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#You can usually tell by looking at a cast of characters designs which ones are my favorite
the-halfling-prince · 11 months
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wip Wednesday ? Wow.
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im so excited to finish this piece.
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cavegirlpoems · 22 days
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A story from back when I played D&D. It might have been 3.5 or pathfinder or fantasycraft or one of that ilk. Might even have been 4e. It was like a decade ago.
So. Standard D&D. A party of bold adventurers of diverse origins and skillsets gets together to explore a perilous dungeon and stop a cartoonish baddy. The usual.
I end up building a fairly typical character for me. A goblin Rogue/Assassin. A stealth/melee build designed to get the drop on an enemy, do a bunch of rapid damage, and then fuck off.
She was lawful evil, and firmly in the team-fortress-two-sniper school of "You know who has a lot of feelings? Men what bludgeon their wives to death with a golf trophy. Professionals have standards." school of being a mercenary. I think I even did an aussie accent.
Anyway her schtick was that she'd noticed 'Adventurers' got to do as much violence as they wanted without social consequences, and she loved violence! So she was gonna do a stint as an adventurer, so once she was done she could go home with a big sack of gold to spend on booze and cake and hot girls. But right now she was on the job, so she was an extremely professional team player with a strict code of conduct. Always be honest with the team, follow the plan, don't mess things up for the team, split the loot evenly. Standards.
Verna was a horrible efficient little murder gremlin who was also proudly guild-certified. * * *
Now, another PC was a chaotic neutral gnome bard who was leaning hard on the 'gnomes are amusingly racist to goblins and kobolds and think this is funny and endearing' thing. He teased Verna a bunch about being green and ugly, which she studiously ignored because - remember - she had Professional Standards.
Anyway, there was a human NPC we met that she didn't like, saying he was a bit stupid and very annoying. Our gnome bard decided it would be very funny to use one of his enchantment spells to make Verna suddenly horny for him and watch what happened.
Verna sees the gnome who keeps fucking with her walk up, wave his hands and babble some arcane nonsense, and now she has weird funny feelings she can't explain. She does some thinking and concludes that she'll pay the human for a snog later, because right now this guy's just obviously cast a spell to mess with her mind, which was Not Okay. Of course, she had Professional Standards, so...
She walks up to our gnome friend and basically informs him: "Hi! I know you just did some magical brainwashing on me, and I am not going to tolerate this! However, because we're in a team together, and I don't want this to become a problem, I am going to very generously allow you to settle the matter with me. We will have a bout of single combat to first blood, and then whoever wins I will consider the matter settled and my honour satisfied, and you won't do that again, and we won't mention it. This is a very kind offer of mine, because I have Standards; where I come from the normal response would be to say nothing and strangle you in your sleep tonight."
And our gnome, who is a spellcaster not a combatant, looks at this and decides he doesn't want to get shown up by her, and basically tells her that if she doesn't like getting messed with she can go back to the goblin village, and laughs at her.
So. Shrug. Quickdraw as a free action. I get a surprise round. You're flat footed, so it's easy to hit and I get sneak attack damage. 3/4 of his health is gone. Initiative. He says he wants to say sorry. I respond that he can say that when it gets to his initiative count, but right now it's my action and he's still flat-footed and here's my big pile of d6s for sneak attack and oh dear I think that's him on -10 hp, so he's not going to get the chance.
* * *
Anyway this kicked off a massive shitstorm ooc about how I just kicked off PvP and murdered a PC for no reason and the game fell apart because the gnome's player genuinely didn't seem to understand that 'mind control' is a hostile action. This was in the bad old days before safety tools and I was playing in a fairly neckbeardy group, so 'a man makes a woman horny against her will to humiliate her and laughs about it' was apparently not a deal-breaker while 'the woman stabs him for it' was.
I still think I wasn't the bad guy in this scenario.
There is no point to this story I just wanted to share it.
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another-lost-mc · 1 year
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having a brainrot about how it would be if the characters turned into their animal type (is that what that's called?)
like imagine a shady sorcerer happen to accidentally cast a spell that changes them into their animal type how fucking cute and funny that would be
-🪶
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a/n: that's so cuuuute. I went with the symbolic animals from their banners.
the wild side | the demon brothers + karasu
0.5k words | sfw | fluff + humor
related: the dateables' version
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The Peacock (Lucifer)
How he responds to you vs. how he responds to everyone else:
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He can't keep his feathers fanned out on full display as much as he wants to because he keeps getting stuck in doorways.
He walks around the house in a slow strut. Sometimes he spins around to show off all 360 degrees of his exquisitely-feathered beauty.
He doesn't notice that sometimes he smacks you in the face with his plumes if you're nearby.
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The Crows (Mammon and Karasu)
They both bring you gifts and intimidate the others that try to get too close.
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They're even more clingy than normal too.
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It's surprisingly easy to tell them apart: Mammon's feathers are tipped with white, and Karasu's eyes have a deep scarlet glow.
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The Snake (Leviathan)
He desperately wants to curl himself around your arm or leg. He'll try to keep his space if you're visibly creeped out by snakes though, he doesn't want to scare you.
An alternative you could try is wearing one of his oversized hoodies: he'll curl up inside the pocket and every once in a while he'll poke his head out and flick his serpentine tongue at you.
If you don't like that either, he'll curl up in the bottom of your closet or under your bed, somewhere dark and warm where he can still be close enough to keep an eye on you.
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The Unicorn (Satan)
The House of Lamentation wasn't designed for horses or horse-like creatures.
He's the only one Lucifer won't try to chase away, his hooves look deadly.
Satan doesn't fit in your bedroom easily but he'll follow you in the hallways or inside the larger rooms with more space.
You are definitely going to recreate this movie moment at some point before the magic wears off:
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The Scorpion (Asmodeus)
He's a bit bigger than most scorpions which means he's even more cute or gross depending on how you feel about them.
He's careful not to hurt you with his pincers if you pick him up.
He must be powerful even in this form because he releases sweet-smelling pheromones when he senses you're nearby.
He curls in the makeshift bed on you place on your desk for him. He's surprisingly calm even though scorpions are usually nocturnal.
His eyes have an eerie pink glow. You didn't notice it until you turned off the lights at bedtime.
(He stares at you until you fall asleep.)
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The Fly (Beelzebub)
He's a bit larger than a normal fly.
He's restless and his wings are so noisy when he buzzes around you.
Most of the time you can hear the faint sound of his wings coming from the kitchen.
When he's not eating, he's usually hovering on or near Belphie.
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The Cow (Belphegor)
He barely fits in your room and he snorts irritably when you raise your arms up and remind him that he is definitely not allowed to sleep on your bed like this.
He's even more annoyed because he can't go up to the attic like this either.
He just happens to plop down in front of your doorway to sleep instead. The others can't climb or go around him easily. He flicks them away with his tail when they try. He doesn't mind if you climb over him though.
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read more: obey me masterlist
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dr-spectre · 26 days
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Hey all, so i wanted to discuss something a little bit different compared to my usual Splatoon ramblings because i have something that's been floating in my brain for a while now and I really wanna talk about it! But don't worry, I'll tie it back to Splatoon in this blog post!
So i have been seeing a lot of criticisms towards the new "hit game" Concord and a lot of it is very VERY well deserved. And one of the MANY criticisms is aimed towards the character designs and mostly on these characters who have become punching bags for the entire gaming community.
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NOW! Let me come and say it, i am NOT going to be defending these designs at all, i am NOT a professional character designer but, these designs are flat-out dogshit and it's not for the reasons you think. I am not saying these character designs are bad because "WAHH!!!! FAT PEOPLE!!! WAHH!!! I HATE BLACK PEOPLE!! WAHH!! I CAN'T GOON TO THIS CHARACTER NOOO!!! WAHHH!!! I ONLY WANT STRAIGHT WHITE BARBIE DOLLS TO JERK OFF TO!! WAHH!!" If you're someone like... ahem.... asmondgold. And whine about how you can't goon to these characters and you're scared of fat and black people. Then you need to fuck off and genuinely go outside. And like... Idk, jump into a pit of lava.
The reasons why these designs suck is because they have terrible silhouettes, poor balancing, too many random colours that have no harmony whatsoever, lack of strong shapes and a lack of any clear cut qualities to tell us who the fuck these characters are. A good character design will tell you who a character is based on looks alone.
Let's take a look at how to properly do character design in a video game, shall we?
We will first start off with an iconic tank character, Heavy from TF2.
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Heavy has a strong use of squares on his body, arms and hands, showing us that he is a strong and meaty character. Squares are used in larger characters to show that they are durable and strong. Heavy also has appropriate accessories on his body to show us what kind of character he is, like his bandolier, pouch, fingerless gloves and tactical looking vest. His legs are also small compared to the rest of his body which tells us that he probably isn't the fastest runner out there.
All of these simple design decisions the characters designers chose to include add up to create an iconic character who you can gather that he is a large and in charge weapons expert from the design alone.
Tell me something, what the FUCK do you get from this character?
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He's a big person... That's it. I can barely gather any sort of character traits from this character. There's nothing. THEIR GUN IS FUCKING BORING TOO! AT LEAST HEAVY HAS A BIG ASS GUN! THAT'S JUST A BASIC BITCH ASSUALT RIFILE!
Now let's look at another iconic tank character. Reinhardt from Overwatch.
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Reinhardt has a VERY strong silhouette, with his iconic helmet with the 3 spikes/horns, his giant shoulder pads, the pointy tips on his boots, his... groan... flap? thingy? idfk what that is but anyways, Reinhardt is an iconic tank character because his design is super well balanced, his concept of a futuristic knight is dope, and the lion emblem on arm showcase Rein's personality and origins.
I genuinely get nothing from this design. Like... Fuck all, i get NOTHING!!!
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They are a tank character with a big gun... Okay? Is there... any cool details? Uh... there's a tiny flag.... What the fuck is that supposed to tell me about the character? The silhouette is boring, the character looks like a Fallout knock off. It's just... BORING!!
I could talk about the other tanks in Overwatch and how incredibly well designed they are compared to Concord's "anchors" and other classes but i don't wanna be here all day. Just know that D.VA slaps, Doomfist slaps, Ramattra slaps, ALL OF THEM SLAP HARD AND HAVE SUPER GOOD SILHOUETTES AND COLOURS!!
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Now for our final "tanky" design, let's roll it back to Splatoon and talk about a character who is bigger compared to the rest of the cast.
BIG MAN!
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His silhouette is actually so well done and is a masterpiece in character design, it is so incredibly distinctive and unique from other characters. He has a unique headpiece too, he has these droopy eyes that give him a relaxed look. He has some cool patterns, he's just a really well designed character that you can gather his personality from really well.
The reason why Concord's character designs fail is because it feels like Sony brought in a novice fashion designer to make characters in an hour and call it a day. The only designs from that game i can say with my full chest are okay are these guys, and even then they have ISSUES!
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Haymar is supposed to be this fire user yet nothing tells me that they use fire. It's so easy to... oh i don't know... USE MORE RED?!?!? ADD FIERY PATTERNS?!?! WHY IS SHE COVERED IN FUCKING ANAL BEADS?!??! HELLO?!?!??
