#Junction point
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futuristicghost · 4 months ago
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mickeyjunk mountain
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masterhallmark · 1 year ago
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Credit for discovery: @misscloudiedays
So a lot of people are confused as to how Epic Mickey Rebrushed meaning Disney probably isn't getting profits works, so let me explain real quick:
What's the Sitch?
If you go to the Steam Page, Disney is not publishing EM Rebrushed themselves like they did with the original EM games, another company ,THQ Nordic, whom Disney does not own is.
This likely means they sold the licensing rights to that company rather than accepting profit cuts.
How this works
Copyright holders often do this if they think the product would make less profits than what they sold the licensing rights for. For example, this happened with the author of the Witcher books, who thought the games would flop and sold the licensing rights instead of accepting a percentage of the profits. He later acted like the victim when the games actually ended up being wildly successful. This also happened to the writer of the American Pokemon Theme Song, who didn't know the Pokemon franchise was going to go on for decades and remain popular, though he was more chill about it and worked something out.
Basically, Disney likely had so little faith in the game, they chose to sell instead of accept profits, which would mean whether you buy or pirate the game wouldn't affect them, since they would have already gotten the agreed upon amount, and they'd probably piss themselves if the profits Purple Lamp gets is more than what they sold it for.
Would they actually do that?
For anyone who questions if Disney would really be dumb enough to do this, REMEMBER THIS IS THE COMPANY WHO:
SHUT DOWN AND ENTIRE VIDEO GAME DEVELOPMENT COMPANY JUST BECAUSE EPIC MICKEY 2 DIDN'T MAKE AS MUCH MONEY AS EPIC MICKEY 1
THOUGHT PEOPLE WOULD ABANDON CONSOLE GAMING IN FAVOR OF MOBILE GAMING
THOUGHT KINGDOM HEARTS COULDN'T POSSIBLY HAVE SEQUELS
HAD A CEO WHO THOUGHT ADULTS DON'T ENJOY CARTOONS
AND THE MOST RECENT BLUNDER OF ALL, THOUGHT DISNEY FANS WOULD PREFER A LUMA KNOCKOFF OVER STARBOY IN WISH, BECAUSE THEY WANTED A MARKETABLE PLUSHIE
Yeah, I think they're that dumb.
Bottom Line
For those participating in the Disney boycott, it is probably safe to get the game, and will not be a breach of your boycott. Buying the game would instead show support to those who actually care about the game while not benefitting the company that abandoned it.
That being said, this is not guaranteed to be completely correct. Keep an eye on things as it develops, and make your own decisions on the matter.
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raptor1312 · 2 years ago
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Moral of the story, don’t stand on train tracks.
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79zz · 1 year ago
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Will you scrap this world, or color it over again!
Yes, i know technically the game doesn't go as deep in its morals like this.
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frittbox · 2 months ago
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Here it is! My spur-of-the-moment thing! I finally got to play Epic Mickey: Rebrushed, and I loved it! :') I loved it so much it inspired me to draw this!
I've been revisiting Cuphead and Bendy and the Ink Machine while making this and was reminded just how incredible and beautiful they are! Sometimes we forget that these big IPs were once these little ideas that people gave their all to make a reality. Very impressive! And very inspiring.
Also, I had no idea who Felix was when I drew this. I thought he was just one of the guys! Turns out: he's the grandfather of animated characters, if you wouldn't believe! I'm so glad I was able to finally do him justice! (I had so much trouble drawing him for some reason.
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toonnishh · 21 days ago
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something i found the second game of epic mickey was really lacking was the complex relationship between mickey and oswald. like, i know they (sorta) made up at the end of the first game, but almost none of that was acknowledged like....ever in the second game. there was so much complexity and layers of emotion that went into both of them and it was so beautiful to see how these characters developed and like??? i really wish we could see more of that in the second game. they’re brothers with 80+ years of angst built like a brick wall between them. where‘s the sibling rivalry? subtle snarky comments? i mean i get the premise is them teaming up but they can’t just ignore the resentment and range of emotions that were dealt with in the first game. idk just thoughts!!
