#Trading Strategies Testing
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spectraglobal ¡ 11 months ago
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Discover the Power of a Futures Trading Demo Account
In the dynamic world of futures trading, gaining experience and confidence is crucial before investing real money. A futures trading demo account provides the perfect platform to practice trading strategies, understand market trends, and hone your skills without financial risk. Let's explore the benefits and features of a futures trading demo account, and why it could be the key to your success in the futures market.
What is a Futures Trading Demo Account?
A futures trading demo account is a simulated trading environment that mimics the real futures market. It allows traders to practice buying and selling futures contracts using virtual funds. This simulation helps traders learn how the futures market operates, develop trading strategies, and make informed decisions without the pressure of losing real money.
Benefits of a Futures Trading Demo Account
1. Risk-Free Practice One of the main advantages of a futures trading demo account is the ability to practice trading without financial risk. This risk-free environment enables you to experiment with different strategies, learn from mistakes, and build confidence.
2. Real-Time Market Experience A demo account provides real-time market data, allowing you to experience market fluctuations and understand how various factors influence futures prices. This real-time exposure helps you develop a better understanding of market dynamics.
3. Strategy Testing Before applying strategies in a live trading environment, it's essential to test them thoroughly. A futures trading demo account allows you to backtest and optimize your strategies, ensuring they are robust and effective in different market conditions.
4. Familiarization with Trading Platforms Using a demo account helps you become familiar with trading platforms and tools. You'll learn how to navigate the interface, place orders, set stop-losses, and use technical indicators effectively.
5. Emotional Control Trading in a demo account helps you manage emotions such as fear and greed, which can significantly impact trading decisions. By practicing in a stress-free environment, you can develop emotional control and discipline.
How to Get Started with a Futures Trading Demo Account Choose a Reputable Broker:
Select a broker that offers a comprehensive demo account with real-time data. Spectra Global is a trusted name in the industry, providing a robust demo trading platform.
Sign Up for a Demo Account: Visit the broker’s website and sign up for a demo account. You'll typically need to provide some basic information to create your account.
Download the Trading Platform: Once your account is set up, download and install the trading platform provided by your broker. Most brokers offer platforms compatible with various devices, including desktops, tablets, and smartphones.
Start Trading: Use the virtual funds in your demo account to start trading futures. Practice different strategies, track your performance, and refine your approach based on your observations.
Best Practices for Using a Futures Trading Demo Account
1. Treat it Like Real Trading Approach your demo account with the same seriousness as you would with a live account. This mindset will help you develop realistic trading habits and better prepare you for live trading.
2. Keep a Trading Journal Document your trades, strategies, and outcomes in a trading journal. Analyzing your trades helps identify strengths and weaknesses, allowing you to improve your trading approach.
3. Focus on Learning Maximize your learning experience by fully utilizing the demo account. Focus on understanding market trends, practicing different strategies, and gaining confidence. Avoid getting too attached to virtual profits and losses.
Conclusion
A futures trading demo account is an invaluable tool for anyone looking to enter the world of futures trading. It provides a risk-free environment to practice trading, develop strategies, and gain confidence. By choosing a reputable broker like Spectra Global and following best practices, you can make the most of your demo trading experience. Start your journey today and unlock your potential in the futures market.
Ready to take your first step in futures trading? Sign up for a free demo account with Spectra Global today and start honing your trading skills in a risk-free environment. Your future in futures trading begins here!
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hmatrading ¡ 1 year ago
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Welcome to the exciting world of algo trading, where cutting-edge technology and financial markets converge to revolutionize trading strategies! It's no secret that the rise of algo trading has been nothing short of remarkable, and in 2024, we're witnessing its full potential unfold. In this blog post, we'll dive deep into the realm of algo trading software in India, unveiling the best options available for traders looking to stay ahead of the game. 
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algos11 ¡ 1 year ago
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In trading, the validation and optimisation of strategies are pivotal for success. Backtesting, the process of testing a trading strategy using historical data, is a crucial step in this journey.
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jadeshifting ¡ 4 months ago
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— A GUIDE TO CLASSES AT EVER AFTER HIGH.
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MYTHOLOGY. taught by Mrs. Psyche
this class delves into the legendary tales and divine histories of various magical realms, exploring the origins, powers, and legacies of gods, mythical creatures, and legendary heroes. Mrs. Psyche, an expert in ancient lore and celestial wisdom, guides students through epic sagas, divine rivalries, and the cultural significance of myths across Ever After. expect interactive lessons, dramatic reenactments, and the occasional visit from an actual deity if you’re lucky—or very unlucky
HOMEWORK. expect essays on the morals and hidden meanings in classic myths, plus creative assignments like rewriting a legend with a modern twist PLEASE THE PROFESSOR. show curiosity about myths from all cultures and always be respectful of love deities—Mrs. Psyche takes their stories very seriously AVOID MISHAPS. don’t mix up gods from different pantheons in your presentations—calling Zeus “a Norse deity” is a one-way ticket to an exasperated sigh
KINGDOM MANAGEMENT. taught by Mrs. Her Majesty, the White Queen
future rulers, nobles, and aspiring leaders learn the ins and outs of running a kingdom, from diplomacy and lawmaking to organizing grand balls and handling royal scandals. the White Queen, known for her composed yet commanding leadership, teaches strategy, ethics, and governance through real-world scenarios, often incorporating Wonderlandian logic puzzles to test students’ problem-solving skills under pressure
HOMEWORK. drafting decrees, designing economic policies, and writing conflict resolution strategies fit for ruling a kingdom PLEASE THE PROFESSOR. always address her formally, take notes in impeccable script, and never question the importance of royal protocol AVOID MISHAPS. never suggest solving political disputes with a sword—she insists that diplomacy, not duels, is the mark of a true ruler
ADVANCED ELFONOMICS. taught by the esteemed Fairy Queen
this elite course teaches students the intricate financial magic behind running a kingdom, from managing enchanted trade routes to understanding the unpredictable fluctuations of the golden bean stock market. the Fairy Queen, with her keen business acumen and ancient fae wisdom, ensures her students master the art of wealth accumulation, resource allocation, and the occasional negotiation with mischievous leprechauns
HOMEWORK. balancing enchanted budgets, predicting market trends in fairy-tale economies, and occasional field trips to enchanted banks filled with gold PLEASE THE PROFESSOR. keep your calculations accurate and your economic theories sound—Fairy Godmother investments rely on precision, not guesswork AVOID MISHAPS. don’t accept enchanted gold from leprechauns or trickster fairies—it will vanish overnight, and your grade will disappear with it
GRIMMNASTICS. taught by Coach Gingerbreadman
a fast-paced, action-packed class that combines acrobatics, endurance, and skills fit for any fairytale hero or heroine. with Coach Gingerbreadman’s lightning-fast speed and high-energy training style, students practice enchanted obstacle courses, daring escapes, and storybook stunts that would make even the most daring adventurer sweat. the class focuses on developing strength, flexibility, coordination, and agility, blending magical elements with traditional gymnastics techniques
HOMEWORK. none! ( whew ) but in class, expect daily obstacle courses, tower-climbing drills, and team challenges that involve fleeing from imaginary witches PLEASE THE PROFESSOR. keep up, move fast, and don’t complain—Coach G is all about agility and endurance, and he does’t slow down. ever AVOID MISHAPS. never eat anything left unattended in the gym—there’s a 50/50 chance it’s either an energy-boosting enchanted snack or a curse-laced trick. you never know!
CHEMYTHSTRY. taught by Professor Rumplestiltskin
a mix of potions, alchemy, and enchanted chemistry, this course teaches students how to brew everything from love potions to transformation elixirs—if they can handle Professor Rumplestiltskin’s cryptic riddles and tricky assignments. with an emphasis on magical reactions and the delicate balance of ingredients, students must be precise, or they may find themselves accidentally cursed or turned into gold
HOMEWORK. brewing potions, analyzing alchemical reactions, and testing the properties of enchanted elements PLEASE THE PROFESSOR. follow instructions to the letter—Rumplestiltskin loves precision and has a zero-tolerance patience for careless spell-mixing AVOID MISHAPS. never, under any circumstances, agree to any kind of “trade” with the professor in exchange for an easier assignment. it’s not worth it, trust me
DAMSEL - IN - DISTRESSING CLASS. taught by Madam Maid Marian
a staple for traditional storybook heroines, this class teaches the fine art of swooning at the right moment, perfecting the helpless-yet-charming gaze, and calling for help in a voice that carries across enchanted forests. Madam Maid Marian ensures her students master the delicate balance between appearing vulnerable while subtly manipulating the situation to their advantage—because even the most distressed damsels know how to work a fairytale in their favor
HOMEWORK. practicing swooning, perfecting a well-timed gasp, and composing letters of woe to imaginary rescuers PLEASE THE PROFESSOR. always act appropriately dramatic when learning proper distress techniques—anything less than peak theatrics is disappointing AVOID MISHAPS. don’t accidentally outshine the prince in a rescue simulation—nothing gets you on her bad side faster than saving yourself ( no matter how blitheringly useless your rescuer may be )
CREATIVE STORYTELLING. taught by Professor Jack B. Nimble
in this dynamic and expressive class, students learn how to craft compelling narratives, whether for written tales, theatrical performances, or enchanting oral traditions. Professor Jack B. Nimble, known for his quick wit and lively teaching style, encourages students to think outside the storybook and experiment with different genres, endings, and perspectives, ensuring their own tales are just as spellbinding as the ones that came before them
HOMEWORK. writing fairytales with unexpected endings, crafting riddles, and creating engaging oral stories to be performed in class PLEASE THE PROFESSOR. be witty, be original, and never deliver a boring story—Professor Jack lives for quick thinking and clever twists ( students still whisper about the time he literally fell asleep in the middle of a student’s story ) AVOID MISHAPS. avoid clichés at all costs—it says in the syllabus that if he hears “once upon a time” too often, he might jump out the window in protest
ADVANCED VILLAINY. taught by Mr. Badwolf
for those embracing their darker destinies ( or just wanting to understand the mind of a villain—it’s an elective, too ) this class explores the art of scheming, deception, and tactical villainy. Mr. Badwolf, with his menacing charm and years of experience causing trouble, teaches students how to craft masterful monologues, execute dramatic entrances, and plan foolproof plots—complete with an emphasis on avoiding the classic pitfalls that lead to a villain’s downfall
HOMEWORK. devising foolproof villainous schemes and identifying weak points in heroic plans. bonus points for sabotaging another student’s assignment PLEASE THE PROFESSOR. show ambition, strategy, and more than a little bit of wicked flair—Mr. Badwolf respects students who think like masterminds AVOID MISHAPS. don't act heroic in class—while he tolerates reform-minded students, he won’t hesitate to assign extra homework as punishment if he feels anyone's too generous or kindhearted
FASHION DESIGN. taught by Mrs. Fairy Godmother
a dream-come-true class for aspiring designers, where students learn to craft magical ensembles, enchant fabrics, and create garments that are both stylish and spellbinding. with Mrs. Fairy Godmother’s expertise in transformation magic, students practice stitching together gowns that change color at midnight, boots that walk on air, and accessories infused with fairy dust. bonus points for those who can design an outfit fit for a royal ball and an epic quest. the class blends traditional design principles with a touch of enchantment, encouraging students to create outfits that reflect their unique personalities and tell their own fairy tales
HOMEWORK. creating mood boards, sketching outfits, and crafting magical garments with enchanted fabrics PLEASE THE PROFESSOR. always keep your workspace neat and clean, and your designs fabulous—Mrs. Fairy Godmother has high standards for both AVOID MISHAPS. never leave unfinished projects unattended—one rogue swish of a wand, and your dress might sprout wings or turn into a pumpkin
BEAST TRAINING & CARE. taught by Professor Poppa Bear
from training fire-breathing dragons to taming mischievous talking mice, this class prepares students for handling all manner of enchanted creatures. with his warm but no-nonsense approach, Professor Poppa Bear teaches students how to communicate with beasts, provide proper magical care, and even ride or befriend some of Ever After’s most fearsome ( or snuggly ) creatures. the class emphasizes the importance of empathy, respect, and responsible stewardship when interacting with enchanted beings
HOMEWORK. taking notes on enchanted creature encounters you have outside of class, studying their habitats, and practicing magical grooming techniques. assignments are much easier for students who have their own mystic beast as a pet PLEASE THE PROFESSOR. be patient, compassionate, and firm—Professor Poppa Bear believes good beast tamers must balance kindness with authority, and he won't hesitate to crack down on students he feels aren't being tolerant and kind with the creatures AVOID MISHAPS. always double-check what you're feeding the creatures—accidentally giving a griffin a fire-breathing potion will not end well
CROWNCULUS. taught by Mrs. Her Majesty, the White Queen
a blend of advanced mathematics and royal economics, this class teaches students how to manage kingdom finances, calculate treasure values, and strategize for economic prosperity. the White Queen ensures that students grasp complex numerical concepts while also understanding the practical application of numbers in ruling a kingdom, proving that math isn’t just about numbers—it’s about power and magic, too
HOMEWORK. solving royal tax equations, balancing enchanted budgets, and calculating castle construction costs PLEASE THE PROFESSOR. always show your work neatly on your notes, respect the logic of numbers, and never bring chaos into her perfectly ordered classroom. loose fairy dust or torn paper is a one-way ticket to getting sent out to the hallway AVOID MISHAPS. never argue that "magic can just fix the math"—that’s a fast track to an exasperated glare and extra equations ( though she'll pretend you were chosen at random for them )
ADVANCED WOOING. taught by Dr. King Charming
whether it’s serenading a princess from a castle tower or sweeping a prince off his feet at a royal ball, this class covers the fine art of courtship. Dr. King Charming, an expert in chivalry and romance, teaches students how to compose love letters, master ballroom etiquette, and perfect the dramatic, wind-blown hair flip. special guest lectures from famed love interests ensure students are well-versed in only the most effective wooing techniques ever after
HOMEWORK. writing needlessly lengthy sonnets, practicing your dramatic entrance, and perfecting grand romantic gestures PLEASE THE PROFESSOR. exude confidence, use flowery language, and always demonstrate princely manners—Dr. Charming believes wooing is an art, and it helps if you act with decorum even outside of tests and assignments AVOID MISHAPS. don’t mix up your love letters—accidentally delivering the wrong one can lead to legendary levels of fairytale drama ( Dr. Charming won't admit how he knows, but he seems suspiciously adamant on it )
