#Online Code Editor
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vaporweb · 2 years ago
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StarCraft Taught Me How to Code
It was the year 2000. I regularly hung out with my best friend, Mike. His older brother, Bobby, was always in the office using the computer. He was playing StarCraft. I was really captivated by it. Bobby commanded massive armies and used them to destroy enemies from an isometric point of view.
Bobby never left the computer long enough for me to give it a try, but Mike said they have it for the N64. We stayed up until 7 in the morning the next day playing it. It was terrible. An RTS on a console was an abomination. A mouse and keyboard was a necessity. But I was 10 years old and I didn't care and we couldn't stop playing.
I eventually got the game for my own computer. It was the fist online game I ever played. Battle.net was a super highway to another dimension. I could play with anyone—from the east coast to the west coast, Europe to Asia. It was easier to find people with similar interests than on the Web.
You could essentially create your own game using StarCraft assets. It taught me logic and how to code.
The game was fun. But the thing that became my favorite was its campaign editor. You could essentially create your own game using StarCraft assets. It taught me logic and how to code. You would create conditional statements, and if conditions were met, then something would happen as a result.
When you played other peoples' games, you first downloaded them and they would go in a specific folder that you could open in the campaign editor. Sometimes people used mods that would lock you out and prevent you from reading their logic, but most of the time you could learn from them and see how the games worked.
I read a lot of other peoples conditional statements, copied them and saw how they functioned. I learned a lot about triggers, making things happened at certain times, or causing something to happen when someone brings something to a specific place.
I give a lot of credit to StarCraft for my love to code and build things for the Web.
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hua-fei-hua · 8 months ago
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today i learned that we weebs are responsible for the existence of the .ass file type. #heritage
#花話#i actually learned this yesterday i've just been cracking myself up over the 'hashtag-heritage' thing ever since#.ass is a subtitle file btw!!! they're what make the really pretty ones with the elaborate typesetting and positioning n stuff#i always thought they did that shit by burning the fonts into the video via aftereffects or smth but it turns out#that while you could burn an ass file to a video for hardsubbing you can apparently just. like it's a text file you can use a text editor#and also turn them off when watching your stuff if you wish and god i was so surprised when i realized you could do that#with the pretty subtitles bc when using online streaming the soft subs were usually so ugly#anyway through a series of wacky hijinks i've ended up coding a subtitle file type converter these last few hours#and in looking up the standards for how .srt .ass and .vtt files are formatted i learned this gem#and you know what!!!! it makes soooo much sense#of course we weebs went off and made a file type for elaborate subtitle styling and positioning and timing#the intersection of art and technology in the weeb fan sphere is actually pretty cool!! there's niche ass software for so much shit#bc of the tendency of weebs to be into tech and stuff#in my spelunkinh around the old web i've also found a bunch of old specialized scanlation software from the 2000s!!! that's so cool!!!!#i just use a notes program and photoshop but they were out there in 2004 or so making photo editors that#could not only open up and edit multiple images in sequence you could page through but also load up your translation txt file#and i think also had specialized tools for cleaning text bubbles and stuff#and also obviously correcting scan issues and straightening things out AND THIS IS SO COOL!!!!#like we did that!! that's how things were done before i got into anime!!! back when i was a little kid; before i was even rlly sentient!!!!!
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futuretiative · 1 month ago
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Wegic.ai: The only AI Website Builder That Does It All! | futuretiative
Stop struggling with website builders! Wegic.ai's AI makes it easy for anyone to create a professional-looking site. Read our full review. #AI
ArtificialIntelligence #WebDesign #WebDevelopment #Entrepreneur #SmallBusiness #OnlinePresence #DigitalTools #TechTips #Innovation #WegicAI #AIWebsite #WebsiteDemo #NoCodeWebsite #AIWebsiteBuilder #WebsiteMadeEasy #FastWebsite #EasyWebsite #TechInnovation
For a full review, check our Medium page https://medium.com/@futuretiative
Wegic.ai is an AI-powered website builder that aims to simplify the process of creating and managing websites.
Here are the key points based on available information:
Core Functionality:
AI-Powered Website Creation: AI Editing and Modification:Templates (Optional):Drag-and-Drop Interface: Automatic Updates: Multi-Page Support: Responsive Design: SEO-Friendly: Third-Party Integrations: Custom Domain Support: SSL Certificate:
Key Features Highlighted by Wegic:
Conversational Interface: Ease of Use: Speed and Efficiency: Customization: Cost-Effectiveness: Multilingual Support: AI-Powered Design and Development: Strong Adaptive Ability: Personalized Customization: Region-Specific Modifications: Interactive Features: AI-Generated Content Suggestions: AI Avatar Support: Auto-Sync Website Content via AI:
Overall:
Wegic.ai appears to be a user-friendly and innovative AI website builder, particularly well-suited for individuals and small businesses looking to establish an online presence quickly and without needing coding knowledge. The conversational AI approach simplifies the website creation process significantly. While some users have pointed out minor limitations, the general sentiment is positive regarding its ease of use, speed, and cost-effectiveness. The availability of a free plan allows users to try out the platform before committing to a paid subscription.
Like, share, and follow for more AI reviews.
Keywords: Wegic.ai AI website builder Artificial intelligence website GPT-4o website builder No-code website builder Easy website builder Fast website builder Affordable website builder Website creation Website design AI website design Drag and drop website builder Responsive website design SEO-friendly website Website templates Custom domain SSL certificate Website builder review AI in web development Small business website builder Landing page builder Online presence Conversational AI website builder Website management Website editor
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stellophiliac · 9 months ago
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you should make a website!
"my favorite social media site is shutting down!"
"the CEO of the site i use just committed another atrocity!"
