#VR for Worker Training
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As industries evolve, the need for effective training solutions becomes increasingly critical. Traditional training methods often fall short, especially in high-risk environments where practical experience is essential. Enter Simulanis, a pioneering company specializing in Virtual Reality (VR) solutions for industrial training. With its innovative approach, Simulanis is redefining how organizations train their employees, ensuring that they are well-equipped to handle the challenges of their respective fields
#virtualreality#simulanissolutions#augmentedreality#immersivelearning#learningbydoing#vrtraining#skilldevelopment#VR Industrial Training Solutions#Virtual Reality for Industrial Training#VR Training for Manufacturing#VR Safety Training#Industrial VR Simulations#VR for Equipment Training#Virtual Reality Training Programs#VR for Worker Training#Immersive VR Industrial Training#Virtual Reality for Hazard Training#Industrial Skill Development VR#VR for Maintenance Training#Virtual Reality Safety Simulations#VR Training for Heavy Machinery#Virtual Reality Workforce Training#AR/VR Industrial Solutions#Virtual Reality in Manufacturing Training#VR Training for Industrial Equipment#VR for Emergency Response Training#VR-Based Industrial Simulation
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Could you talk a bit about your PhD research?
Sure anon!!
Basically, I'm on a national project whose goal is to use VR as a part of the non technical training of law enforcement officers, firefighters and health workers. To sum things up: Using VR to learn how to deal with uncomfortable, stressful, emotionally difficult situation. Stress management, but in VR, and specifically aimed at people working a job where a mistake can cost a life.
Now I'm working on a way to automatically generate training scenarios instead of writing them beforehand. The goal is to adapt them to each trainees according to their profile which is elaborated through previous training session. A tailored scenario for everyone. These scenarios are there to make the trainee feels bad/stressed/uncomfortable and to put them in front of a difficult choice, usually one opposing their legal obligation as doctor and what they actually would do as a person.
We want to do that because while not common, such situations will always happen throughout a medical worker's career, and they need to be able to react properly no matter how stressful the situation is to them. Moreover, what makes people lose their calm and composure is different for everyone. One doctor might feel very overwhelmed with the death of a child they had among their patients, while another one might not be more phased than usual because they do not consider their young age to make the situation sadder. One cop might be easily angered when insulted, while another one will easily not give a shit about it.
I'm focusing on medical staff for now, mostly because that's what my PhD advisor is the most knowledgeable in and also because my bf is a medical student so I can ask him a bunch of question about the reality of the medical world (apparently it's not like house MD, I've been lied to /j).
We're using a mix of Ontology and LLM to generate our scenario. The core/skeleton of the scenario is made by a controllable, explainable algorithm so we're 100% sure of the information it's selecting. The details (names of the characters, time of the day, what caused the accident, etc) and scene setting are added by a LLM as they're merely there to make the story more realistic, and are not of technical or medical nature.
All the little things that can make the trainee uncomfortable are put in Fuzzy Cognitive Maps, and whenever the trainee makes a choice, it's calculated which event is the most interesting (both in term of "the trainee have to train on that" and "with the states of the world, such an event would be possible to happen) to now put in our scenario.
Then we analyze how the trainee fared : How much time did they take to make their choice? Did they change their mind after an event occurred? Did they follow their heart or reason? The profile is then adapted with what we knows, so that it can be more and more precise after each training session.
Aaaaand that's more or less it! It's quite a practical, computer engineering thesis, but so far it's been quite interesting and fun to work on it. If everything goes well, I should be finished next year in March.
I hope I've been clear enough! I don't know how well versed you might be in some subjects so I hope everything was understandable. Don't hesitate if you (or anyone else really) have questions!!!
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An introduction to VR passenger carriages, part 2: Eil commuter carriages
Like the blue carriages, the Eil and Eilf carriages are rare these days, with most of them having been scrapped. They are also close relatives to the blue carriages, and indeed some consider them to be blue carriages. However, as a colour-oriented person I never approved of this, as the Eils were never blue, but rather had a sexy unique look never shared by other carriages.

An Sr1-hauled commuter train made of Eil coaches at Hyvinkää, 1984. Mikko Lumio, Suomen rautatiemuseo.
The Eil carriages were built in 1982 and 1985-87 by our Pasila workshop in Helsinki (the last class of carriages built entirely in-house by us) primarily for use in the commuter services around Helsinki. Their arrival allowed us to retire the last wooden-bodied passenger coaches.
Eil 25025 at Joensuu in a long-distance train, 1995. Falk2, Wikimedia commons
Like all of our passenger carriages at the time, the Eils were designed in-house by our own design department. To facilitate fast loading and unloading, doors were moved from the ends of the carriage (as they were in all blue carriages) to the middle, and widened into double doors to allow double penetration - a construction very similar to the Sm1 and Sm2 electric multiple units already used in the Helsinki commuter services. Seating arrangements were also similar to the first two Sm series, with groups of six and four facing sets. However, the seats were fabric-upholstered individual seats to give better comfort and make the Eil carriages better suited to use in long-distance trains if needed. The carriages were given a unique livery, with similar stripes as on the blue carriages but using red instead of blue.
