#Mod Hagakure
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Omg can we see Yasuhiro and Makoto

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Hiya! Mod here again! So, as of now our little roleplay blog thingy is about a third of the cast of THH, but that left me to wonder if there are maybe more roleplay blogs out there!
Like, I would really love the get to include more characters cuz that can be fun! So, if you are a THH roleplay blog (or have been thinking of making one) just respond! Rn I think there's a Byakuya (me), Makoto (@the-ultimate-hope-naegi), Leon (@ask-leon-kuwataa), Chihiro (@ask-chihiro-fujisaki14-roleplay), Hiro (@fortune-telling-fxg), Junko (@ask-enoshima), Taka (@kiyotakaishimaru-official), Hina (@aoi-asahina-rp), Celeste (@queenofliars-inanotherlife), Hifumi (@the-alpha-and-the-omega-fanfics) and Sayaka (@p0ps3ns4t10n)
So, that's it! Just interact if u want- don't feel the need to update often or interact with anybody too! :D
Also, hope the others of our 'group'- can I call it that lol?- don't mind me posting this. It feels very much weird, but also wanted to do it still...
#danganronpa#danganronpa trigger happy havoc#byakuya togami#chihiro fujisaki#makoto naegi#leon kuwata#celestia ludenberg#mukuro ikusaba#junko enoshima#kiyotaka ishimaru#mondo owada#hifumi yamada#yasuhiro hagakure#toko fukawa#sakura ogami#aoi asahina#kyoko kirigiri#sayaka maizono#mod speaks
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🎉 LEOFUMI WEEK DAY 3: HIFUMI’S BIRTHDAY!! 🎉
Nothing better than spending the day with your boyfriend, sister and best friend!! 💕
#leofumiweek#leon kuwata#hifumi yamada#fujiko yamada#yasuhiro hagakure#danganronpa#danganronpa trigger happy havoc#kumada art#mod art 💜💖#kumada ❤️#mod hifumi 🍱#leofumi#trigger happy havoc#((it’s my boy’s birthdayyyy))#((and the last day of the year))#((hope y’all have a great New Year’s Eve))#((and 2025 treats you well))
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propose to him now 😈😈😈
I know you want to...
That’s— That’s a little bit fast, don’tcha think?
#sorry for such a bland answer mod doesnt feel good rn#in character#yasuhiro hagakure#danganronpa#dr1#trigger happy havoc#aoi asahina
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Dangancember 2024 - Danganronpa Top 24 Class Trials - Number 15: Danganronpa 1 Case 6
//This render is sick^^^
//Anyway.
//I want to quickly jump back a little bit to the beginning of this countdown at the beginning of this month. If you've been reading these posts as they've been uploaded daily, you would remember that one of the kickstarters of this list was Chapter 6 of Danganronpa V3; i.e. the final trial of that game.
//And you'll remember that I largely had very negative opinions of it. For a variety of reasons.
//However, to V3-6's credit, if there's one thing I can say it DID hit the mark on, it's the fact that it was both climactic AND emotional.
//Regardless of what kind of emotion it made you feel, whether you satisfied with the twists of it or not, I don't think any of us can deny that the final trial definitely felt like a final trial.
//Which...is strangely not the case for me in my relationship with the finale of Game 1.
//Let's talk about it.
//For starters, let me just preface that I don't dislike the ending of Danganronpa 1. It DOES contain one of my favourite plot-twists in the series, as most of the final trials tend to do. But to quickly sum up my thoughts on it, I think I generally feel about it the OPPOSITE of how I feel about Game 2 Case 2.
//Game 2 Case 2 was incredibly satisfying for the story, and the character development, but it felt incredibly lackluster as a mystery. Game 1 Case 6 is an incredible and fun mystery, but once it's solved, it's packed with what I think are really mediocre and cliche character moments that feel a bit too...anime, compared to the rest of the game.
//For what it's worth though, the setup for this finale is pretty solid. I think that largely has to do with the fact that unlike the rest of the games, where the 5th Case is far removed and kind of only slightly lays the groundwork for the final chapter, the one that did it in this game, I feel, was Case 4 with Sakura. While Cases 5 and 6 feel like a 2-part finale, especially since Case 5 can end with the Bad Ending where Kyoko dies, and the remaining students are forced to live out the rest of their days in the school.
//But in the alternative TRUE ending of the game, things take a turn that’s both fascinating and a little...anticlimactic.
//Let’s be honest: the final chapters of the Danganronpa series tend to be less about storytelling and are basically one big investigation. Even though the trials themselves kind of round up all the key mysteries in the plot in one...not-so neat little bow, the 6th Chapters themselves are mostly trying to scramble together loose clues to SUPPORT the final points.