COOKING CLASS - IC. taught by Professor Momma Bear
a cozy yet rigorous class where students learn everything from baking enchanted pastries to brewing hearty, storybook-worthy stews. Professor Momma Bear, warm but strict, teaches students the magic of home-cooked meals and how to avoid common culinary disasters—like accidentally putting a sleeping spell in the soup ( more common than you’d think. shocking, i know. ) bonus points for anyone who can craft a meal fit for both a royal banquet and a humble woodland picnic
HOMEWORK. baking enchanted pastries, perfecting porridge temperatures, and learning potion-infused cooking in the communal kitchens—they're open late at night, which is when lots of students do their best work PLEASE THE PROFESSOR. follow the recipe to a T, respect the kitchen space, and always clean up after yourself—Professor Momma Bear runs a strict but cozy classroom, and surfaces need to be crumb-free for that to happen AVOID MISHAPS. never leave the oven unattended—one careless mistake and your muffins might gain sentience ( or explode )
DARK SORCERY. taught by Baba Yaga
for those required to ( or foolish enough to ) dabble in the shadows, this class explores the ancient and forbidden arts of dark magic. Baba Yaga, cryptic and terrifyingly wise, teaches students the ethics of wielding power, the risks of curses and hexes, and how to summon forces beyond mortal comprehension—strictly for academic purposes… of course. students who can keep up with her demanding lessons will most certainly find themselves walking the fine line between greatness and peril, just as intended
HOMEWORK. expect assignments on hexes, shadow magic, and extremely ethically questionable but highly effective spellcasting techniques PLEASE THE PROFESSOR. be respectful, but not a suck up... listen carefully, but don't hang onto her every word... and never waste her time—Baba Yaga is a fickle old witch who does not tolerate foolishness AVOID MISHAPS. don’t touch any of the professor’s personal artifacts—one single misstep, and you might find yourself cursed for a week ( or a lifetime )
WOODSHOP. taught by Mr. Geppetto
in this hands-on class, students learn the craftsmanship of enchanted carpentry, from crafting magical furniture to carving living marionettes ( though talking puppets are strictly optional. ) taught by the legendary woodcarver Geppetto, the course emphasizes precision, patience, and the importance of working with enchanted materials—because nobody wants a table that turns into a frog mid-banquet
HOMEWORK. crafting intricate wooden figures, repairing broken fairytale objects, and designing enchanted furniture to be presented to the class while Geppetto ooh-s and aah-s encouragingly and inspects it from every angle PLEASE THE PROFESSOR. pay attention to detail, measure at least twice before cutting, and never be careless with your tools ( wouldn't wanna lose a finger... or more ) AVOID MISHAPS. never bring anything to life by accident—Mr. Geppetto still has opinions about unexpected animated puppets, most of them aren't as perfect as his
DEBATE. taught by Mrs. Her Majesty, the White Queen
a battle of wits, logic, and eloquence, this class teaches students how to construct compelling arguments, navigate royal negotiations, and win verbal duels with precision. The White Queen is a master of both reason and Wonderlandian riddles, and she ensures her students can debate everything from kingdom policies to whether a dragon’s hoard should be considered taxable income. though, of course, you always have to shake your opponents hand before and after a debate—and sometimes halfway through, too ( “debate is nothing without decorum, dears” the teacher chirps. )
HOMEWORK. researching historical disputes, and crafting persuasive speeches and arguments to perform in class PLEASE THE PROFESSOR. speak clearly, argue with logic, and maintain perfect etiquette—she values reason and refinement above all else. a perfectly crafted argument could be given zero-sum marks if you use foul language while presenting it AVOID MISHAPS. don’t descend into nonsense logic—Mrs. Her Majesty and the subject of debate as a whole has no room for "because I said so" as a defense
GEOGRAFAIRY. taught by Professor Jack B. Nimble
a whirlwind tour that covers every enchanted land, hidden kingdom, and magical realm, this class ensures students can navigate their way through both real and mythical landscapes. Mr. Jack B. Nimble, quick on his feet and sharp in his knowledge, teaches students how to read enchanted maps, locate legendary landmarks, and survive the treacherous terrains of places like the Swamps of Sorrow or the shifting sands of the Ever After Desert
HOMEWORK. memorizing magical trade routes, mapping enchanted forests, and planning efficient royal journeys, especially for high-stakes travel like royal carriages or valuable trade stocks PLEASE THE PROFESSOR. stay sharp, think fast, and always be ready for pop quizzes—Professor Jack moves just as quickly as his name suggests AVOID MISHAPS. don't mistake one enchanted swamp for another—some have quicksand, others have talking alligators, and both will fail you the test
DRAGON SLAYING. taught by Dr. King Charming
an action-packed course for aspiring heroes and knights, this class covers everything from identifying dragon species to the safest techniques for confronting ( or befriending ) them. Dr. King Charming, ever the gallant warrior, teaches battle tactics, shieldwork, and the art of delivering a victorious speech while standing atop a defeated beast. students are encouraged to find creative, non-lethal ways to deal with dragons—because a slayed dragon often makes for a very angry dragon mother ( you don’t wanna deal with one of those )
HOMEWORK. designing battle strategies, practicing swordplay ( safely and with supervision ), and studying legendary dragon encounters PLEASE THE PROFESSOR. be courageous ( he hates students who cower ) and cultivate a healthy respect for dragonkind—Dr. Charming does not tolerate arrogance or killing out of malice AVOID MISHAPS. never mistake a friendly dragon for a feral one—Dr. Charming is not amused by unnecessary heroics or violence without reason
RIDDLING. taught by Professor Sphinx
a brain-twisting class that challenges students to master the art of riddles, trick questions, and mind-bending wordplay. Professor Sphinx, with her cryptic wisdom and smug amusement, pushes students to think in loops, uncover hidden meanings, and craft riddles so clever that they impress even her. only those with quick wits and sharper tongues will excel. there’s a silent booth tucked into the back of class where students can take solace in five minute time-outs if they get a riddle-induced brain-ache
HOMEWORK. solving some of the most famous and ancient riddles from fairytale history, crafting the trickiest trick questions, and debating paradoxes ( there has to be some end ) ( spoiler alert: there isn't ) PLEASE THE PROFESSOR. think outside the box and embrace the art of wordplay, she appreciates students who attempt to match her riddlish intellect ( though they never fully can. ) never give an obvious answer—she doesn't tolerate laziness AVOID MISHAPS. don't answer a riddle too quickly—Professor Sphinx loves watching students squirm in confusion, she'll snap if you think one is "too easy"
POISON FRUIT THEORY. taught by Mr. Henchman
a darkly fascinating course that delves into the study of enchanted produce, venomous flora, and the alchemy of cursed concoctions. Mr. Henchman, an expert in apple-related treachery from first-hand witnessing, ( and doing most of the dirty work himself shhhh ) teaches students how to identify, craft, and counteract, certain poisons—purely for academic purposes… of course. only the most careful and exceedingly precise students avoid an accidental nap at some point
HOMEWORK. identifying toxic ingredients, testing non-lethal potions, and studying famous fairytale poisonings—students are absolutely not permitted to handle lethal poisons outside of class time, no matter how funny Mr. Henchman thinks it would be PLEASE THE PROFESSOR. be cunning, precise, and always ask about antidotes—surprisingly enough Mr. Henchman values ambition and intelligence over blind villainy AVOID MISHAPS. this should go without saying, but don’t ever eat anything from the classroom—regardless of whether it’s an extra-credit challenge or a standard study subject, it’s all dangerous
HISTORY OF TALL TALES. taught by Professor Paul Bunyan
a larger-than-life class where students study the greatest exaggerations in folklore, from beanstalk-climbing farm boys to men who lasso tornadoes. Professor Paul Bunyan, with his booming voice and legendary stature, teaches the importance of hyperbole, embellishment, and how a good story can shape the world. except storytelling assignments where size does matter, and extra credit for every surreptitious golden object you can cram into your tale
HOMEWORK. exaggerating your own legendary feats into tall tales, researching folklore heroes, and reenacting famous larger-than-life moments PLEASE THE PROFESSOR. show enthusiasm for exaggerated storytelling and never question the truth of a tall tale—Professor Bunyan appreciates a good yarn, says puzzling into it "takes away the fun" AVOID MISHAPS. don’t get caught underestimating the size of the stories—or of Professor Bunyan’s pet blue ox, Babe
DIPLOMACY 101. taught by Mrs. Fairy Godmother
an essential course for future rulers, ambassadors, and anyone hoping to survive royal politics, this class covers the art of negotiation, conflict resolution, and fairy-tale-level etiquette. Mrs. Fairy Godmother, an expert in wish-granting diplomacy, ensures that students can turn any total pumpkin of a situation into a golden carriage of opportunity—preferably before midnight
HOMEWORK. drafting peace treaties, mediating minor disputes between friends or classmates, and practicing polite yet firm negotiation techniques PLEASE THE PROFESSOR. mind your manners, choose your words wisely, and never raise your voice—Mrs. Fairy Godmother believes in charm over conflict, and that manners always win AVOID MISHAPS. try not to use magic to solve conflicts too quickly—diplomacy requires finesse and effort, not a bibbidi-bobbidi-bandaid
CASTLE DESIGN. taught by the Three Little Pigs
a structural and aesthetic architecture class that teaches students how to design the perfect castle, from grand ballrooms to impenetrable fortresses, and everything else a benevolent ruler ( or evil sorcerer ) could need from their abode. the Three Little Pigs, having learned their lesson more than once after their own architectural mishaps, are now experts at crafting with only the pinnacle of quality materials, and they guide students through the balance of beauty and functionality, ensuring that no tower is too tall and every drawbridge is both sturdy and stylish
HOMEWORK. drafting blueprints, constructing model castles, and ensuring defenses against huffing and puffing in your structures PLEASE THE PROFESSORS. always prioritize structural integrity in your projects—they still have very, very strong opinions about weak materials AVOID MISHAPS. never, ever suggest using straw or sticks unless you want a three-pig class-long lecture on the merits of proper fortification
BEWITCHING SONG. taught by Ms. Aquata of Atlantis
a mesmerizing music class where students learn the magic of vocal enchantment, from siren songs that lure sailors to sleep, all the way to battle hymns that rally armies. Ms. Aquata, hailing from the royal family of Atlantis with her haunting voice and knowledge of forbidden harmonies, trains students in the delicate balance of melody and power—reminding them that some songs come at a price
HOMEWORK. composing enchantments through song, practicing vocal spells, and analyzing the most famous fairytale musical enchantments ( of course, the teacher is partial to songs from the tale of the Little Mermaid, though she pretends she doesn't have favorites ) PLEASE THE PROFESSOR. stay in tune and on key, embrace the magical melodies, and never mock merfolk music—Ms. Aquata takes her siren songs very seriously, even if they sound like dolphin noises to the untrained ear AVOID MISHAPS. avoid singing the wrong notes—one slip, and you might accidentally charm your classmates into an impromptu dance number ( music magic can be... fickle )
ANGER MAGICMENT. taught by Mr. Badwolf
a course designed for students with fiery tempers and villainous bloodlines, this class focuses on channeling rage productively instead of, say, blowing houses down. Mr. Badwolf ( you know… the Big Bad Wolf ) with his own history of temper issues, teaches students techniques in deep breathing, mindfulness, and how to redirect fury into something slightly less destructive—like competitive sports instead of rampaging through villages
HOMEWORK. journaling your emotional responses on the day-to-day, practicing breathing exercises, and resolving conflict without growling PLEASE THE PROFESSOR. keep your temper in check, use calming techniques, and don’t provoke classmates—Mr. Badwolf knows firsthand how bad anger issues can get, he has no tolerance for trying to set off others AVOID MISHAPS. never howl in frustration—it sets off an automatic... pack response from Mr. Badwolf, leaving him embarrassed and you in detention
EXPERIMENTAL FAIRY MATH. taught by Dr. Sandman
a mind-boggling fusion of numbers, magic, and dream logic, this class teaches students how to manipulate enchanted equations, calculate impossible probabilities, and solve numerical riddles that make reality bend. Dr. Sandman, a master of both dreamscapes and abstract concepts, guides students through numerical paradoxes and whimsical calculations that only make sense if you never think about them too hard
HOMEWORK. solving numerical paradoxes, creating reality-warping equations, and exploring mathematical dreamscapes—make sure you can get back to your dorm when you're done studying, though PLEASE THE PROFESSOR. keep an open mind, embrace dreamy logic, and don’t expect normal numbers—Dr. Sandman sees math through a magical lens, try to see things from his point of view AVOID MISHAPS. never fall asleep mid-equation—you might wake up inside a calculated alternate reality
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l-egionaire ¡ 6 months ago
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My Warrior!Penelope AU: Telemachus
Since Odysseus is home and I don't see the thing with the suitors happening in my version of the au, what ends up going on with Telemachus? Well, with his father being slowly poisoned by treacherous servants, I imagine him taking over as man of the house. His father is becoming so weak and sickly that he starts taking on more and more of his responsibilities, meeting with court, talking with the townspeople, performing diplomatic and so on. It's hard, and stressful. Not only do the more senior members of his father's court look at him like a child trying to play king, but he also has to constantly check in on and try to take care of his ailing father and secretly fearing that he'll lose another parent. It's hard on him and he feels like he doesn't have anyone to help....until one day, while trying to argue a trade negotiation, the members of court around him seem to freeze.
"Wha-whats going on?
"That'd be me."
He turns to see Athena standing next to his chair.
"What's happening? Is time....frozen?"
"Nope. I just sped up your thoughts. Gave you a little extra time to think."
"Whoa....cool!"
Athen chuckles.
"Lets have a little chat..."
Soon, Athena is there acting as both his friend and advisor, teaching him about diplomacy, treaties, negotiation, and politics, as well as training him in the art of battle, now that her warrior of the mind was....unwell. However, she offered him other aid as well. She explained her suspicions about his father being poisoned and suggested Telemachus cook his meals in secret to test it. Sure enough, once he stops eating the food given by the servants, he begins to slowly recover.
Under Telemachus's watch, Ithaca and Odysseus grow stronger. But still his council doubts his abilities, during one meeting even getting into a fiercesome shouting match with him over a deal he made to ask another kingdom for help protecting them with so many of their soldiers gone. It gets to the point that they're shouting him down, and he's about ready to rip his hair out...when once again, time slows down around him. But this felt different than Athena's quick thought. Hers seemed to fill the air with a calm, cooling aura that made his thoughts flow smoother. This was hot, humid and filled his mind with searing rage.
"Are you just going to let them talk to you like that all day?"
He looks to his side, in the opposite spot to where Athena would usually appear, and saw a tall, muscular figure in full armor and blood red cape.
Telemachus's eyes widened.
"Ares...."
The war god looked down at him with blazing red eyes.
"You are the leader. ACT like it. Don't allow them to simply push you around like this."
