#Software-update - : Software
Explore tagged Tumblr posts
sinkfood · 4 months ago
Text
Tumblr media
did you know there aren't any god-like powers of indigestion
4K notes · View notes
fantastic-nonsense · 11 months ago
Text
however bad of a day you're having, know that it's not nearly as bad as whatever the Crowdstrike security team is going through since waking up this morning
2K notes · View notes
mumblesplash · 2 years ago
Text
Tumblr media
The Dungeon is ready for its favorite next victim
4K notes · View notes
brookah-art · 2 years ago
Text
Tumblr media
happy extremely late anniversary hl1!!!!!! yay!!!!!
1K notes · View notes
collophora · 1 year ago
Text
Tumblr media
Quick test of magma Who instantly denied pressure sensitivity
504 notes · View notes
doom-nerdo-666 · 6 months ago
Text
"Playable beta builds of Halo 1 just dropped today, from before the game became an FPS"
"The Halo MCC Digsite team, which restored major cut Halo content for 343 Industries for FREE, just had all of their unreleased content leaked. Previously, many Digsite members left the team because they can’t afford to continue without being paid and disagreements with Microsoft. It’s a sad situation because the Digsite team worked very hard to make cut Halo content playable in MCC without getting paid and now many members aren’t returning."
"Two former Digsite members commented on the situation. One says they couldn’t justify what Halo Studios was expecting of them without being paid and don’t agree with how Halo Studios views/manages the community. As stated above, there were disagreements with Microsoft too. The other says they left because half the team couldn’t afford rent or food because of the amount of unpaid work."
"A current Halo Studios employee who works with the Digsite team commented on the situation: “There will almost certainly no longer be any further work of this kind.”"
230 notes · View notes
ghost-bxrd · 6 months ago
Text
Jaytim spite fic:
Me: hm, how much innuendo can I fit in here without Jason catching on?
Brain: y e s
140 notes · View notes
tossawary · 10 months ago
Text
One of my favorite parts of the original "Star Wars" trilogy is when it cuts to Imperial officers and troopers just having... really shitty days at Evil Work. Love watching some guy obviously desperately rethinking his career path and struggling to stand still as Darth Vader Force-chokes the guy standing next to him over a video call. (They clearly Did Not Know that he could do that.) I get to imagine people within the Empire getting the email that Darth Vader is visiting their workplace and everyone immediately trying to book their vacation days through some crappy bureaucratic portal.
342 notes · View notes
logicpng · 4 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
actually have this assorted CaelOS doodle dump while im at it too
[ Descriptions in ALT ]
72 notes · View notes
littlespoonevan · 11 months ago
Text
soooooo funny to me that eddie spends the entirety of jinx being so combative and antagonistic and annoying bc he thinks everyone is acting ridiculous EXCEPT when buck is bossing him around with a clipboard. oh no no thEN it's just fond eyerolls and 'check🥰 check🥰 check🥰' eddie diaz i know what you are
186 notes · View notes
zytes · 11 months ago
Text
Tumblr media
new sensation
175 notes · View notes
blueberry-ink-93 · 2 months ago
Text
sisters <3
half baked doodls bc im soso tired but refused to pass up on my girls
Tumblr media
letters and stuff from helen
--
Tumblr media
electra plays dead till she gets what she wants lol (very effective)
--
Tumblr media
dont be mean to her all of mycenae will hunt u down
--
Tumblr media
i imagine them to be a lot like maruko and sakiko lol (the ages probably dont work but let me be in denial in peace)
for my beloved @maruyaaya i hope ur happy im crying <3
33 notes · View notes
yours-trudy · 25 days ago
Text
Tumblr media
thanks a lot, computer.
35 notes · View notes
mossy-paws · 1 year ago
Text
biograft doodles! (PHIGHTING!)
Tumblr media
Nothing special this time around, just some silly doodles I did at like midnight LOL
386 notes · View notes
kcamberart · 2 years ago
Text
Development going forward
Tumblr media
So in case anyone hasn't heard, Unity announced this morning that they're going to be making some pretty major (baffling) changes to their licensing plans and monetization. TLDR regarding the pertinent info (from what I understand. The company hasn't made another statement at the time of writing, and the FAQ is very vague):
They've removed the cheapest paid subscription tier (Unity Plus) completely, and are altering Unity Personal (the free one) so that the editor needs an internet connection in order to function. If you're offline for 3 days, it kicks you out until you reconnect to the internet again for the software to phone home. This is apparently not an issue if you subscribe to Unity Pro, the $2,000/yr plan.
If you publish a game made using the Unity engine, once it passes a certain threshold of installations and revenue, Unity will charge you a fee for every subsequent installation of your game on a per-month basis (and it's not per-purchase, it's per-installation. So (allegedly) if someone on Steam buys, installs, uninstalls and then reinstalls your game, or if they need to update the game, that's considered multiple different instances of installation and Unity will (allegedly) charge the developer as such). This will go into effect in January of 2024, but will seemingly retroactively apply to all games published before then as well.
If I've misunderstood any of this, please feel free to correct me.
I would not be surprised if they heavily walk back some of this (i.e., "the last time we announced something bad everyone got mad about it, so this time we'll announce something unbelievable and then say that we changed our minds so people will be more willing to accept the slightly less bad thing we wanted to do in the first place"), but it's setting a very bad precedent for using Unity for any future projects.
I'm currently weighing my options on whether to finish Vollema in Unity and then migrate to a new engine for future projects (Godot gets better every day, from what I've heard), or to just take what I've made so far and start over using different software. Honestly, it's early enough in development that the vast majority of what I have finished and ready to implement is visual assets, dialogue, narrative stuff and audio, so I'm leaning heavily towards testing the waters with a different engine. I likely also will not be able to work on or release any smaller games in the coming months for the time being (RIP 2023 Halloween Game, I'll make it up to you) while I make some decisions. Regardless, I'll keep you all in the loop.
TLDR: I'm likely going to be changing game engines, which will definitely set Vollema's development time back a bit (along with my other projects), but development in general will continue regardless.
Hopefully I'll have more positive news to share with you soon! I'm gonna miss my add-ons, though. Oh man, am I gonna miss my add-ons.
Tumblr media
429 notes · View notes