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#NOT TO MENTION THE AUDIENCE???
worstloki · 2 years
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How would you feel if somehow Thorki becomes canon in mcu (not the subtexts) personally I'd throw up
listen. listen to me carefully. it would be SO funny
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poorly-drawn-mdzs · 8 days
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Started a new book series, and has been a journey...an Odyssey, if you will.
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blorbologist · 3 months
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Y'know, I think I figured out why the Hells still feel like a new low-level party to me, even though they're level 13 and almost 100 episodes in.
I don't quite think it's the lack of conversations, or the fact half the party's plot hooks are big ties to past campaigns - though that definitely plays a part.
... Bell's Hells still primarily rely on quest givers.
Most of their goals are given to them and do not feel organic to the party, and constantly remind us that the Hells are pretty much never the most powerful people in the room. Which is usually something you see with a low-level party.
NPCs offering jobs is not a bad thing; it's a very common plot hook. Matt has been extremely skilled with using NPC quest givers in those two campaigns. Not only do they provide an obvious plot thread, but they can put the party in the path of others (say, the Nein running into the Iron Shepherds while doing a job for the Gentleman and everything that came of that). And the Hells had a solid start with it too - Eshteross was an excellent quest giver!
The problem is that Bell's Hells have never really not had a quest giver.
Maybe it's a byproduct of the more plot-heavy structure of this campaign? But while prior parties have felt like they decided on their course of action and what they prioritized, Bell's Hells feels less like level 13 (13! Level 13!) experienced adventurers and more like an MMO group clicking on the exclamation point over an NPC's head. Where does the plot demand we go next? Who do we report back to?
They're level 13.
At level 13, Vox Machina had just defeated a necromantic city-state to clear their name and Percy's conscience. And, you know, the Conclave just destroyed Emon. No one was explicitly telling the group to gather Vestiges and save the world (though Matt guided them there), and they were usually among the most powerful people in the room. They chose which Vestiges to prioritize, which dragons to tackle when, even if the over-all plot was pretty clear.
At level 13, the Mighty Nein were celebrating Traveler Con (another PC goal, I'll note) after brokering peace between two nations, accidentally becoming pirates and heroes of the Dynasty. The Nein regularly chose what to do based on personal goals, not grand ones. Though definitely smaller fish than Vox Machina at this level, they were very independent and gaining solid political clout.
While we're at it: level 13 is one level lower than the Ring of Brass, who had a huge amount of sway over Avalir. They ended the world, and also saved it, while in the grand scheme of things being only a smidge more powerful than Bell's Hells are now.
Can you really see the Hells wielding that amount of influence, when they're constantly being told what to do next?
The god-eater might be unleashed, so Bell's Hells have no time to do anything but what is asked of them. No time for therapy unless stolen from Feywild time, no travel on foot and late-night watches. They haven't even had time to grieve FCG. Percy was grieved in the middle of the Conclave arc. Molly was grieved when half the party was still in irons.
Matt is in the very unfortunate spot of not being able to give the Hells the same agency as the other two parties. Not only because of the world-ending plot introduced so early on; they are surrounded by characters they know (and the cast knows) are stronger and wiser than them - the familiarity of the past PCs and NPCs is to their disadvantage.
Why would the party reasonably ignore Keyleth's task that will help save the world and go off on a romp? Why would the cast when they know well Keyleth has to be sensible and with the best intentions in mind? The stakes are just too high.
It means that the Hells still feel like they're running errands instead of pursuing their own destiny. Their accomplishments are diminished as just being parts of a to-do list, and any stakes feel padded by several level 20 PCs/NPCs standing 5 steps away ready to catch them.
This isn't Bell's Hell's fault, nor is it Matt's. It could be amended, I think, if the Hells are really left to their own devices for a long period of time without support and shortcuts (like during the party split)... which would be really tricky to pull off at this point in the campaign.
They're level 13. They're big fish, but they're stuck in a pond full of friendly sharks, so they don't feel big at all.