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yen-sids-tournament · 1 month ago
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Cancelled Project Round 1 Poll 1
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Epic Mickey 3
Cancelled because: Junction Point Studio shut down
epic mickey has such solid atmosphere and worldbuilding, it deserved the closure of a final installment.
Muppets' Park Takeover
Cancelled because: Jim Henson died and his family did not want to continue with the deal
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cheriboms · 2 years ago
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found the cutest bts photo ever when i was looking for references and decided i needed to redraw it for their first-date-iversary uwu
(original pic under the cut)
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like come ONNNN oTL LOOK AT THEMMM ;A;
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essektheylyss · 11 months ago
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getting to the last bit of the Silmarillion like "how the FUCK are there any sons of Fëanor left"
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neunhofferart · 1 year ago
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Not sure if there's anything official- based only on a vaguely similar shape and location and seemingly supported by the map pictures released by Dreamworks TV recently, would Yaz's island be Frank Island in Yellowstone National Park? Only for JWE2 building reference purposes 😁
It's possible it was used for some visual inspiration, but I think the EXACT location in Wyoming was probably meant to be a little vague, as a fictional location.
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rabbitcruiser · 2 days ago
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New Hampshire became the ninth state to ratify the Constitution of the United States on June 21, 1788.
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flaetsbnortoriginals · 1 year ago
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Y'know, I have a real soft spot for corporate art.
By that I don't mean stuff like the neat souless twee black guys in Casual Friday outfit, I mean stuff like the story for AAA games. Stuff that isn't at the forefront and that, as far as the corporation cares, exists mostly as a kind of ancillary marketing arm. They have enough money to hire truly talented people to work on it but they also force them to step inside ridiculously rigid limits
I'm talking about Magic: The Gathering. I'm talking, very specifically, about Ixalan.
Ixalan is such a simple concept. It's a world based on the Americas! But it's being invaded! The invaders are basically the Spanish! And they are LITERAL VAMPIRES
That's so dumb! It's hilarious! It's the most obvious metaphor for imperalism you could possibly come up with. It's Baby's First Politically Aware Work. It's a single step above a cartoon of a skeleton labeled CAPITALISM carrying a bag full of money over starving people. And I love it! Give me that slop yum yum yum. If it was a work of art created by people who wanted to, y'know, create art, I'd be much harsher on it. I'd praise the intention but suggest something more nuanced (or, if they were going for it deliberately, more raw). But I know that even this much must have been a hard sell for the suits! I remember Mark Rosewater talking about how much Ixalan was a hard sell and imagine the execs going 'nooooo, what if our core demographic likes imperialism?'
And of course, because you get talented people to do the story and you cater to detail-oriented nerds, you also get an incredibly detailed backstory to this silly, Lorax movie level metaphor. The faux America is actually in the middle of a protacted war, no noble savages here. The vampires get a side of catholicism with their vampirism that makes Vampire: The Masquerade roll on the floor. It's all weirdly elaborate under the simplest possible concept, like deep-fried caviar.
The story for Outlaws of Thunder Junction went pretty much the same way for me. It's the culmination of Kellan's year-long quest to find his dad, who turns out to be a deadbeat that doesn't care about him at all, and only care about finding the treasure hidden inside a vault... who turns out to be a LITERAL CHILD who is wanted by two people in TRUE LOVE. That is DUMB AS HELL, it's the simplest parallel possible, and again, if someone was writing it out of a desire to simply Make Art, I'd praise the intent but have notes for the execution. But as an ancillary marketing action to sell us cardboard rectangles? That's the most delicious crap I can think of.
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Theory: Junction Space, Irving’s Friends, the Serpents, and Ending 1
Buckle in, this is gonna be a long one, and probably the closest I’ll ever get to posting a 'complete' Oversomnia theory.
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To begin, let’s recap what exactly happens at Junction Space. 