//But in this case, it's not just an obligatory sprint to the finish line. It’s a clever, engaging lead-up to the climax.
//Chapter 5 leaves Makoto narrowly escaping execution with an assist from Alter Ego. Instead of the afterlife, he gets the cozy confines of a garbage pit, where he hangs out for a while before Kyoko shows up to save the day.
//Of course, Makoto’s earlier decision to let Kyoko’s gambit slip didn’t just keep her in the game, it also boxed Monokuma into a corner. Caught in a lie, Monokuma has to save face, and Kyoko masterfully reminds him that the "outside audience" is watching. So rather than just brushing the gang off (which he can easily do, might I add), Monokuma makes a bold move: he dares them to uncover every mystery of Hope’s Peak and their situation. If they can figure it all out, they can leave.
//This is largely why I like Monokuma so much in the first game, because these are his roots, and what sets him apart as a villain. Although, to be perfectly frank, I admit that this trial is probably where things kind of take a poor turn for him. That's not the bear's fault though, but...we'll get to that.
//Either way, challenge accepted, queue what I actually think is one of the best investigation segments in the entire series.
//I didn’t love it at first. My initial impression was that it was one giant info dump, which can be a problem for the final chapters in this series, as I've kind of already said.
//And trust me, this trial definitely IS an info dump. As I said before, the issues with the final trials are universal throughout the whole series, and that includes DRA and SDRA2.
//But on reflection, I came to appreciate how dynamic and rewarding this investigation feels. Compared to 2-6, or V3-6, this one doesn’t feel like a tedious game of “connect the dots.” Instead, it’s like you’re genuinely piecing together a massive, vital mystery.
//I think that's especially because of the sense of freedom. Throughout the game, even in the later stages, there are areas you’ve known about all along but couldn’t access until now. Finally getting to explore them feels as satisfying as closing a dozen browser tabs after finishing a huge project.
//(That's the same joke I made back when I reviewed these trials on Reddit. Needless to say my opinions have changed a bit.)
//It’s an “ahh, yes” moment that makes you feel like you’re cracking open the heart of the game.
//Then there’s the trial itself. Sure, it’s not as flashy as some of the earlier trials, except maybe the first and fifth one, but that’s okay. It doesn’t need to be.
//What makes this trial stand out is that the Big Bad isn’t spending the whole time lecturing you or dumping plot twists on your head. Most of the revelations are things you’ve already uncovered during the investigation. You’ve got all the puzzle pieces; now it’s just a matter of putting them together.
//Unlike in the other games, the villain isn’t spoon-feeding you answers, and the clues actually feel meaningful, which is a step up from some of the other final trials.
//There's a lot of really neat plot twists in this case, particularly the fact that the students have actually been here for over 2 years now, and they WILLINGLY locked themselves inside the school, but as far as they go, there are two major twists that stand out especially.
//And while I think both are good, the first one...is executed a little strangely.
//I won't say POORLY.
//Just...strangely...
//The twist I'm referring to is the twist of who the Mastermind controlling Monokuma is, and who actually is that's running the Killing Game.
//And...You know what? I don't know why I'm dancing around so much, we all know who it is.
//It's fucking Junko Enoshima. THE Mastermind. The biggest villain in the series and one of the most all-time notorious villains in FICTION.
//Again, I shouldn't have to explain this to anybody who's a fan of Danganronpa and has played these games, but...I have to pad this out somehow. What makes this reveal especially shocking is that Junko was presumed dead early in the game. During the first trial, she is graphically executed for breaking Monokuma’s rules, leading everyone to believe she was just another victim of the deadly game.
//However, the twist reveals that this was part of an elaborate ruse. Junko faked her own death to continue manipulating events from behind the scenes. The rumored 16th student hiding somewhere in the academy, Mukuro Ikusaba, who we find out was actually the Ultimate Soldier; and in this trial, Junko's older twin sister; willingly posed as her and took her place as the first apparent victim.
//This misdirection ensured that no one would suspect the real Junko was still alive and controlling Monokuma.
//I have complained previously about how Mukuro really wasn't much of a character in DR1, because honestly, I generally don't think I would have given a single shit about her had it not been for IF, and this game really just treats her as a plot twist and a throwaway character.
//At the same time though, I do have to commend this segment not just for its cleverness, but how it immediately sets up what kind of threat you're dealing with. The fact that Mukuro and Junko were not only working together, but also Junko's reveal that they're SISTERS, shows her ruthlessness and willingness to sacrifice anyone, even her FAMILY, for the sake of her goals.