Interior of an Eil carriage, 2007. Psl10i, Wikimedia commons
The Eilf carriages were otherwise identical to plain Eil carriages, but had a space for the conductor. In total, 50 Eil:s and 7 Eilf:s were built. The original top speed of the carriages was 140 km/h, but this was upgraded to 160 km/h in the early 2000s. Starting from 2011, they were repainted in our current corporate image, unfortunately making them less easy to distinguish from long-distance trains.

A rake of Eil coaches at Kouvola in the current livery. Nimimerkki951, Wikimedia commons
With the delivery of new trains for use in the Helsinki commuter train network, the Eil-carriages were retired in 2017. They languished in layup until 2020, when some of them were reactivated for use in locomotive-hauled commuter trains. However, scrapping sorry, marketing department told us to say recycling also begun the same year, and at the time of writing only 16 Eils and 4 Eilfs survive. If you're lucky, you can still spot the attractive carriages filled by hot, sweating workers in Z and R trains during the rush hour.
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THE VIRTUAL REVOLUTION- by Alisha K
In the revolving landscape of technology, Virtual Reality (VR) presents itself as a promising asset for the exploration of new dimensions of experience. Surpassing the underrated definition of 'technology', it’s a groundbreaking advancement revolutionizing how we interact with our digital companions - computers. In this essay, I would be discussing how virtual reality engages users, its advantages in a wider perspective and its potential drawbacks. With the rapid advancement of technology, it is easy to predict the role that virtual reality would play in human-computer interaction in the future.
One of the primary attractions is its ability to amuse its users.VR provides a degree of engagement and involvement, by immersing users in 3D settings, completely unmatched by the traditional two-dimensional interfaces. VR improves intuitive control, allowing users to interact with digital environments in ways that feel natural and seamless. Through the use of immersive technology, users can physically immerse themselves in the virtual world and escape their surroundings. By facilitating a 360-degree experience, it creates the illusion that they have "stepped inside" the synthetic world. This immersion level is useful in applications like gaming and therapy, where the user’s emotional and psychological responses are key to the experience.
Originally developed for gaming, VR has since popularized enough to be adopted as an important tool for training and education in various industries, including healthcare, aviation, and education. Professionals can use it to imitate real-world situations and provide their workers with practical training. For example, medical training for complex surgical operations and pilotage training for emergencies, can be given in a risk-free environment. In the entertainment industry, theme parks are also adopting VR technology to enhance the experience of their visitors. Universal Studios' Harry Potter and the Forbidden Journey ride utilizes VR to take guests on a thrilling journey through Hogwarts.
VR has taken a toll over the younger generation. Sutherland, the original creator of the first VR simulation, failed to foresee his ‘headset’ becoming a permanent part of the coming generation’s ‘skulls’. Back in 1987 when Jaron Lanier named it virtual reality, he did not anticipate that his little foundation would cross virtual boundaries and become the ‘real’ reality- to most people anyway. Nowadays, virtual reality is becoming so popular that most introverted youths prefer their stimuli ‘friends’ over real humans, and social skills take a backseat. The age limit for users was set at 12 years or over, but neglected parenting resulted in its neglect too. Children from a young age use this technology and get “addicted” to it. VR is known to disrupt sleep, so it is advised to avoid playing 1-2 hours before bedtime. But the ones unable to control their compulsive desires, simply replace it with sleep to be on the safer side.
In conclusion, Virtual Reality has proved to be a game-changer in human-computer interactivity, making it a more enjoyable and immersive experience. While VR's potential across various industries is commendable, its drawbacks cannot be overlooked. Its usage must be controlled for the potential well-being of the user, to unlock the full potential of this technological novelty.
#poetry#aesthetic#bookish#writers and poets#writing#bibliophile#books#romantique#poets on tumblr#booklr#virtual reality#internet#online#spread awareness#self awareness#mental health awareness
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Heavy Harry At North Melbourne: Fat Bastard (TW: Fatphobia, Misgendering, Coarse Language)
This next story was actually a conglomerate of a bunch of IRL incidences to do with VR H220; it really did push a VR D3 pilot once he got started up (they really aren't small locos), it really did keep falling off the track at North Melbourne Locomotive Depot...
And the VR Commission really did insist in newspapers in the public calling it "Healthy Hilda" and "Hungry Harriet" in spite of the public knowing the loco as 'Heavy Harry', because they thought all locomotives were intrinsically feminine and had to be that way.
And to make fun of its' weight and coal consumption.
(It kind of hits particularly hard that the VR chose a feminine name for the loco specifically to mock its weight and coal consumption...)
Lord knows why it was that important to the VR that a loco had a name of its choosing and to seemingly make their brand spanking new passenger locomotive ripe for ridicule...
(The Victorian public gravitated to "Heavy Harry" in a kind of proto-"Boaty McBoatface" thing a newspaper did, reporting that the loco was called that by workers during the construction phase after a particularly hefty Newport Workshop builder, sometime around late 1940 and it took off spectacularly...
H220 is still "Heavy Harry" today, still very often referred to by male pronouns in railway literature, common parlance and newspapers.
