#Modular Sheets
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clariannt · 10 months ago
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Clariannt stands out as a leader in the production of electrical sheets, offering a comprehensive range of Round, Fan, Pop, and Modular Sheets designed to meet diverse electrical needs with elegance and reliability. Crafted from premium-quality PP (polypropylene) material, Clariannt’s sheets are engineered to blend superior functionality with stylish design, making them ideal for various electrical installations.
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sysig · 2 years ago
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Game time >:3c (Patreon)
#Doodles#The game concept I referenced a bit back!#Technically this would fall under#Dream log#In the dream it had a much cleaner aesthetic which is actually a bit ironic haha considering the POV had just made it on the spot#It should've looked much more like mine! I also made mine quite quickly to make sure it got out of my head and into physicality :)#They must've had quite the production team haha ♪ Crisp laminated cards and a 15-slot board!#Thinking about translating it to the real world I went for an L-shape so I wouldn't have to use too much paper#But it would probably be a fold-out map in three sections - I'm still into the idea of making it modular as well :)#Or at least able to change out different boards for different stories and plot beats! Mix things up!#Very much like Madlibs in that way#So far the playtesting has been minimal but if nothing nothing else it was fun to doodle up and consider the characters and locations ♪#Starter pack! Comes with expansions with more characters and places! Hehe#I really enjoy drawing with decisive lines I just get nervous rather often ahh#But drawing like this is so fun! It's almost like drawing with ink :) No erasing! Careful and carefree! It's very fun#Especially when they turn out so cute <3 Like the Ghost or the Scientist haha ♪ I might've made the latter with smol in mind hehe#She did end up liking them :)#I also tried to keep most of them fairly gender neutral or at least open to interpretation since anyone could pick any card :)#Combining design elements like for the Medic of the mask-uline and feminine head covering hehe ♪#I think the Ghost is still my favourite tho which is funny 'cause I initially only drew a sheet ghost#The skeleton inside makes them so much cuter! Haha#They're all cute though :D Love when that happens ♪#I have a few more ideas - more for expansion packs later!
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adrianastrix · 2 months ago
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Stop being weak, younglings, Organic is the closest university-level Chem has to a highschool subject. It's just memorization -- a lot of it, sure, but eeeh. Just give fandom names to the carbons based on what ship dynamics best represent how likely or unlikely they are to bond, and in which level, or something. I once requested an auxiliary sheet of paper to the Org teacher in an exam, and she was baffled because there were no calculations required, but complied. Then I proceeded to origami two tetrahedrons for the stereo questions, and she made a priceless "oh, ok, you got me there" face. Any subject that loses its bite when faced with origami is a 2 at best in the 'threatening subject' scale.
This level of PTSD-induced anxiety is only acceptable when someone throws in a Schrödinger with its Hamiltonian exposed in broad daylight. That's cruelty, that's indecent exposure which ought to be punished.
Which carbon Is your favorite in Thymine specifically?
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polymerhouse · 1 day ago
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being-mughal · 6 months ago
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Blog 4: Environment Design Development 1 – Continuation of Place of Mind
Vegetation and Lighting Challenges
Adding vegetation and lighting put some energies into the scene but was not easy to do much due to constraints in the hardware.
Process
Vegetation Using Geometry Nodes: By following a YouTube video tutorial I learned how to use Geometry Nodes to place grass, trees, and stones on the terrain within a short amount of time. This relieved pressure from my PC but also was generally quality.
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Setting Up Lighting: For exterior outputs I chose natural light accompanied with volumetrics and for interior scenes medieval torches. They also helped to improve the lighting in those setups in order to set the mood of the scene.
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This phase helped me understand the role of vegetation for low-performance systems and how the lighting affects the narrative of a 3D space.
References
Blender Foundation. (2024). Blender 3D Software. [Online]. Available at: https://www.blender.org [ 27 December 2024]
YouTube. (2024). Geometry Nodes Vegetation Tutorial. [Online]. Available at: https://www.youtube.com/watch?v=SbKQEwGSS2M&ab_channel=Bro3D [ 27 December 2024]
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gharabanaoin · 9 months ago
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mahawargroupblogs · 10 months ago
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Exploring the Benefits of Pre-Manufactured Sheds and Modular Buildings
In recent years, pre-manufactured sheds and modular buildings have gained popularity due to their efficiency, cost-effectiveness, and versatility. Whether you need additional storage space, a workshop, or a new office, these structures offer practical solutions that can be customized to your specific needs. Understanding the various options available, from factory shed manufacturers to modular building providers, is essential for making the right choice.
