#Orion's problem solving skills
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metalomagnetic · 1 year ago
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You said earlier that you've written a story for Walburga and Orion that you likely won't publish. Would you be willing to share some of it here? I think they're very interesting characters with so much potential, and you write them heartbreakingly well.
“What’s wrong with this one?” Orion asks, startling her. She didn’t hear him approach. 
“How did you find me?” she demands. Orion always manages to track her down when she slips away from family functions. 
He smiles, but doesn’t answer. He takes off his robe, then places it around her shoulders, presumably to protect her from the pretty snowflakes falling all around them. Never mind that she has her own robe on, perfectly charmed to keep her warm. 
Walburga rolls her eyes. The obnoxious twat. 
He sits beside her on the old bench. 
“So? What great fault did you find in him?” 
“He annoys me,” she spits out. 
He laughs. “Everyone annoys you.” 
“No one quite like you, though,” she spits but he just smiles wider. He knows it’s not true .
“Aunt Irma is livid,” he says, as if she doesn’t know. 
“Then drag me back to the house, so you can be praised for what a good, dutiful boy you are.”
Orion is everyone’s darling. Their family loves him. He can do no wrong, always the perfect Heir. 
‘Why can’t you be like Orion?’ comes out of her father’s mouth at least twice a week, when he scolds Alphard or Cygnus for one thing or another. 
“I will,” he says, still smiling. She swats him over the head, but he doesn’t mind it. He must be used to it by now. “But I’m giving you time to come up with a good excuse for your atrocious behaviour.” 
“How galant.” 
She pulls his robe tighter around herself. It swallows her up. Gods, when did he grow so big? 
It seems just the other day he was coming up to her knee, holding on to her skirts, begging to be allowed to play with her and Alphard and not be abandoned with the boys his age. 
Even when he started Hogwarts, he spent most of his first year trying to sit with her and her friends, or with Lucretia, instead of spending time with his peers. 
“You cut your hair,” she says, observing him more closely. He just returned home from Hogwarts mere hours before, to celebrate Yule. “How modern of you.” 
“You like it?” he asks. 
She does. “No.” 
“Last summer you complained I wore it too long,” he reminds her. 
Did she? She likes to pick on him all the time, but she seldomly means it, or remembers what she said. 
“It was too long; you were almost as pretty as me,” she says. “I’m surprised Mother wasn’t worried you might steal my suitors.” She reaches up, runs her fingers through his hair, messing up the way it was styled. A strand falls over his forehead, curls slightly above his eyebrow. “Now it’s too short. You look like a muggle.” 
He doesn’t react to the insult; he never does, these days. When he was younger, he would grow so upset, his temper fiery and short, but for some years now, he’s playing grown up. 
Walburga hates it. Her little cousin used to be fun; he was a person, someone real, not just an imitation of all the other men in her family, stern and unfeeling. Dutiful. 
“Did he offend you, when you were left alone?” Orion asks. Like a dog with a bone, he won’t be distracted. 
None of her never ending suitors offend her- well, they offend her by existing, and breathing, but they're all terribly polite and boring, otherwise.
“What if he did?” she asks. “What if he was terribly inappropriate?” 
His grey eyes glint; a muscle in his jaw twitches. “Was he?” His tone doesn’t shift, yet his entire demeanour changes as he looks at her, waiting for an answer. 
“Of course he wasn’t, are you daft? As if he doesn’t know Papa would cut his head off. We’re Blacks. Who would dare upset me?” 
Well, other Blacks upset her on a daily basis, but certainly no outsiders ever would. 
Orion’s shoulders relax. “You’ll have to marry someone eventually,” he says. “Father and Uncle are gracious, giving you so much time and options to choose from, but their patience is running thin.” 
They are nothing compared to her mother, that dragged her across Europe for an entire year, as soon as she was out of Hogwarts, forcing her to attend dinner after dinner, meet man after man, until they all became a blur in her head. 
“I don’t want to marry,” she says. Not that anyone cares, but she still says it. Often and loudly. “If they will give me away to some idiot, take me away from my house, force me to breed in some horrid Manor far from all I know- then I’m not going to make it easy for them. I’m not going to pick my prison, Orion.” 
She expects him to launch into a speech about duty and honour, but he doesn’t. He gives her a pensive look, head tilted to the side, the stars shining brightly behind him. He takes her hand, and gives it a little squeeze. 
It almost makes her cry. He and Alphard are the only ones that listen to her, actually hear the words coming out of her mouth. 
“I’ll solve it,” he says, after some seconds. 
Her sweet cousin. A wave of affection overcomes her, and she squeezes his hand back. So much bigger now, long, strong fingers. 
She remembers when he was born, when they let her hold him for the first time; she was in awe of his tiny, miniature fingers, how they would curl around one of her own.
He grew up stubborn; irritatingly protective. Even if he was one of the youngest, he always tried to solve everyone’s problems. From minors things, like settling fights between Walburga and Lucretia, to bigger ones, like mouthing up to Dippet when Walburga or Alphard would get detention. 
He’s even worse with his sister, and with little Cygnus; civil, well mannered Orion turns feral quickly at the slightest sign of anyone picking on his siblings.
“You can’t solve this,” she whispers, and she leans in to place a kiss on his cheek. 
He smiles at her, then kisses her back, his lips soft on her cheek, warm. 
“Come,” he says, standing, still holding her hand. “We should head back.” 
“Must we? Mother will yell at me for hours now that the guests have left.” 
“I won’t let her,” he says. “You know how she adores me. I’ll find ways to distract her.” 
“Five more minutes,” she asks, pulling at his hand, trying to get him to sit again. 
Orion seldomly changes his mind once he decided on something, but he always had a weakness for her, so, even though he sighs, he sits. 
She snuggles into him, and enjoys the peace in the winter garden, the beautiful snow, and Orion’s warm, reassuring presence. 
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transformers87 · 6 months ago
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How was Pax's life raised (and brainwashed ) by Sentinel? How does Pax break from Sentinel's influence and learns the truth and overthrow him avenging his lost siblings? What happens betwee him and D-16? How is Sentinel defeated/killed here?
Oh.. ok!!
This is a long one please sit tight and bear with me on this…. And I am only gunna start with the family relationship of Sentinel and Orion and only focus on how Orion met D-16.
For Orion’s siblings… I do wish the authors would put more input on the roles of each Prime… which done what and which does this and that.. etc, etc…. Cause the Primes as a whole are the children of Primus… and should have more lure within them and of their roles in playing as rulers of Cybertron.
But I’ll go with that lure some other time…. During the war between the Primes and the Quintassans… Sentinel was not only a servant towards the Primes he was also a noble general.. similar to his bayverse counter part… and was an excellent skillful fighter/leading the troops within the battle…. But he hated being a subordinate towards the Primes.
So when the opportunity of Sentinel finding the newborn Prime… he wanted to make sure that this Prime would stay as loyal to him as possible… since he’s both egotistical and manipulative… he would play as a caring father for Orion Pax… the very name he gave to him once Sentinel formed an idea of raising Orion under his wing…. He would gaslight, micromanaged, belittled and use his power over Orion…. just to keep him obedient to Sentinel… (hence the nervousness and timid self of Orion) and Sentinel would have servants constantly around the prince every day throughout Orion’s childhood and early adulthood… and like the Primes, Sentinel does keep young Orion away from prying eyes and he would make sure to silence any traitors that would try to tell Orion or try take him away from Sentinel Prime…. It’s only at night is where he kept his watchful eye off of his Prince..
We all know that canonically Orion loved mysteries and loved to solve problems… he would be mischievous as ever to venture put at night just to gather information and knowledge of how to help Sentinel… this AU version of his is no different.
But in this AU.. Orion is very timid and soft spoken and he gets easily nervous when in public places… this was inspired by his Prime verse version self… i do love a quiet meek Orion but still curious bout anything and everything… still showing off his very optimistic self bout whatever info he got from the archives and other knowledgeable resources… which is HOW Orion grew the courage to sneak out at night to go to the off limited archives just to find a way to help out…
Like most toxic parents… if Orion gets caught he is at the mercy of Sentinel’s wrath and whatever punishment he deemed fit for him…. So yeah another tactic of Sentinel’s of keeping the little Prime as loyal and obedient to him is to make sure to instill fear.
So that’s how Orion’s and Sentinel’s father son relationship is…. Don’t get me started on their training together and such.