Whether as "Hilda" is very rarely used outside of gunzel circles).
And it would have probably given rise to the kind of gross and immature schoolyard namecalling in the story had locos-with-faces existed.
Heavy Harry At North Melbourne: Fat Bastard
The biggest locomotive in the Victorian Railways (indeed the whole of Australia), VR H-class Pocono H220 “Heavy Harry” was normally shedded at his home Works at Newport and at Seymour when he needed his third cylinder looked at or a train to pull from there; but a lot of the time, his duties had him being shedded at the Big Smoke, otherwise known as the North Melbourne Locomotive Depot, also known as Norf Yards. He hated being at Norf.
Not only was it musty, filthy, cramped, difficult to maneuver about and full of North Melbourne Kangaroos-supporting locos that gave him shit on the regular (like the majority of Australians, he was football mad. He was Essendon Football Club to the frames and those two Clubs despised one another), he kept falling off the track in the yard. It was too light for his enormous self and was not kept up well.
The fact it seemed to happen every week, and there, of all places, was a source of embarrassment, and the other locos would make it about his heft and weight.
To pile on the mortification, the VR Commission decided publicly in the newspapers that he was supposed to be called “Healthy Hilda” and “Hungry Harriet” rather than “Heavy Harry”; due to his supposed excess coal consumption and the supposed fact that all engines were supposed to be feminine, and to further make fun of his weight.
And insisted on this over and over again.
This went over well in the Yard…
Great.
Give me a girl's name and then set me up to make fun of me for it…
Why?
My name is my name!
And this, “Hungry Harriet”?
I can’t help eating the amount of coal that I need to run…
I can’t help being 260 tonnes.
They made me this way.
They literally made me this way.
Why do I have to be here?
I would prefer to be in a tin shed at Ararat or Moe or bloody Sleepy Hollow (Geelong) than this shit heap…
“Buck up, Harry!” his liege, VR A2 No 986 “Pluto” would say, rather unsympathetically, “Stop complaining and just sledge the arseholes back!”
“Who broke all the tracks?
Who broke all the tracks?
That fat bastard,
That fat bastard,
He broke all the tracks!”
He continued going about his duties none the less, with returned sledging every bit as venomous as the one he copped. He had no choice but to endure it until he could next go to Seymour or Newport, or anywhere but Norf.
One particular day was extremely annoying and brought on a particularly venomous mood. He’d fallen off the track and a crane was pulling him back to the rails. A smart alecky VR D3 named Albert chuffed past the carnage while he was shunting coaches and trucks in the yard and thought it would be funny to sledge Harry while he was down.
“GET BACK ON HILDA, YOU FAT FUCK!” he yelled.
“GET OUT OF IT, YOU LITTLE SHIT!’
YOUR DEPOT IS SHIT AND YOUR TRACK IS SHIT!
YOU’RE SHIT... AND YOU KNOW YOU ARE!” barked Harry, not in the mood for it.
“RUBBISH!
YOU’RE TOO FAT!
YOU NEED EXERCISE!” rejoined Albert, smugly.
Albert got some applause from the other locos and felt pleased with himself, knowing Harry could not do anything. Harry brooded as he was reset on the track and inspected all over for damage.
Those arsehole Norf locos really sang that ‘Mother Brown’ based ditty with gusto after that particular derailing…
“Who broke all the tracks?
Who broke all the tracks?
That fat bastard,
That fat bastard,
He broke all the tracks!”
He brooded in his berth after he returned from the Border run, burning with particular spite.
Often, because he was so huge, he was a bit slow to start moving, so a pilot would be required.
(Cue in more abuse…)
Some time later, Albert piloted him all the way up to Seymour, and he was feeling extremely smug about it. He decided unwisely to rub yet more salt into Harry’s bruised ego.
“What’s the matter, Hungry Harriet? Too fat to pick up speed?”, he chuckled.
Harry was very, very angry at him from the earlier incident and had gotten a good fire raging about half of the way to Seymour; it was then he really got going. He pushed all three of his cylinders into the effort of bumping hard into the tender of the D3 and just keep pushing...
The relatively smaller engine on the front realized this and started to get scared. He was not a small engine, being about comparable to a British Black Five in size, but Harry was still just pushing him along picking up speed and power. Then as he vaulted forward on Harry’s momentum, he realized he had no control whatsoever. Albert squealed as Harry surged and began crying, “Stop! Stop!”.
“Oh, but I can’t! I’m too much of a fat fuck to stop! Once a fat fuck gets going, you know they can’t stop!” mocked Harry as he pushed the engine forward. His three-part exhaust beat sounded hideous, like the triple barking of Cerberus the hellhound. He looked feral, he looked angry glowering over the D3s cab. The driver could see his snarling visage, the D3 could only imagine it.
As his speed increased, Albert shook in terror wondering if Harry was going to climb right over and crush him. Just to add to the fear, Harry would make as if he would, surging and then receding.
‘Ohhhhh thank you for recommending exercise! I’m really feeling the burn right about now! Ha ha ha! ‘Burn’, get it?” he taunted as he continued to push Albert up the line. He made a particularly hard shove after this.