//These days we obviously know that Junko doesn't care about anything enough to think twice about making these sacrifices. But remember, this was the first time we ever got to see her in action.
//And for what it's worth, I think this really is a good way of showing how the person who set up this absolutely horrific game is every bit as evil as we anticipated they would be.
//(Also, minor note here, but one thing I really like is the fact that the reason why Junko's surname is Enoshima and Mukuro's surname is Ikusaba is never actually explained, and Junko absolutely refuses to say why. I just think it's kind of funny.)
//But anyway, when Junko finally reveals herself, her character takes center stage. She is far from the shallow Fashionista image she projects in the outside world. Instead, she is the embodiment of chaos and despair, characterized by her erratic behavior and constant personality shifts.
//The Ultimate Despair, if you will.
//Her motive is not rooted in greed or revenge but in a nihilistic obsession with despair itself. She orchestrated the game to spread despair to both the participants and the outside world, reveling in the suffering it caused. Her ultimate plan involved broadcasting the killing game to the apocalyptic world outside, amplifying despair on a global scale.
//Generally I think this twist itself is fine. It does a good job in recontextualizing much of the game, from the participants’ amnesia to the overarching theme of Hope VS Despair. It also highlights Junko's brilliance as a manipulator and cements her as the standout villain of the series, and it's its still one of the most defining moments of the franchise, even though today, we all KNOW who Junko is, and that she's essentially Hitler in a schoolgirl outfit.
//...Don't imagine that, please.
//Actually, I take it back. Hitler WISHES he could be this evil. But again, we will get to that.
//So with all that said, the real question is what do I think of Junko as a character, AND as the Mastermind?
//Well...that's a bit of a difficult question, because the honest answer is that it depends on the iteration.
//For example, I think she's an extremely competant and awesome villain in DR2, wheras in DR3, I still think she's a cool, sadistic villain, but only when she's not being such a valley girl.
//(DR3 is legit the only iteration in the series where I generally prefer the sub instead of the dub, but then again, the majority of the voice cast is different, save for Makoto and a few of Class 77. I do love Jamie Marchi, but I'm just so taken by the afflictions of Bennett Abara and Erin Fitzgerald, and I think they nail the switching personalities way better.)
//As for the first game...eh...It's honestly not her strongest.
//To be completely and totally blunt, the first time I played Trigger Happy Havoc, the moment the mastermind stopped hiding behind Monokuma and revealed themselves was a standout point where my enjoyment of the game took a SWANDIVE.
//While the twist revealing her as the mastermind pulling all the strings is undeniably clever, her execution as a villain in this game feels…underwhelming.
//Don’t get me wrong, some of her later appearances, show a much darker, more sadistic, and outright evil side to her character, but...we'll talk about that when we eventually cover those cases.
//Here though? It’s almost hard to believe that this cartoonishly over-the-top douche-canoe is the Mastermind behind all the heartbreak, destruction, and death you’ve endured.
//And yeah, I know I said that killing off Mukuro really showed that villainy out of the gate, but...that's really it, at least at first.
//As established, learning that Junko was behind everything was one of those jaw-dropping moments that sticks with you. It’s a classic "mastermind was hiding in plain sight" reveal, and I loved the sheer audacity of it. But as soon as she starts talking, her dialogue and exaggerated mannerisms make her feel like a Saturday morning cartoon villain.
//She’s dramatic to the point of absurdity, and while that’s part of her...ahem..."charm"...it also undermines the gravitas of what she’s done. Especially when she goes on to reveal what's ACTUALLY going on in the outside world.
//You’ve just spent the whole game mourning your friends and unraveling this massive conspiracy, and now you’re confronted with...what is basically a living meme? It’s a bit of a tonal whiplash.
//Then there’s her motivation...or lack thereof.
//When you first find out that Junko orchestrated this apocalyptic nightmare purely because she felt like it, it’s almost laughable. She’s not driven by revenge, ideology, or even self-preservation.
//Nope, she just wanted to watch the world burn because despair is her jam, and it is QUITE LITERALLY the only way she can feel anything anymore.
//Don't get me wrong, that can work for a villain. I mean, look at the fucking JOKER from DC comics. He's basically the exact same.
//But just because the Joker manages to pull it off, that doesn't make it any less tricky of an archetype. Villains who are bad just because they can be need to be handled with finesse to avoid feeling hollow or one-note.
