#Interactive Learning Games
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vipschoolbaddi · 5 months ago
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Role of Computers in Education
Computers are used in every field of work, and education is no exception. From creating a simple Word document to advanced codes, computers perform many major and minor operations in the education system. It helps students understand various complex things simply and straightforwardly.
Students now don’t have to be physically present in class; they can learn from the comfort of their homes. However, there are still many people who are unaware of the contribution of this technology to the education sector. If you are one among them, read this blog to learn more about the role of computers in the education sector.
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kids-worldfun · 8 months ago
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How to Keep Children Interested in Learning through Interactive Methods
There are many ways you can teach children, but if you really want them to take an active part in learning rather than just memorising facts or numbers, then the best way to do this is through interactive learning. Interactive lessons eliminate one-way communication or individualised instruction in favour of engaging students in the material. These lessons allow students to understand what they…
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sapphicslaylist · 4 months ago
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I think people underestimate how simultaneously reactivating and healing that Slay the Princess can be.
The game is unabashedly anti-abuse, and deconstructs various unhealthy dynamics and behaviors through beautiful, reality-distanced plots.
The characters are shaped by their trauma and forced to interact the best they can under the circumstances, and depict a lot of deronanticization of things like rescue, love at first sight, victim blaming, post-victim lash-outs, and white knighting. It’s an extremely helpful tool of showing what really happens when you bleed out for someone else, push back your feelings, or project onto others.
But it also shows that pain in healthy dosages is a part of being human. You can move on if you’ve hurt as a result of being hurt. It doesn’t define your future. And sure, not everyone will forgive you. Many actions taken simply aren’t justifiable under any means, and the game calls you out for it. You can move on while changing your actions, or else get worse from it if you so desire. It’s extremely human.
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andy-lup · 15 days ago
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Crab off! --gives your Loop a mouth-- because in this family not eating Bonnie's food is a crime.
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So, remember this comic I did the other day? At first it was just gonna be a random Odile looping au comic, but then I said "what if the family DOES interact with Loop in the fic I'm writing?" And this happened.
A little explanation (cause I don't know when will I finish this fic so I may as well tell the story in comics or something):
We apply the 'teams' here (beauty alliance and opposite sides of the age spectrum alliance). That means (since act 4) Mirabelle knows Isabeau is looping, Isabeau knows Mirabelle is looping; Odile knows Bonnie is looping and Bonnie knows Odile is looping; but no one knows EVERYONE is looping (I will assume this makes sense).
Why hasn't Loop say anything about this to the other family members? Because.
Why hadn't they told Siffrin that the rest of the party is looping? Because Siffrin knows already but he's in negation, to put it simple (and because something something they know Siffrin would mcblinding lose it and they don't want that)
I'm also gonna add the little fact that Loop's mask only works with Siffrin, and it slips a bit TOO often with the rest of the family.
Are you seeing the possible drama??? Do you see my vision???
Anyways, full and alt text under cut, I'm going to sleep or finish that hollow knight skin, whatever comes first BYE
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Alt text:
First page:
- First panel shows Bonnie bringing Loop a plate of dumplings. Loops is sitting at the favor tree (they're wearing Odile's coat from the previous comic)
Bonnie: "Star head!"
Loop: "don't call me that kid."
Bonnie: "I bring you. Dumplings."
- Second panel shows Loop with a sad expression holding one of the dumplings
Loop: "Aww Bon-bon...
thank you but... I don't think I can eat anything at all" (whispering: "I don't have a mouth")
A text pointing at Loop says "trying not to burst into tears"
- Thirth panel shows Bonnie holding the plate of dumplings
Bonnie: "Yes you can!"
Loop: "wha-? No I'm pretty sure I-"
Bonnie: (interrupts) "You just have to ask for it!"
"To the universe or something"
"Is what the king said!"
- Forth panel:
Bonnie: "If Frin can ask for a country you can ask to eat!"
- Fifth panel:
Loop: -sigh- "Alright"
"I'll try"
- Sixth panel shows Loop somehow having a mouth under the light of their face and eating the dumpling.
- Seventh panel is Loop's surprised reaction.
Second page:
-First panel is both Loop and Bonnie surprised
Loop (thinking): "you can eat."
-Second panel:
Bonnie: "So? How is it?"