Telemachus then turned back to his council. He grit his teeth and, as time returned back to its usual pace, slammed both fists against the meeting table.
"ENOUGH! While I understand your concerns, this is MY decision! And I won't have you questioning it!"
That made them quiet down and Telemachus could swear he heard low, rumbling laughter.
After the meeting, Ares appears to him in his room, Athena also there glaring at him.
"Why are you here?"
"To assist the young prince, of course."
"I'm ALREADY helping him!"
"Can a king not have more than one counsel? Can a warrior not have more than one master? Besides, I certainly was more help today than you were."
Athena growls and raises her spear but Telemachus steps between them.
"No! He's right. I think....I think he can help me. In a different way then you, I mean."
Athen grimaces while Ares give her a smug smile.
"Ugh...Fine..."
And from that day, Telemachus splits his time between being trained by the two gods. Athena teaches him battle strategies and techniques, Ares gives him physical training and Exercise. Athena teaches him about reading treaties and Ares takes him to hunt and skin a boar. Athena trains him in the buisness of diplomacy and bridge building and Ares coaches him on the basics of war and battle. Strangely, while both gods talk poorly of the other, it's not uncommon for one of them to watch while he trains with the other.
One day, both watch from a balcony as he works with a spear against a training dummy.
"......He's a good lad.....he'll grow strong. Grow well."
"Yes, I'm sure he will......and I have to imagine he'd grow better with his MOTHER."
"........."
"Ares, it's been TWENTY YEARS. WHERE is Penlope?
".......She......she accured the wrath of two of the gods. And Father, saw fit to...to punish her...."
"What? Punish her how?"
"Well, first he.....he.....you know how father is with women...."
Athena's eyes widen.
". Oh, Odysseus is going to KILL him."
"Father is king of the gods."
"And Odysseus will still find a way to, for putting his hands on his wife."
Ares can't help letting out a chuckle.
"What did he do after that?"
"He....saw fit to banish her to the Land of the Giants."
"The Land of-She could be KILLED! Ares, why haven't you DONE something!? Why haven't you talked to him or tried to help her!?
"YOU THINK I WOULDN'T IF I COULD!? It is because of my blessing alone that Dionysus and Father did not SLAY her! It's the sole reason she still lives! I told her the same. And she.....she asked me to watch over the boy. Make sure HE stays safe."
".....There really isn't ANYTHING you can do?"
"You KNOW how our father is Athena. Besides, this punishment comes from Apollo. His favored son. And I'm.....I'm not......he won't listen to me."
"....But he might listen to US."
Ares looks at her.
"....You really think it would change anything?:
"I think it woud at least show we're serious. We NEVER agree on anything.
"...Why would you help me?"
"Because Telemachus needs his mother, and Odysseus needs his wife back. And i promised them both that if I could, I would do everything in my power to bring her back to them.
"....Very well sister."
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mirthfulmoonshine ¡ 11 days ago
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LoZ: Ternary Ages △ Zelda & Link
Reference like spreads for Zelda and Link for my original LoZ-verse, Ternary Ages. In this, Zelda is the newly anointed queen of Hyrule and alongside the chosen hero, Link, go to war with the Gerudo Empire over unification and the Triforce. My other posts about this can be found here.
More under the cut ⤾
「 ✦ Zelda Nayra-Maritta Hyrule ✦ 」
Zelda was 19 when she's crowned queen after the passing of her father who was serving as regent. Her coronation was a test of the nations, seeing greater unification between Hyrule's kingdoms than ever before. Equally a mourning and a celebration, her coronation was a pledge to a new era or Hyrule.
As queen, Zelda is firm and almost ice-like when handling the affairs of the kingdom, keeping a lifted chin and a gaze that threatens to crack at any moment. Behind closed doors, she is fretful, slightly weepy, but still strong and determined. She is dedicated to doing what is right and to making a wrong choice than no choice at all. Zelda has a strong sense of duty and always works alongside her citizens, council, etc.
From childhood, she was raised being taught the Light Arts of Hylia, an assemblage of magic and spells passed down from one daughter of Hylia to the next.
Zelda is gifted in the Light Arts, but also in sword fighting, archery, and combative magic. Taking after her mother, Zelda uses the Light Bow with Light Arrows when she heads into battle.
As queen and a daughter of Hylia, Zelda has a robust spiritual life. She prays often at the three springs, visits the Temple of Time, and holy gardens often. Her prayer and ceremonial garb reflect Hylia, being grand, sweeping gowns of feathers and scalloped muslin (pictured below)
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Impa is her closest friend and Link is her closest companion. Zelda often relies on the other sages as the war intensifies. Her need and admiring for friendship is a defining characteristic of hers.
˗ˏˋ ★ Link ★ ˎˊ˗
Link hails from the bustling coast-side village of Lurelin, built by seafarers and former pirates. Now, it is a coast town full of trade dealing with handcrafted goods, shells and jewelry, and a rich abundance of foodstuffs.
His parents were retired seafarers, his father finding work in the volunteer Hylian army and his mother being a seamstress, donating much of her tunics and fabrics to the poor or needy. His family took the promises, words, and prophesies of the divinely blessed seriously. When war broke out, they prayed fervently for the hero and would craft offerings to the local Hylia temple.
Lurelin is home to the Earth Temple, said to house the spirit of the hero when it sleeps. It is a place of worship and reverence, filled with incense, offerings such as feathers, harvests, or clothing, and statues of the hero. It's twin, the Wind/Sky Temple, is also dedicated to the hero.
While delivering an offering to the temple, Link is suddenly overcame with a bright and blinding vision. A voice calls him hero and a chorus sing in a language he does not recognize. Awakening, he finds the Triforce of Courage emblazoned on his hand and the facade of Farore in front of him glows from within.
Upon returning home, shaken and uncertain, Link's parents panic. They take him immediately to Hyrule Castle, pleading for an audience with the recently widowed king and his daughter. Seeing the Triforce on Link's hand, he is recognized as the hero and instantly taken away.
Link is 20 when Zelda is made queen. The Triforce appeared when he was 14.
From training, he is skilled in combat - on foot, horseback, etc. He is skilled in swordsmanship, hand to hand combat, archery, shield work, and strategy.
He is amicable, kind, compassionate, but stern and talks little. With Zelda or trusted individuals, like Tatu the Kokiri or Malan from the Zora, he is more talkative, prone to humor, and is a foodie.
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weaselandfriends ¡ 8 months ago
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The Making Of: When I Win the World Ends
(For my previous Making Of post, see The Making Of: Cleveland Quixotic.)
I. 1999
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It was the year of the cubicle movie. It was the year of Fight Club, of Office Space, of Being John Malkovich, of Three Kings, of The Matrix, and of American Beauty. It was the year of suburban malaise, of eternal sunshine, of ceaseless normality. A year of United States hegemony; a year whose chief terror was that THIS WAS IT.
Before the millennium turned and the towers fell, there was an initial challenge to this order, a completely inconsequential one made consequential by a newly minted 24/7 news media machine running out of noise to fill dead air now that people were sick to bursting of the Clinton impeachment. This challenge came not through war, revolution, or violence, but through entertainment. Children's entertainment.
And I was a child. Unaware of any cultural context, I knew only one thing: I loved PokĂŠmon. I really, really loved PokĂŠmon.
I owned Red Version, Blue Version, Yellow Version, PokĂŠmon Pinball, PokĂŠmon Stadium, PokĂŠmon Snap, Hey You Pikachu, a PokĂŠmon Tetris sort of puzzle game, even the PokĂŠmon TCG game for Gameboy. I had ten to fifteen strategy guides for the games, an encyclopedia of the 151 PokĂŠmon, a choose your own adventure book, an I Spy-style book. I had PokĂŠmon figurines, PokĂŠmon plushies, toy PokĂŠ Balls, toy PokĂŠdexes. I had PokĂŠmon stamps and PokĂŠmon stickers and a deck of PokĂŠmon cards. Not trading cards, just a standard 52-card deck with PokĂŠmon pictures on it. Of course I also had the trading cards. A complete set of the first three runs, plus a special Mew card you could get from I dunno Toys R Us or something as part of some promotion. I had a guide for the card game that explained which cards were good or bad even though I didn't even play the card game. I had a PokĂŠmon Tamagotchi and PokĂŠmon pencils and PokĂŠmon erasers and Ash Ketchum's hat and I dressed up as Ash Ketchum for Halloween. Of course I watched every episode of the anime, and in notebooks I drew doodles of existing PokĂŠmon and came up with names for new PokĂŠmon. My father had died that year.
My father was a sports fanatic. Traditional sports. He, too, collected. Sports memorabilia, baseball cards, figures of famous stars. When I was an infant, he drove me on a cross country road trip to Lambeau Field in Green Bay, Wisconsin, where I became a part owner of the Green Bay Packers. He had always wanted me to grow up and pursue professional sports. When I was born, the doctor apparently said to start looking for football colleges, a quote he saved in a scrapbook of baby photos. He had played sports himself, in college; he was a baseball catcher, until a hitter accidentally struck him in the head with a full force swing.
Almost everything I personally remember about him involves him dying. He was sick for a long time, and I remember hospitals and hospital beds and strange smells and gauze. And then one day my mother told me he died.
He was a charismatic man, very social and very popular. He had many friends and a lot of family, all of whom had constantly been around our house. Once he was gone, they stopped coming around. Then it was just me and my mother, who was not a fanatic for anything, except maybe her job as an elementary school teacher, which consumed her time as she assiduously prepared lesson plans and graded tests until late at night. When my father died, she got into some argument with his side of the family, the details of which I still don't fully understand, and afterward they no longer spoke. Her own family lived far away, out-of-state, seen only at Christmas. The house became quiet.
And I… played… Pokémon.
II. The Electric Tale of Pikachu
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Toshihiro Ono was a mangaka primarily known for shotacon and futanari hentai. His credits such as Innyou Megami and Anal Justice made him a no-brainer pick for the officially licensed PokĂŠmon manga, Electric Tale of Pikachu, as it too would feature a 10-year-old boy as the protagonist.
This manga would be the foundation for my conception of what PokĂŠmon was, narratively. Though I also had the PokĂŠmon Adventures manga that ran concurrently and which has by now long outlasted it, Electric Tale left a significantly deeper imprint on my memory.
In summary, Electric Tale is a retelling of the first two seasons of the anime. Ash Ketchum is the main character, he's accompanied by Misty and later Brock, his rival is Gary, and Team Rocket harangues him.
What sets Electric Tale apart is its tone, which is far more adult than Adventures and the anime. Obviously, part of this comes from the author's primary area of expertise being hentai. Even in the censored English version, there is a sense of sexual playfulness in how every single female character is an older woman who likes to tease Ash about his romantic interests.
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But there are other elements that creep in unrelated to sex, due to the perspective of someone only used to speaking to adults who suddenly has to speak to children. Ono doesn't really get the childish fantasy of leaving at 10 being normal in society, so he introduces an element where Ash can only get a one year deferment from school and will have to return unless he hits it big. Team Rocket are former competitive hopefuls who flamed out and then, with no education or work experience to speak of, had no choice but to turn to crime. The PokĂŠmon are depicted more realistically, often eschewing the toyetic mascot elements of their designs.
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And the landscapes are often wistful, even apocalyptic in their presentation:
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This more sedate, mature, realistic depiction of PokĂŠmon became what I wanted PokĂŠmon to be, what I projected onto an original Red and Blue version that left everything open to interpretation, and what would increasingly frustrate me with the series as it deviated more toward bombastic villain groups with goofy destroy-the-world plots. (Which was what put me off PokĂŠmon Adventures.)
Amid all this, one panel stuck with me in particular. One panel I would think about ever since I first saw it as a child, that would turn around in my head and keep coming back. That panel would eventually—over two decades later—become the basis for When I Win the World Ends, the seed from which an entire story grew:
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III. The Unkillable Demon King
But in the interim, the seed remained dormant. 1999 fell away. I grew up. I played later PokĂŠmon games and increasingly lost interest by around Gen 4 and 5. Then I went to college.
That's when I started playing League of Legends.
I was something of a psychopath in college. I operated on a strict schedule and did not deviate. Wake up, read 50 pages of classic literature, write 2,000 words, go to classes, study, and then by about four in the afternoon all my obligations were done and it was League of Legends until midnight.
I wasn't actually interested in the League of Legends esports scene in its infancy. In 2012, I was actually invited to attend its World Championship in Los Angeles and refused. (When I received this invitation, I had just finished reading Homestuck for the first time, and was caught in a month-long haze in which I could do little but bask within what I considered the greatest artistic achievement I'd seen in my life. It was this month that inspired Modern Cannibals.) I only liked playing the game and watching Dunkey videos.
It wasn't until the next year, when a girl I was interested in recommended I watch, that I tuned in to my first professional League of Legends game, at the 2013 World Championship. It was there that I got to watch this new, hyped, upcoming Korean player who had apparently taken the pro scene by storm that season. That player was Faker.
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It has seemingly become essential to the narrative of any sport that there is "the man who always wins." American football has Tom Brady, and the moment Brady retired, he was replaced by Patrick Mahomes. Basketball has LeBron James, picking up the mantle from Michael Jordan. It's as if someone being "the best" validates the skill-based promise of the sport, the fundamental top-down fairness of its premise, the idea that the person who wins is the best and deserved it. Faker would become the backbone of League of Legends esports and his ascendance correlated to that of the sport itself, from its humble roots at small-scale tournaments in places like JĂśnkĂśping, Sweden, to max capacity arenas in the biggest cities in the world.
It's surprising, though, how the legend of Faker had already begun even before he won his first World Championship. League of Legends was designed as a clone of Defense of the Ancients (DotA), a popular mod for Warcraft III that emphasized competitive play. In its infancy, the competitive scene was mostly dominated by players who had migrated from DotA to League. They were older, winning thanks to a fundamental conceptual understanding of the game that was superior to everyone else, and frankly not very good in the aggregate. As League of Legends esports exploded in popularity from 2013 to 2015, these old pros would get filtered out swiftly, with even the biggest and most popular names retiring after only a couple of years in the scene.
Even once the new generation of League-grown talent ascended, though, careers were nasty, brutish, and short. The best players only remained on top for a season, as game patches dramatically changed viable strategies. Internationally the sport was dominated by Koreans, with the Korean regional league sometimes being seen as more difficult to win than the World Championship, where Koreans often breezed through uncompetitive Chinese, European, and North American squads.
