#Interface Elements
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scipunk · 4 months ago
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The Fifth Element (1997)
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kirby-the-gorb · 4 months ago
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ka-19 · 5 months ago
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@garessta8 HAIIIII IM THE GUY WHO WANTED TO SEND FANART!!!!!
im working on making these digital rn, but i want you to have these as soon as possible!!!
ALSO IF YOURE NOT GARESSTA AND YOURE READING THIS AND INTO DISCO ELYSIUM PLEASE PLEASE PLEASEEEE CHECK OUT THEIR FIC: https://archiveofourown.org/works/61335769/chapters/156773161
its an absolutely DELIGHTFUL read, and i highly encourage checking it out!!
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marypsue · 9 months ago
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>checks care tag >"hand wash cold or dry clean ONLY!!!" >checks fibre content tag >"100% plastic! :) :) :)"
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averinthine · 3 months ago
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what the fuck have they done to bandle it looks so bad now
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fred-the-dinosaur · 1 year ago
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Linux users: Linux is a about choice! You can have whatever you want!
Me: I want a functional global menu bar
Linux users:
Linux users: not that
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mariraven · 2 years ago
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psxui · 2 years ago
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The Fifth Element (1998) - Start Screen
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technofeudalism · 6 months ago
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i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.
there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.
anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.
A Better World - create an alternate history timeline
Alter Ego - abandonware birth-to-death life simulator game
Seedship - text-based game about colonizing a new planet
Sandboxels or ThisIsSand - free-falling sand physics games
Little Alchemy 2 - combine various elements to make new ones
Infinite Craft - kind of the same as Little Alchemy
ZenGM - simulate sports
Tamajoji - browser-based tamagotchi
IFDB - interactive fiction database (text adventure games)
Written Realms - more text adventure games with a user interface
The Cafe & Diner - mystery game
The New Campaign Trail - US presidential campaign game
Money Simulator - simulate financial decisions
Genesis - text-based adventure/fantasy game
Level 13 - text-based science fiction adventure game
Miniconomy - player driven economy game
Checkbox Olympics - games involving clicking checkboxes
BrantSteele.net - game show and Hunger Games simulators
Murder Games - fight to the death simulator by Orteil
Cookie Clicker - different but felt weird not including it. by Orteil.
if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.
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longroadstonowhere · 3 months ago
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the funny thing about reading stuff for school is i realize that i don't think i would've enjoyed being a scientist, because i dislike designing experiments
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scipunk · 1 year ago
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The Fifth Element (1997)
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relto · 5 months ago
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managed to break the database again. "expected char, got table" ????
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mortalityplays · 11 months ago
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This is a dangerous sentiment for me to express, as an editor who spends most of my working life telling writers to knock it off with the 45-word sentences and the adverbs and tortured metaphors, but I do think we're living through a period of weird pragmatic puritanism in mainstream literary taste.
e.g. I keep seeing people talk about 'purple prose' when they actually mean 'the writer uses vivid and/or metaphorical descriptive language'. I've seen people who present themselves as educators offer some of the best genre writing in western canon as examples of 'purple prose' because it engages strategically in prose-poetry to evoke mood and I guess that's sheer decadence when you could instead say "it was dark and scary outside". But that's not what purple prose means. Purple means the construction of the prose itself gets in the way of conveying meaning. mid-00s horse RPers know what I'm talking about. Cerulean orbs flash'd fire as they turn'd 'pon rollforth land, yonder horizonways. <= if I had to read this when I was 12, you don't get to call Ray Bradbury's prose 'purple'.
I griped on here recently about the prepossession with fictional characters in fictional narratives behaving 'rationally' and 'realistically' as if the sole purpose of a made-up story is to convince you it could have happened. No wonder the epistolary form is having a tumblr renaissance. One million billion arguments and thought experiments about The Ones Who Walk Away From Omelas that almost all evade the point of the story: that you can't wriggle out of it. The narrator is telling you how it was, is and will be, and you must confront the dissonances it evokes and digest your discomfort. 'Realistic' begins on the author's terms, that's what gives them the power to reach into your brain and fiddle about until sparks happen. You kind of have to trust the process a little bit.
This ultra-orthodox attitude to writing shares a lot of common ground with the tight, tight commodification of art in online spaces. And I mean commodification in the truest sense - the reconstruction of the thing to maximise its capacity to interface with markets. Form and function are overwhelmingly privileged over cloudy ideas like meaning, intent and possibility, because you can apply a sliding value scale to the material aspects of a work. But you can't charge extra for 'more challenging conceptual response to the milieu' in a commission drive. So that shit becomes vestigial. It isn't valued, it isn't taught, so eventually it isn't sought out. At best it's mystified as part of a given writer/artist's 'talent', but either way it grows incumbent on the individual to care enough about that kind of skill to cultivate it.
And it's risky, because unmeasurables come with the possibility of rejection or failure. Drop in too many allegorical descriptions of the rose garden and someone will decide your prose is 'purple' and unserious. A lot of online audiences seem to be terrified of being considered pretentious in their tastes. That creates a real unwillingness to step out into discursive spaces where you 🫵 are expected to develop and explore a personal relationship with each element of a work. No guard rails, no right answers. Word of god is shit to us out here. But fear of getting that kind of analysis wrong makes people hove to work that slavishly explains itself on every page. And I'm left wondering, what's the point of art that leads every single participant to the same conclusion? See Spot run. Run, Spot, run. Down the rollforth land, yonder horizonways. I just want to read more weird stuff.
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neturbizenterprises · 10 months ago
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#IdeaMap #BrainstormingTools
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panaromicinoftechs · 1 year ago
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Mastering Mobile App Localization: The Ultimate Guide
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#In an increasingly globalized world#mobile app localization is crucial for developers aiming to expand their reach and connect with international markets. Localization involve#content#and functionality to suit different languages#cultural nuances#and regional preferences. This comprehensive guide will walk you through the steps of effective mobile app localization#ensuring your app resonates with users around the world.#1. Understand Your Target Audience#Before diving into localization#it's vital to thoroughly understand the markets you are targeting. Research the languages spoken#cultural norms#legal requirements#and local technologies. This foundational knowledge will guide your localization strategy and help you prioritize which elements of the app#2. Internationalize Your App#Internationalization is the process of designing an app's architecture so that it can support multiple languages and regions without requir#text directions (like right-to-left scripts)#local date and time formats#and numerical values. Preparing your app in this way simplifies the subsequent localization process.#3. Localize Content and UI#The next step is to translate and localize the app’s content and user interface. This goes beyond mere translation; you must also adapt gra#icons#and layouts to align with local customs and expectations. It’s advisable to work with native translators who understand the linguistic subt#4. Adapt to Local Regulations and Legal Requirements#Different markets may have specific legal standards regarding data privacy#digital transactions#and censorship that can affect your app. Ensure that your app complies with local laws and regulations to avoid legal issues and build trus#5. Test and Optimize for Local Markets#Once localized#thoroughly test your app in each target market to catch any issues with translations#or functionality. Consider conducting usability tests with local users to gather feedback and understand their user experience. Use this fe
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vivitur-moritur · 1 year ago
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his skill is crying? i love this so much
Babe wake up new quest just dropped
I decided to draw this scene and it somehow turned into a game screenshot type thing
Anyway im kinda proud of the details if you look at the map in the upper left corner you can see the yellow dots for the other disciples running away
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