During the Iacon 5000 race …..or I think I butchered the name of the race sorry!!… Orion was introduced to the public after Sentinel’s iconic free flight show and such… and how Orion looked is a bit different than his TF one design… but the TF one design is still in there… I’ll do my best to draw the design some other time cause right now after posting this answer I am too lazy
But long story short… Orion looked like a silver blue ray of hope… it’s supposed to look like he’s a walking ghost… beautiful as Prima Prime and regal in both power and strength… any light on his person.. he shines like a physical star…
Yes D-16 was accidentally put into the race and this is a funny idea… it was during that one Both that shoved/drove past Orion and D-16 in the cannon plot… it’s the same one that stile the first place spot but also accidentally damaging the jetpack thingy that D-16 was forced to wear and was forced to fly through… the pack malfunctioned and sends the poor guy flying with no control… and he crashes into none other than Orion Pax the Prince
XD
Cause Pax was there to hand in the three winners their earned trophies and give them their congratulations and such… Sentinel was in that chamber watching the screen and yeah… before Orion could give the first place winner bot their first place prize he was knocked out and off the platform and both crashed into a heep on the floor.
This is the idea of how Orion and Dee meets but yeah… from then onwards I am still working on the plot… so this is my best at answering your question… i hope you like it
And thank you so much for the question!! I am still open for more!!
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lunar1an · 4 months ago
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thoughts on seek so far now that two arcs are done with:
the concept of a setting taking the increasing digital surveillance in our lives and amping it up to a thousand is really interesting, and i think it does some fun things with examining both how that becomes a norm and how that becomes a torment for winnie and A. there's a lot we'd consider intrusive in their lives that they just take as a matter of fact, like scanning someone's memories, but at the same time, surveillance becomes another form of familial pressure for winnie, and A ofc has the issue of being a mega celebrity. onboards are also a nice take on AI.
winnie is a compelling protagonist and you can tell she's been cooking for a long time (her existence was hinted at years ago in a hypothetical twigdice write-up wildbow made). i think her chapters and general plotline have been the most engaging so far tbh -- there's a lot of action, gradual reveals about the world winnie lives in, the tension between her love for her family and culture and her own personality clashing with them. arc two had a distinct set-up -- she's in another station, she has to do a particular job, all while an investigator is watching her every move, and we see that play out with a conclusion that leads into what the next arc will presumably be about.
the last two winnie chapters have also been nice, very much hearkening back to classic wildbow, with tense high-stakes situations. "character is put into a corner and has to use knowledge and skills that have already been established to solve the problem" type of deal.
basil and orion...hm. i don't love orion's chapters but i'm holding out for them being something that's better on a reread. i'm hoping that there's some thematic throughline or parallels in his chapters that will tie into the greater work. with basil it also depends on what A does. i'm a fan of 'A starts the machine apocalypse' theories and i also think that for someone that becomes as huge and larger than life as A, it's significant that we never actually see into her head. we're just viewers, like everyone else on the belt, and we can't truly understand her. and if A does some things that are extremely controversial or fucked up, it feels fitting that we'll never be able to see into her head and understand why.
basil just happens to be the closest eyes we have on A's actions, and it's appropriate that there's now a schism there, brought on by the science center. A's growing distant from basil, unable to trust him, and basil is increasingly pressured by A to do things he's increasingly uncomfortable doing. i think if this continues the basil/A storyline could have potential.
something i am worried about, however, is seek's momentum. the first arc kept feeling like set-up for more involved storylines. winnie is probably the best example of it. she gets a good couple chapters that pick up momentum...and then there's a timeskip, or a summary, and we're told what happens and moved onto the next scene. we get a cliffhanger about how the families are going to fight for the docks, and then winnie barely participates, only having the discussion with michal before being sent to sherman station, where we get the Next arc set-up.
and even just this arc, we get a couple of entertaining chapters with good flow, things happening one after the other, winnie saves carlen holder's life, and then...the scene completely skips. she's off to a mining planet. i feel like in previous WB works we'd at least have a chapter of her being forced to confront her family and the other folk, something that covers the post-attack situation further, but we're hurried along.
it's weird, pretty much. it's one of those things where i worry the multi-pov angle might be hurting seek here, because with so much swapping back and forth, or moving time forward for the Next big moment in basil or winnie's story, i don't feel properly involved or engaged with either of them.
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spotsupstuff · 2 years ago
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I love the vibes of sky whales it’s just so good! Augh yeah flying whales!!!
What would have Higher circles thought of sky whale itties if they had happened? What would Sparrows think of it?
( also does this mean Notos would have proper vision if mission Self Preservation went through? )
Would they have tried to get other groups, like Wish for Tomorrow on board with self preservation (again) after rebuilding themselves to be self sustaining, considering they have solid proof it would work and work well?
flying whales never disappoint in stories for the vibes, don't they hah! it's one of my favorite fictional stuff ever- sea life in sky- right along with flying sea ships (treasure planet my beloved... destiny's bounty of n|njago my beloved....)
"higher circles"- that's kind of broad gjsdmcklsd depends on which colony, really. the politicians n the more manipulative parts of the society wouldn't like it one bit cuz it's a loss of control on too giant a scale. it's worrying. what if the Iterator decides to move a little bit wrong and everything gets destroyed, everyone killed? but then you have colonies that would trust that their Iterator would have their best interests at heart- like Haboob's, Nish's, Suns', Fish's, maybe Pebbles could be solidly trusted... you couldn't trust Boreas with this for example, but those first four definitely yes
SPARROWS WOULD BE,,,, caught between being very excited for them and utterly terrified. not only are the whales ridiculously Ginormous (bigger than the og structures, too) but they also Move, oh gods.... she's trembling like an uncontained mixer while giving Euros double thumbs up with the most nervous grin ever. she Is happy for him but oh this is so scary
gjsdlckldsmgkl Dagger, Orion's General, would be just scratching the back of his head over all of this... i'm just imagining that he left Terminus to visit someplace n then the day he's supposed to start comin back Orion, giant whale form and everything, pulls up like "Hi Dad I Came To Pick You Up!!!!!(◕ᴗ◕)ゞ~♡✧˖°💞" would take the whole city for a trip for the sake of his old man <3
(yeah!!! Mission Self-preservation is also meant to fix up sicknesses and disabilities, not only ensure survival. but really Notos' eyesight problem was solved by the giant overseer Euros made for it. that thing directly transfers what it sees to Notos live. power n skill of an old Phone Operator Chief 💪)
the whale stuff can be thought of as either phase 2 or phase 3 (phase 1 being ensuring base survival and then either phase 1.5 or 2 bettering quality of life) and it would take ridiculously long to get to it in the canon storyline, so unfortunately those groups that didn't accept phase 1 Mission Self-preservation wouldn't make it to see the whale phase 😔
those that would've accepted the phase 1 n would make it through, would be of course offered the blueprints immediately after testing of the everything would be done, yes
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matildaschmidttrades · 8 months ago
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The Value of Learning: Mistakes as Stepping Stones
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I have learned that education constitutes a process that plays a huge role in the development of the trader as well as in trading itself. Most of the time, knowledge can be attained in different ways: it can be acquired by studying theories, by practising what has been learned, but, as it has been experienced, the most useful lessons can be learned from the mistakes we make in the process. This is my approach to learning with examples of the identified modes and why mistake acceptance is vital.
Theoretical Learning: Building a Foundation
It is noteworthy that theoretical learning plays a role in trading at all. They are offering the basic knowledge that a person should possess for him/her to make sense of markets, trading and the existence of economies. When I first began my trading experience, I plunged myself into books and courses trying to gather information on theories and analysis of the market. Interestingly, although this knowledge is useful, I came to understand it as rather sterile as I was exposed to real-time trading conditions.
Experiential Learning: Gaining Practical Skills
We learn where we go and what we do for real. This theory was within good agreement with the experience I had of applying it in real market situations which assist in embedding the given concepts. The first was the Demo account where I practiced using strategies without risking the real money. It is an excellent way of building confidence as well as ease in to the management of actual projects without the hazards of incurring very huge losses. What was more important, every trade — whether won or lost — helped me in getting a better feel of the market.
As many people know, it is from our mistakes that we learn the best lessons.
