#Property Classification
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koherston · 13 days ago
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How are pensions divided in a Tennessee divorce?
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luxuryroof · 4 months ago
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Movable vs. Immovable Property: A Complete Guide to Smart Asset Management
Introduction
In the world of assets and investments, understanding the distinction between movable and immovable property is essential. Whether you're a real estate investor, business owner, or financial planner, knowing the legal, financial, and commercial implications of different types of property can significantly impact your asset management strategy. In this comprehensive guide, we delve into the meaning, classification, and examples of movable and immovable property to help you make informed decisions.
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What is Movable and Immovable Property?
Movable Property:
Movable property consists of assets that can be easily transferred from one place to another without losing their value or function. These items are not permanently attached to the earth and typically require minimal legal procedures for transfer or sale.
Immovable Property:
Immovable property refers to assets that are permanently fixed to the land, such as real estate, infrastructure, and natural resources. These assets require legal documentation, registration, and regulatory compliance for transfer or sale.
Classification of Movable and Immovable Property
Categories of Movable Property
Movable property is divided into two major categories:
Tangible Movable Property:
Automobiles (Cars, Motorcycles, Trucks)
Home Appliances and Electronics
Furniture and Decor
Jewelry and Precious Metals
Livestock and Agricultural Equipment
Intangible Movable Property:
Stocks and Shares
Bonds and Mutual Funds
Intellectual Property (Patents, Trademarks, Copyrights)
Digital Assets (Cryptocurrency, NFTs, Domain Names)
Categories of Immovable Property
Immovable property is broadly classified as:
Land and Real Estate:
Residential Properties (Houses, Apartments, Villas)
Commercial Properties (Offices, Malls, Factories)
Agricultural Land
Forests, Mines, and Natural Reserves
Permanent Structures and Developments:
Roads, Bridges, and Highways
Dams and Water Bodies
Fountains and Wells
Underground Utility Networks (Pipelines, Sewage Systems)
Examples of Movable and Immovable Property
Movable Property in Action:
A company purchasing new office furniture and IT equipment.
An investor trading stocks and cryptocurrency for short-term gains.
A vehicle owner selling their car through an online marketplace.
Immovable Property in Action:
A real estate developer acquiring land for a new residential project.
A business owner investing in commercial office spaces.
A family purchasing an apartment for long-term security and stability.
Legal and Financial Implications
Ownership and Transfer Regulations:
Movable property can be transferred through a simple sale agreement or invoice.
Immovable property transactions require registration, deed agreements, and adherence to local property laws.
Taxation and Duties:
Movable assets such as vehicles attract road tax, GST, and VAT.
Immovable property is subject to real estate tax, stamp duty, and capital gains tax upon sale.
Investment Potential:
Movable property like stocks, gold, and digital assets offers flexibility and high liquidity.
Immovable property provides long-term capital appreciation, security, and passive income opportunities.
Conclusion
Understanding the difference between movable and immovable property is critical for smart asset management, wealth creation, and legal compliance. Movable property offers convenience and liquidity, while immovable property ensures stability and long-term financial growth. By classifying and managing your assets effectively, you can optimize investments and protect your wealth for the future.
For expert insights on property transactions, legal procedures, and investment strategies, consult professional real estate advisors and financial experts today!
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omegaphilosophia · 10 months ago
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The Philosophy of Natural Kinds
The philosophy of natural kinds deals with the classification and categorization of objects, entities, and phenomena in the natural world. It explores the concept of natural kinds as groups or categories that reflect the structure of reality, rather than arbitrary or human-made classifications. This area of philosophy is central to metaphysics, philosophy of science, and philosophy of language.
Key Concepts in the Philosophy of Natural Kinds:
Definition of Natural Kinds:
Natural vs. Artificial Kinds: Natural kinds are categories that exist independently of human thought or social conventions. They are contrasted with artificial or conventional kinds, which are categories created by humans for practical purposes. For example, "water" and "gold" are considered natural kinds, while "furniture" or "vehicles" are seen as artificial kinds.
Essential Properties: Natural kinds are often thought to have essential properties, which are the characteristics that all members of the kind share and that define what it means to belong to that kind. For instance, the chemical structure H₂O is an essential property of water.
Realism about Natural Kinds:
Metaphysical Realism: Realists about natural kinds argue that these kinds exist independently of human beliefs, language, or practices. According to this view, natural kinds reflect the objective divisions in nature, and science discovers these kinds rather than inventing them.
Essentialism: Some realists hold an essentialist view, which suggests that natural kinds have a set of necessary and sufficient conditions (essential properties) that determine their membership. For example, the essence of a species like "tiger" includes certain genetic and biological traits.
Nominalism and Conventionalism:
Nominalism: Nominalists, on the other hand, deny the existence of natural kinds as objective features of the world. They argue that categories are constructed by humans and do not reflect any inherent divisions in nature.
Conventionalism: Conventionalists believe that the categories we use to classify the world are based on human conventions and practices rather than on any intrinsic structure of reality. According to this view, what counts as a natural kind is largely determined by social or linguistic conventions.
Philosophical Issues:
Inductive Inference: Natural kinds are often linked to the problem of induction in philosophy. The idea is that if natural kinds are real, they can support inductive inferences—generalizing from a sample of observations to broader conclusions. For example, observing that all samples of water boil at 100°C (under standard conditions) allows us to infer that this is a property of the natural kind "water."
Scientific Classification: The philosophy of natural kinds has significant implications for scientific classification. Scientists rely on the notion of natural kinds to group entities in ways that reflect underlying natural structures, which is crucial for forming scientific laws and theories. For example, the periodic table in chemistry is a classification of elements based on their natural kinds.
Challenges to the Concept of Natural Kinds:
Biological Species Problem: One of the major challenges to the idea of natural kinds is the problem of biological species. In biology, species are often seen as fluid and not always fitting neatly into natural kinds because of evolution, gene flow, and hybridization. This challenges the idea that species have essential properties or that they are fixed natural kinds.
