#Maybe more I'm forgetting
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midnight--capricorn · 16 days ago
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The definitive list of who every Fantasm, designed or otherwise, is based on
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Yeah I'm making that list already
Most of them fall into like 5 source groups-FE, JJBA, Ace Attorney, CRK (kingdom specifically), or Warehouse 13.
So I'm gonna start this now idk what tumblr's character limit is. No rambling.
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Moonview
(Tournaline, Onyx, Jet, Slate and Charcoal are all the main warehouse 13 characters)
Tourmaline- Claudia
Onyx- Myka
Jet- Pete
Slate- Steve
Charcoal- Artie
Labradorite- Mia Fey
Topaz- Diego Armando/Godot (he's based on both)
Quartz/Imperium- Berkut
Opal- Fernand
Rhodonite- Kakyoin
Aquamarine- Eirika
Zircon- Ephraim
Obsidian- Dark Cacao Cookie
Carnelian- Lukas
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Blackstone Bastion
Most of the main group here are fe fates characters. Others aren't.
Vanilla- Xander
Caramel- Leo
Toffee/Hyperion- Siegbert
Fudge/Oberon- Forrest
Crême- Corrin (F)
Clove- Kaze
Plum- Midori
Thyme- Kana (M)
Banoffee- Odin (Owain)
Ganymede- Ophelia
Cocoa- Azama
Absinthe- Eternal Sugar Cookie
Navi- Irida (the only Pokémon character here lol)
Sirius- Phoenix Wright
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Treebound Sanctum
oops all engage. Mostly
Buttercup- Alfred
Daffodil- Céline
Carnation- Diamant
Sage- Alcryst
Violet- Ivy
Rose- Hortensia
Chamomile- Clanne
Crocus- Alear (F)
Alder- Louis
Oak- Joseph Joestar (p2 Joseph.)
'owl'- Marth
Ludo- Abbacchio
Wildcard- Fugo
Uno- Giorno
Jade- Forsyth
Pine- Takumi
Mahogany- Ryoma
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Darkshine Carnival
Scribe- Robin (M)
Fable- Morgan (F)
Odyssey- Chrom
Dirge- Prosciutto
Sonnet- Lysithea
Waltz- Lorenz
Limerick- Claude
LiveWire- Melone
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Neo-Fantasium
Shard- Illuso
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Pathopeir
(note: Uno, Wildcard and Ludo are all Pathopeirian too.)
Atlantic/Maelstrom- Jotaro
Everglade- Jolyne
Savannah- Kars
Sahara- Wamuu
Everest- Bruno
Shoreline- Lucina
Mesa- Lukas (again, separate from Carnelian)
Meadow- Forsyth (separate from Jade)
Riverbed- Marth (Separate from 'Owl'
Estuary- Forde
Moor- Abel
Cirrus- Caeda
I forgot I needed to subtract the somniformes since they're different versions of other characters (aquamarine & zircon, jade and Everest), so I actually think this is all of them. Idk though I may be missing some.
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iwantmochisoup · 7 months ago
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HAPPY 11.11 POCKY DAY!!
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peace-hunter · 7 months ago
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tfone au where OP is created as the last of the primes but way after them, a sparkling born at what were thought to be the last days of the war against the quintessons, the beginning of a new generation of peace after eons of war. a child meant to be loved and raised knowing nothing of war nor sacrifice.
he's kept mostly out of the spotlight by his siblings, who don't wish to expose him to everyone's optics so young, and want to wait until the war is done and over to properly introduce him to their people.
except of course the primes are betrayed and murdered by sentinel, the war is lost and everyone who knows and cared for the truth is either banished or outright killed in order to suppress it.
and the high guard, the ones the primes trusted the most, the ones that were supposed to protect them, the ones who failed in their most important duty, have to make a choice. to take the last prime, their last hope, with them to the surface, a hostile environment where there's little to no supplies and where they'll be hunted down by both sentinel and the quintessons as the biggest threat to their regimen.
or hide him in plain sight. place him where sentinel won't think to look for him. one more sparkling among many. and hope it will be enough to keep him alive. pray to primus that he'll protect his last child long enough for them to come back for him when it's safer (even if most of them have already lost their faith on him when he allowed the rest of his children to be massacred like that)
they almost lose their resolve when they realize they will have to take the little one's cog away in order to make him blend in with the rest of the newborns (and oh do they burn with murderous intent when they see what sentinel has done to their people but it's not the time yet-) but in the end they decide an impaired little prime is better than a dead one.
and so in the chaos of thirteen dead primes and a sudden energon crisis, a little sparkling who very few mechs really knew about and even fewer had seen completely vanishes. and in the depths of iacon a mech in charge of a new batch of newborns scratches their helm in confusion as they realize they must have miscounted the first time.
optimus prime is quietly erased from any official records by sentinel, written off as dead when they find a sparkling's frame mangled beyond recognition after an attack on the base of those rebels that insist on being a thorn on his side. killing the sparkling hadn't been precisely in his plans, he probably could've found some use for it after all, but he's not particularly upset about it either.
and orion pax grows up with an ache on his spark that tells him he's missing something far more important than a t-cog and dreams of gentle and loving hands, cradling him against the frames of mechs he cannot recall the faces of.