This possibly affected the demographics of the professional scene. South Korea has mandatory military service, and leaving the pro scene to join the military was basically the end of a Korean player's career. This meant that it was rare to see a Korean player older than 25. Retiring in your early 20s was and remains common. Korean organizations, which had an infrastructural leg up on other regions due to the popularity of StarCraft 2 esports in the country, became adept at scouting promising players at 15 or 16, building them into top level competitive pros, wringing them dry for a few seasons with brutal training regimens, and spitting them out.
Faker was the exception. Though he had been discovered young by SK Telecom, a major Korean telecommunications company that did esports on the side, and gone through the training regimen, he refused to be spit out. He simply didn't stop. He won in 2013, then with a completely new four-man squad around him won again in 2015 and 2016 before narrowly losing the 2017 finals in a nail biter. Given League of Legends esports had only existed since 2011, he basically accounted for half of the championships up until that point. Nobody else, except for his teammates, had won more than once. And it was like it was known he would be this juggernaut the instant he manifested ex nihilo. Like it was known, even in 2013, that he would always win.
Then, Faker stopped winning.
By 2017, League of Legends esports was a titan. Venture capital firms, seeing the millions of eyeballs, thought that this was the next NBA in its infancy, and decided to get in on the ground floor. Multiple millions of dollars were pumped into the scene as even mediocre players in weak regions like North America pulled seven-digit salaries. In China, where League of Legends had become the national pastime, the nation's richest oligarchs ran teams for fun and vanity, outbidding Korean organizations for top Korean players in pursuit of a trophy that had gone to Korea every year since 2013. Riot, the studio developing the game, pumped tons of money into creating a professional sports product, with skilled announcers, dedicated arenas for regional leagues, live performances by musicians like Imagine Dragons and Lil Nas X, and all the other bells and whistles one might expect from a program watched on ESPN.
In this milieu, it seemed like Faker had finally reached his limit. He was still good, but not the best. Even as an individual, while everyone still considered him the "greatest of all time," he was considered outmatched by newer pros like Chovy and ShowMaker. 2018, 2019, 2020, and 2021 passed with no championships. In 2022, on a team of mostly rookies, he reached the world finals, but was ultimately beaten. Korea's stranglehold over the sport had been shaken by China, which had finally strung together some championships. People wondered if Faker would retire, although he had managed to avoid mandatory military service by representing Korea in the Olympics-esque Asian Games. He'd dealt with wrist injuries and his level of play dropped year over year. He just didn't seem to be that good anymore, potentially holding back his team of talented young players rather than leading them to victory.
Then, in 2023—
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And in 2024—
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In the end, never count out Touchdown Tom. 11 years of professional play, 5 world championships.
From this longwinded explanation, you might have realized that after watching that game in 2013, I became a League of Legends esports fanatic, fulfilling the prophecy set before me by my father though perhaps in not the way he would have expected.
And the things I become a fanatic about, I want to write a story about.
IV. Modern Cannibals
There's a deleted scene in Modern Cannibals, as Maximillion is driving Z. and her friends through the Utah desert. He starts to talk about PokĂŠmon.
"I bring it up because my university thesis was about Pokemon in particular how Pokemon has basically trained an entire generation of children to think in a completely different way than preceding generations my generation for instance our fad was Teenage Mutant Ninja Turtles now I don't know how much you know about Teenage Mutant Ninja Turtles but from an educational standpoint we're talking absolute bankrupt complete and utter goose egg but Pokemon now Pokemon you see it's more like there's some substance to it you know that refrain Gotta Catch Em All right?" "..." "Well to most parents it looks like a marketing gimmick you make one hundred fifty-one characters and structure a game around collecting them the merchandising potential is astronomical kids buy one hundred fifty-one trading cards stickers coloring books figurines uh collectable lunchable toys I'm sure you've got some yourself."
He continues:
"But really you look at the game itself before the big toy explosion the game itself the focus is placed less on the collection and more on the catalogue you're given a blank encyclopedia to fill and you fill it by capturing one hundred fifty-one Pokemon but the goal is to create a complete database of each and every one and this is what I argue is the educational core of the Pokemon series." His hands left the wheel to conceive of his idea in the cool air of the car, which remained steady on its ever-forward path. "Our modern era is no longer one of singular isolated knowledge it is one of the catalogue the database which is most clearly personified in the advent of the internet because now all knowledge can be at the fingertips of any one human being all that is needed is someone to go and put the catalogue together and presto whiz bang it's there think about it Z. when you catch a bunch of Pokemon where do you store them?" Z. didn't need to think long to remember the game's mechanics. "In the PC." "Exactly now isn't that odd consider it in real life terms you have real life creatures made assumedly of flesh and bone and yet you store them in a computer how does that make sense you'd expect a farm or a holding pen but no it's the computer and that too prepares the budding portion of the millennial generation to become cognizant of the linkage between the computer the encyclopedia and the database structure of knowledge in a new era." "So," said Z. "So you're saying Pokemon taught kids how to think in the digital age?"
There's also a deleted character in Modern Cannibals. Well, mostly deleted—he still shows up, unnamed, in a couple of pages. He is Cole Coulter, Z.'s older brother, a popular League of Legends streamer. Before I deleted him, his role was to accompany Mrs. Roddlevan and Frederick in an attempt to bring Z. back home. He had POV scenes that gave insight into the weirdness of his cotravelers, but ultimately, I decided he didn't add anything to the story and removed him almost entirely.
Even then, though, I was already considering the future of Cole Coulter as the protagonist of a story about League of Legends esports. Playing under the ID MadKing, he would be a North American professional top laner, once known for his aggressive duelist style but recently forced into playing boring tanks as the esports metagame became more sophisticated and tactics-based.
The story would be simple, something I envisioned as a "sports story" only about esports instead of regular sports. It would start with Cole's team being relegated from the league, only for Cole to get a last chance signing to a new team with two promising Korean imports. One import, the mid laner, would be a charismatic and eccentric player in the mold of Doinb/Ganked By Mom/Huhi, while the other, an AD carry, would be introverted and pissy and elitist, in the mold of Piglet. The team would initially struggle, cultures would clash, then a mid-season replacement to sign a psychopathic Tyler1/Tarzaned style streamer as jungler would revitalize the team, put them on a major run, and get them to the World Championship. Though they would eventually fall after a miracle run, Cole would get a moment to truly shine on the biggest stage when he won a pivotal game by aggressive split pushing rather than tank play.
Thematically, the story would be about two things. First, a counterpoint to the idea of American exceptionalism, featuring a league where Americans are particularly bad compared to Korean or Chinese players. Second, an exploration of what it means to be exceptional at all. Cole would be an all-around mediocre person. Middling at school, at (real) sports, at the various popularity contests of being a teenager. League of Legends, this niche sub-sport, is the one thing he truly excelled at, the one place where he was good, better than 99.9 percent of all players, and yet even within that statistical greatness he wound up, ultimately, in a professional scene where he was once again mediocre, relegated to "tank duty," to facilitating other players to carry.
What does it mean to be the best? How can someone be so, so good, only to reach a level where they were still nothing special? Is there any way to win if you're not "the man who always wins"?
I remembered that panel from Electric Tale of Pikachu. The last people filtered before the final champion. It's certainly no walk in the zoo!
This idea was pretty detailed for a story I never wound up writing, something I mostly blame on the years 2018 and 2019, when a lot of bad things happened to me and in retrospect I consider it a minor miracle I managed to finish Chicago at all. As a human being, I would be decimated for the next three years, and so a lot of stories I might have written in that time never came to fruition.
Meanwhile, League of Legends esports reached a peak, then the venture capital bubble burst as investors realized there was no monetization scheme in place for any interested party except Riot Games. Money hemorrhaged out, Riot shifted resources to Valorant, and a sport that had been overinflated based on projected exponential growth in perpetuity fell back down to earth.
Also, Players came out.
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Players was a 2022 mockumentary about a fictional League of Legends team competing in the North American league. Conceptually, it was doing a lot of what I had planned for my story: following a single team on a rags-to-riches run, focusing on the interpersonal drama of the team members, asking questions about greatness and its pursuit. It's a pretty good show if you're familiar with League of Legends esports at all, with a lot of on-the-ground fidelity that gives it an authentic feel, which is exactly what I had been hoping to use my esports fanaticism to accomplish. It completely took the wind out of my sails; it was like my idea had already been done.
So by 2022, the idea of a League of Legends esports story was dead. But there was still a drive to create something with that spirit, that would delve into those themes.
What remained after all these years of sifting the sieve, letting sand slip through, was that one panel from the manga. The number of people pursuing greatness slowly filtering until only one remained. And if I wasn't going to pursue that idea through League of Legends, maybe I could pursue it through another vehicle. Maybe the vehicle through which the idea had originally been exposed to me. PokĂŠmon. It all came back to PokĂŠmon.
V. Everything Evolving Into Crabs
I knew immediately that if I were to write a PokĂŠmon fic, it would be a tournament arc. This was the natural evolution of my esports story idea. Also, if I were to write PokĂŠmon, I wanted it to be a story about utopia, immersed within PokĂŠmon's near-future ideal world, where everything is clean and healthy, where society is neat and ordered.
This idea caused me to remember the novel Eyeless in Gaza by Aldous Huxley, which I had read a few years back. A mostly autobiographical bildungsroman written on the precipice of World War II, the novel ends with the young protagonist on a journey to Central America, where he meets an idealistic doctor who believes sport to be a proper substitution for war. He tells the story of two tribes locked in internecine conflict through generations, able to replace that violence with soccer matches.
And wasn't that what the world of PokĂŠmon was, a utopia revolving around neutralizing weapons of war by using them for competitive sport?
This tournament, I envisioned, would not simply be about deciding who was best, but an ideological battle for the future of the PokĂŠmon world. To that end, I imagined a war between an entrenched trainer class, who competed as philosopher-warriors, intense individuals with deep connections to their PokĂŠmon, and an upstart commercialization that sought to replace the ideological underpinnings that made their society so safe and prosperous with economic accumulation. It was from this kernel that the character who would become Aracely Sosa arose: charismatic, appealing, human-empathic, and propped up by a support staff who did all the hard work of teambuilding for her.
I imagined the story having an ensemble cast, focusing on nearly every competitor equally, with the Aracely character not having any especial focus until her improbable rise to the top. I imagined a final round where she faced off against "the man who always wins," and though she would lose to him, she would seem to have won the ideological battle, altering the course of society as major corporations scrambled to employ her formula for success at a much grander scale. The story would end with this realization of the earth-shattering importance behind her run, only for Aracely to sink in disappointment. Because in the end, all she really wanted was to win.
The more I thought about it, though, the less I liked the idea of an ensemble cast. The ensemble cast element of Chicago hadn't gone over very well (though I like it), and I figured it would wind up inflating the length of the story considerably. I was coming to the end of Cleveland Quixotic, after all, and once more wanted to write something smaller, tighter, and denser.
So I oriented my thinking to instead have the story revolve around Aracely and one major rival, to give an interpersonal mirror to the ideological war being waged. Thus, Toril came about as an antithesis to everything I had imagined Aracely to be: gruff, antisocial, independent. Their rivalry would culminate in a semifinals battle, before Aracely went on to fight "the man who always wins" in the finals.
I forget exactly when the gender theme came into the equation, but it evolved as an outgrowth of (once again) my competitive League of Legends expertise, where women are essentially nonexistent despite there seemingly being no biological blocks against them. This dovetailed nicely with Pokémon, a world where women seemingly could be powerful competitors, but where—in the anime at least—none ever are. For instance, look at this chart of every major tournament in the anime:
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Every known winner is male. Every known finalist and semifinalist is male. Only a handful of female characters have reached the quarterfinals. What possible in-universe justification could there be for that?
This question was actually far more prominent in early planning and drafting than it wound up being in the final work. Initially, I had Aracely's personal motivation revolve around a drive to be the first female trainer to win; this would increase the ideological conflict between her and Toril, who attempted to ignore that she was female altogether. Over time, this theme would see diminished importance in face of the last piece of the thematic puzzle: cults.
It came from reading Underground by Haruki Murakami, a nonfiction journalistic account of the 1995 Tokyo sarin gas attacks carried out by the cult Aum Shinrikyo under the direction of its leader Shoko Asahara. Japan in the 90s was experiencing its own End of History, one taken literally by those disaffected with modern society's grand narrative. The prophecies of Nostradamus became fashionable among the young, who believed that 1999 would be the final year before the world was destroyed. Murakami interviewed both survivors of the gas attack and members of Aum Shinrikyo, collecting worldviews of people who simply thought they were "different" and who were willing to give everything in their lives to the one place that seemed to accept that difference.
The 1995 attacks were a watershed moment in Japanese culture. In their wake would come pivotal works of Japanese pop media, like the titan of otaku culture, Neon Genesis Evangelion:
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(What's scary about Nostradamus' prophecy is that it might not come true. A year whose chief terror was that THIS WAS IT.)
PokĂŠmon, whose first games released in Japan in 1996, also emerged within this post-Aum world where fixation on the minutiae of pop media was becoming a primary pillar of meaning for the youth, and it's hard not to see echoes of cultism in the evil teams that dot the series' landscape. Even Team Rocket, originally more modeled on organized crime than occultism, veers that direction in Gold and Silver, and afterward the organizations and their world-ending plots become increasingly absurd, to the point where it starts to become unclear why anyone would ever follow, say, Lysandre.
As I mentioned earlier, my personal interest in PokĂŠmon was at odds with these clownish, Saturday morning cartoon villain organizations, but Murakami's account of the Aum attacks recontextualized them for me, made them make sense even within the framework of a "realistic" utopian world. The last elements snapped into place, and I knew my main character would be the member of one of these cults. A cult dedicated to, what else? Evolution. A core element of the PokĂŠmon series, a perfect metaphor for the frustrating lack of movement of the End of History 90s. I imagined a cult leader as a surrogate mother figure for Aracely, who would have a strained relationship with both of her own parents, and deciding on that, the idea of making PokĂŠmon's canon evil mother Lusamine the villain was a no-brainer. I imagined a post-SuMo Lusamine, unable to move on from her experience merged with Nihilego, languishing in Kanto after being sent there to consult with Bill, who had his own experience being merged with a PokĂŠmon... It didn't take long to figure out how all these pieces connected.
The full form of the story had taken shape.
VI. Showdown
I knew immediately I would be following Showdown rules for the battles. No alternative even crossed my mind. I had dabbled in Showdown a few times over the years, first in Gen 3 OUs, then later in Gen 7 OUs, and I knew from experience that PokĂŠmon is a monumentally more interesting competitive game when operating at a high level compared to either its depiction in the anime (shounen logic, mid-fight evolutions) or the general playing experience (spam your best move on your overleveled starter). I knew I would use competitive rulesets before I even considered the thematic or worldbuilding aspect I would eventually take in the story itself (i.e., that the specific rulesets prevent battles from becoming bloodsport and enforce order on the world). I simply thought doing battles this way would be far more entertaining.