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let it be known that i had a dream the other day that jimmy and joel joined hermitcraft 10, refused to create bases or interact with the rest of the hermits, went to live in a lush cave with nothing but a crafting table and furnace, one singular blue bed, and a 15x15 nether portal, and every time either of them went through the portal or did a transition in their videos they displayed this screen advertising their new tumblr accounts.
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menaceadored · 3 months
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the way that people disregard nancy’s grief in fic is my biggest pet peeve- like she didn’t break up with steve because she wanted to be with jonathan :) she broke up with him bc she was overwhelmed with grief from the death of her closest friend and couldn’t stand the fact that barb’s family were still wondering what happened to her - even going so far as to sell there house to pay murray to look into barb’s disappearance- Nancy broke up with Steve because he wanted to bury the trauma they had experienced and pretend to be normal teenagers. Nancy wasn’t saying that Steve’s love for her was bullshit. She was saying- look at us. Look at everything we’ve been through. Pretending like none of that happened, burying the grief I feel, that is bullshit.- She didn’t go looking for Murray with Jonathan because she had feelings for him and wanted to leave Steve for him. Jonathan, he validated her feelings and was willing to go against the NDA to give Barb justice and give Barb’s family peace. (Or as much peace that can come from at least knowing that they don’t have to wonder where their daughter is any longer- to know that in the least she is no longer suffering.) That was what was most important to Nancy. And being validated in those feelings and seeing that Jonathan could truly empathize with her grief after believing he had lost his brother and that he would be there for her and support her in doing what she believed to be the most important thing she could do- that inspired romantic feelings and led them to get together.
Some of y’all write her like she’s this heartless one dimensional person who just left Steve in the dust because she wanted another guy and that is a huge disservice to her character.
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leche-flandom · 2 months
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okay violence is not the answer etc etc...that fist pump though? UGH we're gonna see that airbrushed above a teary eyed bald eagle on the back of so many ripped sleeve spring break t shirts for the rest of our goddamn lives
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unluckedtj · 12 days
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so. this’ll never be real but i think it’d be silly if kazuma got a small white snake. just to hang out with
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k9catastrophe · 6 months
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A BIG list of entirely free games therians and alterhumans can get !!! This isn't like an ad for them or anything, but when i was younger i never really had games that fit my theriotypes :( so why not start now!! this is in no real order.
These are all games where you play AS the animal, most of them being semirealistic? They're all free, so they aren't super realistic sorry!!! These are all also games i find on my tablet, so im not sure if they're available on pc!!
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Wildcraft: As of today, Wildcraft updates every once and awhile, usually for the Wildpass thing they do almost weekly[? i took a large break from this game, forgive me if im misremembering.] Wildcraft was made by Turbo Rocket Games in early 2018. The multiplayer servers arent as active as they used to be, but it's still fun to play with friends sometimes!! I usually play in singleplayer though!! (Also, there is a settings option to make it first person, and one to hide the buttons!)
Playable Animals: Right now there are 12 land animals: Wolf [Default], Fox [Common], Lynx, Bear, Lion [Rares], Cheetah, Horse, Eagle, Crocodile, Tiger, Gorilla, and Kangaroo! [Ledgendaries], all of which are obtainable through the chests!! There are also 9 transformations [which are more difficult to get !!]: Raccoon, Deer, Hippo, Giraffe, Gazelle, Hyena, Rhino, Parrot, and Snake! There are also 5 Sea creatures: Dolphin [default], Stingray [Rare], Shark, Seal, and Sea turtle! You can have up to eight family members for every animal, who are also customizable! [not including transformations]
Customizability: There are TONS of skins and accessories for every animal, and you can adjust the size of their body parts, making your character entirely customizable! There are also LOTS of pets!
I give it a solid 10/10!! I've loved this game since it came out!! Me and my brother @whisperrdrrop [hii] played it like the year it came out!! I highly recommend playing this one ! >w< The community also has tons of fun creepypastas, and though the only real one is 'Niddhogg,' it's super fun to just learn about them!
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Wolf Tales (Home & Heart (IT MIGHT BE 'WILD ANIMAL SIM' NOW IDK)): (The icon may have changed, my ipad doesn't update icons very much!!!) As of Today, Wolf Tales has basically stopped updating from what i can see. However this doesn't take away from the fun of it!! The game was created around 2020 by Foxie Ventures. Servers are multiplayer by default, but there is a singleplayer option!
