#Peripherals
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#game boy color#game boy camera#game boy pocket printer#game boy camera collection#peripherals#hardware#tech#retro gaming#nintendo#nintendo aesthetic#pikachu#pokémon series#pocket monsters#90s#2000s#photography#GBC#game boy#Big N
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Sometimes i be like: oh mouse, such a useful tech devise! i dont need keyboard, i dont need anything just leave me with my mouse
Buy usually i am more like: MOUSE BE NOT. MOUSE IS EVIL. KEYBOARD SUPERMACY YES YES YES. MOUSE DIE I DONT WANT TO SEE YOU EVER AGAIN YOU INVENTION OF SATAN
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Character Peripherals-- Casual Planning
This kind of character development can only happen in a place of not active planning. I wanted to talk about it, even though others may already do the same, as a way to make it more conscious, and if you don't do the same, to suggest a way to have marinating the story more actively develop it. This is not really a way to add more work to the fun part of thinking about your story, though it may add some.
This is an outside-in way of developing characters, and develops other aspects of the world along with it.
Do you, when going about your day, have a tendency to relate the things you come across back to your stories and characters? If you do or don't, this may be helpful to you.
If you don't, I encourage you to try to. When a particular topic holds your interest and/or occupies your mind-- curiosity about a hobby or experience, a frustration, a situation one is in, an observation of another person in the world, a joke or funny thought, an activity, anything. Take that interest a step forward and turn it back to your main character.
That part may be natural or may be an active thing you may need to try to do. In my experience, you know instinctively if something "sticks" to your main character or not. When I'm frustrated about driving, for example, this goes straight to my MC Chrys. Chrys drives a lot, so it's natural to imagine her feeling the same things, expressing the same opinions. At the same time, I may give her things I disagree with-- a disregard for a rule that I'm annoyed someone else didn't follow, for example "yeah that bastard would do the exact thing I honked at that car about wouldn't she?" Other things you know quickly don't fit at all-- they are distant from the idea of the character, they don't feel right.
The big thing that I'm recommending here is to consider implementing that which doesn't directly fit into a peripheral of the MC.
This may be putting it onto another character or onto a setting. For example, my partner did tap dancing and taught be a few moves so I was thinking about it and related it back to the story. Tap dancing as a hobby isn't right for Chrys-- it doesn't feel right, doesn't Fit. But I can put it in her peripheral by giving the hobby to one of her close friends. This in particular I've considered making a hobby of Chrys's friend Joce (But for the sake of this let's say yes, Joce tap dances). Okay, well this develops Joce more-- when did she start? How good is she? How did this influence her, and how was it influenced by what else i know about her? But not only that, but it is now in Chrys's *peripheral*-- this doesn't make her an expert, but she knows some things. Has Joce shown Chrys moves/steps? Does Chrys go to recitals or performances? How does Chrys feel about the music? Does she listen to other music and think how it might look in tap because she's seen other things in tap, even if she doesn't know the moves herself?
I don't personally like math, but I do draw some enjoyment from successfully solving a problem, and I understand it decently. Math is something I've applied both peripherally and directly-- Chrys is good at math. It's not her major or primary interest, but she is good at it. Why? It's in her peripheral-- her father is a math professor. I can apply that in many ways, but I chose to have it as a bonding thing, something they share, something she developed talent for because he taught her. This connects her relationship with math to her father, it it a moment of reprieve in other issues she has, a way they understand each other, think similarly, and show that they are family.
Meanwhile something else in Chrys's peripheral due to it's association with her dad? Stroke and agoraphobia. I learned about strokes on a biological level in my anatomy class, and agoraphobia in a psychology class, and combined them. Chrys's dad had a stroke a few years ago and developed agoraphobia more recently. That past and present greatly impact Chrys and her current relationship with her father. Opposite of the math thing, this ends up creating a wall between them and complicates the relationship.
I was thinking about writing historical nonfiction in a story-like form, and decided that was an interest of Ava's. How does that develop Ava? What does that mean for her? Then, does this impact Chrys? this gave Ava an interest in history, and birthed the idea that the two of them go to historic sites for fun. This isn't a direct interest of Chrys's, but it is in a peripheral way.
