#Just dm me if interested ^^
Explore tagged Tumblr posts
iwanttobeaseme · 1 year ago
Text
Tumblr media
Did a redraw of Gojo in my style.
2K notes · View notes
devils-your-minion · 11 months ago
Text
Luke Brandon Field did NOT put his all into playing young Daniel as the most horny, desperate, pathetic, limp wristed, whimpering bisexual loser who looked up at that vampire with the wettest most submissive eyes and melted into him as he accepted the loving embrace of death just for people to say that Daniel Molloy is some kind of dom top.
Don’t worry Mr. Brandon Field, I saw your masochistic vision.
3K notes · View notes
finniigan · 24 days ago
Text
Tumblr media
No.1 problematic puppy
165 notes · View notes
mesetacadre · 30 days ago
Text
Moving to another blog in a week. This one just keeps attracting annoying people and it's too big for my liking. Also taking the chance to make a few changes I've been thinking about for a while, mainly pertaining to how I do political asks. Also also the 1st or June is the 1 year anniversary from this blog's creation, so it'll be kinda neat to have 365 days of poasts. I think I'll post some stats when I move. This blog won't be deleted, and for now the policy for getting the new url will be all mutuals and other people who pass the vibe check if they're interested
173 notes · View notes
impossiblefeat · 4 months ago
Text
Tumblr media
I upscaled the Sonic Forces: Speed Battle Ninja Espio render to really get a good look at all those details. He looks great, btw.
169 notes · View notes
maythedreadwolftakeyou · 4 months ago
Text
perhaps my most #cancelable videogame take i can post on this website is i think that the kind of people who say that anyone who picks the "morally wrong" or "mean" options in video game dialogue should, as a player, feel bad about their own choices/morals in real life. is that those people are just another flavor of the kind of dudes who play Disco Elysium and get mad for not being rewarded for picking the facist options. both of these groups are reducing games to "a thing I want to agree with me and everyone else who doesn't either suffers or does not have the option to play a character who behaves otherwise" rather than "a medium where you get to (or even Have to) explore different kinds of characters in order to experience the full depth of the story and characters in it."
When I want to pick options in a game that are mean, negative, arrogant, or ignorant, it's because I want to explore what would push a character into becoming that kind of person. Sometimes I want to see how the NPC characters who I-The-Player like/agree with react to someone who is fundamentally different from them. I think it's GOOD actually when the narrative allows you to push limits and especially when it has the option to then punish you for it in some way, such as losing options/routes later on, or companions straight up abandoning you for your choices. It DOES often make me deeply, viscerally uncomfortable to make choices in a game that are so counter to my own, but it means I get to experience that discomfort in an isolated environment and also think about what it means, what would push the character or even yes a real person into actually feeling those things. And I get to play with what ways the narrative could challenge them/make them grow over the course of the game--or on the other side, it can let me make a character who does start off more open/accepting but let the events of the narrative push them into being more reactively closed-minded instead.
I like that we have invented a medium where you can play a game multiple times and experience it differently depending on the character you play as. Books and TV and movies are all static--the greatest draw of games to me is the ones that are responsive, that can tell a slightly different story every time--when other characters in the game respond differently to you because of it, or some paths open up and others don't. And so yes it did disappointment me when a franchise that previously had these elements, Dragon Age, did not include them in the most recent installment. I don't think games should have options where you get to just hit a button to say something racist with no consequences or exploration into why a character would do that. but like, if i can only ever play a game as an upstanding person who is morally right all the time in basically the same flavor for every dialogue. I only get to truly play that game Once, you know? And I only get to see the way the companions react to someone they like and trust. And never really go deeper than that.
So like... I just sit and think about the scenes you can get in Inquisition. with Cassandra breaking down, because she fears she placed a would-be tyrant at the head of a powerful organization--that she searched and searched and chose wrong. Of Varric who is desperate to convince you not to become a monster, like the last person he feels betrayed him. Vivienne intentionally pissing you off because she wants to see how far you'll go when angered, how much she has to worry about your reactions. They say so much about the companions, what they fear most, and where they will draw the line. And especially in Inquisition, at these crisis points--you don't have to double down. Your character can have a come-to-Andraste moment where they go "woah... is that really how people see me? is this what i want?" and I think that kind of option can do way more for encouraging actual players to examine the choices they make in stories, more than locking the player into supportive, non-aggressive options does.