Playable Animals: There are currently only 5 animals: Wolf, Fox, Bear, Wild/Big cat, and Dragon! All are unlocked by playing through the quests, though you can use moonstones (ingame 'rare' currency) to auto-buy most of them! Your families/packs are grown through opening chests and breeding!
Customizability: There are quite a few skins for every animal, ranging in rarity. you can obtain skins through buying the 'summoning' of the animal you'd like with moonstones and getting a random skin, or buying one directly. Skins are also not changeable! Let's say you're a grey wolf, and you get the sand wolf skin. You would have to enter your den and find that skin, and switch into that one, meaning it could have a different level! There are also LOTS of pets, though i do not remember how to get them. The only way to change your character is through changing limb sizes, there are no accessories!!
I give it a nice little 9/10, as much as i love this game i don't play it too often, but it really is fun! I think i got this game when it came out, and it was really fun watching the game and the community grow and change!! When i joined, not every player had a jump button, and there was this cool feature called 'Clans' (replaced by the player clans, sadly :() where there were 5 packs that you had to either defeat the alpha of or become besties with, and you'd get a packmate of any rarity from them daily!! My bestie pack was called 'the moonrise pack' and the #1 public enemy was 'The tooth pack' or something. I definitely recommend it :3!!
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Ultimate Wolf/Fox/Forest/Savanna/Dinosaur/Cat/Shark/Bird/Jungle Simulator: they made a LOT of these games. These are only the ones that are free on my tablet, but im also seeing 'ocean,' 'dog,' 'arctic,' and 'lion' simulators for a dollar, you'd have to check and see if those are free. I'm mostly focusing on the WOLF simulator here, because i do NOT want to download all of those games. There is no multiplayer option for any of them. All made by gluten free games, no idea the release dates.
Playable Animals: The animals depend on which game you get. I know forest has bears, Savanna has cheetahs, Dinosaur has T-rex, triceratops, and ankylosaurus, bird has parrots and eagles, and jungle has tigers, but these are definitely not every animal !!
Customizability: you unlock a skin for every few levels, and you can tint them, but that's about it. For every game. There's like... 8-15 for most?
I give it a 7/10. As much as i do really, really love this game and all the memories playing it, it's really not the most entertaining game out there. If you're really bored and have nothing to do, sure, go wild with it!!
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Dog Sim: I just got this game and it's so silly !! Made by Turbo Rocket Games in 2016, the multiplayer servers are surprisingly still decently active! Obviously it doesn't update anymore.
Playable Animals: The only animals in these are: (you guessed it) dogs. There's a single skin that... might? be a wolf, and there's two robo dog skins. There's a total of 38 skins!
Customizability: The only thing you can customize is your breed, sorry!
Other than that, theres a LOT to play with! With 5 bosses, 25 enemy/prey creatures, 1 map, 1 den, a max level of 200, a maximum family size of 4, 20 achievements, and 30 quests, there's plenty to do!
I give it a nice 8/10, the only points taken being because the game itself isnt the highest quality, and the models arent all 10/10, but it's still a really silly game! I do recommend it :)
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Cat simulator - animal life: created in 2019 by Pocket Games entertainment, i think this one is pretty cute! With active multiplayer servers!!
Playable Animals: Just kitties! silly little kitties on big adventures!!
Customizability: Lots of cute skins and accessories!!!
There are tons of quests, camp upgrades, and more included in this!!
I didn't play this one for too long, but there are some pvp servers aswell. Overall really cute game, not too buggy/laggy! 10/10 :3
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Wild Cougar Sim (3D): Another game made by Turbo Rocket games before their big success that was Wildcraft, Cougar Sim was created in 2015 (I think? I'm only finding the youtube trailer, dont be afraid to correct me.) I'm not seeing an option for multiplayer unfortunately :(!
Playable Animals: Yeah, It's just Cougars! What did you expect?
