Zuko held Aang’s head in his lap while Katara patched up what was broken and tugged his bleeding spirit back into him)
(None of them knew what to do when his fever hit critical. He started talking to people—children, mentors...family—who had been dead for over a century. The six of them were worse than lost when their seventh begged for his old family to talk back to him. He was sorry. He was so, so sorry. He missed them so much—please, he missed them and he missed home so much—)
(When Aang was conscious two days later, Mai sat him down and taught him all that he didn’t want to know but all that he needed to learn about poisons)
...
Four years of healing were four years of silly smiles and cozy camp-outs in the Palace courtyard. Four years of new family were four years of new brothers and sisters discovering, together, what family really meant.
Four years of new family were four Fall seasons where and when nothing (seemingly) happened. Four years and four seasons of dead and dying things came and went like they were never there.
Four Fall seasons became four bundles of dead branches burned between Summer and Winter. A pile of ashes became a memory barely remembered and a nightmare never forgotten.
Four years and four fires were four times he slipped away, unseen, from the anniversary of the war that they ended. Four times he slipped away were four times left by himself with a feeling that was worse than alone.
Four temples and four Fall seasons were nothing more than marks on a map and a calendar.
In the room that Aang used to call his in the home that he used to call theirs was where he kept all of the ‘counts’. At first, he marked the things they missed, just tallies and names on the wall.
Four years and four Fall seasons meant four-thousand names and smudged scribbles of forgotten faces and places they might have thought were pretty. His hands wouldn’t stop shaking and what was left of his heart wouldn’t stop breaking as he carved chalky tattoos, like unhealed scars, into the wall—the one with the window overlooking the places where he struggled to remember playing before.
He didn’t know he was forgetting them until he started having trouble remembering them. The tallies were lives lost, the dashes were shadows without faces, and the names of his family—the names of his old family…—decorated the head of the bed that he used to call his. 
He left them notes like they could read them and asked them questions like they might respond.
Four years and four Fall seasons meant nothing to him. He lost everything and everyone in the blink of an eye.
Aang tried not to stay at the temple, especially if he was alone. Thinking alone was dangerous. His thoughts were wild and threatened to burn him.
He made the mistake, once, of walking past the hidden hall that he and his friends—his old family...—used when they sewed chaos into the weave of their home. The hall was stuffed with fond memories but so poorly constructed—so narrow—that it only allowed enough room for a one-way direction to and from the outside.
It was a charred hole with a sooty-black throat that greedily swallowed his shadow. The blackened stone was melted—glassy—and smelled like the instinct to run.
It wasn’t until Aang got back to his family—his new family…—that he imagined his newest nightmare.
It wasn’t his new family’s fault. They weren’t the ones on the festival ride just to his left and screaming into his ear.
Aang’s empty stomach turned inside-out, and he dry-heaved so hard that he couldn’t breathe. It was a strange feeling, struggling for air, having his element all around him but kept just out of his reach.
Those few seconds of breathlessness turned the ground black and the sky into dirt, but someone caught him before his knees buckled. Someone else was patting him from head to toe with tender touches that left no part of him unturned.
His family were worried sick—sicker than he felt. They asked him in a million different ways and in a million concerned voices if he was okay.
Aang struggled to smile for them. It took him four or so tries to get it right. He couldn’t do anything about his shaking, though.
“Can...Can we go home, now?” He whispered his trembling words like they were secrets never meant to be said aloud. He looked at them like a wounded animal limping back to its master—a stray tucking its tail but crawling closer, desperate, with a broken smile peace-offering and a fit of flinches at any sharp sound. The beating was inevitable, but he pleaded for the chance to feel something soft before he was kicked again. He leaned into Katara’s hand, and he flinched and pressed harder when she was warm and real and didn’t move away from him.
He was their goofy little brother and their grinning parasite.
Aang fought his struggle to smile for them, and he trusted his big brother to carry the whole of his weight. Zuko was warm and familiar, and his gentle squeeze was a promise to not let go; Katara’s worried touches and soft kisses were safe, and she swarmed around Aang like a mobile shield.
Aang sensed their tensing. They were his family, after all. He always had two fingers on their happiness’ pulse.
Their questions were a distressed tidal wave.
He didn’t stop smiling even when he closed his eyes.
He couldn’t tell if the hushed voices he heard were from his new family in front of him or from his old family behind him. Aang remembered...
Aang rearranged his lips into what he remembered a smile felt like.
“Please? C’n we...Can we g-go home?” He opened one eye and found both of Katara’s waiting for him. She was horrified and concerned to tears, and she wasn’t the only one.
Aang almost sighed. His strength was bleeding out of him along with everything else. He struggled to keep smiling for her, and he struggled even harder to keep his eyes open. He flinched from the kicks that were their heartbroken looks, but he tried to give them a reason to smile. 
Zuko was really warm, though. And Katara’s hands felt really nice on Aang’s face.
The flame of his consciousness flickered—a candle left out in the rain.
“Please, K’tara?” He spoke without meaning to. It was an impulse, an instinct. It was the orphan and the last airbender crawling through the carnage and finally having a spot on the stage to speak.
Cold sweat beaded his brow, and frozen shivers shook his insides. He just wanted to go home, wherever or whenever that was. Everything was too blurry. He couldn’t remember anymore. 
Even his new family’s faces were blurry, now, and Aang’s element was torn out of him when his first choke on everything and everyone he lost freed the Oceans behind his eyes.
He just wanted to go home...
“...Please?”
Aang’s voice was the last of him to break, and his family all flinched like they could feel it. His shattered pieces fell all at once and shredded everything he knew and loved.
He curled his fingers into Zuko’s robe to keep himself above water. He shook like something dead about to be churned to ash and carried away—a forgotten memory—on an indifferent passing breeze.
...
When Aang was scared, he talked too fast. His sunshine-warm smile lost meaning. He hugged like he was trying to hold onto something, and he laughed a sound that rang hollow—distorted—like an echo returning from far away.
Toph was the first to notice. His heartbeat was...off. He acted like he was surprised by their group hugs, but the evidence of feeling anything was only skin-deep.
Aang was never happy. He didn’t get happy, either. Aang was happy. He and the word meant the same feeling like how the sun would always mean warmth.
Katara noticed it next—nearly in the same moment. She had no seismic sense, but his kiss wasn’t laden with giggles and his heart didn’t try to beat out of his chest to get to hers when she hugged him.
Suki saw it but didn’t tell the others. She was an elite warrior trained for years in the art of stealth. Aang was the White Dragon and White Lotus tile all in one, but he had a terrible poker face.
Five years marked the start of a new quartet and the shedding of all things old to welcome all things new. They knew Aang loved the festival of the anniversary of the war that they ended, but something was different this time.
Sokka’s instincts saw it coming. Zuko’s hearing picked up on it, too.
Toph won him a prize—a plate of pastries trying to be fruit cakes. Aang greedily ate them and said that he loved them.
His shoulders shook and said that he missed them.
His lip trembled and said that they scared him.
Suki touched between his shoulders and guided him towards something called ‘volleyball’. It was a three-on-three game.
None of them realized until they picked teams that Aang was no longer with them.
It was a three-on-three game.
There were seven in their family.
Mai cursed and cut the net before it could become a fire hazard, and she was barely fast enough to save the netting from turning to kindling when Zuko pulled his hair and charred the sand.
They found him an hour later by following the echoing huffs of Appa’s soft sounds.
Appa held him like he had to chase and pin him down, but Aang held him back like he could never hold on tight enough.
Hawky was a master navigator and a tool of military purpose.
Hawky was also distracted when he stopped in the Fire Nation Palace on his way to Aang’s room.
Hawky had never seen a turtleduck before. He was domestic and curious even though the mother turtleduck chased him off like he was a massive predator.
And that was exactly how Sokka found his old bird—soaked and waddling for his life.
There was a message in his pack.
Toph threw open her door to find whoever was about to die from such a fast heartbeat just as Sokka ran past, grabbed her, and sprinted them to the others.
Toph would have fought him if she wasn’t so confused.
Sokka didn’t cry that hard even at that time of year when some girl name Yue had to go away.
Hey, Gyatso!
I guess it’s been a hundred years, huh? That’s so weird to think about.
I’ve been meditating just like you taught me. Well, I think I’m doing it right. It’s hard to tell, anymore. I sit in front of the mirror to correct my stance, but it hasn’t felt right in a long time. It’s okay, though! I’ll figure something out. I’m sure there’s a prayer statue in one of the temples that’s still in one piece. I could always check in the mountains, too, but I don’t I can’t I’ll try to check the temples again, first.
A good friend told me yo the Air No all of the Guru Pathik said you’re not really gone, and I believe him.
It’s cold today. It rained, before, so new plants should be growing soon. You would really like it here.
Do you I I miss you. I try not to, but Guru Pathik said to let my emotions flow. He’s gone with you, though. It’s been two years, now.
I wish he He left befor Could you give him a hug from me when you see him?
