#Interface Elements
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The Fifth Element (1997)
#the fifth element#90s#cult classic#retro futuristic#cyberpunk aesthetic#retrofuture#retro futurism#new york city#aesthetic#90s movies#90s aesthetic#cyberpunk#graphical user interface#user interaction#user interface#graphic design#motion graphics#ui#ui ux design#uidesign
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#kirby#ask to tag#lolita kirb#(not technically but it's my blog and I do what I want!!!)#(and it is closely related enough for people who aren't In The Know so whatever :v there's a lot of overlap in the Vibe and elements used)#daily kirby#my art#digital#hal laboratory#nintendo#favorites#angel kirby#kirby powers#guess who scavenged a bunch more cute digital stickers it's meeeeeeeeeeeeeee#guess who learned how to rotate stickers in the photo interface also me#(you gotta get both fingers within the box of the sticker and then twist)#(I'm used to procreate interface which has a separate target point outside the box)#I spent nearly 4 hours from starting my scavenging to posting this lol#I had a good time :)#(I did go back and add the other two to the lolita kirb tag too. because I can.)
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@garessta8 HAIIIII IM THE GUY WHO WANTED TO SEND FANART!!!!!
im working on making these digital rn, but i want you to have these as soon as possible!!!
ALSO IF YOURE NOT GARESSTA AND YOURE READING THIS AND INTO DISCO ELYSIUM PLEASE PLEASE PLEASEEEE CHECK OUT THEIR FIC: https://archiveofourown.org/works/61335769/chapters/156773161
its an absolutely DELIGHTFUL read, and i highly encourage checking it out!!
#getting to play around with different elements of demon speedings design was very interesting!!#tried to combine scifi medieval knight and Car all into one thing and i think it turned out pretty okay??#desperately want to draw harrys Realization and kims epic duel with mack and chester but i want to digitalize the other sketches first#i also love drawing echem no matter the reason#the notebook im drawing in is the same one i use for chem and its FILLED with little echem doodles ^^#disco elysium#volition#electrochemistry#leithart#harry du bois#interfacing#bwehhh#kim kitsuragi#leiths disco tag
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>checks care tag >"hand wash cold or dry clean ONLY!!!" >checks fibre content tag >"100% plastic! :) :) :)"
#girl you are going in the cold water delicate cycle you'll be fine#the ONE redeeming quality of plastic fibres was supposed to be that they were EASY TO WASH#(the one time I would recommend paying attention to the care label is when the garment is very structured#or has a lining or interfacing or padded cups or some other element that might be a different type of fabric#which may shrink or expand at a different rate than the shell#in that case if you toss it in the machine it may lose structure or its shape in the process#also anything with natural fibres; anything that is very fragile from age or very delicate; or anything that says 'DRY CLEAN ONLY'#I WOULD hand wash in cold#and if the care label says 'hang to dry' or 'lie flat to dry' there's really no reason not to)#(also if you're hand washing in cold always hang to dry.)#(this has been Back To School Life Tips With Mary Pea Soup)
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what the fuck have they done to bandle it looks so bad now
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Linux users: Linux is a about choice! You can have whatever you want!
Me: I want a functional global menu bar
Linux users:
Linux users: not that
#ok so kde plasma may support it and maybe mate does?#unity did but is either dead or resurrected#this is rapidly becoming too fucking complicated#oh it does everything mac does you can make it look like mac#as long as you want a windows xp start menu for everything#no global menu out the box no finder no spotlight its just open source windows#i dont want it to 'look like mac' with icons and graphics i want it to 'look like mac' when it comes to work flow and interface elements#1980s mac will fucking doo at this point#or Ubuntu when it was unity based
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#sticker#aesthetic#set#y2k#trendy#nostalgic#buttons#desktop#interface#system#message#screen#window#cursor#error#computer#shape#retro#element#vintage#old#style#icon
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The Fifth Element (1998) - Start Screen
#the fifth element#fifth element#start#ps1 aesthetic#psxui#playstation#ps1#psx#user interface#retro gaming
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i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.
there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.
anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.