But the deepest learning occurred during the failures I encountered during my internship. Every mistake made me break down what happened, think about the process, and find ways to improve it. Here’s what I learned:
Embracing Failure: Early on, I feared failure. But as I opened my arms to embrace the mistake that I made I realized that every mistake is a step towards improvement. Each mistake was a learning experience with respect to my tactics and character.
Developing Problem-Solving Skills: Sometimes, if I made a mistake, I had to analyze what happened and come up with ways through which it could be rectified. This helped me enhance my trading skills, and served as a preparation for future tasks.
Fostering Innovation: Many of my most successful plans were born out of experimentation and subsequent failure. This allowed me to find creative ways to approach different problems, which I was able to use to be different from other traders.
Building Confidence: As I progressed through my project, every mistake I made served to strengthen my self-assurance. I also mastered how to make decisions on my own in relation to the market, which gave me confidence and assurance.
Lastly, I would like to mention that theoretical knowledge and practical experience are critical but the most significant lessons can be drawn from failures. I have learned that failure can be beneficial to one’s personal development as well as towards the improvement of one’s approaches to trading.
In a nutshell, it might be beneficial for those who have some background in finance and trading but wish to broaden and enhance their knowledge under the guidance of successful traders while having a membership at ORION Wealth Academy. Their professors’ courses and fellow students can give the help and information that can be helpful in the processes of the market. It is therefore important to learn how to transform your mistakes into lessons that foster your enhanced trading experience.
As everyone knows, every mistake is a lesson; let ORION assist you on your way to becoming a more effective trader!
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enterprisewired · 1 year ago
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Astrobotic’s Peregrine Mission Ends with Earth’s Embrace
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In an unexpected turn of events, Pittsburgh-based Astrobotic has announced the decision to bring its ambitious lunar mission to a close. The company’s Peregrine spacecraft, which aimed to deliver five NASA instruments to the Moon’s surface, will be intentionally directed to re-enter Earth’s atmosphere and burn up. This decision comes after the lander encountered a major propellant leak following its launch from Florida on a Vulcan rocket last week.
Mission’s Dilemma: Navigating Challenges and Difficult Decisions
Astrobotic faced a critical situation as the Peregrine spacecraft suffered a propellant leak, jeopardizing the planned lunar landing. Despite engineers successfully stabilizing the situation, the loss of oxidizer made a safe touch-down on the Moon impossible. In a thoughtful move to avoid potential collisions in space, Astrobotic opted for a controlled re-entry over a remote area of the South Pacific.
“While the mission did not unfold as initially planned, the team has turned adversity into an engineering success,” emphasized Sian Cleaver, Airbus’ Orion European Service Module industrial manager. The fault was traced to a ruptured oxidizer tank, disrupting the craft’s solar panel alignment. The team managed to restore stable pointing but used up additional oxidizers in the process.
Learning from Setbacks: Astrobotic’s Positive Takeaway
Amid the challenges, Astrobotic sees the mission as a valuable learning experience. The company’s ability to diagnose and extend the life of the lander showcases the resilience of space exploration endeavors. Despite not achieving the historic lunar landing, payloads onboard were activated, proving their space-worthiness, and data was collected on the radiation environment between Earth and the Moon.
“There’s a lot that we can take away from this, but ultimately space travel is difficult and we’re seeing that here,” acknowledged Cleaver. The Astrobotic team demonstrated adaptability and problem-solving skills, providing insights for future missions. One of the NASA instruments on board, the Peregrine Ion Trap Mass Spectrometer (PITMS), developed in the UK, showcased its capabilities during check-out tests.
Future Lunar Endeavors: Astrobotic and NASA’s Ongoing Partnership
Astrobotic remains part of NASA’s private-public partnership, intending to send a rover called Viper to the Moon in the latter half of the year. The company, along with fellow participants Intuitive Machines and Firefly, had planned a total of six lunar missions in 2024. The unforeseen challenges encountered by Astrobotic emphasize the complexity of space travel but contribute valuable lessons to the ongoing exploration of the lunar surface.
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yanderes-galore · 2 years ago
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Hello 👋 can I ask for a oneshot of transformers prime Megatron with an autobot cybertronian reader ❤️
I think if you are an Autobot you're Cybertronian by default 😅 Watched the TF:P backstory for Optimus and Megatron so that's referenced here.
Spoilers for the backstory of Optimus Prime and Megatron in TF:P.
Echoes of Cybertron
Yandere! TF:P! Megatron with Autobot! Darling Scenario
Pairing: Romantic
Possible Trigger Warnings: Gender-Neutral Darling, Kidnapping, Torture, Attempted mindbreak, Obsession, Jealousy, Violence, Angst, Sadism, Darling may have PTSD but that's if you squint.
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Back on Cybertron... you respected Megatron. He had been a skilled gladiator, one that showed power and skill. You weren't a fighter yourself but you found yourself often watching him.
Orion Pax, a close friend of yours, looked up to Megatron. As a result you had also began to look up to him. Megatron and Orion's views on the corrupted government of Cybertron were so similar to yours.
There was once a time on Cybertron where you and Megatron had shared conversation. Nothing hostile... just talks of understanding. You told him you admired him. Megatron, the fierce warrior he was, enjoyed your respect and thought you were a fan.
Even now... here on Earth... your memories echo stories of Cybertron.
You never bring them up with Orion... or as he's called now, Optimus Prime. There's wounds you don't wish to uncover for the both of you. So you comb through your memories alone.
You only liked to focus on the good parts. The times you could laugh with Orion and Megatron. The times you could discuss plans with each other....
However, Megatron was always one to use violence to solve problems.
A downside that tossed the entirety of Cybertron to fall into war.
Megatron expected you to side with him instead of Orion. Unfortunately you didn't agree with his violent means. You tried to talk him out of it... only for him to call you a hypocrite.
You once admired his fighting...! Yet now you ask him to stop?
War drove your group apart like everyone else. You and Orion watched Megatron become a monster out of jealousy. As a result... you helped put together the Autobots with the newly appointed Optimus.
Even after the war you can't manage to store away your regrets. You wondered if there was a possibility the fighting could stop. There was no functioning Cybertron to fight for now.
You tried to push aside the past of you and Megatron. In fact, you tried to focus on your new family. Optimus, Ratchet, Bulkhead, Arcee, Bumblebee, Rafael, Miko, Jack.... They're your family... and you love them with all your spark.
Optimus and Ratchet were even kind enough to help you cope with your memories if they did cause you trouble.
You could try to ignore what happened all you want. Megatron ignored most of the past except for you. The Decepticon, as insane and fierce as he is, strived to obtain you even after the war.
Megatron's goal is to kill the Autobots. You, however, will join him. He plans to let you know you chose wrong when siding with Optimus.
To change your beliefs will be a... difficult task. A task Megatron is determined to accomplish. Which is why your capture was inevitable.
Megatron had no problems with sending Decepticons to ambush you. He tricked you with a false beacon and had you damaged and with stasis cuffs in no time. Megatron did appreciate the fight you put up, however.
Like in the war, you fought enough to survive. Although you soon called Optimus and Ratchet for back up. That was when Megatron himself stepped in to put an end to your fighting with Soundwave and some vehicons.
The battle for your capture was long. As with most of Megatron's battles, energon was spilt. The Autobots were forced to make a retreat...
... and you had been captured with Soundwave's help in the end before you could be bridged back.
Optimus and Ratchet had already sustained dangerous wounds. You didn't want to cause them anymore pain. Which forced you to confront your age-old demon.
Megatron himself.
Megatron ordered you to be suspended in the air by your stasis cuffs. Knock Out and Breakdown offered to torture you for information, assuming that's what Megatron wanted.
Megatron turned them down, claiming he wanted the honors.
This was HIS time.
The room you're kept in is dark. Your optics can barely make out the dark purple walls of the room. Your spark nearly stops when you hear the heavy steps of your enemy.
"What a nice reunion." Megatron teases, red eyes staring into your blue Autobot ones. "Having fun with Optimus?"
You narrow your eyes, refusing to speak.
"Putting on a tough act now, aren't you? No wonder you became an Autobot. You're so similar to Optimus..." Megatron leans closer to tilt your head up "I hate it."
Megatron pulls away to pace in front of you.
"You should've never been an Autobot. You should've never helped HIM. I thought back then you liked what I did? You LIKED it when I fought!"
"We didn't need to use violence to change our world! Now look where that brought us! Cybertron's in RUINS-"
You feel him hit your chest harshly. It makes you flinch. He could've hit your face but decided against it. He couldn't ruin you too much... yet.