First, you go to the southernmost part of Outback Roads where the screen darkens. If you successfully dodge the black and white monster roaming around the area and reach a rock formation that looks like a key, you can use the skeleton key effect to unlock a door there.
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Doing this brings you a monochrome blue bedroom. From here, you follow a triangular-patterned pathway to a gateway with serpentine motifs, guarded by black and white monsters on either side.
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This takes you to a space with 4 doors. On the left, a red door with one dot, then an orange door with two dots, a green door with three dots and a blue door with four dots. Each door has the same serpentine decorations as the entryway. A person with black hair and a blue-gray sweatshirt vanishes after entering the green door. Irving can go through any of these doors, and doing so causes a slowed down version of a phone disconnecting sound effect to play. This takes you to an extremely staticky void space where letters appear on screen. After seeing this, Irving is returned to the nexus. 
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The bestiary entry for this event reads: There was a glimpse of one of my friends in an area shrouded in an unwelcoming atmosphere. Perhaps I was no longer in my own dream.
That's a lot to unpack.
For starters, I think it’s pretty safe to say that each door represents a person here. Irving’s color is overwhelmingly green. His name literally means green water, and more importantly, his section of the Dreaming Serpents World is green. Green crystal trees, green doors, green river. 
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Junction Space is obviously a space either created by, managed by, or otherwise connected to the serpents. The doors all have serpent motifs that look nearly identical to those seen in the Dreaming Serpents World. So -- the green door is his. This is also why Irving notes in the bestiary that he is, perhaps, “no longer in my own dream” if his friend went through his door. Put a pin in that for now, we’ll come back to it.
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We can also determine the owner of one other door using this color-coordination method. Dreaming Serpents World only loops horizontally; you can see other colors in the far north and far south. There are blue crystal trees in the south, and red ones in the north.
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You wanna know what else is in the north? In a hard to access spot near the door that sends Irving to Lowest Point is an out of reach semitransparent version of Lucky. This would make door number one -- the red door -- hers.
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This also means that Irving and Lucky have opposite colors from each other -- red and green are typically opposites from each other on the color wheel. Their dominant outfit color has no bearing on their serpent door color either, which is important to note when determining the owners of the other doors. 
So, Lucky’s #1 and Irving’s #3. I made a theory earlier that the white monster outside of Junction Space is representative of Irving based on the fact that the racoon dog transforms into it when copying him. If we take this into account, there’s one other place in the game where Lucky’s #1 and Irving’s #3: their order in the bestiary.
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This would make the alarmed person correspond to orange door #2, and Irving’s friend who we see at Junction Space correspond to blue door #4 (meaning the area in the south of Dreaming Serpents World is also theirs). This could also explain part of why the alarmed person is so prevalent in Irving’s dreams. Everyone else with a door is one of Irving’s friends, so maybe they’re a dream-version of a different one of his friends too, or a friend of a friend. Although, I don’t know why he wouldn’t mention that in the bestiary if so. I’ve previously speculated that the person with the beret you see at Vermillion Rooftops is perhaps closer to the “real world” form of the alarmed person since they bear quite a few design similarities (but noticeably lack alarms or other supernatural design aspects). However, that person doesn’t have a bestiary entry we can reference, so your guess is as good as mine.
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I think it’s also safe to say the room we see in Junction Space belongs to friend #4. None of those decorations resemble how Lucky decorates her stall, and the computer on the desk isn’t the one we see in the Lowest Point event (which could be Lucky’s or Irving's, but we don’t see it anywhere in Irv's room). Note the stickers on the Lowest Point event computer, and the utter lack of stickers on the one on the desk.
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Circling back to the actual events of Junction Space though -- the serpents tend to be heavily associated with phones. Entering any door in Dreaming Serpents World doesn’t prompt a door opening sound effect, but instead, a phone ringing. Similarly, the sound you hear after going through Junction Space is a telephone disconnect sound effect slowed down at 0.5x speed. You can hear the properly timed sound effect in one of the vents in the Ventilation Passageway, where Irving sits facing away from a black landline phone tangled up in an ominous red material.
