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s10127470 · 18 days
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Nicktoons Unite: Rewritten
I'm pretty sure most of you reading this know about the Nicktoons Unite series.
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Running from 2005 to 2008 with a total of four games, the series saw some of Nickelodeon's most popular Nicktoons coming together to stop whatever the big threat of the game there was.
Even after almost 20 years, these games are still fondly remembered for how well they utilized the crossover aspect and how cool it was to see so many of Nickelodeon's most popular characters actually interacting with each other.
But apart from that, the games are pretty mid (specifically in terms of gameplay).
So recently, I've been thinking about what the Nicktoons Unite series would've been like if it actually had good gameplay and even went a little more all-out with the crossover aspect than it already did.
And being the madman that I am, I'm gonna make this a 4-part series!
Starting off with the game that started it all, Nicktoons Unite!
So without further ado, let's get this party started!
Gameplay and Presentation:
Nicktoons Unite! would still have the action-RPG style, but a little better.
And for a few reasons.
For starters, the characters will move much faster than they previously did.
Which is something I appreciate the later games for doing.
And the combat is a lot more fleshed-out.
Each character has a light attack, a heavy attack, a grab and a throw, a trip, a stun, a pop-up, an aerial attack, a block, a dodge, a ground slam, a double jump (though that varies between characters), 6 or 7 special attacks, one or two boosts, a few passive abilities, and a super attack that is able to unleash an insane amount of damage across a wider range.
Along with that, there will be enemies with specific resistances.
For example, say you’re dealing with an enemy that’s heavily resistant to energy/elemental/magical attacks.
So in order to beat that enemy, you’ll have to switch to a character who’s heavily reliant on physical attacks.
Since this is an action RPG, there will be tons of strategy.
And in terms of presentation, the worlds would be more expanded than they originally were.
Including major locations and characters that weren't in the original.
But biggest glow-up in the presentation would be with the music.
Everybody knows that Nicktoons Unite's music is pretty weak.
It's basically elevator music, and doesn't really fit the worlds we go to at all.
But here, the music would actually strive to replicate the scores of each Nicktoon.
So much so that I could imagine they would even receive help from the composers of those respective Nicktoons.
But don't worry, Guy Moon isn't gonna be giving every action its own music cue here.
The Story:
The overall story is more or less the same, but has a lot more content here.
First off, let's talk about the Nicktoons themselves.
The team still consists of Jimmy Neutron, SpongeBob SquarePants, Timmy Turner and Danny Phantom.
But this version would see five more members of the team.
These being Jenny Wakeman, Otto Rocket, Tommy Pickles (the All Grown Up! one), Tak and Avatar Aang.
As for why they're here.
I remember reading something somewhere about how Rocket Power, All Grown Up!, and Tak and the Power of Juju were all meant to be featured in Nicktoons Unite!
As for Jenny and Aang.....why shouldn't they be here?
Jenny especially since at the time of this game's release, My Life as a Teenage Robot has been around for two years.
I've always found it weird how she was never included in the main stories of any of the games.
I'm guessing that they wanted the Nicktoons to be a boys-only thing.
And given Nickelodeon's track record, I could definitely see that being the case....
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Though I have no clue why Aang was never included in these games, especially since Avatar: The Last Airbender was one of the biggest Nicktoons on the channel during its run.
Maybe it has to do with the fact that it is was the only Nicktoon at the time at was primarily serialized.
So trying to figure out where the games could take place during the three Books would've been tricky.
But giving that Avatar has comics in the Nickelodeon Magazine that took place between their adventures and are presumably canon, I think could've pulled it off.
Anyway, just like the original version of the game, these nine have teamed up thanks to The Syndicate.
Which now consists of Professor Calamitous, Plankton, Mr. Crocker, Vlad Plasmius, Vexus, Tlaloc and Zuko.
As for how they're each contributing to their team.
Calamitous is who's creating The Doomsday Machine.
Plankton, Crocker, Vlad, Tlaloc and Zuko are each obtaining energy from their respective worlds to power it.
Those energy sources being jellyfish electricity, fairy magic, ghost energy, juju magic, and waterbending & earthbending.
And Vexus is creating an army of special robots for The Syndicate to use in their respective worlds.
Thought with all being said, you're probably wondering why the hell Otto and Tommy are here since they have no notable villains to speak of.
Well it's because The Syndicate have already conquer their respective worlds and are planning to make the inhabitants into cybernetic slaves.
And so, with our heroes united, they decide to head to Ocean Shores and Eucaipah (the All Grown Up! world) to free them first from The Syndicate's rule.
Upon arriving in Ocean Shores, they find the city to be particularly deserted.
But soon enough, they do manage to run into Twister and Sam.
The two reveal that the people of Ocean Shores have been captured by the Syndicate's troops and taken away.
Luckily, Twister and Sam were able to escape.
But the likes of Reggie, Raymundo, Tito and Noelani weren't so lucky....
And with the knowledge of The Syndicate planning on turning the residents into cybernetic slaves, the Nicktoons concur that there's a some kind of base in this world where the process is bond to take place.