"Don't bring any of that up. I was doing what was right. Did you really think they'd listen to me if I used KIND WORDS like you said?"
Megatron laughs at you. You look away in shame. Back then you should've known expecting a gladiator to talk things out was foolish.
"Why have you brought me here? To kill me? To use me as a message for Optimus?"
"Kill you? No..." Megatron grins. "I have other plans."
Megatron steps towards a control pad. Mechanical arms with all sorts of strange tools on them point towards you. Torture instruments....
"You'll be a message... but of a different kind. I want the Autobots dead, yet you will not join them."
With the press of one button, the arms angle towards your limbs and chest. Your optics hold fear.
"You will join me. I know you won't give up your beliefs without some sort of reason. So... I plan to break you."
There's a mechanical whirring and you see an arm inch closer.
"Through our little sessions I'm sure you'll learn what choice you should've done back on Cybertron."
Megatron pauses the machine and walks over to you for one last taunt.
"WE were meant to rule. WE were meant to bring in a new age... together.... Since you like Optimus so much, I'll have to 'reprogram' that mind of yours."
Megatron gives you a sadistic grin before starting the machine.
"Take this as your... initiation."
Your screams were something he'd never forget.
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padfootastic · 2 years ago
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Maybe I’m alone in this, but I feel like the Prank has the potential for comedic gold and endless crack AUs
McGonagall, after the longest night of her life, sincerely questioning Walburga and Orion Black’s parenting skills: Do you realize that you can’t turn one of your best friends into a killer? Do you get that
Sirius: So as long as I do it myself, it’s okay? Great, got it
James, who has been awake for about 2 days straight and wants to sleep: Close enough
(I know most of the fandom viewed this as a huge betrayal thing and one of the hardest things the Marauders ever had to go through, but since we canonically know they had several close calls and also Snape had already suspected he was a werewolf (plus, he’s the one who followed the instructions of someone he knows hates him and who he hates in return, to follow someone he believed was a werewolf on the full moon. Snape already suspected Remus was a werewolf, that night was just confirmation; Snape was just as responsible for that situation as Sirius), I can’t see the Prank as a big deal. Sirius solved the Snape situation because now Snape can’t say jack about Lupin without Dumbledore being all over his ass; Sirius removed one of their problems since Snape was already following them and trying to get them expelled, and now Snape’s gotta be quiet.)
i wonder how much the perception of it would change if we kinda,,,shifted things around a bit.
like, instead of sirius goading snape and having to confess to james/james finding out on his own—what if he planned the whole thing out?
say, he was *trying* to solve the snape problem, give him a bit of a scare so he deliberately taunts snape in a way that gives s plausible deniability. then he goes and tells james what he did so they could both ensure that snape doesn’t get close enough to hurt. sirius is on the moony end of things and j is on snape duty. now, i don’t think either of them (or anyone with half a brain cell really) would’ve expected snape to go as far as he did—but that’s what james was there for. to act as spotter. and he did his job perfectly.
what this implies is that sirius was in complete control of what happened; he didn’t thoughtlessly put remus in danger. it was a calculated risk, the way they took every time they went out for a full moon jaunt and it would be very hypocritical of remus to get mad at him for that.
anyway, it’s not secret that i hate mainstream Prank interpretation so i’m playing around with it now. i think my fav meta of it has to be this one, it really puts everything i think into a coherent argument.
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magmacavern · 2 years ago
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Hero and Partner Week, Day 7: Free Day!
Last up for the free day today is a little drawing of my own team! After I made all this art of Neo and Skitty (now named Penelope) for this week, I decided that I should actually try to come up with unique designs for them. Now all of my previous illustrations of them are officially outdated. Oops.
I'd gotten attached to the depictions of them in my previous Hero and Partner Week drawings, so I didn't want to change them too much, but I still wanted them to be recognizable as original chararcters and not just general depictions of an eevee and a skitty. I'm pleased with Neo's redesign, but I would like to make Penelope a little more unique in the future. If you're interested, you can read more about them and their alternate universe under the cut!
This will be my last submission for Hero and Partner Week. I had a blast drawing and writing for this event over the past month, and I really enjoyed seeing what everyone else created as well. Thanks so much for hosting this amazing event! I'm already looking forward to participating again next year and seeing how much I've improved as an artist by then!
(Also, apologies if this posts twice. It disappeared from my queue sometime after I scheduled it, and I'm not sure if it's still going to post. I decided to just rewrite it in advance, and if the other version turns up, I'll delete it.)
@heropartnerweek
Neo
Neo is an odd-colored Eevee who woke up in the Tiny Woods one morning unable to remember who she was or how she got there. She occasionally dreams of a strange Pokemon atop a frozen mountain, and after learning about the legend of Nintales, she comes to the conclusion that she must be the human in the story who angered the deity and abandoned her partner Pokemon, Gardevoir. She feels obligated to help save the world because she's (allegedly) the one who brought about its destruction long ago, but secretly she feels she's not capable of it and is hoping for a way out. Neo can most easily be described as cowardly. She lacks courage and prefers to run and hide rather than fight and stand up for herself. She doesn't wish to hurt others and cares deeply for many Pokemon she knows, but when push comes to shove, her strong sense of self preservation takes control and she always puts herself first, even at the detriment of other Pokemon. She also lacks confidence, and this causes others to be distrusting of her and lack belief in her abilities. Neo tends to make promises she can't keep because she either doesn't think it through all the way or just wants to help and please others, which makes her seem more unreliable to those she lets down. Her hastiness also hurts her ability to think for herself. Neo can problem solve well when she is forced to slow down and reason out the situation, but when she rushes herself, she doesn't consider all the possibilities and can come to the wrong conclusion. Neo came to trust Penelope quickly because Penelope was there for her when she didn't have anyone else to turn to, but she also sometimes regrets forming a team with her and wonders if it was the right choice because of her struggle to show bravery and do the right thing like Penelope does.
Penelope
Penelope is a young Skitty who was raised in Littlegrove, a town on the sea northwest of Pokemon Square. Her parents, a Meganium and a Delcatty, tend to a pecha berry orchard and a small garden of other berry and herb plants, and her mother is a skilled weaver who makes scarves and other textiles using the plants grown in town. Penelope and her younger sibling Orion were often tasked with travelling to Pokemon Square to sell Delcatty's scarves to the Kecleon brothers and the many rescue teams that visit town, but since a mystery dungeon formed within the Tiny Woods, Penelope has been making the trip alone. When she learns that she and her partner must be the ones to save the world, she immediately rises to the task because the lives of her family are on the line and she's determined to save them, even at the cost of her own life. Penelope is courageous and quick-thinking with a strong sense of integrity. She's highly motivated by her commitment to and love for her family, especially her younger sibling Orion, and she'll never make a promise that she thinks she can't keep. Her strict moral code often makes it difficult for her to be understanding of those who act selfishly, and it also makes her prone to overworking herself or throwing herself into danger if she thinks it will help someone she loves. She is highly confident in her beliefs and her decision-making abilities, which allows her to act quickly on instinct. However, this also makes her stubborn and unlikely to follow in other Pokemon's footsteps or take their advice without good reason, and because she's still young, her beliefs and decisions aren't always backed up by experience or knowledge, leading her to make some poor choices. Her personality is often at odds with Neo's cowardice and self-interest, so they have a rocky start to their relationship.
One early spring day, Penelope was travelling through Tiny Woods with a new stock of her mother's pecha scarves when she came across an odd-looking eevee named Neo who said she had lost her memory. While she was distracted by the stranger, Gengar of Team Meanies snuck up on Penelope and attacked her. Because of her Normalize ability, Penelope was unable to fight back and Gengar stole most of the scarves she was carrying. Neo fled in the commotion, and Penelope chased after her, assuming she was working with Gengar to steal the scarves.
Penelope found Neo at the entrance to the Tiny Woods's mystery dungeon, which appeared as a deep chasm in the forest floor. She confronted her while Neo couldn't escape, but Neo claimed she didn't know anything about Gengar or his plans to attack Penelope. As they were arguing, they were approached by a Butterfree who needed help because her child, Caterpie, was lost in the dungeon. Penelope agreed to help and forced Neo to come with her because she didn't yet believe that Neo and Gengar weren't working together.