A Better World - create an alternate history timeline
Alter Ego - abandonware birth-to-death life simulator game
Seedship - text-based game about colonizing a new planet
Sandboxels or ThisIsSand - free-falling sand physics games
Little Alchemy 2 - combine various elements to make new ones
Infinite Craft - kind of the same as Little Alchemy
ZenGM - simulate sports
Tamajoji - browser-based tamagotchi
IFDB - interactive fiction database (text adventure games)
Written Realms - more text adventure games with a user interface
The Cafe & Diner - mystery game
The New Campaign Trail - US presidential campaign game
Money Simulator - simulate financial decisions
Genesis - text-based adventure/fantasy game
Level 13 - text-based science fiction adventure game
Miniconomy - player driven economy game
Checkbox Olympics - games involving clicking checkboxes
BrantSteele.net - game show and Hunger Games simulators
Murder Games - fight to the death simulator by Orteil
Cookie Clicker - different but felt weird not including it. by Orteil.
if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.
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the funny thing about reading stuff for school is i realize that i don't think i would've enjoyed being a scientist, because i dislike designing experiments
#the reason this is funny is because it's readings for a library science degree#and like.... there are certainly elements of the field that are very heavily science-leaning but it's also easy to avoid those elements#if you so choose#anyway reading about an experiment to utilize personas in order to improve user interfaces regarding geospatial research data?#which going into the article i only understand 'user interfaces' in an academic sense (obviously i know personas in a gaming sense haha)#and they don't actually seem to be defining geospatial research which is....... fun#long story short they outlined their whole process (including initial data collection to properly set up the experiment)#and i just immediately recoiled from the entire concept of doing anything like that ahahahaha
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The Fifth Element (1997)
#the fifth element#90s#cult classic#retro futuristic#cyberpunk aesthetic#retrofuture#retro futurism#new york city#aesthetic#90s movies#90s aesthetic#cyberpunk#graphical user interface#user interaction#user interface#graphic design#motion graphics#ui#ui ux design#uidesign
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managed to break the database again. "expected char, got table" ????
#tütensuppe#this table doesnt let you retrieve ANYTHING at this point#not the simplest select query not a request via rest#also yesterday i finally got around to adding descriptions to elements that have one in the control system#first issue: field not big enough. max length is 256 but some descriptions are longer#and now the database web interface goes on strike whenever it has to retrieve even one element with a description#first it complained about 'invalid date format' or some shit#now it just displays a huge error when you open the page#pinnacle of functionality over here
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This is a dangerous sentiment for me to express, as an editor who spends most of my working life telling writers to knock it off with the 45-word sentences and the adverbs and tortured metaphors, but I do think we're living through a period of weird pragmatic puritanism in mainstream literary taste.
e.g. I keep seeing people talk about 'purple prose' when they actually mean 'the writer uses vivid and/or metaphorical descriptive language'. I've seen people who present themselves as educators offer some of the best genre writing in western canon as examples of 'purple prose' because it engages strategically in prose-poetry to evoke mood and I guess that's sheer decadence when you could instead say "it was dark and scary outside". But that's not what purple prose means. Purple means the construction of the prose itself gets in the way of conveying meaning. mid-00s horse RPers know what I'm talking about. Cerulean orbs flash'd fire as they turn'd 'pon rollforth land, yonder horizonways. <= if I had to read this when I was 12, you don't get to call Ray Bradbury's prose 'purple'.
I griped on here recently about the prepossession with fictional characters in fictional narratives behaving 'rationally' and 'realistically' as if the sole purpose of a made-up story is to convince you it could have happened. No wonder the epistolary form is having a tumblr renaissance. One million billion arguments and thought experiments about The Ones Who Walk Away From Omelas that almost all evade the point of the story: that you can't wriggle out of it. The narrator is telling you how it was, is and will be, and you must confront the dissonances it evokes and digest your discomfort. 'Realistic' begins on the author's terms, that's what gives them the power to reach into your brain and fiddle about until sparks happen. You kind of have to trust the process a little bit.