I hope you don’t miss me, Gyatso. Missing people hurts a lot. I really hope you’re happy, Gyatso. I really, really do.
Please, please, please, don’t miss me.
I miss loved love you!
Hey, Gyatso
I have more family, now! You’d really like them. Katara could beat you at Pai Sho, for sure. I tried to show them how you swirled the gooey center of the fruit pies, but I don’t think I did it quite right. It’s hard to tell. I tried it a few times in the mirror, but, when I remember you doing it, I can’t see your hands anymore.
I’m trying, though! I’m trying!
Toph helped rebuild the statues in the temple. I don’t really know how, though. Mai and Zuko convinced me to stay with them and teach the schools how to host a dance while the others left on Appa.
The statues look great. They look almost life-like.
It’s been a hundred years, huh? I try not to That’s so weird to think about.
I can’t thi I don’t kno Please don’t miss me, Gyatso. I’ll write to you more so you don’t miss me. I promise. It’ll be okay. 
I can’t s Please, please, please, don’t miss me, okay? Please?
I loved y
My fathe
I loved you, Gy
Wet scars like blood splatters littered the letters by the dozens and made Aang’s handwriting nearly illegible.
Katara couldn’t make herself read any more.
She was the last one to break.
Sokka had been the first.
The second she sat next to where their family cocooned him on the bed, he hugged her like she was the only thing keeping him from falling.
She had seen her brother cry before.
But Katara had never seen Sokka weep.
Missing fathers and fathers missing were scars that never quite closed.
Katara choked on years lost and years alone, and she barely felt their family huddle around them, blanketing them, protecting them from what they couldn’t see.
Sokka’s hand left his grip on her to search for someone who wasn’t there. Katara beat him to it, though. Her empty hands pawed her brother’s back and were only mildly tamed by Suki’s tighter hug.
Aang...
The worst part was the helplessness. It wasn’t like they could bring back the dead.
The second worst part was the guilt. He had been alone even when he was right with them.
The third worst part was admitting that they couldn’t heal him. He needed something stronger than stitches to mend his heart.
Sokka tensed and tried to get up with that bullheaded air of setting his mind on something, but he only collapsed further into Katara’s arms. Zuko held them tighter and hushed the both of them. He tried to distract them with a strategy or a plan of what to do.
“...What can we do, Zuko?”
Zuko shut his mouth. Suki held them tighter. Toph sniffled and fisted Sokka’s and Katara’s shirts.
In the too-far-off distance, Appa groaned a series of soft sounds.
They all paused. They all broke.
Suki was the last to start weeping.
Clumps. The beast was easy enough to track.
Appa recognized Mai well enough to remember Aang being happy—trusting her—when he hung upside-down from her shoulders and laughed that happy sound that made Appa’s world of no bison feel full of new life.
He let her pass but not without groaning a hurried list of what she had to do to help his buddy.
Mai patted Appa’s nose.
Aang was a pathetic bundle of orange in the far corner of the cave. He was a mountain breaking apart, but his tumbling boulders didn’t make a single sound. His words were cut. His voice was obsolete. He pressed himself into the wall like he might get to something better if only he could come out of the other side.
Mai was a shark fin cutting through still water, and she sunk to a seat right beside him. The ground was cold and damp, but he burned so hot that she could feel the licks of his fever from here.
Her sitting down was the placing of a needle onto a spinning record, and his sounds of sorrow finally broke free of him. They bubbled in his throat like blood threatening to drown him, and he coughed when the instinct to survive overrode his waning will to keep breathing.
Mai closed her eyes and emptied her lungs. She touched the bare skin of his back. He flinched like she had struck him, but he didn’t duck away from her.
Mai let her presence fill his silence. Even he didn’t know what he needed, but she kept doing what seemed to be working. Her hand rode the waves of his choked sounds in long, looping circles that lasted as long as the time it took to take two breathes.
His hiccups dulled to whimpers. His sniffles quieted to shivers. He dug his nails out of his arms and scowled like he was struggling to remember.
The apex of her hand’s circle was his inhale, the bottom of the arch guided his air out. She unwound him in every way and through every layer until he released himself and uncurled enough to show some of the yellow of his robes.
Aang bobbed his head like a metronome.
Mai kept scratching long, looping circles on his back.
He huddled into himself with a ghostly small smile and a barely-there hug, and Mai would have startled if she was a weaker woman.
Aang started to hum.
His vibrato was something within him thinning and threatening to break.
When he started to sing, that thing within him frayed.
It broke when he got to the upturned chorus. It was supposed to be a happy song.
Mai hugged her knees with one arm and scratched his back with the other—keeping him alive like a broken music box from a hundred years ago that lost its key and was fighting fate from becoming obsolete.
Aang wore his smile like it was something he could take off.
The Blind Bandit ripped it off of him.
The Blue Spirit broke it in half.
The Kyoshi Warrior tossed it into the fire.
The Painted Lady threw its ashes away.
The Swordsman melted it down and forged it into something protective.
The Dangerous Lady kept its daggers in her sleeves and dared someone to hurt him again.
...
Toph sat across from him and didn’t let him be alone.
Zuko walked past his room to remind him that there was a way out.
Suki brought him books with pictures to show him how to feel again.
Katara was his shadow, his shield, and his favorite dancing partner, coaxing his smile to come out and play with hers.
Sokka told him jokes and laughed hard enough for both of them.
(Mai sat with him and listened to everything she didn’t need to know but everything she wanted to learn about his loss.)
...
When Aang was loved, he couldn’t talk fast enough. His past and his future lost meaning. All that mattered was his family right in front of him and the smiles that bellied their every feeling.
They were tattoos that he could never wash off, not that he would ever, ever try.
Five years of wanting were five Fall seasons of feeling lost. Five Fall seasons of searching were five Fall seasons of feeling alone.
Five friends and one love were six members of his second family.
Two brothers a foot taller and three sisters twice as strong as him meant Aang rarely won when they wrestled.
Sokka was safe and familiar as he sat on Aang’s back. Katara shoved him off. Toph laughed and took his place.
Aang walked, almost skipping—so giddy that he was going to spill over—next to them. They went slow on purpose to stretch out the precious journey home, but he didn’t mind. He told them all about his first family and everything he loved about them.
“—it, Zuko! He rode a dragon, once, too! Oh, Katara, you wouldn’t believe—“
Five years and five seasons of dead and dying things meant nothing to them. They almost lost him in the blink of an eye, and they wouldn’t look away ever again.
They were each a stretch of ink tattooed around his heart. They were stronger than stitches. They were a part of him.
They shooed him away so they could pull him closer, and their smiles were challenges to the size of his own.
...
When Aang was hugged, all he knew was love. All of his wants and needs lost meaning. Everything that mattered to him was everyone who held him, and everyone who held him were always there for him before Aang even knew that he needed them.
Their hugs were surprises like finding out the dead were alive.
They surprised him every time. He flinched, however, like he had never done before.
He was trying, though. He was trying.
Him missing family and family missing him were scars that would always be tender.
Tender was okay, though.
The secret was the gooey center.
“...Sometimes...life is like this...t-this dark tunnel,” he told his swallowed shadow, “...C’n’t see the light...but if...if you just keep going...”
His family were already in the prayer field. They looked at him with faces armed with smiles and arms loaded with hugs.
Sokka waved and said something he shouldn’t have and that, even though it made their family laugh, compelled Katara to shove him into the fountain.
The water was cold.
Sokka screamed.
Aang froze for a small century. He didn’t breathe for a longer eternity.
...And then Aang laughed.
And Aang cried.
And Aang laughed so hard that he cried.
All Aang cared about were the arms now around him, and all he knew were their soft words spoken over and over.
“We love you.”
“It’s okay.”
“Sokka, you’re a dumbass.”
“Oh, shut up.”
The muted smack of a backhand sounded too much like Mai’s for it to be anyone else’s.
Aang laughed a little harder.
He didn’t want to go home, anymore. Home was a memory. Memories couldn’t feel like this.
In their arms, he was finally where he was meant to be.
In their arms, Aang was happy.
In their arms was what home should be.
And when they held him tighter, Aang never felt more wanted in his entire life.
...
And when next Aang needed to speak with him, he found a way.
“Hey, Gyatso,” Aang said, speaking to the person in the mirror who was once a boy, then the Avatar, and now a young man trying to make himself into something that his memories would be proud of. “Did you miss me? You won’t believe this, but Katara lost to me at Pai Sho this morning. She got me back with the fruit pie, though. It even had sea prunes in it...”
Aang talked some more, and he talked fast. The breeze wound into and through the folds of his robes like it was a lounging cat curling into the warm rooms of a new home and new favorite sunny spot. He smiled something brighter than joy and welcomed the windy hugs that could always hold him just tight enough.
When Aang talked to his father, his master’s tattoos lost meaning. The tattoo Gyatso had left behind was so bright that Aang’s eyes watered if he looked thought about it too much.