To prepare, I started playing Gen 9 OUs under the guidance of a few friends who were into the competitive scene. I grinded the ladder for months, eventually getting a good enough grasp on the metagame to reach 1500 Elo on the Showdown ladder, which is not very good but generally higher than someone can reach with dumb luck.
Crafting the tournament format and rulesets used in the story wasn't difficult. I modeled the tournament format on the League of Legends World Championship, with region-based seeds (having been selected due to performance in regional tournaments) competing in four groups before the highest performers advanced to a single elimination bracket. Initially, I envisioned a 32-competitor bracket instead of the 16-competitor bracket that would appear in the final draft, but otherwise the format came quickly and easily.
In terms of the rulesets and available PokĂŠmon, my considerations were made primarily in terms of what would be most entertaining to read. I decided to include Mega Evolutions and not include Z Moves, Dynamax, or Terastallization, because Mega Evolutions are cool and those other gimmicks are not. The bring-9-pick-6 format, while unusual in Showdown rulesets, is similar to the rules in PokĂŠmon Stadium and VGC tournaments, and also adds a level of intrigue to which PokĂŠmon each competitor uses. (It also enabled Red's Zapdos at the climax of the story, which was something I knew I would bring out from very early on.)
With the help of one of my friends who knew competitive PokĂŠmon, I scripted out each battle assiduously before I wrote them. Every battle was tested using Showdown itself, with only a few turns mocked up to account for luck. For instance, in Aracely versus Jinjiao, Slowking is meant to stay asleep for three turns. Rather than rely on luck to ensure Slowking actually slept that long during the test, I could give Slowking a useless move and have him use that instead to simulate being asleep.
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The only thing that couldn't be tested in Showdown was the 7 PP Kingambit trick Red uses at the end of the story, because it's impossible to set a PokĂŠmon to have fewer than max PP in Showdown. This led to one of the bigger mistakes of the story, as it turns out that Encore would simply wear off if Kingambit ran out of PP, rather than forcing him to use Struggle like I assumed. Luckily, even if this were the case, it wouldn't change the outcome of the battle, so it's not an error I lose too much sleep over.
Character teams were chosen to thread the needle between a few considerations. The team needed to be competitively viable, reflect the character's personality in some way, and be distinct from other teams for the sake of variety. (Variety is somewhat unrealistic in real top-level competitive PokĂŠmon, where you'll often see many almost identical teams in the top ranks. But that would be boring.) Some lack of optimization was allowed under the conceit that actually training these PokĂŠmon to peak form would take a lot of time in the real world, compared to Showdown were optimization can be determined quickly due to the ability to immediately adjust stats and builds.
I also tried to give some preference for PokĂŠmon that would be more familiar to layman fans, though this was difficult because Gen 8 and 9 have outrageous power creep and many popular early generation PokĂŠmon have been completely phased out. (Using Megas helped with this issue.) It was this consideration that led to Azumarill being Aracely's ace. There was also an innate challenge to imagining what the competitive scene would look like without legendary PokĂŠmon. Zapdos and Landorus-Therian have been inexorable staples of the competitive scene for generations. What happens in a world where they aren't used at all?
In the original 32-person bracket, I imagined Aracely competing against Jinjiao in the first round, then minor characters Adrian da Cunha and Jacq Ray Johnson in the next two rounds, before facing Toril in semifinals. I imagined Adrian da Cunha as a "hometown hero" whose team wasn't great but he was plucky with a lot of grit, and Jacq Ray Johnson as a self-aware heel who liked to use cheesy strategies and gimmicky PokĂŠmon like Smeargle and Ditto. Condensing from 32 to 16 occurred around the same time I had settled on Lusamine as my villain/cult leader, which led to replacing those two with Gladion. I developed full brackets for both the 32-man and 16-man iterations, with character names and regions, just in case I ever needed to mention them.
All that was left to do was write the story.
VII. Unbroken Line of History
I began writing in September 2023 under the tentative title Unbroken Line of History, which I would later change to simply Lines. In the original drafts, I opened the story with a modified version of the panel from Electric Tale of Pikachu detailing how people are filtered over time in their pursuit of being the best, this time starting with all 8 billion people in the world until only one remains. The story then cut to Aracely's perspective in the restroom as she mentally prepared for her final group stage match.
At this point I was more set on Aracely being the clear protagonist of the story, so she had a few facets of her personality designed around that. First, as I mentioned before, there was a feminist angle where she was motivated specifically to be the first female trainer to win the championship. Secondly, I threw in some more generic nervousness/fear of failure. The other major difference is that I did not lead with the cult prophecy of the world ending. I originally envisioned the cult reveal to be a mid-story twist, and only obliquely hinted at it.
The scene still played out with Toril appearing and the two getting off to a bad start. Then, Cely's father tried to talk strategy with her while she ignored him, before the battle transpired in much the same form as it does in the final draft.
I showed this early draft to my friends and most disliked it. My girlfriend at the time told me Cely sounded like an edgy 13-year-old boy, while my neuroscientist friend whose aspirational idol is Bondrewd from Made in Abyss wanted to know more about the oblique hints of a cult, finding everything else boring. Another friend said it was stupid that there were 30 seconds between turns during the battle and that the PokĂŠmon should just go at each other; nobody would actually want to watch a battle that was paced so slowly. (I vehemently disagreed with that take. Basically every popular sport balances between slow-paced moments of strategy and fast-paced moments of action and execution.) Some people I showed it to did enjoy it, though. Gazemaize, the author of Chili and the Chocolate Factory, was especially enamored by the Brittany/Gardevoir reveal and the Bud Light Analyst Desk, and implored me to keep both of those elements at all costs. 7th, one of my friends who helped me with the Showdown stuff, was so into it she drew fan art of all the characters (which I've posted before) and also wrote eight pornographic short stories about them.
I rewrote the same opening scene several times across October and November, though these were minor iterations without significant adjustments. Frustrated with the lack of progress, I decided to take a break from writing to simply think about the story for a few months.
During this time, to fix Aracely's edgy 13-year-old voice, I decided to lean into her being from PokĂŠmon Los Angeles (with her native region, Visia, being a play on "visual" as a reference to Hollywood) and gave her a Valley Girl accent. To prepare for this, I listened to hours and hours of ASMR videos of people speaking like Valley Girls and took notes on their inflection and syntax. It was here where I decided on Aracely's underlining quirk, as a way of capturing the unique style of emphasis Valley Girls used.
This also made me realize I needed to adjust Aracely's personality. Despite the tone of her voice, she was still acting antisocially. She didn't want to talk to her father, she didn't want to talk to Lachlan Nguyen, she didn't even really want to talk to Toril. Toril herself was a lump of coal. My own misanthropy kept leaking into the characters, even when I conceptually didn't want them to have it. I thought back to Cleveland Quixotic, and how what made the Jay and Viviendre romance work was that they actually both liked each other, and figured—even though I didn't have explicitly romantic plans for Aracely and Toril—that I needed to do something similar to make their rivalry truly pop. Rather than avoid people, Aracely would lean into talking to them, even if they were annoying. Although Toril remained frigid, there would be a part of her yearning for emotional contact, a way to coax her out of her shell.
I also thought deeply about the structure of my stories in general, and my inability to come up with good hooks. It was around this time that someone I knew was reading Chicago. They pointed out that the plot of Chicago doesn't really start until Chapter 26; that I was "burying the lede." I considered this. My logic, when writing Chicago, was that the Empire moving to take over Washington would be a twist, something that would shock and excite people and change their perception of the entire story.
But did that make sense, when really the story was "about" that twist? Didn't that just make everything before the twist harder to get into for a reader? Chicago might look radically different if I revealed the Empire's goals immediately, but it would also probably be a more immediately engaging work. I'm a big fan of delayed gratification in storytelling, but had I taken it too far?
This was a major revelation for me, and immediately I understood what I needed to do for my PokĂŠmon story: move up the cult plotline. Place it front and center. Name the whole story after it even. I decided on framing the opening scene from Toril's perspective, depicting Aracely initially more as an alien other, emphasizing the fact that she was in a cult rather than hide it behind foreshadowing. This could also lead to Aracely and Toril having more of a dual protagonist setup, which would make my planned two-half finale (one half where Aracely battled "the man who always wins," one half where Toril got involved in stopping the cult's doomsday plot) work even better.
Confidence resurged. At the end of January 2024, my girlfriend of seven years  and I broke up. A few days later, I started writing the sixth—and ultimately final—draft of When I Win the World Ends.
VIII. When I Win the World Ends
Now it's the part of the Making Of where I actually make the thing I'm supposed to be making, but there's a lot less to say about it. Once I have a plan, the actual writing of the story is the easy part, and most of what I wrote—with a few exceptions—looks similar to the story as it exists now.
There were some oddities. I wrote the first seven chapters (everything up to the end of the Jinjiao battle) and then had to take a two week break to write a short piece for a writing contest I had entered in December as part of an effort to stop overthinking WIW. After this interruption, I returned to WIW writing perhaps a bit more perfunctorily than I usually would, leading to an original version of Chapter 8 (the chapter where MOTHER makes her first real appearance) that was short and abbreviated. Later, in editing, I would rewrite most of this chapter.
A few ideas emerged while writing, like the motif of serendipity/Logos, which I felt tied nicely to the ideas of evolution and history. It was also in this draft that I introduced Cely's friends Haydn and Charlie, as a nod to an earlier work of mine also featuring a fashion-obsessed girl from Los Angeles. (Speaking of nods to earlier works, in the original 32-man bracket, Cole Coulter featured as one of the competitors, but he didn't make the 16-man cut.)
The process went smoothly. I finished the draft at the end of May, a little under four months after I started it. I had envisioned the full story as being about 70,000 words, but the draft ended up closer to 115,000. Underestimating story length is just an essential element of the trade, though.
A few days after finishing the draft I went on a four-day Oklahoma Darkness Retreat where I had access to zero electronics. The goal was to think about my story deeply and how it could be improved in the editing process.
In this time chamber, where I did nothing except complete crossword puzzles and read The Recognitions by William Gaddis, I came to a realization. There was one element the story needed that wasn't already there.
That element was Sabrina. In the original draft, Sabrina was not present during the scene where Aracely meets the Old Man. She was mentioned obliquely a couple of times in conjunction with Aracely's "psychic powers," but it never really built to anything. There was still a scene where Aracely was interrogated due to her relationship with MOTHER, but only by nameless goons, and the scene lacked tension as it was clear Aracely could talk circles around them.
When I returned from Oklahoma, I prepared for my conception of Sabrina as a character by writing an 8,000 word short story from her perspective, which hashed out an entire backstory for her. Then, I started editing the draft.
For me, a lot of editing is just polish. Usually, cutting out needless sentences and fixing clunky ones, as well as emphasizing a few of the more understated themes and motifs. For instance, during editing, I made slight additions to emphasize the thematic connection between Aracely's suicide attempt and the global war that almost destroyed the world, as well as the connection between the moon and cyclical insanity (lunacy, etymologically, being related to the moon). I made the Old Man more of a Walt Disney-esque figure (from my notes: "a dying Disney"), rewriting much of his dialogue to either be direct quotes or to evoke his ideals. I also expanded on several of the scenes where Toril and Aracely interact to make their relationship more complex and nuanced. I gave MOTHER some new dialogue, including her speech in Chapter 18 about loving a child for the potential it promises, while also paradoxically wanting it to remain a child forever.
The largest changes were in the three chapters I almost fully rewrote. The first was Chapter 8, which as I mentioned earlier was overly terse. In the original draft, it depicted MOTHER as more pathetic, more dependent on Aracely. I decided to make her a more threatening figure, and incorporated a few references to the Moloch sacrifice scene from Valle Verde to make her seem more like a false idol. Similarly, I rewrote Chapter 12, which was originally a very short chapter that focused solely on a conversation between MOTHER and Nilufer that ended with the order to kidnap Aracely. In rewriting the chapter to include Fiorella, I gave myself more opportunity to flesh out the respective philosophies of her and MOTHER (including some of the story's most salient discussions about why cults exist), as well as give more of an insight into the inner workings of RISE as an organization. And lastly, I fully rewrote Chapter 19 to include Sabrina.
The last changes I made in editing were to the final chapter. When I finished the final draft of the story, I sent it to several readers, many of whom had looked at the original drafts of the first chapter, as well as julirites, the author of a Fargo fan fiction called London. There was an immediate and minor backlash to the final chapter, which was originally much more pessimistic, from most people who read it. In the original version, Aracely and Toril were not still in communication. (Fiorella was also dying of cancer instead of jockeying to replace the Old Man.) The finale had a much more somber, sedate, tragic note. Juli and 7th disliked this sad ending, while Gazemaize wanted me to cut the final chapter altogether. I felt confident that the final chapter was necessary, though, and revised it to its current version, which was much better liked.
And then... the story was finished, near the end of July. I crunched the numbers and realized that if I posted two chapters to start and then did a twice-weekly posting schedule, I could end the story serendipitously on October 12. So I did.
IX. Names and Special Thanks
In my Making Of post for Cleveland Quixotic, I had a fairly extensive list of where I got all the character and place names from. The list is a lot less extensive here; most names I constructed for the purpose of sounding evocative, rather than taking them from someplace specific. For instance, I chose the name Aracely Sosa because it sounds like whistling with its repeated S sounds, compared to Toril Lund which is a lot harsher with its consonants. You can see a similar rationale behind names like Fiorella Fiorina, Yui Matsui, and even some of the background characters, like Jacq Ray Johnson, Jr., where there is a lot of emphasis on alliteration and rhyme.
There are a couple of exceptions. Jinjiao is the in-game ID of a longtime Chinese League of Legends pro of middling notability. He picked the name (which means "Golden Horn") as a reference to the Golden Horned King, a villain from Journey to the West.
Lutz, Fiorella's cameraman, was named after an extremely minor character from Fire Emblem: Path of Radiance, who is not playable and only appears in a singular cutscene before being killed. They are so irrelevant that despite naming a character after them, I actually forgot their name, which is Lotz, not Lutz.
Haydn is named after the famous classical composer.
Special thanks to 7th and Elick320 for helping me with the teams and battles. Thanks to Gazemaize and julirites, among others unnamed, for reading and providing feedback. And thank you all for enjoying the story.
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carminechrollo ¡ 16 days ago
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TEASER: EXERCISE ROUTINE | miya atsumu x f!reader
MASTERLIST | NEXT
SYNOPSIS: During a press conference with MSBY Black Jackals, Atsumu admits something rather brazenly.
