#RealTimeStrategy
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raul-volp2 · 2 years ago
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I started a october challenge for myself, and since I am playing too much rts comp stomp these days, each day I will draw an rts pixel fan art each day. Day 1 was StarCraft and day 2 is Age of Empires. Tomorrow is going to be Red Alert 2. =)
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roslagen796 · 2 years ago
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Why is our Jeweler always swamped with work? To make sure the shine of the necklaces, rings and bracelets can blind rivals on the battlefield!
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keyrelic · 3 months ago
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🐍 House Ordos Serpent Sigil – 🔑 Solid Brass Artisan Keycap for Mechanical Keyboard Inspired by DUNE 2
🎮 A tribute to Dune II and Dune 2000 by Westwood, pioneers of RTS games. For many, these were the first steps into the Dune Universe, leaving a lasting impact.
❄️ House Ordos, a wealthy and secretive Great House from the icy Sigma Draconis 4, was known for smuggling 🚀 forbidden Ixian technology.
⚜️ Perfect for collectors – a timeless piece to be passed down. 🔥
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phonemantra-blog · 1 year ago
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The world of video games is a competitive landscape, with established studios battling it out for market share and critical acclaim. However, amidst the titans of the industry, a heartwarming story has emerged – one that highlights the power of passion, perseverance, and a little bit of unexpected recognition. A Solo Dev's Dream: Manor Lords Takes Steam by Storm Greg Styczeń, a solo developer from Poland, poured his heart and soul into creating a unique medieval city-builder and real-time strategy game called Manor Lords. Launched on Steam Early Access in late April 2024, Manor Lords quickly garnered positive reviews and a passionate player base. This success story, however, wasn't achieved through a multi-million dollar marketing campaign or the backing of a large development team. Instead, it was fueled by Styczeń's dedication and the intrinsic satisfaction of crafting a compelling gaming experience. The Witcher Devs Shower Praise A Simple Tweet Ignites a Spark The unexpected twist in this tale arrived in the form of a tweet from CD Projekt RED, the renowned Polish studio behind the critically acclaimed "The Witcher" series and the cyberpunk adventure "Cyberpunk 2077." In a heartwarming gesture of support, CD Projekt RED publicly acknowledged Manor Lords' success, stating: This seemingly simple tweet carried significant weight. For a solo developer like Styczeń, receiving praise from such a prestigious studio served as a major validation of his efforts. Furthermore, the tweet served as a beacon for fans of "The Witcher" and "Cyberpunk 2077," potentially drawing their attention to Manor Lords and expanding its player base. Why Does CD Projekt RED's Recognition Matter? The gaming landscape is oversaturated with new titles constantly vying for player attention. In this environment, independent developers like Styczeń often face an uphill battle in terms of visibility. A single tweet from CD Projekt RED, with its massive social media following, has the power to cut through the noise and introduce Manor Lords to a whole new audience. This exposure can be a game-changer for small studios, leading to increased sales, a more robust community, and potentially attracting valuable resources for future development. Beyond Recognition: A Shared Polish Gaming Legacy The recognition from CD Projekt RED transcends mere publicity. It represents a shared passion for game development within the Polish gaming industry. Both CD Projekt RED and Styczeń are Polish studios, contributing to a growing landscape of innovation and storytelling within the country. By highlighting Manor Lords' success, CD Projekt RED extends a helping hand to a fellow Polish developer, fostering a sense of camaraderie and shared success. The Road Ahead: What's Next for Manor Lords? The journey for Manor Lords is far from over. Styczeń has announced further improvements for the game, indicating his commitment to ongoing development and player feedback. The unexpected boost from CD Projekt RED can serve as a springboard for Manor Lords' continued growth, allowing Styczeń to refine the game and potentially introduce new content that further engages players. FAQs Q: What is Manor Lords, and why is it getting attention? A: Manor Lords is a medieval city-builder and real-time strategy game developed by a single developer from Poland. It has garnered positive reviews for its unique gameplay mechanics and immersive world. Q: Why is CD Projekt RED's praise for Manor Lords significant? A: As a renowned studio, CD Projekt RED's recognition can significantly increase Manor Lords' visibility and potentially lead to increased sales and a wider player base. Q: Does this endorsement signal a future collaboration between CD Projekt RED and the developer of Manor Lords? A: While details remain unconfirmed, the tweet from CD Projekt RED could potentially open doors for future collaborations, partnerships, or even mentorship opportunities for the solo developer. Q: How can players learn more about Manor Lords? A: Players can find more information about Manor Lords through its Steam page or by following the developer's social media channels.