#i talk a lot <3#transformers#transformers one#optimus prime#orion pax#baby prime orion au#this is mostly an excuse for me to draw the primes and baby OP later on. just to be clear.#i WILL be drawing this at some point lmao#tbh i'm a little uncertain how i want things to progress#because on one hand it would be very tasty and tense if sentinel recognized optimus during the race#but that means a lot of changes very early on in the plot and i would have to do a lot of Thinking on how to justify getting the gang#to still pick up bee and elita. cause i love them <3#i do think it'd be very funny if the high guard's plan worked like a charm except for the very tiny fact that they didn't count#on orion being an absolute hellion. like. this kid is Not Going Unnoticed and it's completely his own fault lmao#in this version maybe a member of the high guard stayed behind to keep an eye on orion and is able to get them out before they're killed#but instead of taking them to where the primes fell they take them directly to the high guard#which is very awkward because it's a very moving and emotional moment for the high guard who are finally reunited with their little prime#all grown up and healthy and blessedly *alive*. except orion doesn't fucking remember any of them and is very confused as to why#the legendary warriors of cybertron are getting all weepy over him. they finally explain the truth to him which is a Fucking Bomb#to drop on anyone but especially a group of kids who almost got killed by the person they all thought the world of just hours ago#they also return orion's t-cog to him which would create some tension between him and the rest of the gang because this time#he's the only one getting his cog back. add to it that they were just told he's the equivalent of a demi-god and... well.#there's a gap between him and them that wasn't there before#on the other version of events that follows canon more closely everything goes the same up until the gang finds the primes in the cave#and wake up alpha trion who now not only has to deal with the fact the rest of his siblings are dead but that he missed fifty cycles#of his baby brother's life. that the only sibling he has left does not remember him or his true identity at all.#he has to choose between telling him the truth which has the risk of unbalancing him in a critical moment where he cannot afford to#be distracted because they're being hunted down. or let him remain unaware. let him forget their family and the love they had for him#but letting him remain free of the knowledge of what he lost and the heartbreak it would bring.
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fox-guardian · 1 year ago
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[ID: Digital drawings of Needles from The Magnus Protocol on a gray background. He is a thin, shadowy figure in a brown raincoat with the hood up and dark gray pants and gray shoes and black fingerless gloves. His only visible facial features are his large eyes and mouth, and needles make up his eyebrows and poke out of his chin like a goatee. He also has needles coming out of his fingertips. The first drawing is a bust showing him smiling at the viewer, and the second is a full body drawing of him posed as though walking with his hands near his sides making clawing gestures. He is smiling at the viewer with extra needles poking out from between his teeth. end ID]
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a hesitant needles design!! keeping my design pretty vague and ambiguous for now, waiting until we get more description cuz i feel like we're def going to soon enough. I imagine the needles are usually under the skin and then poke out as needed (i just drew them as brows and beard to get the Needles Thing across) (no i did NOT mean to give him a goatee it just happened)
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angiedoodles · 2 months ago
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Very odd outfit swap for the boys lol
(where Seto gets Jou a fitted suit, but someone spills all their food on seto or something idk and thus he is forced to wear Jou's spare clothes ((he hates it))((Jou is reveling in it ofc)))
Speed paint below (60 sec)
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lgbtlunaverse · 2 months ago
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I know the problem is that I'm still on twitter but I can't take stupid yunmeng shuangjie discourse anymore. Someone will be like "it's so mean of wwx to swear to jc that they'd be brothers in the next life and would always be by each other's side and then completely drop him the moment he found someone new" and then someone else will go "actually wwx has a completely valid reason to never want to be around jc again because jc sucks and is evil and tortures people for fun" and the whole time the central premise everyone agrees on is that wwx apparently does not care for jc at all and I'm like. Did we read the same book.
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liatai · 10 months ago
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Question!
Neurodivergent peeps of Tumblr, I have a question.
I know that "nonverbal" or "selectively mute" are specific terms that mean "I cannot force words out no matter how hard I try," so... is there a term for "I can speak if I have to, but right now it requires extra energy?"