Customizability: With eight skins (Must be purchased with ingame currency), 9 coat marking options (Almost like tattoos!) including a Shark, Wolf, Lizard, Scorpion, Butterfly and Bird (Phoenix?), and options to change body/limb sizes, there's actually really good customization here!
With 3 unlockable family members, 30 quests, 20 achievements, 18 enemy/prey creatures, 4 biomes, and 8 dens, there is plenty to keep yourself busy with here! That accompanied by the fact that this isn't even a bad looking game, i honestly give it a nice 10/10! Very cute game, not much lag, pretty good in terms of realism, it's pretty cool!! :)
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Dragon Sim Online: Yet another game made by Turbo Rocket in 2016, i quite like this one! With semi-active multiplayer servers!!
Playable Animals: Quite a few different types of Dragons, varying in element, colour, and breeds!
Customizability: With 4 elements, 46 (VERY pretty) skins, and limb/body adjustment sliders, you can customize your dragon pretty well!
Similar to both Cougar Sim and Dog Sim, Dragon Sim has plenty to offer: 30 quests, 20 achievements, 27 enemy/prey creatures, 3 bosses, 6 islands and 4[?] dens, there's plenty there to keep you busy! another 10/10 from me :)
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anthonycrowley · 5 months
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i don’t mean ‘we had money’ or ‘we struggled.’ did you know (roughly, within ~$10k or local equivalent) how much your parents made?
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thatqueerbat · 6 months
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catching up on docs streams, and he's talking about religion/spirituality and how it guides people's beliefs etc. he mentions how (generally) people like to be outraged by things [that dont affect them], like who other people are, and then immediately says 'if you're lgbtq you'll know what im talking about'
and i absolutely do. and its so wild to me how he just. drops that in. then starts talking about how it shouldn't matter who you are, how you can still do be incredibly religious and respect queer people, that the most important thing is that your beliefs don't hurt other people. how you should respect pronouns, that being 'indoctrinated' into being queer isn't a thing.
all whilst he's mining for diamonds using a freaking mega tunnel bore. like its any other conversation you might have
which it certainly is, for me. but a 40 something cishet man? not your standard casual conversation topic, not usually. and even though i already knew he was a supportive guy, hearing a conversation like this outside of an explicitly queer space, unprompted by a queer person. just solidifies what kind of person he is. and gives me faith that even outside of queer specific spaces, important conversations are happening, its not just us protesting and yelling into the wind, no one giving a shit. and its happening in some pretty unexpected places. which id say is pretty neat. its nice to have some hope for a change.
(all that to say, this is a docm77 stan household)
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kristiliqua · 7 months
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CHUNSIK MY BELOVEDDDDDD
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sky665 · 2 years
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Just found out there’s apparently a super amazing HTTYD show out in the Beijing Universal Studios. And it’s got some really nice 2D animated bits to it! Gif-ified-em!
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cryinganabell · 5 months
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Jupiter's lucky azz
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markantonys · 3 months
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i'll be interested to see if this holds true for WOT s3 since the s1 finale had so many extenuating circumstances and can't really be included in the comparison, but based off of the s2 finale, i believe that season finales tend to bear the brunt of "It's Different From The Books!" ire because they are the culmination of all the smaller changes made throughout the season.
this turned into a bigger analysis post than i expected lmao par for the course with my blog! read on for exploration of how the 2x08 conclusion of each season-long arc is the the most emotionally satisfying conclusion and/or the most thematically appropriate conclusion possible based on the show's particular version of the story, plus a bonus tangent on the nature of adaptation.
for a finale episode, the writers' prime concern 100% has to be "wrapping up all the season's arcs in a way that feels satisfying with everything that's happened in the first 7 episodes, using the book version of the finale event as the framework" rather than "recreating the book version of the finale event exactly as it is with all the same scenes and themes". the nature of storytelling inherently means that every single person who tells the same story will focus on different themes (just think of how many versions of the hades & persephone story there are), and a good adaptation knows that being internally consistent with its own Emphasized Themes is more important than copying-and-pasting scenes from the source material without making any changes to account for the specific way this adaptation is telling the story.