I may also place something in the setting, and worldbuild around it, then consider how Chrys feels about it, thinks about it, if she's gone there.
After all this, when I go to write Chrys, she feels more mulidimensional. She has opinions about hobbies that aren't hers. The world is more colorful. And the side characters are more developed as well.
When I sit down and work inside-out on a character, I'm held in by who I know them to be. I tend to circle back constantly to their flaws, their main thematic struggle or conflict. None of what I've listed here has to do with Chrys's primary journey, but they do serve to make her feel more real and have greater breadth. If i had started a brainstorming session of "quirks" and "opinions" for this character, I would have stuck close to the primary character arc. By taking something random I'm thinking about by existing in the world, I'm adding grater experiences to make a person who is more than their arc. I also just know them better as a person.Instead the concepts I'm working with came from me existing, so the characters also got it from them just existing. And every part of it has stemmed from interest, so I will likely continue to find it interesting to write about-- without making the story about that random thing I was thinking about.
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Some handwarmer mousepads that I think have Jerry's face (??)
Source
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A arquitetura de von Neumann
John von Neumann foi um físico-matemático e engenheiro químico húngaro, apesar de naturalizado estadunidense. Dentre as várias contribuições às áreas em que participou, iremos destacar, na área da tecnologia, a arquitetura de sua autoria.
Servindo como o padrão de organização encontrado em computadores desde o fim da segunda guerra, a arquitetura de von Neumann tem como principal ideia o armazenamento de programas dentro da memória do computador, que até então era utilizada somente para tarefas simples como, por exemplo, armazenamento de resultados de cálculos.
Tal qual a Maquina de Turing, exceto pela simplicidade, no modelo de von Neumann encontramos uma máquina abstrata capaz de realizar tarefas incessantemente. Nesse modelo, existem no mínimo quatro unidades responsáveis pelo(a)
recebimento de dados;
processamento dos dados recebidos;
apresentação dos dados recebidos; e
armazenamento de programas completos (i.e., sem a necessidade de uma válvula para configuração manual dos programas).
Além disso, para que a troca de informações e dados possam ocorrer, também temos os “fios” (vias) por onde eles podem ser passados. Chamamos as unidades já citadas, respectivamente, de unidade de entrada, CPU, unidade de saída e, por fim, memória - enquanto as vias são chamadas de barramentos. Assim, os dados são recebidos pelas unidades de entrada, levados diretamente para a CPU e se dirigem à memória ou às unidades de saída.
Em relação à CPU, é possível encontrar ainda uma unidade que realiza cálculos lógicos e aritméticos (unidade lógica e aritmética) e uma de gerência e direção dos dados recebidos das unidades de entrada (unidade de controle).
Tais componentes formam a base da arquitetura de von Neumman. Apesar de ainda ser presente, os computadores atuais utilizam evoluções dessa arquitetura, as quais não falaremos sobre por serem relativamente desnecessárias ao tópico.
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Another little rant about a word I see way too much in fanfiction: peripherals.
This is not a real word. It is a bastardization of "peripheral vision" or "out of the corner of your eye". Unless you are an alien you do not have two visions. You have one vision and one peripheral vision that is the out of focus edges of your sight. People mangled this term because they assume you have two eyes and therefor peripheral vision must be in a pair also, but that is not how it works. This is up there with orbs in annoyance level for me, except it's even more literally wrong and if you know even a tiny thing about how sight works this is one of those words that will bitch slap you right out of a story every time.
