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#Original production cel
choicefineart · 2 years
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Scooby-Doo and the Witch's Ghost Original Production Cel on Original Production Background Signed by Bob Singer: The Hex Girls
MEDIUM: ​Original Production Cel on Original Background IMAGE SIZE: 10.5" x 9" PRODUCTION: Scooby-Doo and the Witch's Ghost SIGNED: Hand-Signed by Bob Singer SKU: IFA8746
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artist-issues · 1 year
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I Hate How She Talks About Snow White
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"People are making these jokes about ours being the PC Snow White, where it's like, yeah, it is − because it needed that. It's an 85-year-old cartoon, and our version is a refreshing story about a young woman who has a function beyond 'Someday My Prince Will Come. "
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Let me tell you a little something's about that "85-year-old cartoon," miss Zegler.
It was the first-ever cel-animated feature-length full-color film. Ever. Ever. EVER. I'm worried that you're not hearing me. This movie was Disney inventing the modern animated film. Spirited Away, Into the Spider-Verse, Tangled, you don't get to have any of these without Snow White and the Seven Dwarfs (1937.)
Speaking of what you wouldn't get without this movie, it includes anime as a genre. Not just in technique (because again, nobody animated more than shorts before this movie) but in style and story. Anime, as it is now, wouldn't exist without Osamu Tezuka, "The God of Manga," who wouldn't have pioneered anime storytelling in the 1940s without having watched and learned from Snow White and the Seven Dwarfs in the 1930s. No "weeb" culture, no Princess Mononoke, no DragonBall Z, no My Hero Academia, no Demonslayer, and no Naruto without this "85-year-old cartoon."
It was praised, not just for its technical marvels, not just for its synchronized craft of sound and action, but primarily and enduringly because people felt like the characters were real. They felt more like they were watching something true to life than they did watching silent, live-action films with real actors and actresses. They couldn't believe that an animated character could make kids wet their pants as she flees, frightened, through the forest, or grown adults cry with grieving Dwarves. Consistently.
Walt Disney Studios was built on this movie. No no; you're not understanding me. Literally, the studio in Burbank, out of which has come legends of this craft of animated filmmaking, was literally built on the incredible, odds-defying, record-breaking profits of just Snow White and the Seven Dwarfs, specifically.
Speaking of record-breaking profits, this movie is the highest-grossing animated film in history. Still. TO THIS DAY. And it was made during the Great Depression.
In fact, it made four times as much money than any other film, in any other genre, released during that time period. It was actually THE highest-grossing film of all time, in any genre, until nothing less than Gone With the Wind, herself, came along to take the throne.
It was the first-ever animated movie to be selected for the National Film Registry. Actually, it was one of the first movies, period, to ever go into the registry at all. You know what else is in the NFR? The original West Side Story, the remake of which is responsible for Rachel Ziegler's widespread fame.
Walt Disney sacrificed for this movie to be invented. Literally, he took out a mortgage on his house and screened the movie to banks for loans to finish paying for it, because everyone from the media to his own wife and brother told him he was crazy to make this movie. And you want to tell me it's just an 85-year-old cartoon that needs the most meaningless of updates, with your tender 8 years in the business?
Speaking of sacrifice, this movie employed over 750 people, and they worked immeasurable hours of overtime, and invented--literally invented--so many new techniques that are still used in filmmaking today, that Walt Disney, in a move that NO OTHER STUDIO IN HOLLYWOOD was doing in the 30's, put this in the opening credits: "My sincere appreciation to the members of my staff whose loyalty and creative endeavor made possible this production." Not the end credits, like movies love to do today as a virtue-signal. The opening credits.