He talked and talked and cried and talked until he left himself breathless.
It was a strange feeling, being breathless.
His element was suspended away from him, but nothing felt out of his reach.
A body or two (or three) threw themselves at his door.
“Twinkletoes!”
“You better not have my lipstick again! I bought you your own for a reason!”
“Hurry up, Avatar, we’re going to be late!”
Aang laughed just as the—the wall opened?
Katara lassoed his neck with her arms and threatened to kill him with a kiss that yanked him above the clouds and dropped him into free-fall.
“What...” He blinked. “...I mean I...I-I mean I don’t...” He turned a color and temperature that made Katara smile like he hadn’t seen her do in far too long of a time. “...What do I have to do to get another?”
“Ugh.” Mai rolled her eyes and pointed down the wide hall of the secret passage. “Just don’t do anything stupid. And don’t be late for the fireworks.”
Aang smirked something evil, and Katara couldn’t help but smile.
The firelilies only looked pretty when Aang had two dozen in one hand and her hand in his other. He kissed her knuckles, offered his arm, and escorted her down the invisible red carpet. She hid her face in his arm and trusted him to keep her from walking into anything.
He laughed.
His empire breathed a sigh of relief.
The anniversary of the new world they built was familiar, but none of them felt home until they met together on the hill.
And nothing felt right until their sickness started acting up again.
“Aang! Get back here!”
“Aw, c’mon, Sifu Hotman! Where’s your sense of fun?”
None of them realized the fireworks were over until the sky got a bit darker and it was time to go home.
Aang was tired. And when Aang was tired, he dragged his feet and spoke in slurred songs. His lyrics found every lost feeling and forgotten meaning. They were long lists of pretty names and precious things, tender to the touch and still healing.
He was tired, happy, and teary-eyed as he sang a diary-entry of their day to the breeze dancing around them.
Four seasons were six loves and two families that would never let him slip away into the season of dead and dying things.
He was their goofy little brother and their grinning parasite. He was a candle left out in the rain.
So they built a fort around him. And they hugged him like they could never hold him tight enough.
And when Aang was at peace, he didn’t say a word. Words were meaningless. They were a constraint. They only meant a certain something.
So he laughed.
And he laughed.
And he laughed.
He laughed even when his family cried, and he laughed harder when they learned to laugh with him.
Six years of found family were six years of found love.
And all six members of his family would never—never—let him Fall again.
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ronnytherandom · 3 years
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I started Writing My Thoughts On Things Again, I'm Sorry
15/8/2021:
Mass Effect Legendary Edition (Whole trilogy w/ all dlcs, Adept Class, Hardcore difficulty, 68 Hours):
Still brilliant! I adore this series. The first Mass Effect was one of the first games I ever played back in 2010 and Mass Effect 2 is one of the games I’ve played the most accruing several hundred hours over multiple playthrough from 2010 onwards, while Mass Effect 3 is a game I greatly appreciated but have more mixed feelings towards. Retrospectively as much as I liked the first Mass Effect, I did not nearly appreciate it enough back in the day. For a first entry in a new IP it is incredibly fleshed out with interesting Lore, an intriguing story and a cool galaxy to explore. I appreciate its combat far more now than I did back then but would still argue it is relatively weak in comparison to more modern titles and its own successors. Though the VA is rough in some places it is excellent where it matters, especially in the case of Sovereign whose iconic dialogue on Virmire is etched into my brain. A key element of the first mass effect I felt was sorely missing from the later entries was its exploration. While the galaxy grew routinely larger no game after the first had a drivable Mako, a vehicle I adore, and further lacked the opportunity to land on and explore the terrain of alien worlds for resources and side missions which I feel lends a lot to the atmosphere of the setting and could be made even more compelling using updated technology and a larger selection of assets and interiors which might have emerged from the higher budget successors. As it is I appreciate its inclusion in the first game. Mass Effect was also my first encounter with impactful choices in a video game and this is certainly something I appreciate but leads me to a major criticism specifically targeting the dialogue wheel layout as it is strange to me how you can puzzle out all of these possible dialogue outcomes but put exactly all of the positive outcomes behind the Upper Left dialogue option. While this is less pronounced in the First entry as the Renegade dialogue fills roughly the same purpose while sounding more badass, it becomes truer throughout the series as renegade options routinely just become nasty and exclusionary.
Mass Effect 2 innovates in some key ways which I have grown to appreciate more in the past 20 hours of play than I did when it launched. Primarily, its focus on characters and your relationships to them. Barring a couple of notable exceptions I found myself greatly invested in every single member of the Normandy crew and I think it’s a remarkable feat that each crewmate could be written to be so sympathetic, relatable and interesting in a world so full of appreciable elements. I would go into specific examples but id end up listing every character except Miranda and Jacob. This of course plays well into the Suicide Mission narrative which is perhaps my favourite overarching plot within the trilogy as it incorporates not just all of these incredible characters and plays upon your investment in them but also relies on the threat of both the Reapers and Collectors which are two excellently designed enemies which I find significantly more compelling than Saren and the Geth or Cerberus and the Reaper Husk Armies. Mass Effect 2 has a powerful horror element composed of the Collectors phobic horror and the reapers cosmic horror and it does wonders for the game’s atmosphere. I remember at this moment the Collector soundtrack which, like the rest of the soundtrack is absolutely excellent. Inasmuch as I would criticise it from a purely musical perspective for being simple at times and perhaps overly repetitive it perfectly fits the camp space opera that is mass effect. Galaxy Map and Suicide Mission are absolute bangers. I would hesitate to call the combat great. Playing the game as a weapon heavy class is superior, I’d argue as even with an armour build dedicated to decreasing ability cooldown it is too long to adequately utilise the powers of ability heavy classes like the adept. Additionally, ability play feels far more limited than in the game’s predecessor due to the limitation of this games skill tree elements which are frankly a step too far in simplifying the interface. It doesn’t massively affect enjoyment of the game but I couldn’t help but note every time I visited the abilities menu how much I missed Mass Effects abilities menu. So while I would say Mass Effect maintains a very well balanced game with regards to combat, roleplay and story, Mass Effect 2 eschews combat and mechanical roleplay in favour of an excellent story. Additionally while lacking an exploration aspect the more structured side-missions found by scanning planets throughout the galaxy create a lot of fun moments and interesting gameplay, emblematic of the fact that mission design vastly improves between this game and its predecessor.
Mass Effect 3 goes some way to resolve its predecessor’s imbalance as the majority of the game possesses enhanced combat, a much better abilities mechanic and an excellent story. First the addition of more mobility, loadout and engagement options benefits the combat greatly, while the addition of more complex enemy types than previous games pushes you to fully utilise these new options. A massive reduction in ability cooldown combined with liberal cooldown reduction bonuses in the skill tree means that abilities are very useful and versatile and you generally feel very powerful. Sometimes too powerful if you’re thinking from a balancing standpoint but given it’s a single player game this criticism is much diminished and being powerful is fun regardless. The skill tree system in this game forms a synthesis between its predecessors’ systems and comes out the better for combining a regular sense of empowerment with interesting choices within your own character build. All of this contributes to a much-improved combat experience, especially over Mass Effect 2. This also lends itself to the old multiplayer system which I honestly enjoyed when it launched (who cannot love a playable biotic Volus?) and feel is sorely lacking from this legendary edition. I would argue the only real problem with the multiplayer was requiring a player to engage with it in order to achieve the best story outcome; the actual multiplayer gameplay was thoroughly enjoyable and it gave players the opportunity to experience combat as an STG agent or a Krogan Warlord which were both fulfilling experiences from my memory. The aforementioned story is truly excellent and successfully builds off events in previous games but primarily succeeds due to Biowares exceptional character writing which persists from Mass Effect 2. Even in the case of its worst side mission content but especially in its primary missions the stakes and outcome of events are thoroughly compelling and the involvement of beloved Normandy crewmates is bound to incite intense emotions. This is possibly the only game that makes me cry multiple times throughout a normal playthrough. Unfortunately my goodwill often runs out when it comes to consider the ultimate ending of this series which I do not approve of. I admit there are mitigating factors: you should not play the mass effect series for the culmination of its plot. This series lives and dies with its characters and all of the major character arcs reach satisfactory endings before the final moments of Mass Effect 3, so the final moments have no real meaning as the thematic purpose of the series is achieved by galvanising the galaxy and uniting all these disparate races into a single force to fight the Reapers. Thematically the game is a success but the extent to which it utilises the choices the player has made, upon which the series builds its reputation, is limited in scope. This can likely be laid at the feet of the leaks of the original story ahead of the games launch which pushed the developers to create a new ending to avoid spoilers, but the quality of that ending is poor as it boils all the choices made throughout the series down to selecting the colour of a space laser. To make an odd comparison, this is why I think Game of Thrones’ and Mass Effect’s endings are different kinds of bad. Mass Effect reaches a fully satisfying conclusion in the moments immediately after launching the final mission, whereas Game of Thrones built its whole series asking the question “Who Will Sit The Iron Throne” With the final answer being “Actually, no one” after slogging through multiple series which did not live up to the quality of the first. Mass Effect answers its dramatic question of “Can Shepard Unite The Galaxy Against The Reapers” satisfactorily following sixty hours of excellent content and the colour of the space laser doesn’t actually matter. It just hurts to think that the finale could’ve been so much grander and more interesting. I would recommend the games, the disappointment of the finale doesn’t even come close to outweighing the grandeur that is the rest of the experience of Mass Effect 3, let alone the whole series.
