#Postprocessing
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ilikeloons · 13 days ago
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Raw photo.
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2. Darken background w/ masking (focusing on blacks and darks, leave highlights alone because it will get rid of the delightful little bokeh on the water surface. Also popped the saturation & warmed up white balance)
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3. Run De-noise (not necessary per-se, but pulls some details back into some of the feathers and I'm a recovering pixel peeper.)
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4. Final touches: open in photoshop and dodge/burn the particles in the water, and around the backlit feathers to pull a little more contrast/saturation. Also took a little saturation out of the lightest feathers of the ducklings bc they pulled too orange for me, and knocked the white balance a little more green - the whole image was feeling a little too pink for me.
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Full-size before and afters.
This is pretty much the exact process I follow with backlit images. I try to keep most of my edits "true to life" - but there is a lot of subjectivity in that statement lol.
Image Deets:
Nikon z7ii x. 180-600.
600mm
F 6.3
1/800 (handheld/propped up on a tree root)
ISO 2000
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The usual set up. I often lose the tripod bc it doesn't get low enough for me most of the time. So I end up balancing my camera on my feet, or a root, or something.
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coffeenuts · 8 months ago
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blake447 · 1 year ago
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So I've been playing Monster Hunter with my SO and have made perhaps the most cursed colorblind shader I can think of. Basically, they have blue-yellow blindness, so what I've done here is isolate those colors (well, the best I know how to) and replace them with plaid. Blue is now red plaid, yellow is now green plaid lmao.
Some parts of the game are absolutely gorgeous this way
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Some parts are functional if not a little obnoxious
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Some parts are downright hilarious.
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Poison is typically a blue-purple color, so in this shader it turns into a hot pink plaid lmao. Idk I just find something so hilarious about plaid poison hurtling towards me. I think the raw contrast needs to be boosted in some areas of the game, and they haven't plaid with it quite yet but uh, this was fun nonetheless! My eariler attempt had both of them red / green plaid, but that looked especially ugly underwater, so I started using monochrome plaids, but still here's the general principle
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Future plans include other dithering effects instead of plaid but for now, we got plaid.
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chaekawa · 2 years ago
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woosoem · 2 years ago
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Proper Modeling and Material Setup
The starting point for architectural visualization work is modeling and material setup. Using 3D Max, you need to accurately model the building and its surrounding environment and precisely configure the properties of each surface using V-Ray's material editor. In particular, the materials and lighting settings of the building have a significant impact on the final result.
Lighting and Camera Setup
V-Ray allows you to create lighting effects that resemble the real world. Configure natural light, interior lighting, shadows, and other elements precisely to bring realism to your visualization. Also, adjust camera settings to achieve your desired perspective and angles. Consider the camera's focal length and lens type to enhance the visual effects.
Rendering and Post-Processing
During the rendering phase, use V-Ray to generate high-quality images. Rendering time directly affects the quality, so you need to optimize your computer's performance and rendering settings. In the post-processing stage, use software like Photoshop or other image editing tools to fine-tune the image and add necessary effects.
Continuous Practice and Learning
Finally, architectural visualization work requires ongoing practice and learning. Stay updated on new technologies and tools, analyze the work of other artists, and improve your skills. Developing artistic sensibility is essential, and understanding design principles and color theory can be helpful.
Creating architectural visualizations using 3D Max and V-Ray demands effort and practice, but the results can be astonishingly realistic and beautiful. I encourage you to use these software tools to create your own creative works. Thank you.
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dispersertracks · 2 months ago
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Topaz PhotoAI v. 3.6 Test
The above was shot in 2013 with my then Samsung Note II. I still think the Note II had an amazing camera, especially for the time. However, like the Nikon P900, the limitations of their small sensors are evident, especially when zooming in. Crop of the above image. There’s a fuzziness and pronounced soft details that some (me) might find almost objectionable. Enter Topaz PhotoAI and it’s…
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View On WordPress
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photoeditingtipsblog · 7 months ago
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Photo editing is an essential tool for any business that wants to succeed in today's competitive marketplace. By investing in professional photo editing services, businesses can improve their product presentation, enhance their brand image, and increase their sales.
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thingsdavidlikes · 10 months ago
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New Presets out NOW! by Trey Ratcliff
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wipro-3d · 1 year ago
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Metal 3d printing post Processing - Wipro 3D
Wipro 3D's expertise in metal 3D printing post-processing includes surface smoothing, heat treatment, machining, inspection, and other specialized techniques to meet the most demanding industry requirements.
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coffeenuts · 10 months ago
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chaekawa · 2 years ago
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amiwilsonph · 2 years ago
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Professional Newborn Retouching Services - Siena Sigdha
We will help you enhance Newborn Retouching Services to create a charming photo album.
Our experts will remove skin blemishes, adjust red tints/colors, remove props and transform the background naturally.
Newborn photo editing services included:
👉Skin tone enhancement and airbrushing 👉Nose, eyes, cheeks retouching 👉Background editing 👉Color enhancement 👉Unnecessary props removal 👉Body retouching
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thelethalsilence · 8 months ago
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bomusims · 1 month ago
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[WIP] here’s how the final render turned out! but y’all will have to wait n see how the final edit looks until i drop my entry… just know that you guys are in for a TREAT
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