It's legacy endures. Your little "85-year-old cartoon" sold more than 1 million DVD copies upon re-release. Just on its first day. The Beatles quoted Snow White in one of their songs. Legacy directors call it "the greatest film ever made." Everything from Rolling Stones to the American Film Institute call this move one of the most influential masterpieces of our culture. This movie doesn't need anything from anybody. This movie is a cultural juggernaut for America. It's a staple in the art of filmmaking--and art, in general. It is the foundation of the Walt Disney Company, of modern children's media in the West, and of modern adaptations of classical fairy tales in the West. When you think only in the base, low, mean terms of "race" and "progressivism" you start taking things that are actually worlds-away from being in your league to judge, and you relegate them to silly ignorant phrases like "85-year-old cartoon" to explain why what you're doing is somehow better.
Sit down and be humble. Who the heck are you?
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suppermariobroth · 7 months
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Original cel of a Disney-style Mario design, from the production of a 1989 World of Nintendo merchandise commercial.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user "MarioDS64"
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empty-movement · 1 year
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JadeSabre nabbed this incredible piece of production material, the key cel douga and accompanying individual frames of Anthy's eyes as she stabs Utena in episode 38. They're in beautiful condition and Jade was kind enough to get them scanned. I made this GIF to show them off, and you can check out the gorgeous originals below! Thanks so much @jadedofmara!
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smallmariofindings · 4 months
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Original animation cel from the production of the Super Mario Bros. Super Show.
Main Blog | Twitter | Patreon | Source: twitter.com user "max6464646464"
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turboemmy · 5 months
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guysss no wayy check out this cool original btb production cel i found
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wraithsoutlaws · 10 months
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It's that time again! New comm sheet as well as a new option affectionately titled the Sev Special(!!) I currently have 3 open slots, but I may take on more if I'm able. Contact me through Tumblr DM or Discord (sevrens).
WILL DRAW:
Original characters
Fanart
Blood/gore
Mild nudity
WON'T DRAW:
Explicit NS/FW
Complex armor/mech
Most animals
Complex backgrounds
*Extra characters are an added 50% of base price *Simple color backgrounds are included free of charge
Additional context and payment information under cut:
A quick breakdown of each style:
LINEART: Simple lineart. I can add a single flat color upon request, but no shading is included in this style. CEL SHADED: Flat color + flat shading. Bolder lines and a blockier, less detailed style of shading. RENDERED: Minimal lines and softer light/shadows, a more painterly look. (NEW) SEV SPECIAL: Highly stylized, cartoonish style. Bold and blocky colors. Minimal shading.
I typically ask for 50% of the payment at sketch approval, and 50% once finished, but I'm happy to work with you to figure out what options are best. I prefer payment through paypal, but I will accept Ko-fi and CashApp if needed.
Please understand that turn-around times may vary and while I always try to deliver a finished product quickly, life and mental health often prolong the process (especially during the holidays). I'd rather take a little extra time to provide the best results I can than speed through each commission in a stressed out frenzy. Depending on the style of the commission, it may take up to 2 weeks to finish once I start the sketch (possibly longer but hopefully not). I will stay in touch re: progress and let you know if I think it will be longer. I will happily provide WIPs upon request. This also means if you're lower on the list it will take longer before I can start. I'll let you know where you are in the queue but I can't always accurately estimate how long it will be.
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disneyhook · 3 months
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Original production cel
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f1rewalk3r · 1 month
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I want to listen to some "car seat headrest" to better understand you and henghost. What do you recommend
well first and foremost i would recommend not doing that. if you’re dead set then i must give you the caveat that much of the CSH discography is about 1) going through a homoerotic breakup 2) being a desperate drunk degenerate college student 3) leaving town or 4) all over the above. if none of these apply to you then you may find that CSH doesn’t quite “click.”
Car Seat Headrest is the internet’s indie darling, started in 2010 by Will Toldeo. It was not his first project, but was his most successful. He released 12 projects on bandcamp (including the now delisted “numbered albums” and their outtakes) before being signed to Matador Records in 2015, releasing 4 albums under their label.
