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#Minecraft servers arkham
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Hate it when the brain starts braining but it's too dark outside to go out looking for birds
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rewritingcanon · 7 months
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next gen fav games:
albus: there’s two sides of him— dead by daylight (he forces scorpius to play just so he can bully the shit out of him and hear him scream on his mic when he gets jumpscared) or omori (someone check up on him maybe…)
scorpius: minecraft (he likes to be the housewife making his house look pretty whilst albus goes out and mines for their family of mushroom cows) and little misfortune (yeah he also needs a check up)
rose: sims 4 (how she deals with her god complex)
james: silent hill (says it’s because the protag is named after him but he’s actually very mentally ill and resonates with the manifestation of self-punishment)
lily: mortal kombat 11 (for the fatality, but mostly for mileena)
hugo: fortnite (bro is a toddler and likes to attend the concerts) and my singing monsters (bro was feeling… musical)
teddy: hades (local pansexual genderfluid sillyman lets himself get slain by the hot villains again) and baldurs gate 3 (for literally the same reasons except add character customisation)
victoire: cooking dash (she likes to feel stressed) and the witcher 3 (shes never played another witcher game)
lorcan: fnaf (he always thinks hes done with it and then a new game or dlc comes out) and it takes two (he forces lysander to play with him obvi)
lysander: little nightmares 2 (only game that had him shook)
fred: detroit: become human (loves story-based games and choose your own adventure) and batman: the telltale series (same reasons)
roxanne: telltale’s the walking dead (simply cant move on from any of the games except the third one)
dominique: the last of us (she’s an elitist and will yap about this game at any given chance)
louis: played doki doki literature club when he was 12 and that was it for bro (….core memories were made)
molly: resident evil 3 (she likes them all but is obsessed with jill) but also life is strange (she’s probably gay)
lucy: when asked will tell you its pathologic (which she still loves a lot and is an elitist about) but it’s secretly danganronpa (she likes feeling smart when she connects clues leave her alone)
yann: final fantasy 7 (hes obsessed with the world and its the only game he can play)
polly: amanda the adventurer (to no one’s surprise)
karl: roblox (he’s been banned on so many different servers for bullying little children and is one of the most infamous hated users in his continent)
craig: league of legends (he’s a bit of a loser) and injustice: gods among us (he needs to win the challenges and unlock the characters)
sophia: stardew valley (she wants to live in a world without conflict (she will get stressed over it anyway))
delphi: couldn’t play video games (she would’ve loved fran bow though)
alice: episode (she spends an embarrassing amount on gems)
frank: arkham knight (he’s literally batman guys) and what remains of edith finch (he has range guys)
auggie: project sekai (they need to go take a shower)
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localgremlinboy · 2 years
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some more silly rogues’ headcannons I thought of! Thank you everyone for the validation on the last ones, it made me smile! :D
[part 1] [part 2] [part 3] [part 4] [part 5] [part 6]
- they all have a Minecraft server together that's utter madness! Riddler has perfected redstone and he makes puzzle riddle traps in game, it drives Joker INSANE. Ivy goes around planting giant trees and flowers without asking. And Bane has a nice little house and no one dares ruin it, it brings him so much joy.
- Scarecrow always has chapstick on him, it's mango flavored
- Riddler has a tamagotchi, he will cry if it dies. If you're the goon that has to watch it while he's in Arkham, be scared.
- Harvey still posts on his Twitter, Twoface has an invite only after dark account. He just reposts memes everyone else has already seen and overshares random personal information and middle school level poetry. Also Harvey & Twoface are currently in a four year long tweet war about an episode of Law and order
- Out of all the rogues, Joker owns the most shoes. He has a storage unit full of racks of different tailored costumes, shoes, and makeup. He wears an expensive french brand of makeup he has to ship to Gotham, and he doesn't do any crimes without wearing his lucky lipstick brand
- Scarecrow loves animal crossing, his island is decked out and Halloween themed. He hosts parties with the rogues on his island
- Riddler set up a VPN & free cable/wifi for all the rogues to use so they can stream whatever, but you have to answer a riddle to get the password. Joker hates it but he also needs to watch the new criminal minds reboot before Harley spoils it
- one time during a party, the rogues managed to convince a very drunk Harvey & Twoface to sing/reinact songs from phantom of the opera and later jekyll and hyde (Twoface is emotionally a theater kid)
- Harley and Twoface get really into murder podcasts together one time while in Arkham. Even after they all break out, they video call after new episodes drop to talk about it. One time they tried to do a podcast but it turned out Joker did the crime so like it wasn't much of a plot twist
- Harley streams her crimes sometimes & actually makes some sick side cash off it! Half the time her chat is just obsessing over her interactions with Ivy. Also Ivy is one of her top donors
- Catwoman is TikTok famous, she posts story times, how to do simple parkour and pick locks, and hauls from crimes. All of her money from sponsorships and stuff goes to charity (she gets sent a bunch of free cat food for her cats, it's awesome!)
- Joker scrapbooks, he did it for a gag originally but low key got into it and now he may or may not have a scrapbooking room. He tries to go to Michael’s incognito but like, everyone knows.. The employees are like “yo, the Joker is at the help desk asking about if we have batman scrapbooking decals? Do.. Do I ask if he wants to sign up for the rewards program? Is he allowed to sign up?” Yes he signed up for the rewards program
- Joker also often signs up for various rewards programs but when he doesn’t want their emails, he gives them scarecrow’s email. Scarecrow has a bounty for whoever stops the man signing up ALL his emails for the Chilies newsletter
- the rogues throw Harley a roller skating lasertag party, where they also learn Harvey can't skate to save his life. He's the dedicated party mom that's standing at the railing about to fall down while he cheers on the others doing tricks and he's in charge of everyone's coat at the table. Joker uses all of his tickets to buy bouncy balls and sticky hands. Catwoman is a god at laser tag, she nearly gave Scarecrow a heart attack when she dropped form the vents to snip him. At the end of the party, they all steal Harley the go kart that's worth like 10,000 tickets. Batman shows up to Harley doing donuts in the parking lot while all the other villains are fighting with sticky hands and bouncy balls
- Bane likes camping and takes all the rogues in hopes to get camping buddies, they all almost die out in the woods because it's a disaster but also he had a great time! The Joker brings a camera and the whole time is making dated Blair Witch jokes with Scarecrow, which Harvey doesn't find funny and not because he's scared of the Blair witch.. Riddler screams running off into the woods because of a bee "chasing" him, no one sees him until three weeks later when they remember that they forgot him in the woods. Clayface uses a survivalist persona/character the whole time they're out there but he knows nothing about survivalism, eating poisonous berries and telling them poison ivy is a healing herb. Ivy is probably the only one suited for camping and she has to make sure most of them don't die
- Harley collects pins! She has a pin board in her hideout. The other rogues give her pins they find/obtain around Gotham
- The Joker has spent 3 years trying to perfect confetti smoke bombs
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nahastrack · 2 years
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Free game making software amazon
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Minecraft appears on basically every platform imaginable.