There are only a few pieces of content I had not encountered prior to this Legendary edition playthrough. The Mass Effect DLC Bring Down The Sky is fun in that it adds an interesting combat experience with incredible stakes and immerses you in a stellar scale event, but the experience is very short. As part of the legendary edition I recommend it but having to pay extra for it at its time of launch I would have found it disappointing. Mass Effect 2s Overlord DLC is very good, introducing fun combat encounters, an opportunity to operate the fairly fun Hammerhead vehicle (even if it doesn’t live up to the Glory of the Mako) and explore a nice open environment with a truly haunting ending which is a kind of non-choice but it is gratifying to make that choice anyway. Additionally the visuals in the final station when interacting with the VI elements are very nice. The Arrival DLC is also quite fun, with a pseudo stealth section to open it, something which I believe occurs nowhere else in the series. The general element of operating solo is quite novel for mass effect as I believe outside of this moment, the opening of the Citadel DLC and the final moments of Mass Effect 3 there is no point where you fight alone. The indoctrinated nature of the project team does not come as a shock but regardless the dlc is enjoyable as a combat experience and the scale of destruction shown necessary to even slightly inconvenience the reapers lends a lot to the scale of their threat. I do not believe I played any DLCs in Mass Effect 3 before, insofar as I did not consider From Ashes DLC content as it was already on the disk and all buying the day one dlc did was activate it. Leviathan is very interesting from a lore perspective and does interesting things with its investigative process but I find it to be a relatively passive and uninteresting experience for the most part. Omega was more my style with a lot of good combat and interesting new enemies and a bit of bombast besides but still left me largely unmoved. Citadel was excellent but mostly for its “endgame” content rather than its story content. Despite featuring many hilarious moments throughout the actual plot it failed to interest me but I was definitely there for all of the fun character moments and the party is absolutely hilarious.
Ultimately a hearty recommendation but with tempered expectations for the finale.
Deaths Door (True Ending, 13.7 hours):
A Delight. Deaths Door is a charming little game about a bird that stabs things and I love it. It is incredibly impressive that this was made by a team composed of two people. The gameplay is fun in all regards. Navigation is a good time especially when all of the environments are lovely and full of personality. Obstacles come mainly in the form of puzzles and these are at a sweet spot between ease and frustration without being at all complex. Combat could’ve used a bit more work, primarily to create more meaningful distinctions between weapons or add a little depth, but it is still engaging and good fun. While the main bosses are challenging and satisfying to defeat, I worry over the side bosses; perhaps something could’ve been done to make them more distinct from one another? But a small gripe. I like the world, the aforementioned environments are well realised, the general aesthetic is artful and distinct and the story is good if slightly sparse. One notable element is the dialogue which is very good with a quick wit. The finale of the main game has the right amount of spectacle and weight while the endgame is cool and fantastical, with an ample supply of secrets and collectibles to find. Over all the music is incredible, soundtrack full of absolute bangers. I really enjoyed completing this game and I’d recommend it to anyone who’s into action adventure and souls-like games.
The Bad Batch (season 1):
This was Allright. To open I cannot overstate how good the animation and art of this series is. It is routinely beautiful and well-choreographed. Visually there are no complaints. The problems begin with the opening episode which I feel overpromised on a relatively dark take on the Star Wars universe by immediately dropping us into an Order 66 plot full of death, danger, brainwashing and the threat of an emergent empire. Now granted this series never explicitly promises that all of this would continue but I enjoyed these elements of the first episode and I was dissatisfied by their limited usage throughout the rest of the show. This is not to say I disliked the show, I did enjoy the characters who are all good fun, and most of the plots were good. This series I felt had a lot of filler episodes, which I’d simply describe as episodes I enjoyed less due to underwhelming plot or conflict, but they were still enjoyable despite what id perceive as a lesser quality. The show also “suffers” from what I’d called Star Wars Syndrome of Filonitis which is how Everything Must Be Interconnected, with regular cameos from extended universe characters which I feel is beginning to get a bit much. These features feel to me more often like nostalgia grabs rather than organically featuring a character in service of the plot and development. For example, I appreciate the Captain Rex feature as that served to highlight the inhibitor chip problem and drive the characters to seek a solution, however I appreciated Rafa and Trace’s feature less both because I’m less attached to those characters (especially Rafa) but also because the episode didn’t serve any particular purpose or create any particular set piece which couldn’t have been achieved without those characters. This is a similar issue I have with The Mandalorian, I adored season one as it was relatively self-contained and only featured vague or subtler references to the wider canon: to contrast season two is full of cameos from the wider universe sometimes for no reason other than to have a cameo when those roles could easily have been filled with new and creative content which doesn’t rely upon nostalgia to make something interesting. Ultimately Bad Batch is worth watching for the characters and the good episodes, it is fun and entertaining, it just has its issues.
Jojo’s Bizarre Adventure Part 1: The Phantom Blood:
Its uh, its not good. Now that’s a very broad statement, as to assess this show critically at all is to take it far more seriously than you should, but to be more even handed the show certainly has a bunch of fun elements. Only from a story perspective, there isn’t really that much there; and from a pacing perspective it needs to be seen to be believed. I’m certain that if you condensed the show down to a reasonable size for the amount of content it has, you’d probably have a movie with a two-hour runtime at most which would be quite enjoyable but on a whole this first part wastes about 80% of its time on overlong drawn-out internal monologues and the dilated timeframes of the show’s fights. It also has an annoying habit of overemphasizing the weight of a moment or the genius of a characters unexpected action usually with no less than three people commenting on any slight manoeuvre which ruins the pacing beyond belief. Now I understand this is a staple of the Jojo series, only part 1 handles it very poorly in comparison to later parts. The fighting is especially hindered by this as most actual combat usually involves only four or five punches but they tend to take twenty minutes getting to each one. Additionally, Johnathan Joestar is pretty boring as a character with no notable qualities aside from being good both morally and at fighting. The intrigue of the stone mask is cool but this part deals in that very little. Like I say though, Part 1 is still fun to watch if you can disengage your brain and admire the potent meme quality of the series. It is not “good” from a critical perspective but it is incredibly amusing and the campness gives it a degree of charm. If you just want to watch a bunch of beefy men shout at each other and perform magic punches this is a good time. Speedwagon, despite being the worst offender of the “Explain Everything Twice and Ruin the Pacing” category, is still entertaining for the awful accent and endearing character. He’s also definitely in love with Johnathan and I will not be taking questions on that. Baron Zeppeli has a cool hat. Theres a lot of fun to be had as the show embraces the weirdness of everything that’s going on. So, check it out, it might just be a So-Bad-Its-Good Masterpiece.
300 (film):
This film was not so great in my eyes. I think there was one particular shot of the landscapes around Sparta which I felt was visually cool but everything else about the film lacked quality for me, barring practical effects which have aged significantly better than the graphical effects. The visuals are largely uninspiring, the washed-out colour pallet doesn’t help. Perhaps the dialogue was amusing at release but for me it’s all been memed to death. I can’t say any of the performances are particularly compelling, nice to see Magneto and Faramir though. The action could’ve been good and there are certainly moments where it has impact, but the constant application of slow motion I feel reduces the sense of power that should be there, like watching people fight on the moon. Ultimately, I can’t stomach it for two primary reasons: Historical inaccuracy and Racism, which feed into each other. The values of the Spartans do not accurately reflect ideas that historical Spartans held to and I must ask why? Historical accuracy is the default state, so to usurp those ideas in favour of others means the author of the graphic novel Frank Miller and director Zach Snyder replaced those ideas with purpose, in order to make the film more appealing to a mass audience or to express their own ideas perhaps? And the values they chose for the Spartans were freedom, justice and democracy which were things the slaving and monarchical Spartans did not believe in at least in the modern sense. This reeks of an imposition of the propagandised values of western nations on a historical society. This in itself would not be so much of an issue without the demonisation and perversion of the Achaemenid empire and the peoples therein. To establish the primary conflict as one of Civilised white westerners against barbarous non-white easterners, when historically the conflict was between two nations of a broadly similar heritage both possessing facets of good and evil, in the early 2000s? It feels as though some reactionary interpretations of the War on Terror have simply been recreated here with classical history as window dressing. Add to that reactionary attachment to the battle of Thermopylae as a representation of the western world’s struggle against the eastern world, in addition to other more problematic interpretations, and this film plays straight into extreme right-wing ideas of race. Cannot recommend, there’s a lot more better things you could be watching.