Roka is just.. fine, her colours suck but... I guess i like the helmet?
When the best looking characters out of your fucking 5V5 HERO SHOOTER are just... eh? You know got a massive problem. If we take a game like TF2 you can see just how well the designs are at showing the player what kind of personality and traits they have.
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Scout has rolled up pants with tight socks on, bandages on his hands and a cap on his head, showing us that Scout is a fast and somewhat reckless character who gets into trouble but can get out due to his speed and wit. Medic has a simple pallet of white and red which are common colours used in hospitals and doctors. I could go on but you get the point.
If you're going to create a new hero shooter with a large roster, for the love of god, actually have characters with better silhouettes, colour balancing, accessories, etc.
Take a page out of their books and come back with a better fucking game. Or not. Sony... You piece of shit. You ain't beating the "PS5 has no games" allegations with these wack ass games. (This is coming from someone who has a PS5.)
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essycogany · 3 months
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Here’s a personal take!
The Sonic Prime 3D models have the best facial expressions seen from the modern cast. Why? Well, I’ll explain with my 0 experience in 3D animation. I’m only explaining as an observer. Not a professional. Anyways, onto the fun.
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First of all, let’s talk about the current models in the games. The animators became better at animating them in Sonic Frontiers.
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You can tell effort was being put in, but Frontiers still has limits due to the structure of Sonic’s face and eyes. I’ve seen fan animations with this model which animates him wonderfully. But no matter what, he’s still going to have limitations because his hands are too big, eyes are too far apart, mouth looks like it was made to only stay on the side, and more issues. The design frankly looks dead. Even in motion.
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In all fairness, this character was built for a 2D design due to it being inspired by Mickey Mouse. But Sonic Unleashed (because they used different models like Dream Team) proves this character CAN be expressive in 3D with a good workable model. It’s not the animation that’s the problem in Frontiers. Here are similar expressions from Sonic Prime and Frontiers.
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See how wider the expressions are in Prime? It allows their faces to be more flexible and warped. Prime!Sonic has rounder eyes making his head look easier for his facial structure to have an array of expressions. It’s kind of close to Sonic Dream Team with the minor tweaks of the OG models. Which is why the expressions in that game looked so good. ESPECIALLY when animated.
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It’s even why other designs are able to have great facial expressions. The eyes being close together just works. While the OG looks like he’s pushing expressions that’s near impossible to push. Yes, it’s still expressive, but you can see how limiting it is because the eyes aren’t supporting the face. And his mouth is always stuck to one side.
Onto more compliments to the Sonic Prime models. They emphasize the hight differences too. I personally think Sonic and Shadow look like mixtures between their 06, modern, Boom, and movie designs. They have long quills like 06. Their entire look is inspired by the modern designs. Their eyes are shaped similar to Sonic Boom and they have cool textures like in the movies. Other characters count but it most notably is for the two hedgehogs.
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The hands are smaller like in the movies and Boom. The pupils being bigger gives volume to the faces. I also adore their fur and quill patterns to give the designs flare. Their gloves have little details too. I especially love how they can change the quills for Sonic and Shadow and make them look similar to a 2D style. Usually they’d make the quills smaller in the games to get that 2D look but Prime Shadow and Sonic are able to have long quills while the animators adjust them however and whenever they need to.
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Their mouths are also well animated and smooth when transitioning to different sides of the face. The characters body shapes are also 100% better. While the Game model looks too straight the Prime model has a pear shape torso that are also given to Boom and Movie Sonic respectively. The Prime models look like they were made for action scenes.
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I know some people complain about the eyes not going down, but honestly it’s what makes the expressions weaker when used in 3D. I’m glad they have a balance of it sometimes to allow the expressions to get their points across. I really appreciate the colors on everyone also. They look lovely and bright with help of the lighting.
The few critiques I have are due to multiple watches but they’re not a HUGE deal.
1. I can easily see their necks at points.
2. The mouth animation looks weird when characters makes an O shape and the tongues/teeth are jarring.
3. I wish their hands weren’t so flat and skinny. Other models had their hands shaped like Disney characters, but Prime’s hands can look flat sometimes.
These are just nitpicks though.
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Even compared to the CGI cutscenes while still good I think Prime conveys a subtly previous models didn’t do too often. Of course the CGI looks amazing and it still holds up, but the nuance in Sonic Prime cannot be ignored. Hope my take makes the slightest of sense.
Stay Creative! 💜
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More Foodfight! Material DISCOVERED
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That's right, I'm back. Just like I prophesized in my last post, yet another treasure trove of Foodfight! goodness has been uncovered, and this might be one of the strangest to date...that's right, official Foodfight! Cinnamon Sleuth Cereal was sold at Albertsons back in 2007, over five years before the movie finally came out!
Okay, not really, but I had you going for a second, right? So, this IS a proposed packaging design for actual Cinnamon Sleuth cereal, but it never went into production, it never made it to stores and there was certainly never any actual cereal to be eaten. This, among several other designs and a collection of behind the scenes material, was sent in recently by a Foodfight! crewmember, who explained they were mockups created to show off possible tie-in products. I'm not sure why they chose Albertsons for these mockups but it's likely they were in talks with them at the time and wanted to show off designs including their branding. In any case, I just had the Cinnamon Sleuth box printed because I thought it'd look cool next to my collection of Foodfight! merchandise, and I wanted to see if anyone would be convinced this really existed.
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I've included all the designs above in case you want to print your own- there are several more including another cereal, brownie packaging and milk cartons. Curiously, the milk cartons have Farmland Dairy logos on them, with Farmland Milk actually appearing in the finished film at several points. I'd say this confirms my theory these mockups were created to show to companies they were already actively working on deals with, but I can't say for certain that was the case.
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Equally curious are these character sheets from 2002, seemingly showing off almost every model created during early production. There are so many fascinating layers to this- Sunshine is still a human instead of a catgirl, showcasing a very different model to the one seen in the initial trailer, and Maximilius Moose is still a dog named Panzer Pup, both aspects that were changed once the decision was made to change Dex to a dog. However, it may be that Dex's human design was edited out and replaced after the fact, given Dex's model here appears to be the one from the finished film (you can tell by the weird hands). In any case, it's fascinating to get a closer look at all these characters- while the majority of the models for the main cast were found recently (see my last post for more on this), there are a bunch of side characters here we've only seen brief glimpses of before, including the Pringles man and the scantily-clad Cherry Waifer. The most fascinating to me however are the Red and Yellow M&Ms- I've read through their scene in the movie's script, I've seen multiple versions of the storyboard, even rough layout animation in the workprint, and it's only now I'm FINALLY getting to see their actual character models and how they would've looked in the Foodfight! artstyle. Sure, they more or less look exactly as they did in M&M commercials that aired around the same time, but it's still amazing to actually see these characters modelled and rendered after analyzing so many different iterations of the scene as it went through development.
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The crewmember in question also sent a folder containing over a hundred stills which while at first glance appear to be from the finished movie, are actually subtly different in multiple ways- usually lighting, facial expressions, or background textures like the sky or color of a hill. A lot of these are labelled "fix" which makes me speculate if after the movie was completed, the crew went back and tried to touch up the animation to make it look more appealing before release. Is there a slightly better looking version of Foodfight! somewhere out there in the world? Who knows, but really it would've been like trying to polish a turd. The movie was already ruined by then, and I don't think any number small changes would've done much to salvage it. However, that does bring me to my next interesting point...
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There are also storyboards dated May 2011, depicting an alternate opening to the movie giving a much more cinematic introduction to the main characters. It's crazy to think they were still working on storyboards so late in production, but there IS actually a reason for this. I unfortunately can't upload the entire sequence due to this site's image limit, but what you might notice are a lot of characters being described as "flying over the audience", "flying into the camera" or knocking things "into the audience", with some of the boards having "(3D)" written in parenthesis next to them. It's my belief that very late into production, Kasanoff wanted the movie to be 3D, made popular by the then-recent Avatar, and this new opening sequence full of flashy 3D effects was drawn up to show off what they could do with the technology. It's not clear if any of this was ever actually animated, but imagine going to see a movie that advertises itself as 3D but only the first minute contains any 3D elements. Of course, Kasanoff requesting this is only speculation on my part, but given how the movie was ruined by the crew having to cater to his whim of directing the whole thing with motion capture (made popular by the then-recent Polar Express) it's no stretch to assume the 3D opening sequence was a similar situation.
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There's a ton more that was sent to us as well, so much so that I could never hope to talk about all of it. However, it should be on archive.org at the time of writing this if it isn't already, and you can now access everything Foodfight! related through the official Foodfight! collection on there!
That's right, so much Foodfight! material has been uploaded over the past year that the Internet Archive gave it its own archive, allowing you to find everything in one convenient place (including my scans of the novelization and Deluxe Sound Storybook). It'll also be updated periodically whenever something new is found, so it'll always be the home to all things Foodfight!. Whether you're wanting to take a look at some concept art shown in ROTTEN: Behind The Foodfight, read through an early draft of the script, or check out something I've talked about on my blog, it's all here at your fingertips.
I don't think there's ever really going to be an end to the depth of the Foodfight! rabbithole. I thought I was done a year ago when I finished analyzing the novelization, and look at everything that's been found since then. Every time I think I'm out, this movie pulls me back in. So...in my next post I'll FINALLY show off my collection of Foodfight! merchandise and talk about what this movie means to me, but that doesn't mean it's the end for this blog. Whenever I say I'm done with Foodfight! I end up jinxing it, so if I try to conclude things now in a few months some CD will show up with a bunch of lost footage on it, I'll get mailed concept art of a bunch of characters we've never seen before, or it'll turn out Larry Kasanoff was actually D.B. Cooper the whole time. So as long as there's something new to discuss, as long as there's a Foodfight to be fought, I'll keep updating this blog from now until forever. You better duck when they launch the cream pies!
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acealistair · 1 year
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RPG Character Development Questions!
Trying my hand at making one of these, specifically aimed towards D&D characters but it should also work for other TTRPGs and video games like Dragon Age.
Send me any number of emojis for any of my characters! Anyone is welcome to reblog! 😊
~*~*~CHARACTER DESIGN~*~*~
👀: Describe their physical appearance in as much detail as possible. Facial features, colors, height, build, etc. 👄: How do they talk? What's their vocabulary like? What does their voice sound like? Any accent, verbal tics, etc? 👃: Do they smell like anything in particular? Why do they smell like that? 🏷️: What is their full name? Do any of their names have any special meaning? How did you come up with them? 🌳: What physical traits did they inherit from their biological parents? Do they look more like one parent than the other? ♦️: Are there any motifs you associate with them? What do those motifs represent thematically? 🎨: What is their color scheme? Or at least colors you associate them with? 🔮: If they were to feature in the art of a tarot card, which one would it be and why? 💭: What was the original concept for your OC? Has it changed at all since then? 📺: Is your OC inspired at all by characters from other media? Which one(s) and what traits do they have in common? 🛡️: How does their class inform their characterization? How does their personality match or clash with the stereotype for that class? 📖: Describe your ideal character arc for them. How do you envision them changing by the end of the story?