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Notably, that phone is NOT any of the ones Irving typically uses -- it's big, black, and has rounded speakers at both ends. His mobile phone is obviously small, rectangular, and blue. The one he uses to save in his bedroom is similarly small and rectangular (which you can see especially clearly in the game instructions). So, who’s hanging up on who here? It evidently doesn’t seem to be a good kind of hanging up either.
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Possibility 1: The phone disconnect in Junction Space is represents a denial of letting Irving enter someone else’s dream. He’s not allowed to go into any of their spaces, even though (and possibly because) someone else is already in his. 
Possibility 2: Irving calls his friends to talk with them about his dreams, which is why you save the game with the phone (that’s him checking in with them). The serpents, on the other hand, call Irving (and his friends) because they want favors of some kind, which is what the purpose of Junction Space is, and which is why the Dreaming Serpents World doors are represented by a phone ringing. Whoever went through Irving’s door was going against some kind of plan or agreement, and Irving’s is not happy about it (see: Ventilation Space, and the monster trying to keep people out of Junction Space).
As an aside, you might see information on the Oversomnia wiki about Irving being “part of a ‘dream club’ whose members share their dreams using different methods.” This is information taken from itch.io descriptions of earlier releases, which you can still find via let’s play footage and the Wayback Machine. I’ve attached both older descriptions below here for reference, but I don’t know how much you can consider this information “canon” since the creator of the game has said to ignore versions that came before the current one and the current itch.io description mentions nothing along these lines. Regardless of whether or not there’s a club though, I think there’s still definitely in-game evidence for the fact that Irving has friends, they also happen to talk about dreams with each other, and they also happen to go onto each other's dreams sometimes (even if they maybe shouldn’t). 
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Also, if they can all access each other's dreams, then friend #4 going through Irving’s door makes it hard to analyze Irving’s personality based solely on what he dreams about (not to mention any serpent influence) which is why I haven’t done a personality analysis for him yet like I did with Lucky lol
Anyways, I think Junction Space and the Dreaming Serpents World are opposite sides of the same coin. They both have doors created by the serpents and they both are spaces where Irving and his friends can see each other in their dreams. However, where Junction Space lets them hop into each other's dreams, Dreaming Serpents World actively separates them from each other with fences and castle walls. I think both spaces are set up by the serpents for some kind of endgame that benefits them at everyone else’s detriment. Serpents, in general, are NOT friendly forces in Irving’s dreams and are noted as being “harrowing” and “not good” by the bestiary. For example, seeing the embryo in the ventilation space sends Irving to Deathrow in a VERY literal way!!!
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The serpent in Swamp World sends you to the Ventilation Passage, and there is NOTHING good there (besides the alarmed person chilling out with some tunes). The monster in the incomprehensible event -- who also bears a striking resemblance to the pillars in the Dreaming Serpents World -- dissolves another person there!! 
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Speaking of the incomprehensible event -- despite its name, the symbols spoken there actually aren’t all that incomprehensible. There are 8 symbols total: Z, a musical coda (or possibly just a really shiny star -- more on that later), the character 无, an eyeball, Xp, a clock, å, and a sheep.
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Half of these have to do with sleep: Z as in zzzz the sound when you’re sleeping, sheep as in counting sheep, and a clock as in an alarm clock (or possibly just time in general). The character 无 (which is also the final “word” the monster "says") means “nothing” or “negative,” which would make sense since it's spoken when the other figure disappears at the end of the event. The musical coda, on the other hand, aligns half with this idea of 'endings,' and half with another serpentine motif -- infinity, looping, and repetition. A coda is used in sheet music to denote where the exit from a repeated section of a song is. There are two other things associated with the serpents and looping. The first is the title screen logo, which shows a serpent in the shape of an infinity symbol. The second is the background of the Dreaming Serpents World, which depicts an ouroboros -- representative of the cycle of life, death, and rebirth.