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It is approaching its year 10 anniversary and going strong, so you know it isn’t going to disappear any time soon.īest Free Project Management Software – Trello This software is being used by game developers, musicians, podcasters, filmmakers, and other creative people. The open source leader today is Audacity. This is especially true because of the need to communicate location in VR and AR to create an immersive experience. With the emergence of virtual reality and augmented reality, the demand for great sound design is stronger than ever. More info here.īest Free Sound Design Software – Audacity edu email and you can hang with the best of them. edu email address: MAYA reduces its price tag to $0 for three years! All you need is a. It is your one stop shop for 3D modeling, texturing, rigging, animation, and more. What GIMP is to Photoshop, Blender is Maya. MAYA, MAYA, MAYA - is all everyone says these days when it comes to 3D asset creation, and for good reason! Yet Maya’s price tag of $180 / month leads some developers to the great, functional open source alternative, Blender. Check out a world of tutorials on the web.īest Free 3D Art and Animation Software – Blender GIMP is a freely distributed program for image authoring, graphic design, and photo manipulation. GIMP (GNU Image Manipulation Program) is the open source version of the industry standard graphic design program, Adobe Photoshop. It is a free AAA engine that is deeply integrated with the Amazon Web Server (AWS) platform and Twitch.Īll of the engines we recommend are fully documented and come with a slew of tutorials online.Ĭompelling art is the make-or-break point on whether a new player will be willing to try a new game. Lumberyard is a relative newcomer to the game engine space. Have a look at their website if you want to learn more about the games Game developers of this free slot games website have used Unreal to develop the slot machine games. Games developed with Unreal include “ Gears of War ,” “ Borderlands 2 ,” “ Batman Arkham City ,” “ Bioshock ,” “ Mass Effect 2,” and more.
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When using this tool you are given the full force of a AAA tool. Unreal was created for it namesake (the Unreal franchise) and is a top of the line game engine through and through. Games made with Unity include: “ Hearthstone: Heroes of Warcraft,” “Deus Ex: The Fall ,” “ Assassin’s Creed: Identity ,” “ Temple Run Trilogy ,” “ Battlestar Galactica Online ,” and many more. Have a look at to find out which gambling apps make most money and developed on which software. Secondly, Unity allows developers to write their programs once and output to the top 25 game platforms including Windows, Mac, Playstation 4, Xbox One, Nintendo Switch, Oculus Rift, and many more. However, it also has the full power of object oriented programming through scripting languages with the most prevalent choice being C# (pronounced “C sharp”). Our platform at NYFA Games is Unity for two reasons.įirstly, Unity gives developers to build functioning games with little coding - e.g. Both are great and do many of the same things, so deciding between the two comes down to user preference. Amazingly, both platforms are now free to develop in.
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kaelin-bct-blog · 5 years
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Data Objects - First Attempts Within the Group
As I have not posted in quite a while, I shall be making one very long post in relation to the Data Objects assessment. So please bear with me while I do my best to explain my thought and iteration process.
First of all I would like to address my perception of this assignment. I have really struggled to DO anything with it as it has taken weeks for me to come to any kind of real understanding of what we are doing and why we are doing it. The introduction to this assessment was pretty vague and trying to find examples of Data Objects proved pretty pointless as there seems to be a lack of them out there in the world. Perhaps I simply did not look in the right places, but this made me even more uneasy about the project and it's lack of solid direction or ‘rules’ so to speak. Furthermore, the examples provided to us in the briefing seem to me to simply be reinterpretations and physical representations of graphs and various other methods of viewing data (which are fundamentally better for visualizing and communicating this kind of information). For the past three weeks the old adage, “If it ain’t broke, don’t fix it” has been popping into my head. Why try to reinvent a more complex, less efficient method of interacting with data? The whole thing comes across as a bit of a ‘You obviously don’t understand ART my dear’ gallery owner, who then turns around wafting some awful perfume into your face and flouncing out of the room.  Again, maybe that's just me seeing it through my own filters. Regardless of how I feel about it I must press on, quietly suffocating my frustration and annoyance with a pillow of anxiety as the due date draws ever closer.  
Initially, my Data Object (DO) when I was working solo was oriented around video gaming. Specifically I was interested in the differences between male and female gamers when it came to the reasons they played video games. I found a data set that looked at the primary drivers for male and female players (exploration, destruction, competition, etc) and started to think of an object that might suit such a set. After speaking with several people in the class there was the suggestion of dice, and I figured this fit in with the data set nicely. I set out making a ten-sided die that had different symbols on it, each one a representation of a primary drive for male or female gamers. The idea behind this was to create an object that would change how you approach video games, by using the die before playing something it would dictate whether you played the game with a focus on exploration, or on competition, etc. This I tested on games ranging from things like Batman: Arkham Knight and The Elder Scrolls V: Skyrim which tend to be more open-ended in terms of player approach, to see if the DO did indeed change how I was playing and experiencing these games. In something like Skyrim it's very easy to see how focusing on exploration rather than destruction can very much alter the experience, but it becomes difficult to find elements such as community or competition seeing as it's a single player experience. After talking with Charles about ways in which to test the DO he suggested something like Minecraft as this has online play with community servers focused in different aspects of play (such as community building servers, or player versus player environments). Unfortunately I did not get an opportunity to test the object using this game as we had started the group phase.
I joined a group comprising of Callum Healey, Gohanne Galletes, Jarem Cabamongan, Khai Gan, Alyssa Kerrigan and Liam O’Reilly-Givert. Together we wanted to bring a mixture of people interested in technology, diet and fashion to see if we could make something truly unique. After much discussion we ran through a few ideas on how to combine our interests and talents. We discussed interactive fashion, or the idea of combining digital tech like LED displays to show information relevant to our data sets. There was even discussion about placing a clock on a shirt and seeing if we could somehow use that as almost a sort of pie chart. Or using the fabric of the shirt itself as a way to show different data. After struggling to find a connection between our interests we did some brainstorming, and after writing down all the key aspects of what we were looking to dissect we saw the underlying theme that we all agreed on, consumerism. Through consumerism we could touch on the fashion industry, fast food and diet (and there for things like BMI which was what Liam had been hoping to focus on) as well as technology and the role it plays in consumerism in the modern day. This seemed like a great way to have everyone in our rather large group of seven focusing on a singular theme in order to work on something as a unit.
We then needed to find a method of communicating our data as well as specific data sets related to consumerism as it manifested in those three spheres (technology, fast food and fashion). We decided to focus on a garment of some kind, as we believed it would give us a fair amount of creative breathing room so to speak.