~*~*~SKILLS/HOBBIES~*~*~
📊: What is their best stat? What is their worst/dump stat? How do these affect how you roleplay as them? 🗡️: What type of weapon do they normally use? Is there a particular reason for it? ✨: Are they a magic user? If so, how did they come to learn it (born with it, studied, acquired, etc.)? What does their magic look like when cast? If not, what is their attitude towards magic? 🖌️: What is their go-to hobby? When did they start learning it? Why do they like it? 🔨: Do they have any practical skills they wouldn't consider a hobby? What sorts of skills and how/why did they learn them? 🍳: Are they good at cooking? Do they like to? Why and how did they learn to cook, or, if they didn't, why didn't they? 🎵: Are they any good at singing? What situations do/would they sing in? Would they sing in the shower? 🎻: Do they know how to play an instrument? If so which one(s)? Do they enjoy music in general? 💃: How do they feel about dancing and are they any good at it? Do they prefer solo, partnered, or group dancing? 🚗: In a modern AU, what kind of job would they have, if any? 🎁: If they needed to give a friend a gift, how would they go about choosing one? Would they buy it, make it, or do something else? Would others consider them good at gift-giving? 📚: Do they like to read books? If so, what sorts of books do they prefer to read? If not, why don't they like reading? ✍: What does your character's handwriting look like? Do they write letters often? What other contexts do they usually write in, if any?
~*~*~PERSONALITY~*~*~
🙂: What are three of their personality traits that others would generally consider positive? 🙁: What are three of their personality traits that others would generally consider negative? 😱: Do they have any irrational fears/phobias? How do they cope with them? Has a phobia ever impacted the game you play them in? 😭: How easily do they cry? Do they ever cry in front of other people? When was the last time they cried? 💢: How quick are they to anger? What is a surefire way to piss them off? What do they act like when angry? 😄: How can you tell when they're really happy? What sorts of things make them happy? How often do they smile? 😳: How easily are they embarrassed/flustered? What sorts of things catch them off-guard and make them lose their cool? 🏁: What do they consider to be their main goal in life, the thing that motivates most of their actions? 🤲: Do they have any deep desires that they don't talk about and/or don't even realize they have? Do these desires conflict with their main goal at all? 🗣️: How social are they? Do they speak to strangers because they like to or only when necessary? How differently do they act with strangers vs. friends? 🐾: How do they feel about animals? Do they have/want any pets? Do they have a favorite animal?
~*~*~BACKSTORY~*~*~
😬: Did they ever make a major decision in their past that they regret? How are they handling it now? 🙏: What are their feelings on religion? If they are religious, what do they practice? How much of an impact does it have on their daily life? 🎓: What was their education like? Do they have any favorite subjects? What is their preferred learning style? 👨‍👩‍👧‍👦: What is their family like? Are there any family members that are particularly influential and/or important to them (whether in a positive or negative sense)? 🛝: Do they have any childhood friends? If so, are they still in touch with them? What is their relationship like now (or why did it end)? 🧸: What was their favorite childhood toy and why? 🚸: Would they consider their childhood to have been a happy one? Why or why not? Does their perception of that differ from yours as their player? 🌹: Are they experienced romantically? How many romantic partners have they had? How has this affected their view of romance? 😡: Do they have any enemies and/or rivals from their past? How serious of a threat are they to your OC?
~*~*~RELATIONSHIPS~*~*~
💘: Do they have a "canon" romantic partner? If so, who is it and what is their relationship like? If not, what kind of person would be the optimal romantic partner for them (the most interesting narratively, not necessarily the healthiest/what they think their preferences are)? 😍: What traits, physical and/or mental, do they find attractive in other people? 💒: How does your character feel about marriage? Have their feelings on marriage ever changed? 🎉: Who are their party members/companions? Describe each of their relationships with your OC (however brief or detailed you want). 💍: Among their current companions, are there any that are narrative foils to your OC? How so? 🍼: How do they feel about children in general? Do kids get along with them? Do they have/want kids of their own (now or down the line)? 🤝: How do they express platonic affection? When does an acquaintance become a friend for them? 🥰: Who do they currently consider to be their best friend and why? Has their best friend changed over time? 🫂: How are they with casual physical touch? Do they have different boundaries based on how well they know a person? Is there a specific reason behind their comfort level?
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snaccpopstudios · 1 year
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Hi everyone! We're here with the long awaited post on our newest bachelor, Simoun. We know you've all been abuzz with questions about him so we hope to answer some of that in this deep dive into his creation. This post is in lieu of our usual Wednesday devlogs as we've been writing this over the span of several weeks, and was co-authored, edited, and reviewed by Tobias, Jude, ToyboxToonz, Primarvelous, and Sauce. The above image was drawn by @toyboxtoonz.
You can read the full post for free on Patreon, or click the readmore to see it all!
Personally speaking, some of my concerns since Simoun's debut are thoughts like "Do people think I'm making SnaccPop Studios push an agenda?" and "Do people think I'm going through a checklist while making new characters?" It's made it difficult for us to write this quickly because this is quite personal to myself and the rest of the sensitivity consultation team on the DachaBo team.
Concept to Creation
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The story of DachaBo begins way before SnaccPop Studios itself was even a concept (that's Sauce's story to tell though). Early Patreon art of Simoun exists from November 2022, back before I was signed on to manage the Patreon and any other projects besides Sunny Day Jack. Sauce had some ideas laying around for several other characters in the DachaBo universe that didn't make it into the proof-of-concept demo:
I dug up an old draft for the DachaBo cat character we teased and it featured a story concept where the cat character was originally a female DachaBo character, referencing the original female design. And overtime he got tired of how he was being treated and decided to change his own self to reflect who he wanted to be, not the sycophants who collected the toys and whatnot ... It was shelved because I didnt have the means to sensitivity check it The designs are half cooked is all but he was supposed to be Indian ethnicity coded for no other reason than I've never seen a character like that
One thing that's important to note is that there definitely are Indian folks who are gender diverse (see Hijra on Wikipedia for a quick primer on one of the traditionally recognized nonbinary genders in South Asia) so it's not a novel concept by any means, but it's also not very common in media whatsoever.
Why The Long Wait?
One of the other contributing reasons as to why Sauce wasn't able to do much with the concept at the time is because we didn't have a VA for him confirmed yet, as I explained in May:
One thing that's rather unique to SnaccPop Studios in all of my experience as a game developer is the fact that all of our series involve coordinating with Voice Actors from the start, which means we need to take the VAs themselves into account when making characters. Adding another layer of complexity in hiring is the fact that SnaccPop Studios is a strictly Erotic Adult brand focusing on masculine love interests, and even if we focus more on the softcore, there's still the unfortunate stigma that any 18+ work has when attached to your name. All of these contributing factors make the potential talent pool that much smaller. This isn't to make excuses: I know SnaccPop Studios can do better on this front. While we can't make changes to some of the existing series' main cast (we don't want to put people out of a role they've been promised), we will do better moving forward to incorporate more diverse characters into our future titles, and that's a pledge
In the field of voice acting, it's best practice to cast actors with similar backgrounds to the character they're voicing, particularly for characters from marginalized populations (ethnicity, culture, gender, etc.), because it's a recurring issue in all professions where marginalized folks are regularly turned down for employment or career opportunities. You don't have to look far for instances where other voice directors failed to cast the proper talent for a character, even in the AAA sphere where they ought to have the resources to be able to find the proper talent; at SnaccPop, we wanted to avoid that situation at all costs.
Finding Simoun's Voice
So we had to confirm a VA first before we could do anything. Sauce, Reece, and I all tried to put private ads out for a trans masc POC (any ethnicity with dark skin) actor for a R18 game, which was largely met with silence at first, then responded to by folks who didn't fit the role in a full capacity (many only hit one or two of the criteria we laid out, some of them none at all). And it's not hard to imagine why: it's common knowledge that the majority of erotic works often fetishize marginalized people who are otherwise underrepresented in mainstream media. Things such as skin color, body type, hair color, age, etc. are treated as traits to be objectified, and on the off chance that queer folks or people of color might see themselves in porn… it's usually not for the most flattering or empowering of reasons. How could we, an exclusively Adults-only studio, convince someone who isn't familiar with us that we wanted to make something for people like them rather than something that turns them into mere masturbating material?
We were almost about to give up on the Catboy until I decided to take a chance on contacting a VA whom I hadn't had any formal and proper interactions with before. I'd been a fan of his work and knew him from an audition he sent in from a previous game I had worked on, but he knew me solely by name at best since we were following each other on Twitter. Still, it was a lead, and after chewing my nails for half a day, I shot off a message to Soren Viloria.
And what do you know? He said he'd give it a shot as his first NSFW role.
Naming the Lad
Soren is a Filipino VA, and despite the fact that I myself seem to be mistaken as Filipino by other Asians quite regularly, I'm actually not as well-versed in that culture as I ought to be.
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There's actually a reason why we were so secretive with Simoun's name for a while: he didn't have one yet, so internally we just kept calling him "the Catboy." We wanted to pick a culture-appropriate name for him, something that was meaningful: Soren initially suggested "Siopao" as it was a common cat name (it's a type of Filipino Steamed Bun, so think of how many pets you've seen who have names like Cupcake or Nacho Supreme), but that didn't seem serious enough for a tsundere catboy like him. A few days later, Soren did a little research on a few well-known characters from Philippine media/culture that fit the bill a bit better:
Elías from the Philippine Revolution novel Noli Me Tángere (a required reading in the Philippines). Cat may like his radical tendencies for revolution and his deep, devoted connections.
Simoun from Noli's sequel, El filibusterismo. Holds revolutionary values similar to Elías, but far less noble and more of a loner. Violent at times, and will do what it takes to get his way.
Panday/Flavio, a very popular hero. Part of his charm is that he doesn't have special powers, but took matters into his own hands and forged a magical blade. Has been portrayed in both 'cool' and comedic ways.
Ricardo "Cardo" from the Philippines' longest-running TV drama Ang Probinsyano. Just a cool action hero dude who cares about family, but is also very ambitious and angy.
Seeing as how we already had an Elias Gallagher, Simoun seemed to be the perfect fit, and the name stuck pretty easily.
Simoun's Boundaries
Now that Simoun had a name, we were able to talk about him more seriously beyond the simple "tsundere cat" tropes. You've all already met Gil Finnegan, who we originally brought into SnaccPop Studios to handle the narrative design for DachaBo but was then onboarded to help with Sunny Day Jack, and those of you in the Patreon Discord server are familiar with our mods Tobias and Jude; along with me and Soren Viloria, that brought the grand total of openly trans masculine members on the team.
We all talked about our personal experiences as trans masc/AFAB people, what things we rarely saw reflected in both mainstream and indie media, things we wanted to see more of. Something we all agreed that was difficult to find was trans masculine folks in sexually dominant roles in erotic media, whether that was live video, audio, writing, art, or a combination thereof; there was only a handful of series we could count on our fingers as far as sexually explicit content that featured trans masculine people in roles that weren't exclusively submissive/bottoms, and the majority of us had already seen those or at least heard of them before (ie. Gummy and the Doctor and Sasha From The Gym were prominent ones). Either discovering this content was difficult due to Search Engine Optimization favoring depictions of trans feminine folks, or it simply didn't exist.