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From all this, I think it’s fair to say the serpents control the dream. Their symbols are all dream related, or cyclical. Maybe they even derive power from dreams somehow… 
It’s also worth noting that the serpents are just generally incomprehensible to the in-game characters anyways. That message at the end of Junction Space isn’t translatable. Take it from someone who’s run the event at least 10 times and has made multiple decoding efforts. The message is always different regardless of which door you enter. Each letter in each word is rolled from a set of 3 values not linked to any others. Each word always has the same number of letters, even if the letters themselves are different. Not to mention some of the “letters” don’t look like letters at all. The only word that stays consistent is the final four letter word at the bottom, which I always thought looked like “RANO” or something. Regardless, I don’t think there’s a message here you can translate. And if there IS a way to translate it, then I've got no clue... I'm out of ideas SOS...
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Ok, so then what exactly is happening in the incomprehensible event? I personally think the event either depicts ending 1, or the serpents’ end goal (if they’re not the same thing). In the ending, Irving makes contact with the serpents, drowns in the green river, and vanishes from reality. In the incomprehensible event, someone makes contact with a serpent-headed monster, and then vanishes from reality at the serpent’s command. See the parallels? If it's true that the serpents work cyclically, then Irving jumping into the Green River at the end of the game possibly represents him giving himself over to the dream entirely (and the serpents, by extension). He vanishes from reality, but throws himself into this never ending cycle of dreaming and waking up. This is why you “wake up” after ending 1 and get a menu theme -- you’re not actually waking up in reality, you’re just waking up in a dream version of reality so you can continue the loop. Alternatively, Irving’s been stuck in that cycle, nothing was real the entire time (which is why the weather outside never changes, or maybe he just lives in Britain idk), and jumping into the Green River is a way of ending that cycle once and for all (even if it means erasing himself from reality entirely). 
Ok, so how real is reality then? Was Irving trapped from the start? How many times have We done this? At that rate, was friend #4 trying to save Irving by coming into the dream? What the HELL is going on in the abduction event too? Triggering it is so hyperspecific (get to Boiling Water World at night and then find a specific place to stand) and immediately after you wake up, there’s a face in your window. It could just be sleep paralysis, or maybe reality was a dream too.
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I feel like it’s safe to say that the supernatural is probably to real in some extent in Oversomnia (there’s people vanishing from reality and connecting to each other's dreams after all), but this is the only instance of something DIRECTLY affecting reality and not just doing weird things in the dreamworld. That is, besides ending 1, which also takes place in the real version of Irving’s room (note position of the pillows, the bag in the bottom left corner, and the fact the doorways to the bathroom and kitchen are still there).
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Which brings up to what the hell Lucky is doing in ending 1.
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I think Lucky's the first victim of the serpents, which is also why her door is number 1. She’s their first contact. This makes the incomprehensible event both a memory AND a premonition then -- it's what they’ve done to her, and this is what they WILL do to you. That’s also why she’s semi-transparent in the Dreaming Serpents World up north; she’s not there anymore, but she used to be. It could also be that the door order in Junction Space indicates the order in which people reach their section of Dreaming Serpents World, which could also explain why the alarmed person is Like That. They’re also stuck in the dream, but are just kinda chilling. Ending 1 also seems to be “Lucky’s ending” in some capacity -- the emerald theme you get from it has clovers at its corners, the text reading “ending 1” is in her special font color, and she’s literally there during it.
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This could also indicate that we’ll get 4 endings down the line? One for each friend, one for each door maybe? And I’ll be shocked if ending 1 isn’t a “bad end” in some capacity. I don’t think Lucky’s dead though -- I don’t think the serpents necessarily want people dead. I think they just want to use people for whatever weird metaphysical shit they’re doing. And if they DO want people dead, it’s to send them through the cycle of life, death and rebirth. Death is not their main endgame; you don’t trap people in an ouroboros if you just want them dead. I think the serpents want people to move into the dream dimension. Permanently. My closest guess as to why they want that is the embryo in the Ventilation Passage -- maybe they need some degree of mental energy for incubating whatever the hell that is. Or maybe they just get energy from dreams in general. I’m honestly not sure.