"i want a webspace that's all my own!"
if any of these sound like you (and if you're on tumblr, i know at least one applies) you should make your own website!
why make a website?
incredibly customizable
you can put whatever you want on it
it's, well, your own! like a house you build with your own hands
things you'll need
a computer. you can maybe get away with doing this on a mobile device, but i have zero experience there
a code editor. i like VScodium, which is a de-microsoft-ed version of VScode.
a will to learn ;)
site hosting
neocities. everyone knows neocities. at this point i do feel like it's become a bit too centralized, but it's a good option nonetheless. do note that there are filetype restrictions for free users, but that shouldn't be a huge issue for most. what may be an issue, though, is that there's a content security policy that prevents sites made after jan 1st, 2024 to use outside scripts. also, you have to pay to use your own domain
nekoweb. similar to neocities, but there's no filetype restrictions or a content security policy. some differences are outlined in the FAQ (thinking about moving here... i am a traitor...) i'm not sure if domain support is free or paid.
github pages or codeberg pages. you'll need an understanding of git for this
pages.gay: run by besties.house, uses git
teacake: free hosting is currently closed, but paid hosting starts at 2 bucks a month.
leprd.space: i know next to nothing about this.
a web server. don't recommend this if you don't know computer stuff but it is an option (you'll likely have to provide your own domain though)
gripes & solutions (?)
i'm not comfortable maintaining pages in pure HTML / templating with JS sucks!
with a static site generator, you can write pages in markdown and they'll be converted into HTML and (if you'd like) be put into a template of your choosing. my personal choice is 11ty but there are tons of options!
static site generators can be a bit of a learning curve (and you will have to write some html for templating) but if you're making a lot of pages or blogging regularly it's something to consider
there are starters for 11ty online but i might make a more beginner-proofed starter and/or guide in the future? don't count on it
i don't want to write/maintain CSS
simpleCSS is a tiny CSS file you can use to make semantic HTML ("naked" HTML) look nice. it's got decent customization options too. it's not particularly fancy or opinionated, but it's a good starting point if you need something
i don't know what to put on my website!
small list of ideas:
weblog
art/writing/music gallery
movie/show/book tracker
place to store bookmarks/links
scary! i'm scared!
my askbox/messages/e-mail inbox/etc. are open to anyone who'd like to ask for help!
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reignpage · 2 months ago
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Tutorials for Aesthetics
Hi! Reign here :) this guide is dedicated to teaching you how to make:
a) colour gradient text b) dividers c) pictures with gradients
Now, as a disclaimer, I'm not saying you should have all these things on your posts. Having pretty things won't guarantee a boatload of interactions and aesthetics shouldn't take away from the actual substance of your writing. Many fics do very well without all the glitz and glamour, and indeed simplicity goes a long way.
You should always prioritise clarity, improvement, and conviction in your writings. Don't get caught up in trying to look pretty and definitely don't be copying other creators' aesthetics unless they've given consent for you to do so.
This serves only as a starting off point for exploring styles that suit you.
Another disclaimer is that Canva, since I wrote and posted this, has and might make more changes which will render parts of this guide inapplicable, but the main parts should remain the same. Canva is best used with premium but I understand that not everyone can and is willing to spend money on this. So my advice is to find a different platform and search up tutorials online.
How to get the colour gradient text!
༯ I use stuffbydavid.com
༯ Decide if you want a horizontal gradient/middle gradient/three coloured gradient
༯ Pick your colours + write out the text you'd like to be coloured in the text box
༯ You can see the preview and when you're happy copy all the text in the HTML code box
༯ Go on Tumblr, create a post, click the settings icon of the post, then in the Text Editor function change it from Rich Text to HTML
༯ All your coding will be pasted in the HTML side and they'll appear formatted in the Preview on your Tumblr post
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How to make dividers!
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༯ I use Canva
༯ Click Create a design
༯ Click Custom size -> for my colour gradient dividers, I use the 3000 x 40 px but you can use whatever sizing you'd like of course -> experiment to your liking
༯ Click the colour wheel to change your background colour
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༯ You can do solid colours and use whatever hex code you'd like but to make gradients, scroll through the colour palettes to get to the different kinds of gradient options
༯ From there, you can change the colours of the gradient and adjust to your liking
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༯ To download it, click Share, Download, keep it PNG, size 1 and Download for real
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༯ On Tumblr, you're going to just drag and drop that downloaded image on the website or if you're on the app, just add it as a picture and adjust it where you'd like it to go on the post
༯ If you were to have drawings like the hearts or croissants for the divider, you'll want to adjust the Custom size, arrange the pictures or elements on the page, and download with a transparent background (it requires a premium subscription unfortunately but if you do the free trial and just make a bunch of banners and dividers before it runs out, you should be good)
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༯ A lot of this will involve experimenting for what works for you. There's no cheat code to that, unfortunately. But have fun with it. Don't be afraid to trial and fail -- everyone did at some point
How to add gradient colour to pictures!
༯ Use Canva again
༯ Click Custom size -> 3000 x 800 px (or, again, whatever size you like)
༯ Pick a picture you like -> for manga panels, I like to use Pinterest
༯ Drag that picture onto the blank page and adjust to fit
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༯ Click Add Page -> on that page, change the background colour. You can use solid colours or gradient colours, it's the same process as for making gradient dividers
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༯ Click the colour page, copy and paste it on your picture
༯ Adjust the transparency of your picture depending on how opaque you'd like the colour to be
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༯ Delete the colour page and keep the picture
༯ Then, again, click Share and Download
༯ This is the final product -> you can obviously find better pictures and do whatever colours you'd like, this was just an example
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༯ I'm not very tech savvy so if my explaining is terrible, I am so sorry 😭 but hopefully this makes senses and encourages you to experiment and be bolder with your layout!
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mariacallous · 2 months ago
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The nonprofit group that runs Wikipedia was threatened by Ed Martin, the interim United States Attorney for the District of Columbia, in a letter accusing it of “allowing foreign actors to manipulate information and spread propaganda to the American public.”
“Wikipedia is permitting information manipulation on its platform, including the rewriting of key, historical events and biographical information of current and previous American leaders, as well as other matters implicating the national security and the interests of the United States,” Martin wrote in a letter dated Thursday that was first reported by The Free Press.
The letter accuses the Wikimedia Foundation, the organization behind the online encyclopedia, of violating a tax code that requires nonprofits to operate exclusively for “religious, charitable, scientific, testing for public safety, literary, or educational purposes.”
Investigations into the tax-exempt statuses of nonprofits are usually handled by the Internal Revenue Service, not criminal prosecutors, The Free Press noted, citing the IRS complaint process.
Martin said in the letter that his office received information that Wikipedia’s “information management policies” have benefited “foreign powers.” He claimed that Wikipedia subverts “the interests of American taxpayers” due to its board being made up “primarily of foreign nationals.”
“Masking propaganda that influences public opinion under the guise of providing informational material is antithetical to Wikimedia’s ‘educational’ mission,” Martin wrote.
Wikipedia editor Molly White told the Washington Post that Martin’s letter is another way Trump and his allies are “weaponizing laws to try to silence high-quality independent information.”