//Unfortunately, Junko in the first game falls victim to that curse. The game shows the things that she has achieved, mostly on her own, might I add, and when you look at it, is really shows just how INSANELY powerfil this creature of a woman is. But the issue is that that isn't reflected in her personality, or the way she conducts herself. If anything, it downplays her.
//But at the same time, Junko's not designed to be a "likable" villain. She’s not supposed to have layers of tragic backstory or moments that make you empathize with her. Junko is the ultimate embodiment of Despair, a character specifically crafted to make you loathe her.
//And in that sense, she’s excellent at her job. She’s less of a person and more of a force. A plague infecting everything she touches, leaving destruction and misery in her wake. The sheer hate she inspires is exactly the reaction she’s meant to evoke, which is why she works so well as the overarching villain of the series.
//Especially compared to the other big bads, Monaca and Tsumugi. Not counting Mikado, Utsuro, or Akane Taira, because they're another matter. Junko still stands out as the strongest antagonist.
//Sure, Monaca had her moments, and hell, even Tsumugi had hers in the end, as limited as they were. But Junko’s influence is on a whole other level.
//She’s the original, the template, the blueprint for despair in this universe. Her character’s impact, not just on the narrative but on the players themselves, is unmatched. You’re not supposed to like her. You’re supposed to hate her with every fiber of your being, and that’s why she’s so effective.
//Which is kind of what I hope to capture in Survivor. What's most important for me with Junko going forward in this story is I want to make sure she damn FEELS like the most dangerous creature on the planet. Hence why her introduction in the final arc of Phase 2 immediately shook everyone to their core before she even revealed herself.
//So, while I’m still not a fan of her cartoonish antics in the first game, I can’t deny that Junko’s presence lingers long after the credits roll. She’s not a "fun" villain or a "cool" one, but she’s the right kind of villain for this story. The kind that gets under your skin, makes you uncomfortable, and ensures you’ll never forget her, whether you want to or not.
//But in short, the whole way she's presented just makes it hard for me to take these sinister aspects seriously, and thankfully, it gets fixed in later games.
//But then there’s the other twist. THE twist. One of the best in the series, hands down: the reveal of the outside world.
//Turns out, the world beyond Hope’s Peak’s walls; that, might I add, everybody has been fighting this WHOLE game to break through and breach through any means necessary; is a post-apocalyptic wasteland, courtesy of "The Biggest, Most Awful, Most Tragic Event in Human History."
//Because why the FUCK not!?
//The twist is devastating, not just because it’s essentially...well...the goddamn APOCALYPSE, but because of the weight it retroactively adds to everything that’s happened.
//All those characters who died trying to escape? Their desperate struggles were for a world that’s beyond saving. It’s heavy, gut-punch stuff, and it reframes the story in such a tragic, chilling way that it hit me like a brick wall.
//For me, this moment was peak Despair. It’s haunting, it’s horrifying, and it lingers.
//But again, this is another reason why I struggle to take Junko seriously as a villain, because the sense of sadism she gives off throughout the game when she's acting as Monokuma doesn't match when she finally reveals herself.
//You're telling me that the entire world outside of the school fell into a state of despair and destruction...because of HER?
//THIS chick!? REALLY!?
//It just...It feels so unbelievable at the time, and...thankfully, it DOES get fixed in later games. But that doesn't change that I really wasn't okay with it at the time I first experienced it.
//Still, it doesn't really take away from the horror of the twist itself, and I think these days, we're so attuned to this aspect of the Danganronpa games that we tend to forget just how POWERFUL this moment is. Like I said, it's one of THE BEST plot twists in the series.
//The students' isolation is no longer just physical but existential. They've spent this whole game fighting to get back to the safety and freedom of the world outside this school, but...now there is seemingly no safety or freedom to return to.
//And you realize, with horror, that this school, where anyone could drop dead at any moment by someone else's hands, is the LAST BASTION of humanity, and the SAFEST PLACE IN THE WORLD!
//I also forewent mentioning this, but this also explains why the Killing Game is being broadcast. Unlike the rest of Junko's main motivations for getting her classmates to murder each other in this game, it’s not just a sick experiment but a psychological weapon in a larger, twisted agenda.
//Junko’s ultimate goal of spreading Despair gains new weight as the broadcast of the game becomes a tool to perpetuate the hopelessness consuming the world. This revelation elevates the stakes BEYOND personal survival, tying the characters’ struggles to a global narrative and making their choice to hope all the more significant.
//But what you might be wondering so far upon reading this is...why do I have this so low on the list if I have so many good things to say about these twists?
//So far, my biggest issue with the trial is that I struggle to take Junko seriously as a villain. But I also admitted that in the later series, this gets reprimanded because Junko as a villain becomes more dangerous.