Speaking of Lucky, there’s one other event that prominently features her -- the Lowest Point.
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I don't know for sure if the serpents are aliens, but they’re linked enough that I think you could definitely make an argument in favor of it. The event at the Lowest Point is outer-space centric: Irving sees something in the sky, and then there’s green aliens blocking him from going behind his house. But you know what you have to pass by in the elevator that takes you to Lowest Point? Dragon ship.
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I think Lucky saw something on that computer that connected her with extraterrestrial life (hence why she glitches out and her face vanishes during said glitch out) and now they’re all screwed. Maybe the serpents/aliens/whatever communicate via radio waves and that’s why they’re in your phone and your computer, and that’s why electronics are such a big theme throughout Oversomnia in general. If the serpents are aliens, it could also explain why they’re so incomprehensible. Speaking of the incomprehensible event, one of the symbols the monster-headed figure speaks is an eyeball. The other most prominent eyeball in the game is the planet that stares at you during the stargazing event. The stargazing event also gives you menu theme 7, which happens to increase your chances of seeing the event at Lowest Point too… If you don’t want to interpret that one incomprehensible symbol as a sheet music coda, you could also see it as a star or planet, which would be yet another connection. It even resembles the pattern on the ground where the abduction event takes place...
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The Lucky we see at Lowest Point is also definitively linked to Lucky in the Nexus. After seeing that event, Lucky will always be gone from her shop, leaving a little sign in her place (presumably reading something like “closed” or “back in a few”).
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On the other hand, Lucky from the shop and Lucky from the ending don’t seem to be aware of each other. If you talk to Lucky at the shop after seeing ending 1, she asks if Irving is alright because he looks worried about something. Lucky saw him drown in ending 1. If shop Lucky was the same as ending Lucky, she wouldn’t need to ask this.
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I don't know for sure which one is more “real,” but I think shop Lucky might just be Irving's imagination. The bestiary even refers to her with different terms compared to friend #4, saying that shop Lucky “looks like one of my friends” vs friend #4 who Irving catches a “glimpse of.” Not resembles, not looks like -- that friend was there.
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I think shop Lucky is an accurate representation of her as a person, but I don’t think it’s one-to-one where she’s literally IN Irving's dreams. That’s also not to say shop Lucky is completely unaware of the ending though. She cuts herself off before she can ask if Irving is something, which implies that she also knows something.
I think ending Lucky is trapped in whatever serpent cycle is going, and that look over the shoulder in the ending isn’t a look of disdain or annoyance, it’s a look of “I can’t help you and you shouldn’t have done this.” At the end of the day, seeing ending 1 is a choice. You have to collect all the effects, find the right door in the Dreaming Serpents World, and then offer it all up to the serpents… that’s a lot of work for what amounts to Irving playing right into their hands. This would also be why the game continues after ending 1 AND gives you a menu theme that’s very Lucky-themed -- you’re joining her in dream hell in a sense. I also don’t think it’s the true ending. Alternatively, maybe Irving was doing all this to try and get her out of there, but uh. My man cannot swim. I guess.
If you really wanted to put Lucky in a bad light, I think you could argue that she’s doing this to trade places with him. He gets to go with the serpents and she gets to walk free since there’s someone else in the river now -- he’s trapped in the dream instead of her. I don’t think there’s much evidence for that though, and I still don’t think Lucky’s malicious. She shows genuine concern at her shop if you talk with her after the ending (and if you just talk with her with certain effects too), and regardless of how much of a connection there is between shop her and real her, she knew SOMETHING was up before cutting herself off.
Alternatively, shop Lucky IS real Lucky, but since she’s trapped in dreamland she can be anywhere at any time and you’re seeing her soul or a representation of Irving’s memory of her or something along those lines in the river. It would also explain why she’s always at the shop regardless of when you go to sleep if she’s stuck there.