In order to simply get started we used a dataset that had already been used by a team member for their original DO (Jarem). This was to do with technology usage in teens. This is where we started going back to ideas surrounding the shirt with a clock on it, or different fabrics to represent different parts of the data. My issue with this stage was the relevance of the data set to consumerism. It seemed there was a general panic involving this project and how little anyone seemed to understand it, so the reaction was to try and make something as fast as possible regardless of its relevance. While members of our group discussed these aspects I started brainstorming other ideas, with a heavy focus on interactivity. I realized that if we could make something that causes someone to have to interact with our DO it may do a better job of communicating the data set, or at least making it more interesting and memorable. I had a few ideas surrounding things like the use of temperature to communicate data, there was even the concept of creating our own data set using the graphs and info that most OS on peoples smartphones now record in relation to app usage. For example on Android you can go into your phone information and see the amount of time you spend on specific applications. Although it wasn’t a bad idea it again did not seem to connect very strongly with our desired focus on consumerism.
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We were still struggling to gain traction on this project, so I decided to create a Statement of Intent in order to give us a better idea of what we wanted to achieve. Something we could compare our ideas to and make sure they were falling in line, so as to retain focus and direction. (PIC OF STATEMENT NOTES HERE). After breaking down the main components of what we all wanted to focus on I managed to come up with this.
“Our intent is to use a DO to communicate the harmful impact if fast paced consumerism on both the planet and ourselves as a species. In specific, consumerism as represented by the fast food and fast fashion industries, as well as the effects of modern technology on us socially, physiologically and/or mentally.”
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foxpeople477 · 3 years
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Minecraft Launcher 1.17 – Download + Offline + Online Servers
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See full list on gurusgreat.netlify.app. Dec 14, 2020 Minecraft Launcher 1.17 – Download + Offline + Online Servers Staff - December 14, 2020 0 Minecraft Launcher 1.17, is a computer program that aims to take care of launching the game. Minecraft Offline Files Installer allows you to play offline for free without having a Mojang account. Normally you would have to login to Minecraft for the first time before you can play offline. Download minecraft v1.11.0 offline for free. Games downloads - Minecraft by Notch Development AB and many more programs are available for instant and free download.
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Explore infinite worlds and build everything from the simplest of homes to the grandest of castles. Play in creative mode with unlimited resources or mine deep into the world in survival mode, crafting weapons and armor to fend off dangerous mobs. Create, explore and survive alone or with friends on mobile devices or Windows 10. EXPAND YOUR GAME: Marketplace - Discover the latest community creations in the marketplace! Get unique maps, skins, and texture packs from your favorite creators. Slash commands - Tweak how the game plays: you can give items away, summon mobs, change the time of day, and more. Add-Ons - Customize your experience even further with free Add-Ons! If you're more tech-inclined, you can modify>Read more
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Minecraft Download Offline Version
4.2 and up
Users Interact
Google Commerce Ltd
(Redirected from Minecraft launcher)
Developers
Nathan Adams Petr Mrázek‎
PlatformsWritten in
C++(1)
Current version
2.1.3674 2.1.3677 2.1.3676
The Minecraft launcher is the login and downloader front-end to the stand-alone client. It is responsible for downloading the main Java packages, including minecraft.jar, which holds the code and resources of the game such as textures, and LWJGL. It also acts somewhat like a basic and easily bypassable copy-restriction by forcing the user to login to a paid account when running for the first time. It is possible to use the launcher to run versions of Minecraft from nearly any era. However, not every version of the game is included (to see a list of all missing versions, see missing versions). The current launcher is the sixth launcher for Minecraft, and the second that was built to automatically update itself.
2Features
4History
Launch(edit)
The login screen for launchers without being previously logged-in.
Every time the launcher is executed, it checks a specific directory where Minecraft stores its files called '.minecraft'. It checks a file called 'launcher_profiles.json' for login credentials. If the file does not exist, is corrupt, or no user is logged in, the user must login with a valid premium account, otherwise the user will be directed to play the Demo version or purchase the game.
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When logging in, the launcher will first try to verify the login. If a valid 'launcher_profiles.json' file exists but there is no Internet connection, the launcher will offer a 'Play offline' mode if a player was logged in when it was last closed. If the connection is successful, the launcher will then, depending on profile options, compare the latest version in the latest 'versions' directory to the latest version reported by the server. If the selected version does not exist or the latest installed version is outdated when 'Use latest version' is selected in the profile, the launcher will download all Minecraft components and Java binary files. It will also synchronize everything in the 'assets' folder (see Resource pack).
Finally, upon a successful update or installation, the launcher will execute the Minecraft jar (via 'javaw.exe', Oracle's Java Virtual Machine executable.) It is possible however for there to be missing '.jar' files, in which case the launcher will attempt to replace the missing files automatically but will stop if there is no connection.
Currently, the Minecraft launcher supports 57 languages.
Features(edit)
Launcher(edit)
Manage multiple profiles (stored in 'launcher_profiles.json'). Each profile can control:
Game version. Includes access to outdated development builds and previous releases. Older/custom versions can also be added manually.(2)
Mojang account used to play the game
Command line arguments for Java (such as heap size)
Game directory (where the game files are saved on disk)
Edit profile pictures or custom made ones
The launcher doesn't store the password locally. Instead of this, it uses a 'refresh token'
The launcher supports multiple instances (as the game also does)
Automatic updates for launcher
Ability to update libraries, such as LWJGL
Offline mode. (The first time launch requires an Internet connection to download required resources)
57 languages available
Crashes can be reported to Mojang, through Hopper
Crashes are indexed through a database for information on how to fix the issue
Launcher Settings
Switching accounts or logging off
Changing skins
Downloads servers on versions
Help button
Shows you the launcher version information when you click the launcher version
Backward compatibility(edit)
The Minecraft launcher has the ability to play old Alpha and Beta versions of the game. Currently snapshots, Alpha, Beta, and all release versions are available to play. Four Pre-classic versions, four Classic versions, and one Infdev version are available under the name 'old_alpha'.(3) No Indev versions are currently available from the launcher.
These versions are very out of date and may be unstable. Any bugs, glitches, missing features, or crashes that result from instability will never be resolved as only later versions are supported. Mojang strongly recommends backing up any save data and playing through a separate directory in the case of corruption.(4)
To enable the old versions, click the 'Launch Options', turn the 'Historical Versions', make a new profile, select any of the versions in the 'Version' box, then click 'Save'.
Skins(edit)
Skin options in the launcher
You can change or add your custom skin within the Minecraft launcher. To change or add your skin click the 'Skins' button, then click the 'Browse' button to navigate through your file system for your skin file. The file must have a resolution of 64×64 in order for the launcher to accept it as a skin file. Additionally, the skin file must be in a .png format. After you have found the skin file, click the 'Save' button to confirm your in-game skin.
You can reset your skin to the Steve or Alex defaults by clicking 'Click to reset'.
You can choose between player models - either Classic (Steve) or Slim (Alex).
If the game is running when the user enters this menu, a warning appears at the bottom of the launcher: Minecraft is currently running. Skin changes may not take effect until the game is next started.
Profiles(edit)
When you open the launcher for first time, it creates a profile that selects the latest version of Minecraft - it cannot be removed.