After finding Caterpie and reuniting him with his mother, Penelope took Neo to Pokemon Square where they decided to stay the night at Kangaskhan's inn because Neo didn't have anywhere else to go and Penelope didn't know how to fix the problem of the stolen scarves. While in Pokemon Square, she asked Neo to form a real rescue team with her in order to help earn back the lost money.
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mariekavanagh · 2 years ago
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I think one of Orion and Walburga’s biggest flaws I’ve seen in fanfic when it comes to their parenting style is that they don’t really outright give praise to their sons(outside of the context of comparisons and speaking to other people) probably because they just assume that their boys already know that they’re very smart and talented. Like Sirius is a genius without trying lol and even if Regulus isn’t quite as smart as his brother, I see him as having a very strong and noticeable work ethic. So I see Walburga and Orion as placing more emphasis on their flaws, because they already know how great they can be(and assume their sons know the same) and they just want them to do even better. And in their heads, I think they’re being fair enough by telling how they can improve their skills. But of course in Sirius and Reg’s mind- they probably just want their mum and dad to say they’re proud of them. So long story short, Walburga and Orion should give their kids more encouragement instead of just assuming that they already know how talented they are 😂🤷‍♀️.
Absolutely, I definitely see the Blacks as failing to remember that kids needs praise just as much as critical guidance. Although to e honest I do think that some of it is to do with their Britishness as well as just who they are. Brits are not often very emotionally open, even with our own family members. Truthfully, I personally cannot recall my parents outright saying the words "I love you" to me or my brother. But it didn't need saying, and neither of us suffered for it. It's just how we are. And I know many people around me who have the same experience. We're just very stiff and non-emotional xD However, the Blacks fail to speak through their actions as much as they do their words, and Sirius is a very upfront sort of person who needs to hear these things outright. I can imagine his parents being genuinely confused as to where Sirius got the idea from that they hate him, because they wouldn't have twigged that he didn't just know he was loved, in spite of their many differences. Oh the problems that could be solved if these people just talked to each other.
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carewyncromwell · 3 years ago
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[HPHM] Murphy McNully Playlist
done because this boy needs love! // featuring Ben Hardy as McNully
“The Only Difference Between Martyrdom and Suicide is Press Coverage” ~ Panic! at the Disco
“Stand Out” ~ A Goofy Movie
“Learn to Do It” ~ Anastasia (musical)
“Get’cha Head in the Game” ~ High School Musical
“Hacking Theme” ~ Yu-Gi-Oh! Duel Monsters
“Chessboard (Dream’s Song)” ~ Amanda Fagan
“Define Dancing” ~ Wall-E
“Remember the Name (clean)” ~ Fort Minor
“Non-Stop” ~ Hamilton
Murphy McNully would become known as one of the Wizarding World’s most famous Quidditch commentators. Scoring a position as a junior commentator for the British and Irish Quidditch League even before fully graduating from Hogwarts, he was somebody -- upon first meeting -- that everyone in the Quidditch world knew was going places. One could argue that he knew it too, as McNully (as his friends almost exclusively called him) wasn’t afraid to speak out on his own behalf and make an impression on everyone else. It didn’t take long for everyone to see this chatterbox commentator as both incredibly charismatic and incredibly clever, insightful when it came to prospective players’ potential and Quidditch strategy overall. This was probably why McNully (like his friend Skye Parkin before him) put in a good word for Carewyn Cromwell to his best friend and dormmate, Slytherin Quidditch Captain Orion Amari, when it came to her potentially replacing their team’s wounded Chaser. Although Carewyn is an incredibly sensitive paragon and Mama Bear who speaks Orion’s language better than just about anyone else, her tendency to plan ahead makes it so that she and McNully see very eye-to-eye when it comes to how they approach solving a problem. McNully actually ends up really respecting Carewyn’s own strategic skills as they get older since she tends to rely on common sense and psychoanalyzing her opponents, rather than the more mathematical and logical approach McNully tends to favor. If McNully and Carewyn are ever putting a plan together as a team, one should only pray that it’s not a plan against them. It’s just too bad that smashing up someone else’s pieces in Wizard’s Chess is really not Carewyn’s jam. McNully had to go into hiding himself during the Second Wizarding War, but even while having to look after his own family, he also worked hard to help his other friends in the League escape captivity, including his best friend Orion and his infant daughter Eos. After the War, he used his fame and media presence as a well-respected commentator to advocate for and train the next generation of Quidditch hopefuls, regardless of background, wealth, or medical conditions. 
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ijwrsmff · 3 years ago
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My OCs! 4 Normal, 4 Yandere, and 4 Monster!
Below the cut is all of their images, and brief descriptions. Let me know if you want a matchup! You can do just one category, or a mixture of 2! For example “yandere and monster”. I’ll be keeping matchups for a while or until I start to get overwhelmed XD so send them in! 
Humans:
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Name: Adia
Nickname: Addie
Age: 22
Birthday: April 2nd (Aries)
Profession: Elementary School Teacher
Hobbies: Writing, dancing, gardening
Strengths: Good social skills, patient with others
Weaknesses: Low self esteem, not good with criticism
Height: 5’4
Hair color: Purple
Race: Human
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Name: Donna
Nickname: Nonna
Age: 20
Birthday: September 8th (Virgo)
Profession: College Student
Hobbies: Drawing, writing, singing
Strengths: Good at problem solving, fast learner
Weaknesses: Not very good people skills, very shy
Height: 5’1
Hair color: Blonde
Race: Human
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Name: Orion
Nickname: Oreo
Age: 24
Birthday: July 28th (Leo)
Profession: Waiter
Hobbies: Video games, archery, cooking
Strengths: Determined, and to the point
Weaknesses: Not listening to others, not a team player
Height: 5’8
Hair color: Blond bangs, dark red rest
Race: Human
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Name: Zenith
Nickname: Z
Age: 28
Birthday: September 25th (Libra)
Profession: Company Owner (Technology based)
Hobbies: Sewing, organizing, bar-hopping
Strengths: Intelligent, calculated, focused
Weaknesses: Critical, apathetic 
Height: 6’1
Hair color: Black
Race: Human
Yandere:
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Name: Husker
Nickname: Husk
Age: 22
Birthday: December 27th (Capricorn)
Profession: Bartender
Hobbies: Making drinks, interior designing, exercise
Strengths: Good at organizational skills, keeping things in order, and being the boss
Weaknesses: Controlling, head-strong
Height: 6’2
Hair color: Black
Race: Human-Yandere
Type of Yandere: Monopoly-Type (Controls everything)
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Name: Tomo
Nickname: Puppy
Age: 26
Birthday: November 3rd (Scorpio)
Profession: In-Home Nurse
Hobbies: Learning, video games, photography
Strengths: People-pleaser, determined, detail-oriented
Weaknesses: Bad with rejection, can be oblivious
Height: 5’7
Hair color: Blond
Race: Human-Yandere
Type of Yandere: Obsessive
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Name: Patches
Nickname: Chess
Age: 19
Birthday: April 30th (Taurus)
Profession: Receptionist 
Hobbies: Anything creative, drawing, singing, writing, painting, sewing…anything really. 
Strengths: Good people skills, good with dealing with rude customers, positive
Weaknesses: Not good at seeing the problem, but tries to fix it quickly rather than efficiently
Height: 5’6
Hair color: Orange
Race: Human-Yandere
Type of Yandere: Worshiper
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Name: Zero
Nickname: Zuzu
Age: 27
Birthday: October 31st
Profession: Police Officer
Hobbies: Drawing/painting, following her darling
Strengths: Can keep a close eye on things, very physically strong, and responsible 
Weaknesses: Can be tunnel-visioned, loses interest in things easily
Height: 5’9
Hair color: Green
Race: Human-Yandere
Type of Yandere: Stalker
Monsters:
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Name: Burner
Nickname: Burns, Burnie
Age: 212
Birthday: ?
Profession: ?
Hobbies: Eating, sports, learning
Strengths: Very physically strong, a quick learner, determined
Weaknesses: Not good at accepting why people don’t like him, tries to be liked by everybody
Height: 5’10
Hair color: Brown/blue
Race: Zombie
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Name: Byras
Nickname: By, Rassie
Age: ?
Birthday: May 22nd (Gemini)
Profession: ?