(but a lot of people can't even get past this first point because they don't understand that this is how adaptations - how storytelling in general - work. like, person B literally cannot tell the exact same story that person A told without putting their own spin on it. it's not possible! unless they're simply reading out the exact words that person A wrote, which can't be done when putting 14 massive books into maximum 64 hours of tv. so many readers like to meet this point with "but why does the books' version of the story need to be changed at all?" which is just a non-starter because a) medium differences require a ton of changes, and b) even if no changes were *required*, they would happen anyway because that is human nature when it comes to storytelling. when it comes to story-listening too! ask a hundred different book fans what WOT is about and you'll get a hundred different answers. rafe & co can't possibly make an adaptation that captures every single reader's idea of What WOT Is About, and nobody in the world could ever re-tell the story of WOT in the exact same way that RJ told it, not even the most die-hard book fan; all rafe & co can do is focus on making sure the show honors the core of the books' story while also telling a good story in its own right, independent of the source material.)
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i was a classics major, okay? it gets to me! anyway, corralling myself back on topic.
for 2x08, it's very telling just how far Minority Reader Opinion deviates from the general audience opinion. general audiences fucking LOVED this episode (it's the highest-rated on imdb out of the entire show, currently at a 9.0; most episodes are in the 7-8 range), but a bunch of readers call it disappointing and one of the worst episodes of the show. if it was actually a poor quality episode of television, the general audience ratings would reflect that too (as they do for 1x08, currently at a 6.4 (i personally think 1x08 gets way more hate than is deserved and i thoroughly enjoy that episode, but i accept that's just me)), but they don't.
so what does that mean? to me, it means that 2x08 is objectively a very good episode of television which general audiences found satisfying, but which some readers disliked because it prioritized the emotional & thematic needs of its own version of the story over the exact nature of the falme events in the source material. which is exactly what a good adaptation should do! if you forget the books and just look at the show (which the vast majority of viewers are doing), then every resolution that happens in 2x08 is the most satisfying resolution possible and/or the only resolution that was thematically permitted for that particular season storyline.
egwene: her season arc was about learning to stand on her own two feet and not cling onto her mentor figures or compare herself unfavorably to others. thus, her freeing herself from the a'dam is the most satisfying possible conclusion to her season arc. nynaeve and elayne freeing her in the books is nice, but in the show version, thematically, it would've undercut egwene's Overcoming Impostor Syndrome arc to go "yeah actually it's true that she's not good enough on her own and when it comes down to it she does always need nynaeve to help her out". that version worked in TGH where she didn't have an Overcming Impostor Syndrome arc, but it wouldn't have worked in the show where she did. (but, yes, egwene learning in 2x08 that she doesn't have to rely on others is a double-edged sword, which nicely sets up her later-series struggles with trying to shoulder too much herself and not letting even her friends or partner help her.)
rand: his season arc was about learning to lean on others and not isolate himself or try to protect his friends by withholding his burdens from them. thus, him failing to defeat ishamael until all his friends come to lend aid in various ways is the most satisfying possible conclusion to his season arc. rand defeating ishy singlehandedly in the books is nice, but in the show version, thematically, it would've undercut his Learning That Strength Is In Numbers arc to go "yeah actually it's true that rand is capable of winning his biggest battles all by himself and thus it's no problem for him to push his friends away". given the themes that s2 emphasized for rand, the only appropriate finale outcomes were either success with his friends' help or total failure on his own, and they chose the former. (that being said, rand pushing his friends away is a continuous issue for him throughout the series, so i doubt he's perfectly learned his lesson after 2x08; we shall see!)
interesting to note that rand and egwene have inverse arcs in a way (foils!) and that some elements of their book falme climaxes were swapped, and that the way the show has done it subverts the expected gender roles. typically, men are expected to be Lone Wolves and women to be Team Players, and the WOT books absolutely play into these stereotypes throughout the series (sometimes intentionally as social commentary, sometimes unconsciously as an accepted truth of the world), but 2x08 and s2 more broadly did the opposite with our yin-and-yang co-protagonists. it's egwene who has the arc about learning to be a Lone Wolf and rand who has the arc about learning to be a Team Player. and imo these subconscious gender role expectations are a part of why some readers (esp reddit) got SO heated about "how come egwene can succeed by herself but rand can't", because it feels Wrong to them and Not How Things Are Supposed To Work (they've never questioned why rand can succeed by himself but egwene needs her friends' help in TGH, or all the other times in the books when men succeed by themselves and women succeed by relying on each other). but it's a totally apples-to-oranges comparison because egwene and rand had totally different season arcs and focal themes (but many paralleling & foiling moments within that), and so they each get a conclusion tailor-made to their individual stories.