Homeostatic Property Cluster (HPC) Theory: In response to such challenges, some philosophers propose the HPC theory, which suggests that natural kinds are not defined by a single essence but by a cluster of properties that tend to co-occur due to a stable underlying mechanism. For example, a species might be defined by a cluster of genetic, morphological, and behavioral traits that are maintained by evolutionary processes.
Natural Kinds in Chemistry and Physics:
Chemical Elements: The concept of natural kinds is perhaps most straightforward in chemistry and physics, where elements and fundamental particles are seen as paradigmatic examples of natural kinds. Each element on the periodic table is classified based on its atomic number, which is considered an essential property of that kind.
Subatomic Particles: In physics, particles like electrons, protons, and neutrons are also treated as natural kinds, with specific properties (e.g., charge, mass) that define their identity.
Natural Kinds in the Social Sciences:
Debate on Social Kinds: The application of the concept of natural kinds to the social sciences is more contentious. Some argue that categories like race, gender, or mental disorders should be treated as natural kinds, while others see them as socially constructed and not reflecting natural divisions in the world.
Social Kinds as Natural Kinds: Some philosophers propose that certain social kinds could be considered natural if they are stable and have causal powers similar to those of natural kinds in the physical sciences. For instance, certain mental health conditions might be seen as natural kinds if they consistently manifest specific symptoms and respond to particular treatments.
The philosophy of natural kinds is an exploration of how we categorize and understand the world around us. It raises important questions about the nature of reality, the basis of scientific classification, and the extent to which our concepts reflect objective divisions in the natural world. Whether natural kinds are real or constructed, essential or cluster-based, the debate continues to shape our understanding of science, language, and reality itself.
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vijayadworld · 1 year ago
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Dental Ceramics Classification, Composition, Properties
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ifindtaxpro · 2 years ago
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🔍 IRS issued updated guidelines on Research and experimental Expenses (Code Sec. 174)! Understand the capitalization & amortization rules for R&E costs. Stay compliant & navigate software development expenses effectively. 💡💼 #ResearchExpenses #IRS #Compliance
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A Workshop for Creating Magical/ Fictional Crystals: A Guide from a Geologist
Hi folks, its me, here to talk about fictional writing again! Today I'm just tackling the idea of magical stones/mana stones by looking at existing minerals today and some neat properties that they have, and how you can apply these things to a fictional world. The goal is mainly to help you if you are stuck trying to come up with a unique magic system, or a unique identification/characteristic of your mineral.
First Things First: Mineral Shapes
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I am exhausted, petered out, down-right fatigued by seeing every mineral depicted with having the crystal structure of calcite and quartz. There are soooooo many cooler, more interesting crystal structures, don't you think you would stop and take a look at a perfect cube in nature? It is completely unsettling.
Second: Color
Color within minerals can either be really important, or not important at all! It is your choice to decide if color is going to be something that means something to your mineral. But what are some times when the color is important? Well.... there are some elements that are called chromophores, this classification just indicates that these elements, when present, will determine the color of whatever they are in. So, if you wanted to treat mana like a chromophore, you could say, "Oh everything that contains mana turns green!" This could mean that regardless of the mineral, if that mineral is a specific color, it means it contains mana. This concept is exciting because you can just stop here and use minerals that already exist! You can also use it as an indicator for a magical ore! Chromophores are typically metals, so if you are making a new metal weapon, making the ore of that metal a unique color would make a lot of sense!
However, your mineral can also just be every color of the rainbow like quartz and perhaps that's what makes identifying your mana stones elusive and create an illusion of scarcity that your character can solve.
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There are other things that can change the colors of minerals, like radiation damage, and electron exchange, but I think that is beyond what would be helpful! So lets talk about some unique color properties that happen in nature that seem magical in the first place! Maybe you don't need to design a mana stone, but you want a unique gemstone that only the royal family passes down or something (IDK).
The first one is the alexandrite effect! This is where a mineral can change color in natural light vs. incandescent light. (the mineral itself is not changing, but the lights contain different amounts of different colors that then get absorbed by the stone). Even if you don't use electricity in your fictional world, you could have the colors change in the presence of light magic. This could create fun misunderstandings about what the mineral is reacting to!
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Pleochroism
Pleochroism is something that most minerals have, it is frequently used to help identify minerals in thin sections, however minerals are usually not pleochroic enough for it to be visible to the naked eye! Pleochroism is just a fancy name to describe the change in how light is absorbed based on the angle of the mineral! So if you scroll up to the first image where I showed a lot of crystal shapes, most of them have angles where they are longer and shorter! This will effect the way light travels in the crystal. Tanzanite is a popular mineral that does this.
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Photochromism
This is when a mineral will change color (in a reversible way) when exposed to UV light (or sunlight), I am not going to go too into the details of why this is happening because it would require me to read some research papers and I just don't feel like it. The mineral that is best known for this is Hackmanite!
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Alright! These are all the really cool color effects that might inspire you or maybe not, but now I am going to talk about how you might find your minerals within a rock!
When I see a lot of magical caves/mines, typically I see them with some variation of a geode honestly, but most minerals are not found like that! Now I am sure most of you guys have seen a geode, so I will not really talk about those, but I will talk briefly about porphyroblasts which is when the mineral grows larger than the minerals around it, this happens in metamorphic minerals!
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sorry random stranger, but this is an image of garnets inside a finer-grained rock at gore mountain in New York!
Another way you might find minerals is in a pegmatite! This is when all minerals are really large! This is a formed from really slow crystalizing magma!
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But something else to think about is that your mineral might just be massive, it doesn't have to have distinct crystals, it may be similar to jadeite where small grains grow together which leaves it looking smooth and seamless! A note about all of these is that you would have to mine into the rock to find these, there would not be any natural caves in these rocks! Caves are only ever really formed in limestones and maybe marbles (rocks that react with acid).