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What Are Pre-Manufactured Sheds?
Pre-manufactured sheds are structures built off-site in a controlled factory environment before being transported to the desired location. This method of construction allows for high precision, quality control, and reduced building time. Pre-manufactured sheds come in a variety of sizes and designs, making them suitable for numerous applications, from small garden sheds to large industrial storage units.
When searching for "manufactured sheds near me," you will find a range of options tailored to meet different needs. These sheds can be customized in terms of materials, design, and functionality, ensuring that they serve the intended purpose effectively.
Factory Shed Manufacturers
Factory shed manufacturers specialize in creating large-scale sheds designed for industrial and commercial purposes. These sheds are often used for storage, manufacturing, or as warehouse space. Factory shed manufacturers focus on durability and functionality, using high-quality materials that can withstand harsh weather conditions and heavy use.
Choosing the right factory shed manufacturer is crucial for businesses that require reliable and long-lasting structures. These manufacturers typically offer a range of designs and can customize the shed to meet specific industry requirements, such as additional insulation, ventilation systems, or reinforced roofing.
Modular Building Manufacturers
Modular buildings are another innovative solution in the construction industry, offering a flexible and efficient alternative to traditional building methods. Modular building manufacturers construct sections of the building off-site in a factory setting. These modules are then transported and assembled on-site, creating a fully functional structure in a fraction of the time it would take to build from scratch.
Modular buildings are highly versatile and can be used for various purposes, including offices, classrooms, medical facilities, and even residential homes. One of the key advantages of modular construction is its ability to scale up or down based on changing needs. As your requirements grow, additional modules can be easily added to the existing structure.
Pre-Fabricated Sheet Manufacturers
The quality and durability of pre-manufactured sheds and modular buildings often depend on the materials used in their construction. Pre-fabricated sheet manufacturers play a vital role in providing the raw materials required for these structures. These sheets, typically made of steel, aluminum, or other durable materials, form the walls, roofs, and structural components of the sheds and buildings.
Pre-fabricated sheet manufacturers offer a wide range of options, including insulated panels, corrugated sheets, and custom designs to match specific aesthetic or functional needs. High-quality pre-fabricated sheets are essential for ensuring that the final structure is sturdy, weather-resistant, and long-lasting.
Roof Shed Manufacturers
Roof shed manufacturers specialize in designing and constructing the roofing systems for sheds and modular buildings. The roof is a critical component of any structure, providing protection from the elements and contributing to the overall stability of the building. Roof shed manufacturers offer various roofing options, including gable, flat, and sloped designs, each with its own set of benefits.
Choosing the right roof shed manufacturer ensures that your structure is equipped with a roof that meets your specific requirements, whether you need additional insulation, drainage systems, or enhanced durability for heavy snow loads.
Conclusion
Pre-manufactured sheds and modular buildings offer a practical and cost-effective solution for various needs, from residential storage to industrial use. By partnering with reputable factory shed manufacturers, modular building providers, pre-fabricated sheet manufacturers, and roof shed manufacturers, you can ensure that your structure is built to last and tailored to your exact specifications. Whether you're looking for a small shed for your backyard or a large modular building for commercial use, the options available today provide unmatched flexibility and efficiency.
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infinidecor · 1 year ago
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Infini Decor a supplier of Mica sheet, Hardwares, Main Door Lock, Bedroom Door Lock, Hardware shops, Modular kitchen, Wall Panels, Modular kitchen Accessories,Home Interiors and Office Interiors in Namakkal. We offer services include Home Decors,Interior design ideas.
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acutisseo1234 · 1 year ago
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inbabylontheywept · 4 months ago
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Babylon's 6 D&D Tips
I DM’d D&D for ten years. I started in middle school, and I kept it up until my sophomore year of college. This is my mini-guide for what the game is, what it isn’t, and how to play it well. So. From the top.
Tip 1: Don't make your main storyline time dependent. 
D&D is an amazing open-world experience. You can pick at any detail. Nothing is a non-interactable part of the scenery. If there’s a sewer manhole, you can lift it up and climb down. If there’s a house, you can look inside and rob it. If there’s an NPC that you meet at the market, you can follow them home and see their whole life. Their parents, or their partner, their trade - all of it. It will be made up on the fly by some sort of reasonably skilled improv speaker, but it will also exist after that. That’s how the world is built. That’s the secret sauce that makes D&D beautiful.