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twilightalks · 3 months ago
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Bom dia, tarde ou noite para aqueles que estão vendo esse post! Como eu sou uma pessoa que adora fazer edições ou deixar um perfil cheio de coisinhas, eu resolvi fazer um post sobre onde acho tudo que eu costumo usar, mais uma maneira de eu, Emmett, compartilhar meus conhecimentos por ai, a Rosie também vai ajudar com alguns sites, então se preparem pra uma postagem grande Como também trabalho no campo da informática, vou trazer alguns sites que podem facilitar nossas vidas no dia-a-dia e que eu costumo usar bastante no trabalho e que são ferramentas em sua boa parte, gratuitas! Vamos lá? (Lembrem-se de sempre dar os créditos no perfil caso usem, hein.) 🧛🏻
🩸 PNGs, colorings, texturas, patterns, fontes e etc.
Nesses links, vocês vão encontrar criadores de tudo quanto é tipo, que vocês podem utilizar nos edits, nas fotos e no que precisarem.
✦ · coloursource ✦ · Siguo ✦ · chimiyaa  ✦ · SammyObo  ✦ · tzxico ✦ · Irwinsrxckme ✦ · thze-art ✦ · WskZ ✦ · Meri-Bubbly ✦ · Cottonete ✦ · auliachan ✦ · orangx ✦ · blxczswxn ✦ · Mondai-Girl ✦ · RADIANTWH0R3 ✦ · itsvenue ✦ · thatporcelain ✦ · tropicsong ✦ · LittleMirr ✦ · lovexlmost ✦ · sprxng-dream ✦ · wildfireresources ✦ · AdmireMyStyle ✦ · sneeuwstorm ✦ · acidmii-stock ✦ · VanAnh3621 ✦ · laodaodao ✦ · Xioelgji1911 ✦ · mun495 ✦ · MoonSober ✦ · PatyOOR99 ✦ · our-little-infinity ✦ · LittleDr3ams ✦ · MermaidTropics
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🩸 Templates, carrds, google docs.
Nesse tópico aqui vou trazer perfis que disponibilizam tudo isso tanto de forma gratuita, como paga, então fiquem ligados.
✦ · @poohsources ✦ · @pucksources ✦ · @suncarrds ✦ · @lovjbini ✦ · @namphoria ✦ · @kinniebalism ✦ · @hellscommission ✦ · @zer0carrds ✦ · @lennons-ghost ✦ · @hexeddocs ✦ · @tragedynoir ✦ · @shinyswablu ✦ · @cellohum ✦ · @leeluvsu ✦ · @querenciadocs ✦ · @crowdits ✦ · @pinkfaire ✦ · @retrcmoon ✦ · @gordonramsei ✦ · @springdoy ✦ · @heartbeam ✦ · @soyeonzs
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🩸 Icons e headers.
Nesse daqui, eu já vou deixar pra vocês contas que fazem icons e headers, sintam-se a vontade para pegar e cumprir a obrigação de curtir ou reblogar se usarem!
✦ · @d4myeon ✦ · @sailorjisunq ✦ · @tokyicons ✦ · @anygpacks ✦ · @antiherotaylor ✦ · @sabrinaicons ✦ · @amoxapina ✦ · @ursoobin ✦ · @gatopidao ✦ · @versegallery  ✦ · @staincastle ✦ · @makomoto-chan ✦ · @loompa ✦ · @aestuantic  ✦ · @popoocaicons ✦ · @awaregei ✦ · @ddaenig
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🩸 Funcionalidades
Nesse tópico, vou trazer sites que considero funcionais e que podem ajudar em busca de imagens, alteração de arquivo, compressão ou até mesmo conversão.
✦ · Conversor de Mídias ✦ · Compressor de PDFs ✦ · Gerador de QR Codes ✦ · Gerador de links de Whats ✦ · Notion ✦ · Trello ✦ · Canva ✦ · Pixabay ✦ · Behance ✦ · Freepik ✦ · Flaticon ✦ · Mockup World ✦ · Google Fonts ✦ · DaFont ✦ · Adobe Color ✦ · UI Gradients ✦ · Color Hunt ✦ · Pinterest ✦ · Coolors ✦ · Font Squirrel
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🩸 Symbols, emojis, fontes especiais e etc.
Por aqui você encontra sites que vão te ajudar a estilizar o seu texto da forma que você quiser:
✦ · Messletters ✦ · Piliapp ✦ · Cool Fancy Text Generator ✦ · LingoJam ✦ · Cool Symbol ✦ · YayText ✦ · Symbl ✦ · GetEmoji
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🩸 Aplicativos e sites de edição
Vou finalizar isso com alguns aplicativos, tanto para PC (Windows e MAC) quanto para celulares (Android e IOS) e também alguns que podem usar online, no navegador sem necessidade de download!
✦ · GIMP (Windows, MacOS) ✦ · Photopea (Online) ✦ · Pixlr (Windows, MacOS, Android, iOS) ✦ · Snapseed (Android, iOS) ✦ · Canva (Windows, MacOS, Android, iOS) ✦ · DaVinci Resolve (Windows, MacOS) ✦ · CapCut (Windows, MacOS, Android, iOS) ✦ · Shotcut (Windows, MacOS) ✦ · VN Video Editor (Windows, MacOS, Android, iOS) ✦ · iMovie (MacOS, iOS) ✦ · Obsidian (Windows, MacOS, Android, iOS) ✦ · Notion (Windows, MacOS, Android, iOS) ✦ · Write.as (Windows, MacOS, Android, iOS) ✦ · Krita (Windows, MacOS) ✦ · Inkscape (Windows, MacOS)
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Bom, esse post pode passar por alterações, inclusões ou até mesmo exclusões mas eu queria já tinha um tempo trazer esse tipo de conteúdo pra cá! Espero que gostem e aproveitem! 🩸
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hms-no-fun · 3 months ago
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you were on cohost? i guess too late now, how was it for you?
cohost had its fair share of problems and i could often find the community there a bit too tumblr-core fingerwaggy if you know what i mean. but the site's dead now so it's kind of a moot point. what i find myself reflecting on most these days are the positives.
first, no numbers. i think their no numbers policy was probably a bit over-aggressive, but it quelled some of the rat race popularity contest aspect of social media that often makes it so tedious. i liked their tag tracking system, their robust content warning options, and the absence of infinite scroll. what i miss most about cohost is that their text editor supported CSS, which led to people programming elaborate text effects and puzzles and games in-site that harkened back to the days of flash animations. there was something in this combination of elements that drew out a rebellious creativity in users.
cohost came at a time when social media was across the board feeling terrible (and it's only gotten worse hahaha), particularly as someone who makes shit that relies on you clicking links that take you away from the website or app. algorithms hate this and punish it. users also just seem kind of lazy and disinterested in using the internet so much as letting the internet happen to them passively. but when a post of mine went viral on cohost, people engaged with it. it wasn't just likes and shares, it was comments and additions. it felt like a place that (at its best) encouraged actual conversation and the development of new ideas among like-minded peers. when my posts did well and i included a donation link, people gave me money. it felt genuinely like a website that COULD support professional blog work in a way that was more customizable even than substack yet still RSS friendly, and the Following tab which let you easily see posts of specific users was a REVELATION, like a mini RSS reader within the website itself.