//Well...ah...the simple answer is that I'm REALLY not a fan of how this all gets resolved.
//Because as I kind of implied at the beginning of this post, there's...a strange lack of impact here for me, for something that's supposed to be an incredibly climactic finale.
//I can actually break the explanation why down into three things.
//One: Hope winning out over Despair feels way too simplistic.
//The way that this trial ultimately resolves itself is that Junko sets up a gambit where the survivors of the Killing Game get to vote for her to be executed. Complying herself with the rules of the Killing Game, she is the one who killed Mukuro, so that technically makes her the blackened for the case.
//The catch is that EVERYONE has to vote for Junko, and when Junko dies, they will get to leave the school. If even a single person doesn't vote for her, the spotless (everyone else) suffers the punishment.
//It sounds simple enough, considering voting for Junko is the only way that they don't die, but the twist is that the way they "die" is of old age, being trapped in the Academy forever. And it's a difficult situation because if they stay trapped in the school, the killing game will continue with Junko watching over them. But if they vote her out, they'll be forced to step into the outside world, which as a reminder, is a hellscape.
//Also, Makoto gets killed because Junko doesn't like him. Perfectly understandable at this point considering he's basically fucked her over.
//(Also, I know this is from the anime, but I love this little cartoon, don't @ me.)
//Well...we have a franchise, which includes a trilogy of games, and a spinoff game, so you probably already know how this gets resolved. The survivors boldly choose hope and triumph over Junko’s despair, thanks to Makoto "planting his seeds" in them.
//Also, this is probably the most impactful thing Makoto does the entire game beyond his relationship with Sayaka in the first chapter. Most of the stuff he does, he's either told to do, or is goaded into doing, by Kyoko. She's basically the real heroine of the story and Makoto is the sidekick.
//Although, despite the way I feel about this, I can't really talk bad about Makoto in this case, because even with the fact that this is the biggest impact he leaves on the game, it doesn't feel outwardly nonsensical or contrived for him to be doing this.
//And no, that's not just because he's the protagonist. Hajime and Shuichi did the same thing effectively, but somehow, Makoto's tirade still ends up being distinct.
//I know that they don't spend much time dwelling on it, since this is the only time in the whole series where the two of them actually meet face to face. But I genuinely think people don't talk enough about Makoto's relationship with Junko and how they are are perfect narrative opposites, with their contrasting ideologies and approaches to life defining the thematic core of the whole franchise.
//Makoto represents unwavering hope, kindness, and the belief in the inherent goodness of people. Despite his initial self-perception as "ordinary," he consistently demonstrates an extraordinary ability to inspire others and bring people together. He believes that hope is not just about avoiding ruin but actively choosing to confront challenges and inspire growth in oneself and others.
//This perspective is why he's such a beacon of resilience and optimism, emphasizing that Hope is a collective force built on trust and unity.
//On the other hand, Junko embodies nihility, chaos, and a deep CONTEMPT for humanity. Her obsession with despair stems from a warped view of life’s meaninglessness and the thrill she derives from causing suffering.
//Where Makoto uplifts and motivates those around him, Junko manipulates and tears them down. And even without him realizing it, her attempts to crush hope are repeatedly thwarted by Makoto’s ability to inspire perseverance and unity in his allies.
//Their dynamic showcases how these two ideas aren't just opposing forces but choices individuals make in responding to adversity. The dichotomy between Junko's cynical, destructive despair and Makoto's optimistic, constructive hope underscores their roles as perfect foils, driving the series' exploration of human resilience and the enduring power of belief.
//But even with all of that said, am I the only one who feels that this is almost suspiciously...tidy...given the dark and gritty narrative leading up to it?
//For a game that throws its characters into a relentless spiral of betrayal, murder, and despair, the ending wraps things up in a way that left me scratching my head more than anything.
//The survivors’ unanimous decision to embrace hope feels a bit too streamlined for a group that just spent weeks accusing, lying, and voting each other to their deaths.
//As a reminder, Makoto is literally the ONLY PERSON here who didn't try to screw over the whole group at least once.
//(Before anyone asks; Byakuya in Chapter 2, Toko, Hiro, and Hina in Chapter 4, Kyoko in Chapter 5. Also, Hiro and Toko did nothing to help this whole game and my god this is probably the worst group of Survivors in the entire series including the Another games so help me god Kyoko and Makoto are the only good ones here and I guess Hina too because she's a sweet bean but fuck the rest of them I know Toko redeemed herself in UDG but she sucks here they all suck WHYYYYYY-)
//These are people who were at each other's throats, sometimes literally, yet by the end, they're standing shoulder to shoulder as a united front. It’s as if all those emotional scars and lingering trust issues evaporated the moment Makoto delivered his TED Talk on hope.