Like, I'm autistic. I have times where I can speak and even hold conversations, but stringing a verbal sentence together takes effort, the same kind of effort lifting a heavy load with your body would but in your mind. I can be perfectly eloquent and verbose in text when this happens, and sometimes I'll even make some of the limited signs I know in ASL without an issue, but speaking aloud uses up all my mental RAM and I can feel the metaphorical fans of my mind-computer whirring in overdrive. X3;
It's exhausting, too. Usually if I've been verbally social for a while, that's when it kicks in.
I can understand spoken words just as well as other times when this happens, as long as I don't have to speak to reply. If I have to speak, the mental effort and stamina needed to do it tends to push details aside in an endeavor to save processing power. ^^;
I know autism is a spectrum, and I'm hoping someone might have a name for this "not QUITE nonverbal but verbal words are VERY hard right now" feeling ^^; "Partially nonverbal" or "partially selectively mute" doesn't seem quite right.
Help?
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the-3merald-butterfly · 5 months ago
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I got a cool tablet now, so I drew the Magician!!!
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somegrumpynerd · 4 months ago
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Remaining kitties for the garden
Here are all the kitties who didn't make it to the website and their pet screens c:
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^The regular kitties (The nothing option would make Error show up and just kinda glare at everybody lol and there would be mirror and paper bag options to see Dust and Horror again)
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^The winter kitties (The snow option would bring out Blue and Dream, the christmas lights brought Fresh and the stocking was Ink)
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^The special pairs (I don't think any of these made it to the polls lol but putting out a bed would bring Horror and Dust together, putting out a rainbow cushion would bring Color and Killer (this was how you would finally be able to pet him) and putting down comic books would bring Epic and Cross, who would finally purr when pet with his bestie)
#UTDR#UTMV#Neko Sansume#My Art#I had some semblance of plot ideas too but this post is already kinda long so I'll dump them all in tags#Error's plotline was going to be about gaining his trust. every time he showed up he would be all grumpy and maybe ruining other cats' toys#And eventually you would get the option to give him a ball of yarn that he'd finally play with#And if you gave him another he would make you a special glove c:#(This would end up letting you pet him and also Reaper without dying lol)#Dust's plot was going to be about getting him his signature hood so he could feel hidden#He would still look grumpy but he would be slightly happier lol#Horror's involved being able to feed him because every other time you saw him he'd be eating trash#Like the way he's eating a receipt in the pet screen^ you would be trying to give him proper treats#There was a plotline to get the apple twins to be friends again because of course there was#It is *me* running it what do you expect lol#Killer's plot was about being able to pet him since he was so powerfully bitey#Color was helping him work on it. when he could get Killer away from Nightmare of course#Cross's plot was about him learning to accept affection and purr after he came from a bad home#Epic was intent on helping him relax#I think that's it? There's probably more I'm forgetting but that's most of them at least c:#Like I said in the other post if anybody wants to take any pieces from this and do their own thing feel free!#Maybe I'll draw them as kitties again someday#Also thank you Pidge for reminding me so this didn't sit in my drafts for another 3 weeks lol
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xxplastic-cubexx · 3 months ago
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Mr. Cube I have a question of utmost importance for you as literally the only Magneto main I know of. HOW... DO YOU PLAY HIM. Do you have any tips. I want to look at him.
So You Want To Be Pretty OK As Magneto In Marvel Rivals
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(3 March, 2025) a beginner's guide written by your resident magneto main snapperoni because now i get an excuse to talk about marvel rivals magneto extensively and in gross detail
*this guide will be treating you as though you have never used magneto in your life and will go into extreme depths at explaining his abilities as well as what it means to be a tank player. if you feel confident in understanding his abilities, feel free to skip the abilities section and head straight to the bottom for talk on strategy and tips
TABLE OF CONTENTS:
TLDR ROLE INTRODUCTION ABILITIES Melee/Greatsword Primary Fire/Iron Volley Secondary Fire/Mag Cannon Metallic Curtain Metal + Iron Bulwark [TEAM-UP ABILITY] Metallic Fusion [ULTIMATE] Meteor M [PASSIVE] Magnetic Descent TIPS AND STRATEGIES Iron Volley + Mag Cannon Combo Bubble and Shield Usage Two Tanks Are Better Than One Metallic Fusion How to Use Meteor M CLOSING THOUGHTS
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Too Long, Didn't Read:
Magneto is a poke tank meant to be played at medium-to-close range whose priorities should lie in acting as a living wall for his teammates. preserving his abilities mostly for himself yet sharing them when the situation calls for it.
While his priorities should be defense-based, when it comes to going on the offensive you want him to target strategists and duelists and only engage in tanks if the rest of the team is with you. As far as aiming goes, he's very friendly and isn't hitscan reliant, and you should find yourself picking up his aim style easily with time.