18/08/2021: Darth Vader (2015) comic (incl. Vader Down event):
This was really cool. The first comic I’ve ever actually read so I don’t have much frame of reference but I certainly enjoyed this. It was compelling, I’ve blitzed through this whole run in a single day. I think it serves a valuable purpose of demonstrating Vader’s potential and development between Episodes IV and V, as well as the nature of internal conflicts within the Empire. A side note, it is amusing that Palpatine identifies infighting as a factor in the fall of the Sith Empire and yet encourages it for his own political purposes anyway.  I felt that the art and style was very good and fit well with the Star Wars aesthetic, though I couldn’t say if it is truly excellent or just standard: it certainly wasn’t bad, though I think a few designs such as Dr Aphra’s ship were hard to read as it were. Speaking of, I think characters new and old were well portrayed. The titular Vader is unmistakably the same character as appears in the classic trilogy, similarly for Han, Luke and Leia etc. And it was a pleasure to see Chewbacca absolutely destroy someone. The aforementioned Aphra I thought was fine but she lacks distinction to my mind, the real star was Triple Zero and by extension Beetee who I thought were excellent comic relief in addition to being a genuine threat, something I can’t necessarily say I felt with regard to the antagonists. This latter part doesn’t matter overmuch, I think the purpose of these antagonists was more to present Vader with pressure to fulfil his personal goals rather than actually oppose him and they work well in that regard, but are unmemorable beyond their basic attributes. What I think this comic does particularly well is create a kind of puzzle narrative and its almost thrilling at moments when Vader’s plots might be discovered. As a result of this I am looking forward to reading more comics in future.
The Suicide Squad (2021): Highly enjoyable! A big step up for the suicide squad as a franchise and a lot more fun, playing into a brighter and more humorous genre than its predecessor to good effect; This time with good editing, soundtrack, direction… well good everything in comparison. I enjoyed all of the characters and their acting particularly the rivalry between Peacemaker and Bloodsport and Margot Robbie is still fantastic as Harley. They all pale before King however, who is endearing beyond belief and a lot of fun to boot. The “villain” if that term is applicable is very interesting and actually threatening, no mere beam of light into the sky! And the willingness to engage in more mature elements such as gore and character morality is of immense benefit, serving to distinguish it from generally more childish superhero media and reach towards more interesting themes around colonisation, foreign intervention, America and such. Only a reach towards however as I don’t think it ultimately says anything beyond “This thing, kinda bad and dumb”. As I saw noted, it observes the theme but doesn’t comment on it which is a shame as that would bring it all together quite neatly. I feel it can drag a little at times and sometimes the dialogue and specifically its humour don’t hit right but the rest is of such quality that it hardly matters. It looks good, sounds good and offers a chance to engage in a little mindless and bloody violence. I hope Harley keeps the javelin.
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27/08/2021: JoJo’s Bizarre Adventure Part 2: Battle Tendency: TW: Mention of Nazism, Discussion of Sexism
This is MUCH better. Part 2 covers most of the problems I had with Part 1. The Monologues are less egregious so the pacing is much improved; the lore is fully integrated into the story and creates a genuinely good narrative and Joseph is a much more compelling and interesting protagonist with a quirky and entertaining personality. The Pillar Men are excellent villains and the fights are fully engaging. Even when you know that Joseph will pull out a “And next you’ll say” twist at the end of a losing fight it’s still surprising simply by dint of the strange and wacky solutions he creates. And these adventures are even more bizarre, playing into the weird camp of the series which works so well. All in all, the quality is excellent here HOWEVER there are some highly problematic elements. The show being set in the 1930s is a neat part of the travelling through time factor of the series but when you’re globetrotting around Europe you need some solution to the problem of Nazis popping up everywhere and this show does not provide one, and fails so drastically to offer even a slightly critical perspective on the fascist characters. The noble sacrifice of Von Stroheim and his later resurrection and heroism serve to idolise a Patriotic German Nazi Officer, which is not good, and this unchallenged perspective on an Actual Nazi is troubling especially when the character himself is an unrepentant mass murderer. Additionally, the show has a horrible attitude towards women, who exist almost exclusively for sex appeal and romantic interest in this show. Lisa Lisa does demonstrate ability and character but when presented with genuine combat is relegated first as a bit of eye candy during the fight with Esidesi (notably eye candy for Her Own Son) and later as a Damsel in Distress during her fight with Kars. Women are frequently used as objects in this part; Caesar Zeppeli uses women as props by controlling them with his Hamon powers and Suzi Q exists only to be rescued from Esidesi and then to be romanced by Jojo. It’s pretty ridiculous to be honest. I am informed that this improves over the course of the series but as for this part in particular it is a lot of fun just so long as you can ignore some incredibly troubling portrayals.
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13/09/2021: Rick and Morty Season 4:
There is ultimately not much to say as Season 4 is simply more Rick and Morty and operates as such. It is good, even very good. It’s still very funny. Its voice acting is still the pinnacle of such work. It is still smart and has a lot of interesting ideas, only not to the extent of the copypasta fan boys. Its sci-fi universe is cool and its design and aesthetic are still excellent. I feel the show has passed a threshold however as there’s only so much time you can spend on the “dysfunctional family is dysfunctional theme”. I hope season 5 proves me wrong once I get to it, but season 4 is fun and I’d recommend it all the same, it’s just more Rick and Morty and I think that’s enough.
Shang-Chi and the Ten Rings: Spectacular! Very easily amongst the best if not The Best Superhero Movie (aside from Into the Spiderverse). To begin with complaints as they are limited, the colour grading was a bit dark in a couple of the fight scenes and in some moments of the climactic fight the CG effects are a little Too Much and distract from the central action of Shang-Chi, Xialing and a Dragon owning the shit out of a multiversal super spectre, which incidentally is fucking epic.  Additionally, the standard MCU comic relief dialogue is a little meh at times but what’s new there? They still need to get a handle on that, especially because this film was really strong when it was serious. As much as I love Ben Kingsley’s Trevor Slattery, he was just a tad much here. Aside from a few moments of weak dialogue however the rest of the film is excellent. Acting is good, effects are good, the film is quite beautiful primarily once Ta Lo is reached and the score is bangin. I appreciate most of all the fight sequences which to me look well-choreographed with interesting arenas which were always appropriate to demonstrate the characters abilities; the sequences serve to develop character and plot at key moments also. The way the camera is handled during the fights is also a big step up, with wide perspective and long shots rather than the snappy close shots of old which serve to really show off that choreography and don’t muddy your understanding of the flow of combat. There is a good thematic line throughout the film of reconciling the bad and the good of your familial and personal history, to understand yourself better and channel that into developing and achieving your ambitions and I adore how that ties in with Shang-Chi and Wenwu’s final confrontation due to the nature and treatment of the Ten Rings themselves. They are a very interesting fantastical element especially once Shang-Chi acquires them and the way that he utilises them create a very cool combat style I can’t wait to see more of, even considering that their full potential is yet to be unlocked. I additionally approve of how they have been differentiated from their comic counterparts which to my understanding are just slightly weaker infinity stones; thus, a one-to-one reproduction would’ve been a boring mistake to make. It’s a fantastic film, go see it.
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26/09/2021: Sable (20 hours, 99% complete) Sable has the makings of an absolutely fantastic game, it just has a few hiccups and hurdles to deal with. Thankfully most can probably be dealt with by patch as there’s nothing fundamentally wrong with the game; but a game should never be released in a state where it needs a patch to function normally. This game is incredibly buggy. Probably one of the buggiest games I’ve ever played at launch, and I preordered Skyrim. Most of my complaints are with the menus, which simply do not work properly sometimes, but there are other documented issues with collision detection and weird bike movement among others including one annoying persistent issue with the soundtrack being replaced by random ‘bong’ noises. For these reasons I cannot recommend the game Right Now until it is patched or if it is on a significant sale. However, once the bugs are fixed this game will be a stunning achievement. The story is good and leads to powerful emotional moments, aided along by an excellent atmospheric soundtrack and beautiful visuals. The style and colour give this game an exceptional look, though diminished by a fairly rapid day/night cycle. I understand that this creates a visual contrast to make the daytime feel more vibrant and impressive, but I would also hold the sun still in the sky if that were an option. The world is well built, with interesting lore and cool design work. Varied environments show off a range of colourful landscape all with their own distinct atmospheres and landmarks which are good both for navigation and exploration, this being the bulk of the game. Exploring these environments is satisfying for curiosities sake but also offers collectible Chums that I adore and an intriguing backstory and world history to consider. Riding a hoverbike is cool and fun, and the customisability is nice though I would take issue with the “balancing” of bike parts as the best bike can be acquired only a few hours in and must be bought, where bike parts earned through long quest chains pale in comparison. This annoys me as I believe players should be rewarded more for great deeds than for acquiring currency, besides which the quest bikes look cooler. This is of little importance however as the game is a very casual and chill experience, keeping an excellent balance where it is not strictly challenging but does maintain your focus and attention. This world is full of strangeness and a little sci-fi magic; though I would argue it could use more of this I think that would threaten to overwhelm the player when even this world’s most mundane elements are still stunningly cool. I think a thick coat of bugs covers what is ultimately a magnificent game with many cool things to explore and even marred by its worst features I still had a great time playing it.