And so, our heroes decide to search around the city in order to find said base.
The world of Ocean Shores would consist of the following sub-areas:
The Cul-de-sac, Ocean Streets, Madtown, Rocket Beach, The Boardwalk, The Woods and The Town Dump.
And during their search, The Nicktoons find themselves fighting off Syndicate Bots resembling skateboarders, roller-skaters and surfers.
After some time, our heroes run into Eddie, who also escaped capture.
He reveals that the citizens of Ocean Shores have been taken to The Pier, which has been turned into factory.
And with that, The Nicktoons decide to head there.
The Pier Factory would sport a circus/carnival theming to it.
With Syndicate Bots resembling clowns constantly attacking you.
After fighting through the hordes of robo-clowns, our heroes eventually make it to the holding area where the citizens of Ocean Shores are being kept.
Before they can free them, The Nicktoons find themselves having to fight a robotic extreme sports star known Rad-Tron 3000 (who would be voiced by Rob Paulsen).
Rad-Tron attacks with four different modes.
Skateboard mode has him speeding all over the place on his board, all while ramming you his helmeted head.
Roller-skate mode is pretty similar to skateboard mode, but he attacks you with kicks and swings from a hockey stick.
Surfing mode has him ride a surfboard that can automatically create an actual wave of water.
And snowboard is pretty similar to surfing mode, but does it with a wave of snow that can slow down The Nicktoons.
Luckily, our heroes are able to defeat Rad-Tron and free the citizens of Ocean Shores.
And with Ocean Shore now free, they decide to head to Eucaipah next.
Upon arriving there, just like with Ocean Shores, they find the place completely deserted.
However, they would soon run into Chuckie and Susie, who reveal that same thing that happened in Ocean Shores happened to them as well, and that they were only ones who manage to avoid capture.
And so, our heroes head off to find where the citizens are being taken.
The areas of this world include:
The Pickles' House, The Neighborhood, Eucaipah Streets, Jim Jr. Junior High School, and The Mall.
The Nicktoons eventually find the factory, which is now where The Java Lava used to be.
The factory here has an overall fruit-theme to it, and the Syndicate Bots use special guns that shoot juice.
As for the boss here, it's a robotic fat guy known as The Juicer (voiced by Kevin Michael Richardson).
He attacks punches, charges, throwing large fruits, and shoot powerful streams of juice out of his mouth.
Luckily, our heroes defeat him and free the people of Eucaipah.
With that out of the way, The Nicktoons finally decided it's time to take on their villains.
Their first stop is Tremorton, so they can stop Vexus.
Upon arriving, they come across a shocking sight….
Cluster Prime flying high the above the city.
Soon enough, they find themselves surrounded by Cluster Drones.
Thanks to them, our heroes find out that with the help of The Syndicate, Vexus has reclaimed her throne as the ruler of Cluster Prime.
Along with overthrowing and imprisoning the current ruler (and her daughter) Vega in the process.
But she’s not the only one.
Vexus has also imprison Nora, Brad, Sheldon and Tuck.
And if that wasn’t bad enough, Vexus has also conquered all of Tremorton and are forcing the residents to work in the factory creating the Syndicate Bots.
And so, our heroes decide to first free Tremorton from the rule of The Cluster, fighting off Cluster Drones and Syndicate Bots along the way.
The areas of this world include:
Downtown, Tremorton High School, and The Neighborhood.
After defeating all the Drones and Bots and freeing the city, The Nicktoons decide to head to Cluster Prime to confront Vexus and free Jenny’s mother and friends.
Along the way, they fight themselves fighting even more Cluster Drones.
They even run into a mini-boss against Smytus and Krackus.
Krackus attacks with a electricity ray, and Smytus attacks with punches, ground pounds, flying charges, and when he enters his rage mode, claw slashes and shooting spikes.
After defeating those two, our heroes finally reach Vexus, who has her captives right next her and starts threatening their lives.
And soon enough, the battle begins.
For her boss fight, Vexus attacks with punches, kicks, ground smashes, flying charges, teleporting attacks and energy blasts.
She also teleports all the places, making it pretty tough to get a hit on her.
After defeating her, Vexus declares that the Nicktoons may’ve stopped here, they still have the rest of The Syndicate to worry about, right before fleeing through a portal.
And with Tremorton, Cluster Prime, and Jenny’s loved ones now freed, The Nicktoons decided to head to Amity Park next to stop Vlad.
Some time later, the team land in Casper High…..or where it used to be.
As they immediately find out, Vlad tore down the school to make way for his new castle.
And he’s captured Danny’s parents Jack and Maddie, Mr. Lancer, and a few of Danny’s classmates such as Dash.
When The Nicktoons try to attack him on the spot, Vlad knocks them all out and banishes them to The Ghost Zone Prison, where they’ll have to deal with Walker.
When they wake up, our heroes find themselves in a prison cell.
Luckily, they manage to escape with some help from The Box Ghost.
And soon enough, they start making their way out the prison, fighting off ghost prison guards along the way.