However, you may create a game profile of your own in the launcher. Click on the 'Launch Options' button, then click 'Add New' to create one. After this, name your profile as you want it. If you leave it, it will be named 'Unnamed Configuration'. Then, optionally, select a profile picture from the launcher or a custom one. However, it must be a 128×128 .png picture. Select the version you wish to play, and click 'Save' to confirm your profile. If you want to edit a profile, just click it. The same applies if you wish to delete a profile. Simply click the profile you want to delete and then click the 'Delete (X)' button to remove it.
You can download server versions by clicking 'Download Server'.
If you want to resize the game, turn 'Resolution' on to change the game window size.
You can turn 'Advanced Settings' on to show more profile options.
If you want to change the .minecraft file path, turn the on the 'Game directory' option. Now, navigate to the folder where you wish to relocate the .minecraft folder. You can also open the Minecraft profile by clicking the green arrow-shaped 'Go to folder' button.
If you turned 'Snapshot Versions' on, it creates a 'Latest Snapshot' profile automatically.
You can manually set a logging configuration (see the Debugging article on wiki.vg for more info)
Command Line usage(edit)
As of 2.1.1432, the launcher has 9 command-line options available:
--clean - This option deletes the game and runtime folders, including their contents, from the working directory.
--launcherui
--workDir - This option, followed by a path (relative or absolute), will change the location (and/or name) of the .minecraft folder.
--nativeLauncherVersion
--tmpDir - This option, followed by a path (relative or absolute), will change the location (and/or name) of the tmp folder.
--lockDir
--winTen - This option adds support for Windows 10. Since the launcher now supports Windows 10 fully, this option is unnecessary and seems to have no effect.
--proxyHost
--proxyPort
The --workDir option can be used to create a portable installation of the game. For example, --workDir . (or --workDir=.) can be used to make the launcher use the current directory (no matter what the current folder is called).
History(edit)
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Java Edition Alphav1.0.0Initial release. In this version users can choose not only the current version but also Infdev.The client requires an internet connection on the first run and for updates, but after that the game supports playing offline.Command line arguments are accepted to launch the game. Using the format java -cp Minecraft.jar net.minecraft.LauncherFrame usernamepassword will allow login without joining a server, while the format java -cp minecraft.jar net.minecraft.LauncherFrame usernamepasswordserveraddress:portnumber allows joining a server.v1.2.2Command line arguments format changed.Java Edition Beta1.3Released in February 21, 2011.(6) A technical sneak preview was published by Notch on February 18, 2011.(7)Added capability of automatic login to the game and/or server by command line arguments.Added smarter update system that only updates changed files, prompts the user to update, allows HTTPS logins for a more secure connection, and offers general UI improvements.Link to the Minecraft install directory for easy access.Add Force Update button under the Options dialog.The launcher also featured an inline 'changelog' via a Tumblr called MCUpdate, and supports command-line arguments.(5)Added the new Minecraft logo.Added official links, community links and Mojang on Twitter links.Java Edition1.2.1Properly selects 64-bit Java installations for Mac OS X users.(8)1.3.2Added ability to launch demo mode for non-premium users.1.6.113w16aNew launcher added. See launcher history below.
Minecraft Launcher(edit)
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Launcher versionRelease dateSummary of changes2.1.3677 2.1.3676 2.1.3674April 23, 2019
Keyboard navigation is now supported for the username and password fields.
The game can now be started by pressing enter on any screen where the Play button is visible.
Sound cues can now be enabled for login state and results by enabling the toggle in the settings page or by pressing Ctrl+B anywhere in the launcher.
Kazakh is now a supported language.
Default launching option changed from -Xmx1G to -Xmx2G.
2.1.3610-beta 2.1.3609-beta 2.1.3608-betaApril 12, 2019
Unknown
2.1.3514-beta 2.1.3513-beta 2.1.3512-betaApril 9, 2019
Keyboard navigation is now supported for the username and password fields(9)
The game can now be started by pressing enter on any screen where the Play button is visible
Sound cues can now be enabled for login state and results
2.1.2496-beta 2.1.2495-beta 2.1.2494-betaFebruary 21, 2019
New download system that should improve download reliability and speed.(10)
2.1.2482 2.1.2481 2.1.2480February 21, 2019
Fixed the launcher updater failing when the .minecraft folder is a symbolic link.
Added a function where the launcher will re-validate its files after failing to start on Mac.
Fixed the launcher stalling during startup if YouTube is not responding.
Updated translations.
2.1.2474 2.1.2473 2.1.2472February 18, 20192.1.2468-beta 2.1.2467-beta 2.1.2466-betaFebruary 14, 2019
The progress bar now updates properly in the 'Prepare' phase(11)
Speed of the 'Prepare' phase has been improved on multi-core machines
Fixed a bug causing game launches to stall on Linux
Fixed an error that would pop up when changing game directory in any configuration
Fixed the launcher update progress bar not working on mac
Fixed sounds not working in Minecraft versions prior to 1.6
2.1.2366-beta 2.1.2365-beta 2.1.2364-betaFebruary 11, 2019
Fixed a bug that caused the launcher to soft-lock when there was no launcher_profiles.json file on disk.
The launcher will now display a notification of new launcher versions, even if they release while the launcher is already running.
2.1.2358-betaFebruary 8, 2019
Unknown
2.1.2350-betaFebruary 7, 20192.1.2339-beta 2.1.2338-beta 2.1.2337-betaFebruary 6, 20192.1.2033-beta 2.1.2032-beta 2.1.2031-betaDecember 18, 2018
Unknown
2.1.2024-beta 2.1.2023-beta 2.1.2024-betaDecember 14, 20182.1.1911-beta 2.1.1910-beta 2.1.1909-betaDecember 7, 2018
Restructured Code
2.1.1462October 23, 20182.1.1433 2.1.1432 2.1.1431September 26, 2018
Added Kiosk Mode for event organizers, which removes logout/account info to keep users logged in.(12)
2.1.1351 2.1.1350 2.1.1349July 26, 20182.1.1218 2.1.1217 2.1.1216June 28, 2018
Added option to sort profiles either by name or by last played.
Added a 'Copy' button next to profiles.
2.1.1144June 21, 2018
MCL-9319 – Launcher crashes after staying on and exiting the game
Other unknown changes
2.1.1143June 21, 2018
Other unknown changes
1.6.91June 21, 2018
Unknown
2.0.1051May 8, 2018
Unknown
2.0.1049May 8, 20181.6.89May 8, 2018
Unknown
1.6.84October 26, 2017
Unknown
2.0.1007-stageOctober 25, 2017
Unknown
2.0.1006-stageOctober 25, 2017
Unknown
2.0.1005 2.0.1004October 25, 2017
Support for arguments block instead of minecraftArguments template string in the version JSON
2.0.1003October 25, 20171.6.82October 25, 2017
Support for arguments block instead of minecraftArguments template string in the version JSON
2.0.996October 25, 2017
Unknown
2.0.995October 25, 2017
Support for arguments block instead of minecraftArguments template string in the version JSON
1.6.81-stageOctober 25, 2017
Unknown
1.6.79-stageJune 13, 2017
Unknown
2.0.935June 13, 2017
Unknown
2.0.934June 13, 2017
Unknown
2.0.932-stageJune 13, 2017
Unknown
2.0.897May 30, 2017
MCL-7333 – Minecraft Launcher 2.0.847 hangs at Preparing after clicking the Play Download 1.11.2 - Latest release
2.0.895May 30, 2017
New translations(14)
2.0.847April 10, 2017
Unknown
2.0.834 2.0.833 2.0.832March 10, 2017
Unknown
2.0.806 2.0.805February 9, 20172.0.775-stage 2.0.774-stageFebruary 8, 2017
Unknown
2.0.760-stageFebruary 3, 2017
Unknown
2.0.757-stageFebruary 3, 2017
Unknown
2.0.726-stageFebruary 1, 2017
Fixed some issues with the update process.