He's not a super flashy character like the rest of the cast, but he's far from useless and, at this moment in time, stands as one of Rival's best tank options alongside Doctor Strange and Hulk, whether you're running two tanks or running solo.
Overall, the two-star difficulty he is awarded is very fitting: available to newcomers to pick up and start playing, however offers a little something extra to those with a better understanding of him; he's generally straight forward as far as tanks go, but picking up a few extra tips and tidbits never hurt anyone. Except your enemies, of course.
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Role Introduction: Vanguard/Tank
As a vanguard unit, Magneto's top priority should be taking the brunt of the team's damage on the front line and should give the team either opportunities to push forward, or shoot behind the cover you provide.
With 650HP (without shields), while he has average health for a vanguard, his defensive kit allows him to be a formidable wall when his abilities are used tactfully and you work in tandem with your support/s. Unlike dive tanks like Venom and Captain America, Magneto is much more stationary, and his kit rewards playing defensively and close to the team.
A common misconception with FPS games is that your top priority is to get the most eliminations as possible and to exclusively hunt for the next kill (unless that is the objective of the specific map you're playing on, then kill away). There are several errors with this philosophy: for starters, you begin to neglect the objective, which can lead to a game loss.
The amount of kills you have won't matter if you stay off point and the other team takes the objective. No matter what anyone says, don't stress about your eliminations so long as you know you're protecting your team, securing the point, and overall providing value to the game (though it is important to be able to land a shot....).
Moreover, playing under this philosophy is a sure-fire way to not only get you killed and remove your time away from the field (which should truly be your game philosophy: die as little as possible), but specifically as a tank you'll bring your teammates down with you as they lose what should be a reliable line of defense. As a tank, you should be opening up opportunities for your teammates to get the eliminations and protecting your strategist/support units.
All of that said, tank is not for the passive player: as tank, you need to be firm about the playing field being yours and making sure the enemy team knows they're going to have a hard time taking it from you. Fitting for Magneto, really.
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Ability Review
Before dissecting Magneto's abilities, I will preface and say I calculated his damage using Doctor Strange (600HP) and Scarlet Witch (250HP) as damage dummies. The numbers I have here may not be accurate, so to circumvent this potential error I'll describe how many shots it takes to use a specific skill in order to eliminate certain enemies.
Melee/Greatsword
Attack speed: ~1 second
Damage Output: 40 (About seven swings to KO a 250HP enemy)
Utilizing Doom Bot remains, Magneto swings with a grandiose blade. The problem with this sword is it's not only one of- if not the- slowest melees in the game as of right now, but it has very little to compensate for its poor speed. Should very rarely be used in place of a well-aimed primary fire.
Primary Fire/Iron Volley
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Reload time: ~1 Second
Damage Output:
Direct Damage: 80 (About four shots to KO a 250HP enemy)
Edge Damage: 40 (About seven shots to KO a 250HP enemy)
Fall-Off Damage: 40 (About seven shots to KO a 250HP enemy)
Magneto's Iron Volley asks that you lead/predict your shots. Moreover, his Iron Volley will explode automatically once reaching 25M(eters), whether it hits a target or not. At 25M, your shot will no longer do 80 damage, but will do half instead. As noted before, Magneto's primary fire will explode when it comes into contact with a wall, floor, or enemy. As such, the explosion has a small hitbox- doing just about half of a regular, direct shot. Because of this, you shouldn't be too stressed if you're not the greatest at aiming: Magneto's primary fire makes up for any minor imperfections and is rather generous so long as you're in the general area of your target.
Secondary Fire/Mag-Cannon
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Reload Time (Without Bulwark Aid):
One Ring: ~4 Seconds
Two Rings: ~8 Seconds
Full Power: ~12 Seconds
Damage Output:
One Ring: 40 (About seven shots to KO a 250HP enemy)
Two Rings: 80 (About four shots to KO a 250HP enemy)
Three Rings/Full Power: 100 (About three shots to KO a 250HP enemy)
Edge Damage: N/A
Similar to Iron Volley, you will need to lead your shot when firing off a Mag-Cannon. Unlike his primary fire however, Magneto's secondary fire will keep going until it hits a wall or enemy. Moreover, it doesn't suffer any damage fall-off, nor does it offer any edge damage. How many rings you possess show both on Magneto physically, but they can also be tracked by the purple arrows below your crosshair. As a bonus, the Mag-Cannon momentarily stuns and pushes back any targets it hits which can either cancel an enemy's advancement, or open the floor for a follow-up attack.