but the enterprise was unsustainable for various reasons (not all of them outside the dev crew's control) and the haters got what they wanted. now our big social media alternative is bluesky, a website that dares to ask the question "what if there was another twitter?" the answer is that it fucking sucks. i hate microblogs so much dude, why on EARTH are we still acting like these disambiguited 300-character-limit posts are the most preferable means of social communication online??? why would you set out to make a better twitter and then deliberately choose to replicate literally every aspect of the user experience that encouraged low-information high-drama conflict fabrication? WHY WOULD YOU MAKE A VERSION OF TWITTER WHERE YOU CAN EASILY LOOK UP THE ACCOUNT OF EVERYONE WHO HAS YOU BLOCKED AND IT'S SUPPOSED TO BE A FEATURE NOT A BUG???????? i just don't get it. i don't even get the optimism of the early adopters. i've seen people decry the post-election decay of the platform like "of course the cishets come in to ruin a community that was defined by trans & queer people" i'm sorry HELLO???????? from literally day zero bluesky was aiming to be a hands-off centrist IPO-friendly tech startup, there was never anything structurally embedded within the platform itself to keep this kind of decay from happening, you just happened to be on there when there were dramatically fewer users most of whom were curious tech enthusiasts. seriously, how have we not learned this lesson yet? you can't define a digital culture by the vibes of random user behavior! unless you have LAWS and GUIDELINES whereby you fucking BAN people for being shitheads, unless you enforce an actual code of conduct and punish bigoted speech and design a system that encourages constructive conversation, you are always always ALWAYS going to wind up at unhinged facebook boomer slop!
the death of cohost and the utterly predictable decay of bluesky are a big part of the reason why i've been posting so much more on tumblr. this is like the last bastion of anything even remotely resembling the old web, with its support of longposts and tagging and how easy it is to find random hobbyists doing cool shit you never knew existed before. like, yeah, you have to search that shit out and tailor your feed to not drive you crazy, but that's what i like about it!!! i am an adult with agency who understands that life is complicated and as such i expect to have to put some work into making my experience with a website positive! but in the hellworld of the iphone everything is walled garden apps for aggregating content where the content and its creators are structurally established as infinitely replaceable and uniquely worthless punching bags to be used and cast aside. everyone's given up on moderation and real jobs don't exist anymore especially if you happen to work in the "creative economy" IE are a writer or critic or artist or hobbyist of literally any kind. we've given up on expecting anything from the rich moneyboys who own and profit immensely off of the platforms whose value we literally create!!! especially now with the rise of "AI" grifters, whose work has ratcheted good old fashioned casual sexism and racism and homophobia up to levels not seen in such mainstream spaces since the early 2000s.
i like tumblr because i don't have to use a third party app to get & answer asks at length, and because it is a visual artist friendly platform where i won't be looked at funny for reblogging furry postmodernism or transgender homestuck OCs. it is a site that utterly lacks respectability and that's what makes it even remotely usuable. unfortunately it also sucks! partly it sucks because this place was ground zero for the rise of puritanical feminist-passing conservatism in leftist spaces, so it's like a hyperbolic time chamber for brain-melting life or death discourse about the most inconsequential bullshit you could ever imagine. but it also sucks because it's owned by a profit-motivated moneyboy who has consistently encouraged a culture of virulent transphobia and frequently bans trans women who call this out. so like, yeah, this place is cool compared to everywhere else, but it is exactly like everywhere else in that is also on a ticking clock to its own inevitable demise. the owners of this website will destroy everything that makes it interesting and will EAGERLY delete the nearly twenty years (!!!!!!) of posts it's accumulated the instant it will profit them to do so. this will be immensely unpopular and everyone will agree it's a tragedy and it won't matter. the culture and content of a social media platform is epiphenomenal to its rote economic valuation. i mean, obviously it isn't, zero of these massive tech companies would be what they are if so many people weren't so eager to give their time and labor away for free (and yes, writing a dumb dick joke on tumblr IS a form of labor in the same way that doing a captcha is labor, just because it's a miniscule contribution in an economy of scale doesn't mean you didn't contribute!), but once a tech company reaches a certain threshold its valuation ceases to be tethered to anything that actually exists in reality.
all of which is why i remember cohost with a heavy heart. yeah, it was imperfect. it was also independently owned, made with the explicit goal of creating a form of social media that actually tries not to give you a lifelong anxiety disorder so it can sell you homeopathic anti-anxiety sawdust suppositories. for the brief window of time when it was extant, i was genuinely hopeful for the future of being a creative on the internet. part of why i spend so much time on godfeels, a fucking homestuck fanfiction with no hope of turning a profit or establishing mainstream legitimacy, is that my readers actually ENGAGE with the material. what brought me back to using this website consistently was precisely the glut of godfeels-related questions i got, and the exciting conversations that resulted from my answers. meanwhile i put so many hours into my videos and even when they do well numerically, i barely see any actual engagement with the material. and that is a deliberate design choice on the part of youtube! that is the platform functioning as intended!! it sucks!!!
what the memory of cohost has instilled in me is a neverending distaste for the lazy unambitious also-rans that define the modern internet. i remember the possibility space of the early web and long for the expressiveness that even the most minor of utilities offered. we sacrificed that freedom for a convenience which was always the pretense for eventually charging us rent. i am thinking a lot these days about what a publicly funded government administrated social media utility would look like. what federal open source standards could look in an environment where the kinds of activities a digital ecosystem can encourage are strictly regulated against exploitation, bigotry, scams, and literal gambling. what if there was a unionized federal workforce devoted to the administration of internet moderation, which every website above a certain user threshold must legally take advantage of? i like to imagine a world where youtube isn't just nationalized but balkanized, where you have nested networks of youtubes administrated for different purposes by different agencies and organizations that operate on different paradigms of privacy and algorithmic interaction. imagine that your state, county, and/or city has its own branch of youtube meant to specifically highlight local work, while also remaining connected to a broader national network (oops i just reinvented federation lmao). imagine a world where server capacity is a publicly owned utility apportioned according to need and developed in collaboration with the communities of their construction rather than as a deliberate exploitation of them. our horizons for these kinds of things are just so, so small, our ability to imagine completely captured by capitalist realism, our willingness to demand services from our government simply obliterated by decades of cynical pro-austerity propaganda. i imagine proposing some of this stuff and people reacting like "well that's unrealistic" "that'll never happen" "they'd just use it for evil" and i am just SO! FUCKING! TIRED!!!!