Loop (thinking): "you can eat!!! You can taste!!!"
A text pointing at Loop says "trying REALLY hard not to cry"
Thirth panel:
Bonnie: "uh... Loop?"
Loop: "thank you snack leader for this delicious meal"
A text pointing at Loop says "failure"
-Forth panel is Loop and Bonnie sitting at the favor three. Loop is cleaning their tears and Bonnie is sitting next to them about to fall asleep.
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fables-if · 1 month ago
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The Night of Ataegina and Betatun
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A high fantasy interactive fiction story based on Spanish mythology, folklore, and paganism. Set in modern-day Spain. Most locations and all the characters are fictional, except the type of fae that will be seen during the story.
Summary:
After leaving Imeria during your eighteen birthday to chase your dreams and college education, you return to the little village in Southern Europe that saw you grow up after receiving the horrible news that Caterina, the old woman that took you in after the death of your family and your adoptive grandma (or yaya, as you call her), is terminally ill and has a few months left.
During your return, Imeria is set in motion to host an ancient festival and masquerade. It’s supposed to honor two ancient Iberian deities, one called Ataegina, ruler of the underworld, and the other one Betatun, deity of fertility. Most Imerians don’t believe in the ancient legends but those who do, like Catelina say that it’s the most dangerous night of the year because the frontier between the mortal and the magic realm is so thin anything can happen. 
Returning home under the threat of Caterina dying is already hard enough, but will you be able to adapt back into Imeria and rekindle old friendships or form new ones? Will you uncover the deep and rich history of your home and the old magic it carries? 
We shall discover it all very soon.
Features:
Customizable mc: Gender, pronouns, and physical appearance
Build friendship or romance with four characters.
Learn more about Spain's folklore and pagan traditions. Uncover your family history and your abilities.
Develop your MC's personality as you go
Two characters are gender locked but you can choose the gender identity of the other two
Your choices can't be undone and will have consequences.
Characters:
Caterina: An older woman, well into her 80s who took in the MC after most of her family died. She doesn’t seem to have a family of her own, or at least that’s what Mc believes. Caterina has a sweet disposition, always up for helping anybody. She raised MC with the stories of the folklore of their village, so she will always know how to honor the traditions of Imeria. MC doesn’t remember very well what she did for a living but she used to do fortune and tarot reading for some villagers and they usually came to her for advice and help. 
Ana: She runs The Golden Apothecary, a small store where she sells traditional remedies. Her family has run the Apothecary forever, and it’s considered a family craft. Ana has golden shoulder-length wavy hair, almond ocean-blue eyes, and a button nose. She’s no taller than 167cm, with a voluptuous body and soft features. Ana is in her late 20s to early 30s.
Personality-wise, Ana is soft-spoken, sweet, and very open-minded. She strikes to accept everyone with open arms, as long as they’re good people. Unfortunately, some individuals mistake Ana’s kindness with weakness, which is untrue. Ana is extremely smart, stubborn, and strong-minded, she’s always kind but only to those who deserve it. She can be a lot to reckon with if she deems you a bad person. Ana dreams of seeing the world but there is something tying her to Imeria.
Supernatural or not (spoiler):
Ana is a Xana, a river spirit that helps those she finds worthy by offering them pure water or gold. Some people believe that Xanas interchange human babies with fairy babies. As a river spirit, Ana can’t be apart from her river or she’ll suffer horrible consequences.  She met Caterina when Caterina was a young maiden and bathed in her river. Ana saw the purity of her soul and gifted her magic. Xanas are mythological creatures that originate from Asturias, a northern region of Spain with strong Celtic influences.
Anne, An or Antón: Anne/An/Antón works on their family farm along with some of their siblings. The Zamora’s farm supplies Imeria with its fresh produce. Everyone knows the family since they’re a happy and amicable bunch. Anne/An/Antón is pretty tall, around 185cm, they have wide shoulders, a big frame, tan skin and are chubby. The shape of their face is round, with little freckles, big green eyes, long eyelashes, and a hooked nose. They have short straight brown hair and are a bit hairy.. Their voice is deep and loud, almost booming, exactly like their laugh. Anne/An/Antón is super extroverted, knows everybody in the village, and has a sunny and sweet disposition. They are super strong, from all the physical labor but their secret hobby crocheting, they’re always making little dolls for the children of the village or making clothes. In general, they’re super well-liked and have a golden heart. Anne/An/Antón is the MC's childhood best friend and neighbor. Unfortunately, after leaving Imeria they didn’t keep in touch. Anne/An/Antón is 25 years old. 