Metallic Curtain
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Recharge Time: 3 Seconds
Replenish-to-Full Time: 10 Seconds
Duration: 1.5 Seconds
Shield HP: N/A
Putting up an impenetrable wall just shy of two seconds allows Magneto and his allies to pull back safely from oncoming damage or provide just enough cover to make an adequate push forward. Not to mention, this indestructible wall scoffs in the face of any ult coming your way. Once the shield has been spent, a white bar will appear on the right side of your crosshair. This bar indicates how long you can hold your shield up the next time you use it before it's fully charged, where then the bar will fade. Finally, you can put your shield down early. While this means you'll have to wait the full three seconds for it to be available again, this means your shield will have more durability the next time you use it.
Metal Bulwark + Iron Bulwark
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Recharge Time: 12 seconds
Duration: ~3 Seconds
Shield HP: To be calculated, but it does exist: be cautious of the damage you and your teammates take.
Magneto can spring a magnetic bubble over either himself or an ally. The bubble not only negates any incoming damage and protects allies from Scarlet Witch's Reality Erasure, but once the bubble has popped or faded Magneto will regain some Mag Cannon rings relative to the damage absorbed.
[TEAM-UP ABILITY] Metallic Fusion/Chaos
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Recharge Time: 30 seconds
Duration: 10 seconds
Damage Output:
Direct Damage: 100 (About six shots to KO a 600HP enemy)
Edge Damage: N/A
Being his only team-up ability as of writing this post, this father-daughter duo ability allows Magneto to fire at an impressive 100 damage per second as he finally finds use in his otherwise-inadequate greatsword, adding a truly dangerous ability to his typically defensive kit. It's as though every shot taken was a Mag Cannon with a wider hitbox- however this hitbox varies from being vertical or horizontal and thus can be a little unpredictable if you aren't aiming carefully. Is used best at medium-close range, but don't neglect its potential to snipe enemies from across the map.
[ULTIMATE] Meteor M
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Duration: 4 Seconds
Magnetic Range:
Lowest to the ground: 30M
Nearest to the skybox: 5M
Damage Output (No Charge):
Edge: 150 (About over half of a 250HP enemy's health bar)
Direct: 300 (About half of a 600HP enemy's health bar)
Damage Threshold Before Explosion: To be calculated, however can be tracked by the counter below the crosshair
Automatically floating into the air, Magneto stays true to his name and acts as a magnet for all incoming projectiles; extracting enemy projectiles to build the power of his metal meteor and granting Magneto the ability to float freely, Magneto's ultimate doubles both as an offensive and defensive ability. You're able to see your magnetic field + blast radius by observing the purple ring on the ground. Remember: you can rise and descend freely so long as your ultimate is up, use this wisely. I affectionately refer to the meteor as "rock", however this ultimate has garnered a reputation for not doing as much as some believe it should. Hopefully this guide helps you in ensuring your meteors make the impact they deserve.
[PASSIVE] Magnetic Descent
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Manipulating the magnetic field around him, Magneto decreases his fall speed by 50% when holding the jump button. Nuff said. People have a hard time aiming up in FPS's so if you find yourself with the opportunity to float around a bit (especially using Rocket's jump pack) then by all means terrorize from above as you descend.
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Tips and Strategy
Iron Volley + Mag Cannon Combo
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A basic tip, but a valuable one nonetheless. To eliminate an enemy with 250HP- assuming you land all your shots directly- it takes about 3 seconds, four shots. Again, this is assuming you hit all your shots and if the enemy doesn't regenerate any health. Alternatively, utilizing the PRIMARY-SECONDARY-PRIMARY combo allows you to not only stun an opponent with your secondary fire, but it should take nearly half of the time spent then if you only used primary fires, so make sure to use your secondary shots responsibly. Remember that your primary fire has, at max, 25M of utility: afterwards, it won't be able to do much. Fine for picking off low-health enemies while they're fleeing, but don't expect to hit any enemies close to the skybox or far away from you without moving in a little bit first- that's what your secondary fire's for. As Magneto, your targets should be squishy characters like support and DPS. Because of his relatively-slow DPS, Magneto doesn't fair well against other tanks and shouldn't engage in 1v1's if possible (they're not unwinnable, but they could be a great distraction and leave your team vulnerable).
While I'm here, I'm just going to stress to not use your melee. Like. At all. You're much better just using your primary fire. At most you can set it up as Hulk's turning into Bruce if you'd like but that should really be it: your primary fire is much more effective than your sword.
Bubble and Shield Usage
As a tank, you want to act as a wall for your teammates, and this can be done effectively by being more conservative and selfish with your shields: you are the wall. Remember. Draw the enemy's fire towards you by being an irritant. While Magneto is healthy in shields, remember you have natural cover from stage obstacles and structures as well. Magneto can be regarded as a 'poke' tank: a tank who is meant to attack sporadically and in short bursts. He is best played at a medium distance from the enemy front line and to not to be wholly damage focused when he is much more defense focused. 'Poking' the enemy from behind structures is not only a great way to conserve your abilities, but it utilizes Magneto's primary and secondary fires well due to their moderately-slow start up and overall DPS, letting him take cover when need be.