But right when they’re about finally be free, Walker stops them.
And thus, a boss fight commences.
Walker attacks with punches, kicks, stomps, and ecto-energy beams that he shoots with finger guns.
After defeating him, The Nicktoons finally escape and soon find themselves traversing through The Ghost Zone, trying to find the ghost portal that leads into Fenton Works.
Along the way, they find themselves fighting off all kinds of ghosts.
This section of the game will essentially be a boss-rush, with our heroes having fight against several of Danny's foes.
This include Skulker, The Lunch Lady, Ember McClain, Sidney Poindexter, Technus, Desiree, Johnny 13 and The Dragon Ghost.
As for how each boss would play out.
Skulker attacks with claw slashes, kicks, flying swipes, laser beams and missiles.
The Lunch Lady attacks with charges, throwing fast giant balls of meat, and mini meat monsters.
Ember attacks with guitar swings, sound waves from playing her guitar, and shooting fireballs from her hair.
Sidney attacks with eye beams, ink squirts from his pen, and telekinetically hurling rocks.
Technus (using his robot armor seen in Attack of the Killer Garage Sale and Prisoners of Love) attacks with ground slams, electrical blasts and mechanical tendrils.
Desiree attacks with enlarged fists, energy blasts, and various elemental blasts (fire, ice, wind and electricity)
Johnny 13 attacks with punches, kicks, chain whip strikes, ramming into you with his bike, and commanding his Shadow to attack.
And The Dragon Ghost fights with claw slashes, stomps, tail swipes and fire breath.
After defeating then all, The Nicktoons finally escape The Ghost Zone and make it to Fenton Works.
A short while later, our heroes meet up with Sam, Tucker and Jazz in the Amity Streets.
The trio reveal that they found a way into Vlad's Castle, that being a short-cut through The Graveyard.
And so, The Nicktoons head off to their destination, fighting Syndicate Bots resembling skeletons, vampires and zombies along the way.
But along the way, they actually gain a temporary ally in the form of Valerie, who's also trying to stop Vlad.
Although she refuses at first, she does eventually accept The Nicktoons' help (albeit begrudgingly since they do have the ghost she hates the most as a member of their team).
Valerie herself fights with charges on her hoverboard, her Ecto-Grenade Launcher, ecto guns and missiles.
Upon returning to the castle, the heroes destroy the generators that Vlad's been using to harness the ghost energy from The Ghost Zone.
And soon enough, The Nicktoons finally confront Vlad again in his throne room.
For his boss fight, Vlad attacks with punches, kicks, ecto-energy rays, teleportation attacks, and duplicates of himself.
He also teleports all over the place and crafts an energy shield around himself sometimes, which Danny will have to use Jack to break through.
After defeating him, Vlad flees through a portal.
And after freeing Danny's close ones, The Nicktoons end up doing the same thing when Jack, Maddie and Valerie decide to jump Danny.
And so, with Amity Park now free, the heroes decide to head to Pupununu next to stop Tlaloc.
Upon arriving in the Pupununu Village, The Nicktoons find out that the villagers have been turned into sheep once again.
Luckily, with the combined magic of Tak and Cosmo & Wanda, they're able to return about half of the village back to normal, including Jibola and Lok.
Thanks to Jibola, the heroes find out that Tlaloc is planning to steal the Tikis in order to summon the Jujus.
And upon doing so, he would instantly capture them and use a special generator to extract their magical energy.
And so, The Nicktoons find themselves having to retrieve the Tikis of Dead Juju, Dinky, Caged Juju, Two-Headed Juju, Belly Juju and Mind-Reading Juju.
This race against time will take our team to The Burial Grounds, Dryrock Canyon, Gloomleaf Swamp, Chicken Island, Wetstone Lake, and Gyre Mountain.
Along the way, they'll be accompanied by Flora and Fauna.
Flora fights with nature energy blasts, whirlwinds, leafy wind blasts and vines that sprout out of the ground and either hit or grab enemies.
Fauna fights by turning into different animals. These include a rhino, an orangutan, a ram, a bear, a boar, a crocodile, a jaguar, a eagle, a python, and an elephant.
And over the course of their journey in this world, The Nicktoons find themselves dealing with Syndicate Bots resembling monkeys, emus, sharks, tigers, alligators, wild dogs and wolves.
Along with some Nerbils.
But unfortunately, everytime, they end up being too late as the Tikis end up getting swiped by Pins and Needles.
Eventually, The Nicktoons head to Tlaloc's lair, The Dark Temple.
There, they find the summoned Jujus, including The Moon Juju, who was captured first via Tlaloc stealing the Moonstones like before, having their energy extracted.
Luckily, our heroes manage to free them and destroy the generators harnessing their energy.
And soon enough, they confront Tlaloc.
Tlaloc attacks with dark magic blasts, lightning bolts, summoning giant thorny tendrils, and casting spells that temporarily turn our heroes into animals.
After defeating him, Tlaloc flees through a portal.
