Virtua Fighter - 1993 - Arcade SEGA Model 1
Developer: SEGA AM2
Publisher: Sega
Watch our video here: https://youtu.be/h52YnxpDPOI
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there's a new post up at the world's greatest obscure videogames review blog, and today's subject is a great-looking early 3D arcade game from sega! go and read about it~!
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Avalon Hill's "Empire of the Overmind" for the TRS-80 Model 1 and 3, Apple ][, and Atari 400/800/1200 computers
Released in 1981 by Avalon Hill, a company renowned for its board games and wargames, "Empire of the Overmind" was an early computer game that combined elements of adventure, strategy, and role-playing, specifically designed for the TRS-80 Model 1 and Model 3. This game is noteworthy not only for its engaging gameplay but also for its technological innovations and contributions to the development of computer gaming genres.
Technological and Historical Context
The TRS-80, launched by Tandy Corporation through its Radio Shack stores in 1977, was one of the first mass-marketed personal computers. By 1981, the TRS-80 had undergone several iterations, including the improved Model 3, which offered better graphics capabilities, a more integrated design, and greater memory capacity. These enhancements made the TRS-80 a viable platform for more sophisticated software applications, including complex games like "Empire of the Overmind."
Gameplay and Design of Empire of the Overmind
"Empire of the Overmind" is set in a fantasy world where players must defeat the titular Overmind, a tyrannical ruler with psychic powers. The game featured a mix of adventure-style text inputs and top-down graphical segments, where players could explore the world, interact with characters, and engage in combat. The gameplay was innovative for its time, combining narrative-driven adventure elements with strategic and role-playing components, such as character development and tactical combat.
The integration of text and graphics was particularly significant, as most games of the era were primarily text-based or used very rudimentary graphics. "Empire of the Overmind" utilized the TRS-80's graphic capabilities to display maps and environments, enhancing player immersion and interaction with the game world.
Technological Innovations
One of the key technological aspects of "Empire of the Overmind" was its use of the TRS-80's limited graphical capabilities to create a visually engaging experience. The game demonstrated how developers could effectively use available technology to push the boundaries of what was expected from computer games at the time.
Furthermore, the game's ability to combine textual narrative with graphical gameplay helped bridge the gap between traditional text-based adventures and the more graphically-oriented games that would become popular in the years to follow. This hybrid approach allowed for more detailed storytelling and more dynamic gameplay, setting a precedent for future multi-genre games.
Cultural Impact
"Empire of the Overmind" was part of a broader movement during the early 1980s that saw the transformation of personal computers from business tools into entertainment devices. Games like this demonstrated the potential of personal computers to provide complex and engaging entertainment, appealing to a demographic beyond just technology enthusiasts and professionals.
Legacy and Influence
The innovative blend of adventure, strategy, and role-playing elements in "Empire of the Overmind" influenced the development of similar hybrid games throughout the 1980s and beyond. Its success proved that there was a market for complex, multi-genre games on personal computers, encouraging other developers to explore and expand on this formula.
Conclusion
"Empire of the Overmind" for the TRS-80 Model 1 and 3 stands as a pioneering example of how video games could combine multiple gameplay elements to create a rich and engaging experience. Its technological achievements showcased the capabilities of the TRS-80 and helped to elevate the status of personal computers as versatile platforms for gaming. Through its innovative design and gameplay, "Empire of the Overmind" contributed significantly to the evolution of computer games and remains an important part of gaming history.
put me in the universe where Columbo ran through the 1980s and had a crossover episode with Knight Rider. I think they deserved it, and I am not just saying that because they're my two favorite Old Shows. @telebeast wrote a little fanfic blurb about it and I HAD to visualize it into a comic (which is also the longest comic I have finished thus far at five pages...), so writing credit goes to them.
Princess Celestia in Generation 1 My Little Pony toy style
I saw a video of someone customizing a toy pony into princess Celestia and it made me think about what Celestia would look like if fully designed in g1 style. The video was using a normal pony body in Firefly pose, which has the same chubby roundness as the rest of the ponies. Obviously it was really cute and a great custom but I wanted to make my own version!
This is the Celestia pony compared to the "Buttons" pose pony I made previously.
She's much taller, obviously, to match the show. She has tinsel in her hair to match the Princess Ponies from g1 but also 4 colors of hair.
Her body type is more similar to the g1 Pony Bride + a little bit of the Sweetheart Sisters.
To match the fact Celestia has bigger wings, this version has 5 feathers on the outside and 4 on the inside instead of 4 and 3.
And of course the unicorn horn is several segments taller.
THE WAY OLLIE SAID THAT HIS DREAM WOULD BE TO DRIVE NEXT TO CHARLES AND NOW HE GOT TO DO THAT AND HE WAS LOOKING AT CHARLES WITH THE SAME ADMIRATION AND AWE THAT CHARLES USED TO LOOK AT SEB!!! LITERALLY NO ONE TOUCH ME I AM ILL!! I AM UNWELL!!
Full gameplay, longplay, playthrough, walkthrough, guide and trueplay of the Arcade version of Virtua Fighter as Akira. Hot on the heels of our Remix video comes a look at the original Model 1 SEGA AM2 arcade version, which until very recently had no direct home release until the recent SEGA Astro City Mini and even that version has some visual upgrades from the original.
This is of the original Model 1 version under emulation, however SEGA Model 1 emulation is still far from perfect despite the hardware being 30 years old. While visuals and audio are largely correct, along with the controls, there is a issue with hit detection which causes some hits not to register at all. However, with only a handful of video on the original arcade version with a lucky few owners of the original PCB. We felt it was time to do a video on it even if this version is flawed.
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