While attacking on the front line, once you notice your health start to dip below half or you feel as though the crowd is about to overwhelm you, raise your Metallic Curtain and step back to give yourself some air. Bubble yourself as a last resort if you still need to back up- be sure to fire your Mag Cannon beforehand so you'll immediately have it replenished if your bubble pops during your escape. It's important to remember Magneto has zero movement abilities and it takes 5 seconds for him to traverse 30M: it doesn't sound too bad, but when there's a large crowd in front of you, you'll wish he could move faster. Don't push too far ahead, and be aware of exits around you.
That being said, be conscious of your teammates. This is a TEAM game after all. We've covered Magneto and Scarlet Witch's team-up ability before and how valuable it is. As a result, you'll need to learn to play well with any Scarlet Witches on your team, and this means having your bubble ready to protect her when she decides to ult (this also means making sure to check the scoreboard occasionally for your teammate's ult charge as well as, again, being ability-conscious of those around you). Only when she's in immediate danger do you bubble her, not before: this ensures the bubble lasts long enough for her to get her ult off (or there's a better chance it'll be executed, anyhow). If you feel as though you won't be able to react fast enough, then you can try to bubble her beforehand; don't stress out about timing the bubble perfectly, just make sure she's protected. In general, bubble your duelists when they're deep in a crowd to give them a chance to escape (but don't stress out about protecting them. After all, there's only so much you can do before you put yourself in danger or use a bubble inappropriately when someone else could have better benefited from it). Besides Wanda, it's naturally best to look after your support units and to make sure they're not being overwhelmed. Don't helicopter them and neglect the rest of the team, but just make sure to check on them every now and then. Ultimately, your bubble priority should be Supports -> Yourself -> Others. After all, your support/s can't help you or the team if they're dead.
Two Tanks Are Better Than One
Magneto has the fortitude to be able to tank by himself comfortably, however the rare days you find yourself partnered up with a second tank, know these are the days you can be more generous with your bubbles and shields to your teammates. Your second tank will help cover with you and should make it easier for you to escape the crowd when need be, so bubble-hogging is less of a necessity. Make sure to help your tank too if they're in a bind and they're out of defenses/movement abilities (but again, not at the detriment of yourself or your supports: once more, Magneto can tank by himself if need be so long as you use your abilities carefully).
Metallic Fusion
It's tempting to want to use Magneto and Scarlet Witch's team-up ability the second you have it, however it's best to save it for crowd control. That being said, once it is active, make the absolute most of it: there's no consequence to holding down the primary fire, so just let loose and go crazy (with reason, of course: don't run in and get yourself killed and don't forget your teammates).
How to Use Meteor M
Someone asked me this midmatch once and I scrambled to come up with an answer. Both because the round was about to start in five seconds but also because I truly didn't know the answer at the time. The longer I've played though, I think I finally have the answer- or a better one besides "spray and pray" at least. As noted before, Meteor M is a fickle ultimate and how you use it is dependent on the situation (many such cases about anything, honestly). At times, you'll want to play higher to the skybox to ensure your meteor doesn't explode immediately. Alternatively, a quick throw of the meteor might do the trick in some situations where it's both safe to build meteor charge close to the ground, and the faster you remove a target/s, the better. This is also dependent on how many projectiles are being thrown out onto the field: if you're in a situation with predominantly melee opponents, it's best to use your meteors to single-out troublesome duelists and supports- there's little chance your meteor's going to exceed 30+ charge in those kinds of matches. Generally, you'll want to use it to counter support ults like Cloak + Dagger and Luna Snow (NOTE: a raw meteor will NOT KO an ulting Luna. You need at least 30+ charge before a direct hit can KO her. Cloak + Dagger can be KO'd from the get-go with a direct hit). Don't be afraid to throw out a meteor if you see a cluster of low health/squishy enemies without any defenses, however. Just remember it's ok to hold onto an ult if it means it gets greater value later on, and that you shouldn't hunt exclusively for team wipes. If you find yourself popping ult and the crowd's dispersed, support units should be your default priority (unless there's a duelist/DPS unit using their ultimate: take them out instead if you can). Initiating Meteor against Punisher's Final Judgement can be tricky if you aren't fast enough, as Frank's ammunition will quickly push your meteor to its limit. If you don't throw your meteor fast enough, you could potentially risk your teammates their lives and waste an ultimate in the process. Use your meteor against Punisher with caution. Similar notes to be said about Star-Lord's Galactic Legend, only now your problem is also throwing at a flying enemy. If he's close enough to your 25M range, I personally would shoot him down with a regular primary/secondary as his DPS isn't nearly as grand as Punisher's and a meteor could be superfluous. Otherwise, focus on getting to cover and protecting your vulnerable teammates. You'll especially want to be wary of enemy tanks and their shields as they'll without a doubt cancel out your ult with ease, more specifically enemy Magneto's and Doctor Stranges. Be cautious that Captain America can deflect your ultimate, though I personally have had minimal trouble with Captains. In general, you should track enemy ability usage, but especially the prior two if you hope to pop your rock soon.