With Jujus now freed and being able to return the rest of the Pupununu people back to normal, The Nicktoons decide to make The Four Nations their stop in order to stop Zuko.
They arrive at The Southern Air Temple, where they run into Sokka, Momo and Appa.
Sokka reveals that Zuko's crew has kidnapped Katara and the three of them have trying to chase them down.
And with the knowledge of The Syndicate wanting to obtain earthbending to power their Doomsday Machine, our heroes decide to head to both Omashu and The Earth Kingdom Village to save the earthbenders there, namely Bumi and Haru.
Along the way, they find themselves fighting Syndicate-Bots that resemble Eastern dragons and Fire Nation soldiers.
And you would expect, Sokka serves as our ally for this world.
He fights with swings from his club and throws from his boomerang.
Along the way, they also fight against Zhao in Omashu.
He attacks with fiery blasts, fire circles and fire fists.
Unfortunately, the heroes end up too late both times as Zuko's crew manage to take all the earthbenders away.
But not all hope is lost, as while in The Earth Kingdom Village, they received a mysterious note revealing that Katara, Bumi, Haru and the rest of the earthbenders have been taken to The Fire Temple on Crescent Island.
(We would later find out that this note was sent by Iroh)
And so, our heroes head there to free the captives.
After freeing Katara and the earthbenders and destroying the generators, The Nicktoons finally confront Zuko.
Zuko fights with blazing rings, fire fists, fire knives, fire blades, fire streams, fire lashes, and fire walls.
After defeating him, Zuko flees through portal.
With Katara and the earthbenders now free, The Nicktoons head to The Bikini Bottom next to take on Plankton.
Upon arriving at Conch Street, they find the place completely deserted.
And soon enough, they find themselves surrounded by Syndicate-Bots resembling octopuses, eels and barracuda.
Luckily, Sandy comes to help them out.
Sandy fights with punches, kicks, karate chops and lasso grapples & throws.
After going through The Bikini Streets and rendezvousing at The Krusty Krab, Sandy reveals that Plankton has imprisoned the people of The Bikini Bottom, kidnapped Mr. Krabs and has been using jellyfish capturing harvesters to extract their electrical stinging power.
Luckily, she's been trying to take down the harvesters alongside a small resistance she's built.
Soon enough, she sends our heroes to Jellyfish Fields to destroy the harvesters and meet up with the two agents she sent.
Those agents being Patrick and Squidward (who was forced to accompany Patrick).
Unfortunately, the duo end up getting sucked up by one of the harvesters.
Aftering destroying the harvesters and going through Kelp Forest, our heroes find themselves in The Ship Graveyard, where they encounter The Flying Dutchman, who plans on making them his crew for all eternity.
Luckily, Danny persuades him to let them go in exchange for bringing back his old crewmates, which he accepts.
After retrieving all his crewmates, The Flying Dutchman let's our heroes go.
A short while later, they arrive at The Chum Bucket, where they free Patrick, Squidward and the jellyfish, and destroy the generators harnessing the jellyfishes' sting.
And soon enough, they confront Plankton on the roof on his restaurant.
Plankton attacks with a giant robotic crab, which performs swings with its claws, ground slams, and shoots powerful streams of water.
After defeating Plankton, he flees through a portal.
And so, after freeing Mr. Krabs, The Nicktoons head to Dimmsdale to stop Crocker.
Upon arriving there, they find out that Dimmsdale Elementary has been torn down and replaced with a golden fortress built by Crocker.
Soon enough, our heroes find themselves making their way through Crocker's Fortress in order to shut down the power, all while dealing Syndicate Bots resembling elves, pixies and Anti-Fairies.
Along the way, they also free some of the residents of Dimmsdale, who were enslaved by Crocker.
These include the likes of Mr and Mrs. Turner, Chester and AJ, and Trixie Tang.
After doing all that, the heroes finally decided to head to Fairy World to free the fairies and destroyed the generators harnessing their magic.
Along the way, they receive an ally in the form of Jorgen von Strangle.
He attacks with punches, kicks, ground slams and swings from his massive wand.
After that's all done, our heroes finally confront Crocker at The Big Wand.
Crocker attacks with a flying exosuit, which performs punches, flying charges, and magical energy blasts.
After defeating Crocker, he flees through a portal.
A short while later, The Nicktoons finally return back to Retroville.
Jimmy deduces that they need to go the base of The Syndicate and stop them once and for all.
Only problem: they have no clue where it is.
Also, they run into Cindy, who reveals that The Syndicate have also taken over Retroville.
However, their prayers would be answered when Jimmy discovers the Goddard has flea-bots on him, which he deduces that Calamitous had them placed on Goddard in order to spy on Jimmy, hench how he was able to know about the Universal Portal Machine.
And so, our heroes shrink themselves on got onto Goddard and find the main flea-bot.
After battling through swarms of flea-bots, they find the main flea-bot, defeat it, and uses it circuitry to locate Calamitous' lair.
Soon, our heroes make their way through the lair (fighting off all the Syndicate Bots they did before) and finally confront The Syndicate, who proceeded to activate the Doomsday Machine.