Supernatural or not:
Anne/An/Antón is an Ome, a mountain spirit, and a giant made of rock that turns into mountains after living for many centuries. Their whole family is made of Omes graznidos. Omes Graznidos are a type of mythological creature that originates from Aragón, a northeast region of Spain surrounded by mountains.
Diego, Diana, or Dix: Diego/Diana/Dix is new in Imeria, they have been living in the little village for less than a year. Nobody knows where they came from, they remain a bit of a mystery for everyone. They set up a popular lounge called “The Velvet Moon” in the middle of the village, very exclusive and chic which clashes with the rest of the decoration of Imeria. Still, the young Imerians love the place. They’re 31 years old but look slightly older. 
Diego/Diana/Dix is of average height, standing around 174cm, they’re pretty slender, with a petite frame and olive skin. They have an angular face, with sharp features, long shaggy black hair, and clear eyes that almost seem silver-colored. Diego/Diana/Dix keep mostly to themselves and can be seen riding their motorcycle around the village. They have a limp and can be seen using a cane. As mysterious as they are, they’re pretty talkative once you get to know them, and are very protective of those they love. Diego/Diana/Dix seems to be interested in the MC, since they’re always watching them, and seem to have a secret that they don’t want to share with anybody. They are very self-reliant, have learned to survive by themselves and have a hard time trusting others, but once you have earned their trust, they’re loyal to a fault. 
Rumors say they have a criminal past and are mixed with a bad crowd, but not everything seems as it is.  
Supernatural or not (spoilers):
Diego/Diana/Dix takes the form of a giant spectral dog, with long black hair and a permanent limp, which is called dip by Spanish folklore. They’re supposed to be emissaries from the devil and they suck the blood of the livestock at night. However, not all legends tell the entire truth. 
Bingen: Bingen lives in the forests near Imeria, where he has a small cottage and a little bit of land where he has a vegetable patch. Bingen is a well-known journalist for online newspapers. He’s an ecologist, and his coverage is mostly about the natural world and ecologism. 
Bingen barely sets foot in Imeria, he is auto-sufficient but he comes down to the village to visit Ana and her apothecary, and to buy a few things he needs.
Bingen has a square jaw with high cheekbones, sharp green eyes, and long blonde messy hair, usually kept in a braid. He has a sweet face with a straight nose, and round brown eyes that resemble a little lamb. He’s the tallest of the bunch, 1’90cm, very muscled from all the exercise, and has a big frame. He loves hiking and is very in touch with nature. Bingen has a hard time socializing, preferring being around animals and plants since he understands them better. He, as intimidating as he looks, is a sweetheart and really craves human connection. Bingen is not talkative but expresses his feelings and emotions through his actions. He might have a hard time telling you he cares about you but he’ll help you install furniture or will make you soup when you’re sick. He always shows up when you need him to.
Bingen recently led a rescue of a few teens who got lost in the forest and saved them from a wolf attack, since then a lot of the villagers have respected him a lot and brought little sweet treats to his cottage. He's in between 27-33 years old.
He has struck a friendship with Ana, who frequents the forest often.   
Supernatural or not (Spoilers):
Bingen is a Basajaún a creature that inhabits the forests of The Basque Country, Navarra, and some parts of Aragón. Basajaúns are described as giant hairy men who protect the livestock, and warn shepherds of wolfs during the night. Basajaúns are seen as protectors of the forest but also creatures of great strength and kinda dangerous. 
Rami: A green weasel-like creature, with a long and flexible body, similar to a snake, and little tusks. They’re friendly and sweet and help guide the MC during their adventure. Rami’s fur has healing qualities. 
Extra:
This project is made by an absolute amateur in coding so it's going to take a long time. I have been writing since forever so I trust in my ability to create a good and entertaining story and I hope you guys stay for the ride.