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All of this, along with the backstory that Sauce had for Simoun, led us to determine that Simoun would be adverse to submissive roles in intimate situations. Simoun isn't the type to want to be penetrated either due to previous trauma surrounding his gender. Bear in mind that this isn't meant to imply or suggest that there is only one "acceptable" sexual preference for trans masculine folks, nor is Simoun meant to represent all of trans masculinity; he may be our first trans masculine character but certainly isn't the last, as we hope to feature more types of characters at SnaccPop Studios.
As an aside, it should be noted that the trend of erotic trans feminine content being more readily available doesn't necessarily mean that trans women have more positive representation per se; for every kinky piece of art created by trans feminine folks out there, there could be ten more works that fetishize and objectify their bodies. We probably don't need to tell you about the common derogatory slurs that have been used to refer to them; trans feminine and trans masculine people deal with varying levels and types of transphobia as well as situations that oversexualize (or even undersexualize) them, and it's important to focus on content that doesn't strip them of their autonomy.
There actually was a period of time between the release of his concept art after Soren was onboarded where the team observed comments both on Patreon and in the Discord regarding Simoun, and we discussed how we could avoid having people try to ship Bo and Simoun together; because Simoun hasn't had bottom surgery of any kind, we wanted to ensure that tokophobia (fear of pregnancy) or dysphoria wouldn't become a thing for any of us involved in the team or for our trans masculine Patrons. It was a bit of a chicken or the egg situation, trying to keep up with the evolving comments about Simoun to try and anticipate what people might accidentally say.
Debut Day Thoughts, & Moving Forward
We were quite happy with the general reception everyone had with Simoun, and we're excited to see so many people taking a liking to Simoun after his reveal. SnaccPop Studios has always strived to provide inclusive and diverse stories for those who don't often get represented in media, much less NSFW media, and the team was quite elated to see folks who were just as happy to see Simoun.
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We hope that the love and care we put into building Simoun has shone through in this post and will continue to shine as we write more of him for DachaBo, because we're just getting started.
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thehomelybrewster · 6 months
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How Much Do Systems Matter?
This post is directly inspired by the video "You shouldn't use DnD for narrative campaigns." by Questing Beast (aka Ben Milton) about the Polygon article "Worlds Beyond Number is teaching me things that no D&D book can" by Charlie Hall.
The video and article basically posit the following:
TTRPGs can use concretely designed procedures for certain types of challenges and scenarios while having much looser procedures for other types of challenges or scenarios
Just because a TTPRG has less thorough rules on a type of challenge or scenario than a different RPG tackling the same subject matter doesn't automatically make the former worse at being used for these scenarios than the latter
Depending on the preferences of the table, having a robust mechanical framework for one element of gameplay while lacking that for other types of gameplay may be preferrable than having robust mechanical frameworks for both
Having distinct game mechanics for narrative progression and character interactions is uncommon in D&D and derived games, but is very common in story games, e.g. most Powered by the Apocalypse games.
The Polygon article includes this quote by Worlds Beyond Number's Brennan Lee Mulligan: "[People say that] because D&D has so many combat mechanics, you are destined to tell combat stories. I fundamentally disagree. Combat is the part I’m the least interested in simulating through improvisational storytelling. So I need a game to do that for me, while I take care of emotions, relationships, character progression, because that shit is intuitive and I understand it well. I don’t intuitively understand how an arrow moves through a fictional airspace."
This intuitive knowledge on handling emotional beats, narrative, and characters of course stems from years of experience Brennan has as a writer, actor, improv teacher, comedian, camp counsellor, and professional TTRPG GM and player.
Using Ron Edwards design language (s. his 1999 essay "System Does Matter"), Brennan wants to run primarily narrativist games, while 5e would fit Edwards' idea of a Gamist system, i.e. one which involves the pursuit of "winning" against NPCs.
Now let's look at 5e: it's generally agreed upon that 5e is opinionated on combat, while also being vocal that exploration and social encounters, while less fleshed-out, are still part of its pillars alongside combat, meaning the game is still encouraging you to pursue these types of play.
Combat is a very fleshed-out series of systems. The action system is centered on combat, both in terms of time and types. Spellcasting is very distinct and allows for casting mostly offensive or defensive spells. Class progression usually focuses on improving one's combat capabilities.
Exploration and social interactions are much more bare-bones.
On the social side, a few more recent supplements have reintroduced the classic Attitude table present in earlier editions and which are a mainstay of the OSR community. Additionally the DMG spends merely three pages on how to run NPCs, mostly using fairly general advice instead of concrete game mechanics. Interaction between player characters is also barely discussed in 5e rules.
Exploration is similarly simple, mostly related to the omnipresent but simple skill system, as well as some relatively simple rules on weather, hazards, overland travel speed, and tracking rations.
5e's shift towards simplified rules for these two pillars, including simplifying the skill system into a mostly binary failure-success affair is a shift away from earlier D&D editions and some of its direct competitors, e.g. Pathfinder, Rolemaster, GURPS, and The Dark Eye, which often would involve subsystems for various aspects of social or exploratory encounters, s. Edwards' "System does Matter" essay and his point on simulationist games.
So if Brennan wants to run a narrative game where we can realiably use his knowledge of narratives and character writing to create a compelling story while having a set system as his backup to run situations where violence becomes a factor... Using a game like 5e is a decent choice.
Of course other systems might be even better for that. Shadowdark for example may just be the perfect fit for someone wanting to run a narrative game with occasional combat. The combat rules are thorough enough to cover the fundamentals. Sure, you may just need to get rid of real-time torches, the key mechanic which sets Shadowdark apart from other OSR games, but subtracting a mechanic, instead of modifying it, is a relatively uninvasive procedure.
Personally I too like it when my TTRPG, especially stuff intended for medium- or long-term play, doesn't touch social and narrative elements much mechanically.
Meanwhile games like Ironsworn and Heart - The City Below, which are much more narrative-focused, do have issues where their resolution mechanics clash with the fiction in ways that would pull be out of the story we're trying to tell. Heart has the issue with the Supplies resistance not being shared within the group, and Ironsworn's fulfillment of vows can be glacially slow (s. A. A. Voigt's "Ironsworn: A Narrative Dilemma" video essay).
Ultimately, it all comes down to preference. Personally, if I wanted to run a fantasy game with magic and a strong narrative (like Worlds Beyond Number), with the clear goal of not getting bogged down in combat or minis, I'd legit use Shadowdark as described above. If I knew I wanted to tell a specific type of story and knew of a game that was designed for these types of stories, I'd definitely give it a read and talk about it with my players before we adopt it.
However, I do implore folks to not Ship of Theseus a game with tons of homebrew and houserules so that it's no longer recognizable as its original game. If you ever feel compelled to do that, ask other players what systems might be a better fit for your needs.
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blossomthepinkbunny · 6 months
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Not a lot of variety in Hazbin Hotel
Another thing I dislike about Hazbin Hotel is the genuine lack of diversity.
With a setting like Hell you have the amazing opportunity to have characters from so many different time periods interact. With different fashion, different skills, different believes or upbringings it's incredibly easy to make characters that stand apart from eachother and create conflict (atleast it should be).
But with Vivzepops disinterest in making characters that even slightly stray away from the specific way she likes to write them, a lot of them end up blending together in how they act/look. Hazbin Hotel has this pretended diversity, where it seems like the cast should vary because on the surface they are very different, but in the show they blend together. This is because Vivzepop throws around different jobs, sexualities, nationalities, goals and inspirations for her characters, but never puts in the work to make them feel like it.
Sir Pentious, Alastor and Vox are all from different times, with different occupations. Sir Pentious was an inventor in the 1880s, Alastor was a radio host from the 1930s and Vox was a TV show host from 1950 (that's the era they died in). Yet they all wear very similar suits, just colour shifted. They all have shoulder pads, the same lapels, stripes and bowties. Alastor and Vox even wear the same pants and have the same shoes (atleast in shape).
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Not to mention that in almost all of the designs there's that obnoxious red colour (especially with the red-black-white combination she just loves to put on her creations).
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Even characters like Vox who seem like they have different colours (for him a mostly blue colour sceme) still have red accents and only very few characters are allowed designs without any red. Which is not that great since the background is also mostly red and it just hurts to look at sometimes.
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Theres also all of the "typical" Vivzepop desing traits. Mostly sharp shapes and features, very slim bodies, sharp teeth, tophats, suits etc. A lot of her characters already blend together even though it doesnt make sense for them to. Would an inventor from the 1880s really dress the same as a TV show host from the 1950s?
Here I should mention that I don't mean blend together as in being completely indistinguishable from eachother but rather having too many similarities that it doesn't make sense for them to have.
As far as personality goes I do have to say that the characters are different enough in their basic chatacterizations. Vaggie especially was mostly refreshing because she acted as a voice of reason sort of and Charlie with her often naive (but very childish) attitude also stood out. But the devil is usually in the details.
I've heard people complain countless times about how pretty much the only continuous joke the show has is a character cursing, insulting others or making a sex joke. I get that cynical characters are sort of the appeal of HH but there's also just a lack of variety there for me. This is probably just a small nitpick here and something that is already done sometimes in the show, but there are different ways a person can be insulting and mean.
Like, for Husk it makes sense to be so up-front with being rude. He's a bartender and dealing with drunk people often requires being very clear and assertive.
But why does Angel never get to do anything else then directly talking about being sexy and making fun of others in such an obvious way. I think they wanted to give the appeal of him reading someone like a drag queen would but he just makes the same observations again and again and not in really clever ways (from what I remember!).
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Alastor and Vox could've also been used better in the sense that atleast from what I know people in the entertainment industry (especially ones who do interviews or that stuff) won't directly tell someone that they don't like them. It's much more common for them to bring it up in small ways, like asking a question tied to an embarrassing topic to force the person into having to talk about that stuff.
Like I said this isn't really all too important though. What makes me more annoyed is the lack of diversity when it comes to the villains and how they're treated.
To me Viv has an issue with trying for every villain to play a more goofy role even though it doesn't always fit. Of course you can have "stupid" or silly and mostly funny villains but that shouldn't be every single one. When there are multiple villains in a show what makes them interesting is often how they differ from the others in their attitude and motivation and in HH we just don't really get that.
Sir pentious is never taken seriously as a threat and is mostly treated as incompetend, (I know he gets out of being the villain rather quick but even before that) Adam is just constantly portrayed as a dumb and irrational until we are supposed to take him seriously in the end. Vox doesn't do anything in the show apart from be kinda antagonistic towards Alastor and outside of that he is mainly also presented as being a fun villain rather than an intimidating one (very prominently in the song he has with Alastor where Alastor just completely bashes him at the end). Velvette also has nothing to do. Lucifer isn't treated as an antagonist (even though he should be in my opinion) and is shown to be just a "goofy and silly little guy" ig.