CONTENT WARNING: suggestive themes, miya atsumu is a cocky bastard, implied sex, msby mention.
WORD COUNT: 567
NOTES: this is a repost! taglist will open once the new chapter drops.
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The continuous bright, flashing lights from cameras pointed to his face made Atsumu’s eyes a tad dry. Currently sat before a heap of journalists, photographers, and reporters, the blonde eagerly bounced his leg beneath the table—sure, media sessions were occasionally enjoyable but most of the time, it was boring; Atsumu held back his yawn a couple of times or else he wouldn’t hear the end of it from the media.
Low chatter, and audible shutter sounds from cameras filled the room, most questions were directed to Meian, which Atsumu had no complaints about—he’d rather be sitting there getting his candid photos taken than answer the same old recycled questions from journalists.
It was always about strategies, routines, and team mindsets.
Atsumu would be lying to himself if he didn’t admit to his mind cheekily wandering over to you. He was more than curious about your day—were you cooped up in your little studio writing lyrics? Were you getting you hair done at some high end salon? Or were you also stuck in a monotonous promotional activity?
Nonetheless, Atsumu hoped you were holding up better than he was. Clearly, he’d trade this for your presence right now.
“This question is actually for Miya Atsumu,” At that, his ears perked up, back straightening as the attention of the room shifted over to the team’s setter.
“Seeing as you’re given ample time just before the Olympics, do you also train outside of your regular schedule during off season? What does that routine look like for you?”
Atsumu subtly shifted in his seat, briefly scanning the crowd to find the journalist before leaning to speak into the microphone situated atop the table,
“Oh, yeah definitely. Even though the off season gives me enough time ta reconnect, and relax, I also like ta challenge myself a bit mostly with strength, and mobility trainin’—all that sorta stuff.”
“What about cardio? I know endurance plays a crucial role for volleyball players.” “Cardio? Yeah I do alotta that too. All sorts of it, ya’ll just have ta ask my girlfriend about it.”
Atsumu shot a cheeky wink to the ENG camera at the back of the room before leaning into his seat, a smug smile painted over his handsome face. His suggestive response caused a small commotion from his teammates and the audience—hushed whispers, and shocked expressions were exchanged amongst journalists whereas his fellow teammates could only side eye, and nudge him.
God, Atsumu hoped you were watching the live broadcast, he could already imagine how your pretty face would look all flustered at his idiotic response—the thought made him chuckle.
And you were.
You were merely using it as white noise while testing out instrumental tracks, not really paying attention to any of the athlete’s answers until Atsumu’s dulcet voice spilled from the speakers of your phone.
A small smile crept up your lips at his casual answer but that was until that idiotic response of his. All sorts of cardio? Ask my girlfriend? What the fuck was running through his mind? Your cheeks warmed at his bold reply but you also didn’t hesitate to shoot him a lengthy message about how foolish his words were.
Great. You could already see yours, and Atsumu’s name headlined in the entertainment news about how he uses sex as a form of cardio workout—as if your names plastered side by side haven’t been in the limelight enough.
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astral-lucy ¡ 8 months ago
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what people love about you! (PAC)
hello beautiful creatures! i'm excited for the second pick-a-card reading on my page - again, i'm happy to accept any feedback you guys have for me! at the end of the day, i'm still new to this :)
as usual, pick the picture that you feel most connected or drawn towards (pile 1 - up and left / pile 2 - up and right / pile 3 - down and left / pile 4 - down and right)
happy reading!
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#pile 1
(nine of wands - page of swords - six of coins - eight of cups - the emperor - judgement)
you’re a hard working person, you’re a problem solver and people love that. they see how much energy you have and how you’re able to heal. persistence and curiosity are two of your principal characteristics. people see you as thoughtful, you don’t only use the problem solving skills for yourself but also to help others. maybe you’ve been through some hard things in your life, but it has make you use your intelligence and learn how to communicate. you’re so strong! i hear that you’re great with strategies and plans. you’ve created, and currently continue to create, a path for yourself. people love your determination and how you’re able to take on authority roles all while being empathic, kind and generous. you’re able to easily reevaluate your position in life, where you need to go and where you want to be, and adapt to whichever changes you see necessary. i also see a lot of green and silver, if that means anything to you. are you maybe a volunteer in a shelter or are very vocal about animal rights? maybe you don’t use products that were tested on animals, or simply you’re decided on what you believe in and aren’t afraid to stand for it. the eighth in numerology talks about abundance and achievement, while the number six represents a gentle and loving person - and that’s exactly how people see you! #pile 2
(seven of wands - knight of swords - two of coins - three of swords - 8 eight of swords - the magician)
the first thing I heard was “sentimental”, which makes me think that you are a person that’s in touch with their emotions and isn’t afraid to show it. people love how you’re able to stand up for yourself, having a hard set of beliefs and values that you don’t trade for anything, being able to quickly take action when needed, as you’re also someone who can easily adapt to any situation. the number seven talks about intuition, so you might be in touch with your intuition as well. i think the three of swords here reaffirms how emotional you are, how deeply you’re able to feel, and how much people admire your capability to notice how you’re feeling and embrace your emotions. but you’re a balanced person, even though you embrace your emotions, you don’t let them take over. i’m seeing the color blue a lot in the cards, maybe that means something to you or is a color people associate you with. people love how easily you seem to manifest things, and the magician here tells us you have an immense power through your thoughts and actions - even when you feel trapped, you’re not only easily able to take action in a situation and decide what road is best to walk on, but you can usually see beyond your current struggles and know you’ll be able to move on from the current obstacles in your life.
#pile 3
(ten of swords - seven of coins - six of wands - queen of swords - the star - temperance)
"jessie’s girl" started playing as soon as i started shuffling the deck, so i wanted to add it first, so if that means something to you but you were drawn to two piles, this is the sign this is the one. you’re a patient person, someone who has overcome struggles in their life over and over again, and you’re absolutely a hard worker. i’m hearing the word “rebel” - but this doesn’t need to symbolize the stereotype of a rebel person, but maybe you’re someone who questions things around you and even go against the orders others give you if you think it’s going to do more harm than good. people love how you’re able to let go. you’re someone with a lot of mental clarity, you’ve done work to achieve it, and you’re confident with your communication. once again, people love your patience, the effort you’ve put on yourself, and how you’re able to find balance in your life. you tend to avoid impulsive behavior, which is impressive. you’re a hopeful person, maybe because you know how to let go of things to invite new ones in. a lot of purple and maroon came into my screen and some of the cards I used as well.
#pile 4
(king of cups - the sun - ten of wands - ten of cups - eigth of cups - ace of swords)
wow, you’re absolutely an authority figure. you know how to stand your ground! people love how positive you are and how you’re certain of your life purpose - maybe not knowing what it is yet, but feeling good about finding one. people also love how wise you are and how balanced you appear, being able to navigate emotions swiftly. i’m hearing that you’re a nature lover or an animal lover, being generous and wanting to protect those who are more vulnerable. you have two cards with ten, the ten of wands and the ten of cups, and ten in numerology symbolizes strong relationships with friends and family, a charismatic person who has great ability to empathize with others. it really seems that not only people love how you’re able to carry responsibilities, but how joyful you seem while attending to your chores - even if you feel weighed down by what you need to do and some chores are daunting, you’ve managed to learn that it’s best to do them with good disposition. people who know how much you’ve gone through admire your emotional growth. you could be more detached to material possessions, which is also a quality to admire. you’re able to take new perspectives and new angles to situations, flip the order of things to find the best perspective.
hope you enjoyed this reading!
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covid-safer-hotties ¡ 9 months ago
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The next pandemic is inevitable. Australia isn’t ready - Published Sept 23, 2024
(Before you Americans yell at me, It's already the 23rd in Australia. This is very late-breaking)
I thought this was a really good breakdown of the current situation given the government-approved covid denial we live in. Long, but worth a read.
By Kate Aubusson and Mary Ward
Top infectious disease and public health veterans at the nerve centre of the state’s war against COVID-19 are sounding the alarm.
NSW is less prepared today to fend off a deadly pandemic despite the lessons of COVID-19, say top infectious disease and public health veterans at the nerve centre of the state’s war against the virus.
And we won’t have another hundred years to wait.
NSW’s gold standard Test-Trace-Isolate-Quarantine and vaccination strategies will be useless if a distrusting population rejects directives, refuses to give up its freedoms again, and the goodwill of shell-shocked public health workers dries up.
A panel of experts convened by The Sydney Morning Herald called for a pandemic combat agency akin to the armed forces or fire brigades to commit to greater transparency or risk being caught off guard by the next virulent pathogen and misinformation with the potential to spread faster than any virus.
“It’s inevitable,” says Professor Eddie Holmes of the next pandemic. A world-leading authority on the emergence of infectious diseases at the University of Sydney, Holmes predicts: “We’ll have less than 100 years [before the next pandemic].
“We’re seeing a lot of new coronaviruses that are spilling over into animals that humans are interacting with,” said Holmes, the first person to publish the coronavirus genome sequence for the world to see.
“People are exposed all the time, and each time we are rolling the dice.”
The independent review of NSW Health’s response to COVID-19 opened with the same warning: “No health system or community will have the luxury of 100 years of downtime.”
Pandemic preparedness needs to be a “permanent priority”, wrote the report’s author, Robyn Kruk, a former NSW Health secretary, “rather than following the path of those that have adopted a ‘panic and forget strategy,’ allowing system preparedness to wane”.
Why we don’t have 100 years to wait for the next pandemic The World Health Organisation has declared seven public health emergencies of international concern since 2014, including the current mpox outbreak.
Climate change is turbocharging the factors that coalesce to create the perfect breeding ground for a pandemic-causing virus, including population increases, bigger cities, and better-connected global markets and migration.
“Animals will be forced into more constrained environments, and humans that rely on those environments will be again constrained in the same environments. There will be more wet markets, more live animal trade that will just increase exposure,” Holmes said.
“It was clear that we weren’t ready [for COVID],” said Jennie Musto, who, after seven years working for the World Health Organisation overseas, became NSW Health’s operations manager for the Public Health Emergency Operations Centre, the team responsible for NSW’s COVID-19 contact tracing and containment.
“Everyone had preparedness plans gathering dust on a shelf, but no one was actually ready to respond, and so everyone was on the back foot,” Musto said. “Perhaps none of us really thought this was going to happen. We were waiting 500 years.”
Who would willingly become the next doomed whistleblower? Eddie Holmes, known for his repeated assertion that SARS-CoV-2 did not come from a lab, is deeply concerned that when the next pandemic-causing virus emerges, chances are it will be covered up.
“My worry is that if the virus appeared in a small population, say, somewhere in Southeast Asia, the people involved wouldn’t blow the whistle now, given the fact that you would get blamed,” he said.
Li Wenliang, the Wuhan doctor who tried to raise the alarm about a virulent new virus, was reportedly reprimanded by police for spreading rumours and later died of COVID-19.
The global blame game, culminating in a deep distrust of China and accusations that the virus was grown in a Wuhan lab, is why Holmes believes “we’re in no better place than we were before COVID started, if not worse”.
“I work with a lot of people in China trying to keep the lines of communication open, and they’re scared, I think, or nervous about saying things that are perceived to counter national interest.”
From a vaccine perspective, our defences look strong. There have been monumental advancements in vaccine development globally, driven by mRNA technology. In Sydney this month, construction began on an RNA vaccine research and manufacturing facility.
“But the way I see it is that nothing has been done in terms of animal surveillance of outbreaks or data sharing. The [global] politics has got much, much worse,” Holmes said.
Combat force Conjoint Associate Professor Craig Dalton, a leading public health physician and clinical epidemiologist, called for a dramatic expansion of the public health workforce and the establishment of a pandemic combat force that would routinely run real-time pandemic simulations during “peacetime”.
“No one is upset with fire brigades spending most of the time not fighting fires. They train. A lot. And that’s probably how we need to move,” he said.
“We need exercise training units so that every major player in pandemic response is involved in a real-time, three to four-day pandemic response every three to five years at national, state and local [levels].”
The federal Department of Health and Aged Care recently ran a health emergency exercise focused on governance arrangements involving chief health officers and senior health emergency management officials, a spokeswoman for Health Minister Mark Butler said. The outcomes of this exercise will be tested later this year.
Dalton said desktop simulations and high-level exercises involving a handful of chiefs didn’t cut it, considering the thousands of people working across regions and states. He instead suggested an intensive training program run in the Hunter New England region before the 2009 H1N1 pandemic provided a good model.
“We were ringing people, actors were getting injections, just like a real pandemic,” said Dalton, who once ordered a burrito in a last-ditch effort to contact a restaurant exposed to COVID-19.
Our heroes have had it The expert panel was emphatic that our pandemic response cannot once again rely on the goodwill of the public health and healthcare workforce.
According to the Kruk review, what began as an emergency response ultimately morphed from a sprint into an ultra marathon and “an admirable (yet unsustainable) ‘whatever it takes’ mindset”.
They were hailed as heroes, but the toll of COVID-19 on healthcare workers was brutal. Workloads were untenable, the risk of transmission was constant, and the risk of violence and aggression (for simply wearing their scrubs on public transport in some cases) was terrifying.
“We got through this pandemic through a lot of people working ridiculous hours,” Dalton said.
“You talk to a lot of people who did that and say they could not do it again.”
Tellingly, several expert personnel who worked at the front lines or in the control centre of NSW’s pandemic defences were invited to join the Herald’s forum but declined. Revisiting this period of intense public scrutiny, culminating in online attacks and physical threats, was just too painful.
So long, solidarity Arguably, the biggest threat to our pandemic defences will be the absence of our greatest strength during COVID: the population’s solidarity and willingness to follow public health orders even when it meant forfeiting fundamental freedoms.
The public largely complied with statewide public health orders, including the stay-at-home directive that became the 107-day Delta lockdown, and other severe restrictions prevented many from being at the bedside of their dying loved ones, visiting relatives in aged care homes and attending funerals.
“My worry is that next time around when those sorts of rules come out, people may say, ‘Well, don’t worry about it.’ They relax it in the future. Why don’t we just not stick to the rules?” said Professor Nicholas Wood, associate director of clinical research and services at the National Centre for Immunisation Research and Surveillance.
“I’m not sure we quite understand whether people [will be] happy with those rules again,” he said.
Dalton was more strident.
“I tend to agree with Michael Osterholm … an eminent US epidemiologist [who] recently said the US is probably less prepared for a pandemic now than it was in 2019, mostly because the learnings by health departments in the COVID pandemic may not make a material difference if faced with a community that distrusts its public health agencies,” he said.