like wow you're soooooo cool for being effectively two steps left of reagan, i bet you think prison abolition and free public housing are an impossible pipedream too huh? and exactly what has that attitude gotten you? what've you gained by being such a down to earth realist whose demands are limited by the scope of what seems immediately possible? has anything gotten better? have any of the things you thought were good stayed good? is your career more stable, your political position more safe, your desire to live and thrive greatly expanded? or do you spend every day in a cascading panopticon of stress and collapse, overwhelmed to the point of paralysis by the sheer magnitude of what it's cost us to abandon the future? you HAVE to dream. you HAVE to make unrealistic demands. the fucking conservatives have been making unrealistic demands forever and look, they're getting everything they want even though EVERYONE hates them for it! please i'm begging you to see and understand that what's feasible, what's reasonable, what's realistic, are literally irrelevant. these things only feel impossible because we choose to believe The Adults (and if you're younger than like 45, trust me, to the ruling class you are a child) whose bank accounts reflect just how profitable it is to convince us that they're impossible. all those billions of dollars these fuckers have didn't come from nowhere, it was stolen from all of us. there is no reason that money can't and shouldn't be seized and recirculated back into the economy, no reason it can't be used to fund a society that is actually social, where technological development is driven not by what's most likely to drive up profits next quarter but by what people need from technology in their daily lives.
uh so yeah basically that's my opinion of cohost lmao
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olderthannetfic · 7 months ago
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I get that old internet style websites are expensive but are they more expensive now than they used to be? I guess I’m confused why old internet can’t come back. I know heavy traffic is expensive but back then there wasn’t that many people online. I’d rather most normies and trumple types STAY on app based social media and the old internet remakes itself with the same people who grew up online before apps? Is it less likely because it costs more now than it did then or are there just less companies willing to try? Is neocities the answer?
sorry if i’m being redundant i’m not intending to be annoying if so
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The barrier to entry for random users is way higher on the old internet.
The earliest fic archives required you to use FTP to download files where all you had was the file name and size. Tiny, personal fic archives were hand-coded. Most of these things are self-hosted to some degree.
Your average modern fandom person wants a site where they can make an account for free and use a WYSIWYG editor to post content quickly.
In 1992, the internet was a bunch of tech people, the staff at US universities, some people in the Netherlands,... It wasn't everybody from everywhere, and it wasn't most people who are bad at tech. The divide isn't really normies vs. weird subculture people or even people with the money to host their own shit vs. not: it's tech people vs. non tech people.
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editboxpro · 1 year ago
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asaka-lucy-hl · 4 months ago
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Report on the 3rd Online Meeting of the Last Defense Academy School Council (Held on February 28)
The archived video is now available for the School Council members, so I’ve listed the key points and comments from Kodaka and Inou (THL’s producer) that I found particularly important or amusing. Part of the report is written in the form of a conversation, and the person named Miyokawa who appears in it is the editor-in-chief of a Japanese gaming media outlet called Famitsu.
Q: There are now 55 days until release. How are things going? Kodaka: We’re working on some patches, but development itself is basically finished. Until recently, I was making final adjustments to the parts I was responsible for, as well as checking the balance of the SRPG sections. But now that’s all settled, so I’ve been playing through the parts written by other writers—the ones I wasn’t involved in during development—as a player.
Q: So you're playing THL from a player’s perspective? Kodaka: Yes, exactly. There are parts I didn’t oversee at all, so I’m experiencing them for the first time myself.
Q: The demo’s reviews have the status of “Overwhelmingly Positive”… Kodaka: They’re all fake reviews. (Everyone laughs) Kodaka: We paid people 100 yen each to write them. Miyokawa: That’s cheap. (laughs) Inou: I personally wrote about 30 of them. (Everyone laughs) Miyokawa: Let’s not make jokes like that—it could spread in a weird way. It’s not true! (laughs) Right now, there are around 806 reviews. Kodaka: It’s really nice to see so many reviews for just the demo.
Q: Do you feel the impact of the feedback? Kodaka: Yes, I do. With Rain Code, we didn’t release a demo, and while DRV3 had a demo, there wasn’t really a place for people to leave reviews like this. So being able to see this kind of reaction is really valuable. We’ve even used some of the feedback to make adjustments in patches, so in that sense, I’m glad we released a demo. Also, as I mentioned in my Famitsu interview today, seeing the reactions to the demo has been a relief. My worries have eased a bit. Before the demo was released, I was thinking, “What if we only sell 600 copies...?” But now I know we’ll at least sell 800, so I feel a little better. (Everyone laughs) Miyokawa: I don’t think 800 copies is a number you should feel reassured about. (laughs)
Q: The SRPG sections were more challenging than I expected. Kodaka: That’s true. I think that’s one of the aspects that received particularly good feedback. When it comes to the story, a lot of people commented that it felt “Danganronpa-like” and nostalgic, but for the SRPG sections, it seemed like many players only truly understood what they were like after playing them.
The SRPG has a system where, if you get a game over, various relief measures kick in, making it progressively easier. Personally, when I play action games and keep getting game overs, I always think, “Why doesn’t this game have some kind of relief system?!” Since I’m more of a casual gamer, after dying three times, I just want the game to let me clear it already.
Miyokawa: So THL has that kind of relief system? Kodaka: Yes. Since I’m the type of person who wants that kind of feature, I made sure to include it.
Q: Since we have Kodaka here, I’d love for the School Council members to share their thoughts directly with you. But at the same time, many fans are hesitant to say too much because they’re worried about spoilers.
Kodaka: Yeah, but honestly, what’s playable in the demo is really just the tip of the iceberg—actually, more like the tip of the tip of the iceberg. I’ve seen a lot of reviews commenting on how surprisingly large the demo is, saying things like, “I can’t believe they released this much content.” But in reality, it’s just a small fraction of the full game. So many more things are going to happen from here on.
On the other hand, since the development team talks openly about all this stuff among ourselves, I sometimes worry that I might accidentally slip up and drop a keyword or something.
Most SRPGs tend to have a fantasy feel, but I think this demo really conveys just how much of a 'chuunibyou' (edgy, over-the-top) vibe the game has.
(Everyone laughs)
One thing that’s always bothered me about SRPGs is how, toward the end, the gameplay often turns into just surrounding the last enemies and bullying them. At a certain point, you realize, “Oh, I can’t lose anymore,” and the tension disappears. I wanted to reduce that as much as possible.