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And apart from Valentino's genuinely terrifing scene he has with Angel Dust in episode four, he too is shown to be whiny, obnoxious and mostly dumb in his other scenes (this isn't helped by Viv pushing the idea that the Vee's are just like fun little saturday morning cartoon villains outside of the show). I guess Alastor is different in that regard kinda.
This plus the fact that outside of the characters who are obviously villains no one is allowed to be even slightly critical of Charlies idea without being presented as totally irrational, makes for no variety when it comes to the opposition in Hazbin Hotel. It's just kinda dissapointing to me that a show with this opportunity to create different characters gets stuck in the same conflicts and ideas over and over again.
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netegf · 1 year
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violet chemistry (ii)
pairing: aged up!ao'nung x f!metkayina reader
plot: you and ao'nung attempt to regain control in your lives by fake-dating. the irony is… this is fated.
word count: 2.7k
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a/n: the next instalment in my fake-dating!, friends to lovers!, best friend’s brother!au - once again, this takes place roughly 10 years after atwow - some pining + flirting, made-up rituals, attempts at comedy, & angst (WILL be resolved)! i really hope you enjoy part 2 🥹💖
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In all honesty, Ao’nung has been trying his hardest to avoid you. Only, that impulse is very quickly thwarted when he considers how many clan gatherings and rituals courting Na’vi couples attend together. Sitting before you and the azure clay bowl of paint you hold in your hand, for the first time in a long time, Ao’nung has a single thought. He really hadn’t thought this through.
“Stop moving.” You hum, brows pinched together in concentration as you swirl the coal-coloured paint with a brush much like the baleen of a whale’s mouth. Sitting with the feelings he’s been having, a part of him wonders what it might be like to be suspended in water and consumed entirely into the jaws of a sea beast. He listens almost immediately, then realizes that’s slightly out of character for him, resorting to a slight narrow of the eye that makes him look younger than he is.  
“You’re strangely quiet.” Your eyes bore holes into him, but he has a gift for escaping confrontation – staring somewhere off in the distance until his vision blurs.
Ao’nung hopes he looks nonchalant when he shrugs, but knows you. Knows that your keen. He doesn’t know how many times he’s come to communal dinner with a face he thought he’d fixed, but you'd been able to tell there was something off. A mediator of energy; you might as well have been able to smell it off him. But this wasn’t something he could let go of. He might’ve saved his favourite kills for you during the hunt in childhood, but this was profound. Pandora spins on a different axis. Everything looks like it’s in a different colour. How long had he loved his friend?
“Yeah.” He admits, chewing on his bottom lip. “Just worried you’re gonna, y’know… ruin my face for life?”
You roll your eyes with emphasis.
The ritual he refers to is one in which courting Metkayina couples draw facial tattoos for each other in paint, emulating what might one day be permanent. Unfortunately, Ao’nung has known you long enough to know that artistry has not been one of your most obvious gifts, and you pinch your eyes at him as the smug words leave his mouth.
“Shut up.” You hiss. “Or I’ll draw Lo’ak on your cheek.”
“Ambitious goal for an amateur.” He punches back, then nearly recoils.
Ao’nung can feel himself being mean – meaner than usual – and it casts a cloud of shame over him. He really thought he’d passed that point in his life where he masqueraded around his feelings and hacked them up alone until his throat bled. Childish, it felt. Something that gave him grief and gratitude – annoyed at his immaturity, but a strange sense of happiness at the fact that he could afford it. Still, you deserved better, and that pained him.
You grant him a small scoff then continue your ministrations.
Naturally, his eyes come to focus on your eyebrows knitted together, your tongue darting out of your mouth ever so slightly as the artistic vision you have in your mind comes to fruition, the subtle tremor of your careful hands. Instinctively, one of his hands comes up to stabilize yours, gripping the joint of your wrist.
Breath hitching just slightly, you quirk a brow. “You know… if I didn’t know any better, I’d say you look like you’re enjoying this.”
“Gotta get you to my mom.” He mumbles, hand dropping to his side like a dead fly. “Get your eyes checked.”
After a few more strokes of the brush, and a couple dozen eyerolls, the design is finished.
“Done.” You say happily, fingers holding Ao’nung’s chin as you admire your handy work.
The pattern isn’t particularly complex or striking, but it decorates the high points of his face, each dark shape a representation of his achievement and growth as a hunter, as future Olo'eyktan, and your favourite – boy that loves the water.
Ao’nung’s eyes widen when he takes in his reflection.
“It’s, uh… more subtle than I thought it would be.” He says finally, clearing his throat, heat colouring his cheeks a new kind of colour.
He had to admit, it was pretty. He must have imagined what this would feel like a thousand times in his life. That one day, he’d rise to his rank, wear his adornments, and feel completely different. Feel like he was worthy of his position in the clan. To his surprise, time moved fast, but he very rarely did. All Ao’nung felt over the years was a lot of sameness – but today, wearing your tattoos on his face, he felt a sense of pride pang in his chest. He looked the part, and maybe that meant something.
“Well, we can’t have the clan forgetting you’re handsome. However would they stand your prickly temperament?”
Ao’nung feels prepared to roll his eyes at the diss, but then he catches himself. Better yet, he catches you, saying something you hadn’t exactly meant to reveal, but knew to be true nonetheless. He looks at you cautiously.
“You think I’m handsome?”
Chewing your bottom lip, you contemplate for a moment. Was there really anything wrong with admitting it? Just about everyone on the reef thought so, he had to have known that.
“Everyone thinks you’re handsome, Ao.” You try to soothe over the slip-up. “People line up to see you when you come back from the hunt, I think someone fainted when you tamed tsurak, this information can’t be surpris-,”
“But you.” He says quickly, eyes excruciatingly earnest. “You think I’m handsome?”
“Yes…I do.”
Ao’nung supposes he shouldn’t be surprised, and yet he is. He wasn’t a stranger to be being praised for his looks, but this was uncharted territory – a line that had never been crossed, and maybe intentionally so. Since when did you think so? Since when did a compliment for him fall so easily off your pretty lips and tongue like you were the only one he was meant to receive such words from?
You must have noticed his slow blinks and slightly gaping mouth as he thinks through it all, because then you’re saying something that has him absolutely reeling.
“Eywa, if that blows your mind, how are you going to react to the fact that I had a crush on you half my life?”
There’s a hint of humour in your tone, but Ao’nung is having a hard time understanding why it’s so funny – eyes nearly bulging out and erratic breaths practically choking him.
“Had?” He stammers, past-tense poking a hole in his heart. “When?”
“When?” You snort. “Like, forever. Well, until I grew out of it.”
He must look insane, brain jumping from thought to thought, zoning in on words that illuminate a fire in his gut, and others that just as quickly put the fire out in a wade of water that he, for once, does not welcome. A revelation, and the revocation of it. A sparkling jewel in his palm mere seconds before it disintegrates, leaving no trace of what once was, as if it were merely a tantalizing mirage and nothing more.  
“When the Sully’s arrived?”
“Yup.” You say too casually for his liking, popping the ‘p’. “And before… and after.”
“But I was so mean.”
He bites his tongue almost bitterly, almost incredulous. He had admirers over the years, sure – but those were souls that knew him from great distance, and there was comfort in that. But you… you knew him. Not just the great triumphs, but the pitfalls which were equal in magnitude and not for the faint hearted. He had to admit, his concept of love was more superficial. In fact, he wasn’t sure he’d ever feel it, at least not in the way his parents did – in his eyes, they got lucky, and his future partnership was bound to be more political than it was anything else. And maybe that was his crutch, the lack of feeling. Maybe that was the reason he’d never crossed this line, never entertained having you as his.
Because that would be all-consuming. That would be the truest thing he’d ever felt – really a fish out of water like everyone pegged him to be. Painfully new, and painfully beautiful, and completely unrecoverable if it ended up not working out.
Though at this moment, he hates himself for that careful distance between you – the way this is a wound you’ve presumably healed from, while he bleeds out right before your eyes.  
“What can I say?” You smile, teasing him in the way you do, the way he loves. “I like a challenge.”
“Right.” He manages, breath still shaky, but the corners of his mouth slowly lifting.
The tide was changing and he needed to find a way to make it stop.
Apparently, his father was right. All those years spent build levees would finally coming to good use.
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The night’s festivities are an especially generous feast and a series of dance rituals that you, while hesitant to admit it, know like the back of your hand.
Ao’nung sits with his father and other seasoned hunters in the clan, nodding absentmindedly to their spirited conversation about tracking game, which he admittedly knew very little about.
Really, he smiled when they smiled, stroked his chin when they seemed to debate something, and when he really hadn’t a clue what Tonowari was saying, gave a pretend laugh followed by a silent prayer to the great mother that he wasn’t being informed about someone’s death.
He had more important matters to mull over. Like you, sitting across the fire pit, engrossed in a conversation with his sister.
Entirely too receptive to his gaze, you momentarily stall from your speech to meet his eyes, lips curving into a small smile and hands giving a tentative wave. Ao’nung opts out of waving back but holds his piercing stare, convinced that the rounds of your eyes are more illuminating than the fire – and unlike its embers, your luminosity will stay.
“My son,” Tonowari’s voice booms over the overlapping chatter. “What are your thoughts on the matter?”  
Ao’nung nearly chokes, the tips of his ears turning an endearing shade of purple as he realizes he’s been gawking for far too long, and the last topic he recalls listening to was three conversations ago.
“I think, uh… everyone has made some important points.” He mumbles, while you and Tsireya snicker at him from across the fire.
Tonowari quirks an eyebrow at him, but luckily, chooses not to harp on it. He slaps a hand over Ao’nung’s back as if to excuse him from the conversation – not that he was contributing much anyways.
Ao’nung smiles gratefully and quickly makes his way over to you, scratching the back of his neck.
“Was that as embarrassing as I think it was?”
“Even more.” You laugh, scrunching your nose in a teasing kind of sympathy. “But it’s okay, we still love you.”
The ease to which the word ‘love’ falls out of your mouth makes him wince a little – this wasn’t the kind of love he’d found himself craving from you as of late, tossing and turning in his marui when he’s meant to be sleeping, very much aware that he’s awake behind those closed eyelids. He turns to Tsireya.
“Can I borrow her?” He asks as his sister’s eyes swell with intrigue. He feels the need to explain. “For a dance.”
Tsireya nods, a small smirk on her face before she dismisses herself.
“Duty calls?” You ask, shivering as his hands find their place on your hips, the pair of you slowly swaying back and forth to the beat of ceremonial drums. This is a practice for all courting Na’vi couples – they surround you at all sides, clumsily moving their bodies and giggling together, their love almost something physical in the air.
“Something like that.” He mumbles, eyes sheepishly raking over you. “You look nice.”
“I don’t have any extra food, Ao.”
“What? I don’t want your food.” He erupts. “I’m being serious.”
“Oh, okay. In that case, thanks. You look nice, too.”
Ao’nung’s ears perk up, toothy canines peeking out from under his lips in a sideways smile. He hopes the budding violet colour on your cheeks means what he thinks it does.
“So, what have you been up to?”
“Since I saw you this morning?” You repeat, eyebrow slightly raised.