now. do i think all games execute these flavors well? no. writers and devs will have their own biases and blind spots, even if they are otherwise well-intentioned. and I don't think the ends of the scale need to extend from "absolute angel" to "horrible bigot", because the real complexity of course lies in the middle. I am not asking for games to let me be bigoted at every turn, what I want is games that let me make the protagonist deeply flawed in one or more ways--fearfully closed-minded to things outside their upbringing, or afraid of change to the status quo, or who want to advance their own aims regardless of consequences to others. I actually agree that the game was correct not to include any options for disrespecting Taash and their personal journey for example, but I do wish... idk maybe that we could have had a scene where if for instance the player character avoided outside-world missions relating to clearing away blight, they could confront us on how this might devastate the natural world and its creatures like dragons, and push us into trying to resolve it. Or in the other direction, if you spend the (currently meaningless) time giving money to background NPCs begging in the cities, Neve could could have a special cutscene thanking you for your attention to people otherwise beneath notice. You know?
And of course not every game can do this, I can write those sentences up there that represent hundreds of hours of dev time, of course they can't do it all. But the prior games usually did have at least a little of this, and that was enough to make me really fall in love. I KNOW the tumultuous development cycle, restarts from scratch, interference from higher-ups all contributed to why Veilguard was unable to hit those same marks this time. And we probably won't ever know how much of the loss of options/reactivity was intention vs a side effect of these things. But I wish people wouldn't frame players who miss these aspects as insane/morally corrupt. When for most of us it's because we genuinely enjoy challenging and exploring these aspects of reality in fiction in a way entirely unlike what we actually support in real life. i fully acknowledge not everyone desires to play this way. and that's fine!!! i am glad people can enjoy doing a "good" run each time that brings them joy. but for me it really limits the potential bounds of my enjoyment i guess. I like media that is complicated and messy and makes me think, and extra so when I get to see how playing that way impacts the greater story around it.
59 notes · View notes
strawberryteabunny · 2 years ago
Text
Tumblr media
package arrived ૮ ྀི◞͈ ˔ ◟͈ ྀིა
487 notes · View notes
thequeenofsastiel · 11 months ago
Text
Thinking about this:
Tumblr media Tumblr media Tumblr media
So what I love about this is how completely accurate it is to describe your kink orientation as a "need". Because it's not just something I would like out of a relationship. It's not a want. It's a need. I'm actively unhappy in vanilla relationships(or that one time I spent a year trying to be in a relationship with another sub *shudder*). I need to be able to submit to my partner. And honestly I just need to be able to submit in general. Not having that feels like I'm suffocating. So Louis saying that he and Armand had figured out what they NEEDED from each other, not wanted, but needed, is perfectly accurate.
Also look at the love in their eyes!!!! You'll NEVER convince me that they weren't in love in Dubai.
128 notes · View notes
waterfallofspace · 1 month ago
Text
so I've just been thinking on this, and spoken to a few people who all have differing opinions, soooo~ (snz kink incase it's unclear)
please feel free to elaborate in tags/comments/anything, I'm really interested in knowing what people on here feel about this!
(personally, op sits on the 'maybe -> no side of things, not entirely against it, but not really looking for it/wanting it either~ something about feeling inferiority with the amount of snz I can reasonably provide them, versus what I'd be wanting/craving, would always feel like a bit of a disappointment/let down~ as well as, there's something a bit special to me about a partner who doesn't have this kink indulging you because they like how you react/think it's cute/hot, etcetc~)
43 notes · View notes
iwanttobeaseme · 1 year ago
Text
Tumblr media
Such a tease 😋.
582 notes · View notes
swordscleric · 5 months ago
Text
I can't stop thinking about the post from a few days ago about how Critical Role has been great at doing personal faith but didn't put the necessary work in to discuss the religious/god angle of c3 in-depth. Like the fact that Cardinal Respa was linked to both the Dawnfather and the Chained Oblivion is, on a personal level, very interesting (fallen/corrupted priest goes hard) but like does that mean that there's a Papacy somewhere in Exandria dedicated to the Dawnfather? If so, are there more cardinals who ordain the bishops of the Dawnfather? Are there Conclave-level intrigues going on in the Dawnfather's Sistine Chapel? Why is the Dawnfather so Christianity-coded in vibes alone if there's no actual outline of his religious organisations? With Downfall the Dawnchild/Dawnfather thing makes the allusions to Christ as Son of God co-existing with the Father textual - was there a Dawnfather Schism around whether the Dawnchild was a separate mortal? Was there a Reformation about how the Dawnfather's Pope kept selling indulgences? Is that why the priest of the Dawnfather Grog & Pike offer a drink to doesn't partake because of a cultural shift between Protestant-Temperance-League-coded and Catholic-coded Dawnfather congregations? Why do I have so many questions about the religious organisation of one of the most important Prime Deities in Exandria and to Critical Role's 3 campaigns? How on earth were the cast (and us as the viewers!) meant to care about the gods if all they had were "really tall kings" instead of interrogating how religious organisations provide both a place of healing and community to a wide range of people and also a place of horrific harm and abuse for a wide range of people?
