#Unit3
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taxi-davis · 2 years ago
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florasearle · 2 years ago
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LiNK Social Media Banners
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My computer has stopped working so it has put me behind but I have created additional visual responses that are not present within my process book (would miss the print deadline before I could finish the visuals). These banners can be used on all social media platforms within a users profile picture.
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030615 · 1 year ago
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Unit 3 Reflective Journal - Lim Lin Year 1 Production Arts for Screen
This unit introduced us to storyboarding and previsualization. The same script was given to everyone, and we had to break it down and create quick thumbnails for each scene. For my storyboard, I wanted to go for a more comedic tone for most scenes. 
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After the first rough sketches, I noticed many issues with perspective and staging in the shots drawn.  Moreover, when looking at things from afar, many of the shots looked staged or repetitive. A bigger issue was the 180-degree rule which I struggled with, making some panels hard to follow. 
For the tutorials, we were given quick exercises to draw different frames from various films in minutes using Photoshop. The horizon line and perspective were important to place subject matter in the frames correctly, and the goal for these exercises was to draw fast and to not go into detail. As I am slow at drawing, I struggled to do the first few exercises as the thumbnails were not clear enough and kept redrawing parts, then ended up not having enough time to finish. 
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The next week, we focused on figure drawing. Emphasis was placed on gestures rather than the anatomy of the models shown on the screen. We were reminded frequently to draw with the line of action and avoid focusing too much on the muscles. Using the line of action, a figure can be drawn faster and quicker with energy and movement. 
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The drawing gets built up with structure and form and supported by paying attention to the areas of tension and structure of the form. An advice that helped me a lot was the guideline that the angle of the shoulders and hips should be the opposite of each other, though there were some photographs which had the angles hard to identify. Drawing from the feet upwards also helped me balance the figure more but it is still hard to achieve.  
We also did another gesture drawing exercise traditionally using charcoal. Using a physically larger canvas gave me a clearer idea of how to make poses look less rigid. 
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After more practice, I began to work on the storyboard drafts. By drawing on larger spaces on the paper, I was able to draw the panels clear enough to trace on Photoshop.
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For the first scene, to make the monologue less repetitive, made the camera zoom in and out of Ash more often. However, the part where he puts down the spade and picks up the arm seems out of place. For the final animatic, two more panels are added in between to create a better flow.
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On paper, the walking shot from his point of view seemed okay but after adding it to premiere pro I realised the timing was too short so I added another panel of him walking to slow the pace down to create suspense. For the last few shots of this scene, I wanted to make the angles more dynamic. The scene of him dropping the arm out of fear is titled to show his shock and fear, and the part where he runs into the house is shot from a wide high vantage point to make him appear smaller as if overwhelmed by the environment.
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The next scene has more comedic lines and mainly focused on the two character's dialogue so the compositions are flatter and closer shots are used to focus on their upper body language and facial expressions.
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The exception of this was the point when Ash desperately pleads Bex to take him seriously as she seems indifferent towards the morbid idea that a dead body is in their garden.
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The scene ends with Ash dashing out of the house to show Bex what he discovered.
For the third scene, I already started on the animatic and cleaned the previous scenes digitally, so I did not have time to fix the rough storyboards on paper and instead worked on the remaining panels on Photoshop. As such, I also included the formatted storyboard for the last scene in this blog.
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I tried using as many dynamic angles as possible as well as sharp shapes with the spade. I didn’t really use many references from other films for this unit but did so for the last scene as I needed to learn how to create suspense and action.  Because the story is mainly lighthearted, I decided to use implied violence. Thus, the part where Bex hits Ash with the spade was referenced from this scene in American Psycho. 
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I thought this worked well with the storyboard as it follows a similar context of an oblivious person not aware of the murder setup of the more dominant figure, in my case Ash and Bex respectively.  
For the hand-in, we were given a brief introduction to premiere pro as it will be the video editing software used for the animatic and previs. The main thing to keep in mind was the organisation of files as it is easy to lose media when transferring files across devices, which I experienced multiple times because of wrong file locations. 