“Yes. I mean, no.” He breathes shakily, rubbing his face in dismay. “Or, you know, in general.”
“Nothing too crazy.” You say softly, a certain lamenting in your voice. “I kind of live in a box, remember?”
Ao’nung nods. He bites the inside of his cheek, thinking for a moment, the heels of his feet burning as he tries to think up a way to make that sad look in your eye disappear.
“But I’m here.” He offers.
“Yeah. You’re here.”
The way your eyes soften as you say words has his heart soaring. He leans in a little closer, the rhythmic buzzing of the percussion reaching a peak. Your mouth parts slightly. It feels like it means something.
But you’re soon interrupted when the music stops and all the couples come to a halt, just the painful empty air of what could’ve been filling the space between you.
Ronal appears from just across the fire-pit as she pulls her son in for a conversation he’s sure he won’t listen to. He mouths a gentle ‘sorry’ before disappearing, leaving you with your thoughts and Tsireya, who takes a seat on the log next to you.
“You two look friendly. Or should I say, more than friendly?” Her grin looks like it could reach her ears it’s so wide.
“It’s pretend.” You remind her dejectedly. “Just because you and Lo’ak are going strong, doesn’t mean you can bring your loved-up vibes over here.”
Tsireya scrunches her nose in displeasure at the English word. It didn’t mean much when Lo’ak used it in conversation, and it didn’t mean much now.  
“I don’t know if you’ve noticed this, but my brother pretends very poorly.”
Your gaze shifts to where Ao’nung is standing, eyes trained on his mother with a far-away look in his eyes – you have to force yourself to bite back a laugh.
“He doesn’t see me that way, Reya. He never has.” You sigh, chewing on your bottom lip. “And besides, even if he did… I can’t be the mate he needs.”
“You love him, do you not?” She asks, clearly puzzled.
You look at Ao’nung again, now speaking in a small circle of Na’vi.
One member in particular makes your tender heart ache. A young Metkayina woman. She’s a skilled weaver and even better huntress. Beautiful, reliable, eager for leadership and responsibility. Not weighed down by strangeness. Not heavy with unbridled emotion. Strong and loving, in the way he needs – more palatable.
“Maybe love just isn’t enough sometimes.”
“Maybe,” Tsireya’s voice breaks through your spiral. “You are scared.”
Perhaps Tsireya has a point, or perhaps she doesn’t. Regardless, the constricting in your chest is hard to shake off. Even when she softly cups your cheek before walking away. Even when Ao’nung finds a way to escape whatever boring topic of discussion that has it’s claws digging into his sides, and his lips, yearning for yours, again. Small smile teasing at his mouth, he tugs at your hand.
“Hey, maybe we can get them to play a little more? Have another dance?”
“Ao… I think we need to stop. I-I don’t want to do this anymore.”
More than the words, it’s the pain in your eyes that punches him hard in the gut, leaving his lungs gasping for mouthfuls of air that don’t seem to dull the stinging. Your breaths do something similar, chest heaving, fighting every instinct in your body that tells you this is wrong because protecting him feels more important. It’s in that moment that Ao’nung realizes he doesn’t like comparing you to fire. It’s born to die. Warm and hungry, but it’s not for touching and it’s not forever.
His hand leaps forward to catch your shoulder, but you’re bolting before he can follow-through – fingers flinching back from the heat on your skin.
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a/n: reblogs + tags are always appreciated 🪐🩷🫶🏼 i hope you enjoyed! how do we feel about part 3? 🤭
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chanbig · 7 months
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Big Kinnporsche and his uniform
i know the costume design dept gave the theerapanyakul bodyguards different versions of their uniform to make it easier to distinguish between them and make it visually more interesting (even though the point of a uniform is homogeneity) but i think it's interesting how they make big and porsche outliers
Porsche is out here in his slutty little vest and tie (the only one in his shirtsleeves because he is freewheeling, he is bucking the rules, we gotta show off that shoulder-to-waist ratio). he is new, he is special, he doesn't give a fuck. he is the Main Character.
pete, ken, arm and pol are in the usual blazer, no tie, shirt with a couple of buttons undone combo, with varying levels of undone-ness. (pete has the most buttons done up, intriguingly!!!! he typically only has the top button undone. what does this Mean. what could he possibly be hiding under there 🤫). this is what the typical bodyguard wears—most of the bodyguard extras are wearing a black suit and white shirt (one or two have ties, but most don't). they are integrated into the system. they are a team.
chan gets distinguished as head bodyguard by being allowed to wear all black, which gives him a very intense, no nonsense look. he stands out from the crowd when he first walks into frame—without words, you can tell THAT is a man with authority (😳 <- live me reaction)
AND THEN you have big over here in his closed blazer, shirt buttoned to the neck, perfectly knotted tie, and suspenders (!!) outfit. the whole getup. no one else on the main cast is doing it like him—literally. he is on the opposite end of the spectrum from porsche, even though they wear almost the same number of pieces. with the blazer on, big's outfit gives him the most buttoned up/rigid/follows the rules look, like he will wear the fullest version of the uniform because It Is The Correct Way. he has been at this job for years and he is still so strict about this. he is so strict about this BECAUSE he has been at this job for years. even with his ponytail and edgy eyebrow cut, he comes across as 'I am 100% on the job all the time'. he is All Business.
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spot the suspenders 🧐
even when he's wearing the standard tracksuit, it's zipped completely up to the neck, sleeves all the way down.
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we never see him in the pool. we don't see him in casual clothes. he is always SO closed off. he takes his uniform blazer off ONCE (making porsche crawl across the floor is hard work 😏).
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spot the blazer thrown over the chair in the back 🔍
the only time we see him wearing a shirt with the buttons undone is when they're at the casino and he's being forced to 'blend in'. looking closer, though, even that outfit looks like the shirt and trousers he normally wears, just without the blazer, tie, and suspenders.
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same slim-cut black trousers, same type of stiffened spread collar, same big pocket. his trousers fit him well—clearly the suspenders are just for the Look.
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hmmm ive seen this shirt before.
the only time we see him in a short sleeved shirt is when they're on a SWAT-style rescue mission and everyone else is ALSO wearing that.
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field trip time. everyone put on their outside clothes.
so arguably even both 'more casual' outfits are literally part of his uniform
where am i going with this... we see the others in their casual clothes. we see them disheveled, drunk, unbound from their jobs. they are allowed to be something other than just a bodyguard, even if just for a minute, even if they're still with tankhun at the bar—they are allowed that measure of freedom and personality. they drink, they laugh, they have fun. they have desires outside of their jobs (notably, we see ken in a hawaiian shirt when he is revealed to be the mole, i.e. have desires outside of the main theerapanyakul house)
we do not see big outside of his role as a bodyguard. he is this role and this role is him. there's something there about him scrubbing away all of his personal wants and needs to fit into this role as kinn's Head Bodyguard. giving up everything else so he can do this job, be of use to the theerapanyakul family—to kinn. not allowing himself to think about or want things outside of the compound because those things will distract him. no faltering from his role, or any vision of him as a person is allowed to come through. all he has is just a single minded pursuit of his goal and his focus (protecting kinn). he has dedicated himself and he is proud of that. he still gets up and puts on the whole uniform every day, suspenders on, shirt buttoned up, tie tight. he follows the rules and his orders even though he hates them sometimes, even though he might protest at first—one word or gesture from kinn or korn or kim and he falls silent. he will push down everything else he might have wanted under the role he has chosen for himself, that he has now become. he has already given up everything else for the theerapanyakuls—so, in the end, why not his life? what else does he have to offer? what else is left?
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queenlua · 21 days
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what would you recommend as a first Fire Emblem game to play? do i just pick up the latest one, or does an older one capture the True Fire Emblem Experience(tm) better? sorta like Super Metroid still being my absolute favorite of that series…
iiiiiinteresting question, huh! it probably depends somewhat on what you think you'll like / care about the most in a Fire Emblem game?
my personal first FE game was Sacred Stones & i think that's still a really good place to start. the spritework is *gorgeous*; i personally think it's the visual peak of the series. it's got the core "old-school" FE gameplay but with lots of nice quality-of-life improvements (as compared to e.g. something like FE4 or FE7), and the story is my second-favorite in the series after the Tellius games—just a good core emotional core with really well-drawn characters and support conversations.
the drawback is that it's on GBA, so if you don't have one of those lying around (or some other handheld to play it on), you're stuck playing it on an emulator on a computer, which i think hampers the enjoyment somewhat—like, i played a lot of that game in "in-between" moments, while on the bus, etc, and it was really excellent for that. also: it's on the easier side! which i didn't mind; i find the FE game loop enjoyable both when i'm just cruising through baddies AND when i'm having to tightly & rigorously strategize every move. but i know a couple people who stopped playing because they found it too easy & got bored
i do think the Gamecube/Wii FEs (Path of Radiance and Radiant Dawn, aka the Tellius games) hold up really well. obviously i am a little insane about them *stares at fanfiction output* and thus clearly biased, but the character writing is shockingly good & rich (sometimes despite itself, lol), and the gameplay's real fun! reasonably challenging while not making you want to throw your controller across the room (unless you opt into lunatic you mad lad!). i do think they're a little ugly though lol. rip. also, if you like PoR enough to play RD, you'll find RD... uneven. it's uneven in ways that mostly delight me, but like, yeah it's suffering a little from "we're telling like four different storylines with a HUGE cast & jerking you around between them a bit" so it interrupts the usual "smooth progression of your carefully-curated army" gameflow for something more like "wow, hope you're looking forward to saying BYE FELICIA to all your old dudes & putting down a random rebellion in Crimea for exactly five chapters & then doing something else entirely."
those games are my personal faves though and. i will always tell people to start with them. in principle. but you should decide if you trust me lol
a WHOLE lot lot of people got started with Awakening, and the core gameplay in that one is VERY fun. about halfway through, if you're sufficiently clever at assigning abilities, the game becomes a little too easy to "break," but it's an enjoyable ride the whole time. it also introduced a LOT of the quality-of-life improvements people now take for granted in modern FEs (you can choose to disable permadeath; UX is much nicer; etc). so if dealing with some old-school cruft is unpalatable to you, you'll definitely want Awakening or newer.
unfortunately the writing in Awakening is, uh, not great, lol. there's two generations of characters you're playing as, and the first generation is just... not very interesting! very one-note and tropey! storyline is nonsense! the second-generation characters are a little more fun but overall i found the main plot's incoherence + the plethora of dull characters meant that i found the story very forgettable.
i think the writing in Conquest/Birthright is similarly weak but i do have to say, if you want to powergame and optimize stats and get REALLY SWEATY GAMEPLAY NERD about it, Conquest can't be beat. best map design in the series, extremely challenging, etc
and then there's the massive fandom juggernaut known as Three Houses lol. of the "modern" FEs, this game contains the most Stuff I Like About Fire Emblem. the storyline's a lil jankier than e.g. the Tellius storyline, but still has plenty of fun stuff to chew on, and even if you don't some of the 3-4 storylines offered, there's a pretty strong chance you'll resonate with at least one of them. and the gameplay is *fun*, lots of QoL improvements, reasonably snappy...