So, I designed the game around "comeback victories." The more allies you lose, the stronger you become.
I set it up so that, near the end, you might think, “Only two of us are left... but if we risk everything, we might just pull this off... We did it!!!” That kind of dramatic, high-stakes moment. I feel like that also adds to the game’s chuunibyou spirit.
---
<Kodaka's Comments During the Fan Q&A Session>
Darumi is the kind of character that seems like they could fit into Danganronpa but actually can't. If you have a character like that, they’d basically have to be killed off early on. So, while they might seem like a Danganronpa character, they actually wouldn’t work.
Maruko wouldn’t fit either. Someone that much of a coward would be hard to use in the story. Ginzaki as well—if he keeps sinking into self-loathing every time he speaks, the Class Trial wouldn’t progress at all. Surprisingly, there are a lot of characters that seem like they could appear in Danganronpa but actually wouldn’t.
For the first nine characters (except for Takumi), I wanted them to feel a little more relatable, a bit more grounded compared to the ones in Danganronpa or Rain Code. Maruko, Kawana, Shizuhara—they don’t have over-the-top appearances. Since this game has war as a theme, I wanted to include somewhat realistic reactions to that. So, at first, I aimed to depict real high school students with these nine characters. ...But I couldn't really do it. laughs In the end, I just kept adding more and more, and it turned out the same as always—intense characters all over again.
(Everyone laughs)
Kodaka: Still, I think the designs are slightly more relatable than those in Danganronpa, don’t you? Miyokawa: Darumi might be a bit extreme, though. Kodaka: Yeah, that’s true. But then all the characters that got added later ended up being way too intense, which made for a really unbalanced mix. laughs
Q: Are you participating in the 100-day login campaign? Kodaka: I haven’t logged in once. (Everyone laughs)
Q. The controls with the keyboard are difficult. Can they be improved before release? Kodaka: To be honest, I strongly recommend using a gamepad. Well... making adjustments for keyboard controls costs money, you know. Inou: Yeah, it’s not like we didn’t consider it, but given the budget, we decided it was better to just ask players to use a gamepad.
Q: Will there be any shocking announcements before the release? Kodaka: Honestly, we’re still debating how much to reveal. From a marketing perspective, it would be better to make an honest announcement that "This and that happen," people would go, "Whoa, this game is insane!" But at the same time, I want players to experience those surprises firsthand. So I’m thinking maybe it’s best to hold back and rely on post-release word-of-mouth instead. I don’t want to ruin those moments of shock for the players.
That said, I was looking at the demo reviews, and it seems like a lot of people were really reacting to Aotsuki’s event CG from Tokyo Game Show. Maybe that’s because, after playing the demo, they understood the characters better?
Inou: Yeah, that one definitely got people buzzing and stirred up a lot of "What!?!" reactions. Kodaka: At TGS, we had a bunch of event CGs on display at the booth. And we figured, "Hey, let’s throw in something fun at the edge of the lineup!" So we deliberately included one of the more intense event CGs. But I think it’s still hard to understand why things turned out that way.
There are over 600 event CGs in the game, so I doubt many people will see all of this.
---
On the development process
Kodaka: Today, various sections of the team were interviewed, and while reminiscing about the road to release, our staff kept saying things like: "I never thought we’d finish this game." "There’s no way this is possible."
Honestly, for the past two years, I’ve been hearing nothing but people saying, “It’s impossible! We can’t finish it!”
Miyokawa: Sounds like the whole Tookyo Games team was in despair. Kodaka: Yeah, Tookyo Games was in despair. Even Media.Vision (the company handling the SRPG sections) was in despair. Inou: Right. And since I was managing the project, I was in despair too. (Everyone laughs) Inou: So, at some point, I thought we had to force ourselves to finish it. Speaking of which, someone started saying scary things like, "If we had another year, we could have done even better..." Kodaka: It would never be finished at that rate. laughs Miyokawa: That just shows how ambitious the game was. Kodaka: Yeah, and I think the quality turned out really high. The character sprites and music are really abundant, too.
Plus, in the ADV sections, the scripting was all handled by the actual scenario writers. For the sections I wrote, I also did all the scripting myself. In fact, the entire ADV section of the demo—I handled all the scripting for it.
That’s probably why people kept saying in reviews that it feels like Danganronpa—because everything, from the way sound effects are used to the way music changes, was all done in my style.
While working on this, I realized that I’m actually really good at scripting. Maybe even better than writing scenarios. I genuinely feel like my directing makes things more engaging.
Miyokawa: Do different writers have their own distinct styles? Kodaka: Yeah, you can really tell, especially with Uchikoshi—his writing stands out a lot. There are some sections where you just know it’s him. But I think that’s part of the game’s charm—there are so many different routes, and multiple writers contributed to them.
---
[Closing Segment]
Miyokawa: Now then, does anyone know what day it is today, February 28th? Kodaka: Monster Hunter release day! Miyokawa: (laughs) Oh, the team members know what I mean. That’s right—it’s Ginzaki’s birthday! So, we have prepared a cake for him!
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What do you think? Kodaka: That’s impressive. It does look a bit like his ears are melting though. Miyokawa: Well, is he really that beloved? Inou: I believe a lot of people will end up loving him. He’s already popular at ANIPLEX, and he’s one of my favorites too. Kodaka: He does have a great range of expressions. A lot of them are annoying, though. (Everyone laughs) Miyokawa: Even the expression on the cake is a little irritating, right? He doesn't seem to be aware that he is being celebrated. ---
Miyokawa: Lastly, do you have any message for the School Council members? Kodaka: Well, after the release, I’d love to have a meeting where we can share our thoughts without worrying about spoilers. I think a lot of different impressions will come up. Probably, about a month after the release, people who have played it will have completely different opinions, so I’d like to hear everyone’s thoughts at a good time. I think this is a work where sharing impressions will be a lot of fun, so please look forward to it and wait until the release.
---
That’s all for now. Please note that this post only highlights the parts of their statements that I found interesting, and some sections have been edited for flow, as they were not originally consecutive.