The Previs is to be made using blender as there are several things to take note of for the process to be done quickly. The shots made in 3D are meant to be throwaway art that is easy to make, so we were told to keep things simple and only model what is visible. What should be focused on is the shot's composition, clarity and timing. Like premiere pro, it is also good practice to make collections and to keep things in groups. Every single shot is a separate blender file, and the timeline is the number of frames in each shot. 
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For most scenes, I used a focal range between 35-15mm for more dynamic angles. I also used the sapling tree gen addon for the leaves, which helped a lot to make the lighting more effective for the setting of a garden. 
The result looked like this when comparing the previs with the animatic for scene 1. To create the establishing shot, I used after effects and blender keyframes then imported the video files back into premiere pro.
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Animatic: https://artslondon-my.sharepoint.com/:v:/g/personal/l_lin0320231_arts_ac_uk/EY_ypRbvIwFBki4taSGtOaIBNeLFT2Ro5l1go4EiA1VqNg?e=9amh7F
Previs: https://artslondon-my.sharepoint.com/:v:/g/personal/l_lin0320231_arts_ac_uk/EemLgbhE-29NlVcD5_AGvS0Bhi1cmr7oJtFlUNFCGOR07Q?e=SW38pW
In case the OneDrive links won’t open, I have also uploaded them below on this blog. 
Overall, If I had managed my time better, I would have wanted to use more references and created character designs to distinguish the two figures better.  On the other hand, I felt that this unit helped me to address a big problem in my work which is my drawing speed and clarity which I think had improved over the month. I hope I would be able to work more efficiently in future animation units.
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allie-marsham-foundation · 1 year ago
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Blue ripple hand - acrylic & watercolour
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rocktartz · 29 days ago
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Sec-Unit and Three
Unfinished Wip
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The winner for the drawing vote was Three rescuing Sec-Unit in Network Effect!
However I am currently battling my finals! I should have the results for the vote posted by April 30th.
Here is yet another song that reminds me of The Murderbot Diaries
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aldirassakw · 4 months ago
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أوراق عمل 2 unit3 لغة انجليزية للصف الرابع
أوراق عمل 2 unit3 لغة انجليزية للصف الرابع إضغط هنا لتحميل الملف aldirassa.com الصف الصف الرابع انجليزي الصف الرابع انجليزي | الفصل الاول | الصف الرابع 1.36 MB 46 2020-12-15, 00:45 صباحا الصف الرابع أوراق عمل 2 unit3 لغة انجليزية للصف الرابع, الصف الرابع, انجليزي | الفصل الاول | الصف الرابع, انجليزي الصف الرابع
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imitationgame77 · 3 days ago
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Barish-Estranza SecUnits and Their Fate
Since I have compiled the list of SecUnits and their fate from All Systems Red (https://www.tumblr.com/imitationgame77/781972975393128448/secunits-in-asr-and-their-fate?source=share), I thought I might as well make a list of Barish-Estranza units.
In Network Effect, we find that Barish-Estranza had sent two ships, an explorer and a supply transport. Having established contact with Barish-Estranza Supervisor Leonide, Murderbot tries to establish the presence or absence of SecUnits on her transport. It gets Amina to ask Eletra, a B-E human aboard ART, who says there are 3 SecUnits aboard the explorer but none on the supply transport.
Later, Murderbot finds one of them dead on the colony’s station dock, while 2.0 finds one whose head had been blown off, and another one who was standing motionless. The subsequent story reveals as follows:
B-E SecUnit1 and 2 disembarked at the dock with the humans. Unit1 returned to the explorer, but Unit 2 was ordered to stand down and left at the dock without its supervisor, resulting in its being killed by its governor module. B-E SecUnit1 aboard the explorer manages to send an emergency message to the supply transport’s SecSystem, allowing them to flee. Fight ensued on the explorer where B-E Unit1 was killed while Unit3 was ordered to stand down.
Murderbot 2.0 gives a code bundle to B-E SecUnit3 which uses it to free itself and offers assistance. Later it becomes a free unit, calling itself Three.