//While inspiring, it also raises the question: Did nobody need at least a little therapy first?
//Anyway, two: The ambiguity of the Post-Apocalyptic Setting.
//There’s a stark contrast between the gritty narrative tone of the game and the saccharine optimism of its finale. The world outside is still a post-apocalyptic wasteland, riddled with despair and ruin, but the survivors walk out of Hope’s Peak Academy with the confidence of contestants on a game show finale.
//Sure, they’ve chosen hope, but how do they plan to, you know, survive out there? The optimism feels less like a well-earned triumph and more like the developers waving a bright "TO BE CONTINUED" sign at the audience.
//For a plotline that doesn't really get resolved in the best way, might I add.
//Putting DR3 aside, the only sign we get of what happened to Makoto and co. after the Killing Game is the fact that the main trio shows up at the end of DR2 and reveal that they are the members of the Future Foundation trying to save the Remnants of Despair, and then we get further context in Ultra Despair Girls.
//But we don't actually SEE a lot of what happens to the survivors and how this came to be in those games. Even in the anime, they're kind of already established members of the Foundation, so...there's still a lot that isn't ever really explained. We don't know what they actually DO with their lives post-Killing Game.
//I can't complain because yeah, the sequel at least proved to be an absolute godlike game that really built a solid foundation from DR1. And again, a lot of these issues are mainly because of DR3, not DR1.
//Finally, Three: The lack of impactful consequences for Despair.
//Junko’s obsession with Despair was such an overwhelming force throughout the game that defeating her with a pep talk and a group vote feels like it might have oversimplified things a bit.
//I'm not saying they could've jumped her and killed her on the spot is a good alternative, because that solves nothing, but still...
//Junko spends the entire trial, as well as most of the game when she masquerades as Monokuma, proving that despair is layered, intricate, and relentless.
//But Hope? Hope wins in a neat little package with zero paperwork or follow-up emails. For a villain as theatrically chaotic as Junko, her defeat feels almost anticlimactic.
//The only villain defeat that's more anticlimactic than this is that one Borderlands villain who dies falling down some stairs.
//And that's the real killer for this final trial. It's anticlimactic. At least, it's anticlimactic compared to the final trials of literally any of the other game finale's.
//Despite its tidiness, the resolution does fit thematically with Danganronpa’s central message: Hope, no matter how improbable or naive, is the antidote to Despair.
//Still, for a game that thrives on complexity and moral gray areas, this resolution feels more like a rainbow-colored band-aid slapped onto a very messy wound. It works, but it doesn’t stop you from side-eyeing the optimism as you imagine the survivors squinting into the wasteland and wondering what on earth they’ve gotten themselves into.
//But in short, when it comes to the Danganronpa series and fangames, if you can do an ending that's better than this ending, then it's a good ending.
//And luckily for us, we still have three more final trials to talk about.
#danganronpa survivor#danganronpa#danganronpa 1#dr1#mod talks#makoto naegi#junko enoshima#kyoko kirigiri#byakuya togami#toko fukawa#genocide jill#yasuhiro hagakure#aoi asahina#dangancember 2024#ranking
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PEKO / YASUHIRO PRIDE ICONS
↳ trans & lesbian flag icons, for anon!
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my friend who knows nothing about danganronpa guesses ultimates part two
i had to do this in two parts because you can only add 10 photos per post so here’s part 1 if you haven’t seen it
my friend @bethiewhimsy knew almost nothing about danganronpa so i got them to guess thh characters’ ultimates as well as give their first impressions of the characters just based on photos of them
mondo owada

sakura ogami

sayaka maizono

toko fukawa

yasuhiro hagakure

#sakura’s ultimate should be leading a gang of big beautiful lesbians#also toko the ultimate discord mod is amazing#also poor sayaka 😔#danganronpa#danganronpa trigger happy havoc#danganronpa thh#thh#guess danganronpa character#mondo oowada#mondo owada#sakura oogami#sakura ogami#sayaka maizono#toko fukawa#yasuhiro hagakure
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Mrs. Naegi/Hiroko anon again. I somehow only just how realised this would make Hiro into Makoto and Komaru's stepbrother. I for one accept this reality gladly
We as a society really undervalue the potential Yasuhiro-Komaru friendship that Makoto would try to block at all costs. Frenemy dynamic between Komaru "sees actual ghosts, but is also so easy to scam" and Yasuhiro "the paranormal is bullshit except My paranormal, but I do love to scam people" end up in an actual, honest to God fistfight, and when Mrs Naegi drags Komaru over to apologize, she takes one look at Hiroko and has a full sexuality crisis in the hallway. The kids get into a second fistfight. Neither of them notice
#asks#anon#naegiroko#headcanons#talk to the mod#mrs naegi#hiroko hagakure#thh#udg#not dangan girls#komaru wins. obviously
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Rules!!