If your plotline is too urgent, it kills those opportunities. The worst example of this that I have isn’t even from D&D, but FO4. The game is clearly built around exploration and adventure. The plot is built around rescuing your kidnapped baby. There’s a lot of tension between those goals. The plot does not work with the game mechanics, and it's really, really, jarring.
Be wary of doing that. It's surprisingly easy.
Tip 2: Don't set up giant, epic, fantasy battles between multiple armies. 
D&D is not a very good epic-battle simulator. There are games that have streamlined combat mechanics to allow for whole armies to fight, but D&D is very detail oriented, and trying to control too many people at once makes combat slow to a crawl. That very creative DM who can tell you every detail of an NPC’s life is also just not very good at multitasking. 
If you really, really want to - fine. But you should be ignoring standard mechanics when you do so. Move to a “cinematic mode” and just go by vibes. And generally, take a moment to “get” the game before modifying it. If the kind of plot you really want is urgent, and involves epic scale armies, maybe look into different RPG systems. D&D specializes in exploration and small, focused parties. Using it for things outside of that is kind of like hitting nails with a wrench. 
Tip 3: Don't prepare your plot like it's a book. Kill your lore codex. 
D&D is a collaborative storytelling adventure. That's the secret sauce. Writing out codexes and trying to crystallize the world before you start playing ruins the collaborative element. It’s genuinely better if you build as you go. It lets your players give input. And it saves you a lot of time. Why bother trying to write up who the Mayor of Snoresville is if there’s a good chance your party never even talks to him?  
(I would also apply this to writing in general. If you want to write all of your world's lore before starting your book, you'll never start your book. And you'll go crazy. Fear the lore codex.)
Tip 4: Prepare your combats and your NPCS rigorously, but generically. 
This ties in to Tip 3. If you spend a lot of time preparing the lore of the Bandit Leader of Redgrove, things like his family history, or his trauma, or his deep-down character motivations, and then the party never goes to Redgrove, it all goes to waste. D&D evolves rapidly and chaotically, so building things in a modular, reusable way really pays off. 
So. I tend to have two big pools for my NPC work. One is a character sheet pool. I keep it small and focused. I can generalize most melee classes ahead of time, so I can have an Archer, a Brawler, a Tank, and some Generalist Infantry. That’s like, 80% of your martial enemies, done. Spellcasters are a bigger pain in the ass, but a few pre-mades thrown into a campaign pays off if you know your themes. If you’re dealing with a death cult, make some death clerics. A dragon will probably have sorcerer acolytes. 
My second pool is a pool of character mannerisms. Some should absolutely be practiced ahead of time. Figure out what mannerisms make your villain really pop. And if the party skips that villain, just move those mannerisms to some new guy down the line and you’ll still be fine. Nothing wasted. A lot of the mannerisms are going to be picked with no heads up when the party does something weird, like following a random merchant around for a few days just to see how they live. You can get through almost all of those extremely well with just variations on the 4 humors, the 3 socioeconomic classes, and regional dialects.
Tip 5: Give your players permission to inject themselves into the world. 
It is common for people to over-formalize the rules and responsibilities of “being a player” vs. “being a DM.” I think the most common way to phrase it is something like “The Players are in charge of their characters and their backstories, the DM is responsible for the worlds and its NPCs, and both need to stay in their lanes.”
It’s isn't just better to mix it, it's necessary.
Failing to share these roles forces the world to exist in a crystallized state before the campaign even starts - at least if you want to integrate backstories into the plot. Groups that fail to do this can often feel like the characters were born the day the campaign began, and did nothing interesting beforehand. 
So, for DMs: Don’t be afraid of trying to inject NPCs and details of this world into your player's past. Imagine that your party rogue goes into a town and finds a fence for selling some stolen trinkets. Maybe, have the fence recognize the rogue. “Gods of fire, it’s McClellan. I haven’t thought about you since the candy-rat incident. You took a real beating making sure I got away that day. Glad to finally have a chance to pay you back!” 
Now, the rogue still has a choice here. They can say something like “Ah, this guy is mistaking me for someone else, but I can roll with it to get a better deal.” It’s their character, and their choice. But they can also go, hey, I do know this guy. I was apparently part of something called “The candy-rat incident.” I can decide how I know this guy, and where, and for how long, and what that incident was. That’s not less control - that’s more! 