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How can your characters identify these minerals?
Typically when you are out in the field you will look to see what type of rocks the minerals are found in (The overall texture of the rock will tell you how it formed). If you know how the rock formed, it will narrow down the amount of minerals you need to think about by quite a bit! Next, you are going to look closely at it and observe its crystal structure, does it have an obvious crystal? if so what is the general shape? If it is broken, how did it break? Did it fracture like glass or did it break along uniform planes. Some minerals have a thing called cleavage (breaks along planes of weakness). If a mineral exhibits this habit, it will again help narrow this down. Next we can look at color. Color can be misleading, because minerals like quartz can be any color imaginable, but minerals like olivine will always be green! The next thing your character can do is test for hardness, minerals all have a specific hardness that can help identify it as well.
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After you go through all of this, your mineral might have some special property! This could be magnetism, fluorescence, reactions to acid, or any of the color changing effects I mentioned above! Other than that, your character can take it back to a lab and do a number of things to identify it, but the most typical thing would be for them to make a thin section (very thin piece of the rock) and observe it under a cross polarized microscope!
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On that note folks! I hope this helped in some way in thinking of new magic mineral properties! I have other guides that explore some different fictional worldbuilding issues you might run into, but if you have any topics you would like me to cover please that I haven't mentioned already, let me know!
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patchworkcuddlebug · 5 months ago
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A Parasite
Norae was always... resistant to having a doll. Her covenmates tell her about theirs like they're little slave-things, always wandering around your house and doing things you should be doing on your own. It's creepy, and (she would never say this out loud) enabling laziness.
But as her power grows, so does her manor. She begins noticing hallways stretching out longer than they once did, with protrusions shaped like doorknobs emerging from the walls. There's already a set of stairs leading uselessly into the ceiling, no doubt where the second story will begin to grow.
The effort she put into keeping things in order used to be paltry for a witch as powerful as her, but she's starting to get annoyed by the distractions. She is growing tired of pruning new furniture like weeds.
She knows nothing of clockwork, and she never developed her skills in magical dollcraft for obvious reasons. But she will sometimes catch sight of a stray, trying to find purpose in picking the wild berries just beyond her yard. She wonders if she'll be helpful enough, before quietly correcting herself and wondering if it will be helpful enough.
She told her coven how she was thinking about leaving a sort of trap for it, a cup of tea under a cardboard box held up with a stick, only half serious. Regardless, they told her that dolls are much more trusting and docile than she was assuming, and that she simply needed to approach and talk to it.
She waited with a book, just on the edges of her property. The wide brim of her hat helped block the glare of the sun as she'd occasionally look off through the trees. Soon, it came walking past her unceremoniously, seeming as if it's trying to ignore her. It's walking to the bush. There's already a few ripe berries piled neatly in its hand.
It was made with porcelain, with a more tattered version of the maid dress they all seem to wear, walking with just as much rigidity and poise. But this is the first doll she's seen with a wind-up key. It slowly turned just a few degrees for every moment that passed. She could see a little rope tied to one of the sides, presumably so that one could wind it on her own.
"Excuse me? ...Doll?" Just as she starts speaking, it perks up, looking ready to leap into action. "Y... yes, Miss?" Its voice is timid, but eager.
"Would you like to, uh..." She hesitates for a moment, feeling ridiculous. This is the first time she's had to say something like this out loud. "Belong to me? I have tea."
It gasps. "Yes! Oh, yes, thank you Miss!" She runs up to the witch as if to give her a hug, only to skitter to a last-second stop just in front of her and give a polite bow, with proper curtsy.
"Right. Um, follow me, then." She closes her book and begins walking back to her door, her movements awkward as the doll followed close behind. She can't stop looking back at it, at its bizarrely serene face and excited steps. "So, do you have a name?"
"This one's old witch called it Lullaby, Miss!" It seems so happy to say.
"That's... still your name then, I think."
"Yay! Thank you Miss!"
. . . . .
Colloquially, the word "doll" is often used to describe any construct that obeys a witch, with considerable variation thereupon. Perhaps the most infamous among these variants in classification is the combat doll. These ones can often be identified by their more metallic exterior, such that they can easily be confused for androids at first glance, but there also exists combat dolls that
"Excuse this one, Miss?" the thing knocks at the door to the witch's study. It lingers in the doorway, not wanting to intrude further.
Norae tries to stifle a sigh of annoyance as she turns away from her book. "Yes, Lullaby?" She just noticed that her its hair just a little dishevelled from working, but it's not nearly as matted and gnarled as it was earlier today. She's glad it looks so much more... healthy.
"This one has finished sweeping the first floor, Miss!" The doll smiled, clearly proud of herself. The witch is caught in her own head for only a moment, ruminating on owning someone... something so close to a human. "What would you like it to do next?"
"You..." it takes her a moment to stifle her shock. She's read enough to know that such a task is to be expected from dolls, but it still seemed to work so hard so fast. "Then you've completed your chores. Treat yourself to some tea." She tells it matter-of-factly and turns back to her book, trying to match the professionalism of her literature.
"But, Miss!" The doll says. Norae turns back, and sees the doll has a very human, very concerned look. "This one has barely worked today! Would you like it to scrub the floors as well? Or organize your bookshelf? It can cook for you, Miss!"
"Hey, calm down, it's alright." The doll's owner tries to sound reassuring, as one would to a friend. "I don't know how your last witch did it, but I don't want to overwork you. Do you like to read? I have a library."
The doll tried to swallow its apprehensive look. "This one will read for you, Miss." It nods dutifully and runs along.
That... went well, she thinks. She understands that dolls are... eager, to a certain degree, but she's sincere about not wanting to exhaust the poor girl thing. She also thinks about her own autonomy, and how listless she'd feel if left without her own chores.