Stylistically, CSH can be a bit all over the place. Although they will always fall under the indie umbrella, they’ve gone from experimental lofi “shitgaze” (shitty shoegaze) to experimental electronic tracks, to 90s inspired garage rock to full on electronica pop. They have a little something for everything!
With that said, there are two available routes for you. the first is to start with one of the most popular albums, then work your way backwards in the discography. Alternatively, you can start at the very beginning, experiencing the growth of the lyricism and production quality.
Of the two, I’d recommend the former option, meaning you should start with Teens of Denial (2016), an album about growing up, being a sad addict, and not knowing your place in the world. your other option is to start with the ultra famous Twin Fantasy (Face to Face) (2018). Often considered Will Toledo’s magnum opus, this album is about being gay, falling in love, being a little too fond of drugs, and ultimately ruining things in your relationship due to your inability to see yourself as human/stop idolizing your partner. I am not responsible for any damage listening to this album may do to your relationship. (this warning comes from anecdotal experience)
Whichever album of these two you pick first, your next step on the listening journey should be the other option. My immediate next pick would be to jump all the way back to Twin Fantasy (Mirror to Mirror ) (2011), the original, shittier(?), lofi version of TF. Do not let its production quality deceive you- this album is just as good as its modern remaster.
You could then go to the Living While Starving EP (2013), as MtM has introduced you to the more lofi sound that is iconic to much of the CSH discography. This EP features some classics like “It’s Only Sex” and “Reuse the Cels.”
From there, you should go to the fandom’s favorite album, How to Leave Town (2014). I don’t think words can describe this album properly. It’s like listening to the audio version of a panic attack. It’s indescribably good.
And if you get that far into the discography, well. I’m afraid it’s too late for you then.
I hope this serves as an insightful entry guide into Car Seat Headrest! Show henghost and maybe he can back up my claims/recommendations. Oh, and if you smoke weed at all, I’d highly recommend choosing to smoke while listening to Twin Fantasy. It truly makes the experience, especially if you smoke too much and spiral out of existence during the track “High to Death.”
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y2klostandfound · 1 year
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Review - Jet Set Radio Future on Evolution Magazine Vol.3 (Videogame Magazine) (Italy, 2002)
Translation in English:
(Page 54-55)
DISTRIBUTION - INFOGRAMES
GENRE: ACTION PLAYERS: 1-4 MANUFACTURER: SEGA DEVELOPER: SMILEBIT FORMAT:XBOX MEDIA: DVD-ROM
The concept of love, roller skates and a can of spray paint...
Almost two years ago, Jet Set Radio for the Dreamcast revolutionized the concept of modern video games. It wasn't a sequel, it wasn't a third-person adventure, it couldn't benefit from a character of attraction like Sonic but, despite everything, we were facing a great game. To tell the truth, it wasn't even easy to classify it in a precise genre; Jet Set Radio was an action game, but it had one feature that was increasingly difficult to find in this industry; the originality. Too bad that for most everything has gone unnoticed for the simple fact of running on Dreamcast. Fortunately, the European launch of the Xbox has resurrected a franchise deserving of the attention of the mass (yes: I said mass) of gamers.