#writing#peripherals#peripheral vision#just blind things#fanfiction#fanfic#orbs is also literally wrong as a descriptor for eyes#they are not perfectly round nor really sphereical#my bitching about idimic or however it's spelled seemed to get rid of that word#maybe we can put a bullet in this nonsense one too XD#I don't see peripherals in edited books and that's probably because any good editor will tell you it's not a word#stop bastardizing medical and scientific jargon just cuz you saw another author do it ugh
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Just found out apparently Terraria has optional integration with RGB keyboards where the key lights will animate thematically to the gameplay and I'm gonna be honest if I saw this shit on my keyboard during the final boss countdown I think I would shit myself
#my keyboard isn't compatible apparently and i have never been sadder to not be able to fall for a peripheral gimmick#terraria
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Ditch the Sweatpants, Conquer the Couch: Home Office Hacks with Kensington
Is your home office more “makeshift” and less “masterpiece”? Fear not, weary work-from-homers! We’re here to banish back pain and banish blurry video calls with a little help from Kensington, a name synonymous with techie comfort and control for over four decades. First up, say goodbye to wrist woes with the Kensington Pro Fit Ergo Vertical Wireless Mouse. This ergonomic marvel puts your hand in…
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[ Nintendo GameCube Electronics Boutique UK Promo (2002) ]
#GameCube#game promo#promotional videos#Electronics Boutique#EB Games#tech#Y2K gaming#game accessories#peripherals#gaming peripherals
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everything is under control
#control#device#remote#remotecontrol#appliance#gadget#peripheral#peripherals#devices#digital#buttons#arrows#circle#circular#color#freeillustration#free3D#freedesign#images#visuals#illustrations#creativematerials#customcontent#brandingsystems#specialshots
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Boost your efficiency and elevate your productivity with Eplugit Computer Accessories. Our meticulously crafted accessories are designed to enhance your computing experience, providing a seamless blend of innovation and functionality. From ergonomic keyboards and precision wireless mice to budget-friendly USB hubs and adapters, we cater to your connectivity needs without compromising on quality. Immerse yourself in crystal-clear audio with our headphones and speakers, striking the perfect balance between performance and affordability. Safeguard your devices in style with our durable laptop aluminum stand. Eplugit is your go-to choice for reliable, high-quality accessories that seamlessly integrate into your digital lifestyle, empowering you to achieve more. Upgrade your workspace, streamline your tasks, and unlock new levels of productivity with Eplugit Computer Accessories.
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Interceptor Mega Disk
#@japanretrogame#Interceptor Mega Disk#SEGA Mega Drive#Taiwan Sang Ting Co. Ltd#SEGA#Mega Drive#design#third-party peripheral#manufactured without a license#retro gaming#console gaming#video games#third-party#tech#hardware#ROM dumping#ROM dump#3½ inch floppy disks#SEGA Genesis
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ブログに新しい記事を投稿したよ
#Wireless Keyboard#Silent keyboard#ChatGPT#logicool#logitech#Wireless Mouse#Silent Mouse#keyboard#peripherals#wordpress
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Processadores
Grande parte dos computadores atuais utilizam a arquitetura de Von neumann como base. Nessa arquitetura, como já dito no último post, existe uma unidade responsável pelo processamento de dados recebidos. A essa unidade damos o nome “processador”, ou ainda, “CPU”. Apesar de sabermos sua funcionalidade, nesse post iremos nos aprofundar ainda mais no assunto.
Sendo responsável pelo processamento dos dados, isto é, a transformação de dados recebidos em outros, a CPU possui um ciclo de instruções genérico ao qual deve seguir ao receber qualquer tipo de instrução de processamento de dados. Em outras palavras, a CPU possui um algoritmo do que fazer com cada instrução de processamento de dados recebida - um manual de como ler um manual. Da primeira instrução para a última, esse ciclo é composto por:
busca da próxima* de instruções (se existirem);
interpretação da instrução (decodificação);
busca de quaisquer dados aos quais essas instruções possam ser aplicadas;
execução da instrução;
e apresentação dos dados (por escrita em dispositivos de saída).
*devemos lembrar que as instruções de processamento são várias, e devido a isso devem ser armazenadas em algum local, seja ele a memória interna (registrador), cache ou memória principal.
arquitetura do processador (resumido): O processador, como o nome já diz, tem como função principal o armazenamento de dados do computador. O primeiro passo do processador é o armazenamento dos dados na memória principal do disco, no qual o computador vai passar pela a fase de processamento do conteudo e guarda-lo para serem executadas e registradas no armazenamento do computador.
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