. . . . .
Norae lets out a bored sigh as she watched the vegetables sizzle in their pan. She tries to stir them around, spreading them evenly in the oil, but it's more to entertain herself than to properly cook.
She hears Lullaby quickly, yet still with a polite reservation, hurry up the stairs.
"Miss!" It calls out, drowning out its footsteps before it turns the corner. As it emerges into the kitchen, it looks... mortified. "It's so sorry, let this one, good dolls should-"
"Lullaby, it's okay!" She holds the frying pan up, higher than the doll can reach. "You don't have to do everything for me just because you're a doll."
"But, Miss, this one wants to!" It looks desperate and pleading. "Please, Miss, you've been so nice, and this-"
"Hey, calm down, there's no need for that." Norae tries to sound reassuring. She sets the pan down and turns to give Lullaby her full attention, kneeling to match her its eye level and placing a hand on its shoulder. "I know you want to help, but I enjoy being able to take care of myself, too. You already do plenty, and you should be proud of that."
The doll trembles, only as much as its docility will allow. "Yes Miss, Thank you Miss." After a quick bow, it gets out of Miss's way, leaving her to return to her monotonous stove-watching.
Lullaby takes a seat on Miss's couch. eyes forward and hands on its lap. It's so comfortable, the soft cushioning much more enveloping that the stumps it was used to sitting on. It tries to find a place to rest its eyes. On Miss's roaring fire, magically permeating a tender warmth through the room? On the door to the maid's quarters, where Miss had cleaned it and told it all it had to know? On Miss's beautiful and intricate grandfather clock, which it is letting collect a thin layer of dust?
It shouldn't cry. Miss is being nice, after all.
. . . . .
The doll shakes itself from a stupor. It wasn't still; there was no comfort in its emptiness, just effortful restraint fading into a half-present miasma.
Norae gestures for it to face away, gently guiding its shoulders to face where she sat on the couch. "Lean forward, please."
"It's okay, Miss." The doll sounded groggy, words tumbling heavily out of its mouth. "You don't have to if you don't want to."
The witch leaned to the side, showing the sympathetic look she had on her face. "Why wouldn't I wind you up? It's no trouble at all, and... I can't just let you pass out."
Lullaby slowly, heavily, shook its head. It wanted to be polite, to word itself delicately and reserve itself, but its clockwork was moving too slowly to stop it before it spoke. "No, please. It's a bother. This one doesn't do enough, it's not worth it."
Miss places a hand on its shoulder. "Oh, Lullaby, no, that's not true at all. You do just as much as you need to."
"It's not enough." The doll rested its elbows on its knees, leaning forward and cupping its face in its hands. "Miss is so nice, and this one just... takes it all in without giving enough back. It feels so useless, and pathetic, and... i-it just wants to be helpful." Its voice falters just at the end, hitching into a repressed sob.
Norae felt a pang in her heart that deepened with every word. Of course, she's been such an idiot. She feels like a bum when she doesn't keep herself busy, how would a being purpose-made to be helpful feel? It finally dawns on her, what the extent of a doll's inhumanity means.
"I'm so sorry, I... had no idea you felt that way." There's a sincere sorrow in her voice, the doll hearing Miss's confidence drop for the first time. "I never meant to hurt you, I just didn't want to be too hard on you."
She placed a hand on her doll's back, careful to leave room for its key to turn. "From now on, you get to do whatever you like. Cooking, cleaning, anything. I might still make you take some breaks so I can do something myself, but I'll never leave you with nothing to do."
Lullaby slowly, hopefully, lifts its head to look at Miss. "This one doesn't want to make you do anything you don't want, Miss, it can-"
"Lullaby, if you do everything you can to never feel like this again, you'll make me the happiest witch in the world." She put on a reassuring smile.
Norae didn't have time to see the grin widening on her doll's face before it latched on for a hug. All it could say was thank you as its tears left wet marks on the witch's dress.
"I'm just happy that you're happy." Miss hugged back, making the doll feel more loved than it could remember. "Now let's get you wound up, you've got some dishes to do."
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tkdb-encyclopedia · 1 month ago
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Anomaly IDs - List
Last Updated: May 29th, 2025
Organized in ascending order from middle numbers. Notes and general theory regarding classification numbers are listed under the cut. Re-classifications of Type or Class will be listed in [Brackets]. ━━━━━━ ◦ ❖ ◦ ━━━━━━
The Endless Black Market - B - Destroyed | The Imperial Auction (Type: Anomalous Simulation)
A Small Case of Symbiosis - B - Captured | A-27-62 Sheepdog (Type: Local God - Animal)
The Secret of Yumeyashiki - B - Destroyed | A-36-3411 Hanao Numata (Type: Vengeful Spirit) The Loveless Bride - B - Destroyed | A-39-407 Waves of Love (Type: Binding Spirit)
Black Magic Gig - B - Destroyed | A-533-844 - Takamine (Type: Malevolent Spirit)
Death Sentence - B - Destroyed | A-37-608 - The Executioner (Type: Ghost Possession)
The Phantom Dragon Palace - B - Destroyed | A-984-114 - Princess Oto (Type: Siren)
The Laponan Royal Family Decapitation - B - Captured | A-1008-4 - Lapona Royal Property (Type: Dullahan)
Web of Delusion - B - Destroyed | A-1200-105 - International Cemetery (Type: Arachne)
A Flower For Your Sin - B - Destroyed | A-1639-372 - A Mother's Wrath (Type: Cursed Doll)
Villain’s Bane - B - Destroyed | A-2162-4 - Fabricated Shi San Long (Type: Hundun)
The Wandering Streamer - B - Destroyed | A-2412-43 - Takeru (Type: Tulpa)
Forbidden Playmate - C [Previous: D]- Destroyed | A-2977-3 - Darkwick Academy (Type: Barometz)
The Immortal Inpatient - A - Captured | A-4122-3 - Patient No. 8445 (Type: Artificial Immortal)
The Long-Legs Estate Faith Healer - B - Destroyed | A-5760-27 - Mr. Long-Legs (Type: Faceless)
A Small Case of Symbiosis - B - Captured | A-5822-2 - Father Farm Cat (Type: Cat)
The Laponan Royal Family Decapitation - C - Captured | A-6015-7 - Lapona Royal Property (Category: Mirror of Melancholy)
B - Captured | A-6622-1 - Veil (Type: Hera's Snakes)
Viral Madness - B - Captured | A-6791-12 - National Museum Outbreak (Type: Oui, C’est Bon)
The Oblivion Junket Case - A - Destroyed | A-7044-1 - Genesis (Type: Oblivion Dealer)
C - Released | A-8189-1 - Calamari (Type: Unknown) [Type: Kraken]
My current assumption on anomaly IDs are that it is classified as follows: A = Anomaly Middle Numbers = Unknown. Previously assumed to be 'When it was discovered in relation to other anomalies' (i.e. Local God - Animal was the 27th anomaly to be discovered as of the Institute's creation) however this doesn't hold up against Calamari (8189) and the Oblivion Dealer (7044, but discovered after Calamari). I will continue to try and figure it out, though, if only for my own sake.