Their boss fight has the group constantly switch between member and shooting at The Nicktoons.
Each of the villains' respective dome have some kind of special projectile.
Calamitous shoots electricity, Plankton shoots water, Crocker shoots magical energy stars, Vlad shoots ecto-energy, Vexus shoots energy blasts, Tlaloc shoots dark magic, and Zuko shoots fire.
Luckily, the heroes manage to take down each of the domes' generators, taking down the domes and allowing them to defeat The Syndicate.
A short while later, The Nicktoons have turned Calamitous into the authorities and have trapped each of their respective villains.
Plankton's stuck in a pickle jar.
Crocker's trapped in a Hypercube.
Vlad's been stuffed into the Fenton Thermos.
Vexus has been deactivated and turned into pieces.
Tlaloc's been turned back into a sheep again.
And Zuko's been frozen solid.
And so, our heroes bid each other farewell and return to their respective worlds.
But not before Jimmy gives each of them a Neutronic Recaller, in case something like this happens again.
Playable Characters:
SpongeBob SquarePants:
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-Light Attack: A triple karate chop.
-Heavy Attack: A roundhouse kick.
-Grab and Throw: An elastic grab and toss.
-Trip: A sweep kick.
-Stun: A double-handed smack.
-Pop-Up: A high kick.
-Aerial Attack: A drop kick.
-Block: Holding foam-gloved hands out in front.
-Dodge: A roll.
-Ground Slam: An upside-down head smash.
-Double Jump: No.
Special Attacks:
-Chops of Fury: Unleashes a flurry of karate chops onto enemies.
-Water Shoot: Soaks up water whenever they're standing in a body of it and shoots it out as a powerful stream.
-Bubble Bomb: Crafts a solid bubble and when thrown, explodes on impact.
-SpongeBall: Morphs into a ball and bounces all over the place, doing more damage with each drop.
-Jellyfish Swing: Swings a jellyfish net at enemies, trapping them in the process.
-Doodlebob Lure: Uses magical pencil to create Doodlebob, who attacks enemies on sight.
Boosts:
-Kar-Rah-Tay Fury: Taps into heart of karate, increase the damage done by his attacks.
-Bubble Barrier: Crafts bubble shields around himself and allies, decreasing damage taken.
Passive Skills:
-Spongy Skin: Increases all resistances, along with granting a natural increase in attack and defense.
-FUN Mastery: Increases damage and chances for criticals done by FUN attacks.
-Kar-Rah-Tay Master: Increases damage done and chances for criticals done by melee attacks.
-Sailor's Eye: Increases damage done and chances for criticals done by ranged attacks.
-Parachute Pants: Grants the ability to glide via inflated pants.
Super Attack:
-Wipe Out: Absorbs a massive amount of water, jumps into the air and performs a ground slam, unleashing water all over the place, washing enemies away.
Jimmy Neutron:
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-Light Attack: A triple laser saber slash.
-Heavy Attack: A dashing laser saber slash.
-Grab and Throw: Goddard rushes in, grabs an enemy with his mouth and throws them.
-Trip: A sweep kick.
-Stun: An electric discharge sent by watch.
-Pop-Up: An upward laser saber slash.
-Aerial Attack: A downward laser saber stab.
-Block: Crafts an energy shield around himself.
-Dodge: A side-step.
-Ground Slam: A smash with the Neutronized Baseball Bat.
-Double Jump: No.
Special Attacks:
-Tornado Blaster: Uses a special gun that shoots a powerful whirlwind, sucking enemies up and throwing them into the air.
-Neutron Flare: Shoots a flare from a repulsor cannon that sets enemies ablaze.
-Quarterback Gear: Uses a football helmet to charge into enemies, knocking them down in the process.
-Hey Batta Batta!: Delivers a powerful swing with his Neutronized Baseball Bat.
-Shrink Ray: Uses Shrink Ray to shrink enemies down, lowering their defenses.
-Plant Attack: Sics the Girl-Eating Plant onto enemies.
-Brain Drain: Uses the Brain Drain 8000 to confuse enemies, lower their defenses.
Boosts:
-Speed Up: Uses Speed Shoes to increase his movement and attack speed.
-Energy Barricade: Crafts energy shields for himself and the entire team, decreasing damage taken.
Passive Skills:
-Brain Boost: Increases all resistances, along with granting a natural increase in attack and defense.
-Tech Mastery: Increases damage and chances for criticals done by tech attacks.
-Laser Fighter: Increases damage done and chances for criticals done by melee attacks.
-Genius Sight: Increases damage done and chances for criticals done by ranged attacks.
-Jet Pack: Grants the ability to fly via Jet Pack.
Super Attack:
-Think Big: Uses the Shrink Ray to make himself giant, and proceeds to stomp all over the place.
Timmy Turner:
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-Light Attack: A triple Cosmo Hammer swing.
-Heavy Attack: A Cosmo Hammer smash.
-Grab and Throw: Wanda turns into a giant hand, grabs an enemy and throws them.
-Trip: A sweep kick.