“If H1N1 or something else were to spill over in the next couple of years, things like masks, social distancing and lockdowns would not be acceptable. Vaccination would be rejected by a huge part of the population, and politicians might be shy about putting mandates in.”
As for the total shutdown of major industries, people will struggle to accept it unless the next pandemic poses a greater threat than COVID, said UNSW applied mathematician Professor James Wood.
The risk of the virus to individuals and their families will be weighed against the negative effects of restrictions, which are much better understood today, said Wood, whose modelling of the impact of cases and vaccination rates was used by NSW Health.
“Something like school closure would be a much tougher argument with a similar pathogen,” he said.
A previous panel of education experts convened by the Herald to interrogate pandemic decision-making in that sector was highly critical of the decision to close schools for months during NSW’s Delta lockdown.
Greg Dore, professor of infectious diseases and epidemiology at the Kirby Institute, said the public’s reluctance to adhere to restrictions again may, in part, be appropriate.
“Some of the restrictions on people leaving the country were a bit feudal and too punitive,” he said. “Other restrictions were plain stupid, [for instance] limitations on time exercising outside.”
Meanwhile, the delays to publicly recognise the benefits of face masks and the threat of airborne transmission “ate away at trust”, Dalton said.
“We shouldn’t make those mistakes again,” he said.
Transparent transgressions Uncertainty is not something politicians are adept at communicating, but uncertainty is the only constant during a pandemic of a novel virus.
Vaccines that offered potent protection against early iterations of the COVID virus were less effective against Omicron variants.
“[The public], unfortunately, got hit by a rapid sequence of changes of what was ‘true’ in the pandemic,” James Wood said.
Political distrust can be deadly if governments give the public reason to suspect they are obfuscating.
The expert panel urged NSW’s political leaders to be far more transparent about the public health advice they were given before unilaterally enforcing restrictions.
There was a clear line between public health advice and political decision-making in Victoria. The Victorian chief health officer’s written advice was routinely published online.
In NSW, that line was blurred as Chief Health Officer Kerry Chant stood beside political leaders, most notably former premier Gladys Berejiklian, at the daily press conferences.
Public health experts said that they looked for subtle cues to determine the distinction between the expert advice and the political messaging during press conferences, paying attention to body language, who spoke when and who stayed silent.
“It is fine for public health personnel to have a different view to politicians. They have different jobs. What is not OK is to have politicians saying they are acting on public health advice [when they are not],” he said.
The ‘whys’ behind the decisions being made were missing from the daily press conferences, which created “a vacuum for misinformation”, said social scientist and public health expert Professor Julie Leask at the University of Sydney.
“The communication about what you need to do came out, and it was pretty good … but the ‘why we’re doing this’ and ‘what trade-offs we’ve considered’ and ‘what dilemmas we’ve faced in making this decision’; that was not shared,” Leask said.
The infodemic In the absence of transparency, misinformation and disinformation fill the vacuum.
“We had an ‘infodemic’ during the pandemic,” said Dr Jocelyne Basseal, who worked on the COVID-19 response for WHO in the Western Pacific and leads strategic development at the Sydney Infectious Diseases Institute, University of Sydney.
“The public has been so confused. Where do we go for trusted information [when] everyone can now write absolutely anything, whether on Twitter [now called X] or [elsewhere] on the web?” Basseal said.
A systematic review conducted by WHO found misinformation on social media accounted for up to 51 per cent of posts about vaccines, 29 per cent of posts about COVID-19 and 60 per cent of posts about pandemics.
Basseal’s teenage children recently asked whether they were going into lockdown after TikTok videos about the mpox outbreak.
“There is a lot of work to be done now, in ‘peacetime’ … to get ahead of misinformation,” Basseal said, including fortifying relationships with community groups and teaching scientists – trusted and credible sources of information – how to work with media.
In addition to the Kruk review’s six recommendations to improve its pandemic preparedness, NSW Health undertook a second inquiry into its public health response to COVID-19, which made 104 recommendations.
NSW Health Minister Ryan Park said: “We are working hard to ensure the findings and recommendations from those reports are being implemented as quickly as possible.”
The expert panellists spoke in their capacity as academics and not on behalf of NSW Health or WHO.
The ‘As One System’ review into NSW Health’s COVID-19 response made six recommendations 1. Make governance and decision-making structures clearer, inclusive, and more widely understood 2. Strengthen co-ordination, communication, engagement, and collaboration 3. Enhance the speed, transparency, accuracy, and practicality of data and information sharing 4. Prioritise the needs of vulnerable people and communities most at risk, impacted and in need from day one 5. Put communities at the centre of emergency governance, planning, preparedness, and response 6. Recognise, develop and sustain workforce health, wellbeing, capability and agility.
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fatkish ¡ 8 months ago
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Class 1A x Quirkless Reader platonic hcs! I wanna see more hcs of the strong Quirkless S/O interactions with the class! Like, she is probably one of the top students but more importantly, the most terrifying student in class bc of her strong skills and her polite but cold demeanor in which she won’t show mercy in battle. A Jack-of-all-trades, you can rely on her for anything situational, stealth, battle, intimidation. Imagine them absolutely defending her whenever Quirkless discrimination comes up and she being like, “Why are you defending me? Why aren’t you also being like them? I’m used to this treatment.” And their reactions to her full body being shown filled with gruesome scars? Protection squad assemble!
(So I got multiple requests for the same kind of thing so I’m going to mash them into one
Quirkless Omega Reader x Class 1A
Before the summer training camp, Aizawa was able to sit down with you and go over what you needed and wanted to improve on so that he was able to help you create a training regime
During the training camp, you focused on strength training, endurance training, strategy, as well as stealth and weapons skills
You always keep small concealed weapons on you like knives, that way you’re ready for anything at anytime
During the test of courage, you helped Midoriya fight Muscular and used your scent to your advantage
You get abducted with Bakugou and end up fighting with All Might against AFO.
During the fight against AFO, you get hurt enough that your shirt is ripped up and your entire upper body is on display but your chest is covered by your sports bra.
Everyone is able to see the deep scars all over your back and chest. The people watching are shocked and the reporters are unintentionally dissing the reader. They say things like, ‘look at those scars’ ‘are they really an omega?’ ‘How can UA condone this?’ ‘Omegas shouldn’t be fighting against such dangerous villains’ ‘didn’t anyone try to stop them from pursuing such a dangerous career’ ‘UA must be careless to let an omega be in the hero course’ ‘the hero course is no place for an Omega’
When Midoriya and the others rescue Bakugou, you decide to stay back and fight against AFO instead of going with Bakugou
Despite what the media is saying, AFO is having a hard time fighting the Omega, you, and All Might when you’re using your scent to distract and disorient him. AFO is getting frustrated that he hasn’t been able to pin you down as you keep dodging him and cutting him up with your knives and hitting his pressure points to paralyze him
Since you don’t have a quirk, you’re the ideal opponent because he can’t steal anything from you
Shigaraki is amazed at how well you’re doing despite your supposed inferiority due to being both an omega and quirkless. Shigaraki decides that he wants you and is determined to turn you over to his side.
Meanwhile, Midoriya and the others are furious at what the crowds are saying about you. Bakugou is livid and is being held back by Midoriya, Kirishima and Todoroki. He wants to go back and help you since he feels guilty for what’s happening
You do get hurt a bit and end up with a broken arm and broken ribs.
In the hospital, All Might apologizes profusely for their involvement in his fight. You just smile at him and tell him you fought because you wanted to, not because you had to.
You tell All Might to relax and sit with you and watch anime. If he feels so bad.
When you rejoin class, everyone bombards you with compliments and tells you how amazing you were and to ignore what the press said about you
Bakugou nearly wrings your neck, he’s so angry at you for staying behind (and worrying him)
You just stares at them and says you don’t watch the news, you don’t have a tv. ‘Why are you guys mad about what people said?’
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4m0r1m ¡ 2 months ago
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Sparring Hearts
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SUMMARY: when kenny's trainer said that he had someone for sparring he got excited- just wasn't expecting you.
WORD COUNT: 1,050 words
PAIRING: king kenny x reader
WARNINGS: fluffy
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The metallic clang of gloves against punching bags echoed around the gym, sweat-soaked bodies moving like machines under the harsh white lights. King Kenny wiped his brow, rolling his neck from side to side, loosening the tightness that training had built up in his muscles. He was deep in the grind — focused, sharp, determined. Another day, another step closer to greatness.
"Alright, Kenny," his trainer, Rob, called out from across the ring, a wicked grin tugging at his mouth. "You're sparring today. Got someone lined up for you — perfect match."
Kenny frowned, tugging his gloves tighter. "Who is it?" he asked, already shifting into gear.
"You'll see," Rob chuckled, tapping his clipboard against his thigh. "Go get your headguard on. You'll need it."
Kenny arched a brow but obeyed, slipping out of the ring to pull on his gear. He loved sparring. Loved the rush, the strategy, the way it tested everything he’d been drilling. But he was used to the same faces around here — the same lads, the same footwork, the same tells.
He wasn't expecting... you.
The gym door creaked open, and you strolled in like you owned the place — a spring in your step, a wicked glint in your eye. You were grinning, all bright and confident, your gloves already laced up, your hair pulled back neatly, focus radiating off you like heat.
Kenny, in the middle of adjusting his headgear, froze.
He could not look away.
You were stunning — not just beautiful, but alive. That smile was lethal, and for a split second, Kenny thought he might have already taken the first hit before you’d even thrown a punch.
You tossed him a cheeky wink as you ducked under the ropes and into the ring.
"Hope you're ready," you said, teasing lilt in your voice. "I don't go easy."
Kenny cleared his throat, recovering fast. "Neither do I."
But damn, he was going to have to work twice as hard just to concentrate.
Rob barked out the rules, but Kenny barely heard them. His eyes kept flickering to you — the way you bounced lightly on your toes, the glint of mischief in your eye, the playful curve of your mouth.
When the bell rang, you wasted no time.
You were fast. Ridiculously fast. Kenny barely brought his gloves up before you slipped a jab through his guard, tapping him on the forehead with a playful smirk.
He blinked, momentarily stunned.
"Come on, champ," you teased, dancing back. "I thought you were supposed to be good."
He growled under his breath, narrowing his eyes. "You're cheeky, you know that?"
You just grinned wider, beckoning him forward with your glove. "Come show me what you've got, then."
It was on.
Kenny snapped into action, his focus sharpening, weaving and bobbing as he threw a few testing jabs. But you moved like water — dodging, countering, slipping in and out of his reach with frustrating ease. And every time you landed a light hit, you laughed — not in a mocking way, but like you were having the time of your life.
It was maddening.
And intoxicating.
Minutes melted into rounds, the gym fading into the background. It was just you and him, trading blows, dancing, teasing, laughing. Kenny found himself smiling — actually smiling — even as he worked harder than he had in ages to keep up.
You were relentless, but so was he.
By the final round, sweat dripped from his hairline, his arms heavy, his chest heaving. But you... you still looked fresh, that damn smile still playing on your lips.
You ducked under his hook, stepped inside his guard — and landed a clean, controlled tap against his ribs.
"Point to me," you sang, backing away with a wink.
The bell rang.
You threw your hands up in mock victory, and Kenny couldn't help but laugh, shaking his head.
"You’re taking the piss," he panted, pulling off his headguard.
You pulled yours off too, letting your hair tumble free. Kenny swallowed hard.
You were even more beautiful up close — and now that he wasn't distracted by dodging your punches, he could really see you. The flush in your cheeks, the sparkle in your eye, the mischievous curve of your mouth.
He was in trouble.
Big trouble.
He leaned against the ropes, wiping his face with a towel as you approached, bouncing lightly on your toes like you hadn't just run him ragged.
"You’re impressive," Kenny admitted, smiling despite himself. "Proper good."
You shrugged, pretending to be modest. "You’re not too bad yourself, King Kenny."
He chuckled at the use of his nickname, tilting his head. "You know who I am, then?"
"Course," you said, nudging him with your glove. "Doesn't mean I'm scared of you."
"You've got a mouth on you," he teased, crossing his arms.
"And fast hands," you added cheekily.
Kenny laughed, the sound low and genuine. He couldn’t remember the last time someone had made him feel like this — challenged and charmed all at once.
"Listen," he said, stepping closer, dropping his voice just enough that it felt a little more intimate. "Since you beat me and all... might as well give me your number. Let me have a chance to redeem myself."
You tapped your chin, pretending to think, your eyes dancing with mischief.
"Hmm... how about this," you said, leaning in just enough that Kenny caught the faintest whiff of your perfume — something light and sweet and utterly you. "You win next time... and I'll give it to you."
Kenny grinned, fire lighting in his chest.
"Next time, yeah?" he repeated, already plotting every way he could get you back in this ring — and win.
You winked again, slinging your gloves over your shoulder as you sauntered off toward the locker rooms, calling over your shoulder:
"Better start training, champ."
Kenny watched you go, shaking his head with a disbelieving smile.
He was definitely in trouble.
And he wouldn't have it any other way.
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A/N: Just a little imagine cause that blackout fuck with my sanity and I can't write anything more today. See you tomorrow!
Hope you like this!!💗💗
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aubalexandria ¡ 3 months ago
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It's safe to say there is a lot of comparisons to Cinderella, I mean it's brought up in the series too. However I think it's fun to also compare it to other fairy tales too.
Rozemyne is obviously Cinderella but she can also be compared to Sleeping Beauty and Snow White/Snow Drop, as both are forced into a forced into a magical sleep and also take on a new identity to survive. Cinderella obviously works best, but there's already a tonne of literary analysis of that in the fandom.
Ferdinand, among being another Cinderella, is the Beast from Beauty and the Beast. A cold-hearted monster who learns to love and be loved in return. He hides vulnerability behind a stern exterior created from past trauma.
Sylvester is, in a way is a benevolent version of Rumplestiltskin. He helps and aides Rozemyne keeping her safe but also is the cause of her being separated from her family. He is mischievous, with a tendency to make deals with hidden benefits. However, he uses that to ensure his family and domain prosper rather than seeking revenge or personal gain
But Sylvester is also like King Thrushbeard as many assume he is careless, but he is actually a brilliant leader, who also disguised himself as a beggar or in this case a preist to test a the honesty and character of a young lady.
Lutz is the Shoemakers apprentice. A poor boy who works hard to learn a trade. In this way, Lutz is also Aladdin as they both start off as a commoner but gains status through resourcefulness.
We all know Veronica is the evil step mother trope known in many fairytales most commonly Cinderella, and Snow White/Snow Drop as she sees she sees Rozemyne, Ferdinand and even Florencias children (minus Wilfried) as threats to her influence.