And for players: Don’t be afraid of injecting your past into the world. Maybe you’re a fighter in a wartorn setting and you run into a group of deserters robbing refugees by the roadside. The DM has clearly planned this as some vindication, some enemies you get to thrash without feeling bad. But you have different plans. You take your helmet off, and you look the deserter’s leader in the face, and you say “Jack, you saved my life back on Stone Ridge. You were a good man once. You could be one again. Ride with us.” 
Now that's powerful stuff. Do you even know what Stone Ridge is? Hell no. Are you gonna? Hell yeah. And what you just did was way better than the DMs plan of bonking bad guys to feel good. You changed the writing of the world, commandeered an NPC, and made the whole encounter far more interesting.  
Tip 6: Ignore all portrayals of D&D in the media. 
The best players that I get are people with no experience with D&D of any kind. The second best are those that are willing to drop their preconceptions at the door and just play. The worst are people that have seen D&D portrayed somewhere and are insistent on imitating the portrayal. The exact nature of the failure varies - at worst, they’ve seen some kind of tongue-in-cheek parody, like order of the stick, and then hyperfocused on all the worst parodied aspects as the whole point of the game. D&D is not about outsmarting the mechanics (which is trivially easy, and largely pointless - it just makes your own storytelling less fun), nor is about turning everything into shallow tropes about Horny Bards and Dumb Fighters and Insufferable Paladins. At best, they’ll have seen some kind of ultra-cinematic example of D&D played on a podcast, where the DM has a theatre degree and ever party member is a professional actor. Those people are nice, but they often have unrealistic expectations.
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synths-and-sensibility · 6 months ago
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Well shit, I sure am glad I did continuity testing because there were some really weird shorts to ground. Turns out there was an entire hidden rail on the edge. I think I can salvage what I have, I just gotta bust out the drill and break some connections (I did have sacrifice a resistor and an led, but what can you do?)
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Power/signal conditioning board is done! (Still needs a continuity check though)
Next is main/io board and the panel, then the firmware. Really hoping I can get this guy done by Sunday, so I can show off at the meetup (they've all seen it on the breadboard, so the context is exciting)
They're talking about doing a jam with a shared clock, so I'm also working on getting the midi to cv module able to take a gate in so that I can use the clock to sequence in vcv. Initial results are promising!
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jovial-thunder · 1 year ago
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Lancer on a physical tabletop with Lego minis!
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We finally did the thing! I roped my siblings into playtesting a game of Lancer using Legos and a physical tabletop. The sitrep was to destroy five buildings, marked in red, because the Karrakins were using the installation to track their mobile hidden base (our home campaign is a blatant ripoff of Deserts of Kharak).
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Things that need improvement:
better way to measure tiles. We were doing 4cm/space and had to do a lot of multiplication. Going to try wood dowels with tiles marked + get some kind of grid underlay.
similarly, we need aoe templates
I used too much terrain, it got messy
should get status rings/tokens to mark lock-on, etc
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Things that worked well:
it was sick as hell to be able to physically destroy Lego terrain and mechs as they fell
we used physical dice? For lancer?? And it turns out clicky clack math rocks continue to be inherently great.
witchdice works well on mobile devices for character sheets so not every PC had to have a full laptop
different height-terrain was fun, though it made movement costs tricky to calculate
I'm excited to keep trying out different setups. All the terrain and stuff I've collected is pretty modular (lego makes that easy) so it'll be fun to see how wide a range of map types is possible.
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polymerhouse · 12 days ago
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Best Kitchen Shutter Installation Services in Goregaon
Looking for the best kitchen shutter installation services in Goregaon? Polymer House offers high-quality, stylish, and durable kitchen shutter solutions tailored to your needs. Our expert team ensures smooth and quick installation with perfect finishing. Choose from a variety of modern designs that upgrade your kitchen’s look instantly. Trust Polymer House for professional service and long-lasting results. Make your kitchen elegant and functional today!
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being-mughal · 6 months ago
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Blog 5: Environment Design Development 1 – Continuation of Place of Mind
Rendering the Final Scene:
The final scene was given the last touch for this project. There was also limited hardware which I had to work around but I was able to get the output that was required by constant trials.
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Process
Challenges with High-Poly Models: With the current scene, the rendering was slow because the scene was highly poly’ed. Sometimes my laptop froze few times I had to wait patiently to get it going well again.
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Final Renders: Oh, I think finally I managed to render the scene, and I captured exactly the emotions and details I wanted to obtain.
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This phase highlighted patience and problem solving in the process when carrying out three dimensional projects. It is an important step and what is most important here is to have a balance between the quality of the rendered image and the associated performance penalty.