-Stun: An magical blast sent by Wanda.
-Pop-Up: An upward Cosmo Hammer swing.
-Aerial Attack: A downward Cosmo Hammer swing.
-Block: Crafts an magical shield around himself.
-Dodge: A side-step.
-Ground Slam: A smash with Cosmo Hammer.
-Double Jump: Yes.
Special Attacks:
-Star Flinger: Wanda turns into a special cannon that shoots magical energy stars.
-Freeze Wand: Uses a special wand that freezes enemies, bodies of water, and makes bridges.
-Magical Blast: Shoots a blast of magical energy from his eyes.
-Egg Bomb: Throws an Easter egg, exploding on impact.
-Magic Floss: Uses Magic Floss to lasso, swing around, and throw enemies.
-Magic Chucks: Cosmo and Wanda turn into a pair of nunchunks, which Timmy uses to unleashes a flurry of swings onto enemies.
-Pinata Smash: Has Cosmo and Wanda turn enemies into pinatas, with possibly of containing goods.
Boosts:
-Cleft the Boy-Chin Wonder: Turns into his famous alter-ego, allowing him attack enemies with punches, kicks and the Cleft-Arm.
-Crash Nebula: Changes into the costumes of one of his favorite heroes, allowing him to attack enemies with a laser gun and a laser cannon, along with granting the ability of flight.
Passive Skills:
-Godchild's Luck: Increases all resistances, along with granting a natural increase in attack and defense.
-Magic Mastery: Increases damage and chances for criticals done by magic attacks.
-Hammer Time: Increases damage done and chances for criticals done by melee attacks.
-Star Struck: Increases damage done and chances for criticals done by ranged attacks.
-Remedy: 40% chance that Timmy will have Cosmo and Wanda revive a fallen ally.
Super Attack:
-Balloon Bash: Has Cosmo and Wanda summon a whole bunch of balloons, which then explode all over the place.
Otto Rocket:
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-Light Attack: A triple punch.
-Heavy Attack: A roundhouse kick with rollerblades.
-Grab and Throw: A simple pull and push.
-Trip: A sweep kick.
-Stun: A double-handed smack.
-Pop-Up: An upward hockey stick swing.
-Aerial Attack: A downward hockey stick swing.
-Block: Immediately puts on hockey gear and holds hands out in front.
-Dodge: A side-step.
-Ground Slam: A smash with hockey stick.
-Double Jump: Yes.
Special Attacks:
-Skate Strike: Performs a double-kick with his skateboard.
-Hockey Bash: Performs a straight of swings with hockey stick.
-Surf's Up: Rides on a surfboard, knocking down enemies in the process.
-Pucker Up: Launches hockey pucks at enemies.
-Snow Surf: Rides on a snowboard, freezing any enemies he hits.
-Alley Oop: Jumps into the air and spikes down a basketball at enemies below.
Boosts:
-Skate Speed: Rides on rollerblades to increase movement and attack speed.
-Safety Gear: Puts on skating gear, decreasing damage taken.
Passive Skills:
-Pro Skater: Increases chances of dodging attacks, along with granting a natural increase in attack and defense.
-Sports Mastery: Increases damage and chances for criticals done by sport attacks.
-Rocket Bash: Increases damage done and chances for criticals done by melee attacks.
-Eye Coordination: Increases damage done and chances for criticals done by ranged attacks.
Super Attack:
-Rocket Rush: Skates all over the place, ramming into and knocking down enemies.
Tommy Pickles:
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-Light Attack: A triple screwdriver baton swing.
-Heavy Attack: A double-handed screwdriver baton wack.
-Grab and Throw: A simple pull and push.
-Trip: A sweep kick.
-Stun: A screwdriver baton smack.
-Pop-Up: An upward screwdriver baton swing.
-Aerial Attack: A downward screwdriver baton swing.
-Block: Pulls out a textbook and holds it out in front.
-Dodge: A side-step.
-Ground Slam: A smash with screwdriver baton.
-Double Jump: Yes.
Special Attacks:
-Baton Batter: Repeatedly swings his screwdriver baton at enemies.
-Blinding Shot: Uses camera to temporarily blind and stun enemies.
-Reptar Bike: Rides on a Reptar-themed bikes and rams into enemies.
-Soda Shooter: Shoots enemies with a special water gun full of soda.
-Rope Whip: Whips enemies with a jump rope.
-Soda Bomb: Launches a shaken bottle of soda, which explodes upon impact.
Boosts:
-Reptar Rush: Rides around on Reptar bike to increase movement and attack speed.
-Movie Director: Uses camera to film and distract enemies, lowering their defenses.
Passive Skills:
-Determination: Increases all resistances, along with granting a natural increase in attack and defense.
-Gadget Mastery: Increases damage and chances for criticals done by gadget attacks.
-Screwdrive: Increases damage done and chances for criticals done by melee attacks.
-Carbonated Crush: Increases damage done and chances for criticals done by ranged attacks.
Super Attack:
-Reptar Fire: Rides around the Reptar Bike while it breaths fire all over the place.