Hobbies: Swimming, playing card games, venturing onto land
Strengths: Very physical, good with others, and ambitious 
Weaknesses: Oblivious, carefree
Height: 6’6 when fish form, 6’0 in human form
Hair color: Green
Race: Seafolk
Name: Arzerae 
Nickname: Ar, Rae
Age: 621
Birthday: June 26th (Cancer)
Profession: Contract Demon
Hobbies: Drinking, singing, thrill-seeking
Strengths: Good with people, convincing, bold
Weaknesses: Over-confident, can be closed minded
Height: 5’7
Hair color: Black/blue/purple
Race: Demon
Name: Ivy
Nickname: Vines, flower
Age: 330
Birthday: September 21st (Virgo)
Profession: Librarian
Hobbies: Reading, writing, board games
Strengths: Good at organizational tasks, decent with people
Weaknesses: Shy, often not paying attention
Height: 5’5
Hair color: Blue
Race: Vampire
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vintagerpg · 4 years ago
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This is FASA’s Star Trek: The Role Playing Game (1983), the second Star Trek RPG (the first was a joint venture between Heritage Games and Gamescience in 1978 and the very first licensed RPG). I don’t have strong feelings about Trek in general, but this one still manages to be weird in surprising ways.
First, system and such. In the box you get a rulebook, three adventures, Enterprise deck plans and some wargame counters. A skill based system, it is kind of a simplified Traveller clone in a lot of ways, which makes sense, since FASA was making Traveller material for a while. Characters are defined by their service, accumulating skills and experience through tours of duty. The box assumes a career in the various branches of the Federation, but other products expand the potential histories, allowing players to come up through the Romulan and Klingon militaries. The Orions sourcebooks give you pirate backgrounds and there is a sourcebook for merchants, too. This is cool. Or you could just play the classic characters from the show, that’s fine too.
The action of the game is structured to mirror the action of the original TV series, with the party at the helm of the ship in various officer roles, visiting alien planets and solving problems. Due to the prevailing interests of the time, you can see the designers struggling to not make the whole thing devolve into a ship-to-ship wargame (which it eventually does in the second edition). To prevent this in the first edition, a system of combat was devised in which each character mans a positions on the bridge – the captain issues orders, the helmsman uses the weapon systems, someone (the Navigator maybe?) maintains shields. There are combat roles for everyone on down to the communications officer (they track casualties). This is an extremely cool way to manage space combat.  
Crap, out of room. I’ll wrap up by saying it is a bummer that 99% of the art is just black and white stills from the TV show.
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stupendousbookworm · 4 years ago
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"I speak fluent English, French, German and bullshit"
"Do you think cinnamon rolls have a separate life before we eat them?"
"Rowan, can books fly?"
"What if every star in the sky represents a soul that departed from the world? I wouldn't mind ending up there"
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Name: Ara Annora Rose Black
Nicknames: Ara Bear, annoying bitch, black, cursed kid
Gender: Female
Age: 16
Sexuality: bisexual
Alignment: Chaotic neutral
Blood status: Pureblood
Date of Birth: 18th February 1973
Ethnicity: French/British
Nationality: British
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In front of the students of Hogwarts, she's the infamous curse breaker; a person not to be messed with. But in the eyes of her friends, she's the silliest and idiotic Ravenclaw known to kind. A girl with a dark past but huge ambitions, a sharp mind and a knack for attracting trouble, she's a chaotic person. But will she be able to find her brother and save Hogwarts?
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Personality:
Brilliant: although she can be a tad bit daft at times, she's rather smart, and can solve problems quite efficiently. If she understands the concept, nothing can stop her.
Stubborn: she's pretty adamant when she wants to achieve something. She doesn't stop until she reaches her goal. It comes as both a blessing and a curse
Sarcastic: she can hurt you when she wants to. Her sarcasm is rather brutal, and she always regrets saying anything rude. She really doesn't filter what she says before saying it.
Musically talented: she can sing, and play many instruments, including the guitar, piano, saxophone, flute and drums
Short tempered: she really can't control her anger. She gets pissed off rather easily and it gets on everyone's nerves. It's all a part of her defense mechanism
Kind: she's the person who acts like a bitch but actually cares for you, and looks out for you. Don't worry, she's got your best interests at heart
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What are her likes?
chocolate, cinnamon rolls, her Ravenclaw jumper, astronomy, her friends, coffee, old books, reading Shakespeare, singing, playing music, dueling, messing around with Tonks, Tulip and Jae, and sleeping
What are her dislikes?
being woken up, strawberries, Tonks eating her special banana ketchup sandwich, dungbombs, Mrs. Norris the dumb cat, when someone tears a page out of a book, and History of Magic
Where does she live?
Tonks Cottage, London, with Nymphadora, Andromeda and Ted
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Appearance:
Hair colour: Black
Eye colour: grey
Skin Tone: pale
Height: 6'0
Weight: 118 lbs
Build: thin and lanky with a slight slouch. She eats a lot of junk food but it doesn't show because of her "good metabolism"
Aesthetic: astronomical, academia and grunge (?)
Inventory: her wand, a half eaten bag of chocolate chips, a old family heirloom time turner (that's rather faulty), black finger-less gloves and Moonshine the baby kneazle
Face Claim: Steffy Argelich
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Magic
1st wand: Ash wood, 12 1/2 inches, phoenix feather core, great for transfiguration, nice and swishy
The ash wand cleaves to its one true master and ought not to be passed on or gifted from the original owner, because it will lose power and skill. This tendency is extreme if the core is of unicorn. Old superstitions regarding wands rarely bear close examination, but I find that the old rhyme regarding rowan, chestnut, ash and hazel wands (rowan gossips, chestnut drones, ash is stubborn, hazel moans) contains a small nugget of truth. Those witches and wizards best suited to ash wands are not, in my experience, lightly swayed from their beliefs or purposes. However, the brash or over-confident witch or wizard, who often insists on trying wands of this prestigious wood, will be disappointed by its effects. The ideal owner may be stubborn, and will certainly be courageous, but never crass or arrogant.
2nd wand: Ebony wood, 13 inches, dragon heartstring core, brilliant for dueling, very flexible
This jet-black wand wood has an impressive appearance and reputation, being highly suited to all manner of combative magic, and to Transfiguration. Ebony is happiest in the hand of those with the courage to be themselves. Frequently non-conformist, highly individual or comfortable with the status of outsider, ebony wand owners have been found both among the ranks of the Order of the Phoenix and among the Death Eaters. In my experience the ebony wand’s perfect match is one who will hold fast to his or her beliefs, no matter what the external pressure, and will not be swayed lightly from their purpose.
Boggart: herself, but as a death eater
Riddikulus form: being surrounded by friends, who have her back
Patronus: Black Raven
As a patronus a black raven represents knowledge, they carry intelligence and quick wit, matching perfectly with Ravenclaw. You find extreme comfort in those with intelligence and knowledge of past events, and how to handle new things calmly and with poise. You tend to have some moments of a delicate, sensitive side that comes out of them in times of fear or sadness.  You tend not to always a leader, but a follower because they know that others may have more experience or wisdom than them, but if you know you are the most intelligent, knowledgeable or wise, you take the reigns and lead the way. In the same way the owner of this patronus will give up leadership, to a wiser leader, they will do the same in a multitude of different situations. Despite this, you are very brave and cunning, but in other areas, when you do take leadership, you are a strong-minded and focused leader, you never let you guard down, even if you are scared or confused. You carry an extreme amount of knowledge with you at all times, waiting to find a use in the correct situation. This patronus matched with Ravenclaw, means that you are able to think of creative and innovative ideas for the better of the team, even when you are not the leader.
Patronus memory: When Andromeda and Ted accepted her as their own daughter. She realised that she did have a family who loved her and cared for her.
Animagus: a small Black Raven
Amortentia (what they smell like): old books, chocolate, a tad bit of cinnamon, coffee and lavender
Amortentia (what they smell): a library, petrichor, grass, cinnamon, and a very strong woody cologne
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Magical Abilities:
Legilimency and Occlumency:
Legilimency is the act of magically navigating through the many layers of a person's mind and correctly interpreting one's findings. A person who practices this art is known as a Legilimens. Muggles might call this "mind-reading," but practitioners disdain the term as naïve. The opposite of Legilimency is Occlumency, which is used to shield one's mind from the invasion and influence of a Legilimens.
Occlumency is the act of magically closing one's mind against Legilimency. It is ancient, and has existed since medieval times.[1] It can prevent a Legilimens from accessing one's thoughts and feelings, or influencing them. A person who practices this art is known as an Occlumens.