2.0.710-stageJanuary 31, 2017
Fixed some issues with mods.
2.0.700January 31, 2017
First official release that replace the old launcher.(15)
2.0.682-devJanuary 30, 2017
Unknown
2.0.673-stageJanuary 27, 2017
Unknown
1.6.73January 26, 2017
Unknown
2.0.663-stageJanuary 25, 2017
No security popups for Mac anymore.
2.0.581-stage 2.0.580-stage 2.0.579-devJanuary 18, 2017
Added a launcher version information tab.
Support for Linux
2.0.511-stage 2.0.510-stageJanuary 3, 2017
Changed font from the Minecraft default to Segoe UI.
Fixed a bug where the resolution was 2304×1202 regardless of launch option or window size.
2.0.497-stageDecember 29, 2016
Added more languages.
2.0.490-stageDecember 27, 2016
Unknown
2.0.465-stage 2.0.464-stageDecember 8, 2016
Unknown
2.0.455-stageDecember 7, 2016
Unknown
2.0.447-stageDecember 6, 2016
Fixed a crash when you launched any minecraft.jar except for '1.11 Latest release' or lower.(citation needed)
2.0.429-stageNovember 30, 2016
Unknown
2.0.425-stage 2.0.424-stageNovember 29, 2016
Unknown
2.0.414-stageNovember 28, 2016
Fixed a bug where the Launcher could get stuck on 'Loading..' everywhere.(16)
2.0.388-stage 2.0.387-stageNovember 25, 2016
Added language selection
1.6.70November 17, 2016
Unknown
2.0.320-stage 2.0.319-stageNovember 4, 2016
Unknown
2.0.283-stage 2.0.282-stageNovember 2, 2016(17)
Now supports running multiple instances of Minecraft at the same time
Can now be kept open while the game is running
Now backs ups 'launcher_profiles.json' before migrating settings to new launcher
Made launch options slightly smaller
The button to add a new launch option is now at the top of the list
'Keep launcher open' and 'Show game log' are now separate settings
Multiple bug fixes:
Fixed running modded versions
Resolution setting should now work properly
Fixed an issue where opening the game directory would give an error message even when it worked
Pressing Del in input fields no longer removes the rest of the line
Pressing Tab ↹ on the news page no longer messes with the news carousel
Fixed a crash that sometimes happened when the game closed
Selecting input with your mouse and hitting backspace on the keyboard should now properly delete the input
The version information page no longer selects all text when you click it
1.6.69October 26, 2016
Unknown
2.0.164-stage 2.0.163-stage(18)October 26, 2016
New launcher iteration for testing initially for Windows and macOS
Runs as a native application that no longer requires Java
Interface redesign
1.6.66October 24, 2016
Now warns the player when their profile has been opened in the new launcher.
1.6.61March 3, 2016
Game Session ID is now hidden in the game output tab when launching the game, now says Session ID is <censored>
1.6.59February 25, 2016
Unknown
1.6.57February 24, 2016
Unknown
1.6.51February 4, 2016
Unknown
1.6.48October 9, 2015
Other unknown changes
1.6.44September 11, 2015
Added information about new OSX Installer. (Showing only on OSX)
1.6.39September 8, 2015
Fixed Launcher window closing.
Fixed closing the 'Profile Editor' window.
Minor changes.
1.6.19July 24, 2015
Added Windows 10 support
Added new argument -winTen
MCL-3410 – Shows wrong OS
1.6.13July 1, 2015
Launcher now creating folder 'server-resource-packs' in game directory.
MCL-3732 – Server Resource Packs not downloading: 'Internal Exception: java.lang.IllegalArgumentException: Parameter 'directory' is not a directory'
1.6.11January 30, 2015
Installer uses Java 8(19)
Executable downloads its own runtime; Java no longer needs to be installed
1.6.5December 18, 2014
Test launcher
Launcher Log takes note of 'proxy', for instance showing 'proxy DIRECT'
MCL-3287 – 'unknown error' when running Minecraft.msi
1.6.3December 17, 2014
Test launcher(20)
Launcher for Windows now available as .msi, installs to the /Program Files (x86)/Minecraft directory
First installable launcher.
1.5.5December 16, 2014
Test launcher
Unknown
1.5.4December 12, 2014
Test launcher(21)
Update for the native bootstrap
Uses a local, launcher-managed Java runtime instead of system Java.
1.5.3September 1, 20141.5.2August 19, 2014
Re-launching Minecraft with a user used previously will override the game output tab for that user
MCL-2964 – Inherited JSON is overwritten when a library download takes place
1.5.1July 29, 2014
Fix launcher stuck on Loading..(22)
1.5July 28, 2014
Development Console tab renamed to Launcher Log
You can now run multiple instances of Minecraft at once, provided they're on different users
Play button renamed to Already Playing.. if Minecraft is open while looking at launcher
New tab called Game Output (yourusername) appears after launching minecraft
1.4.7July 25, 2014
Prepend libraries instead of appending(?)
1.4.6July 25, 2014
Added some command-line switches on the Profile Editor(?)
Added version inheritance(23)
1.4.5July 25, 2014
Added a 'Switch users' button to make switching users easier
Another attempt to fix MCL-2494, but the fix didn't work.
1.4.4May 19, 2014
Attempt to fix MCL-2494, but the fix didn't work.
1.4.2May 2, 2014
MCL-2490 – Custom Versions are not loading
1.4May 2, 2014
Loading bar displays file currently being downloaded
MCL-2350 – Slowly eats large amounts of heap
Removed tab Local Version Editor (NYI)
Auto cleanup unused libraries
1.3.11March 12, 2014
Update Notes website frame uses JavaFX if available
Profiles are now displayed in alphabetical order
1.3.10February 13, 2014
Libraries use SHA-1 for validation
1.3.9January 24, 2014
Updated bug tracker links
1.3.8January 8, 2014
Added '(Why can I only play demo?)' link for demo accounts, under the 'play demo' button. The link redirects you here
1.3.7December 12, 2013
Unknown
1.3.6December 5, 2013
MCL-1895 – Cannot play offline in 1.3.5 version - immediately gamecrash when launching
1.3.5December 4, 2013
Rearranged the assets folder for the new Assets Management System.(24)
1.3.4November 26, 2013
Faster downloading of some big files.(25)
MCL-1764 – 'Play Offline' tries to download files with proxy connection active
1.3.3November 20, 2013
Bridging of Mojang and Twitch accounts.(26)
MCL-1672 – OS X: Minecraft cannot download
1.3.2November 18, 2013
Added time it took to finish jobs.