#cr meta#cr discourse#critical role#it's just. maddening#i mean a college of cardinals who can all shoot god a quick dm and ask who's the best for pope is an absolutely hilarious image#makes for a great comedic setpiece tbh#but like seriously matt if your whole multi-campaign story needs people to have strong feelings about the gods beyond how they personally#affected them (keyleth vex and ashton come to mind as people who were negatively affected by certain gods due to personal reasons)#it might be a good idea to develop the religious organisations of these gods! let people see how these things work out instead of letting a#vibes-based approach to christianity rule the whole discussion! kord's whole deal about strong people is fascinating! are his priests all#body builders? do they have a central hierarchy based on strength? we don't know!#are the wildmother's clergy pro- or anti-alcohol? does she even have a clergy?#or are all the religious temples we have seen just set dressing because religious buildings in the real world just have cool designs?#is it because in fantasy the trope is that most protagonists don't care about religion and their temples are literally there for vibes?#i'm aware i'm getting way too close to stan-parasociality on that last point but if we have a cardinal “do we have a pope” is a logical#follow-up question. i'm aware there's not that much info in the campaign guides so that gms can do their own thing but in the#“the gods deserve to be eaten because they were mean to me” campaign surely a more interesting line would be “do the gods deserve us if#their organisations cause systemic harm as was done to bor'dor and........"#can you tell i don't want to do any actual work today. i sure can't#and yes i'm main-tagging this if people are hostile to me on the internet for this buddy there's a phenomenal button i'd like you to meet
61 notes · View notes
stuck-in-the-ghost-zone · 25 days ago
Text
for the record. i think it's like. okay to be annoying. you're gonna be annoying sometimes. it comes free with being a human fucking being. it shouldn't be the end of the world when someone says "hey this thing you did kind of annoyed me. you don't need to stop doing it just know that I'm not gonna interact w it much" like. that seems like a reasonable thing to me. everyone (yes, even your friends) have pet peeves that sometimes you will set off. this is fine and it will not ruin a friendship unless you. like. make it a bigger deal than it needs to be, because thats when things tend to get ugly and bad. not everyone is gonna like everything you do and that's fine? not everyone has to be so enthusiastically hyped for things that you like. you'll never be happy if you start thinking like that.
37 notes · View notes
adamanteine · 3 months ago
Note
is… The Sun of Knowledge (Shams al-Ma'arif) by Ahmad Ibn 'Ali Al-Buni some… kind of inspiration for this blog? Obviously I don’t want to assume, but I recently read the book and I was just wondering… 🙂‍↕️
hi! gonna give you the benefit of the doubt and assume you mean well (because the way this is worded is Not and it has some weird undertones) but from what i have seen, and correct me if i’m wrong, this book contains magical spells, chants, incantations and numerology about magical artifacts that are used for summoning bindings and controlling jinns. and not only is it not just a book, it’s a grimoire. i have not personally read it, because if you study islamic history you will see why most of us muslims tend to stay away from sources of black magic and because it’s not a historical source of actual information, and have not based shams’ blog on it, but i’m interested to see why you think so. on the same note, i’m confused as to why you think it inspired this blog because 🧍🏻‍♀️ i don’t use islamic magic on this blog but! i keep an open mind lmao
40 notes · View notes
breath-of-fresh-grantaire · 10 months ago
Text
Tumblr media
i was very very high last night and i came up with this tattoo design that i may or may not get LOL
147 notes · View notes
candlecoo-sideb-art · 8 months ago
Text
My favorite phrase that has come out of one of my DND sessions has to be;
"The river Styx is now an ocean..."
It's just so good
141 notes · View notes
mooncalf87 · 7 months ago
Text
Vassa drawing because I love him SO. MUCH. he is so special and silly and I just. Rahhhhhgghhhhhhhhhhhhhh my baby
Tumblr media
I want his standee so bad but I can not get it will someone please commission me exactly 19.99 so I can get it KMWKAIGSFACS
54 notes · View notes