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References
Blender Foundation. (2024). Blender 3D Software. [Online]. Available at: https://www.blender.org [ 28 December 2024]
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violetfractal · 2 months ago
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I’ve been making these fractals using modular arithmetic in excel 2010. Here’s a Sierpiński triangle whose formula is D4=MOD(C3+A4+D1,$A$1) with modulus A1=2.
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Here’s the same spreadsheet with the resolution doubled and the modulus turned to 4:
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This image consists of half a million cells, 1 per pixel, filled with the fill tool (ctrl+r, ctrl+d). Each cell costs two additions and a division. The sheet refreshes in about 1500 ms with max ram. I call this one “blanket”.
More to follow
original date May 3rd, 2023 8:32pm
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theresattrpgforthat · 2 years ago
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hello! i was wondering if theres any ttrpgs set in/inspired by Terry Pratchett's Discworld? thanks :)
THEME: Discworld
I love the Discworld books and I'm very glad you asked this question. I have three resources for you!
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A One In A Million Chance At Adventure, by Jocher Symbolic Systems.
This is a game where you play the roles of, often unwilling, sometimes zealous, pawns in the cosmic octarine coloured narrative. Your character is not necessarily a "hero" per se, instead one could possibly see it as being important to the story. Characters like yourself do have a knack for not dying as often as a common mortal (or undead if that has been your unfortune).
With this follows that you'll naturally have a higher chance of actually, possibly, doing some heroic deeds, just by sheer mathematical logic. Unless, of course, you are the type of adventurer who'd prefer a cup of hot tea and soft slippers and a reliable day job.
That does severely reduce the odds of let's say beheading a mythical beast of ill repute or befriending the immodest wood nymphs of Howondaland*.
*if your day job happens to be for example a tax collector this is not true, this and similar careers have shown to increase the risk of leaving the disc rather early.  ** only rumoured, no one who has gone looking for them has ever returned.
This is a free, fan-made d10-based game written in the style of Terry Pratchett’s Discworld novels, footnotes and all. The characters you build are expected to be flawed in some way - they have vices that can cause problems for them and plenty of skills (or spells) to help them get out of trouble.
A One in A Million Chance At Adventure has plenty of supplements to support the game, including an introductory adventure: The Murder of Dominick Kolchak, and a character supplement: The A-M Professions Character Build Guides.
Discworld Roleplaying Game, by Steve Jackson Games.
There's a lot of unusual stuff on the Disc, but don't worry about getting lost – game author Phil Masters has crafted a roadmap to Pratchett-inspired storytelling.
Visit settings like the most dubious city in the multiverse, Ankh-Morpork. Intervene in the cultural interactions of trolls and dwarves (but watch out for flying axes). Campaign for goblin rights. Flee from an angry Swamp Dragon (two feet of mindless fury and high-explosive digestion). Even find out why the second-greatest lover on the Disc needs a stepladder.
And remember, the world is round. And also flat.
This is the official roleplaying game published by Steve Jackson Games, the creators of Munchkin and GURPS - which means that this game also uses the GURPS system. Characters are pretty in-depth and require some time to put together - and that means the the core rulebook is a pretty hefty read. If you like big games with heavy modularity and a lot to chew on, maybe this game is for you!
If you want to try the game out and need a little help, there’s a GURPS Character sheet app available to help you put characters together, and Chris Normand is an avid enthusiast with many videos providing advice on how to get a grip on the system.
The Kleptomancer’s Crypt, by Max Kāmmerer.
The Kleptomancer’s Crypt is an adventure for Troika!, but is easily adapted to other systems. It mostly consists of tables to help you generate a variable adventure. Improvisation and interpretation by the GM required. 
A client hired you to break into the Kleptomancer’s Crypt and so you did. Now you need to get out of the place. The Kleptomancer is a government official tasked with redistributing the wealth by stealing from the rich and keeping what they stole for themselves. Okay, that last part isn’t in the official job description. The Crypt is filled with all kinds of strange things and rooms and people, really. You might for example encounter pipe smoking sloths, boardgame playing plants, ever expanding spheres or the Kleptomancer’s apprentice. The place is dangerous, so you prepared by cutting a deal with death, preventing you from dying while you are in the Crypt.
To be clear, this is not a full game. It is simply an adventure for one.
The eclectic tone of Troika fits Discworld so well that I’m not at all surprised that there is an adventure made for it. If you have experience with Troika, or even with other OSR games, you might want to check this one out.
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