Faster resource downloading.(27)
1.3.1October 29, 2013
Speed improvements
Basic read-only popup on version list tab
Misc fixes and cleanups
1.2.8October 25, 20131.2.7October 18, 2013
Added an open game directory button in the profile editor.
MCL-1664 – Launcher doesn't work
1.2.5September 23, 20131.2.4September 19, 2013
Unknown
1.2.3September 12, 2013 (28)
MCL-1270 – Can not log out of launcher
1.2.2September 3, 2013 (29)
MCL-1461 – Many versions makes the launcher slow
1.2.1August 7, 2013 (30)
5 old Minecraft versions from Classic and Pre-classic have been pushed to the launcher.
MCL-1421 – Selecting Alpha 1.2.0 version launches Alpha 1.2.0_02 instead
August 6, 2013 (31)(32)
Added Alpha versions
August 2, 2013
Added a warning about using Beta, Alpha, and snapshot versions
1.2August 1, 2013
Added a 'Time Machine' feature to use Beta versions.
An option for Alpha has been included but the versions are not available yet.
Also allows players to play versions 1.2.5-1.4.7
1.1.4July 31, 2013
Some small text updates
1.1.3July 27, 2013 (33)
Fixed low FPS issues on Intel HDXXXX chipsets.
1.1.2July 22, 2013
MCL-1241 - Cannot play offline
1.1.1July 19, 2013
New-look launcher and login screen
Launcher now closes automatically when game window opens
1.0.10July 12, 2013
Further support for Hopper
Client crashes can be flagged as Public
Nothing is currently done with these
Profiles have the option to disable Hopper support
Reporting directly to the bug tracker is only allowed if Hopper is turned off or the launcher can't connect to Hopper
Hopper will not send crash report to bug tracker if the game is modded
MCL-646 – 'Report to Mojang' Button creates blank report without crash report
1.0.9July 10, 2013
Added support for the new crash-reporting system, Hopper(34)
Any client crash will automatically submit the crash report
MCL-862 – Client token collisions can prevent players from logging in to servers
1.0.8July 9, 2013 (35)
Fixes to the launcher having trouble playing 1.6.2 on OS X 10.5.8 (Leopard)
July 8, 2013 (36)
Fixes to the launcher having trouble playing 1.6.2 on OS X 10.5.8 (Leopard), doesn't work
July 2, 2013
The launcher now has a high-definition icon(citation needed)
Mac OS X 10.5.8 users have had Minecraft 1.6.1 disabled pending a LWJGL fix, however 1.5.2 is not affected(37)
1.0.7July 2, 2013
MCL-590 – Saves Password no matter what
1.0.6July 1, 20131.0.5July 1, 2013
Added a 'snapshot' setting in the profile editor, enabling/disabling snapshots.
MCL-546 – Unknown Publisher, Missing digital Signature
1.0.4June 28, 2013
Added a 'resolution' setting in the profile editor.
1.0.3June 27, 20131.0.2June 27, 2013
Unknown
1.0.1June 26, 2013
Yggdrasil authentication re-deployed
Fixed: MCL-568 – Migrated Account - Can't login in 1.6 prerelease on 1.0.1 launcher
1.0.0June 26, 2013
Launcher downgraded to 1.0.0
Disabled Yggdrasil because of login error
1.0.1June 26, 2013
Enabled Yggdrasil, The new auth system
More secure and much more featureful.
1.0June 25, 2013
Unknown
0.9.5June 18, 2013
Unknown
0.9.4June 18, 2013
Added 'New Profile' and 'Edit Profile' Buttons to the profile selection panel
0.9.3June 14, 2013
MCL-461 – Crash after using custom version
0.9.2June 13, 2013
MCL-434 – Unable to launch the game with custom JVM arguments
0.9.1June 10, 20130.9June 10, 2013
Now includes a Profile Editor tab.
Choosing the game's version can only be done by double clicking your profile and changing the version in the drop down list.
Changes to the Version Selector area.
MCL-87 – Version selection doesn't persist between launches
0.8.3June 7, 20130.8.2May 27, 20130.8.1May 21, 2013
Client window now uses Crafting Table icon for main window when a snapshot build is selected; Launcher window still uses Grass Block icon
Selecting release builds on Windows currently uses the basic Java icon
0.8May 20, 20130.7.2May 15, 2013
Unknown
0.7May 13, 2013
Launcher downgraded to 0.7
0.7.1May 4, 2013
Unknown
0.7May 2, 2013
Unknown
0.6April 25, 2013
Unknown
0.5April 23, 2013
Added 1.5.1 to the list of available versions in the launcher
MCL-123 – Mac Firewall Issue
0.4April 23, 2013
Re-enabled crash reporting
0.3April 22, 2013
Added Local Version Editor (NYI) tab to the launcher
Added window to check server status
0.2April 19, 2013
Added Development Console tab to the launcher
Fixed starting game trouble
0.1April 18, 2013
.minecraft directory structure is changed:
'assets' folder; stores resources such as language packs and sounds.
All music discs now use .ogg format instead of .mus format.
'library' folder; stores Java libraries such as LWJGL and jinput.jar.
'versions' folder; there are file 'versions.json' (meta data) and folders that stores minecraft.jar for each versions (but its name is same as its version. e.g. for 13w16a, 'versions/13w16a/13w16a.jar').
The launcher is an executable.
Gallery(edit)
The second Minecraft launcher. The old Minecraft logo can be seen.
The fourth Minecraft launcher.
The sixth and current Minecraft launcher version 2.0.
What games are preloaded on nes classic. The Launcher Log tab after the Launcher starts
The Local Version Editor (NYI) tab (replaced by Time Machine)
Error message that is displayed if a development launcher is outdated
Error message that is displayed if an old launcher is opened after using the 2.0 launcher
Launcher in offline mode
Game crash
Launcher warning about running another copy of Minecraft if it is already running.
Trivia(edit)
In the top left corner a barely visible button can be found which randomly shows either a creeper face or a shrug kaomoji ¯_(ツ)_/¯. It glows white when clicked, but has no use at all.
The creeper face as well as shrug were used for the language selection menu during the beta phase of the launcher, but when a globe was added instead both were simply moved downwards to be kept as an Easter egg.
Hovering long enough over the 'Play' button will cause random mobs appear on the right side of the window.