In System Collapse, we find that a new Barish-Estranza explorer had arrived shortly after the Preservation responder had. At first, they all knew that the explorer brought at least three SecUnits.
We get to see the first new B-E Unit (designated B-E Unit1 by MB) when it appears with Sub-Supervisor Dellcourt and shoots the ag-bot while it was mid-air, intending to land on MB. It was such a dangerous way to kill the bot, endangering MB that MB wonders if it had identified MB as a SecUnit. It was armed with a non-standard medium-distance projectile weapon that could take down ag-bots.
We don’t hear it mentioned again later, and while it’s possible that it reappears as another SecUnit later, I somehow don’t think that is the case. This Unit’s role was probably to protect Dellcourt and kills any bots infected with alien codes.
Later, in Chapter Five, when MB, ART-drone, Ratthi, Iris and Tarik are seeking contact with a separatist colonist hidden in the partially pre-CR structure in the signal blackout zone, they find that a group of Barish-Estranza had beaten them to it. They had come in a shuttle larger than ART’s shuttle, consisting of Supervisor Leonide and 6 armed humans that come into the structure, 3 guarding the shuttle and 2 SecUnits (later designated HostileSecUnit1 and HostileSecUnit2). One of the humans remaining in the shuttle has multiple interfaces, acting as an unusual augmented human HubSystem, controlling the SecUnits.
When Leonide’s plan to manipulate the separatists to sign the contract failed due to information provided by MB and ART’s team skilfully, her subordinates (Adelsen, Beatrix and Huang) suddenly turn against her. HostileSecUnit1 runs in after Leonide had been shot by her subordinates under that command of Adelsen.
I climbed off the B-E unit. Its helmet turned to track me. It didn’t have any drones, which was unfortunate. I really wanted more drones. “Iris, tell Adelsen to say, ‘Manual operation engage: shutdown delay restart’ and to add his command initiate. Leonide can tell us if he uses the wrong code.”
Adelsen reluctantly obeys and HostileSecUnit1 is shut down with delayed restart.
However, HostileSecUnit2 was already deployed and in hot pursuit, chasing MB, Iris, and Leonide into a small room and nearly gets inside. MB manages to shut the hatch and then shoots the SecUnits fingers off which were wrapped around the hatch lip.
With assistance from AdaCol2 and ART-drone, MB manages to hack the link between the B-E augmented human HubSystem and their SecUnits. MB sends “Stand down, cancel all current orders” command to HostileSecUnit2 via its governor module.
Then,
I could have destroyed HostileSecUnit2’s governor module. Also HostileSecUnit1’s governor module; it had restarted back in the meeting room and was stuck in standby mode waiting for new orders.
I took the file bundle 2.0 had given Three, and the code to hack the governor module, and buried it in both SecUnits’ archives.
With both HostileSecUnits from Leonide’s shuttle down, MB continues to try to get the humans back to ART’s shuttle. However, Barish-Estranza had sent yet another shuttle, bigger and armed, with 9 humans presumably as the backup. Whether or not they had brought additional SecUnits was unknown at first, but while MB was guiding Iris, Tarik and Leonide through the pitch-black hanger back to ART’s shuttle, it senses their presence.
MB gets the humans to run for a platform with an old pseudo-hopper atop. The invisible (new) HostileSecUnit1 tries to chase them, causing it make noise on the floor, giving MB its location. MB jumps on it and they fight, while a second Unit (new HostileSecUnit2) runs in to attack the humans. ART-drone drops through the gap in the overhead hatch before it could kill them.
I felt HostileSecUnit1 go into shutdown mode. It wasn’t dead, it was just catastrophically damaged. (I know, who isn’t?) Shutdown would conserve resources until it was retrieved. (If it was.) I wanted to shove it off me, but I had to pry what was left of my hand out of its neck first.
HostileSecUnit2 didn’t have a chance to shut down. When ART-drone let go, it fell into pieces.
Then, we get to see one of the HostileSecUnits from the first shuttle (Leonide’s).
There was another SecUnit ten meters away, just standing there.
Then the SecUnit said, “They’re coming. You have to go.”