Oh help! I’m about to be murdered by a pun-spouting bastard!
This continued down the line, Harry pushing and Albert trying not to get climbed over. Harry kept tittering and making jokes. Albert tried to keep pace in order to not get crushed by the 260 tonne monster and his 800 tonne consist behind him.
Thankfully Seymour was getting close by, Harry slowed on the approach and they decoupled. He raced ahead and scooted off into a siding, while Harry continued to thunder down the line on to Albury.
Harry rudely blew-down boiler piss at him from his blowdown cylinder cocks in a final insulting gesture as he passed Albert in his siding and picked up speed as he continued his run. Albert quivered in his siding wreathed in Harry’s foul boiler spray and waited for him to disappear and for the earth to stop moving.
As soon as the earth gradually grew still, Albert’s driver and fireman climbed out of the cab. Fireman walked around to see if there was any damage, and Driver went to the front to speak to him.
“Are you OK, lad?”, said he, pulling out a cigarette.
“Driver, why did you let him push me…”, he whimpered.
The D3’s driver glared at him.
“Do you know about the principle of inertia, boy?”
The blank look on his grey face betrayed his ignorance.
“To put it simply, the bigger something is, the harder it is to stop once it gets moving. You understand?”
Albert blinked as if to signal his comprehension of this concept.
“You goaded Harry when he was on the ground at the Depot and that got him good and mad enough to have a big stock of angry inertia along with his big self… and when you taunted him some more on the way up, he really got going and he would have been impossible to stop!’
‘If I had thrown the brake to try and stop, not only would have not stopped at all, Harry would have climbed over us… killing me and Fireman and you, and then tipping over himself, possibly killing his own crew and throwing the consist behind him everywhere…’
“Try explaining this to the Thin Commissioner!”
“This is why when someone is angry at you over something you fully know you did, you silly great engine… and you are in no place to argue with them about it, you let them get on with it and then find a graceful exit… you don’t argue, you don’t act stubborn, you don’t goad them further… you find an exit and get the fuck out of the way…”
“But he pushed me…”, the shaken engine burbled.
'Didn't you hear a word I said?!’
“Once all that bullshit started, there is not a force on earth that would have got him to stop! You shouldn’t have been so eager to please your mates by picking on the giant fucking Newport bastard! And then when the time came to pilot him, you shouldn’t have picked on him further… that all could have been very, very fucking bad!”
Albert sat on the siding, contemplating all this; a sadder and wiser engine, while Driver had a smoke.
Harry was still angry as he stormed up the North Eastern line; his figurative blood was up, burning up the track to the Border. Making the earth shake felt so good; it reminded everyone that he was Heavy Harry, and no other name; the ultimate Fat Bastard himself, and to get the fuck out of his way.
Humans clung to lamp posts, buildings shook and the ballast trembled as he ran full tilt down the line.
You little smart arse… Fuck You. I hope you dream of getting crushed by me for the remainder of your days.
I hope you dream of the Devil and wake in fright…
The locomotives at Norf heard about it and were terrified beyond imagining and said not a word about it.
But a voice started up the usual chant...
“Who broke all the tracks?
Who broke all the tracks?
That fat bastard,
THAT FAT BASTARD,
I BROKE ALL THE TRACKS!”
No one joined in.
#thomasallgrownup#victorian railways#Red And Black Steam On Southern Metals#Victorian Railways H-Class Pocono H220 “Heavy Harry”
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Maybe Sun is forced to call new employees "kid" and "child" while doing his training with them? But knowing that they're not children, but rather workers that he probably won't see very often, doesn't he feel obligated to be overly nice? Nor to preserve his crafts. I don't remember seeing shredders in the Daycare
Who knows man?
I'm still processing the game and I don't know the full overall context of how the game fits into the larger story.
I'm the type of person who will take something at face value unless said otherwise.
And since Sun has hinted at no other behaviors, I have to take him for his word that he sees us as a kid.
A really, bratty misbehaving kid who doesn't follow the rules or color inside the lines and he's going to put you in time out really soon.
There could be the possibility that this VR Sun is not real and just a replication by Fazbear Entertainment to make fun of their rumors that the Daycare Attendant causes children to cry.
I actually like my Sun with a bit of bite to him.
Again, we don't know anything.
But I am fucking loving this straight up agressive Sun I'm getting and I am hugging all the Sun merch in my lap.
Because I forgot he's like this, and Moon was my favorite and i hated Sun because he's "Nice and basic" but reviewing everything we know of him so far, I totally forgot, he's always kinda like this.
So it makes my fanfic feel more validated. lol
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The Future of Business Communication: Embracing 5G Technology
5G technology represents a significant leap forward in business communication capabilities. With speeds of up to 20 Gbps and ultra-low latency rates of less than 10 ms, 5G is set to revolutionize how organizations interact internally and with their clients. Here's how 5G will transform business communication:
Enhanced Connectivity: 5G will provide businesses with reliable, high-speed connectivity that enables seamless communication across various devices and locations. This means faster file transfers, smoother video conferencing, and real-time collaboration regardless of geographical distance.