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Closing Thoughts
Ultimately, improving at Marvel Rivals in general comes with time and willingness to acknowledge you're bad at the game sometimes but to not let that stop you from playing who you wanna play, whether you're playing as Magneto or not. While you can do your best to improve your aim in Rivals' practice area, things like game sense are something that can only really be accumulated through experience and playing the game.
Sometimes I watch back old games/moments of mine to figure out where I could've gone wrong to improve next time, but you don't HAVE to do that: just play the game, have fun, and love Magneto.
And throw a rock at every support you see for me okbyethankyouforreading
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Bonus: My Credentials so you can determine if i'm reliable or not. or something.
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[PS: every hero Not Mags/Wanda/Adam is purely my brother i swear im loyal]
#marvel rivals#magneto#snap chats#idk how valuable my opinion is i'm just a plat player but like Hey Its Something focus on my hours and trust me vJLAERKEAKJ#hours mean nothing if you dont learn from being balls... whatever... moving on...#i'm not checking this over i'm just throwing it into the wind no one's going to read this anyway#i thought of having more gifs to show stuff but i thought thatd be overdoing it <- this whole post is overdoing it#maybe ill pin this to the top of my blog idk. took a long time to type...#NO ONE'S GONNA READ ALL THAT WHY DID I TYPE ALL THAT#i think ive gotten enough inquiries about My Magneto Playing to finally write a semi-professional guide about it vJELKJAEKL#wrote all of this to get my PhD in Magnetism thats right baby#WHATEVER if you read all of that i love you i'm giving you a box of mochi donuts#if you take anything away from this post uhhhh Please Dont Forget Your Teammates THIS IS A TEAM GAME#ok thank you.... i hope you enjoy my. nonsense#yk im so glad my school group hates me cause i got to spend all day doing this jvLKAKJ#NO TELL ME WHY i try contacting my group last week to ask when we can meet and no one says anythign#and now people getting cross with me for us not meeting sooner... i TRIED NONE OF YALL EVER ANSWER ME#WHATEVER. whatever...#for a mfer just talking about teamwork My Team is making me want to eat gravel#anyway!!!! again if you read All That hope you enjoyed my inisght and input#again this is just from my experience playing magneto and some tank experience from overwatch so#take it how you see fit#if you guys care one of my fave rivals/ow youtubers is flats and he's always got great input for tank players#check him out if you like :)
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aroaceleovaldez · 3 months ago
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sometimes i wonder how the roman camp takes in new campers, since Percy’s entrance seemed less-than-average, judging by reactions. And CJC doesn’t really answer it either cause we don’t see the in-between of Claudia training and joining the legion. We don’t see it with Mimi either, and with Mimi we can’t really confirm if the reason she was seemingly alone was because Lupa doesn’t usually bring them to the entrance of camp, if she had left already, or if Mimi’s stench powers made Lupa avoid her.
Like, does Lupa normally just walk in whatever group she just finished training (since we know the pack will come pick up new campers sometimes)? Do they have to awkwardly walk in on their own and explain they’re coming over from the Wolf House? Does CJ keep track of who is currently at the Wolf House so they know to let them in when they’re done training? Is there any kind of documentation about their training and how it went or is it just “source: dude trust me” (which is implied how Hazel’s went)? how does this work.
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nonokoko-draws · 2 months ago
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Here's a dc comic cover redraw I started on early December and forgot to finish ft Nika with a outfit redesign I made for her (⌐ ▀◞▀)✧⁺
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Batman and Robin (2023) #9 Cover B variant
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The background isn't finished but I was lazy to draw all those buildings. Given that 99% of this drawing was drawn between December and January it's not really new or matches my current artstyle; maybe one day I'll redraw this to see my progress 💪
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shadowboxmind · 2 years ago
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Maybe a hot take, but I don't think the Traveler was being inconsistent or out of character in the last archon quest at all. People are getting upset at their reaction to Lyney and Lynette's behavior from the perspective of players, with meta knowledge of the story that the Traveler, the character, doesn't have.