27/09/2021: The Matrix
Brilliant. A very cerebral action movie which definitely earns its place as an iconic work of cinema and its clear to see why its influence is so widespread. Fantastic action with a clear and open perspective which utilises the interesting and dynamic cinematography that runs throughout the movie. I particularly enjoy how over the top the fights are in terms of environmental destruction and gestures as a whole, with a great deal of emphasis added by practical effects which I enjoy. Cool characters, good dialogue and excellent performances across the cast. And, an interesting world well-built and designed. The robots particularly are quite intimidating and I like their arthropodal form. All of the design works well to create the feeling of a greasy industrial post apocalypse which contrasts sharply with the boring homogenous simulation, the latter having its own value as a setting due to its familiarity which would’ve been especially prevalent when this film first released. I love the soundtrack, especially the final feature of Rage, but most of all I love how deeply you can read into this film and its meaning. Having watched many videos about it I was primed on the trans allegory going in and it is very clearly a present part of the narrative before even considering the context around the Wachowski sisters and their own experience. It is a very interesting part of the story and plays well into other themes built around deconstructing the illusions pressed on us by our society, drawing strong parallels between the struggles of living as a trans person and fighting against an imperialist capitalist society. It is worth watching for any of its constituent parts but together they form a magnificent work of art.
28/09/2021: Star Wars: Visions
The series is a bit of a mixed bag. It definitely overpromises with its first episode which is of a remarkably distinct style, is incredibly cool and has great wacky moments in addition to tasteful call-backs to the wider Star Wars canon. I love the umbrella sabre, it’s a fantastic idea and there needs to be more of them. From there a few episodes are fantastic, The Elder and the final episode, and id rank the Ninth jedi just below them, but the rest of the series is definitely not to my taste. The wide variety of styles on show are all fantastic and the animation is universally very good, just some of the plots are more childish than I would appreciate and the rest are simply not engaging for me to the point that despite a great deal of spectacle occurring I would often be distracted. It’s worth a look if you’re into animation and unique takes on star wars but I find generally lacking.
Django Unchained (2nd Watch) TW: Discussion of Racism and Slavery
Red Flag: Tarantino Movie is good. Very good. Stellar performances from Jamie Foxx, Kerry Washington, Leo Di Caprio, Christoph Waltz and everyone else in the movie to be frank; a special note for the trivia about Leo Di Caprio’s cut up hand during the dining room scene, a lot of respect for a man who can keep working through that kind of injury. We can go through a Tarantino Checklist say the film is well shot with beautiful environments; has excellent and witty dialogue with good attention to detail and mannerism; and finally has great and gory action which does not flinch from terrible injury and really appeals to a perverse bloodlust that seems to crop up from time to time in normal people. Strangely enough however, I could not recall if Tarantino indulges in his predilection for feet here. This film does indulge in Tarantino’s other predilection however and that’s the N-word, but here I respect it. Unlike his non-period works, the use of the N-word is a facet of slavery just as chains, whips and plantations are and slavery is the subject of this film which seeks to be historically authentic. If anything, the absence of the N-word would be very wrong in this case despite being the project of a white man as without it the film would lack the context of a key form of oppression that still exists today. I think Django does an excellent job documenting and commenting on the institution as it existed in the pre-war period. Django experiences every level of status a black person would encounter in this setting: first a slave, then a freedman, a black slaver and finally a Liberator and the final message of the film is that slavery deserved to be destroyed and any argument made for its return is horseshit which is kind of a “Duh” statement but with the state of modern politics and the state of education in the US it’s something that needs reiterating. You can interpret this beyond the bounds of slavery itself in addition, by arguing that there are existing powers in this world which seek to discriminate based on skin colour amongst other factors and create oppressed minorities for the benefit of a wealthy few with power and should the systems that create this environment be completely destroyed it would be cause for celebration. Beyond this I particularly enjoyed the historical authenticity of the environments, of the very varied biomes of the wilder parts of the US at the time, and the contemporary outfits especially King Schultz’ coat which I desire more than any item of clothing I’ve ever seen. The film is good at building suspense both in the moment to moment and through longer story arcs, particularly the second act, but I do feel like the 2nd act lulls a little, perhaps spends slightly too long reaching its climax. This is a great spectacle of a film which looks and sounds fantastic, puts excellent performances on show, tells a great story and has quite a bit of meaning bundled into it.
29/09/2021: The Road to El Dorado (Unfinished)
Despite not finishing it I think this film is actually really good. It certainly has a few elements which don’t fully gel with me but I enjoyed my time with it; I only felt like I should really be doing something else and that I wasn’t fully engaged with it, potentially as I’m not keen on cons and high stakes acting as it feels like a form of vicarious embarrassment for me which makes me immensely uncomfortable. Personal hindrances aside most everything about this film is excellent, I loved the animation and the very colourful world. The characters were fun, the voice acting good, the constant horniness was a great bonus also. I take issue with the music, much as it’s not my right to criticise Elton John, I feel it would’ve been better fully incorporated into the film. I enjoy animated musicals more when said music is diegetic and I think them beginning to employ non-diegetic music is part of what led to their downfall, outside of market saturation. Additionally, I was not a fan of The Trail we Blaze, just not a song that worked for me. I also appreciate the integration of 3d and 2d animation here as I felt the styles were reconciled better here than in most movies, especially for the time. I might take issue with what seems to be a plot about two Spanish men of the colonial age coming to central America and “enlightening” its people through humanitarian acts and music as that would reflect some troubling attitudes but I hold out hope that by the end of the film they decide to come clean about the lie, return the gold and help defend El Dorado from Cortez and his troops. Its enjoyable, I don’t feel drawn to finishing it though.
 30/09/2021: Hunters Moon, Ghost
Here’s a new one, music reviews. This single is pretty good I enjoy it a lot. Opens slow and gentle and rapidly builds into some strong rock with a very 80s feel which scans with Ghosts whole historical rock and metal style they’ve always employed but have gone in extra hard on since Prequelle. The lead riff the track opens on is really nice and I would love to have seen it explored further, but the heavier style that ramps up progressively as the song continues is still great climaxing on the 9/4 post chorus riff which goes hard as fuck and I love that bit especially. It feels like it would be spectacular to witness it live. The bridge is a moment I’m not so keen on, the initial bass work is a little bare bone and overly repetitive but it definitely picks up once the guitar and vocals come in, even if just for the final moments. The final chorus leads into a good finale though I think it’ll serve better on an album version with a transition into another track, as I usually prefer to be fair. Technically I enjoy all of the different sounds and effects employed on all the instruments, especially in that leading riff, all of which are played well with good time. The vocals are great as usual. It’s a great track, I feel it was maybe a little short and could’ve explored some of its musical ideas or given them a bit more time to breathe; perhaps less time could have been given to overrepresented elements like the bridge and given over to work more into the very atmospheric leading riff but this is still a hard and heavy rock track and I enjoy it greatly.
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sleepymarmot · 7 years
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MEA liveblog #7
Spoilers!
Multiplayer
This interface is a mess. I move my mouse onto "exit lobby" and it turns into "kick player". Buttons just jump around and transform all the time.
And the APEX mission shit needs to be fixed. When you select a mission to play, don't direct me to lobbies who play the same enemy/map/difficulty but not as the mission! Join lobby, see "custom", exit lobby, select "custom game", re-select mission, join, end up in the same lobby, rinse, repeat...
At least I can end up second when I join on wave 5 as a human vanguard lol
F Human Vanguard card!
Tempest
Non-custom weapons of different rank shouldn't exist as separate items in the inventory! Unlocking a higher rank should upgrade the old item like in ME3! This stupid inventory system exists solely because of crafting! If you need inventory limits so much, let them apply only to the crafted items! I've already complained about rewards being lost with no warning if the inventory is full and it's still bullshit! 
I crafted the N7 chestpiece! 25% shield on kill (of course), 5% damage resistance, 2% shield restoration, 2% health&shield regen speed, 2% max shield. I called it "N7 Slayer X". And turns out, it was dad's armor...
Oh right, it needs a new color scheme!
Havarl
I like this ex-STG, he's talking properly.
I don't like the sound effect from Annihilation -- it's like water in my ears!
Hey Peebs, how do you immediately know where the next piece is as soon as we pick the current one?
Kadara
Here's the bar fight. Animation is not bad but has no energy.
Told the asari dancer that I'm done here and she needs to talk to the dude herself, but the quest still sends me back to him -_-
Tempest
So, Kesh was adopted?