Improved Customer Engagement: Businesses can leverage 5G to enhance customer experiences through faster response times, better access to multimedia content, and innovative communication channels. This could include immersive virtual experiences, enhanced customer support services, and personalized interactions.
IoT Integration: The low latency of 5G makes it ideal for supporting Internet of Things (IoT) devices within business operations. This integration allows for real-time monitoring, automation, and data analytics, optimizing processes and improving decision-making.
Remote Work Capabilities: With 5G, remote workers can enjoy enhanced connectivity and productivity, accessing corporate networks and applications seamlessly from anywhere. This flexibility supports remote collaboration and virtual team environments without compromising on speed or reliability.
Emerging Technologies: 5G will facilitate the adoption of emerging technologies such as augmented reality (AR), virtual reality (VR), and artificial intelligence (AI) in business communication. These technologies can transform training, marketing, and customer engagement strategies, creating more immersive and interactive experiences.
Security and Reliability: While implementing 5G, businesses must prioritize robust security measures to protect sensitive data and communications. Enhanced reliability and uptime are critical for maintaining uninterrupted operations and fostering trust among stakeholders.
In essence, 5G technology promises to be a game-changer for business communication, offering unprecedented speed, reliability, and innovation. As organizations embrace these capabilities, they can leverage 5G to streamline operations, enhance customer relationships, and drive growth in a digitally connected world.
Source link : https://beardynerd.com/5g/5g-is-the-future-of-business-communication/
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some other Miscellaneous Japan Thoughts after day 1:
there are. So many vending machines around here. if you ever want a Drink Treat have no fear, you are within 5 metres of a vending machine with peach tea or canned coffee at any given moment
there are also a shitload of convenience stores as well. i walked down one street that had a Family Mart, a Lawsons, and a 7/11 all within eye distance
my fucking god the sweets / desserts are so fucking good here. custard cream donuts are heavenly. those wiggly puddings are everything i wanted and more. if i could live off sweets for the next two weeks without my body crying for A Fucking Vegetable i would
walked past a massive two-storey building for 24 Hour VR Ultra Men's Entertainment. im not sure if i want to know what that is but good for them i guess
somehow we got lost trying to find Ueno Park and ended up accidentally walking into a cemetery twice
my Japanese co-worker told me not many people speak English in Japan but thankfully I have run into quite a few who have helped me bumble my way through train stations and convenience stores. we had a nice chat with a lady in Ueno Park who approached us cuz her son wanted to know where we're from since he didn't recognise the accent. turns out she has colleagues in Melbourne and i almost thought i was gonna have a Cliche Movie Moment where we discover we coincidentally know the same person
freshy-made takoyaki from a festival stand tastes 100x better than any takoyaki ive had in Australia. literally who would've thought
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Hello everyone, welcome to an extension of my FNaF VR 2 theory about how you don’t play as the same character in every minigame.
Now then I’m not sure if someone else has made this theory. This post is very messy (sorry). Spoilers. Also more in depth theory on Fazer Blast
So, I think a lot of people kinda take the mini games at face value, but there are a few things that make me think they can’t all follow the same person
How could someone have encountered, The Funtime, Enerard, The Scraps, The Glamrocks, and The Shatered, and had so many different jobs happening at the same time.
Now I feel like they can’t be training simulators because why would you take off your mask and why would they train you on things like the sister location and fnaf 6 locations?
Here is my theory, the person who is in the lobby(I still most likely think it’s Cassidie’s dad TBH) is digging into glitch trap and the mimic, and looking through different files, the mini games are playing out the files
I will now theorize what mini games have the same character and also just some things about them, however most have no evidence. Please feel free to share your own opinions
I think it’s obvious you play as the same character in the lobby and Princess Quest IV
I think in the First Aid mini games you play as an employee of Michal Afton in the fnaf 6 location, doing mandatory medical training on Helpy
I think that arts and crafts, music training, Bonka Bonn, Foxy’s Log Ride and Bonny Bowl all have their own individual characters that I can’t really theorize on much, but maybe at some point I’ll reblog this with more talking about them
I think Ballora Gallery, Breaker Room, and Office Private Room are all files from Michal Afton in the actual sister location game
I think the hard mode breaker room is their own character and the other office characters are another worker at the sister location (someone on their second week maybe)
I think that the same character is in all the food services, however I’m unsure why they are still around in the Fazbear Theater mini game, but I think you might also play as this character in Fizzy Faz, but IDK
I think you play as the same character in Cold Storage, Endo Wearhouse, and the Salon mini games, once again unsure why your there in the Roxy Repair mini game
I think that you play as the same character in the carousel games.
Last, Fazer Blast, not then, I know a lot of people theorize that this was from the carnival, but I don’t believe that for a few reasons, for 1 how does it reference Fnaf 1, 2, and 3 before the events of all of them? And why does a character who is clearly a rockstar exist this early in the time line?
