Queer Week of Rest, who's joining?!
(ᴗ˳ᴗ) zzZZZ
So Pride can be energizing, but it’s also a protest - and sometimes, even the most tireless activists experience burnout.
As a primarily digital-based org, we're logging off this week.
By logging off, we’re setting the standard for a Queer Week of Rest, with plenty of time to recharge, show ourselves some love and care, and come back reenergized to stand up for LGBTQ+ youth throughout the rest of 2024 - and we encourage y'all to take a device break, too!
In the meantime, some resources you can access and reblog while we’re away:
💜 Our Get Help Page: Our database of over 1,000 LGBTQ+ orgs, hotlines, and resources you can filter by issue and location.
💜 imi: imi guide is a free, online mental health tool made for and with LGBTQ+ youth with guides on stress, stigma, gender, and queerness, including interactive activities like a new name try-on!
💜 Digital Pride on Twitch: Watch what you missed during Digital Pride as our community built an entire Pride Village in Minecraft! You can explore the open server for yourself, too: with the Java edition of Minecraft and your install set to 1.20.6, add the server pridevillage.carpercreations.dev
💜 TikTok and Youtube: Watch the new Youth Voices Roundtable on Youtube to hear from LGBTQ+ youth as they talk about Nex Benedict, how they can be better supported at school at home, and what Pride means to them. And watch tons of stories, experience, and advice on our TikTok!
See you again on July 8th, and we can’t wait!
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v1.4.0 of Cornbread's Music Fixer is now finally out for Minecraft Bedrock Edition!! This version adds support for the Minecraft Tricky Trials Update and a subpack for vanilla Java Edition parity (as opposed to the normal features of the pack, which are in the default subpack). The Java Edition releases of the pack are not yet updated, but they will be eventually. Links:
Bedrock Style
Java Style
Changelog:
Bedrock Style
Bug Fixes
The following biomes had the names of their music sound events changed from "music.game.biome_name" to "music.overworld.biome_name" and had to have their volumes fixed again: Lush Caves, Dripstone Caves, Grove, Jagged Peaks, Snowy Slopes, Stony Peaks, and Deep Dark. Their tracklists have also been updated / reverted to those of vanilla. The "music.game.biome_name" variants still exist for command reasons but will not be updated.
General Changes
Updated / reverted generic game tracklist (music.game) to that of vanilla Java Edition, adding komorebi and yakusoku at 20% volume; and One More Day, Floating Dream, Left to Bloom, Comforting Memories, Featherfall, Puzzlebox, and Watcher at 10% volume. Tracklist will likely be tweaked in a future update.
Updated Menu Music to match vanilla; removing A Familiar Room, Bromeliad, Crescent Dunes, and Echo in the Wind; and adding Deeper, Eld Unknown, Endless, Featherfall, Puzzlebox, and Watcher at 15% volume; and komorebi, pokopoko, and yakusoku at 30% volume. Tracklist will likely be tweaked in a future update.
Increased the chances of menu music playing, giving the menu an almost 50-50 chance of playing either a menu track or a Tricky Trials track, slightly in Tricky Trials' favor.
Updated Cherry Grove tracklist, adding Featherfall at 10% volume and with a weight of 3. Weights may be tweaked in a future update.
Updated / reverted Lush Caves tracklist to that of vanilla Java Edition, adding Echo in the Wind at 10% volume with a weight of 2. Tracklist will likely be tweaked in a future update.
Updated Badlands tracklist, adding Featherfall at 10% volume.
Lowered the volumes of Deeper, Endless, and Eld Unknown from 40% (vanilla) to 10% in all biomes in which they play. Tracklists will likely be tweaked in a future update.
Lowered the volume of pokopoko from 80% (vanilla) to 20% in all biomes in which it plays.
All Forest and Jungle variants now play a custom sound event as music, cb_music.game_volume_alpha, containing only the twelve Volume Alpha tracks that play ambiently, effectively reverting them to how they were before the Caves and Cliffs update. Taigas do not have this luxury due to limitations in the resource pack system.