Favourite spells: Bombarda, Legilimens, Expecto Patronum, Reducto
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School:
Hogwarts House: Ravenclaw
Organizations joined: Hogwarts, Circle of Khanna, The Order of The Phoenix
Apprenticeships: worked as an intern at the Ministry of Magic for a while, and helped Madam Pomfrey in the Hospital Wing with Chiara
Professions: Auror for a while, took a break after a bad injury and ended up teaching at Hogwarts for a year, and then became an Alchemist.
Best Subjects: Transfiguration, Potions, Flying, Charms, Astronomy and DADA
Worst Subjects: Herbology, History of Magic, Divination.
Extra curricular activities: Keeper of the Ravenclaw Quidditch Team, sometimes tutors first years
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Relationships:
Fuck her blood family, she's a part of the Tonks family now
Edward "Ted" Tonks
He might not be her father, but he sure is her dad. Muggle born Ted taught Ammie how to mess around with muggle tools, and introduced her to muggle movies and other random trinkets. He thinks of Ammie as his own daughter, and was the one who taught her how to ride a bicycle
Andromeda "Meda" Tonks (née Black)
Andromeda took in her niece when she had nowhere to go, treated her like family, and protected her from all sorts of danger. Provided love, care and support to Ammie during her traumatizing times. She was considered as a blood traitor, but that didn't stop her from saving her little niece
Nymphadora "Dora" Tonks
Ammie's sister, and best friend. Stood by her side for everything and supported her all the way. Provided comic relief and loves Ammie to death. With a stupid sense of humor, and a knack for creating mischief, she's Ammie's most beloved person
Jacob Black
The one who started it all. The idiot who got himself stuck in a portrait. All of this garbage began with him, and Ammie never lets him forget it. Very protective of his little sister and hates everyone for some reason
Misc family members: Sirius Black, Regulus Black, Walburga Black, Orion Black.
Friends: Rowan Khanna, Ben Copper, Bill Weasley, Penny Haywood, Nymphadora Tonks, Talbott Winger, Badeea Ali, Tulip Karasu, Jae Kim, Chiara Lobosca, Charlie Weasley, Barnaby Lee, and Liz Tuttle
Closest Canon Friends: Rowan Khanna, Nymphadora Tonks, Talbott Winger, Tulip Karasu, Jae Kim and Badeea Ali
Closest MC friends:
Alvina Arcane-Zheng ( @oneirataxia-girl)
Celeste Wheterstead ( @bananascrackersnuts)
Tessa Reed ( @hphm4ever)
Adel Young (@adellovesrowan)
Matthew Luther (@hphmmatthewluther)
Cato Reese (@catohphm)
Niky Dona, Sabina Ivylash and Persephone Palerosine (@nikyiscreepy)
Night Nur Rhea (@night-rhea)
(I don’t have much friends... Just lmk if your MC wants to be friends with mine)
Love Interest: Talbott Winger
Dorm Mates: Rowan Khanna, Tulip Karasu, Badeea Ali and Skye Parkin
Rival/ bestie: Merula Snyde
Enemies: Patricia Rakepick, R, The Wizard in White Robes
Pets: a female black kitten kneazle named Moonshine
✦-✦-✦-✦-✦-✦-✦-✦-✦-✦-✦-✦-✦-✦
Trivia:
- Has a stuffed bear named Sir Boo Boo
- Really likes Indie Rock/Pop
- Ended up being in a band with Jae and Tonks by accident
- Pretty much hates the world in the morning
- Gets good marks in Divination by making up really tragic stories
- Can’t stand tea
- Fluent in French
- McGonagall claims to hate her, but she really thinks Ara’s rather daring
- Sings in the shower
- Annoys the heck out of Andre with her questionable fashion choices
- Stupid sense of humor
- Laughs like a witch
- Quotes Shakespeare when drunk
- Can skateboard like a pro
- Weird handwriting
- Messy yet organized
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nasa · 6 years ago
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SPACE: A Global Frontier
Space is a global frontier. That’s why we partner with nations all around the world to further the advancement of science and to push the boundaries of human exploration. With international collaboration, we have sent space telescopes to observe distant galaxies, established a sustainable, orbiting laboratory 254 miles above our planet’s surface and more! As we look forward to the next giant leaps in space exploration with our Artemis lunar exploration program, we will continue to go forth with international partnerships!
Teamwork makes the dream work. Here are a few of our notable collaborations:
Artemis Program
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Our Artemis lunar exploration program will send the first woman and the next man to the Moon by 2024. Using innovative technologies and international partnerships, we will explore more of the lunar surface than ever before and establish sustainable missions by 2028.
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During these missions, the Orion spacecraft will serve as the exploration vehicle that will carry the crew to space, provide emergency abort capability and provide safe re-entry from deep space return velocities. The European Service Module, provided by the European Space Agency, will serve as the spacecraft’s powerhouse and supply it with electricity, propulsion, thermal control, air and water in space.
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The Gateway, a small spaceship that will orbit the Moon, will be a home base for astronauts to maintain frequent and sustainable crewed missions to the lunar surface. With the help of a coalition of nations, this new spaceship will be assembled in space and built within the next decade.
Gateway already has far-reaching international support, with 14 space agencies agreeing on its importance in expanding humanity's presence on the Moon, Mars and deeper into the solar system.
International Space Station
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The International Space Station (ISS) is one of the most ambitious international collaborations ever attempted. Launched in 1998 and involving the U.S., Russia, Canada, Japan and the participating countries of the European Space Agency — the ISS has been the epitome of global cooperation for the benefit of humankind. The largest space station ever constructed, the orbital laboratory continues to bring together international flight crews, globally distributed launches, operations, training, engineering and the world’s scientific research community.
Hubble Space Telescope 
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The Hubble Space Telescope, one of our greatest windows into worlds light-years away, was built with contributions from the European Space Agency (ESA).
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ESA provided the original Faint Object Camera and solar panels, and continues to provide science operations support for the telescope. 
Deep Space Network
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The Deep Space Network (DSN) is an international array of giant radio antennas that span the world, with stations in the United States, Australia and Spain. The three facilities are equidistant approximately one-third of the way around the world from one another – to permit constant communication with spacecraft as our planet rotates. The network supports interplanetary spacecraft missions and a few that orbit Earth. It also provides radar and radio astronomy observations that improve our understanding of the solar system and the larger universe!
Mars Missions 
Information gathered today by robots on Mars will help get humans to the Red Planet in the not-too-distant future. Many of our Martian rovers – both past, present and future – are the products of a coalition of science teams distributed around the globe. Here are a few notable ones:
Curiosity Mars Rover 
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France: ChemCam, the rover’s laser instrument that can analyze rocks from more than 20 feet away
Russia: DAN, which looks for subsurface water and water locked in minerals
Spain: REMS, the rover’s weather station
InSight Mars Lander
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France with contributions from Switzerland: SEIS, the first seismometer on the surface of another planet
Germany: HP3, the heatflow probe that will help us understand the interior structure of Mars
Spain: APSS, the lander’s weather station
Mars 2020 Rover
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Norway: RIMFAX, a ground-penetrating radar
France: SuperCam, the laser instrument for remote science
Spain: MEDA, the rover’s weather station
Space-Analog Astronaut Training
We partner with space agencies around the globe on space-analog missions. Analog missions are field tests in locations that have physical similarities to the extreme space environments. They take astronauts to space-like environments to prepare as international teams for near-term and future exploration to asteroids, Mars and the Moon.
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The European Space Agency hosts the Cooperative Adventure for Valuing and Exercising human behavior and performance Skills (CAVES) mission. The two week training prepares multicultural teams of astronauts to work safely and effectively in an environment where safety is critical. The mission is designed to foster skills such as communication, problem solving, decision-making and team dynamics.
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We host our own analog mission, underwater! The NASA Extreme Environment Mission Operations (NEEMO) project sends international teams of astronauts, engineers and scientists to live in the world’s only undersea research station, Aquarius, for up to three weeks. Here, “aquanauts” as we call them, simulate living on a spacecraft and test spacewalk techniques for future space missions in hostile environments.
International Astronautical Congress 
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So, whether we’re collaborating as a science team around the globe, or shoulder-to-shoulder on a spacewalk, we are committed to working together with international partners for the benefit of all humanity! 