I think Fazerblast you play as a pizzaplex beta tester, because you know how much modern Fazbear “Aren’t above laughing at themselves”
#fnaf#five nights at freddy's#fnaf hw2#fnaf help wanted 2#fnaf vr 2#theroy#fnaf theory#this post is a mess
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As industries evolve, the need for effective training solutions becomes increasingly critical. Traditional training methods often fall short, especially in high-risk environments where practical experience is essential. Enter Simulanis, a pioneering company specializing in Virtual Reality (VR) solutions for industrial training. With its innovative approach, Simulanis is redefining how organizations train their employees, ensuring that they are well-equipped to handle the challenges of their respective fields.
#Simulanis VR Industrial Training#Virtual Reality Industrial Training#Simulanis VR Solutions#Immersive Industrial Training#VR for Industrial Skill Development#Virtual Reality Safety Training#Simulanis VR Training Programs#Industrial Training Simulations#VR for Equipment Training#Simulanis VR Training Modules#Virtual Reality Training for Workers#Simulanis Immersive Training Solutions#VR for Manufacturing Training#Simulanis Industrial Training Platform#Virtual Reality Training for Heavy Machinery#VR-Based Safety Simulations#Virtual Reality Skill Development#Simulanis VR for Employee Training#Virtual Reality for Industrial Operations#Innovative VR Training for Industry
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Elon Musk pisses me off so much, because he wants to save the world, as long as he gets credit for it, but doesn't do anything productive!!! If I had his kinda wealth, it would be SO EASY to do it!
First of all, for climate change:
I'd just buy a goddamn piece of land in the desert, the bigger, the better, and FILL it with solar panels. A land the size of a small country, cool, lay lines to a nearby city, boom, whole city gets switched to solar, every person is charged cents per year for electricity, companies a little more. I can use that money to a) keep the panels, lines etc intact, clean and whatnot, and b) to install more panels elsewhere. Go to Vegas and cover every tall building and hotel from top to bottom with solar panel windows and will power itself AND its entire neighbourhood. Rinse and repeat in all kinds of places. Add wind turbines by the sea and in the middle of roads. Boom. Fixed. (obv we add batteries for it all, idk why anti-solar people always forget that, it's been obvious in the 90's when I was a CHILD)
All workers put out of a job because coal mines, power plants etc are closing? Whoever can retire pls do that, the rest, we offer as many as possible to be re-trained for installing and maintaining our stuff, the panels, the turbines, the lines, etc. Others can be put into re-foresting areas like were coal mines were with appropriate plants for the region, balance the ecosystem.
Improve public transport in those places, have Tesla work on GOOD public transport methods, improved subways/trains and buses, also with solar and wind power, thing that don't fucking break in the car wash or rain, and through that, have it be free! I promise every country can afford the drivers' wages and minor maintenance when you don't have to substitute 43829019384 cars and fix roads all the time, and there is 0 gasoline or electricity to be paid for, ultimately.
THEN!
I'd pester every single museum in the world. Remember the fire in the Brazilian Museum that destroyed plenty of things in it? Let's not have that happen again! Everybody give me your stuff for 3 seconds, so I can do super high quality 3D renders of it all and preserve it for all eternity, maybe in Zuckerberg's weird bunker idk, and have all museums access all scans in there through their own network, so that a) IF disaster strikes again, we won't lose as much. Even if the original may be destroyed, we still have some form of access to it. b) if some artifacts and objects can't be shipped around, you can still include them through screens or projections, or even have a goddamn VR glasses exhibition of old temples in life size! Imagine! You can only import so many Egyptian artifacts for your exhibition, it will never be truly complete, but you can include a screen that allows visitors to scroll through all the related things and view them closely. You can project the pyramids into an empty space in the room and have them digitally disassemble the thing, piece by piece, to show exactly how they were built and how the corridors inside run, what someone could expect. You can project the pyramid's corridors AROUND visitors to give them a taste of it. You can have them go into the VR room and have them walk the hallways digitally, or have them stand in the Colosseum or ancient temples, the way they looked 2000 years ago, filled with life! Maybe I would "accidentally" ship all objects back to their original owners and leave most european museums with the 3d printed copies but that's not relevant right now
With that, we could also open up websites where all objects in the catalogue can be VIEWED by anyone in the world, with a little texty-text from experts, which means more accessibility, for people across the globe who'll never get to that specific location, people who can't necessarily leave the house for whatever reason, people who simply cannot enter some museums, etc etc. It means students can more easily find in depth, high quality information. It means all people regardless of income can theorise and discuss these things. Imagine how fun Covid would have been, had we had access to all that information. If everyone had been able to make posts about how "I found this fun detail on this object/art piece and nobody seems to have talked about it EVER?!" and "So, I couldn't sleep and I was looking through the catalogue and came across this thing, and then fell down a rabbit hole. A thread 1/127" !!!!
Maybe (!?) we could also, additionally, do it similarly to archive.org and let people rent digitally, but also rent/sell non-commercial (!) licenses for the 3d renders. Eg. if someone wants to 3d print something just for their own hobby, or to let their blind relative feel the objects they cannot see, and of course wouldn't be able to touch in the real museum. Additionally, it may allow the gift shops to 3D print or otherwise model mini-versions/copies of some of the artifacts for purchase cause ??!?!? who wouldn't want a copy of whichever crown!
The same with paintings etc.