This could also be why, if you show Lucky the tuning fork effect at the shop, she remarks "I used to have one of those, too. What's up?" If she had her own dream quest to reach the Dreaming Serpents World and then dropped off her effects, no wonder some of them would be gone. Tuning fork is one of the effects you need to get other effects after all, so she definitely would have had to pick it up at some point. Could also be why she’s selling temporary extras if she has some leftover from exploring and knows from experience how to get them.
Well wait, if she’s helping Irving in his quest to reach Dreaming Serpents World, then that makes it sounds like she’s working for the serpents. But also, if she can provide him with effects that won’t count towards the final total to unlock the door, maybe that’s also working against them? What does she need the money for anyways? Money looks like moons, which looks like outer space, which is serpent themed… but you only really need money to buy stuff from her or the vending machines? I have no idea.
TO SUMMARIZE:
Irving has friends! At least two (Lucky and Junction Space guy), but possibly three (alarmed person).
Irving’s friends can enter each other's dreams through Junction Space, but it’s probably not a good idea to do that.
Junction Space is managed by the serpents, who control dreams and want people to vanish from reality, which is what happens in ending 1.
Lucky is probably already a victim of that, hence her appearance in ending 1.
The serpents might also be aliens.
And that’s all I’ve got for now..!! I think this will definitely change as the game updates and we get more info, but I’m pretty confident in a decent amount of the dots connected here. Please let me know what you thought in the comments, and thanks as always for reading!!
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hollypies · 2 years ago
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If you feel up to it, care to ramble about things you like about Epic Mickey? Idk anything about it but you've gotten me intrigued 👀
YES ID LOVE TOO!!!
So Epic Mickey is a wii game, from around 2010i think? You use the wiimote and nunchuck to paint/thinner things in your way. Paint restores certain things made out of 'toon' (brightly colored) and thinner gets rid of it. You can thin or paint your enemies too, and there's also the three paths you can take
Thinner path is basically the evil path while Paint is the good path. There's littke side things in each 'level'. Quests, hidden chests, and secrets like concept art.
SPEAKIN OF THE ART
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JUST. LOOK AT THIS!!!! ITS SO SO COOL! And seriously, if you're ok with melted creepy things I'd recommend looking up the concept art. It's just. Mwah!
The grimy dark atmosphere is perfect with the story. I dont want to spoil much, incase you want to check it out yourself. So. The Wasteland is a place where forgotten toons live, created by Yen Sid and ruled by Oswald The Lucky Rabbit. Oswald is Mickeys brother, created by Walt Disney (irl too! Oswald was one of Disney's first characters that he gave up before creating Mickey Mouse).
Mickey is pulled into the Wasteland after a Series of Unfortunate Events that he may or may not be at the fault of. After the Wasteland had a Thinner Disaster its been mostly reduced to rubble and broken theme parks. Mickey is determined to get home and fix the Wasteland as much as he can along the way, and maybe reunite with his brother.
There'd a LOT MORE I left out but seriously. It's great. It has a really good sequel too, Power of Two. (Its on steam/ps3. Epic Mickey is only on wii but it can be emulated I believe)
And last bit that I utterly ADORE is the MUSIC!! THE SOUNDTRACK!
JUST LISTEN TO THE OPENING THEME !!!! and the rest of the game has littke musical keys that go along with older Disney movies, it's incredible.
Seriously, check out the ost. It's haunting and well. Epic
Unfortunately Disney shut down Junction Point Studio after Epic Mickey Two didn't have the same sales as the first game, but there were plans to make a third. To bad Disney is a greedy moneysucking leech
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astro-b-o-y-d · 1 year ago
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Thinking about Tangerine Junction again. Maybe one day I'll finalize designs for the main trio.
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bohemian-nights · 2 years ago
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Writing update for What We May Mend ✍🏽
We will be seeing Rhaenys, Corlys, and the rest of the Velaryon gang including my salty fave Ser Vaemond(and his sons) in the upcoming chapter🙌🏽
Alas, depending on where I spilt this chapter we may or may not see the Targtowers(I’ve got a lot planned for Alicent) and Rhaenyra(she doesn’t do much in this chapter whichever way I spilt it), and the boys 😬
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