mat: his season arc was about realizing he's a good, worthy person, finding the inner strength to overcome his worst impulses and temptations, and coming through for his friends after leaving them at the waygate. thus, him getting his Big Damn Hero moment with the horn of valere, getting validation that he is literally a hero, and overall spending the episode doing all he can to support his friends is the most satisfying possible conclusion to his season arc. (but stabbing his bff just as he was flying on a confidence high and trying to save the day was a downer note to end on, so we've complicated his relationship with heroism and set up some more internal issues for him to wrestle with next season.)
perrin: his season arc was about learning to acknowledge his inner wolf but also coming to regard it with fear and to believe that wolf & human sides can't coexist and he must Choose One (.......suddenly being struck by the bisexuality metaphor of it all. nice!) thus, him giving into violence to murder a human to avenge a wolf is.....well, it's pretty upsetting for him and serves to reinforce his growing belief that his two sides can't coexist, but thematically, it's fascinating and sets him up for some really great internal (and external) conflicts in s3. he's just gotten what he thinks is pretty strong evidence to corroborate ishy's claim that embracing his wolf side means embracing the shadow, so he's set up for a season 3 of deep-diving into his relationship with violence and his inner wolf. it's also a neat parallel with 1x08: there perrin's avoidance of violence allowed fain to escape, whereas here his embracing of violence has traumatized him (again), so our poor guy is really feeling conflicted in the pacificism-or-violence question because both sides seem wrong to him right now. huh, i guess perrin's full-series arc is about finding a middle ground rather than one extreme (pacifism/tuatha'an/human) or the other (violence/aiel/wolf). i feel like i've just had an epiphany lmao this is why i love the show! it tells the same story as the books, but tells it in a different way that makes me think about it differently and gain new insights!
nynaeve: her season arc was about learning that she, on her own, as she is today, is not enough to protect her loved ones. this is a tough pill for both her and the audience to swallow! but it's needed for her character, and we see it in the books too. nynaeve has an incredible amount of power, but she's terrified of having that much power and wants to pretend it doesn't exist. she's resistant to change, she's used to being in charge, and she's very "my way or the highway". these are all things she needs to grow out of (or moderate, at least) in order to be able to step up and do her part for tarmon gai'don. she has to learn how to embrace her power instead of being afraid of it or being too stubborn to let other people guide her and teach her, so s2 shows her what happens if she doesn't, first hypothetically in the accepted test (everyone she loves dies because she's blocked and refused channeling training) and then for real in falme (she couldn't help elayne fully or rand at all because of her block). so her 2x08 conclusion being Total Failure is not emotionally satisfying, no, but it's thematically exactly what she needed and will goad her into facing her block head-on next season. thematically, like rand, nynaeve only had 2 options for falme: break her block and succeed, or retain her block and fail, and it was too soon for the former (we gotta let her cook a while longer, plus the story will become too easy if nynaeve, or rand, reaches supernova capability too soon), so it had to be the latter. if the show had gone with a third option of her succeeding without breaking her block, then that would've taught her and the audience that it's fine to leave the block in place and she doesn't need to challenge herself to grow as a person, because when it TRULY matters she can always get around the block.
other characters get appropriate resolutions too! moiraine and lan get to work together to succeed after being at odds and failing on their own all season (rand foils!). elayne gets validation that she is an essential and trusted part of the friend group after feeling like somewhat of an outsider earlier in the season. ishamael getting vanquished and lanfear betraying him only to be betrayed by him in turn is exactly where their mutual mistrust was leading them (and it shows us why it's so important that Team Light be able to work as a team rather than as self-interested individual operators; the contrast between ishy & lanfear looking at the seals together while plotting to betray each other vs. rand standing on the tower with all his friends behind him makes me cry your honor. imagine hating that ishy's defeat was a team effort, could not be me!)