Georgine mirrors that of the Evil Sorceress trope, unlike Veronica, who rules through intimidation and violence, Georgine is a master manipulator who uses knowledge and power to control others and seek revenge like for example the enchantress in Rapunzel.
Frieda is a cross of both the millers daughter from Rumplestiltskin and Rumplestiltskin himself. Both are in a difficult situation and must use cleverness and external help to survive. She offers deals that seem helpful but serve her interests first as she understands the power of hidden knowledge and navigating business strategies and uses them to her advantage.
Initially I was going to compare Hannelore to Mulan, a warrior who goes to battle but after much thought I figured that the two are opposites, as hannelore is more willing to follow the path set for her rather than fight against it, and is always out of place among Dunklefelgers warrior ways. In retrospect, she is a trapped princess like Rapunzel. Hannelore isn’t physically trapped like Rapunzel, but she is emotionally and socially constrained by her status and longs for connection outside of her duchy. She sees Wilfried as her prince, a way to escape Dunklefelger but untimately blind and never sees him.
Damuel is a knight in shining armour. Someone who will protect rozemyne even at the expense of personal sacrifice, in this way he is similar to the huntsman from snow white or Percival from Arthurian legends especially since Percival and Damuel are both naive at the start, lacking the experience or wisdom with the complexities of court life and chivalric duties.
I wanted to compare someone to Little Red Riding hood as it is a classic fairytale, the innocent child unaware of the danger that surrounds them. A story about maturing and self discovery while facing the hidden threats, who better to compare that to than Wilfried. The Wolf in his tale is the Veronica faction, who manipulate him while dressed in a friendly face.
Another famous fairytale is Hansel and Gretel, if you wish to focus on the two children in the woods it would be best to compare them to Lutz and Myne who at the beginning of their journey start in the woods. Despite the obstacles Lutz and Myne face the world together, their bond unshakable. The candy house in this case would be the church's book room and Bezewanst the witch. While this comparison does not affect Lutz, it does entice Myne leading to her being caged. Her breadcrumb trail is Lutz, a last hope to lead her back to her family, but even though the birds eat the trail and Lutz could no longer send messages, she still made it home to her family in the end.
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algos11 ¡ 2 years ago
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Picture this: You’re a trader who has been working hard to analyse trends and make trades. You spend hours in understanding various markets and analysing the movement of the stock prices before you finally decide which stock you should buy or sell.
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ludolka ¡ 26 days ago
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NEW LUDOLKA AU WERE WINNING!!!!
what would the group dynamics be like? and what's xelqua's main purpose
also I love your writing ur so talented, and Im so excited to see more fics and comics
AA THANK UOUU 😭💜
Hmm, the Xelqua line is planned to have four different purpose types. Military (good at fighting & strategies), every day services (caretaker/“butler”, friendly), scientific researcher (full on focusing on the ai being able to access all databases and being able to quickly make complex algorithms) and government assistant (police and kind of public surveillance purposes)
001 is the main prototype who is basically a “jack of all trades, master of none”, he is kind of a lab rat to test his programming’s limits and see what he’s capable of doing in those areas and how the research group can improve
I haven’t thought much of the group dynamics yet, but they are basically a group of underpaid and overworked researchers
And thank you so much, I’m so glad you enjoy my work :”) <33
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xxsycamore ¡ 2 years ago
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𝐂𝐋𝐀𝐔𝐒𝐄 𝟔𝟗
↬ 📜 The Belle Covenant, Clause 69: "A just king ought to give his country as much as he takes. Belle is to oversee his equal sharing, for he must learn to treat his country the way he treats a lover." Emma initiates 69 with each prince. You know, for political reasons.
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Leon x Emma; Chevalier x Emma; Yves x Emma; Nokto x Emma; Licht x Emma; Jin x Emma; Clavis x Emma; Luke x Emma • rating: E (MDNI) • tags: 69 (Sex Position); Oral Sex; Rough Oral Sex; Cunnilingus; Bathroom Sex; Gentle Sex; Rough Sex; Deepthroating; Blow Jobs; Face-Sitting; Multiple Orgasms; Vaginal Fingering; Vaginal Sex • wordcount: 2,241 • masterlist
a/n: Welcome to my personal kinktober challenge, Visions of Temptation 2022 - that's right, last year's one. You can find the new one, Visions of Temptation 2023, here. DAY 1: ORAL SEX | SIXTY-NINE
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The Belle Covenant, Clause 69:
"A just king ought to give his country as much as he takes. Belle is to oversee his equal sharing, for he must learn to treat his country the way he treats a lover."
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"Now, Prince Leon, let's see if you're more of a taker or a giver…"
Propped up on his elbows on the bed, Leon had just told Emma he's hers to play with. He's so casual as ever, always there for her, ready to give a shoulder where she needs it. From how well they clicked it was bound to happen sooner or later, ending up in the same bed. Seeing Emma turn around and straddle his torso, Leon is pretty sure she's taking him for a ride.
Until she gets all comfortable with his cock in her mouth, retaining this position.
Now, Leon is not the one to idly sit and be pleased by someone without returning the gesture. It just doesn't sit right with him, when all it takes is a swift maneuver and Emma's leaking pussy would be right in front of his face and ready to be ravished.
The vigor with which Leon swirls his skilled tongue inside her depths can only be rivaled by the way hers wraps around the girth of his cock, tracing the delicious vein that protrudes on its side. She switches for teasing the slit of his tip, and Leon groans; the pleasure ricocheting right back to her core in the form of a sultry vibration.
"Suck it harder. Damn it, Emma, just like that… I'm going to cum, Emma. Cum with me."
They're locked in this loop of giving and taking all the way until their mutual peak hits. Hard.
Leon surely is a master of this trade, in addition to guiding her and praising her. She hums in bliss and takes a mental note of his skills, for future reference.
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Chevalier is a tough nut to crack. First, he needs a good reason to cooperate regarding any of the clauses in the list. Why would he care? Second, he needs a good reason to comply specifically with the absurdish idea that Emma poses about 'testing his justness'. So she gets a little creative and a little mischievous, and gives him the necessary push.
In a little game of (big) cat and mouse, Emma jumps from the sofa to the bed before Chevalier can put his claws on her. Backed against the headboard of the bed, she has nowhere to escape, but the book that started it all remains in a secure hold against her chest.
"I'll give you your precious book back if you give me something in return. Or does the mighty future king of Rhodolite not see it fit to give in order to take?"
"The 'mighty future king of Rhodolite' doesn't fancy anyone touching his property with their dirty little hands," He looms in closer, caging Emma's body with his own, knowingly intimidating her, "And he has nothing to negotiate with thieves."
The book is snatched from her hands without much fight, and Emma sinks further down the headboard in defeat. The wise thing to do would be to retreat and rethink her strategy - and definitely not to try and seduce an angry Chevalier by letting out an accidental whine while she's still trapped sprawled beneath him in his lair.
Chevalier remains there, only raising an eyebrow - he shouldn't be too surprised by her open provocations at this point, but it's like he senses something genuine in her supposed act.
"You're hopeless, simpleton."
A sequence of Emma's half-spoken questions and puzzled sounds is merely background noise to the rapidly changing pace of events, as the big cat in front of her lies down and turns on his back. It's not exactly the equivalent of it trustingly showing its belly for rubs.
Emma's slightly trembling legs are gotten a secure hold of, as Chevalier drags her closer and on top of him - almost trying to be gentle but failing - until she's practically straddling his face.
Her pulse quickens rapidly as if she's been granted a throne she is unworthy of.
Just for tonight, she shuts her eyes and accepts the empowering pleasure it entails.
Sucking on her aroused nub until she sees stars, he almost makes her forget the idea behind this ordeal, until she has to remind herself about working for his pleasure too. Chevalier almost doesn't let her - at first, she thinks it's an additional dragging on of things for him, a bother. Once he lets her play with his intimidatingly big cock, though, it proves to be something different. The prideful second prince catches up with her heightened arousal shockingly quickly. His ministrations become sloppier. Such an exchange of pleasure, Emma concludes, is unfamiliar to him. He masks it very well - because by the time she reaches her own orgasm, it feels euphoric. He gave her a lot, and he took a lot, too.
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Yves is almost too pretty right now. Emma laments not having him eat her out in a pose where she can watch his pretty face, his perfect features pressed into her cunt, his cute little nose squished against her clit.
His cupid's bow kissing her glistering, swollen pussy lips.
Yves maneuvers his frame swiftly over her body, just-bathed porcelain skin smelling of expensive oils and silky-to-the-touch caresses ghosting over Emma's equally cared-for body, as they shared intimacies in the bath beforehand. 
Their exchange of pleasure is harmonic; voices joining together in a melody as they moan, aromas entangling in the air and delicate sensations as they roll in the clean, luxurious bedsheets. Yves softly guides Emma's body sideways before laying down the opposite way, muscles relaxing all over, safe for the ones of their sexes which are maddeningly pulsing in a chase towards a mutual peak.
Yves' love would trick you with tasting rigid demand coated with egoism; then reminiscent of a dessert with soft-crème heart, upon a bolder bite you'll discover what having your senses spoiled really feels like.
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From someone with a mouth as big as Nokto's, Emma expects nothing but a big performance to come. She's in for a little more than she bargained for, she finds out as soon as her world turns upside down.
Looking at Emma now, Nokto connects the dots rather quickly as to why she's suddenly feeling coquettish like that - lounging on his couch whenever he's around is one thing, but getting so comfy that she's basically dangling her legs over the backrest, her best bedroom eyes following Nokto upside-down… He wonders if his antics are rubbing off her, or if she's giving him a taste of his own medicine. Hands folded casually on her belly, she finally poses the question that's been hanging heavily in the air, while Nokto dresses himself for another night out. It's now or never.
Emma is suddenly the fox's appetizer when he leans down and buries his face between her legs, the hem of her dress conveniently ridden up on her waist as if to clear his way. 
She's never before given a blowjob upside-down but she likes a challenge. Nokto's crouch is right there in front of her face, so she makes quick work of his belt that he hasn't even fastened all the way earlier during his preparations for going out. It works out surprisingly well, a quick and explosively pleasurable deal sealed with a gush of fluid on their tongues.
Nokto works swiftly when there is gain for him, and surprisingly plays fair, too.
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Like the carnivore he is deep inside, Licht loves taking his pray to his den. His room is mostly veiled in darkness and Emma's eyes are not well-adjusted to it by the time Licht begins ravishing her, but there is no fear in her heart. His tonguing on her heated core is calculated and it's nothing greater than what her body can take - and it comes naturally to her to want to give him something in return.
They're in no hurry, taking turns pleasuring each other, usually one being breathless and halting ministrations because of those of the other party. Emma feels shy being so vocal with a partner that only occasionally grunts every now and then. His giving is silent but evident and abundant, and she feels like putty in his strong hands. Licht takes long sweeps of his tongue on her sex, dragging her whole body back and forth with the impact, not caring that the bobbing of Emma's head turns sloppier. Once he releases his pent-up desire whole in her mouth, he tells her to spit if she wants - and feels his blood rushing forth hotly when she doesn't. In the much-appreciated post-sex cuddles session afterward, Emma catches a glimpse of a smile and dozes off contently.
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Everything Emma learned about Jin's sex life, she learned against her will. Though it would be a lie if she said she wasn't once curious whether the rumors were true.
Her observations so far are that as many women the first prince has taken to bed, he is in the habit of behaving like he hasn't been with one in ages. Paying attention to every naked millimeter of her skin, Jin's hands never stop roaming, pleasuring, loving. He also eats her out as if he hasn't put food in his mouth for decades, she notices - a deep masculine grunt leaving his throat at the first taste of her hot juices on his tongue. He is a big boy who doesn't mind getting dirty, and that might be the best thing about him, as much as Emma refuses to admit. His technique is worked to perfection - the youthfully needy opening act serving just to trick her. It's funny how she attempted to blow him first and then turn it into a hot sixty-nine from there, when in reality he was the one to initiate that. Jin always struck her as the person who likes to sit back in his seat, one hand propping up his chin, one on her head, as he's been serviced. But he is a giver, a damn good giver.
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Emma doesn't know why she had expectations of Clavis doing this straightforwardly and fairly, when he's already a well-known menace outside the bedroom. Being naked and open for his cruel teasings, for the touch of those wicked fingers that aim to irritate and to never satisfy, it drives her crazy. Clavis demands to be the one touching her and not the other way around - after all, there are so many ways to play with a bunny like Emma, why limit themselves to some boring position? Clavis has Emma climaxing twice on his fingers before he finally allows her to return some of the pleasure, guiding his flushed tip past her thoroughly kissed and swollen lips. She then understands - for all Clavis is worth, he's prone to becoming an absolute mess once pleasured. The little delicious gasp falling from his beautiful curved lips soon turns into a hearty moan, laced with desperateness and lust as he pushes Emma's head to urge her to take more of his cock inside her tight, warm throat. His little plan of turning her into a pliant, overstimulated pile of limbs is unsuccessful when he possesses a voice so erotic it sees her hunger awaking once again, head full of thoughts about riding him until sunrise. In addition, Clavis seems to enjoy the rougher manner of Emma seating her dripping cunt directly on his face, leaving him almost no room to breathe. Maybe riling her up was all in favor of receiving her harsh command of "Shut up already and pleasure me properly!"
The chances of coming with the upper hand when bargaining with Clavis are low, but the headaches are always worth it in the end.
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Luke should have been the gentle giant who lets Emma catch a breather even in moments of burning lust. That's how she always imagined him to be with a lover - barely-there touches exchanged between relaxed sighs, lying down in some secluded napping spot that would once again serve its true purpose once every last drop of pleasure is squeezed out of their bodies.
Well. While it does sound good enough to Emma, she wouldn't trade her current position for anything in the world.
Adrenaline rushing all through her body, Emma's heart is about to leap out of her chest with the sheer lasciviousness of how Luke has her right now.
Someone as tall and strong as him, she should've prepared herself to be putty in his hands. To be folded in positions she couldn't paint with her imagination… or, like right now, to be picked up with her ass up and held in the air as Luke shamelessly devours her cunt.
With pleasure rendering her silly, she can't possibly hold back from attempting to suck his cock while in this position, even if its massiveness in its full erect glory intimidated her at first. For the timid, vanilla experience she expected, fucking like animals is the last thing she saw coming from Luke - and she suddenly finds himself at his mercy as he has complete control over her body.
The aftercare is more reminiscent of her initial thoughts, and coming down from her high never felt better. Once you awaken the slumbering monster inside the youngest prince of Rhodolite, you're in for more than you bargained for.
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