...but it does have a somewhat bloated, "AAA-gamification" feel. visiting the monastery between EVERY SINGLE FUCKING CHAPTER to do "home base"-y stuff gets old fast. and also, the gameplay starts to drag some as you go along... a campaign takes like 40-50hrs iirc, and near the end, i usually find myself going like "jfc i don't WANT to do these three skirmish battles before i go onto the next one... but i need to because it's the Objectively Optimal Thing To Do... why is this game making playing it so annoying," lol. also, the writing, while reasonably solid... could've been reduced by like 50% and probably been *stronger*? most "old-school" FE games only had 3-5 support conversations per unit, and that was generally enough to give a good sense of the character without Overwhelming With Pointless Chatter. but so many characters in Three Houses have *so much more* text than that and it just starts feeling like.. a chore... to go through... especially when in practice i won't even like all those conversations... so yeah idk
tl;dr if you have slightly old-school sensibilities, get Sacred Stones; if you want a "modern" feel, get Awakening or Three Houses; if you want to make Lua Internetperson happy, personally, you should grab Path of Radiance :P
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mirai-e-jump · 1 year
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Uchusen Vol. 182 (Autumn 2023) Kamen Rider Gaim 10th Anniversary Commemorative Book: Muso Interview with Series Producer and Designers (other pages and translations below)
Publication: October 2, 2023
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Producer Takebe Naomi Interview
-Recruitment of Main Writer Urobuchi Gen-
"One of the major points of Kamen Rider Gaim, was the recruitment of Urobuchi Gen-san as the main writer, someone who's worked on video games and anime."
Takebe: That's right. Looking back, I'm amazed that he was able to do it. Currently, due to Urobuchi-san's schedule, I think it'd be difficult to have him on for a whole year, so I think it was a very important year for us.
"What were some of the characteristics of Urobuchi's scripts?"
Takebe: The dialogue was heavy, wasn't it? Each one was long and contained difficult expressions. Also, I remember saying something like, "New actors can't speak more than 3 lines" (laughs), but the choice of words in their dialogue was amazing, so I don't think it would've made a big difference even if they were made alittle shorter.
"Speaking of which, in an interview at the time, you said, "I’ve learned to write shorter lines after working on Kamen Rider Gaim" (laughs). We think it was also adventurous for you to treat dance as one of the important themes that make up the show."
Takebe: In the beginning, that was the initial setting by both Urobuchi-san, and Director (Ryuta) Tasaki, who was in charge of the pilot, and it made me think, "Wow, this is an area I'm not familiar with" (laughs). It wouldn't have been a problem if it was an anime, but as a live action show, the cast has to practice, and it's time consuming to film them dancing, so it was very difficult.
"Come to think of it, the flow of the story until the end of the show was already decided in the beginning."
Takebe: From the world of the kids on the dance team, to the adult world……the interactions with Takatora and the others, and then learning the truth from them, was all set up like chapters. When I met with Director Tasaki and Urobuchi-san for the second time, we had notes on the overall flow of the show, which was roughly divided into four parts. The final setting was established, and it ended up being almost unchanged, so it was a new experience for me because I hadn't worked in that way before. Usually, I think about what to do next while working on a show (laughs).
-Impact of the fruit armor-
"In contrast to the serious and hard hitting storyline depicted by Urobuchi-san, we think the catchy appeal of the fruit themed Kamen Rider characters were a key point of the show. The transformation sequence where the fruit falls from above, covers their heads, and transforms into their armor left a great impact."
Takebe: Since it's fruit, the colors are vibrant. The design is very interesting, and the characters stand out from the outside. I think the fruit were incorporated very well, including the gimmick of putting it on the head and having it expand into armor. However, you wouldn't know Baron is a banana if you weren't told, and Gaim is an orange, but we still tried to create a cool Rider image.
"We think that the tasteful styles of armor incorporating Japanese, Western and Chinese, also contributed greatly to expressing the individuality of the characters."
Takebe: That was a last minute differentiation. If you change the armor with a form change, you lose the identity of the character, or rather, the more you change the armor, the more you'll lose track of what makes Gaim look like Gaim. That being the case, we decided to classify the armor, with Gaim being a Japanese style, Baron in a Western style, and Ryugen in a Chinese style. Also, we decided not to lend or borrow armor to anyone other than Gaim. It might be better to play with toys by using armor that can be used by alot of characters, but that would make it hard to tell who's who.
"It was also interesting that the Lockseed transformation item had a lock motif."
Takebe: As an item, I think we made the locks very cool and cute. It's just the right size, with a nice fit in the hand, and a slightly responsive weight. In fact, I'm glad to hear that the Lockseed toys sold well.
"What other Riders or items were particularly memorable to you?"
Takebe: The introduction of the adult team (new generation Riders) who transform with the Genesis Driver. It was nice to have a group of 4 Riders on the enemy side. The bow weapon (Sonic Arrow) was also cool, and the production of Kanada Osamu's team (episode 12), which appeared for the first time, was also good. Apparently the Genesis Driver sold well, which when you think about it, is amazing, considering it's the enemy's Belt.
-A wide range of casting oddities-
"As a multi Rider show, many characters appeared, so what did you pay special attention to when casting?"
Takebe: Rather than conducting a general audition like we usually do, we called on potential candidates, and narrowed our selections considerably. The dialogue written by Urobuchi-san is difficult, so we were thinking of someone with experience rather than a total newcomer. For one of the main actors, (Yuki) Kubota-san, he was a good choice. We had an interview with him, and I think it was more like casting, rather than an audition.
"So the cooperation between the new cast members, who played the main roles, and the supporting cast of skilled actors, helped to create the multi Rider story, huh?"
Takebe: I think that Producer Mochizuki's casting of Namioka Kazuki-san, Yoshida Metal-san, as well as other adults were well balanced. (Tsukui) Minami-san and (Aoki) Tsunenori-kun were also casted rather than auditioning, but I think the casting of the 4 new generation Riders really worked well together. It was abit of an adult world, in contrast to the childish world of the main characters. So, when I think about it now, it was interesting to see the wide range of ages, and the unique characters played by everyone, including the young cast members. Of course, that was created by Urobuchi-san, so I can only say that I'm very impressed with him.
"According to Suit Actor Takaiwa Seiji-san, Gaku Sano-san, who plays the leading role is, "The most mobile of all the leading Rider actors in history," and he showed off his pre transformation action moves, taking advantage of his physical strength."
Takebe: That's right. The Action Director, Ishigaki Hirofumi-san, incorporated alot of action. Gaim had many episodes by Director Kaneda (who came from an action background), so that may have been one of the highlights of Gaim.
"Overall, we think the casting was fascinating."
Takebe: I think Urobuchi-san also enjoyed that part. By working with real life actors, things will gradually change. Actually, I think that the character of Mitsuzane changed quite abit. Mitsuzane was played by Takasugi Mahiro-kun.
"At first, you had planned to have Mitsuzane leave the show with 3 months left. However, as he was writing the story, Urobuchi-san thought, "Isn't it wrong to have Mitsuzane disappear?," so he changed the direction of the story."
Takebe: It's similar to Isuzu Daichi of "Geats," where people like that are allowed to be in a world where everyone can be happy. So, I wasn't aware of it, and I don't think Takahashi Yuya (Geats's Director) has watched Gaim either, but I thought Gaim and Geats were similar. For example, with Gridon, we thought about, "Wanting to make a lock from a nut instead of a fruit," so we'd say, "Then let's also make a nut Rider," but Geats also has small buckles including hammers, don't they? It started with the idea of creating a buckle made of wood or stone, so we were thinking the same thing, just like Urobuchi-san had already done before (laughs). I thought of this when I was rereading books related to Gaim for this interview. I didn't remember much about it while I was working on Geats, but I thought it was following a similar path. It's also the same that he becomes a god in the end (laughs).
-Various developments due to multiple Riders-
"Overall, what was the most memorable episode of Gaim?"
Takebe: After the TV series ended, we did two V-Cinemas (Gaim Gaiden: Kamen Rider Zangetsu/Kamen Rider Baron and Gaim Gaiden: Kamen Rider Duke/Kamen Rider Knuckle). It was impressive. When I was working on "OOO", I was approached to produce a V-Cinema version of "W", but I turned it down because I thought at the time that a spin off of Ankh, for example, would never be possible. However, I decided to work on Gaim just in case there were people who were looking forward to it, and all of them turned out to be impressive works. One of my favorites among them is "Kamen Rider Knuckle." Of all the Gaiden stories, Knuckle is the only one that takes place after the conclusion of the TV series. It's a positive story that continues into the future, and it's still one of my favorites.
"We think the key to Gaim's success was that it had so many sub Rider characters and was so popular that side stories were made. As a result, 6 years after the main show ended, a spin off featuring Gridon and Bravo (Kamen Rider Gaiden: Kamen Rider Gridon vs. Kamen Rider Bravo) was distributed."
Takebe: During the second Gaiden, we were talking about whether to use Knuckle, Gridon, or Bravo, and we decided on Knuckle, but Metal-san commented something like, "Hmm~, I wasn't chosen." When I heard that, I was surprised to see that he was so eager to work with us (laughs). In that sense, I'm glad I was able to do something I had left undone.
"As a project unique to Gaim, the year before Gridon vs. Bravo, a stage play adaptation was also produced with Zangetsu as the lead role."
Takebe: That was made possible when Nitroplus told us that they wanted to turn it into a stage play, but I do agree that it's something that doesn't happen very often. The casting was done by Nelke Planning, and it was great to meet such charming cast members, such as Mashiko Atsuki-kun (Kikai Sentai Zenkaiger) and Goto Dai-kun (Kamen Rider Zi-O), who would later be cast in other productions. The screenplay and direction by Mori Nobuhiro-san was also very good, and the idea of retracing the story of Gaim in a setting where Takatora has lost his memory is very appropriate for reconstructing Gaim on stage. I think it was an extremely rare success story in that Kubota-kun's Zangetsu was able to successfully tell Gaim's story in a way that was truly unique and without the original cast.
-Looking back on Gaim-
"Looking back on it like this, it was a show that covered many different topics. There were also many collaborations with other works. There was a history of collaborations with Super Sentai (Ressha Sentai ToQger Vs. Kamen Rider Gaim Spring Vacation Combining Special), and even Kikaider appeared in the TV series (Episode 30: The Red and Blue Kikaider) in conjunction with the "Kikaider Reboot" film."
Takebe: There was also a film (Heisei Rider vs. Showa Rider: Kamen Rider Taisen feat. Super Sentai) where all the Kamen Riders gathered. That's when the number of Showa Riders (Kamen Rider Ichigo-Kamen Rider J) and Heisei's main Riders (Kamen Rider Kuuga-Kamen Rider Gaim) were the same (15). I think it was created as a result of hearing about it from the staff, and conveying it to Shinichiro Shirakura. Actors who have played Kamen Rider in the past, including Fujioka Hiroshi-san also appeared in the film….It was certainly a work that did alot of different things. We had a cooking showdown as a bonus video for the TV series, and since we had multiple Riders, we had a large cast, so we were able to do alot of different things. That's why I remember the event being so popular. As an artist, I think I appeared at the "Super Hero Festival (Kamen Rider x Super Sentai Live & Show)" 2 years in a row (2014-2015). Kobayashi Yutaka-kun and Shida Yumi-chan, who were active as idol artists, were good at talking, so the final stage was very lively. And then, Sano-kun cried through the whole thing. He was crying for the very first time, and we all said, "Eh? This is the first time?" (laughs). But, I felt that he had worked very hard for that whole year.