This ultra-orthodox attitude to writing shares a lot of common ground with the tight, tight commodification of art in online spaces. And I mean commodification in the truest sense - the reconstruction of the thing to maximise its capacity to interface with markets. Form and function are overwhelmingly privileged over cloudy ideas like meaning, intent and possibility, because you can apply a sliding value scale to the material aspects of a work. But you can't charge extra for 'more challenging conceptual response to the milieu' in a commission drive. So that shit becomes vestigial. It isn't valued, it isn't taught, so eventually it isn't sought out. At best it's mystified as part of a given writer/artist's 'talent', but either way it grows incumbent on the individual to care enough about that kind of skill to cultivate it.
And it's risky, because unmeasurables come with the possibility of rejection or failure. Drop in too many allegorical descriptions of the rose garden and someone will decide your prose is 'purple' and unserious. A lot of online audiences seem to be terrified of being considered pretentious in their tastes. That creates a real unwillingness to step out into discursive spaces where you 🫵 are expected to develop and explore a personal relationship with each element of a work. No guard rails, no right answers. Word of god is shit to us out here. But fear of getting that kind of analysis wrong makes people hove to work that slavishly explains itself on every page. And I'm left wondering, what's the point of art that leads every single participant to the same conclusion? See Spot run. Run, Spot, run. Down the rollforth land, yonder horizonways. I just want to read more weird stuff.
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Revolutionize Your Brainstorming with Idea Map AI!
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#IdeaMap #BrainstormingTools
#Youtube#deaMap AI#Neturbiz#AI#Artificial Intelligence#Brainstorming tool#creativity boost#team productivity#user-friendly interface#drag and drop#interactive elements#collaborative capabilities#real-time brainstorming#integrated communication#personalized recommendations#innovative ideas#integration capabilities#project management#collaborative editing#innovative features#creative process#creative potential#generative#remarkable#idea#mind#mapping#team#collaboration
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Mastering Mobile App Localization: The Ultimate Guide

#In an increasingly globalized world#mobile app localization is crucial for developers aiming to expand their reach and connect with international markets. Localization involve#content#and functionality to suit different languages#cultural nuances#and regional preferences. This comprehensive guide will walk you through the steps of effective mobile app localization#ensuring your app resonates with users around the world.#1. Understand Your Target Audience#Before diving into localization#it's vital to thoroughly understand the markets you are targeting. Research the languages spoken#cultural norms#legal requirements#and local technologies. This foundational knowledge will guide your localization strategy and help you prioritize which elements of the app#2. Internationalize Your App#Internationalization is the process of designing an app's architecture so that it can support multiple languages and regions without requir#text directions (like right-to-left scripts)#local date and time formats#and numerical values. Preparing your app in this way simplifies the subsequent localization process.#3. Localize Content and UI#The next step is to translate and localize the app’s content and user interface. This goes beyond mere translation; you must also adapt gra#icons#and layouts to align with local customs and expectations. It’s advisable to work with native translators who understand the linguistic subt#4. Adapt to Local Regulations and Legal Requirements#Different markets may have specific legal standards regarding data privacy#digital transactions#and censorship that can affect your app. Ensure that your app complies with local laws and regulations to avoid legal issues and build trus#5. Test and Optimize for Local Markets#Once localized#thoroughly test your app in each target market to catch any issues with translations#or functionality. Consider conducting usability tests with local users to gather feedback and understand their user experience. Use this fe
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his skill is crying? i love this so much
Babe wake up new quest just dropped
I decided to draw this scene and it somehow turned into a game screenshot type thing
Anyway im kinda proud of the details if you look at the map in the upper left corner you can see the yellow dots for the other disciples running away
#desperately trying not to call it his ‘elemental skill’#the interface reminds me too much of genshin lmao#moshang#mobei jun#shang qinghua#svsss#fanart#mxtx svsss
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