The players know, for example, that because they're playable characters, Lyney and Lynette are ultimately friendly and on "our" side, and we can also trust that what they told us about their backstory is true. The Traveler does not have that knowledge.
TO BE CLEAR this post is talking about my thoughts on the TRAVELER'S thought process. If we want to talk about how I personally would have reacted to the situation, I'm an overly trusting bleeding-heart who would absolutely get scammed and probably murdered by Fatui in this universe.
(Also characters, even main characters who you normally like, can do things you disagree with and that doesn't mean they're badly written. I mean, sometimes they are, but I don't think that's true in this particular case)
But think about it! Looking at the entire situation from an in-universe, in-character POV, it's a really bad look for Lyney and Lynette overall, because here are the facts as the Traveler is aware of them:
Lyney and Lynette are not only members of the Fatui, the primary antagonistic force in this story, but are specifically members of the House of the Hearth, which is known to specialize in espionage, subterfuge, and sabotage.
Both of them also work in a field that would further require them to be masters of misdirection, audience manipulation, and drama.
They "coincidentally" ran into the Traveler right as they arrived in Fontaine and immediately began to do them favors and be very friendly, including saving them from Furina, bringing them to meet their family, and gifting them VIP tickets to Lyney's show.
During the trial, the twins withheld key information, and not just about their identities (and listen, I get it, I fully empathize with why they did it, I get the reasoning, but it's still a bad look when it gets figured out) but also about what they were doing in the tunnel.
They admitted that the entire magic show was a ruse to do, guess what? espionage! To break into the room with the Oratrice's core and find out how it works. To, through subterfuge, obtain Fontaine's secrets about the nation's most important mechanism and central source of power.
The Traveler has known these people for like, a day total.
So what conclusions might the Traveler draw from these facts? When the evidence shows that Lyney and Lynette have a record of misdirection and obfuscation for their own ends? When the Traveler has no way of knowing if even their initial meeting was orchestrated for an ulterior purpose? How are they supposed to know if the tragic backstory is even true, or if that's just Lyney trying to win back some favor and sympathy? In my opinion, at that moment, they don't. Hence the coldness.
My interpretation of events is that the Traveler does like the twins, and wanted to keep liking them, but was struggling to reconcile their initial impression of two friendly magicians with the realization that these two friendly magicians were dishonest with them for most of the time they'd known each other, so they needed to have some space to figure that out.
And for those saying the Traveler is inconsistent, here's the thing: they still helped Lyney. They still acted as his attorney, investigated thoroughly, won the case, and cleared his name. They've done similar for other Fatui members in their acquaintance—they helped Childe with Teucer, they helped Scaramouche/Wanderer with getting his memories back, they helped that other member of the House of the Hearth fake her death and escape the organization—whether or not they fully trusted them, and generally they didn't.
As for the Traveler's supposed hypocrisy, my view of their relationship with Childe is that it's only improved because, despite Childe trying to nuke Liyue in the past, the Traveler knows that
a. They can handle him if it comes down to a fight again; b. He likes them, regardless of if the feeling is mutual or not, and is indeed aggressively friendly to the point where it's easier to just be civil; c. Childe is generally upfront and honest about his actions and will strike from the front, not stab them in the back; and d. He's worked together with them before when they had a common goal (for example, the labyrinth they went through with Xinyan).
They know how his mind works and what motivates him. Childe is a known quantity, the twins are not, and it took in-story time and shared experiences for the Traveler to get to even this point of neutrality; they were openly suspicious of him during his story quest.
As for holding his Vision for him, the Traveler didn't exactly volunteer for the job, Childe literally threw it at them with no warning and peaced out. What do you expect them to do, drop it in the sea? That would be inconsistent with their characterization.
Wanderer's whole situation is even weirder, since the Traveler was able to experience his actual memories and emotions and therefore has good reason to trust that he's had a genuine change of heart. Not to mention that they're not friends, I'd argue they're in that same nebulous "neutral" zone, and that only because Nahida usually functions as a buffer (and also because, again, the Traveler knows that they can handle Wanderer in a fight, and Wanderer also tends to be blunt and honest).
Also, in Lyney's story quest it seems like everyone got over their problems pretty fast and they're all chummy now, so you can all rest easy that the twins' feelings weren't too hurt about it.
Anyways if you disagree go ham, refute my points, whatever, just keep things civil.
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spoiledsprings · 1 month ago
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hello fellow biograft fans i made two chiigraft ocs
this is orange peel, it uses it/its and can only experience one emotion at a time.
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here's orange peel running for president
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and orange peel has a little sister named chocolate chip
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she uses she/they and they're so tiny and tired all of the time
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skatiet · 7 months ago
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insertsomthinawesome · 12 days ago
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Chance meeting mishaps [No Romance Included]
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