References(edit)
↑https://twitter.com/Dinnerbone/status/1037686466250530816
↑https://twitter.com/Dinnerbone/status/344164561701724160
↑https://twitter.com/Dinnerbone/status/364762596387205120
↑https://help.mojang.com/customer/portal/articles/1475923-changing-game-versions
↑http://mcupdate.tumblr.com/post/3427294253/welcome-to-the-new-minecraft-launcher
↑http://notch.tumblr.com/post/3428176687/server-downtime-and-a-new-launcher
↑https://twitter.com/notch/status/38621269331025921
↑http://www.mojang.com/2012/03/minecraft-1-2-is-out/
↑https://twitter.com/slicedlime/status/1115610896242495488
↑https://twitter.com/slicedlime/status/1098875758607519744
↑'A new beta version of the Minecraft Launcher is rolling out.' – @slicedlime, February 14, 2019
↑'Event organizers: try out Kiosk Mode in the Java Minecraft launcher! This removes logout/account info. Keep users logged into that station!' – @Marc_IRL, September 26, 2018
↑https://twitter.com/Dinnerbone/status/408246271921901568(verify)
↑'A new version of the Minecraft Launcher will be going out shortly, it has new translations & a fix for those stuck/crashing on 'Preparing' – @Dinnerbone, May 30, 2017
↑https://twitter.com/MansOlson/status/826116586515865601
↑https://twitter.com/Dinnerbone/status/803235460386537472
↑https://www.reddit.com/r/Minecraft/comments/5apvpl/help_us_test_the_new_minecraft_launcher_todays/?st=iv1jq8z1&sh=7908cfe7
↑https://www.reddit.com/r/Minecraft/comments/59b7m0/help_us_test_the_new_minecraft_launcher_check_the/
↑https://twitter.com/Dinnerbone/status/561096640086700032
↑https://www.reddit.com/r/Minecraft/comments/2pkxpx/we_need_your_help_testing_the_new_minecraft
↑https://www.reddit.com/r/Minecraft/comments/2p31cu/we_need_your_help_testing_a_new_launcher
↑https://twitter.com/Dinnerbone/status/494220782244208640
↑https://twitter.com/Dinnerbone/status/492715318645882880
↑https://twitter.com/Dinnerbone/status/408246271921901568
↑https://twitter.com/Dinnerbone/status/405366855785021440
↑https://twitter.com/Dinnerbone/status/403111179859812352
↑https://twitter.com/Dinnerbone/status/402434001451098112
↑https://twitter.com/Marc_IRL/status/378280823180361729
↑https://twitter.com/Dinnerbone/status/374887108932288512
↑https://twitter.com/Dinnerbone/status/365040968644296705
↑https://twitter.com/Dinnerbone/status/364699262233223169
↑https://twitter.com/_grum/status/364699271708151808
↑https://twitter.com/_grum/status/361126093777936384
↑http://hopper.minecraft.net/
↑https://twitter.com/Dinnerbone/status/354595929925496832
↑https://twitter.com/Dinnerbone/status/354351963288248321
↑https://twitter.com/Dinnerbone/status/352109843731070976
See also(edit)
Java EditionVersions
Demo
PC Gamer Demo (Beta 1.3)
Development
Version history
Classic
Mentioned features
Technical
Known bugs
Hardware
Commands
Data values
.minecraft
Development resources
Structure block file format
Legacy development resources
MultiplayerGame customization
Mods
Retrieved from 'https://minecraft.gamepedia.com/index.php?title=Java_Edition_launcher&oldid=1375238'
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corvidamned · 4 years
Text
 { ABOUT THE MUN }
Tumblr media
———  BASICS! ♡
NAME! ♡ Drak
PRONOUNS! ♡ she / they
ZODIAC SIGN! ♡  Leo 
TAKEN OR SINGLE! ♡ single
———  THREE  FACTS! ♡
1! ♡ i have a bachelor of arts in entertainment design, but everyones at home so work is uh--
2! ♡ i game friday nights bc i miss my friends, so i kill them as imposter in among us and work on my terrible lying skills. if not, we have a group minecraft server. or quiplash.
3! ♡ i am subscribed to hasanabi, he kept me sane through these times that keep trying me.
———  EXPERIENCE! ♡
PLATFORMS USED! ♡ just tumblr and discord: madamedrak#3100
———  MUSE  PREFERENCE! ♡
GENDER! ♡ Power, ambition, drama. Always up to something.
LEAST FAVOURITE FACE(S)! ♡ Out of context, in their regular degular movies, I’m very fond of them (especially in Red Eye and Star Wars), but bc of falling outs with muns and a lot of angst without resolution, and some triggering content they used to write, I’m suspect of fcs Cillian Murphy, Damian Lewis, and Ewan McGregor.
MULTI OR SINGLE! ♡ Single, but with a lot of side blogs. Kira’s my main.  Kira Drake corvidamned (DC, DMC, RE) • Aurora Ashford naiiiveking (RE, DMC) • Lilith devilliance (DMC) • Arkham temenbufon (DMC) • Bruce Wayne redtelephcne (DC) • Oswald Cobblepot finefeatheredfink (DC) • Gilda Dent twentytwocalliber (DC)
FLUFF / ANGST / SMUT! ♡
FLUFF: Yes pls, but with a good balance of world building on the side. 
ANGST: ...I write novella replies with these ;v; it’s not a problem, but you know it’s good when you’re editing back for like the third time and it makes you cry irl. 
SMUT: I do love writing it, but only with a ship that’s been built up, otherwise I find it’s tough for my partner to complete one. At any point in time, it’s ok to just end on a cute note, and assume they did or did not. I am a sucker for comfy and gross hcs tho.
PLOT / MEMES! ♡ Starters! Interest Checker! DMs! Let’s get going.
Tagged by Stolen from: @adrenalinesaint​ Tagging: you beech
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aurimeanswind · 7 years
Text
Your Greatest Gaming Binges & ExtraLife 2017—Sunday Chats (11-5-17)
There is a lot going on. And I mean a lot. Behind the scenes. In front of the scenes. All in preparation for this coming weekend, where we and my team of internet friends from all over the Continental United States will be participating in ExtraLife 2017, an event I have participated in for seven years, and this will be my eighth. 
First, some context.
I tell this story every year, so I apologize if its trite to you, but its the truth. In 2009 I was diagnosed with a more ethereal-type disease called Chronic Fatigue Syndrome. It plagued my life for about seven months, causing me to be homeschooled during my Junior Year of High School, drop all of my Advanced Placement classes, and stop seeing my friends for weeks on end. It through off my college plan. It ruined my life. It made me miserable and unhappy. And I lost hope until I started seeing a specialist, Dr. Rowe, at John Hopkin’s Medical Center in Baltimore Maryland. With physical therapy, medication, and exercise, I was able to finish my Junior year of High School, and live a normal life until I relapsed in my Senior Year of High School, and had to retread old ground again, more frustrated, and more determined this time.
In 2012 i fell into a deep depression. Scared, alone, and as I slowly coiled up into my room and stopped seeing my friends, going to school, going to work, or doing anything, I had no one to turn to. Until I reached out to Dr. Rowe. He was a Chronic Fatigue specialist, but I remembered part of CFS is depression, something that I didn’t have to experience at the time. He gave me the depression test that I had passed with flying colors every other time I had seen him, and, stunned at the change, helped me start a path on a better and less mental-illness-plagued life without depression.
