Watch the 2024 American Climate Leadership Awards for High School Students now: https://youtu.be/5C-bb9PoRLc
The recording is now available on ecoAmerica's YouTube channel for viewers to be inspired by student climate leaders! Join Aishah-Nyeta Brown & Jerome Foster II and be inspired by student climate leaders as we recognize the High School Student finalists. Watch now to find out which student received the $25,000 grand prize and top recognition!
I am wanting to start selling the minecraft skin assets i make (On Gumroad) But im not sure what people even want. I have so far made an armor set (Probs wont be selling that) A corset, and a few other things. What else should i make?
Im also concidering making custom HD skin commissions.
I've been starting up making pretty basic HD Minecraft skins, here's a few of the skins I've made:
This skin belongs to my friend Raptor, I made it as an early birthday gift for him
This one was more of a tired attempt to make my Minecraft persona skin into an HD skin, I'm still working on the mask and leaves but I dont think it turned out too bad, when I finally get my commission page done on my carrd I might include it as an option for pretty cheap, maybe like $5-$10 USD
Watch the American Climate Leadership Awards 2024 now: https://youtu.be/bWiW4Rp8vF0?feature=shared
The American Climate Leadership Awards 2024 broadcast recording is now available on ecoAmerica's YouTube channel for viewers to be inspired by active climate leaders. Watch to find out which finalist received the $50,000 grand prize! Hosted by Vanessa Hauc and featuring Bill McKibben and Katharine Hayhoe!
Have you heard of the Minecraft mod “Animated Player”?
It was made by the same person that made the Mutant Creatures mod.
It’s a cosmetic mod on the client side that makes player animations more interesting, including smoother elbows and knees, facial animations, and makes your movement subjectively better.
Certain parts of the skin texture file that go unused in the vanilla game are used by the mod, so here’s an animated version of an HD Steve skin. There USED TO be one, but it’s no longer hosted on the site it was hosted on, so I made my own.
Asking Mojang to give us Minecraft Java Edition Users justice and give us access to 128x128 skin formats. The Bedrock users have had it good for too long (joking). 😭
Version 2 of Christmas skin and I adore it. Gave up the wavy hair and stuff as lines just appear causing it to look bad. Also tested new eyes and adore how they came out.
Version 1 of Christmas Skin
Differences
-v1 hair is more detailed and true to any art of X but has lines that refuse to leave. V2 is normal default hair of the skin
-Eye shape have been changed. V2 in my opinion shows less dead inside ness. V1 is dead inside and just makes them look like a pathetic wet cat
Where I got the idea for the unseen alternate universe counterpart to Steven in Champion Game. Said alternate universe counterpart lives in what’s supposed to be the modpack RLCraft.
1. Use references. These can be helpful no matter what you're making, from OC work to fan work. References make it easier to decide pixel placement and general color selection directions.
2. Start the outline with a slightly darker shade than your base/mid tone. I find it easier and more pleasing to push a palette darker rather than lighter with a high definition skin.
3. Don't make individual strands of hair. The skin might be HD, but compared to other character models, it's still a low resolution. Trying to add as much detail as possible into a single area like hair, causes it to look busy and overwhelming.
4. Avoid making blockier shading. Your regular SD shading you use for Minecraft skins isn't going to work the same here. Instead, seek out areas to add rounded edges and curves. This will instantly make your skin look more detailed and add contrast to the usually blocky shape.
5. Don't make an SD skin dirty. I know it might seem easier to start off with regular resolution and edit into HD. But this usually makes the proportions look very odd. Sketch and shade in full high definition to have a better understanding of the final product before you even finish.