The Switch version of side-scrolling puzzle platformer The Pedestrian will launch on January 18, developer Skookum Arts announced.
The Pedestrian is currently available for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, and PC via Steam and Microsoft Store.
Here is an overview of the game, via Skookum Arts:
The Pedestrian is a 2.5D side scrolling puzzle platformer. You are The Pedestrian! Enter into a dynamic 3D world with stunning graphics and challenging puzzles.
You play by rearranging and reconnecting public signs in order to explore and advance through each engaging environment.
im being so dramatic ik but its like, DONT GET ME OUT OF MY ROUTINE. I JUST WANT A LINK LIKE THAT. ORGANIZED PER CHARACTER, PER CARD, PER ROOM AND MAIN STORY SEPARATELY. THAT WAS PERFECTION. ALL MATERIAL WAS THERE, GOOD QUALITY, NO VIRUS AND ORGANIZED AAAAA
if someone has a nukani archive plzplzplzplz send me. ill try to check others but the best would be the new version of the one i used.
this is the link, which doesnt work anymore. but if someone is able to get the new version of it, id appreciate it so so so much
Not necessarily games that were released in 2022, just my favorites that I played for the first time last year.
10: Night in the Woods (2017)
by Alec Holowka, Scott Benson, and Bethany Hockenberry
Peak fall vibes game. Night in the Woods features a compelling mystery and some great spooky moments. The setting and characters really resonated with me, so I got a lot out of it.
9: The Pedestrian (2020)
by @skookumarts
Pleasant puzzle game inspired by the signage that surrounds us in our day-to-day lives. Some of the puzzles were quite difficult, and I kind of dislike the direction the game took in its last act, but it was still a very fun and unique experience.
8: South of South Mountain (2022)
by @colorbomb
Cute & hilarious visual novel with a fantastic art style. I could not stop laughing throughout the whole experience.
7: Portal Reloaded (2021)
by PORTANIS
From a pure gameplay standpoint, this was a very satisfying sequel to Portal 2, and it's possibly the closest we'll ever get to a Portal 3. Portal Reloaded introduces a third portal which allows you to travel to the same place at a different time, so certain things have been moved/removed. It gets really complicated, and I’m amazed this was able to be created as a free standalone mod for Portal 2.
6: Frog Detective: The Entire Mystery (2022)
by Grace Bruxner and Thomas Bowker
Approximately 3-4 hours of pure, unadulterated joy and whimsy. I can’t believe it took me this long to play Frog Detective, but I’m so glad I did. Everything about these games resonated with me strongly.
5: OneShot (2016)
by @girakacheezer, @nightmargin, and Eliza Vasquez
A transcendent experience. Explores the unique ways in which video games can tell stories, and the nature of free will. Features some interesting meta game mechanics which require you to interact with files outside of the game. The visuals and soundtrack are spot-on as well. Weird how there’s so many great RPG Maker games which work so well in spite of the engine.
4: Scorn (2022)
by Ebb Software
An incredible audiovisual experience. I liked the gameplay too, even though it seems like a lot of people were disappointed by it. I'm amazed that a game like this even exists. Absolutely oozing with atmosphere and symbolic meaning. The story spoke to me on an incredibly deep level despite lacking words, or even any semblance of humanity.
3: What Remains of Edith Finch (2017)
by Giant Sparrow
One of the greatest games ever made. All of the vignettes and set-pieces throughout the game are flawlessly paced, with a wide variety of gameplay and visual styles. Packed with detail, made with love, and so emotionally resonant. I loved this game.
2: Bloodborne (2015)
by From Software
For years, I would try to play Bloodborne whenever I had access to a PlayStation 4, but I wasn’t able to do a full playthrough until 2022. It lived up to the hype. This is my favorite From Software game, and it’s already one of my favorite games of all time. I really hope this gets a remaster/PC port some day. It’s a masterpiece.
1: SIGNALIS (2022)
by @rose-engine
One of the greatest horror games I’ve ever played. Amazing visuals and atmosphere, fascinating world and lore, and a captivating, mind-blowing cosmic horror sci-fi story. I especially loved the evocative UI designs throughout. Highly recommended if you like Silent Hill, Resident Evil, Dead Space, PS1 style games in general, or if you have even a passing interest in survival horror. This is my #1 game of 2022.
Stain is such a great story, Alex and Sebastian have made so much progress understanding each other, and I'm excited for their relationship to continue to develop (not just physically... but okay really excited for that too!!)
Wondering what gave you the inspiration and what you like most about the Alex/Sebastian pairing, or any other thoughts about Stardew Valley as a fandom you want to share!
Honestly the thing that inspired me the most was just playing the game! :D
I have nearly 1800 hours in Stardew Valley, and that's like...what I would call a few hours to just daydream about all the characters. And me being the multi-shipping fiend that I am, I do also just like to imagine all the characters in relationships with each other.