Last Numbers = The number of this specific anomaly already in the database as of the report being filed. This one is almost certainly canon, given a few facts:
The Oblivion Dealer is listed as 1, which makes sense given its status as a Sinostra-specific anomaly.
Calamari, who was unidentified when the ID number was given. Calamari is later identified as a Kraken, though a new ID number is never issued. Hyde, when handing it over to us, mentions it is a new anomaly in Darkwick's care. This means it is the only known one at the time, granting it 1.
Hera's Snakes an anomaly 'presumed' to be B class, and whose existence required guesswork on the Academy's part. It is, therefore, implied to be the Only One.
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supremacyproject · 5 months ago
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For some, the U.S. flag represents all America is revered for. “Old Glory” also touts the country’s ills with the same energy used to pridefully promote its promise. For many, its presence indicates that they are in inhospitable territory. Today’s inauguration of a president and regime committed to promoting disparity among the people of this nation, on Martin Luther King Day, highlights this paradox.
The United States is a brand and its flag is subject to its brand guidelines. The Flag Code stipulates that “the flag should not be displayed with the union down, except in as a signal of dire distress or extreme danger to life or property.” Those are the times we are in.
We fly the inverted flag for those who are deemed less than due to race, religion, gender, sexual orientation, age, or any other classifications used to disenfranchise. We are all full people. We have always been.
Inverted Flag sweatshirt available for preorder now.
Cop here
#whoprotectsmefromyou
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koherston · 2 months ago
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How is property classified as marital or separate in a Tennessee divorce?
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wirsindkrieg · 1 year ago
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Person ≠ Human = Person
(For clarity, that title should be read as "Person does not equal Human equals Person".)
I've seen a fair few posts over the years I've been involved in the community where someone gets upset by the use of "people" as an umbrella term, generally also claiming that "person" refers exclusively to humans, and therefore the term excludes non-humans.
That is wrong, and it shows that there is a very important conversation that should be happening but isn't.
First thing's first, [this] is the Wikipedia article on "Personhood". I'm going to recommend reading it in full, but if you don't have time or don't want to, the most relevant parts for this are the opening paragraphs (up to the "Philosophy" header) and the sub-headings "Non-human animals" and "Hypothetical beings", both under the "Debates" heading. Those sections should provide some insight into what I'm going to be talking about here, and give you an idea of that conversation that should be happening.
With that out of the way, let's talk about what it means to be a "person", and why it's wrong to claim that it's synonymous with "human". The state of being a "person" (that is, personhood) is less of a biological classification and more of a social one. A person is someone who is deserving of basic rights and decency, which I would hope we can all agree is not a category exclusive to humans. Exactly where the line between "person" and "non-person" lies has been debated extensively for a very, very long time, but there is at least one solid standard that everyone should be able to agree with:
A person is a sapient, thinking being capable of recognizing itself as being a person.
If you are reading this right now, I'm going to assume that you meet that definition, which makes you a person, and that is a good thing. It means you are a being which deserves basic rights like the ability to engage with society, own property, and exercise your free will. Saying you're not a "person" because you're non-human is saying that you shouldn't get to enjoy those basic rights, and that you should not be included in society and allowed to act as an independent being.
All humans are people, but that does not mean that all people are human. And it's worth noting that declaring categories of humans as not being people has been an important part of excusing the removal of basic rights from them. You see it in the way that slaves were talked about prior to the practice being outlawed, and in the way that fascists talk about the groups that they think should be killed en masse. Declaring those groups as not being "people" dehumanizes them, not because being a person means being human, but because being human means also being a person.
There very clearly needs to be an ongoing conversation in the community about non-human personhood, because it is a topic with a long history, with strong points made in favour of including all manner of non-humans under the umbrella of "person". This ongoing trend of declaring oneself to not be a person because of non-humanity is, put bluntly, foolish at best and actively dangerous at worst. Everyone has personhood. It came free with your being a sapient being, capable of thought and self-reflection.
And bonus conversation topic: The reason that anti-kin and related groups do the whole, "Oh, you're not human? Does that mean I can treat you like an animal?" bit is because they don't see non-humans as having personhood. Consider how it would affect how they approach our communities if they were open to the concept of non-human personhood, and how that could further benefit the community as a whole.
Discuss.
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omegaphilosophia · 1 year ago
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The Philosophy of Essence
The philosophy of essence, also known as essentialism, is a branch of metaphysics that explores the fundamental nature of objects and entities. It examines the inherent qualities or properties that define the essence of a thing and distinguish it from other things. Here are some key aspects of the philosophy of essence:
Essence and Existence: Essentialism distinguishes between essence and existence, where essence refers to the intrinsic nature or defining characteristics of an entity, and existence refers to the fact of its being or instantiation in the world. Essentialists argue that an entity's essence precedes its existence and determines its identity.