Swamps have had their tracklists reverted to that of vanilla, now playing swamp music and only swamp music; for parity with the Java Edition releases of the pack, consistency with Deserts and Badlands, and due to the addition of the Bogged. I apologize to anyone who lives next to a small swamp (including myself).
Swamps have had their timings reverted to that of vanilla, now playing music every 1 to 2 minutes, for consistency with Mangrove Swamps. Timings may be tweaked in a future update.
Replaced subpacks again. They are now Default (the pack as described on Planet Minecraft), Remove Swamp Music From Lush Caves (same as Default except for the self explanatory thing), and Volume and Missing Music Fixes Only (fixes volume and brings music selection to parity with vanilla Java Edition and nothing else).
Technical Changes
Reverted tracklists of music.game_and_wild_equal_chance and music.game_and_wild_favor_game to how they are in vanilla, removing A Familiar Room; and adding One More Day, Floating Dream, Left to Bloom, and Comforting Memories at 10% volume and with the appropriate weights.
Updated music.overworld.flower_forest, adding Featherfall at 10% volume and with a weight of 2.
Reverted / updated music.game.lush_caves to how music.overworld.lush_caves was in vanilla Java Edition 1.20.6; adding Aerie, Firebugs, Labyrinthine, and Echo in the Wind at 10% volume.
music.cbmf.mega_taiga can now be played regardless of subpack. It's technically deprecated, but is sticking around for command reasons.
Added "load_on_low_memory" field to C418's menu music.
"load_on_low_memory" field is now placed underneath the filepath in all cases.
Removed "load_on_low_memory" field from all music that can only (naturally) be heard in game versions 1.18+, since, according to the wiki, the field was deprecated in game version 1.16. If this causes issues, please let me know.
Removed all instances of a weight of 1, since "weight" defaults to 1 if left undefined. If this causes issues, please let me know.
All 'generic' filenames (calm1, piano3, nuance2, etc.) now have an accompanying title comment, instead of only the ones in music.game.
Title comment is now placed inside of its associated object, instead of above it.
Title comment no longer spells "lullaby" as "lullabye".
Shuffled contents of sound_definitions.json around to match the pack's current featureset, adding regions 'unused' and 'deprecated'.
Shuffled contents of music_definitions.json around be easier to read and to group like biomes together.
Default subpack is no longer stored in the main pack due to the needs of the new subpack "Volume and Missing Music Fixes Only".
Added sound event music.overworld.forest due to the needs of the new subpack "Volume and Missing Music Fixes Only". It will only play naturally in this new subpack.
Changed pack UUIDs.
Java Style
Bug Fixes
An Ordinary Day and Floating Dream now play at full volume again in Lush Caves, like they do on Java Edition. The sound event it uses for music was renamed from music.game.lush_caves to music.overworld.lush_caves, so it had to be re-fixed. music.game.lush_caves will remain in the pack for command reasons, but will not be updated.
General Changes
Updated / reverted generic game tracklist (music.game) to that of vanilla Java Edition, adding komorebi and yakusoku at 80% volume; and One More Day, Floating Dream, Left to Bloom, Comforting Memories, Featherfall, Puzzlebox, and Watcher at 40% volume. Tracklist will likely be tweaked in a future update.
Updated Menu Music to match vanilla; removing A Familiar Room, Bromeliad, Crescent Dunes, and Echo in the Wind; and adding Deeper, Eld Unknown, Endless, Featherfall, Puzzlebox, and Watcher at 40% volume; and komorebi, pokopoko, and yakusoku at 80% volume. Tracklist will likely be tweaked in a future update.
Increased the chances of menu music playing, giving the menu an almost 50-50 chance of playing either a menu track or a Tricky Trials track, slightly in Tricky Trials' favor.
Updated / reverted Lush Caves tracklist to that of vanilla Java Edition, adding Echo in the Wind at 40% volume with a weight of 2. Tracklist will likely be tweaked in a future update.
All Forest and Jungle variants now play a custom sound event as music, cb_music.game_volume_alpha, containing only the twelve Volume Alpha tracks that play ambiently, effectively reverting them to how they were before the Caves and Cliffs update. Taigas do not have this luxury due to limitations in the resource pack system.