I'm not someone who really cares about my farmer (or PC) in the central romance, which is why I don't write this in video games that have you as a player character! I didn't do that for Stuck on the Puzzle, or The Wind that Cuts the Night, or Palmarosa. I don't actually care as much about whoever I'm romancing, I care more about what relationships can happen between other characters.
And I think because I daydream about that, rather than my farmer character (or me) with the NPCs, that gives me like a lot of time to think of different things.
I started daydreaming about Sebastian as a top several years ago, he had that energy to me even like 2 years before I romanced him (the amount of times I've romanced Alex is criminal at this point). I sometimes imagined him with like Sam, but mostly Alex. I also imagined him being good goth literature friends with Elliott lol
Even in The Wind that Cuts the Night I have Sebastian as a top with the farmer :D
I don't actually get that involved with the fandom in general. I've tried a few times, and some of the fanart is incredible (and the MODS omg), but I've never really loved any of the SDV fic that I've read (or more accurately: skimmed). I don't like farmer/NPC pairings. The vast majority of people wrote Sebastian as a bottom (or a fluffy vanilla top which is somehow worse) in m/m like 4-5 years ago and I'm too tired to check how much that's changed.
Alex actually gets a lot of hate in the fandom - at least amongst most of the queer players - and seeing a character who is a victim of child abuse treated like that just kind of left me with a bad taste in my mouth (it seemed to be based around Alex's initial rudeness, which doesn't last nearly as long as Shane's, who was hero-worshipped long before he got his whole storyline, because he wasn't romanceable for years).
So I really avoid the fandom, and I couldn't tell you who's writing the most popular fics or the most popular pairings or anything like that. I don't look into the tags, and almost all the fanart I've ever shared here or at @capillata has been shared to me by someone else first.
So yeah the answer is mostly just that I daydream a lot and I've had many many hours to do it in! :D
I like Alex/Sebastian as a pairing mostly because I've always just liked troped opposites in enemies to lovers. The jock vs. the goth nerd has been a long-term media troped opposition romance pairing, and even outside of romances, is often shown as 'oppositional.' Many people even have memories of that in their school experience.
To me, the idea that Alex is always shown as completely alone (sans Haley or grandparents), and that Sebastian is nearly always shown with friends when he's not being like... deeply moody in a goth way, was really fascinating to me. ConcernedApe was already working hard to say 'this isn't what you think it is' even within the game. Alex is the one who apologises to you for being so desperate and also unrealistic about his sporting/goth abilities. Sebastian is the one who already has a job and is incredibly social - he's in a band that regularly practices and even performs outside of his hometown, he regularly plays TTRPGs with friends, and he regularly goes to the bar and plays pool and hangs out with friends. He's not a 'loner nerd.' He is hands down the most popular and social person in Stardew Valley who you can romance, outside of Sam, who is the same amount of popular. Like, Sebastian is literally a socialite social butterfly who is successful and charismatic and rides a motorbike. Subversion pretty fucking successful on that trope :D
To me, the game gives us the set up to a bullies-to-lovers scenario just by giving us the trope, and then subverting the trope. I always kind of liked that, but could never imagine writing it, until I aged them up and had Sebastian and Alex both mentally kind of growing up a little.
All right that's enough rambling from me! It's time to make lunch. But yeah, that's basically sadlfkjas er the sum of it (I say after rambling for ages)
When I was in elementary school we went on a school field trip to Philadelphia to see Independence Hall. During this trip a cop threatened to arrest our tour guide for jaywalking.
I've now lived in this city for nearly three years and that memory gets funnier every single day
random thought of the day: i don’t think harry would ever feel comfortable driving a car again after martinaise. just holding the clutch of the kineema was enough to put him on the edge of a breakdown, and that was while knowing that kim would never in a million years let him actually drive the thing. even without the conscious memory of nearly drowning in the coupris, he has a stress reaction just thinking about driving. honestly, even just being a passenger might be rough on him if the association is strong enough in his brain. which then makes me wonder how the ‘good ending’ drive home with jean & co went lol
Short & Sweet - Five Games You Can Finish in One Afternoon
Triple-A game titles are always boasting 80-hour-long campaigns, hundreds of hours’ worth of collectables and all sorts of other time-consuming features, but what if you simply don’t have that kind of time on your hands? Not everyone is able to sit around playing games 24 hours a day, so it’s a good thing these shorter games are around. These games can all be finished in a single session each if you want, making for a fun, no-commitment afternoon. Some might be a bit more expensive than others, but they’re all an experience worth the cost - you’ll have tons of fun playing through these quick little puzzlers and will remember them long after you put them down. Enjoy!
LEGO Builder’s Journey
This isn’t your usual LEGO game - there’s no minifigures to unlock, no gold bricks to collect, no goofy film adaptations or anything like that, and yet it’s probably the one game that truly captures the real fun of playing around with LEGO. LEGO Builder’s Journey is a simple and charming story about a father and son told through a series of short puzzles that can be solved in just about any way you can imagine. With relaxing music and gorgeous graphics that look better than actual LEGO bricks, this game tells a surprisingly heartfelt tale without saying a single word and allowing a level of creativity unlike any other puzzle game. It’s a little pricey for a 3-hour game, but lovers of LEGO and puzzles will certainly find it worthwhile.
