I've only posted about metal family once before on this blog but holy shit season 2 episode 3 is fucking...
I mean, the whole thing is amazing, but specifically the detail about them opening for Twisted Sister. Because it's not JUST a popular band at the time and their big break. It's important thematically.
Their album was Glam's first introduction to rock music, or anything beyond classical, which is especially important considering the abuse he suffered under his father, Gustav.
In his mind, they turned music from something forced upon him, something strict and cold and stressful, something he had to recite the exact same way over and over, and transformed it into what it, what all art, was always meant to be: Expression. Catharsis. Joy.
And that's what gave him the strength to leave, because he finally saw a way out, finally realized that life doesn't have to be this way.
It was how Glam became... Well, Glam.
And in this episode, he is presented with his first, possibly only opportunity to OPEN for them. To meet them, to shake their hand and tell them, in person, 'your music saved my life'. And to actually mean it with everything.
And yet, when Chive needs him, he stays. He passes up that chance.
Because it's at that moment he realizes, it's not Twisted Sister that saved him.
It was Chive.
If he had found that record on his own, sure his mind would've been opened, but without Chive, without his support and friendship, he would've either spent his life wanting something he couldn't have, or broken free and been totally lost on where to go from there.
He saved his life without even realizing it. And there's no way in hell he's gonna abandon him in his time of need.
hey! i got you for the Milgram Valentines Exchange and i just have a question about your prompt.
When you say 'Ensemble/everyone together' does that mean to include all of the characters? sorry if that seems like a silly question i just wanted to confirm :D
Yeah it's all the prisoners and Es. You can include the side characters/victims if you want but that's optional.
Something I liked about Mass Effect and Dragon Age was how you had to put some effort into decisions if you wanted the game’s ending to be as happy (or not) as possible. (Star Fox 64 also did this, but I don’t understand the story reasoning behind why the best ending was locked behind the harder levels.)
Are there other games where you need to put some effort in to get the best ending possible? Preferably with story reasons as to why your specific decisions lead to the particular endings they do? Preferably not a simulation game.
okay so i work in the deli of a grocery store, yeah? and today i got this guy who came up with his two twin children, around five years old. he walks up to the counter, carrying one kid in each arm, and loudly goes "oh, no, i forgot what i wanted!" and turns to the boy in his left arm and, in a perfect blues clues style voice, goes "caleb, do you remember what i wanted?" and the boy goes "half pound of yellow cheese!"
i, obviously, say "you've got it little sir!" and slice up half a pound of yellow american cheese, handing it to the little boy, who looks it over, nods, and tucks it in his lap.
then the man goes "well, we can't just have cheese on our sandwiches. but what else can we put on there?" and the little gurl in his other arm goes "half pound of ham!" so i nod and say "yes ma'am! what kind?" and she points at a random cut of turkey, so her father nods and says "like she said, honey ham!" i cut half a pound of honey ham, hand it to the little lady, she looks it over, nods and puts it in her lap.
then the man goes "now, what should we have for the side?" and the kids both simultaneously start cheering "macking cheese!!!" and the man spins on his heel and marches off, presumably to find the macking cheese.
later, the little boy comes wandering back to the counter while his father looks on and loudly and proudly proclaims that he wants to know where the mustard is. i point him to the correct aisle, he nods, says "thank you mister deli woman" and walks away.