The Night of Ataegina and Betatún is also going to be a surprise gift for a dear friend of mine who absolutely loves Interactive fiction and this project (if I get to finish it;_;) might be the way I ask her out since we both harbor strong feelings for each other. So let's hope she doesn't find out about the project before it's time.
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ravenpureforever · 9 months ago
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On one hand, Young Justice is kind of neglected by the actual superheroes that should be looking out for them in a lot of crucial ways and very much failed by the adults around them
But on the other hand Red Tornado straight up hosts a parent-teacher conference where their respective legal guardians all show up, barring Batman who’s in traffic so Nightwing fills in instead because Robin’s dad does not know he’s a vigilante which is objectively hilarious
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spaceistheplaceart · 1 year ago
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right next to me yet so far away
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thdalsk · 1 month ago
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This scene from @bladeweaver-if was just too cute, so I had to draw it 😭🫶 It was my first time making a comic like this and I spent absolutely forever (FOREVERRR 💔💔) on it, but I’m fairly happy with the result!! Especially the last panel, that was fun hehe <3
Super excited for future chapters! MC is going to make another bestie out of Lucas at the academy or die trying I think
I couldn’t find the scene in the text until after I had started drawing, so some things like outfits might not be lore accurate…;; reading it back, I also realized Lucas was only supposed to laugh “a bit,” but for some reason I had pictured a bigger laugh like this in my head 😞
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razormaze · 6 months ago
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what fear a man like you brings upon a woman like me (please don’t look at me)
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sunlight-shunlight · 4 months ago
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thinking about veilguard and bioware in general, i think we are reaching a point where people need to grapple with the inherent limits of what stories can be told in our Current Society and in AAA gaming companies.
on a labour level: mass layoffs, tons of developers leaving despite previously talking about how passionate and happy they were to be involved, not even paying severance, and crunching employees to the point of burnout. this is unfortunately pretty standard for AAA game companies.
on a cultural level: it is SO white and SO centrist-ly Canadian. i wrote up these asks outlining how. it is a repeated pattern of writing in which they go into tortured racial oppression allegories at best, while constantly peppering in a "but BOTH SIDES were wrong and made mistakes :( :( :(", in between their fictional atrocities that are clearly mirroring irl genocides and enslavement. or at worst, it's "the qunari are radical islamic borg" which has even less nuance. i personally thought, since dai came out in 2014, and a lot has changed since then about the world and in public awareness, that this would have filtered into the narrative and resulted in more satisfying and historically grounded writing. unfortunately not the case. it's shocking if you compare it to how sharp and aware and unflinching something like disco elysium is.
so what does this mean?
under these conditions, it is unavoidable that we get development by people who are rapidly cycled out of the company or demoralized into burnout. we get digestible, easy little soundbites of lore without much substance, because any complexity needs more time and coordination rather than the process of "quick, we have these assets, a lot of people involved in making them just got laid off, we need to make Something by next quarter to show the CEO". we get very little cohesion between games, despite the clear intent from dai to have so many plot points set up to follow through in a sequel, because the team and development are so chaotic that they can't hold onto a vision and complete it.
we also get this inherent caution and "conservatism" from the narrative, because on an ideological level, they're largely white people who want cops to be included in pride. so any major change to even a fictional society is Bad and Scary, and shouldn't be done without making sure that every character finger-wags appropriately at non-state violence. there is clearly not much ideological or even ethnic diversity within the leadership; or at least not enough that anyone there felt comfortable even speaking up on minor issues like the Incredibly Orientalist Isabela Outfit, let alone anything larger.
i don't personally think there's too much value in trying to analyze veilguard's plot or lore at this point. the final product is chaotically developed and does not seem to reflect the goals of the creators as set up in prior games, it's basically a ship of theseus in terms of the people and ideas involved in making it. this is sad for all of us, who were interested in the story, and attached to the characters, and were creatively fulfilled by engaging in the fandom. it's probably worse for the developers who have lost their jobs, burnt out, or feel unhappy with the game that they spent years of their life working on. it's certainly miserable as an indictment of The Industry, as well as the general societal climate of white Canadian centrism.
the solution is to create a society where people can develop games in peace and prosperity and stay on projects for longer, rather than constantly getting turfed out without severance pay. and to get some genuine leftists, poc, and indigenous people on staff who can weigh in and provide significant input, rather than a Council Of Liberal White Edmontonians every time.
in the meantime, at the very least, let's please stop preordering AAA games and supporting companies who notably abuse their employees.