The scenario of the action is a futuristic Tokyo of 2024, in which we will dart around with our "fireblade" model skates at high speed, drawing graffiti on the walls and performing acrobatic evolutions on all plausible and "grindable" surfaces. The aim of the mission, in the role of the young skater Yoyo, will be to recruit new members for our gang (after having regularly defeated them) and fight the terrible Rokkaku, a corporation that keeps the city on fire and acts with the complicity of the police local. This will chase us with any means, including tanks and helicopters! The whole adventure will be narrated by Professor K, a rebel DJ at the head of the transgressive private radio Jet Set. After passing the tutorial, disguised as the first level of the game, and having made the acquaintance of Gum and Corn (already present in the Dreamcast version ) we will be ready to dive into the most eclectic and fun challenge of our new career as writers: painting the walls of the city! And it's a real blast running around Tokyo, especially thanks to the beauty of the levels, some of which are truly jaw-dropping. Local traffic, crows perched on the roofs of houses, people in modern clothes who run away when they see us, everything has been created with particular attention to the refinement of detail. Unlike the first episode, in which the graffiti was created through complex rotations of the analog stick, now it is sufficient to press the R key (or the X and Y keys if you are in the air); understandable choice, if you take into account the fact that most of the graffiti you will have to do during the race. Jet Set Radio Future, in fact, is faster and more adrenaline-pumping than the prequel, and the emphasis was placed by Smilebit more on the stunts to be performed with skates than on the drawing of the graffiti. Precisely for this reason, to try to reach the most hidden areas to paint, we will have to learn how best to exploit the livery of our skates to slide (grind) on the most unusual surfaces (telephone wires, railings, stairs and lamp posts) and increase the thrust of our jumps. Furthermore, after collecting ten cans of spray paint, we will be able to activate the turbo boost, useful for having a greater thrust during the stunt phase. This effect is emphasized by the Xbox hardware through a spectacular screen deformation, which lets the gamer's jaw sink a few feet.
If all this were not enough, know that by continuing in the missions we will be able to select new characters, each with their own personal characteristics, from a rich roster that includes twenty-one skaters. JSRF is not only great playability: the originality and immediacy of the gameplay are accompanied by an equally valid technical realization. Graphically, Jet Set is one of the best titles to appear on Xbox so far, if not the best. The three-dimensional engine behind the Sega production is entirely in cel shading: although the environment is entirely polygonal, the less trained eye has the impression of watching and playing a real cartoon. The large number of moving objects on the screen at the same time immediately catches the eye; but the much-discussed slowdowns are very few and, certainly, not such as to negatively affect the gameplay.
The richness of details is astonishing: not only will you be "inundated" by polygons wherever you turn, but also the variety and resolution of the textures are incredible. The whole game is full of touches of class: lighting effects, lens flare used at best, stylistic traits designed to give greater dynamism and speed to the evolution of the characters, very vast and decidedly "alive" environments. And all of this shoots at an almost constant 60fps! Fortunately, Xbox Pai owners weren't penalized by the conversion: JSRF makes use of the 60 hertz mode, the image is full screen, without annoying black bars, and all the dialogues have been subtitled in Italian.
The audio part is no less impressive, with a soundtrack that mixes songs from the Japan and U.S.A versions of Jet Set Radio and adds new ones. The opening track made by Hideki Naganuma (The Concept Of Love) is already an editorial catchphrase, and we wouldn't be surprised if you started humming it habitually, too. If you own a Hi-Fi system with Dolby Digital 5.1 decoding, be sure to plug in Xbox and savor the sweet panning of Jet Set Radio Future. If you do not yet own it, you may be satisfied with the more classic stereo mode.
“...the originality and immediacy of the gameplay are accompanied by an equally valid technical realization.”
Some elements of the three-dimensional environments can be destroyed.
The characters are made up of polygons in Cel Shading and animated in a fluid way.
(Page 56)
THREE CHEERFUL GUYS OUT OF THEIR MINDS
JET SET RADIO FUTURE SOUNDTRACK
The Jet Set Radio Future soundtrack includes a tracklist created by artists from the American hip hop scene. The Latch Brothers, a group formed by three nice composers (Mike D, Tick and Wag), wrote and composed five tracks of the soundtrack of the title Smilebit. The chosen style varies from rock to hip hop, passing through electronic music that gives the title a greater futuristic atmosphere. In addition, the Latch Brothers have remixed the songs from the prequel (which we recall were played by the likes of Bran Van 3000, The Prunes and BS 2000), resulting in an almost unprecedented musical accompaniment. To top it all off, there are some "extended versions" by other musicians on the defunct Grand Royal label: Bis, Cibo Matto, Scapegoat Wax and Russel Simins. WaveMaster's Hideki has also left his mark on the Xbox version of JSR: by him the opening track "The Concept Of Love". A track that has already entered the Evolution charts ...