Necessary and Contingent Properties: Essentialism distinguishes between necessary properties, which are essential to the identity of an entity and cannot be changed without altering its essence, and contingent properties, which are accidental and can vary without affecting the entity's identity.
Essence and Identity: Essentialism maintains that an entity's essence is what makes it the kind of thing it is and gives it its identity. For example, the essence of a triangle includes properties such as having three sides and internal angles that sum to 180 degrees, which define it as a triangle and distinguish it from other geometric shapes.
Essence and Classification: Essentialism provides a basis for classifying objects into categories or kinds based on their shared essential properties. According to essentialists, entities belong to the same kind if they share the same essential properties, regardless of other differences.
Essence and Modality: Essentialism often employs modal concepts such as necessity and possibility to analyze the relationship between essence and existence. It explores questions about the necessity of essential properties and the possibility of entities existing without their essential properties.
Essence and Change: Essentialism grapples with the problem of change and how it affects an entity's essence. It considers whether an entity's essence can change over time and, if so, what implications this has for its identity and persistence.
Essence and Essence Nominalism: Essentialism contrasts with essence nominalism, which denies the existence of real essences and maintains that classifications are arbitrary human constructs. Essence nominalists argue that there are no essential properties that determine the identity of objects, only contingent properties that vary across contexts.
Essence in Philosophy of Language: Essentialism also intersects with the philosophy of language, particularly in discussions about the meaning of terms and the reference of words. It considers how language reflects essentialist intuitions about categories and kinds and how linguistic expressions capture the essence of things.
In summary, the philosophy of essence delves into the fundamental nature of objects and entities, exploring the essential properties that define their identity and distinguish them from other entities. It raises profound questions about the relationship between essence and existence, the basis of classification, and the nature of identity and change.
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masochist-marmot · 3 months ago
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What's up with the OIAR?
Disclaimer/spoiler warning: Written after TMAGP ep. 34. Spoilers for all of the Magnus Protocol until this point. Minor spoilers for the Magnus Archives.
These are some theories I've cooked up in the alchemy lab of my mind. They are wild, incomplete and probably contradictory, so take them for what they are. I base all of this on the tria prima theory I explained in an earlier post, so go read that for context.
I decided to only focus on the OIAR in this post. I'll make another post on my Magnus Institute theories later and link to them eventually.
What's the purpose of the OIAR?
Here's what we know:
The OIAR monitors and assesses incidents and (at least in the past) responds to them if necessary
Based on the ARG and Colin's ramblings, it used to be under DDR, probably run by their secret police. Fr3-d1's source code is in German, so that makes sense. The operation was probably moved to the UK after the DDR disbanded.
It employs and (according to Lena) manages "externals". Lena considers this work vital, and Colin blames the OIAR for only caring about the "balance", specifically mentioning mercury and sulphur.
I will start by quoting the German physician and alchemist Paracelsus who first proposed the tria prima as the integral principles and used them in his practice of medicine.
If you have a bone and can say whether it is mostly Sulphur, Mercury, or Salt, you know why it is diseased or what is the matter with it.  The peasant can see the externals, but the physician's task is to see the inner and secret matter. (Paracelsus, Opus Paramirum)
(Translation by Nicholas Goodrick-Clarke. I compared it against another translation and the original German, and it's more or less accurate but much easier to understand.)
This may sound far-fetched, but I think the OIAR are practicing Paracelsian medicine on a macrocosmic level. That is, they are monitoring the universal levels of Sulphur, Mercury, and Salt, the imbalance of which is causing these weird supernatural occurrences. Except they can't address every incident individually, so they can only concern themselves with the overall effect (surely a mercury poisoning somewhere balances a salt poisoning somewhere else) and only step in if there is a universal excess of one principle over others. At that point they arrange for their carefully curated externals to go out and do whatever they do to spread their diseased influence. (As an interesting side note, Paracelsus also likes to use the word external (das Eussere), although he mostly uses it to denote the macrocosmos (the nature/universe) which is reflected in the microcosmos (ie. the human body). Occasionally, like in the quote above, he uses it in the sense of "the human body as viewed from the outside".)
If this is the case, then the OIAR employees would function kind of like diagnosticians who assess the nature and severity of the incidents. I also imagine the responses used to be a bit more aggressive until the response unit mysteriously ceased to be. Could have something to do with their associates at Starkwell burning down the Magnus Institute right before they were about to undertake their Magnum Opus (more on that in a later post). A good call, but probably bad for optics. I also think it's a very bad sign that there is currently no one in charge who knows what their actual purpose is.
What's up with Fr3-d1?
I have tried and tried to figure out Fredi's classification system (or as I now see it, the diagnosis), to no avail. I'm fairly certain that the category CAT simply denotes whether the case concerns 1. an individual/living creature, 2. a location or 3. an object or non-living creature. I imagine the rank has to do with the severity or urgency of addressing it. But the DPHW eludes me. I somehow want to link it to the elemental properties (dry, cold, hot, wet) that (according to Paracelsus) are the usual cause for changes in the principles, but the acronym doesn't mesh. I can't help but feel that the answer is somewhere in Paracelsus's writings, as he appropriately wrote in German and could easily provide direct equivalents in TSHU. Or I could be wasting my time and it's something entirely unrelated. I definitely shouldn't go any deeper into that particular rabbit hole. And yet...