For my own sanity, the limit of characters per post is 4. Sometimes I will write for the "entire" cast, but only half of the cast per post. (eg THH boys with a reader who 'don't know what'.)
If the reader's gender is not specified, the reader will be gender neutral.
I would like you to be specific with your requests and what you want, I would not like to write something that has nothing to do with what you requested simply because I misunderstood.
Also, specific features in the reader are allowed (ex. Nagito with a reader that is the 'I don't know what' Ultimate.)
Don't spam, please.
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More info under the cut!!
I will write!!
Fluff, Angst, Angst to Fluff, Fluff to Angst (does that even exist?)
Hurt/Comfort, Hurt/No Comfort.
Major Character Death (Not Graphic).
Soulmates (Platonic/Romantic).
Platonic Relationships.
Romantic Relationships.
Character x Reader.
Suggestive themes.
Scenarios (my personal favorite).
Series (scenarios that get more than two parts.)
Into consideration (50/50)
One-shots (I'm not good with long stories).
Character x Character.
I will not write.
Non-con/Dub-con (ew).
Character x OC.
NSFW.
Yandere.
Gore.
Ped0philia. (EW)
Abuse.
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Extra stuff before requesting.
A thousand apologies if the character ends up being very OOC, I'm a bit bad with characterizations, but I'll try to do the best I can.
It might take me a while to finish your request, my posting schedule is quite unstable.
As you can see, I adore Shuichi with my heart, so you will see a lot of him in this blog (Request about him plz, it'll make me very happy).
English is not my first language, so please, have patience with me.
I have the right to deny requests.
Sometimes my motivation is low, and when it happens, I won't write anything, so if you see me inactive, please don't pressure me.
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Characters I will write for
(* = Harder to write but not impossible, I'll try my best :))
Makoto Naegi (♡) Sayaka Maizono Leon Kuwata* Chihiro Fujisaki Mondo Owada* Kiyotaka Ishimaru Celestia Ludenberg* Sakura Ogami Aoi Asahina Byakuya Togami* Yasuhiro Hagakure Toko Fukawa* Kyoko Kirigiri Hajime Hinata Byakuya Twogami* Mahiru Koizumi Peko Pekoyama (♡) Ibuki Mioda Mikan Tsumiki Gundham Tanaka* Nagito Komaeda* Chiaki Nanami Sonia Nevermind Kazuichi Souda Fuyuhiko Kuzuryu* Akane Owari Izuru Kamukura* Shuichi Saihara (♡♡♡) Rantaro Amami* Kaede Akamatsu Ryoma Hoshi* Kirumi Tojo Angie Yonaga Tenko Chabashira Korekiyo Shinguji* Gonta Gokuhara Kokichi Oma* Kaito Momota* K1-B0 Maki Harukawa* Komaru Naegi Yuta Asahina WOH* (except Monaca) (Platonic Only)
Characters I will NOT write for
Hifumi Yamada Mukuro Ikusaba Junko Enoshima Teruteru Hanamura Hiyoko Saionji Miu Iruma Himiko Yumeno Monaca Towa Haiji Towa (I hope he rots in hell).
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And that's everything! If you have any questions, feel free to ask them! <3 Have a great day!
- Mod Shuichi.
#danganronpa#danganronpa x you#danganronpa x reader#danganronpa x y/n#mod shuichi#shuichi saihara#shuichi saihara x reader#danganronpa v3#drv3#drv3 shuichi saihara#makoto naegi#makoto naegi x reader#byakuya togami#kyoko kirigiri#yasuhiro hagakure#celestia ludenberg#chihiro fujisaki#kaito momota#gonta gokuhara#rantaro amami#peko pekoyama#peko pekoyama x reader#hiyoko saionji#akane owari#ibuki mioda#mikan tsumiki#chiaki nanami
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Yasuhiro Hagakure.
//Ah yes, time for the other survivors;
Yasuhiro Hagakure:
Yasuhiro starts to realize he's good with tech and begins to work on becoming a IT worker.
He's crashes the car into Monaca's secret lair and kills her.