I hope you find some parts of it enjoyable to read. Thanks for reading! 🌟
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mossadspypigeon · 2 months ago
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some updates on the wikipedia front:
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and if you are still confused:
most pages related to israel and palestine are locked and require over 300 edits+ for someone to contest misinformation. this has been the case since october 7.
some of the lesser known pages are not locked, but they are still misedited and you have to go into the source code to find original sources and information used.
do i like trump? no lmao. do i support wikipedia being held accountable for spreading hatred and revisionist history when it is widely used by ai, search engines, other sources, even college courses? yes. get them.
also i recommend going through the wikipedia flood blog. it has an excellent history of all the nonsense:
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adafruit · 6 months ago
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🎄💾🗓️ Day 18: Retrocomputing Advent Calendar - Commodore 64🎄💾🗓️
The Commodore 64, released in 1982, is one of the ones we keep hearing got many people their start in their own computing history. Powered by a MOS Technology 6510 processor at 1.02 MHz and featuring 64 KB of RAM, it became the best-selling single computer model of all time, with an estimated 12.5–17 million units sold. Its graphics were driven by the VIC-II chip, capable of 16 colors, hardware sprites, and smooth scrolling, while the SID (Sound Interface Device) chip delivered advanced audio, supporting three voices with waveforms and filters, making it a lot of fun for gaming and music.
Featured a built-in BASIC interpreter, allowing users to write their own programs out-of-the-box. The C64’s affordability, large software library, lots of games, productivity, and educational applications made it a household name. It connected to TVs as monitors and supported peripherals like the 1541 floppy disk drive, datasette, and various joysticks. With over 10,000 commercial software titles and a thriving homebrew scene, the C64 helped define a generation of computer enthusiasts.
Its impact on gaming was gigantic, iconic titles like The Last Ninja, Maniac Mansion, and Impossible Mission. The C64 also inspired a demoscene, where programmers pushed its hardware for visual and audio effects. The Commodore 64 remains a symbol of computing for the masses and creative innovation, still loved by retrocomputing fans today.
Check out the National Museum of American History, and Wikipedia. https://americanhistory.si.edu/collections/object/nmah_334636 https://en.wikipedia.org/wiki/Commodore_64
And…! An excellent story from Jepler -
== While I started on the VIC 20, the Commodore 64 was my computer for a lot longer. Its SID sound chip was a headline feature, and many of my memories of it center around music. Starting with Ultima III, each game in the series had a different soundtrack for each environment (though each one was on a pretty short loop, it probably drove my folks nuts when I would play for hours). There were music editors floating around, so I tried my hand at arranging music for its 3 independent voices, though I can't say I was any good or that I have any of the music now. You could also download "SID tunes" on the local BBSes, where people with hopefully a bit more skill had arranged everything from classical to Beatles to 80s music.
Folks are still creating cool new music on the Commodore 64. One current creator that I like a great deal is Linus Åkesson. Two videos from 2024 using the Commodore 64 that really impressed me were were a "Making 8-bit Music From Scratch at the Commodore 64 BASIC Prompt", a live coding session (http://www.linusakesson.net/programming/music-from-scratch/index.php) and Bach Forever (http://www.linusakesson.net/scene/bach-forever/index.php) a piece played by Åkesson on two Commodore 64s.
Like so many things, you can also recreate the experience online. Here's the overworld music for Ultima III: https://deepsid.chordian.net/?file=/MUSICIANS/A/Arnold_Kenneth/Ultima_III-Exodus.sid&subtune=1 -- the site has hundreds or thousands of other SIDs available to play right in the browser.
Have first computer memories? Post’em up in the comments, or post yours on socialz’ and tag them #firstcomputer #retrocomputing – See you back here tomorrow!
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transhanniday · 8 months ago
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Adapt. Evolve. Become.: The Genderqueer Fandom of NBC's Hannibal - SECOND EDITION!
In 2023 we released a fan-led volume of fanworks by and about trans non-binary, genderqueer and otherwise non-cis Fannibals.
We were thrilled to donate the profits from that fiscal year to The Okra Project, and we're already on track for a similar donation to this year's nominated charity - Gendered Intelligence.
You may have seen that Hugh Dancy was gifted a copy and had a very thoughtful conversation about the interpretation of Will Graham as a trans man.
Well, we're back by popular demand, to create a second edition and YOU can be involved!
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NBC's Hannibal has resonated with many queer fans, and we know that being in the Hannibal, Hannigram and Hannibal Extended Universe fandom, and the support of Fannibals, has been part of many people's gender identity journeys. We want to capture that in a fandom led volume of non-fiction, featuring essays, creative nonfiction, personal accounts and art.
IF YOU WISH TO SUBMIT WE URGE YOU TO READ THE EXISTING EDITION FIRST! You can read or download free here!
For submission information jump under the cut!
WHO should submit: Please ONLY SUBMIT IF:
you are aged 18 or over. For the sake of legalities, we are only accepting submissions from those legally considered adults in the region of publication - UK.
you are transgender, non-binary, genderqueer or otherwise non-cis. 
OR you have a close relationship (sibling, partner etc) with someone who is transgender, non-binary, genderqueer or otherwise non-cis.
NB: The reason for the edition of cis creators is as a result of the feedback on the first edition regarding how much it spoke to people who had trans relatives or a trans partner and how it resonated with them and their (often) non-fandom partner/relative. We wanted to give them a chance to voice the impact of the show and fandom on their lives as people with close relationships with trans people.
WHAT submissions we will accept:
Fanfiction (100 to 5000 words)
Fanart (including comics)
Personal piece / statement / testimony (pref. under 3000 words)
Creative non-fiction (up to 5000 words)
Essay (up to 5000 words)
Cosplay (photos of yourself in cosplay and/or instructions/tips on how to make trans friendly cosplay)
Other (any form of art, photography or writing not covered here)
Theme:  Via one of the above mediums, we want you to share with us in as much or little detail as you’d like, your journey as a non-cis Fannibal in the Hannibal fandom, and/or the impact NBCs Hannibal has had on your gender journey. 
A few points for consideration you may wish to explore: 
Has the show and/or being part of the fandom helped you explore your gender, or made you feel more confident in expressing it - even if only online. 
Has the fandom helped you with your transition and/or medical needs, such as donating for trans-clothing or surgeries? 
Do you want to write an essay exploring the connection between NBCs Hannibal and non-cis fans? Or explore the trans-coding of Francis Dolarhyde?
Do you want to submit fic or art of Hannibal, Will or another character that expresses how you feel about your own gender identity?
PLEASE NOTE: if your submission is successful you are welcome to use your real name or an online handle for authorship, but you will have the option to publish anonymously or under a pseudonym if you would prefer. 
WHERE to submit:
In order to ensure we are not overwhelmed with more of one submission type over another, we are asking those who wish to be involved to complete our:
SIGN UP FORM to tell us about what you would like to submit - your proposal.
Your submission doesn't need to be complete at this stage and we urge you to complete as soon as possible if you are interested in order to allow any back and forth discussions that may take place.
Once you idea has been discussed with the editor you will be linked to a submission form in order to upload your submission and complete further information.
YOU CAN submit multiple ideas. We may publish up to two pieces from each person if they are different types, e.g. fanart AND an essay.