Okay, Kalinda is 100% Marjolaine. Peebee's personal storyline is even more copy-pasted from Leliana than Drack's is copypasted from Wrex.
Aya
So many sidequests again!
The Moshae's words about the definition of victory! That's the smartest thing I've heard in this game in hours.
It's really weird to hear her talk so sweetly to me... When we first met she didn’t seem to like me.
When Vetra said people were staring at her, I couldn't resist suggesting they're just all in love...
I suggested taking people who sold their Aya slots onto the Nexus. That's not even charity -- the same ambassador gave me a task to convince angara to come there anyway! So this would kill two birds with one stone.
For the visitor who wanted contact with his family, I had to reload. The options didn't even seem too different... Got it right for the other two: gave an honest professional answer about health issues, and a confident casual answer about finding work.
Great, now I have to head back into the city to buy stuff... This is literally a fetch quest lol
Eos
Omg, the Architect is in orbit now!
The Roekaar fight in an old settlement was very chaotic and fun with Flamethrower/ED/Lance, though it'd probably be easier to just charge
Tempest
Aaaand Jaal gives me his loyalty mission. It's funny that I'm going to do my own love interest's mission last...
Jaal's LM
I continue to be unimpressed with the Roekaar being pure antagonists. :/
Didn't shoot the guy, told Jaal he was badass.
Why are loyalty missions so short?
BTW Ryder just looks wrong in N7 armor... She's not Shepard, that's not her allegiance or her story.
Tempest
Jaal, just as we're leaving Havarl you decided to invite me for a visit down there?
Turian ark
Avitus has very stylish armor
For fuck's sake, Bioware, why do you hate gay men so much?
I convinced Avitus to take the mantle. It was a very sentimental decision for Ryder -- because her situation is very similar. Her SAM and the connection he had with her father are unique, but she didn't think of that in that moment.
Nexus
"Better to find your wings as you fly" Easy for you to say, Sarissa, your predecessor wasn't a loved one
Tempest
I'd agree with Peebee about relationship and baggage, but of course I felt obligated to take the romantic option
(I don’t think there’s an option to agree with her, though, so it’s only for the best)
Voeld
Liam, Vetra, don't fight!
Whoops, sorry for leaving you to die in the purification field, Vetra
...I liked the old color scheme better. Green light looks more alien, but less pretty.
Nexus
Final memory -- here we go!
My theory was that the Archon was somehow Ellen, but that made so little sense I didn't even write it down :D This is simpler.
BTW there's finally Shepard's gender we had to select in the beginning -- in translated subtitles :D Didn't hear it even once in the audio -- could it be Bioware actually took their foreign audience into consideration? :O
Honestly, it's weird that the Reapers info is so secret... From the OT I got the impression that Shepard was yelling about it to everyone at every opportunity...
Fine, fine, you made me emotional with Liara's message.
Shit, I was expecting this decision...
I feel pretty sad now. That's all?
Peebee's LM
Oh, so that's why she lives in an escape pod :D I thought this was only a characterization thing, not a Chekhov's gun!
I said I wasn't mad, though I was a bit. But I mean Ryder *is* mad but also having the time of her life so...
Shit I just shot Kalinda instinctively lmao
Ok I replayed the entire sequence and Idk. This is really the hardest choice in the game...
I'm tempted to say "Yes, literally" :D
Since it's so hard to reaload, it's fair game to watch videos before deciding for myself. Okay, "Yes, literally" is way too harsh.
Alright, this Ryder is not going to make Peebee sad, but I've already planned a Renegade-ish playthrough with a Ryder who values knowledge over everything, so... :D
(Btw, I love that MEA's brand of a more ruthless protagonist is not "uncontrollable brute" but "intellectual snob". As tedious as this game is, I'm already super eager to play character who has those values & takes urgency of tasks seriously.)
This mission is enjoyable and the choice feels maybe the most meaningful... But it has all the classic Mass Effect problems. Kalinda sends a shitload of people to murder us, we murder them, but when she's helpless and we have a finger on the trigger all of that suddenly doesn't matter. Sidonis all over again. Sure, murdering people begging for help is bad in a lot of ways, but she did just try to kill us, a lot of times... Plus, why the fuck can't Ryder jump over and catch the Remnant thing?! That needed to be a second, Paragon interrupt after the Renegade "shoot her." And Ryder is a goddamn biotic, as is Peebee, as is Kalinda! Peebee, Pull is your first goddamn skill! It'd actually be completely plausible if the artifact had shields and/or armor and therefore immune to Pull or Singularity -- but not giving the characters even an idea to try is just stupid!
Tempest
Inviting Peebee to live with together made me revisit my room and inspired me to make some changes. You know what, I'm going to play music in my quarters and change into the short-sleeved pajamas. It's my own ship, why do I walk around it in street clothes? The jacket is stylish but too much to wear at home. I wish we had a "formal" outift for Nexus/Aya/other hubs in addition to the "casual" clothes we wear on the ship.
Shit I went to read someone's post about Peebee's LM and caught a spoilers about the romance post-LM
Addison is right, getting pregnant in that situation was irresponsible
Ah the continuity in this game. "Found more outposts"? I have every possible outpost and all planets at 100%!
"On hold: Place an outpost" bitch where
Voeld
What, there's still a cold hazard?! What was the point of the vault, then?!
Whoa, so the angara believe exaltation not just kills their people but destroys their immortal souls? Wow! That should have been said by a major character during the main story, not by an easily missed NPC!
Oh great, I died and the game refuses to load the last autosave
Dear game. Why did you create four autosaves for the same second. All glitched. Half hour of gameplay lost... God please let the last manual save work. I was sure I saved in between, but just now my PC decided that we still have daylight savings clock change when we do not, and the timestamps on all recent saves are messed up. This especially sucks because I'm trying to rush Peebee's romance because I don't know when the sex scene comes up but I want to make sure it's not when my mom is home while I play it on her PC lol
Tempest
Fuck, that was cute! And Peebee did tackle Ryder, as promised! :D I wonder what she says through Zap in the platonic version...
Addison please don't say the baby screams "like a banshee". I fucking jumped.
"Before you say anything: no PDAs" :D
Level 50! Time to craft myself a powerful new Dhan. I've been running with rank three all this time...
I love that whenever you ask about Kalinda and then return to the general dialogue tree you say "Let's talk about something else" and Peebee responds "YES. Please."
Voeld
Alright, so: the kett leaders are dissatisfied with the Archon because he hasn't reported to them recently, the communication with the kett homeworld(?) might be disrupted in general and the Scourge might be to blame.
Tempest
Damn, SAM has a pretty insightful speech about death! The only thing that can't be rationalized after experiencing it, which is why it fascinates. I actually haven't heard it explained this way before.
My movie night quest hasn't progressed since I brought Jaal his device...
Eos
Ryder watching and playing football with two giant guns floating near her hips... omg
Elaaden/Kadara
What? I'm completely confused by all these identical salarians.
I don't understand this choice. He promises to give us the intel if we let him go... what proof do we have besides his word? And how would arresting him stop us from getting intel from his computer etc?
Reloaded to see both options, chose to arrest him
Havarl
I'm not hugging Jaal's mother wtf
Ryder has surprisingly good facial animation when Jaal shows his mementos
In theory Ryder should like Jaal for being such a nerd but the only thing he makes me feel is mild irritation. His interest in "taking things apart" is an informed quality just like his supposed emotional openness. It's not reflected in his dialogue or storyline at all.
And now I'm finished with all quests in the ally category. I wanted to finish the game asap, but now that we know the patch is coming on Thursday, I'll wait for it.
Multiplayer
Extracted from Silver for the first time as Human Vanguard (level 8, rank IV)! It was against Remnant, so Observers and Destroyers were the only problem. Nullifiers are ridiculously easy for a melee character -- like Ravagers, but without acid.
Got Krogan Vanguard from a pack. Will I have to tolerate the Rage overlay?
The first game with Kroguard was going well, he's got a stong melee even though he's slow... and then wave 6/upload/Kett killed us all :(
Completely unrelated to anything, but I just realized that if you pick the romantic option in the escape pod with Peebee, they don't actually have sex. Call me stupid because that's what Peebee's initial condition is, but I thought Ryder's response changed her mind! When Ryder said "Let's not rush things" I interpreted and meant it in the emotional sense, as "It'd be dishonest to hide that I have a crush on you, but you don't owe me anything, and if you don't ready for a Serious Relationship and Grand Romance yet that's fine because I'm not either, so let's just hook up and leave reflection for later" -- which I thought was pretty sweet and interesting? Because this whole relationship to me was built on the fascinating contrast between Peebee's emotional reservations and casual/flirty attitude, and conversely, on Ryder very consciously respecting Peebee's emotional space. Maybe I just fundamentally don't understand sex and romance lmao. But if character A propositions character B, character B says they have feelings for character A, and the scene promptly fades to black, I assume they do the do because that's how these things are filmed? Only in comparison with the other option, which is actually pretty explicit, it became obvious to me that's not what the director meant. I'm pretty disappointed because I thought it was a good subversion of Jack's "either sex or romance" thing in ME2. And it messes with my headcanon/characterization... I guess I'll have to retcon it into one of the two options. I'll probably go with casual, not romantic in that case. But I just read that Peebee will tell you she's glad you said no, so... :/
Multiplayer
Failed a Silver APEX mission agains the Remnant as a human vanguard :(
Got an asari sentinel!