This is one of the two you gave the code to, ART-drone said. It’s disabled its governor module. The SecUnit’s voice was different from Three’s. A different tissue batch, maybe. It didn’t trust me enough for a feed connection. That was mutual. Then I surprised the shit out of myself and said, “Come with us.”
It stepped back. “They don’t know.”
They didn’t know about it. It was going to do what I had done, pretend to keep doing its job.
It added, “You need to go. They’re two minutes out.”
Since MB didn’t notice any missing fingers, it might have been HostileSecUnit1 that they left in the meeting place. Since MB was not in a state to notice details by this point, it could also have been HostileSecUnit2. We don’t know for sure, but we know that at least one more B-E SecUnit had managed to free itself of its governor module and then used its new free status to help MB and its humans!
To recap the fate of B-E SecUnits:
[Network Effect]
B-E SecUnit1 – killed on the explorer with its head blown off
B-E SecUnit2 – killed by its governor module by being left on the station dock
B-E SecUnit3 (aka Three) – given codes by 2.0 to free itself and becomes an ally
[System Collapse]
B-E Unit1 – probably still with DellCourt, busting ag-bots
HostileSecUnit1 – shutdown with delayed restart, given the codes to free itself
HostileSecUnit2 – loses 3 fingers but survives. Also receives the codes
[One of these two uses the codes to free itself and helps MB]
New HostileSecUnit1 – shutdown but no codes given
New HostileSecUnit2 – killed by ART-drone, taken apart into pieces
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A few additional observations:
Barish-Estranza uses their own proprietary SecUnits
B-E Units seem to be deployed in pairs/groups and the units are allowed to communicate among themselves to some extent
B-E uses augmented humans with special implants to control their SecUnits (at least sometimes?), acting like a weird human HubSystem
Murderbot still does not entirely trust other SecUnits with or without their governor module, but shows more sympathetic attitude towards them, trying to find the way not to kill them.
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aroace-polyshow · 6 months ago
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Kitties for your physics troubles (っ- ‸ -ς) I just wanted to tell you that it's okay to feel this way about physics. Everyone struggles with it– I did too when I was younger, and it made me feel like the dumbest person ever. But I promise you it definitely gets better with time and practise! The beginning is always the worst part. My own brother who used to fail physics exams at school in the beginning of freshmen year scored a 97 percentile in physics in a national engineering exam this year– and it wasn't easy for him either. I've seen a lot of examples like these in my experience so don't even worry about feeling left behind. I know it sucksss to be in that phase right now but what matters more is that things won't always stay this way– you will stop feeling this way about physics, and someday it will come so easily to you, you'll wonder why you ever cried over it. There is a light at the end of the tunnel and you simply have to keep hoping and pressing on 👍🏻
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eueuee this is so sweet of you ty…..what mostly makes the class miserable is the fact i have no actual teacher since the old one retired so its just a pe teacher supervising us while we do online lessons with no one else to really help. its less feeling left behind too and more i am actually behind on my online course since i should have finished unit3 by last friday and i just barely finished the test </3 trying very hard though ty !!!!
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mywordsolutionedu-blog · 5 hours ago
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atplblog · 19 days ago
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helpwithperdisco · 6 months ago
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florasearle · 2 years ago
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Digital Stickers for IOS and Instagram Redone
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030615 · 1 year ago
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Unit 3 Scene 1 Previs
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allie-marsham-foundation · 1 year ago
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Digital art of a personal tarot reading
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cryptosoftmalaysia · 8 months ago
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aldirassakw · 4 months ago
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أوراق عمل 1 unit3 لغة انجليزية للصف الرابع
أوراق عمل 1 unit3 لغة انجليزية للصف الرابع إضغط هنا لتحميل الملف aldirassa.com الصف الصف الرابع انجليزي الصف الرابع انجليزي | الفصل الاول | الصف الرابع 1.30 MB 66 2020-12-15, 00:45 صباحا الصف الرابع أوراق عمل 1 unit3 لغة انجليزية للصف الرابع, الصف الرابع, انجليزي | الفصل الاول | الصف الرابع, انجليزي الصف الرابع
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