It would make history, art, and knowledge SO accessible!! It would allow anyone to really learn, to draw inspiration, to theorise! To FEEL the art, the heavy strokes of Van Gogh's paintings, build something, to understand humanity as a whole in a new light! To spark new conversations and understanding between us all.
It could be SO easy.
But no, he has to play stupid games to bring down the price of twitter, then be forced into buying it, and fuck everything up, instead ruining a source of information, just like he bought Tesla and ruined it!
#fuck Elon Musk#Elon Musk#art#history#3d printing#technology#I may be insane#and MAYBE someone will come along and say none of this would work#but you know what?#this is still better and smarter than anything musk has ever done#Loui thoughts
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Many of Tuesday morning's papers carry the surprising news, announced by national rail carrier VR late on Monday evening, that all long-distance train traffic will be cancelled on Tuesday due to "safety reasons".
Tampere-based Aamulehti carries an STT article to report that damage was observed on the wheels of some rolling stock on Sunday, leading VR to begin carrying out a wider inspection of the track network.
According to VR on Tuesday, overnight inspections pinponted the defects, described as bumps, in the track.
"This decision [to shut down traffic] was made for safety reasons. We are working non-stop together with the Finnish Transport Infrastructure Agency so that the fault can be located and traffic can be safely re-started as soon as possible," Aamulehti quotes VR's long-distance transport director Piia Tyynilä as stating in a company press release.
The statement adds that VR will provide further updates on Tuesday as to when rail traffic will return to normal.
The company also said that political strike by rail workers, which halted traffic nationwide on Monday, also caused delays to the inspection process.
Finland's highly-educated underclass
Helsingin Sanomat reports the findings of a University of Jyväskylä doctoral thesis, which is titled The Working Underclass: Highly educated migrants on the fringes of the Finnish labour market.
Kenyan student Quivine Ndomo's journey towards her doctoral research began in 2016 when she discovered that three of her compatriots, all with university qualifications, could only secure jobs in Finland as cleaners or newspaper couriers, according to the paper.
Her research argues that immigrants in Finland, especially those coming from African countries, are an "underclass" in the Nordic country and that prospective employers use the Finnish language as an excuse not to hire them.
"It should be made clear to those who come here that if you want to stay and work here, study Finnish. And the studies should include several mandatory Finnish courses," Ndomo tells HS.
Ndomo herself faces the very challenges she writes about in her thesis, noting that she was recently passed over for a position she considered herself perfectly qualified for, as her Finnish language skills were not up-to-par.
This experience has led Ndomo to consider her own future in the country.
"I love Finland, but I am ambitious and I will go where I can continue my career," she tells the paper.
Strikes hit daycare centres
As Finland's "superweek" of political strikes enters its second day on Tuesday, tabloid Iltalehti carries a handy day-by-day guide to how the walkouts will impact everyday life.
Tuesday will see daycare centres and other early child education services close their doors in several towns and cities across the country, and they will not open again until Thursday.
Iltalehti lists the affected areas: Helsinki, Espoo, Vantaa, Tampere, Turku, Oulu, Jyväskylä, Kuopio, Joensuu, Pori, Rovaniemi, Kauniainen, Mustasaari and Vaasa.
The strike affects both private and public sector daycare centres.
Some companies operating in the food sector, such as bakeries and food processing plants, may also be closed on Tuesday, IL notes.
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An introduction to VR passenger carriages, part 3: single-decker Intercity carriages
In the late 80s, we decided to introduce the Intercity branding - already commonly used elsewhere in Europe - as our new flagship service. And unlike the then-current flagship service erikoispikajuna (special express), the new Intercity services would have brand-new, dedicated carriages built for them: the Ex, Cx and Rx carriages. (As you maybe figured out, the x signified an Intercity coach).

An Sr1-hauled rake of IC coaches. Behind the locomotive is a Cx first-class coach, followed by a Rx restaurant car and then three Ex second-class coaches. Suomen rautatiemuseo
As with all of the blue carriages after initial batch, and the Eil-class carriages, the Intercity coaches were designed in-house by our own design team. Compared to the blue carriages, the entrance doors were brought slightly towards the centre of the carriage, with toilets and technical spaces at the far ends, on the other side of the door; this allowed for the exact same body to be used in passenger and restaurant carriages. All underfloor tech was now covered in a heated housing, keeping the snow out at winter.

A Cx carriage in the original livery. Photo by Janne Määttä, Vaunut.org
Externally, the IC carriages were given a hot white and red livery entirely different from the previous generations, with the name InterCity emblazoned on the sides in large letters. The Sr1 class locomotives were repainted to match the new livery, as there were no separate Intercity locomotives; some Sr1's were simply upgraded to match the 160 km/h top speed of the carriages. Some types of blue carriages that were used in Intercity trains (most notably restaurant and aggregate cars) were also repainted in the IC livery. Telling these apart from the real IC carriages was easy, as the IC carriages had a different, and somewhat more angular, roof construction.