Swamps have had their tracklists reverted to that of vanilla, now playing swamp music and only swamp music; for parity with the Java Edition releases of the pack, consistency with Deserts and Badlands, and due to the addition of the Bogged. I apologize to anyone who lives next to a small swamp (including myself).
Swamps have had their timings reverted to that of vanilla, now playing music every 1 to 2 minutes, for consistency with Mangrove Swamps. Timings may be tweaked in a future update.
Replaced subpacks again. They are now Default (the pack as described on Planet Minecraft), Remove Swamp Music From Lush Caves (same as Default except for the self explanatory thing), and Volume and Missing Music Fixes Only (fixes volume and brings music selection to parity with vanilla Java Edition and nothing else).
Technical Changes
Reverted tracklists of music.game_and_wild_equal_chance and music.game_and_wild_favor_game to how they are in vanilla, removing A Familiar Room; and adding One More Day, Floating Dream, Left to Bloom, and Comforting Memories at 40% volume and with the appropriate weights.
Reverted / updated music.game.lush_caves to how music.overworld.lush_caves was in vanilla Java Edition 1.20.6; adding Aerie, Firebugs, Labyrinthine, and Echo in the Wind at 40% volume.
music.cbmf.mega_taiga can now be played regardless of subpack. It's technically deprecated, but is sticking around for command reasons.
Added "load_on_low_memory" field to C418's menu music.
"load_on_low_memory" field is now placed underneath the filepath in all cases.
Removed all instances of a weight of 1, since "weight" defaults to 1 if left undefined. If this causes issues, please let me know.
All 'generic' filenames (calm1, piano3, nuance2, etc.) now have an accompanying title comment, instead of only the ones in music.game.
Title comment is now placed inside of its associated object, instead of above it.
Title comment no longer spells "lullaby" as "lullabye".
Shuffled contents of sound_definitions.json around to match the pack's current featureset, adding regions 'unused' and 'deprecated'.
Shuffled contents of music_definitions.json around be easier to read and to group like biomes together.
Default subpack is no longer stored in the main pack due to the needs of the new subpack "Volume and Missing Music Fixes Only".
Added sound event music.overworld.forest due to the needs of the new subpack "Volume and Missing Music Fixes Only". It will only play naturally in this new subpack.
Changed pack UUIDs.
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minecraft java edition's weapon diversity is really pathetic, for vanilla survival mode anyway.
sword and axe are ideal for 99% of situations and the 1% is the rare occasion it's worth bringing a bow
the sword's generalist nature is un-contested for good reason, i don't really have an issue with its stats. it's the bar.
and the axe is an incredible secondary weapon that you'll naturally just. have. because it's an axe u need that for wood. and you can pair it really well with the sword, using sharpness on the sword and smite on the axe allows you to OHKO every undead mob, while still allowing the sword to be an incredible generalist
the bow is just okay, the fact that mending and infinity are incompatible make it a pain in the ass as far as upkeep goes. it's too annoying to maintain to be a mainstay, but it's the most useful thing to keep on reserve because its just really good at fucking killing things.
the trident's niche is worthless, because their damage buff only affects one enemy in the entire game. it's not even a common underwater mob! it's the guardian, which only spawns in ONE structure.
crossbows are a joke, their strongest option is basically just being a flashbang rocket launcher with multishot and fireworks, which is too expensive *and* weaker than a power 5 bow, simultaniously. using piercing with tipped arrows *could* be a fun side hustle, but tipped arrows are too hard to craft, making splash potions the go-to regardless. (luckily, strays and the bogged mob will mitigate this. partially.)
and the mace. the mace is sooooooooooo situational. in the current (1.20.6) form, it can serve as an unenchanted diamond sword with mega crits. it's very situational, but it's usable. and they're nerfing it weelllllllll below that standard in the current snapshots (for 1.21, the mace's full release.)
the mace post-nerf will straight up be worthless without its high damage fall crits, and those require so much skill & setup it's never going to be worth it compared to just. use sword. whack. win. density was overtuned, but now the entire weapon is just undertuned. i really don't like it.
if the mace has to die can the trident finally get a buff at least
as a treat
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