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arcadebandit · 24 days ago
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Sooooo I've been playing this café game... nonstop.
hjakajhskje I love this visual novel so much, and I couldn't help but draw my favorite patrons ❤️💛
Why, yes! I shall brew you potions for your villainy shemes and in return I shall get trinkets! (aka ... a rope ladder?... and a hubcap???)
{transparent vers. ⏬⏬}
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1tbls · 9 months ago
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kim's liberal ass being like "we can fix police corruption by simply reorganizing and changing the points system :)" sir 😔 fucking shakes him. sir.
like when he says he doesn't believe in anything but the RCM he really fucking means it. including this almost naive faith in its ultimate good. actually, this makes his past dolorianism/moralism much easier to imagine.
makes me wonder about "the only people who actually call themselves liberals are mouth-foaming reactionaries" in relation to younger kim, how he describes his younger self as a moralist. and even in-game how weirdly belligerent he becomes towards mañana, defensive when accused of ultraliberalism. kim..... kim my man how fucking bad were you as a 20-something. i feel like in the game we only get to see the tip of the iceberg.
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b0nelessdoodles · 11 months ago
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i keep thinking im gonna like actually finish these but that ain't happening so have some gay people
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ria-starstruck · 4 months ago
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and also "putting everyone in a simulation will make it all ok 👍" and also "let's park next to this random system's sun" and also "we can't live on our own planet because of our own folly" and so on
#and also an inablity to accept the inevitable...etc etc#i thought of some more but then i forgot them 😋#originally wanted to post this with other sillies but then i was like. well i dont wanna spoil anyone on either a these games so erm. ya#nine sols#outer wilds#nine sols spoilers#outer wilds spoilers#outer wilds echoes of the eye#echoes of the eye spoilers#echoes of the eye#if youve played nine sols could i recommend outer wilds: a space exploration game where u play as a cute and short lookin alien whos#unraveling the mysteries of their solar system although there isnt any combat and although there are horrors theyre not like. well.#nobodies bein harvested thats for sure. and its very much about the story#and if youve played outer wilds uhh. i. dont really know if i can recommend nine sols even though i Can summarize it as a game where u do#explore and there is space and u Are an alien (from a humans pov) and you Are cute and short (from a humans pov)(until u learn the horrors)#and there Are horrors but erm. well. shrug emote. it Is a combat game thats the primary reason#the horrors are less the horrors of space and how easy it is for you to die and the idea of said causes of death and also the unknown. and#more the sins of some REALLY fucked up cats. ethically dubious science sins. actual guts bein spilled. i mean i aint actin like the warning#of the game id recommend lookin those up. sure is a game tho (i cried)(just like w outer wilds)#feels like i could recommend a non combat game to a combat game player easier than the other way round#the theoretical combat game player would be capable of playing a non combat game right#feels harder to imagine the other way around. then again i Did find outer wilds mechanically difficult at times in a way that combat games#can challenge me. so. shrug#all that matters is if u enjoyed the dialogue n interactions in nine sols...if u didnt vibe w that then im unsure how much outer wilds woul#vibe for you. etc etc#idk why i started typing up a whole ass recommendation in the tags. anyway have at ye#idk who'd read this far but i salute you FSDHLFSDHKSFDH
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k0nstanta · 1 year ago
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some wip game stuff, because i've been working on it almost every day for over a month and it's killing me a little to not talk about it
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powerbottomsonic · 2 years ago
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don't rock the boat
an interactive horror story by elliot degrassi
A women's crew team plagued with internal debate over who is allowed to row in their league finds themselves stalked by a river monster. 
cover art by @fruityhag
~~ 🚣‍♀️ ~~
hi all i truly never post original content on here (to the point that this is literally my first time using the new post editor... whew,,,,,) but i spent the last week writing this twine about team sports and transphobia and i'm really proud of it and hope people play <3 let me know what u think!!!
[image description: cover art for "don't rock the boat," a stylized illustration of a crew team in a boat, shown from above. large ripples emanate from where the oars meet the water, and a massive dark shape looms ominously beneath the boat. end id] - id by @lichfucker <3
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