If you’re interested in learning more about how the global space industry works together, check out our coverage of the 70th International Astronautical Congress (IAC) happening this week in Washington, D.C. IAC is a yearly gathering in which all space players meet to talk about the advancements and progress in exploration.
Make sure to follow us on Tumblr for your regular dose of space: http://nasa.tumblr.com
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nerdpiggy · 5 years ago
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Tell us about your ocs!! I'm genuinely curios bc of the tags
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[ID: Meme of Hatsune Miku smiling. Top text reads "Thanks for sending me a message". Bottom text reads "You're very cute and I will be replying to you".]
Robin "Robbie" Fuller: The character i play in a DND campaign.
they/them pronouns. they're nonbinary and asexual and don't care to label their romantic attraction.
They're 22 years old and 5'9" (175cm)
Their birthday is November 12th. they're a scorpio
They started off as a Mundane MOTW character and they're now a level 7 warlock in DND. They're a human
They live in a small coastal town in massachusetts called Holyoak and they go to the local college to learn culinary. They live in a single dorm and they have a cute widdle black cat named Chickadee
One day (for various reasons) their life was flip-turned upside down with discovering the existence of monsters, portals, different dimensions, and rifts in spacetime
One of the reasons for them discovering all of this was them meeting a man named Thomas who's a human from a different dimension called the Palisades. He's a well-known Judge over there. (Thomas is @bevtastic 's character)
Robbie gets an offer to join the Interdimensional Defence Agency (IDA), says fuck it and accepts, and Robbie and Thomas stay friends by virtue of their similar jobs.
Robbie is tasked to go to a different dimension (A half-medieval half-wild west desert town called Argyle) to stop a threat that was growing there. Threat turned out to be a massive mind-controlling dragon who wanted revenge for the rest of her dragon species that were killed off by medieval "heroes". Robbie was not cut out for this as their first job. They (with help) subdue the dragon eventually but not before she burned down multiple towns including Argyle to a crisp. Robbie feels very bad about this.
Robbie, Thomas, and the rest of the party receive a mysterious letter leading them to an old abandoned mansion in Holyoak and get roped into a rescue mission to save Thomas's old friend Percy who has apparently been bodysnatched by a bad guy and trapped somewhere for what felt like thousands of years. This is the arc where we switched from Monster of the Week to DND, and Robbie gets connected to a nature deity Adelaide through a purple necklace. They also get a familiar, who is an owl with pitch-black feathers and glowing yellow pupilless eyes that Robbie named Mr. Muffins.
Robbie and Thomas become very good friends :)
Thomas dies.
Robbie goes to the Palisades to find out what happened to him. Turns out he wanted to reveal the secret of interdimensional travel to the public and work to make it open, free, and safe. The people in charge did not allow him to do this by legal means so he aimed to do it illegally, which was when he was murdered by a group of bandits.
On top of that, one of the main reasons why he wanted to reveal the different dimensions is because there is a HUGE interdimensional threat coming our way, and we need to act on it if we want to live.
Percy finds Robbie and asks them to help with this threat, who apparently is a singular person named Siris that has been locked in a prison for thousands of years and somehow got out. Robbie doesn't have much of a choice and accepts.
In the Palisades, there are monsters called Behemoths. they emerge from people who get bitten by a behemoth or who touch the black tar-like substance that runs like rivers in certain areas of the Palisades. During a battle, Robbie gets bitten by a Behemoth, and now they're a candidate for Behemism (aka turning into big giant monster syndrome).
Because Robbie has Behemism and Siris is part of the reason for Behemism existing, they're mind roommates now. Robbie and Siris do not get along very well.
There's more to Robbie but this is their main backstory!!!
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[ID: a drawing of Robbie holding a chrysanthemum. They have short pink curly hair, and they're wearing a yellow floral button-up and a purple necklace. They have bandages on their freckled face and they're looking down at the chrysanthemum with a neutral expression.]
Emile Azarel: A character i play in a different campaign that does MOTW.
He/him pronouns, he's trans, demisexual, and demiromantic.
He's 19 and he's 5'3
He doesn't know his actual birthday but the day he celebrates is January 23rd
His MOTW class is The Expert. He's a fire genasi
He was born in central Russia but he doesn't know his parents well because when he was ~8 months old there was a big monster attack that unfortunately killed his parents. A monster hunter named Avery Azarel found Emile, took him in and raised him.
Emile learned to hunt monsters with Avery and the two traveled around together as monster hunters.
Eventually Emile wished to have a solid place to live rather than constantly traveling, because he wanted friends. He found a town in the pacific northwest called Salmon Peak that had everything he wanted: Russian culture, a fairly small easy-to-get-around layout, and some very weird mysteries going on. (Just because Emile wanted to settle didnt mean he wanted to stop monster hunting!)
He moved to Salmon Peak and has met a bunch of new friends! He's also learning more and more about the town, which is turning out to be somehow even weirder than he expected.
Emile is a very sweet, polite boy, but considering the fact that he's only ever been around one person mainly for his entire life, he has a bit of a ways to go when it comes to interacting with people. The monster hunting life means that when there's a monster, you kill it and that usually solves all your problems. Emile has transferred this logic to people as well (if they're a monster, kill em!) and he's learning through friend influence that maybe human lives are a bit more sacred than that.
His favorite color is blue because he loves the sky!
A lot of people underestimate his skills because he's little and looks very young, but he is a very good monster hunter. Because of Avery (the best monster hunter in the biz), his last name has a bit of a reputation.
Emile is blind, autistic, and has vitiligo!
I have much more planned for Emile but I can't say it here because it is MAJOR spoilers!
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[ID: a drawing of Emile walking forward. He is wearing a blue shirt with stars on it, blue jeans, a fluffy white jacket, a belt with a star on it, star earrings, a moon necklace, and black shoes. His blue hair is swaying behind him and he's holding a white cane with a red tip. He's smiling slightly.]
Avery Azarel: Emile's parent! I've not played them as a character yet but I've made a character sheet for them.
they/them pronouns. They're agender, aromantic, and pansexual
their age is (???) and their height is 5'7
they have a birthday but nobody knows when it is
Their MOTW class is The Chosen. they appear human
They're widely considered the best monster hunter in the biz. Their name is well-known and they're requested for help all around the world
Because of this, they're constantly traveling and having a house would not make sense. They just pack their things, stay at motels/hotels/etc., camp in the woods and move around to wherever people need them.
Since they've been pretty much everywhere, they always seem to know at least one person from each town. They never seem to get too close to anyone, though
They are fluent in many different languages!
In the past they were paired up with another monster hunter and they made a great duo. That was a couple decades ago; they go solo now.
Years ago, an unexpected and incredibly destructive monster rampaged a small town in Central Russia. Avery came as fast as they could (they were nearby in the area) but they still couldn't finish off the beast before it tore the whole town to shreds. Dozens of homes were crushed, but surprisingly most people survived, with the exception of a couple of people who died under the rubble. Avery felt awful (this was their biggest failure in a while), and as they were searching through the rubble for any more casualties they found little baby Emile, miraculously unscathed. They took him in and raised him from then on.
Nobody, not even Emile, knows very many details about Avery's childhood, their family, their age, or really any information about them. (Emile has been trying to figure out Avery's birthday for AGES so they can celebrate, but Avery has refused to budge)
Their main weapon is 2 pairs of bolas! those are those chains with 2 balls on either end, usually made to be thrown at people's legs to restrain and trip them. they use the bolas both as restraining tools and as their main weapon, because i think weapons where you spin them really fast in front of you are cool
There's a scar over their left eye; whenever someone asks how they got it they always spin a different elaborate tale of an epic monster battle. Nobody knows which (if any) is the true story
there is a WHOLE LOT that I am leaving out if you couldn't tell. There's a huge chunk of their past that I'm leaving out because it's all a big bundle of spoilers. Someday I will be able to elaborate more on Avery!
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[ID: a picrew made by djarn of Avery. They're smiling, their head is tilted slightly, and there's a scar over their left eye. Their hair is tied half-up half-down. They're wearing a black shirt with "òwó" on it and a blue jacket with an aromantic flag pin and a pansexual flag pin. the background is an agender flag.]
These are my main OC's! I have more (Orion, Nottwyrm, "Noodlearms", etc.) but these 3 are the main ones that I post about. :3 thank u for asking!!!
If you have any questions about any of my characters I always welcome asks!!! 💖
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