Jenny Wakeman:
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-Light Attack: A triple punch.
-Heavy Attack: A roundhouse kick.
-Grab and Throw: An Extension Arms grab and toss.
-Trip: A sweep kick.
-Stun: A double-handed smack.
-Pop-Up: A high kick.
-Aerial Attack: A drop kick.
-Block: Holds out the Poppin' Shield.
-Dodge: A side-step.
-Ground Slam: An double-handed ground smash.
-Double Jump: No.
Special Attacks:
-Laser Blaster: Morphs arm into a blaster and shoots at enemies.
-Shiva Swords: Grows more four arms, places scimitars in each one, and rapidly slashes enemies.
-Fire Blaster: Shoots fire from a cannon via her arm, setting enemies ablaze.
-Ice Blaster: Shoots ice from a cannon via her arm, freezing enemies.
-Turbine Hair: Turns her pigtails into massive turbines, blowing enemies away.
-Thunder Fist: Morphs her hand into a giant flail and smashes enemies with it.
-Buzz Saws: Morphs hands into buzz saws and slashes enemies with it.
Boosts:
-Fists of Fury: Makes her fists much bigger and spikier, increasing attack damage.
-Rocket Blades: Morphs her feet into rocket-powered roller blades, increasing her attack speed.
Passive Skills:
-Adolescent Android: Increases all resistances, along with granting a natural increase in attack and defense.
-Weapons Mastery: Increases damage and chances for criticals done by weapon attacks.
-Titanium Tank: Increases damage done and chances for criticals done by melee attacks.
-Precise Aim: Increases damage done and chances for criticals done by ranged attacks.
-Mechanical Might: Grants the ability to lift and move heavy objects.
-Robotic Flight: Grants the ability to fly.
Super Attack:
-Heavy Artillery: Unleashes a barrage of lasers and missiles all over the place.
Danny Phantom:
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-Light Attack: A triple punch.
-Heavy Attack: A roundhouse kick.
-Grab and Throw: An simple grab and throw.
-Trip: A sweep kick.
-Stun: A double-handed smack.
-Pop-Up: An uppercut.
-Aerial Attack: A drop kick.
-Block: Crafts an ecto-energy shield around himself.
-Dodge: A phasing side-step.
-Ground Slam: An double-handed ground smash.
-Double Jump: No.
Special Attacks:
-Ecto-Strike: Channels ecto-energy all over his body and delivers a flurry of punches and kicks, doing more damage with each one.
-Ghostly Ray: Blasts a ray of ectoplasmic energy.
-Creepy Charge: Delivers a flying headbutt at enemies, knocking them back.
-Fenton Thermos: Uses the Fenton Thermos to suck enemies up and spit them out.
-Overshadow: Takes over the body of access enemy, gaining to their abilities.
-Ecto-Ball: Throws a massive ball of ecto-energy, which explodes upon impact.
-Frightful Flames: Throws green fireballs at enemies, setting them ablaze.
Boosts:
-Disappear: Makes himself and allies invisible, increasing their defenses due to most enemies not being able to detect them.
-Phase Shift: Makes himself intangible, allowing him to go through walls.
Passive Skills:
-Halfa Physiology: Increases chances of dodging attacks, along with granting a natural increase in attack and defense.
-Ghost Mastery: Increases damage and chances for criticals done by ghost attacks.
-Phantom Pummel: Increases damage done and chances for criticals done by melee attacks.
-Ectoplasmic Eye: Increases damage done and chances for criticals done by ranged attacks.
-Paranormal Power: Grants the ability to lift and move heavy objects.
-Ghostly Flight: Grants the ability to fly.
Super Attack:
-Ghostly Wail: Unleashes powerful waves of ecto-energy via a scream.
Tak:
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-Light Attack: A triple staff swing.
-Heavy Attack: A double-handed staff wack.
-Grab and Throw: A simple pull and push.
-Trip: A sweep kick.
-Stun: A magical discharge.
-Pop-Up: An upward staff swing.
-Aerial Attack: A downward staff swing.
-Block: Crafts a magical shield around himself.
-Dodge: A roll.
-Ground Slam: A smash with staff.
-Double Jump: No.
Special Attacks:
-Juju Blast: Shoots a beam of juju magic.
-Thunder Strike: Summons lightning to strike enemies.
-Juju Bolts: Shoots multiple beams of juju magic at enemies.
-Jaguar Claw: Summons a giant claw to strike enemies.
-Juju Slam: Jumps high into the air and comes back down, delivering a powerful shockwave of juju magic.
-Dragon Breath: Breaths fire, setting enemies ablaze.
-Piranha Swarm: Summons a swarm a magical piranhas to attack enemies.
Boosts:
-Crazy Feet: Uses juju magic to increase the attack and movement speed of himself and his allies.
-Restoration Spell: Uses juju magic to heal himself and allies.
Passive Skills:
-Pupununu Power: Increases all resistances, along with granting a natural increase in attack and defense.
-Juju Mastery: Increases damage and chances for criticals done by juju attacks.