Every year, my team donates to John Hopkin’s Medical Center. It’s a place that irrevocably changed my life. It gave me hope when I had none, and set me on a better, healthier path. This is my way to give back.
So join us, this coming Saturday starting at 12pm Eastern Standard Time, at http://twitch.tv/IrrationalPassions, and donate to a cause that has helped me and countless others. All the details of who is coming, what we’re doing, and what you can do to help are or will be live soon at http://IrrationalPassions.com/ExtraLife.
Thank you, for all your support, and I hope to see you there helping us stay up and keeping us jolly.
It’s also with massive pride that I can fully announce that Greg Miller, Gen Miller, and Joey Takagami will be joining us from San Francisco California, and Greg is bringing Portillo too! Check out this video Roger Pokorny and I made to convince him to come:
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I’m excited to see you all there, in spirit, for our wacky shenanigans!
Now... I onto the entrée.
Your Greatest Gaming Binges
Today, as is now customary for the first Sunday of each month, I asked YOU ALL a question, and it was about the most intense gaming marathons you all have gone on. Specifically single-session, and specifically why.
Now, I’ll say, full disclosure, you should always remember to consume the average amount of calories, vitamins, and minerals in your diet everyday, and take care of yourself: sleep when you need to, drink plenty of water, and listen to the recommendations of the FDA and USDA (here in the states) to better understand what your body needs, to live a better, and more fulfilling life. But I aside from the self-destructive aspects of binging gaming sessions, I love a game that gets its hooks in you so hard that you just can’t. Stop. Playing.
I have had countless 12-hour+ gaming sessions that have left me bleary-eyed, but still bushy tailed from the amazing stories that have come from them, and with a year like this year, I think there are many out there from this year alone. I wanted to hear your stories!
First, one of mine.
Danganronpa 1. Boy oh boy. I think I’ve infamously talked about it at this point. But when that came out I was so incredibly obsessed with it. It was all I played for days, and I’d roll out of bed, grab my Vita, and keep playing, until I rolled into bed, played until I felt asleep, rinse and repeat. It was an incredible few days of gaming, and it was what got me back into visual novels.
Now, to the audience!
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See, I love the classic gaming sessions. I think that was a totally different era of playing games too. Hearing times of people playing Street Fighter 2 and just going were the best. And shoutout to Super Techmo Bowl, because that game is fucking rad.
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I can’t get into Minecraft, but I like the multiplayer love. Scott, Evan and Tony, my cohosts on IP, helped run a big Minecraft Server for over a year. The stories to come out of those play sessions are magnificent, and I was into the jolly cooperation.
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MGS4 is fucking crazy. Luckily there is plenty of movie time to go get snacks in that game. I think I beat that game in three or so sessions, so I get it.
BUT HELL YEAH JAK 3 AND SLY COOPER. Those games are so rad. Well deserving of massive play sessions. I remember going out and buying Red/Blue 3D glasses because I rented Sly 3 from GameFly and didn’t get them. I ended up steeling them out of a display box in a Blockbuster (DON’T TELL ANYONE) so i could have the cool Sly Cooper branded ones.
But boy. Jak 3 in one day. That’s a tall ask.
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See, I wish I played MGS at all in the era of when you only played one game because it’s all you had. I only ever really experimented with multiple play throughs when it came to MGS4, and that was still a ton of fun, but I wish I could have done it with something like MGS2 or 3.
The different styles of play are what make those games so hard to put down too, even though I just played the same way the whole time. Like a loser.
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Get a better game Plankfan, because I can’t do this Garden Warfare bullshit.
Kidding, but yeah I think of the multiplayer bingers, Overwatch has taken the cake, and that’s the most class-based of all, considering each character is their own cup of tea.
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Very much so! Game rhythm is super important to how hard you can binge it. Especially with single player stuff. Like, Rocket League has tons of ups and downs and variety therein, so the rhythm is changing all the time. Single player games need a good loop, and facing off against the next villain really pulls you through Akrham Asylum. Especially with the Metroidvania-esque format.
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I’m curious to what you thought of it, ultimately, because I like that game a great deal, but nothing in Deus Ex really blew me away. I think it was just a very good “one of those” with no unique hooks really. I know a lot of people have different feelings about that, but any immersive sim really makes me never want to put it down, so I get it.
You should do the same with Dishonored 2, because it’s v good.
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FUCK YEAH.
Kingdom Hearts 2 is one of those games I spent 14 hours straight playing during ExtraLife 2010 and never looked back on. I love it. I could play that game all day.
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Oh my god yes. Just like the Minecraft love I love this too. And the loop of that is great.
I have never really had a LAN party for anything, but ExtraLife is the closest I’ve come to that. I really like the loop of all that too. I played Halo 2 with my brother and his friends when I was younger and it was a blast. Boy... This sounds like it’d still be rad today.
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Another Arkham game. I really jive with this one too, but City has just enough Open World in it to keep me fully immersed. I started playing that game after a midnight launch and just didn’t stop. It’s the same idea of wanting to see the next villain, especially after Freeze shows up. Whoooooo boy.
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Oh boy. My recent trip back to Skyrim has brought me back here, because good lord do I just want to grab everything everywhere forever. And my inventory limit simply does not agree with my life choices on that front.
I think Skyrim was the game that got me to break away from my completionist tendencies too, because It’s just a game that I don’t think would be fun to fully complete after a while. It’d just burn thin too soon.
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Hell yeah! That’s a game I played a ton of when I first started it. I think my second session with that game was somewhere around eight hours, but then Zelda came out and I just stopped. I want to finish that game before the end of the year, if anything to see the story through, but those open world games just bring the most out of all of us.
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BRING IT BACK.
BRING IT BACK.
BRING IT BACK.
Bloodborne is just so incredible. I love just letting myself go in that world too, because that truly is a game I could sit down with for an entire ExtraLife. I know it wasn’t your cup of tea, but I love it. The same has been true of all my other Souls experiences, because those are games that get their hooks in and just don’t let go. I think those are the games best suited to playing across multiple sessions too, since some time away is usually what you need to get past a boss you’re stuck on.
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The ultimate binge game: The Witcher 3. That’s a game that I couldn't really podcast with either, because every snippet of every conversation was just so compelling for me. But of course, the monster dens and boss fights were where the podcasts came in anyway. Boy. What a fucking game.
Thank you all for writing in your answers! I hope folks still like this format, and I’m excited to do more of these. Been thinking of ways to spice up Sunday Chats going forward, and while I have some soft ideas in the pipeline, we’ll see what I ultimately end up on.
As I said last week, I currently have no intention of doing a Sunday Chats next week as it’ll be as we wrap on ExtraLife 2017, and I’ll preferably be dead. But we’ll see! Just don’t expect one, and certainly won’t be taking questions.
Regardless, I’d love it if you tuned in next week, Saturday, starting at Noon Eastern Time, to watch us play games and do dumb stuff!
http://twitch.tv/irrationalpassions
Be there
And keep it real.
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