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8-bitpickle-gaming · 2 years ago
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8bitpickle · 2 years ago
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hungamagames · 2 years ago
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gplayr · 3 months ago
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Cataclismo launches March 20 - Gematsu Real-time strategy and tower defense game Cataclismo will leave Early Access and launch for PC via Steam, Epic Games Store, and GOG on March 20, publisher Hooded Horse and developer Digital Sun announ... https://blog.gplayr.com/cataclismo-launches-march-20-gematsu/ #Cataclismo #Clips #DigitalSun #HoodedHorse #PC #RealTimeStrategy #ReleaseDates #TowerDefense #Trailers
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hydralisk98 · 8 months ago
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Angora (software toybox dev 2024-09.2)
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LibreVast Ideadump
(first do with minimal narrative, no multiplayer and fewest stats so no RPG, no VN, no MMO... yet)
Learn my way into "Level Design" with TTRPG addventure modules and video game-design AnarchyArcade, Valve games...
Turn-based 2D top-down exploration addventure (C#/F#/GDScript) and then progress it towards a first person puzzler experience
PuzzleTree + LDtk (2D Gridmap) -> Codex Level Builder (early 3D Gridmap) -> Doom BinarySpacePartitioning with Spatial-Hashing & Verlet-Integration -> FuncGodot & Juicy FPC (UE5 Nanite + Red Eclipse-like?)
Educational & Edutainment game dev akin to Zachtronics
RealTimeStrategy? (Starcraft2-like)
TurnBasedStrategy? (FreeCiv-like)
TurnBasedTactics? (XCOM-like)
Overworld + Shopping Mall Gridder? (DungeonMaster?)
Roguelike? (RougeTide)
FirstPersonController Puzzler? (Frames-like)
ShootThemUp? (Cooperative)
KartRacing? (top-down Arcade Racing)
Starnest/Starvast as StatRaiser? (Videotome Heartbreak?)
Art RPG / VirtualPetSite?
Raycaster -> Raymarching?
SVG MazeWars?
Solo adventuring...
Party-based CRPG?
MultiUserDomain?
LegendOfZelduh1?
Metroidvania?
MiniRadarGame?
InfrastructureBuildingSystems
Ecosystem Simulationism
Persistent Ecosystems (Logistics, Bases, Factions, Agency)
Procedural and Handmade Quests
Emergent Behaviors
Open-er Exploration
Alternative routes & sidetrack puzzle tasks
Checklists hiding option
No grind (minimal mechanical labor)
Few final end-states & making losing fun
Collectibles & inventory tracking in orthogonal and restrained manners
Female likable main characters
Studying Europa Universalis 4
Studying Civilization 5 CE Maskoch-modpack
Studying Tyranny
Studying OpenTTD
Studying (Ironwail + Trenchbroom) Quake 1
Studying Doom
Studying Ken Sivlerman and their corpus (Duke Nukem 3D, BUILD2...)
Studying Raycasting (Wolfenstein 3D)
Studying Gridders (Maze Wars & Dungeon Master)
Studying Wizardry & Ultima 1-3
Studying Cyberpunk RED
Studying NOVAverse
Studying d20System (mostly Pathfinder 2E & D&D 3.5)
Studying GURPS corpus
Studying Paradise
Studying iXe
Studying Tarot, Dice & other procedural generators
Daggerfall Modding?
Transformation-based game, module or quest
Custom data-banking system
Infinite rich HTML virtualized canvas?
Chunk World-wrapping methods (X-wrap?)
Phonebook System
Boids & Statistical / procedural crowds agentive System (Monte Carlo-based?)
Economy System
Job / Career System
Factions System
Multilingual System
Skill Trees
Virtual Snapshot-ting Realmscapes + with SourceLevelVersionControlSystems
Chunk loading, unloading, saving and exporting
Vector-based territorial domains management (estate infrastructure and automation games)
TextParserAddventure? (Zork+AMFV?)
HypermediaAddventureStorytelling (Addventure?)
Narrative RPG?
MassivelyMultiplayerOnline World?
Retro Usbourne 8-bit CRPG FreeBASIC implementation
Trial Engine (MultiAgent SocialLifeSim Systems?)
QGIS+OSM+Planetile for Angora worldbuilding
Unity game demos with MegaOCEAN + ExtendedZodiac NPC Agents (Love/Hate pkg), Political intrigues (Quest Machine pkg), Multilingual?
Turing Complete Modding Suite
Complete Character Sheet Party/Batch Customization Suite (AgentBankGen)
Customizable theme pack (KDE Plasma) as responsive UI/UX design system
Paper sketch batches to modular SVG sheets
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guywithbeer · 2 years ago
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AvP Extinction was a pretty awesome RTS. Check out my review here.
#AliensVersusPredatorExtinction #review #videogames #gaming #avpextinction #playstation2 #xbox #ps2 #ogxbox #originalxbox #rts #realtimestrategy #zono #electronicarts #scifi
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dezmodiangaming · 2 years ago
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Going to kick off this gaming blog with a big favorite: Stellaris. I love strategy games, and RTS sci-fi/fantasy are a heck of a lot of fun! This one hits a LOT of the gaming interests for me. 1700+ hours, using several mods-mainly focused on Gigastructural Engineering, Planetary Diversity, Extra Ship Components, and a handful of others.  Lots of stories too! I’ll share those a bit later! Going to try to do a blog for each game first heh.