I do think that Fredi was originally just a soulless machine created for a purpose, but it's recently been possessed by a consciousness (anima). Unfortunately, I'm not quite ready to buy the John/Martin/Jonah theory, because it feels too much like a red herring. They gave it to us very early on, so clearly that's a conclusion they wanted us to jump to. No mystery writer does that unless it's for misdirection. Though I could potentially buy a version where they ended up in there in mind (mercury) alone. If you read my previous post (and this probably didn't make much sense unless you did), I explained that the mercurial qualities and associations are reminiscent of the Eye, especially the associations to thought, knowledge, universal essence of existence, the fluctuating boundary between corprorality and non-corporality, and the idea of connecting heaven and earth (and possibly other worlds?). What I'm saying is, the three of them, in the eye of the panopticon, were already in a pretty mercurial state. So while I'm not banking on it, I'm also not saying it's impossible.
Whatever the case, I think we can all agree that Fredi (or whoever's in there) is manipulating everyone to their own goals.
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constantlymisspelled · 2 years ago
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The SUPERCOMMANDO CODEX - DRAFT
CONTENTS
Mandalorian Code Interpretation [link is found here]
Strength is Life
Honor is Life
Loyalty is Life
Death is Life
2. Honourable Conduct [link is found here]
Honour in self
Honour in the Community
Honour in the Galaxy
Honour Amongst Clan
Honour in Partnership
Honour in Leadership
Honour in Combat
3. Adoption Law [link is found here]
The Legal Definition of Foundling
Foundling Procedure
Disownment of Parent
Community Adoption
Adoption regarding criminal activities
Adoption regarding marital conditions
Adoption Consent
4. Marriage and Divorce [link is found here]
Spouse Definition
Spousal Privileges
Conditions for Legal Engagement
Consent and Age Restrictions
Conditions for Legal Marriage
Conditions for Legal Divorce
Children, Clan and House Considerations
5. Resolnare [link is found here]
The Six Tennent’s Broader accepted conditions
Way Followers Interpretation
Naasaade Interpretation and Redemption of Vows
Noncombatant Interpretations
The Mandalorian Healer’s Code
The Mandalorian Armourer's Code
Codes recognised in Conjunction
6. Clan and House [link is found here]
Definition of House
Responsibilities of House
Definition of Clan
Responsibilities of Clan
Requirements needed to be declared Alor of Clan
Requirements needed to be declared Alor of House
Requirements needed to be declared a Major House
7. Language Protectorate [link is found here]
Mando’a in Practice
Rights to change, add or remove words
Script usage and recognition in Mandalorian Space
8. The Position of Manda’lor [link is found here]
Requirements needed to be a candidate for Manda’lor
Responsibilities
Oversight
Commanding body
Restrictions, Compliance and Declarations of Misconduct
9. Education and Cultural development [link is found here]
The Education Responsibilities of Clans
The Education responsibilities of Schools and facilities
Freed Re-education programs and foundations
Religious and cultural rights within education systems
Parental rights throughout education
10. Electoral Process [link is found here]
The Court of Houses
The Sector Governors
The System Governors
The Astro Body Governors
District Electoral Members
Electoral Voters
Voting conditions
Overseers of the Ballot
Postal Elections
Voting Eligibility
Right and Responsibility
Conditions for Referendum, Re-election and Hung Parliamentary Votes
11. Court of Law
Family Court
Criminal Justice Court
Court of Appeal
Military Court
Financial and Business Court
Public Courts
12. Responsibility and due process
Parental Responsibility
Personal Responsibility
Political Responsibility
Financial Responsibility
Military Responsibility
Adoption Due Process
Engagement and Marriage Due Process
Divorce and Separation Due Process
Election Eligibility Due Process
Firearms Licensing Due Process
Verdgoten and Adult Graduation Due Process
Election Results Due Process
Parental Disownment Due Process
Clan and House Formation Due Process
13. Foreign interaction and policy
Foreign Ambassador acceptance
Externa; Ambassadors abroad
Foreign Currency and Exchange
Border Security
Digital Security and Programming Policy
Citizenship and Visa Acceptance
14. Employment within and outside of the sector
Legal age and parameters of employment
Contract and procedure for levels of employment
Foreign policy for Mando'ade working abroad
Foreign policy for outsiders working in Mandalore
15. Property and payment
Land ownership and tenancy
Forms of payment accepted in legal contract
Ownership and registration of vehicles
Ownership and registration of Firearms
Ownership and registration of Non-sentient Animals
Copyright, fair trade and artistic license
16. Beskar
Donations to Foundlings
Ownership
Sacred right to wear beskar as armour
Conditions for percentage declared
Rights to mine and export
Religious significance
17. Recognised Mandalorian Sects and Coverts
Traditionalists
Haat Mando’ade
Naasaade
Way Followers
Creed Bound
Silver Children
18. Armour and Weapon Classifications
Military Issue
Military Grade
Civilian Use
Hunter and Mercenary Equipment
Trade and Specialist Equipment
Journeyman, Protectorate
19. Criminal sentencing
Theft
Grievous bodily harm
Assault
Rape
Murder
Manslaughter
Negligence
Criminal Negligence
Medical Malpractice
War Crimes
Demagolkase - War Crimes against children
Sentient Trafficking and experimentation
Financial Misconduct and Tax Evasion
20. Military and Law Enforcement
Military
Mandalorian Protectors
Journeyman Protectors
Home Guard
Manda'yaim Reserve
21. Land Rights and Conservation
Land Ownership
Sale and Redistribution of land
Declaration of Sacred Places
Sector Council Lands, Protectorate Lands, Crown Lands and Stock Routes
Protected Areas
Water Ways
Tenancy, Lodging, and Temporary Accommodations
Public Areas
Squatters' Rights
Sanctioned and unsanctioned terraforming
22. Commerce, Business and Integrity
Currency and Zones
Business Licenses and Legal Procedure
External business practice
Monopoly businesses and Mega Businesses
Banking within the Sector
23. Discrimination [link is found here]
Species
Sex
Religious Interpretation
Language
Ability
24. Closing Statements
Manda'lor Jaster Mereel [link is found here]
The Translator
25. References
Regarding headcanons for Houses; [link is found here]
26. Contacts and Relevant Supervising Personnel of Note
[This post will be altered as I go, and as amendments are made]
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ogradyfilm · 1 year ago
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Recently Viewed: The Zone of Interest
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The Zone of Interest is a horror film.