-Staff of Dreams: Increases damage done and chances for criticals done by melee attacks.
-Juju Sight: Increases damage done and chances for criticals done by ranged attacks.
-Glider Cape: Grants the ability to glide via cape.
Super Attack:
-Juju Surge: Unleashes a massive shockwave of juju magic across the battlefield.
Avatar Aang:
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-Light Attack: A triple staff swing.
-Heavy Attack: A double-handed staff wack.
-Grab and Throw: A simple pull and push.
-Trip: A sweep kick.
-Stun: A light gust of air.
-Pop-Up: An upward staff swing.
-Aerial Attack: A downward staff swing.
-Block: Crafts a windy barrier around himself.
-Dodge: A side-step.
-Ground Slam: A smash with staff.
-Double Jump: No.
Special Attacks:
-Air Ball: Hurls a powerful ball of air at enemies.
-Air Scooter: Rides on a ball of air, running down any enemies in his way.
-Air Blast: Sends a powerful gust of wind towards enemies.
-Air Cyclone: Creates a whirlwind that sucks up enemies and sends them flying.
-Water Whip: Whips enemies with a think stream of water.
-Ice Spear: Hurls a long icy shard.
-Water Wave: Rides on a wave, knocking down enemies.
Boosts:
-Air Shield: Crafts windy barriers around himself and allies, decreasing taken damage.
-Ice Shield: Crafts icy barriers around himself and allies, decreasing taken damage.
Passive Skills:
-Avatar Spirit: Increases chances of dodging attacks, along with granting a natural increase in attack and defense.
-Airbending Mastery: Increases damage and chances for criticals done by airbending attacks.
-Waterbending Mastery: Increases damage and chances for criticals done by waterbending attacks.
-Airbending Staff: Increases damage done and chances for criticals done by melee attacks.
-Air Aim: Increases damage done and chances for criticals done by ranged attacks.
-Glider Staff: Grants the ability to glide via staff.
Super Attack:
Avatar State: Goes into the Avatar State and unleashes massive amounts of wind and water all over the battlefield.
Well that was Nicktoons Unite: Rewritten!
I really had fun making this one.
Expanding the story and adding more characters and worlds to explore.
You can't tell me this doesn't sound this would be the coolest thing to check out in 2005!
Anyway, let me know what you guys think about it.
And if you could, and me some ideas for the sequels.
Note: Also, I really hope that @nicktoonsunite sees this! I would really like their feedback on this.
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shyblacksheep · 1 year
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peteneems · 1 year
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video320 · 1 year
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I drew the Rocket Power Kids
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Otto: Tell me in twenty-five words or less "why Otto is the greatest skater of them all" and I'll grade you on the quality of your praise. Reggie, Twister, and Sam: ... Reggie: I can praise you with EIGHT words: You are the biggest little tyrant I've ever met! Otto: Uh, that's nine.
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leticiaicitel · 5 months
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everybody talk about arnold's room (which is indeed the coolest i know), but otto's bed??? it's a car, man!!! it's theee raddest ever!!!
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A moodboard of Otto Rocket [Rocket Power] x Lila Sawyer [Hey Arnold]
Request by Anon
-Mod belle
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Rocket Power.
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kaisaunders85 · 1 year
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Happy 24th Anniversary Rocket Power!
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itsreaditandwow2 · 2 years
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YOUTUBERS AS NICKELODEON CHARACTERS
J.B. O’Neill as Otto Rocket from Rocket Power
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y'all remember Rocket Power
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90scartoons · 1 year
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Hey! I’m coming out with an album on 8/11 called 28 as a dedication to my late brother who passed away february 8th. It would mean the world to me if u presaved the album and also shared and liked this post so more people can presave. Thank u so much for ur support and I hope u have a nice day :)
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📸: some of my favorite cartoon siblings. Disclaimer: Finn and jake are adoptive brothers. Can u name any more?
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Otto: I got mad skills. Reggie: Please don't ever say that again.
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tornrose24 · 1 year
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Had a bunch of random Marvel drawings in mind that I wanted to do.
I had this idea that my version of Gwen was actually cloned by Connors (this version of Curt is owned by @artistcaptainbendy) after the original died under certain circumstances. Though for added hilarity, she was actually the second clone because the first one... uh... didn’t turn out right. And yes, the first attempt clone IS a reference to Pizza Tower. Also I kind of missed drawing Max’s pre-Electro self.
After seeing Guardians of the Galaxy 3, I thought it’d be amusing but sweet if Rocket was a fan of Florence and the Machine. So why not make that happen here?
I also thought it’d be funny if a Hulk (this version also owned by artistcaptainbendy) threw someone threw the air for some reason (and go past people). After learning about the controversial and VERY stupid decision to kill off Kamala just to have a tragic twist in a Spiderman comic of all places, I figured that was the best reason to have that excuse.
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bqstqnbruin · 4 months
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charlie mcavoy waving the pride flag on a hockey stick how am i supposed to be normal about this
WE LOVE HIM ALWAYS BEING AN ALLY
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