Please Don’t Touch Anything
You’re standing in front of a mysterious red panel with nothing but a large red button on it, and told not to touch anything. Naturally, it’s time to touch everything. Like a deceptively small puzzle box, almost everything you interact with on this panel causes something new to pop out - more buttons, switches, number pads, dials, levers, tools, and so on. Pushing the right combinations of buttons, switches and numbers results in various “endings”, most of which result in the poor city shown on the monitor being obliterated in various ways. It takes only a few hours poking around to get all the endings, though some of them are a bit more obscure than others. Messing around with a virtual doomsday machine has never been cheaper or more fun!
The Pedestrian
One of the most fascinating and expertly-executed concepts for a puzzle game I’ve ever seen, The Pedestrian takes the little stick figure you see on various street signs and brings him to life. It’s up to you to guide him through a bustling city, rearranging various signs and panels around the fully-modelled 3-D environment to get the Pedestrian to his destination. Taking you through apartments, subways, warehouses, construction sites and more, the puzzles get very complicated very quickly - expect quite the challenge even for the most puzzle-minded of players. It’s a bit expensive for its length, but definitely worth grabbing on sale if you want to spend an afternoon challenging your mind to its limits.
OneShot
Don’t let the simple artstyle and short length fool you; this innocent little adventure will mess with your mind, your computer and your heart like nothing else. A lost child named Niko finds themselves stranded in an unfamiliar, dying world, and the power to potentially save it is thrust upon them. It’s up to the player to guide Niko along their journey, solving puzzles and meeting various characters still clinging to life in this cold, dark world. Also, the game knows who you, the real player, are. While it can be finished in one sitting, the endearing cast and thought-provoking writing, on top of a soul-wrenching ending no matter what choices you make, will leave you thinking about this game forever.
INSIDE
A bleak and dystopian world, eerie monsters, disturbing story elements, zero spoken words, and a lone child trapped in the middle - the developers at Playdead certainly know their strengths. The people that brought us the creepy classic Limbo give us the brilliantly unnerving follow-up INSIDE, a 2.5-D side-scrolling survival game with sinister puzzles and horrific experiments. Playdead have definitely upped their game with this one; be wary of vicious guard dogs and spine-chilling mutations, and don’t play it too late at night if you want to get any sleep! Despite taking only a few harrowing hours to finish, INSIDE will leave your skin crawling for days afterwards - and coming back for more.
All these games and more are great for those short afternoons when you want a quick and memorable game that won’t eat up your free time. Do you know of any other games that would be a good fit for this list? Let me know! Reblogs and likes are much appreciated!
Thanks for reading!
"Oh come on, I'm still on the naughty list? I guess I shouldn't be surprised, that formula did cause a lot of problems..."
There's a lot of excited chittering as Man-Bat goes absolutely batshit, bouncing onto and off the walls in anticipation of treats. Good boys and girls got yummy things at this time of year, didn't they? He could hardly wait!
as a child i’ve always loved when games gave me cars and let me ram into other cars, people, and objects and that’s why i’m scared to get a license least i reawaken the beast inside of me.
POSTING MY OCS IS SO EMBARRASSING FOR ME FOR SOME REASON GRRRGRGEAHH but I trust you guys so MFKLF
ANYWAY here’s a kinda joke comic I made becuz I thought the idea would be funny the humans are my ocs Mateo Ramos and Courtney Bishop I think I’ve posted about Courtney before but I haven’t Mateo and he’s really nice I like him so maybe I’ll post about him soon
Anyway I’m sorry most of these posts are inside jokes with the rp server I’m in but to add some semblance of context courtney is haunted by her helicopter/jet/tank parent
ALSO I just learnt you can’t post multiple videos on one post so I was planning to post all of my super old shitpost animatics
also I FORGOT to post like I said I would I am sorry but I will try to just upload the rest of my shitpost animatic stuff and random ass drawings Thanks for reading
also the girl in the comic and animatic is still Courtney I just change her design constantly
I played Season over the weekend, which if I had to condense "thematic meandering" into a videogame is probably what I would most closely end up with; but it was still a cozy chill time that targeted my very specific niche of robust cow petting mechanics. Followed by journaling the heck out of them.
I do think cute indies living and dying by their sincere desire to paint the human condition should never ever ever fall into the temptation of obtuse and nebulous worldbuilding that desperately needs to explain itself so it can function as an aesthetic blanket for their vignettes. Just keep it loose and metaphor-heavy, fellas.
Cause if you're not extremely, painfully specific about your intention with a story that centers ignorant tourism and historic preservation, you're gonna beef it, bud
K-12 english teachers are such important figures in society because you read a short story in english class when you're 13 and it lives in a piece of your heart for the rest of your life