The Latch Brothers discuss with Smilebit the possibility of composing some tracks of the Jet Set Radio Future soundtrack.
After an elaborate discussion, the proposal is accepted! In exchange for three copies of the game, the Latch Brothers will produce five unreleased tracks and the remix of those from the last edition. Of course, the final compensation was quite different....
(Page 57)
On the longevity side, Jet Set Radio has some ups and downs: although finishing the game the first time will not engage you for more than 10-15 hours in total, the Sega title is not the classic product that, once completed, you abandon altogether. In addition to the aforementioned characters to unlock, we will have the opportunity to "learn" new graffiti as well as to create new and customized ones. In this way, we will be able to unleash our artistic talent and daub virtual walls with only the limit of our creativity. In addition, multiplayer ensures (if you have friends to play with) a good number of additional hours of gameplay. There are five modes available, supporting up to four players: City Rush, a real speed race; Tagger's Tag, in which the goal is to "tag" your opponent first with spray paint; Graffiti Wars, the "graffiti war," in fact, where the winner will be the player who manages to cover as many walls as possible with their graffiti (you can even draw over each other's graffiti), Flag, a nice variation of the "capture the flag" seen in titles with pronounced shoot-em-up ambitions, and, finally, Ball Hog, a race through the chosen level in the company of a ball that we won't have to let get out of our hands.
The latter mode is even more fun when played "cooperatively" together with a partner to whom you can pass the sphere!
Looking for flaws in a title like Jet Set Radio Future leads one to first analyze the framing system: often, in fact, the virtual camera, in the grip of the speed at which your "skater" travels, tends to lose sight of the centrality of the scene. Other times you will have to move on very narrow surfaces, and, at times, the too-close view will be the cause of easy and deleterious falls. Although in the long run this slight flaw can be frustrating, it will be possible, at any point in the game, to bring the virtual camera view back perfectly behind our backs by simply squeezing the left trigger of the pad (somewhat as happens in Capcom's Maximo). It is actually likely that you will still make it through all the levels without too much trouble.
The difficulty, on the other hand, could and should have been calibrated in a more thoughtful way: overall, Jet Set Radio Future is quite simple to complete and, in some points, it is boring having to repeat the same situation too many times; just think of the fight with the boss of the last level: to get to the platform where he awaits you and to be able to face him, we could take more time than the actual fight requires. Also, the streamlined nature of the graffiti certainly doesn't add to the hostility of the missions. In any case, these are minor flaws, which in no way affect Jet Set Radio Future as a must for anyone with an Xbox and looking for a fast-paced and fun game, but also exceptional to watch and... to listen to! And if you loved the prequel on Dreamcast, you really can't miss it: JSRF is worth at least double its parent! - Ornella Lepre 
“... the Sega title is not the classic product that, once completed, is completely abandoned.”
This is the amazing screen warping effect you will witness when you activate the turbo charge
The dialogues are all subtitled in Italian and help to better understand the story.
CONTROL BOX - XBOX
PLUS:
- Breathtaking graphics that are smooth and full of classy touches - Original and funny - Excellent Pal conversion - Numerous multiplayer modes
MINUS:
- Framing system not always perfect - Simplified graffiti system - Long-lived but not infinite
GRAPHICS - 9
PLAYABILITY - 9
LONGEVITY - 7
SOUND - 8
GLOBAL - 8
An original title, fun to play, beautiful to look at and full of touches of class. A must for new Xbox owners
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despazito · 1 year
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Idk in my idyllic world the use of ai could improve animation workflow and catapult junior level artists into creative leads roles faster if there's less menial work to be done.
We could have artists still in charge of creative decisions and drawing vis dev while the computer assists with the most labour intensive steps of making shows or movies.