That isn’t a “genre” classification, by the way; the movie lacks the “traditional” tropes and conventions commonly associated with the most narrow, stringent application of that (often reductive) label, which tends to conjure images of ghosts, ghouls, and machete-wielding maniacs. Still, the intent of the story is to terrify the audience—it simply accomplishes this goal through subtler means than, say, Friday the 13th or The Evil Dead. There is, for example, little explicit bloodshed; the atrocities occur almost entirely offscreen. Yet “implication” doesn’t dull the impact of the violence; on the contrary, it somehow feels more confrontational (albeit less exploitative) than outright showing mass graves and gallons of gore.
The narrative revolves around a series of chilling juxtapositions. Seemingly ordinary family meals and joyful birthday celebrations, for instance, are lent a sinister tone by virtue of the fact that the patriarch wears the uniform of a high-ranking SS officer. The mother, meanwhile, tends her garden, taking great pride in the colorful, fragrant flowers and bountiful vegetables; she then casually mentions that she hopes her plants and crops will eventually obscure the drab, dreary concrete wall at the rear of the property—a barrier that borders Auschwitz. Indeed, the protagonists literally live in the shadow of the notorious death camp. They dress themselves in clothing and jewelry confiscated from the Jewish prisoners; the eldest son has even made a hobby of collecting discarded gold teeth and dental plates. At night, the father stands on the back porch, enjoying a cigar as he watches the black smoke billowing above the crematorium chimneys—the perverse epitome of a professional admiring a “job well done.” The household servants—local girls hired from the nearby village—dutifully clear the silverware, scrub the floors, and polish the master’s boots, constantly tormented by the knowledge that their very survival depends upon the “benevolence” of their employers.
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Director Jonathan Glazer observes the action with an unnervingly cold detachment. The predominantly static camera and rigidly symmetrical framing are reminiscent of the works of Roy Andersson and Chantal Akerman. This deliberately mundane, undramatic visual style emphasizes the inherent humanity of the subjects: they’re Nazis, yes, but they’re also people—a somewhat clichéd theme that nevertheless remains relevant and resonant. Anybody, after all, is capable of choosing evil; we must therefore be vigilant, lest we become history’s next monster.
Thus, The Zone of Interest is objective in its presentation, but not nonjudgmental. And that is a vital distinction.
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thefirstknife · 1 year ago
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Stuff about Nezarec from the TWID:
 CLASSIFICATION  - Disciple of the Witness   - Dread   - Prime Tormentor   - Resonant   - Unknown origin species   - Other names: (The) Purest Light, Darkest Hour, Whispering Nightmare 
Unknown origin species! Prime Tormentor!
INTEL  - Created from Rhulk’s blueprint, Nezarec was the first Tormentor from which all others owe their lineage. Nezarec relishes in sowing fear and pain, feeding off the terror of sentient beings. He can induce nightmares across entire worlds.  - Nezarec—in possession of the Veil—lead the Black Fleet as it assaulted Earth during the Collapse but was betrayed and killed by Savathûn. She separated, cursed, and entombed his Lunar Pyramid within the Moon and stole away the Veil. Guardians uncovered the Lunar Pyramid when the Vanguard mobilized to assault the Scarlet Keep, and they uncovered the Veil when they made contact with Neomuna on Neptune.  - For centuries, Nezarec remained buried. Then his disembodied head, held aboard the Witness’s Pyramid, was struck by a terraforming beam fired by the Traveler. It revitalized him as it reshaped the Pyramid, where an undaunted fireteam cut him down once more.  - Much that is known about Nezarec is derived from anecdotal experiences, engaged fireteam raids, and a tome recovered from the Golden Age that was entitled "Of Hated Nezarec.” 
Really interesting implications in the first paragraph. Created from "Rhulk's blueprint." What does it mean Bungie. Is he a result of Rhulk's experimentations? Or is this in the sense of the Witness using Rhulk's base biology to create something new? Or to corrupt some "unknown species"? What does it all mean.
OF NOTE   - An old Psion Exotic relic known colloquially as “Nezarec’s Sin” has long found its home among Warlock operatives. The helmet has known many owners throughout the years, all of whom have perished under mysterious circumstances, been rendered comatose, or have since relinquished their possession of the helm to another owner. This helm is currently believed to be in possession of the Guardian, [NAME REDACTED], a hero of few words.   - Mithrax, Kell of House Light, is currently afflicted with Nezarec’s curse despite Nezarec being destroyed. This occurred when the Kell led an effort to recover Nezarec’s scattered remains. He wants to distill Nezarec's essence into a mentally revivifying elixir while siphoning the corruptive elements into himself. Attempts to dispel or cure this curse are ongoing. CHA-319 was assigned to monitor it and report back any changes.   - Legends from the Dark Age speak of Lightbearers and non-bearers alike suffering night terrors when the Moon is at perigee. The legends detail rituals with the nearly extinct Earth-plant lavender, long thought to hold protective, calming, and cleansing properties. Furthermore, there are later legends detailing victims of these night terrors smelling lavender after waking, as if the nightmare mocked their attempts at protection. This led to a subsequent switch to a myriad of other panaceas. 
PSION MENTION!!!!!!! Nezarec's Sin is a Psion relic! Super cool information about it. Basically confirms that there's only one in existence and the YW has it.
Mithrax????????? Man. I was hoping that plot point turned not as terrifying as it originally sounded but nope. Apparently this is an active investigation into his wellbeing. Please. Don't do this. CHA-319 is Chalco Yong!
Love the silliness with lavender though. Incredible.
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