Interior of a Cx carriage. Photo by Antti Havukainen, Vaunut.org
The initial batch of IC carriages were built 1988 in-house at our Pasila workshop in Helsinki, but we soon came under criticism for "not supporting Finnish industry" (apparently our own mechanical workshop employing almost a thousand skilled workers was not "Finnish industry") and subsequent orders were placed at Valmet and, after they discontinued their rolling stock production, Transtech.

Interior of an Ex carriage. Photo by Oula Ahlholm, from Vaunut.org
The last single-decker IC carriages were delivered in 1992. First class was discontinued from our trains in 2006, and the Cx carriages were rebuilt into Expt carriages, with compartments reserved both for travelers with pets and those so badly addicted to nicotine they cannot survive one train ride without smoking (originally, both the Ex and Cx carriages had compartments for smokers). Regular express trains (pikajuna) were also phased out after this point, making Intercity the standard branding for locomotive-hauled long-distance trains.
From 2011 onwards the Ex, Expt and Rx carriages were repainted in the current green and white livery. As this was applied to all of our passenger rolling stock (excepting the last remaining blue carriages), this meant losing the different branding on Intercity trains.

An Ex carriage in the new livery in a rake otherwise consisting of the old red-liveried carriages. My photo from 2010 (actually my very first photo of our rolling stock in the current livery).
With the continued deliveries of double-decker IC coaches capable of reaching speeds up to 200 km/h (which will be the subject of the next entry), the first single-decker IC coaches were scrapped recycled in 2020 (which, franly, I think is a mistake, as the relatively new x-coaches could easily have been used to give additional capacity on services on routes where the tracks don't allow speeds in excess of 160 km/h).
Thanks to Jouni Eerola's book Pasilan Konepaja 1903-2003 for details on these carriages; there is surprisingly little info available on them online. There's plenty on the blue carriages and double-decter IC carriages, but very little on these babes.
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Revolutionizing Construction with VR Training: The Impact of XR Guru
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OMG I WAS THINKING! Ghost sims would make really good holograms …that sound creepy… but anyways especially the blue one. Also what do you think cyberpunk school would look like… sorry I’ve been searching on Pinterest and can’t find anything. Im at a tie with college like sermon with holograms, some where they’re hooked into vr headsets or computers, and just… there is no school. Idk what your thoughts?
(Sending Love … 98% Complete)
I love when people come to my inbox and posit things like this! I have a lot to say, lol.
As a baseline definition, cyberpunk as a genre is a near-future dystopia, defined by the domination of megacorporations, technology and the escalation of class stratification and its ramifications. So, I think there definitely is school and higher education.
Everything below is based heavily on the workings of US school systems.
There is general education through the high school level provided by the district/city but, much like in our own world, the quality of this education is dependent on the wealth of the district. The schools in poorer districts have less funding, and thus less access to technology and different specialties and extracurriculars for study. I imagine that, if you're lucky, there might have been a wealthy benefactor that decided to be generous and fund the operation of the cyberpunk equivalent of a charter school in your district.
The best schools are going to be corporation-owned or private institutions. These are private schools with all of the best amenities and access to the latest technology. Even amongst these schools there's a hierarchy, with the tuition costs reflecting the level of prestige. In Cyberpunk 2077, corporate workers get access to the corporation's healthcare plan; I imagine that getting discounted tuition for your child to the corporation's school is also one of the benefits, thus incentivizing people to join the megacorp machine (like in the US, how a lot of people join the military because they promise to cover the cost of your schooling).
On to higher education. College/university is astronomically expensive (and that's saying a lot considering how expensive it already is *cries in American with student loan debt*). Only the ultra rich, or those with connections can afford it. If you're not in one of the aforementioned categories, the amount of debt you would incur trying to finance education is a life sentence. For reference, there's an ad in Cyberpunk 2077 offering a loan with a 31.1% interest rate (can you imagine!?) and obviously, poorer people with bad or no credit are going to be subjected to the higher rates.
Now, about your ideas on the different manifestations of school, my answer is 'all of the above'! Dictated by funding, a school/business probably employs a mix of all of those methods. Imagine a guest lecturer joining via holo (in-person/physical classes probably cost more), or a netrunning class where they get to experience the net without the risk via a VR simulation. This applies not only to traditional academia, but other skill classes as well (martial arts, pottery, aerial silks, you name it!); just like in our reality, you can take singular classes in whatever you want, for a price.
As a result of everything previously mentioned, I think the majority of people in a cyberpunk reality make it through basic schooling and then engage in nontraditional/nonstandard methods of education. I imagine that some people may find someone who can train them in their desired trade/skill, and a lot of the hackers/netrunners, techies etc. are self-taught. In this vein, just like currently in our world we have access to lots of tutorials via youtube and websites like skillshare etc., the popularity of this has probably only grown and I imagine that training braindances/simulations are commonplace, both in and out of the workplace.
The one time I did a hologram (of a person) I just used a regular sim and edited them in post to get that holo effect. I haven't messed around much with ghost sims; I'm curious about how the ghost sim form would interact with lighting and such. Maybe next time I do a hologram I'll try it and see if I like it. It might save some time if all I have to add are the scanlines, lol.
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Enhancing Safety Training in the Energy Sector with Virtual Reality
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