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raul-volp2 · 1 year ago
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Finished my Strategytober 2023 (rtbit) October challenge, 31 rts games that I enjoyed a lot and some are very important to me being some of my favorite games, I still want to add 5 more because I feel there are more games I want to include and because I can't stand the last row being unfinished.
It was a very fun challenge that helped me study smaller pixel art style and working with some different forms that I usually dont do it, specially some vehicles, now I want to work on a game with that style. Hope you all like it. =)
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roslagen796 · 2 years ago
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Vikings! Don't miss out to set your course on Steam!
Sail to the new devlog, where the secrets of Viking shipbuilding and the impressive longships and knarrs await on you!
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favoritevideogames71 · 6 years ago
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Herzog Zwei 1989/Sega Mega Drive - Vote for it: 👉 retroconsole.xyz/video-games-1989 - Player pilots a flying transforming mech, a multi-role vehicle suited for utility and combat. Through the mech, the player purchases surface combat units, airlifts them across the battlefield, and issues them orders.  - #herzogzwei #realtimestrategy #strategy #rts #sega #megadrive #retrogaming #videogames #retroconsole #gaming https://www.instagram.com/retroconsole.xyz/p/BxcxU_PH3y4/?utm_source=ig_tumblr_share&igshid=1pxd349fxnfgh
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phonemantra-blog · 1 year ago
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Today marks a momentous occasion for aspiring game developers and strategy game enthusiasts alike. Manor Lords, the highly anticipated brainchild of solo developer Greg Styczeń, has officially launched on Steam Early Access. This ambitious project has garnered significant pre-release buzz, fueled by its impressive visuals and meticulous attention to detail. Manor Lords Storms Epic Games Heralds Manor Lords as a Showcase for Unreal Engine 4 Manor Lords' launch is further bolstered by the endorsement of industry giant Epic Games. Epic has chosen the game as a prime example of Unreal Engine 4's graphical prowess. In a recent video highlighting the title, Epic emphasizes the remarkable achievement of Styczeń, a self-employed developer, in crafting such visually stunning environments using Unreal Engine. This serves as a potent testament to the engine's user-friendliness and its ability to empower solo developers to create visually captivating experiences. Beyond the Visuals: A Deep Dive into Manor Lords' Gameplay While the game's graphical fidelity is undeniably impressive, Manor Lords offers a rich gameplay experience that extends far beyond aesthetics. The game takes players on a captivating journey through medieval Europe, allowing them to establish and manage their own thriving kingdom. Here's a glimpse into what awaits players in Manor Lords: Organic City Building: Manor Lords eschews the traditional grid-based approach to city building. Instead, players have complete freedom to place and rotate structures, fostering a more organic and natural city layout that reflects the evolution of real-world settlements. A Thriving Medieval Ecosystem: The game meticulously simulates the intricacies of medieval life. Players must manage resource gathering, production chains, trade, and a complex social hierarchy to ensure their kingdom's prosperity. The Harsh Realities of Medieval Life: Manor Lords doesn't shy away from portraying the challenges faced by medieval societies. Players will contend with disease, famine, and the ever-present threat of war. Resource management and strategic decision-making are paramount to overcoming these obstacles. Large-Scale Battles: When diplomacy fails, players can engage in tactical battles featuring grand formations, morale systems, flanking maneuvers, and fatigue mechanics. Manor Lords offers a nuanced and engaging combat experience. A Solo Developer's Vision Comes to Life: An Interview with Greg Styczeń To gain deeper insight into the development process and Styczeń's inspirations, Epic Games also published an interview with the solo developer. Here are some key takeaways: From RPG Maker to Unreal Engine: Styczeń's journey into game development began with the popular RPG Maker 2000 tool. This early experience ignited his passion, laying the foundation for his ambitious quest with Manor Lords. Drawing Inspiration from the Masters: Styczeń cites classic strategy titles such as Stronghold: Crusader, The Lord of the Rings: Battle for Middle-earth, Knights & Merchants, and The Settlers as significant influences on Manor Lords' design and gameplay. The Future of Manor Lords: Styczeń expresses his aspirations to eventually port the game to Unreal Engine 5. However, he acknowledges the meticulous planning and development time required for such a substantial undertaking. Manor Lords Early Access: A Stepping Stone to a Grander Vision The launch of Manor Lords on Steam Early Access marks the beginning of an exciting new chapter for the game. Early access allows players to dive into the core gameplay experience while providing valuable feedback that will shape future development. This collaborative approach ensures that Manor Lords continues to evolve and refine based on player input. A Triumph for Solo Development and Unreal Engine Manor Lords stands as a testament to the power of Unreal Engine in empowering solo developers to create visually stunning and immersive experiences. Styczeń's dedication and creative vision, coupled with the capabilities of Unreal Engine, have resulted in a captivating strategy title brimming with potential. As Early Access development progresses, Manor Lords promises to be a game that continues to impress and engage players for a long time to come.
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8-bitpickle-gaming · 2 years ago
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