Timeline:
Proposal period: 1st November 2024 to 1st January 2025
Submission period: 1st November 2024 to 1st February 2025
Editing: 1st February to 31st March 2025
Final edited copies for proof by 31st May 2025
Publication: July 2025
Please note that the submission form will only be available until 1st February, therefore if you wait to complete your proposal until 1st January, you will only have one month to complete your submission. 
Compensation: As a fan-led project we do not have any funding and so cannot offer monetary compensation. All contributors will receive at the least an e-copy of the collection. If we are able to establish funding (potentially via Kickstarter) we may be able to send each contributor a print copy, but will not be able to confirm until further in the process and cannot guarantee this.
If funding is not available, we will be able to offer contributors reduced cost print copies by charging only cost price. However, given the quality of the art printing of the print copies, this will still be a significant cost.
Content Restrictions: 
Contributors must be transgender, non-binary, genderqueer or otherwise non-cis, OR in a close relationship with someone who is transgender, non-binary, genderqueer or otherwise non-cis.
Contributions must relate to NBCs Hannibal and/or the fandom
The contribution must be original. Previously published works may be considered, such as existing fanfic and fanart.
ABSOLUTELY NO GENERATIVE AI.
Explicit works welcome, but please give details in the sign up form, especially for any visual media.
It should go without saying, but we will not accept bigotry and hate speech: We may consider works that feature these things but do not glorify them. For example, we will consider works that discuss transphobia but not works that are transphobic.
FAQ
What is Trans Hannigram Day? Trans Hannigram Day or TransHanniDay is a day of celebration for trans* fanworks and creators in the Hannibal, Hannigram and Hannibal Extended Universe fandom. On this day, old and new fanworks are shared with the intention of filling the timeline with trans* love!
Originally this event was Transcendence Fest, first held in December 2020. The first TransHanniDay was held on 8th April in 2022 in reaction to the release of a certain movie on that day.
I completed the Expression of Interest form, do I need to complete the sign up form? No! If you completed the expression of interest form you should have received an email from Max. If you haven't then please reach out here or on twitter.
Will this collection only be focused on Hannigram? Technically the focus is on the fans, but we know the influence of NBCs Hannibal and the fandom itself goes beyond Hannigram. Both in written works and in art, other characters are accepted including those from NBCs Hannibal and those from other Mads and Hugh projects (Hannibal Extended Universe). 
For example, if Bedelia De Maurier or Adam Raki resonated with you as part of your gender journey, we’d love to hear about it. 
How can I prove I’m Trans*? We aren't expecting you to and in no way expect you to out yourself either online or in real life. We will take on trust that you are who and what you say you are, including if you are questioning, between labels or do not like to use labels. 
As noted above, those who would feel more comfortable doing so, can have their work published under a pseudonym or anonymously. 
Who is publishing this collection? This collection will be edited and published by Max Turner. Max is a gay transgender writer based in the UK, a Fannibal and the publisher of small indie press A Coup of Owls Press. This publication will not be associated with A Coup of Owls Press directly. 
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rockspider556 · 29 days ago
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just listened to echo---the most buddie-coded album ever and i desperately need edits! any idea who to reach out to who? don't say you love me/background/loser edits would be so good. my soul needs this skjdfkdsfkdjkdjsfj
holy fuck i wish i knew how to edit because buddie scenes to these songs to would absolutely end me. i just listened to echo and like?? it’s literally the most buddie-coded album of all time.
unfortunately...i don’t know a single buddie editor personally (tragic, i know), and now i’m just sitting here with my clown makeup on, imagining “don’t say you love me” playing over a montage of all their “we almost died together” moments. and “background”??? buck looking at eddie while he’s not looking back, meanwhile everyone sees it but them. and “loser”?? that’s bucks entire internal monologue about not feeling good enough for eddie I’M GONNA SCREAM.
if anyone knows a buddie editor who takes requests or is as chronically online and emotionally devastated as we are, PLEASE. send help. send names. send links. my soul needs this content like Eddie needs to confess his feelings. 😭💔📼
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deadvnstudios · 5 months ago
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THE CURRENT STATE OF FOOL'S PARADISE (DON'T WORRY SHE'S STILL HERE)
Hello to our dear FOOPARIANS! We wanted to start this announcement with our team's sincere apology. The lack of updates on the state of the game has rightfully worried a large part of our fanbase, and we wanted to create this announcement as soon as possible.  
2025 is officially our studio’s first year in business. Last year was, to be blunt, a disaster for our team. Many development team members have left over the past few years, leading to our writing team being only two individuals (thank you to Mock and Notafish, by the way, for their extremely hard work during this trying time). With no editors on standby, we are stuck with a slowly progressing script that has to be entirely written and edited by the same team. Any finished scripts are passed to our coding team (Tora coding script content and Maita scripting minigames and screens), making the choo-choo train process even slower. Alongside the large cast and expansive content of the game, our production has been snail-pace. I’m not even going to come up with the expansive list of (IRL) disasters that hit our team members individually last year, but I’ll say it was an overall bad time for us.  
What we can say for sure is that we are sincerely thankful for your kindness and patience while we are producing this game. Not creating subsequent updates for you guys was irresponsible on our end, and we will be more proactive than ever to deliver the content you deserve.  
Overall, FOOL’S PARADISE is still in development and an active project under our studio.  
WHAT WILL HAPPEN: 
To accommodate our small team, applications for open studio spots will open in early February. Open positions include 2D Artists, writers, editors, coders, and music producers. These will close on February 16. Accepted applicants will assist our studio in developing FOOL’S PARADISE and other upcoming titles. 
We will release a 2.0 demo before March with the finalized script and visuals for the first portion of Act 1. Then, FOOL’S PARADISE will be released in three acts without the Kickstarter. The first act will be released for free, with the second and final acts being paid DLC. While we work on FOOL’S PARADISE in the long term, we hope you enjoy our less intensive titles as we prepare for the wild ride of our main project. 
We will also open a Patreon page to help sustain our members and projects financially. Here, we will post a variety of content weekly. This ranges from exclusive artwork, drabbles, behind-the-scenes content, and early beta builds of our productions.  
We are in the process of opening our official website with assets for our studio’s branding. Here, you can actively apply to our studio and view information about our titles and teams. After this is finished, we will develop an online merchandise store that will sell products from our current games. 
Monthly devlogs are back! We’ll post updates about our games’ and studio’s development on our website and social media. If the log’s information pertains to a specific game, it will also be cross-posted to Itch.io.  
In the meantime, why not check out our other, completed title—TOY BOX? 
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