(it's also worth noting that the characters who had the least individual success/victory in 2x08 (nynaeve, rand, perrin) are the ones who will have the biggest individual storylines in s3 (tanchico & moggy, waste arc, two rivers arc), whereas the characters who had the most individual success/victory (egwene, mat, moiraine, lan) are the ones who will be taking a bit more of a backseat (of course they all have their own stuff to do, but none of them is *the* lead character of their TSR/s3 traveling group). this is intentional!)
so there you have it. 2x08 is adored by the general audience, and it's because of this: it gives us some damn satisfying conclusions to all the season arcs (and some exciting and visually stunning battle sequences to boot), and all the viewers who AREN'T beleaguered by "But The Books!", which is most of them, recognize that for the good storytelling it is. i for one will always care far more about the show telling a good story within itself than the show being identical to the books, and rafe & co will too, as they should.
the only downside to the episode is that, yes, it is quite cramped for time because there are a lot of arcs to wrap up. this should be less of an issue in future seasons when the season finale isn't "every single major storyline converges in the same place at once". for example, judging by the "goldeneyes" episode title it seems s3 might split it up so that perrin's conclusion in the two rivers is in 3x07 while other conclusions in other locations are in 3x08, giving each more breathing room. whereas 2x08 had no choice but to stuff everything in that episode into that specific episode because it's not like perrin could just do his falme stuff an episode early and take a nap while everyone else was doing THEIR falme stuff in the next episode, nor could the full falme sequence have been split into 2 episodes since that would have disrupted the flow of the story. the only solution would be for 2x08 to be extra long, which is nice to imagine, but we all know that streaming shows almost never deviate from their set episode lengths and so there isn't much point sighing about "this episode should have been 90 minutes long!" because that just is not on the table, never has been, and never will be. the first step to being able to jive with an adaptation is making peace with the limits of its particular medium!
plus, the only things i might deem "missing" from 2x08 are non-essential (ingtar darkfriend reveal - that is NOT important fight me, it's only important in the books as our first example of a morally-gray shadow-aligned person but the show has already been doing that in spades) or will likely be included in 3x01 (the gang spending some time together to breathe and process and catch up). at the end of the day, the show is always going to need to be paced very very tightly with not as much breathing room as those of us accustomed to entire books dedicated to reacting to the previous book might expect. and 2x08 did manage to pack in a LOT of character work amidst all the action and did a good mix of resolving s2 arcs while leaving some unresolved to carry into s3 and introducing some new arcs/issues/conflicts, all within 70 minutes, which i find pretty impressive. in conclusion, 2x08 my fucking beloved <3
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phierecycled · 2 months
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bill finn you genius when you made sure to grant all of your characters names and specific labels while only referring to aids as ‘something’ or ‘something bad’ to ensure that audiences first and foremost have concern for and realise the tragic circumstances for the people (who are easier to understand) impacted by the disease and not aids itself which is a direct contrast to reality where names like ‘aids’, ‘grid’ and ‘gay cancer’ were thrown around and even laughed at by people who have the power to fix it, while the victims and their loved ones were granted no humanity and dissolved into numbers printed into the new york times.
bill finn you absolute genius.
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pocket-size-cthulhu · 7 months
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One thing about Andor is the fact that this entire town hates cops so much. Cops come to town and the townspeople immediately start doing everything in their power to harass, annoy, inconvenience and slow them. Both in solidarity for Marva who they love, and just bc they don't want cops in their town.
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This show hates cops so much. This show hates the prison industrial system. This show hates fascism and authoritarianism. This show peels back the layers to show you a Normal Day At Work At Fascist Inc. This show has well intentioned cops, bad intentioned cops, and robot cops who don't care either way, and all of them do harm all the time. This show says that cops will endanger people on purpose and make dangerous mistakes. This show says that community and solidarity are the way to stand up to empire.
Cannot believe the mouse company allowed this to happen
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