HALLCA to release 3 consecutive digital singles in July
HALLCA will be releasing three digital singles over three consecutive weeks in July to commemorate her 5th solo debut anniversary.
All songs are written and composed by HALLCA. Along with her usual track arrangers Blackstone Village and PellyColo, HALLCA's live guitarist/live band master Yuya Kumagai co-arranged the song with the singer-songwriter.
11th July: "Night Driver" (arranged by Yuya Kumagai and HALLCA)
18th July: "Sugar" (arranged by Blackstone Village)
25th July: "Mind's Eye" (arranged by PellyColo)
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Atari 2600 Chronicles 1980 #5 - Night Driver
The more early racing games I play, the more I realise that Super Bug was an almightly fluke when it comes to my enjoyment of them. Every single one that came before or after has not been my cup of tea, to say the least. Might be my fault considering i'm not using the right controllers for the job. I dunno.
Now, at least Night Driver brings something new to the table, it's a home console take on the German game Nürburgring 1 from half a decade ago. It's major claim to fame is that it simulates a 3D effect by letting objects get larger as they 'come closer' in your view, on a road determined by what I think are meant to be pylons. First time since Star Ship since i've seen it attempted on 2600, and it's a fair bit more convincing this time around.
The draw distance is easily the game's greatest weakness unfortunately. Considering the speed you're going at, *especially* if you flick the difficulty switches to increase that, you can hardly react on time to what is coming and therefore you crash. A LOT. There's oncoming traffic that gets in your way at the most ridiculous times too. Making corners at the higher difficulties is a near impossible task as a result, even slowing down when you know one is coming has been unsuccesful for me.
Once again, it could well be that the game does get better with a paddle controller. I am considering getting the 4-in-1 paddle package and it does include Night Driver (and Breakout which is also due a re-review). Counterpoint to that is, I have seen some videos about it and according to the comments, even back in the 1980s, people have struggled to get to grips with the tougher tracks and would prefer to play the beginner track or the randomly generated one, which I would agree with. Disappointing to see that it is not just my skewed perception on the matter.
The Verdict
Graphics (5): This game would've scored so much better if you could actually see what was coming. The traffic looks well detailed and the 3D effect is fairly convincing once you get 'into the groove'. It doesn't matter in the end of the day, you speed past the extra details in no time flat and the immersion is ruined if you collide with a... pole, pylon, sidewalk, you know, the things on the side of the road. It looks weird to have a violent explosion happen by a rectangle.
Sound (5): BEEP BEEP. BEEP BEEP. BEEP BEEP. BEEP BEEP. That's your soundtrack if you play with traffic warning signals ON. Turning the warnings off only makes it more likely that you smash yourself out of contention for a high score. That's not amazing game design. The driving and explosion sounds are precisely nothing new, though I don't see how they could've improved on those at this moment in time. I got annoyed pretty quickly.
Fun Factor (4): Better than Monte Carlo as it at least attempts something new. It's a shame it's all a shambles as crashing is so goddamn easy and completely kills your momentum. A game that is meant to be super fast slows you down mega often, how ironic. Track 1 is so simple that you essentially end up doing the same exact things over and over again for 99 seconds, and that is if you DO manage to avoid bashing your car to bits. That's the best one as you can briefly experience the raw speed this game has on offer. Missed potential and a half. Don't even bother with tracks 2 and 3 if you aren't hyped to go slow in a fast game.
Longevity (5): That leaves the random track and the core concept to pick up the slack and... we're reeeeeeeeeeeeeeeally past the point where getting points for distance travelled is any good for a seperate title. I could see high score chasers having a brief go at it if they are blessed with masterful reaction times, maybe? The random track is a cute idea and can be oooookay for 5 minutes to see if you can have a string of luck with the corner selection. You need to stretch the definition of longevity extremely thin if you want to get your money's worth.
In Conclusion
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Navigating the Night: Exploring Lucrative Car Driver Jobs in Delhi
As the vibrant city of Delhi never sleeps, the demand for skilled and reliable drivers, especially for night shifts, is on the rise. This article sheds light on the opportunities and challenges associated with car driver jobs in Delhi, with a specific focus on the dynamic sector of night driver jobs.
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Ben Solo 💙
Credit to: adamdrivercentral (IG)
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Asks about securitywaiter\dreamtheory eh?
Well it's not...basically securitywaiter\dreamtheory
Buut I had this idea that ness and the taxi driver played by Coreyxkenshin are roommate's and ness is just gushing to him about mike
HEADCANON APPROVED!!! OUGH....
idk if there's an official name for Cory's character but imagine him getting introduced to Mike officially and freaking out about Abby being there
Through his vision she's a creepy horror movie child, avoid at all costs 😂
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