The patch is here, but I can't launch the game now :( This needs some work.
Ugh, I stop playing for two days and have no motivation to pick the game up again...
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bluekitsune · 7 years
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Late NDRV3 Chapter 6 + Epilogue impressions
HOLY SHIT ITS SPY BOY ITS SPY BOY ITS SPY BOY???? DANGAN RONPA 0 IN MY V3/???????????????????.... No It couldn’t be. He’s long dead. Yuto Kamishiro can’t be this “Makoto”.  Is Normal-chan our Spoiler-chan? Hmm. I just have a gut feeling he’s a Despair idk why And if he’s so normal, how was he on Kibougamine? Was it the first or the new school??????? HMMM????????
KIBO NO Don’t........ I don’t want him to die noooo >:C DONT TOUCHY THE ROBOT ....... He might be disconnected from Naegey but he’s still our pinnochio. Kibo wtf plz
Ouma the ultimate fanboy of Movie Vilains. I stg (dem funny glasses omg...... Afro wigs, batcar? He’s a total fanboy) What the fuck is up with the DICE thing?
Oh I knew the Remembering Light was delayed. But what was the point? Hinder them investigating the Mystery of the school? That’s fuckign cheap. Is that the same Makoto from the initial flashback? I’m gonna bet my ass it is.
Is he calling “them” heroes because the Future Foundation members survived a Killing Game, if Tenjou’s game could even be called that? Hmm Did FF fall or not?
OMFG OUMA GRABBED AMAMI’S DOLL........ That’s gay 
That horse mask wtf  He was a closeted clown all along wow...... Is he a Joker fan? Crimes with laughter and no killing? Color me confused. I guess the Panta should’ve been a massive giveaway. Did he fall into despair after his crew was taken prisioner? I.... 
Now he’s gonna pull us by the nose again? Wow. OK
“Ro is Twins”? rantaRO? ShiROgane? Is this pointing to the Mastermind again? Like when he said the first one to die is related to the mastermind? Is that why we werent allowed into Amami’s room?
OH MY GOD THAT throwback. The nostalgia bricked me in the face. FUCK.... So it definitely wasn’t Kibougamine that erased their talents. Then, who was it? Was it the “Remnants of Despair” aka the SDR2 crew? Who enabled them to erase their talent and hide from the SHSL Hunt?
CHARGE THE KIBO POWER
Omg Ro is twins...... The Gemini dial! Uma is HORSE????? Horse head?????? How far into this did Ouma know? This started being written in chapter 2 no?
Oh so the weird background was Amami’s room... And he was talking to his future, memoryless self? That’s nuts;; Uhm.......  I cannot hold all these wtfs. Did he survive a killing game....... Done with these same students? Done with other students? Because if I was right about them actually being revived and Mastermind redoing it over and over, then he could have survived one of the “previous” “same” Killing Game. But maybe I’m getting ahead of myself @_@ Trying to piece all this shit together is always nuts without the final reveal. But if that were the case, wouldn’t he have had another talent, the talent that got him into the SHSL category in the first place?
NO....... How dare you show me everyone being friends? How dare you shove that in my face
Not this twin bullshit again. If you tell me her twin is Monaka i’m gonna murder myself
Catch ALL THE BUGS. It’s kinda cute that Ouma planned something like that, even if he was the cause for Gonta’s death....... I’m guessing there’s some nanomachine that they mistook for bugs 
MONOKUMA PLANNED PARENTHOOD omfg. That tacky as fuck room. Of course it has to be a Junko fan. And HO look at the bullshit murder again. Is it just gonna be “Amami was very conveniently killed by the mastermind instead of by Bakamatsu’s trap and she was executed wrongly everyone cries” thing? It’s funny Amami had the cheat map version, kinda like if you start Castlevania with the hidden places.
ANOTHER hidden passage in the bathroom...... I’m not even surprised. 
I KNEW IT. There WERE lies in the Remembering Light. The question is how to tell between them. Saihara why u not look through all the directories god dingit U friggin detective bitch
Kibo is so cool :C He’s just so damn Megaman cool. Fuse Megaman and Raiden and you have Kiboo
Ok so..... maybe instead of clones, there’s... the one that has some sort of Time travel would be? The mastermind? Kaede’s twin? Time for some 999 SteinsGate bullshit. But then why would they say they can bring back the dead? How would that even work?
Oh no .... I was just thinking Shirogane had very little spotlight moments and even less character development. Now everything points to the Mastermind being a student 
:CCC WELL..... It’d make her switching clothes with Akamatsu even more ironic. Also again it’d be a twin with blonde hair and a twin with blue hair. What IS IT with this combination??? 
SMH..... The passage in the bathroom completely fucks over Shirogane. Because she’s the only one that was in the girl’s bathroom for a long time. I shouldve known better than to let myself like her......... Nooooooooooo
53 generation bullshit? What the dicks is this? Hmm. V3. 53 huh. They screwed us over a lot
Yeah so if the memories were indeed false now we proceed to question everything. Is this false too, is this false too? For all we know the world could still be fucked but not from asteroids. But what would be the point if they weren’t even from Kibougamine? That would just be lame.
Are they in a simulation again?????? Suddenly Hinata?????? What
Now that’s just shitposting. They’re gonna pull the “it’s fiction” card. 
Well. This is extreme shitposting. Are they calling the fanbase sick sadistic fucks? “u guys watching these poor people kill each other” or something? 
I cannot hold this level of meta. All these wall breaks
I CANT BREATHE, LOOK AT THE TITLE SHITPOSTING???? It’s exactly like series that go on too long
So is solving that one case what landed Saihara in this? Or are their talents actually fabricated as well? <_> Are the people dead or alive?????? TEll me gonta is alive plz Nope they’re dead. They’re all dead for the sake of Tsumugi’s OCs........... GHHGJHDSGJH
Yep we were played hardcore. All the first appearances were the real appearances.
I really REALLY missed the DR1/2 voices DAMN. Fujisaki :C Ishimaru..... Even Celeste FUCK. Was Sayaka’s voice always this amazing? I love how harsh Peko’s voice is,,,,,, I love the DR2 crew so much....... cries on hands
So many out of character sayings. I’m sure the characters would loathe seeing themselves say some of those things lmao god
I think they got a real point. How you can suffer and be in pain with a “lie”, a fiction, but also how you can feel joy and hope out of the same lie/fiction.The dillema of fiction, of experimenting with taboo topics, in this example the killing, and questioning how much it plays a part into the reality side.
But in this case, it’s going to another level. Like questioning human existence in SOMA. If you take a real human mind and place it in a robotic body, can it still be called a human existence? Can humans scanned and preserved in a “fiction” still be called human? 
The ideas are very fucking smart. Kodaka trolled us hard while also questioning the entire fanbase and his series base. And dang, all those inside jokes. They really took a good long look at the fandom and how we think; But it’s still hilarious it’s all orchestrated by a greedy company, ran by a delirious cosplayer fangirl and feeding the masses that want both the negative and the positive points of the plot/characters
Kaito was in it for mundane reasons and ended up with the meaningful “protag” role huh. I wonder what bullshit Korekiyo said to earn himself such a shitty background story. I like his character. Just..... I wish his reasons were not bad writing. Tsumugi u done fucked up
Robot Bondage? I strangely approve of that
Shirogane waving goodbye with mascot,. throwback to Chiaki....... CRIES
:C Well I was right in not expecting Kibo to live. But still he’s the best survey processor ever. My favorite quiz boy. I will pretend you’re alive and well flying up the clouds cuz FUCK IT
In a sense, it’s like they’re blowing up a literal hole into ending the series and opening a path to direct the fans back to reality, or per say, the outside. “Go out there, do the thing, hope out there.”
In a world where your identity and truths and lies are uncertain, you have to pave a way for yourself taking the best out of it all? I’m sure someone will reason this game ending and the analogies way more eloquently, but anyway.
I really enjoyed the story. The extra effort they put on CGs really enrichened everything. I’m not sure how I feel about the big big big plot twist yet. I guess it’s something to slowly digest over time. Can’t say this is my favorite.
Was the time travel thing a misunderstanding by the fans or a prank by Kodaka? I kept expecting it and it was nowhere
I’d say in most to least fav, I’m still with SDR2, DR0, DR1, and last? DRAE. I still don’t know how to feel about Another Episode or the animes TBH
So this was me going through this rollercoaster. If you read this so far, then I hope you laughed at my stupid at least once. I’m gonna go and reblog a fuckton of fanart now. Bye
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