For simpler shows for instance it would be neat I think if you could run your storyboard through a script and have the machine import all relevant assets staged to the best of its abilities instead of manually having to drag props and rigs into your shot and scaling everything before you can even begin to animate (does that tech exist already? Probably).
Like nowadays we already have animation programs where you can set deformer limitations.
youtube
i could imagine a possible future where software includes or does subscription services to ai trained on work by artists who got paid to draw or animate template motions or anatomy references. something like generating smart bones could become an automated feature. i can maybe even foresee tech that can look at a character model or design sheet you've drawn and generate a rig for it. in all these scenarios you would have to correct stuff and tune things to your liking, but it gives a considerable head start to the work.
More dynamic shots could be made on smaller budgets if we gave ai props or backgrounds and said "give me this but rotated a little" instead of drawing the same damn chair from 10 angles as a prop artist, I refuse to believe anyone's passion in life is to make prop turnarounds or clean up inbetweens.
what if you had an ai that was trained on drawings of heads at every angle, animals in every angle, a slew of expressions and mouth shapes, then gave it a character ref drawn from a few angles and bam it makes the vtuber rig for you.
this still leaves space for original art and would still require a skilled creative to make something look it's best, that could be a gig. more animators could potentially begin their own smaller studios if cartoons are way easier to make. if anyone could potentially make their own movie in the future, charge people to do it right! no computer can replace a human knowledgeable in film or drawing to guide it in the right direction. without creative people at a production's core, i think the future of ai film is just a very, very, sophisticated version of goanimate than can also do art theft.
this could become the weird futuristic version of "i wrote this children's book can you illustrate it for me?" but instead your mom's friend wants to commission a show pilot they wrote a screenplay for.
When animation was drawn on cels we had entire painting departments whose job it was to paint each individual frame by literal numbers, and it was tedious!! Now we have the paint bucket tool for digital coloring, and software like Toonboom lets you color in one frame then generate the coloring for the proceeding frames. We still have a colour and painting department, it's just different work now. but now we also have people making full color cartoons from their basements because Flash was released for personal computers with said digital tech along with computer generated motion tweening for animation!!
Junior animator and junior bg painter or prop artist roles will probably face an overhaul where more work can be done with less people. But the utopian outcome would be these junior artists can sooner take up lead or supervisor positions where they get to execute their own ideas instead of someone else's. more shows or movies could be produced with less crew for less money, slashing costs when deciding what to greenlight or to take a risk on new talent. The problem is capitalism would make it suck because it only cares about exploiting workers for those cheapest costs possible and forego the necessary human crew required to make the difference between machine-assisted productions and pure ai generated slop
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choicefineart · 2 years
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Looney Tunes Original Production Cel Signed By Darrell Van Citters: Daffy and Penelope Pussy Cat
MEDIUM: ​Original Production Cel PRODUCTION: Looney Tunes SKU: IFA8029 SIGNED: Darrell Van Citters
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edzidolka · 11 months
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My dream came true. I've got an original production cel from TGMD. I am so happy. I can't believe it. I love it. It's so beautiful. I love everything about this: sketch lines, facial expressions, shapes, composition.
This movie means so much to me.
BTW, have you got ANY idea, who could make this???
Sorry for quality and crop but my phone and this app hate me so much
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suppermariobroth · 1 year
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Original animation cel from the production of the Super Mario World cartoon episode “Mama Luigi”. In this scene, Yoshi’s head was animated on a separate cel, leaving the base layer looking like this.
Main Blog | Twitter | Patreon | Small Findings | Source
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legon751 · 4 months
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some of the original sketches for the first ranma opening are on ebay does anyone have $1300 i can have its my birthday tomorrow
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smallmariofindings · 1 year
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Original cel from the production of the Adventures of Super Mario Bros. 3 cartoon.
Main Blog | Twitter | Patreon | Small Findings | Source
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