its so annoying making MC skins in a bubble the way I do cause on one hand Ive taught myself everything and created my own unique style that has gotten me some notice sometimes right
but on the other hand its so. lonely. cause i have no one to share struggles with for certain designs or to hype up the same way that other ppl do for mine.
But most of all I feel like I've hit a ceiling with what I can do and there's no one that is doing the same things I'm doing so that I can learn from them! And it sucks because there ARE things that I want to do but there's no examples of other people doing it, I would have to be relearning my entire art style and skillset to match more with what the majority of people are doing for fancy MC skins (aka full HD and typically HD asset packs)
once again I feel like the absolute takeover of smooth HD skins has created a monopoly and unhealthy MC skin artist ecosystem that makes me feel unwanted or unuseful in any community :( sucks when you look at the "skin artist" channel and there's not a single visible square in the character design for block game yknow
I've been starting up making pretty basic HD Minecraft skins, here's a few of the skins I've made:
This skin belongs to my friend Raptor, I made it as an early birthday gift for him
This one was more of a tired attempt to make my Minecraft persona skin into an HD skin, I'm still working on the mask and leaves but I dont think it turned out too bad, when I finally get my commission page done on my carrd I might include it as an option for pretty cheap, maybe like $5-$10 USD
Asking Mojang to give us Minecraft Java Edition Users justice and give us access to 128x128 skin formats. The Bedrock users have had it good for too long (joking). 😭
I am wanting to start selling the minecraft skin assets i make (On Gumroad) But im not sure what people even want. I have so far made an armor set (Probs wont be selling that) A corset, and a few other things. What else should i make?
Im also concidering making custom HD skin commissions.
so my friend( @arismaximoff )and I are… so not normal about EAH
so she’s helping me out a little with writing while i do what me and my mutual on insta ( https://www.instagram.com/brokenph4ntasy?igsh=MzRlODBiNWFlZA== ) BRIEFLY discussed-
basically i’m turning Ever After into a cinematic minecraft roleplay(mcrp/mctv)!!
i know it’s not going to be entirely up everyone’s alley but it will include:
voice acting(i’m working on a casting call for those of you interested in participating!)
a fully built and scaled set of EAH, made with the help of @athena-xox ‘s research on the EAH campus :))
redesigns of the characters done with HD skins
3D models of pets, the storybook of legends, etc
and so much more!!
i have 7 seasons planned with at LEAST 20 episodes each(episode length will be roughly 20-25 minutes)
and yeah some things will have to be scuffed bc minecraft….
1. Use references. These can be helpful no matter what you're making, from OC work to fan work. References make it easier to decide pixel placement and general color selection directions.
2. Start the outline with a slightly darker shade than your base/mid tone. I find it easier and more pleasing to push a palette darker rather than lighter with a high definition skin.
3. Don't make individual strands of hair. The skin might be HD, but compared to other character models, it's still a low resolution. Trying to add as much detail as possible into a single area like hair, causes it to look busy and overwhelming.
4. Avoid making blockier shading. Your regular SD shading you use for Minecraft skins isn't going to work the same here. Instead, seek out areas to add rounded edges and curves. This will instantly make your skin look more detailed and add contrast to the usually blocky shape.
5. Don't make an SD skin dirty. I know it might seem easier to start off with regular resolution and edit into HD. But this usually makes the proportions look very odd. Sketch and shade in full high definition to have a better understanding of the final product before you even finish.