Yasuhiro and Masa break in somewhere which Yasuhiro begins to distract the owner.
Byakuya Togami:
Byakuya begins to search for his family while the investigation is going on.
Byakuya opens a bakery and becomes a better person.
Byakuya and Makoto get into a discussion about re-opening Hope's Peak and explain why it's a bad idea.
Kyoko Kirigiri:
Kyoko starts to trust evidence with Masa after a break-in at her home had happen.
Kyoko is going to die during the trial.
Kyoko starts to have a flashback about Yui as speaking with Fuhito about the investigation.
Sakura Ogami:
Sakura and Mondo get into a fight which Sakura won.
Sakura speaks about her mother who was a former Hope's Peak Student.
She starts to train with Akane and Nekomaru when Nekomaru has his heart attack.
#mod poi talks#ask mod poi#2 truths and 1 lie#dr:thh#danganronpa: trigger happy havoc#yasuhiro hagakure#byakuya togami#kyoko kirigiri#sakura oogami#anonymous
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In addition I feel Hiroko is probably the seasoned expert on using woman wills to get what she wants. So for our honey spies she could be a good teacher on that regard.
Yep, She had many affairs before meeting Hiro's dad. So she knows how to get guys and seduce them :).
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I have successfully written all of Tomura Shigaraki's dialogue in season 1, both Sub and Dub. So, of course, it's obvious who I'm picking for the ask game.
Tooru Hagakure! :3
(also remember I only just finished season 2 so be careful for spoilers)
I have not watched MHA in a while so bear with me.
First impression: Oh, a girl with just an invisibility power.
Impression now: She reminds me of me as younger. Energetic and naive.
Favourite moment: The Practice Battle with Ojiro.
Idea for a story: How her quirk affected her when younger.
Unpopular opinion: I think she should have been in class 1-C, or 1-B at highest. I don't hate her, I just think that her quirk is not suitable for a big shot heroine. A sidekick for sure though.
Favourite relationship: Ojiro and her, but also Mina and her.
Favourite headcanon: As a child, she'd accidentwlly scsre cashiers when she entered the shop because she's invisible
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NOTICE:
//YASUHIRO HAGAKURE, FUYUHIKO KUZURYU AND KAZUICHI SODA CAN NOW RECIEVE ASKS AGAIN.
//HIMIKO YUMENO IS STILL BLOCKED FROM RECIEVING ASKS.
-Mod
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asks for headcanons/rating ships and characters are:OPEN
LOOKING FOR MHA RP GROUP REBLOG IF YOU WANNA JOIN YOU CAN BE ANY CHARACTER
here are some ideas of people to be in the group if you wanna be one of these roles please just reblog this and state who. I’ll then put your user next to the name and it doesn’t just have to be people on the list
NEZU- @more-importantly-the-principle deku- @num1amfan
bakuhoe-@blastydynamightno1hero
todoroki-
Oboro/kurogiri-@louuuuuudclouuud
compress-@magicmanwithmarbles
Toga-@cutestgirlinthewholeworld
iida-@ingenium-iida
Mina-@p1nky-ac1d-h3r0
tsuyu- @froppy-official
Momo-
jirou-@rockstar-jiro
aizawa-@the-eepyteacher
monoma-@class-b-is-class-better
present mic-@hizashiyamadamic
Hagakure-
Kaminari-@skibidi-rizzler420
kirishima-@redriotkirishimaejirio
Shinso- @class-1c-shinso
same mod as bakuhoe-@ghostboyspook
kuroiro -@edgelord-kuroiro
HPSC-@official-hpsc
Dabi-@arsonistic-flames
hawks-@free-birds-soaring-high
Natsou-@fuck-endeavor
these are my personal ships it’s okay if you don’t ship them (any in blue are my main the rest are just ones I like)
togachako
kurocompress/kurogiri but turned back into oboro x compress
erasermic
bakudeku
momojirou
monoshin
kirikami
seromina
toru x mina
fuyumi x miriko (best crack shop miriko is a badass lesbian)
dabihawks
todoiida
Kirideku
Tail Man x denki (I forgot how to spell his name)
jiromina
minachako
jirochako
Jirominachako
kendomomo
tokoyama
momochako
Momojirouchako
kosei x awase
Natsou x shiggy
#mha rp#bnha rp#bnha#mha#uraraka rp#ochako uraraka#togachako#bakudeku#kirikami#kirideku#todoiida#tokoyama#Kendomomo#jirouchako#Jiromina#minachako#Jirominachako#seromina#erasermic#momojirou#monoshin#kurocompress#momochako
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