"We've reached the end. Now that 10 years have passed, we'd like you to look back on Kamen Rider Gaim and say a few words."
Takebe: It was great to work with Urobuchi-san and to be able to challenge myself in various ways, including with V-Cinema. The content was abit challenging and mature, but I think Rider is able to pull these things off well in a Rider like way. Of course, it's good to have a work where each episode is complete. However, I think it's good to have this kind of show once in a while. Personally, I like Taiga dramas, and I think it's something that can only be done in a production that lasts for a year. Looking back, it's been a long time since we've had multi Riders. Currently, it's not unusual to have a large number of Riders, but it was interesting to see the development that came from having a large number of Riders, and in that sense, I think Gaim has expanded the variety of the series. Urobuchi-san and Nitroplus also found it interesting to work on Kamen Rider for the first time, and I think it was a truly valuable and interesting show that'll never be replicated again.
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Designers Tanaka Sojiro x Tsurumaki Takuya Interviews
"A year after the TV series ended, the spinoffs, "Gaim Gaiden: Kamen Rider Zangetsu/Kamen Rider Baron" and, "Gaim Gaiden: Kamen Rider Duke/Kamen Rider Knuckle," were released as V-Cinemas, featuring new forms of the main Kamen Rider's from each title and many new villain Riders, but basically, they're recolored existing suits to create clever variations."
Tsurumaki: Gaim was originally a multi Rider series, so you can change the color of the forms in an infinite number of combinations (laughs). However, the inner suit is tied to the identity of the person, or rather, to the one transforming, so when it comes to a new form, we did them according to Gaim's rules, that you can change the color of the armor to some extent, but not the base.
"Zangetsu's Watermelon Arms (Kamen Rider Zangetsu) is a successful way of turning Melon Arms into a Watermelon by just recoloring it."
Tsurumaki: I think it was quite the discovery to make them look like other fruits just by repainting them. For Zangetsu, we used a melon pattern and painted it with a watermelon pattern to give it a completely different appearance. Everyone has their own impression of the fruit, so we were able to successfully create it by working backwards from that impression. In that sense, I think it's more meaningful to recolor in Gaim than in other series. That's why, because it's that fruit, it's that color.
"What about Kamen Rider Idunn (Kamen Rider Zangetsu) and Baron's new form (Kamen Rider Baron), both using Ringo Arms?"
Tanaka: In the beginning, we thought of using an apple as a Lockseed because it was a "forbidden fruit," but we couldn't find the right time to use apples, so we decided to use it in the film (Kamen Rider Gaim: Great Soccer Battle! Golden Fruits Cup), and Kamen Rider Mars and Kamen Rider Kamuro finally used apples. However, Toei still wanted to use the apple in the form of a "forbidden fruit," so it was decided that the apple would once again appear in Gaiden.
"Kamen Rider Tyrant (Kamen Rider Baron) has a design that's unpleasant to look at."
Tsurumaki: That's true (laughs). We first used dragon fruit in the film (Kamen Rider x Kamen Rider Drive & Gaim: Movie War Full Throttle), but even before that, it was a fruit that we wanted to use. The shape is distinct and the colors are flashy. So I'm glad that we were able to use them in the film and also in Gaiden. They also released a figure of Duke's Dragon Energy Arms (laughs).
"The second wave of Gaiden was "Kamen Rider Duke" and "Kamen Rider Knuckle."
Tanaka: Duke is a new generation Rider who transforms with the Genesis Driver, right? However, Gaiden (Kamen Rider Duke) was a story that also depicts the past, so we thought there should be a previous version of Duke, so we designed Duke as a Rider who uses the same lemon Lockseed as Lemon Energy Arms and transforms with the Sengoku Driver.
"In "Kamen Rider Duke," the villain Kamen Rider Saver has a unique design."
Tanaka: Definitely, when I saw it, I thought that we made something amazing (laughs).
"Since it's called Blood Pomegranate Arms, the association of Pomegranate and Blood (Orange) makes it one of the most sinister in the series."
Tsurumaki: It gives off a dangerous image (laughs). As a slightly irregular villain, he does alot of things that go against Gaim's design rules.
"Also, in "Kamen Rider Knuckle," you designed Black Baron as a color change of Baron (Banana Arms) with the other being Knuckle Jimber Marron Arms."
Tsurumaki: Knuckle was originally going to be Walnut, right? How did he become Marron?
Tanaka: Wasn't it to group him up with other nuts?
"We think the fact that Knuckle's signature fist weapon as a chestnut burr also left an impact."
Tsurumaki: That's true. And, it has a two layered structure where the burrs peel off, and the gloves come out (laughs).
"After that, in 2019, "Stage Play: Kamen Rider Zangetsu Gaim Gaiden" was performed, and a new form of Zangetsu appeared."
Tsurumaki: It was designed by Tanaka-san, right?
Tanaka: That's right. Since I was the person who designed Zangetsu, I was asked by the leader of the Rider team at the time. It was decided that the Zangetsu would be powered up with Kachidoki Arms, so we rearranged Zangetsu as Kachidoki.
"The following year, Gaiden (Kamen Rider Gridon vs. Kamen Rider Bravo)" was revived as a miniseries, with Gridon and Bravo unexpectedly playing the main roles."
Tanaka: Come to think of it, Bravo (Durian Arms) was the first Rider designed by Tsurumaki, right?
Tsurumaki: The first Rider I worked on was Kamen Rider Sorcerer in the film "Kamen Rider Wizard in Magic Land," but I think Bravo might've been the first Rider I worked on as a regular TV character. I also worked on Knuckle and the Black Shadow Troopers in Gaim, so I think it was one of them.
"Bravo's King Dorian Arms is basically just a recolor, but the addition of the cape was a major one. By the way, the cape played an important role later in the series."
Tsurumaki: That's right. It's a cape that looks quite evil.
Tanaka: If you want to make something look evil, just add a cape (laughs).
Tsurumaki: An all purpose evil cape (laughs).
"What about Gridon's Lychee Arms?"
Tanaka: That was an issue.
Tsurumaki: Should we talk about it? (laughs).
Tanaka: I originally designed Gridon (Donguri Arms), so I'm very attached to it. The design of a Kamen Rider is completed after receiving opinions from different people, but for Gridon, I was able to quickly draw it from the beginning and get the OK immediately. I was so attached to it, that I even named my cat "Guri" after Gridon, and when I heard that Gridon would be the main character in the next new production, I suggested 2 rough patterns that I would've liked to have used. However, after that, a rough draft that Tsurumaki had drawn the day before the meeting was added, and that ended up being used (laughs).
Tsurumaki: At the time, I was on assignment at Bandai, and when I looked at the design proposal that Tanaka-san sent me the evening before the meeting, it looked like a samurai, or rather, Japanese styled, but didn't Gridon use a Western style? (laughs).
Tanaka: I intended to include a Western styled design, but it didn't work out (laughs).
Tsurumaki: So, I added one Western styled proposal and it was chosen…..(laughs).
Tanaka: Well, it was frustrating, but when I saw Tsurumaki's design later, I thought for sure that it would be chosen (laughs).
"We see (laughs). By the way, what are some of the design points of Lychee Arms?"
Tsurumaki: There were very few fruits left that we didn't already use. So, I thought that the only way to make this work was to take advantage of the base of Gridon's armor, and thought about what fruits I could apply to it, and by process of elimination, I settled on lychee. Also, since Gridon isn't that strong, I think I designed it based on how I could make him look strong while still retaining Gridon's armor.
"What about the other one that appeared, Kamen Rider Sylphi?"
Tsurumaki: When we first received the concept, we were told it'd be a female Rider, and that it'd be a good idea to use the fruit of the Helheim Forest as a way of presenting the Lockseed, which would probably be the final one of the series. So we decided to design a new Lockseed, not a recolor, and Bandai decided to commercialize it with a new mold. The design of the Rider itself is reminiscent of a witch who presides over Helheim.
"However, even after the show ended, you continued to design quite a few Riders."
Tsurumaki: That's true. It's not so unusual these days, but I think it was the first time I've drawn so many variations.
Tanaka: Rather, I think that Gaim was the catalyst for the spin offs that became the norm after the main show ends, and for the trend of designing many Rider variations.
Tsurumaki: In Gaim, the Rider transformation itself was the system that easily created variations, so I think that was a big deal too.
Tanaka: I think it was a good idea to create a format where the body and armor can be switched around.
Tsurumaki: It's like a puzzle (laughs).
"Finally, please look back at Gaim's design works and say a few words."
Tanaka: I've participated in a few Kamen Rider projects, but Gaim is the only one I worked on from start to finish, so I have particularly strong feelings for it. Gridon was initially intended to be a mass produced Rider, but when I saw the actual situation, I was glad to see that they made him into a proper character…..This is a story about Gridon, not Gaim (laughs).
Tsurumaki: Today was alot of fun looking back on Gaim after such a long time. Like the Lychee Arms stuff (laughs).
Tanaka: I still hold that in my heart (laughs).
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c0smiccom3t · 4 months
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AND NOW.... FOR A SPECIAL 3RD ANNIVERSARY UPDATE. (6/1/2024)
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Hello friends, hello mutuals, hello dimension dyfenders fans and hello people who like indie cartoon/comic stuff in general! Comet here. Once Again. and this time i've got something ig this year. This was supposed to release on May 29th, but due to Ren not coming back for a long time because they needed to prioritize irl stuff, of course, we had to delay it.
But, but, BUT! thankfully I had a few things ready after all, however as for some other things else, we'll get to it much later, when the moment calls. Now, let's get off with the first one.
(warning, in case this update gets too long, i'll make a part two where i'll be able to link it through here.)
You Kinda... Look Different.
You may have noticed that Dislexo looks a bit different than usual (darker skin, a bit of shorter hair, etc.), in case you're wondering why... Yeah, you're about to find out.
So, while I was thinking and drawing up some D.D related stuff, I was brainstorming a little by my lonesome. All of the sudden, as I was making a new render for a character, I was like... "Wait a minute... What if I give Dislexo a new look which is a mix between a secretary and a butler but keep it's elements from what made their design unique?" and So, the new and improved Dislexo was born!
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Honestly i'm proud of what they look like now. I just hope i won't (or will) get to redesign ALL of the cast again so suddenly lol! Anyways, thats just a small change I made, nothing too big. Now, let's get on something else... which is...
Pocket Adventures' current status + how's minisode 1 coming along
You might be asking inside your minds, "i wonder when more of minisode 1 will drop", "where are the new parts?"- Well, i got the answer. It'll only come only when im completely finished. However i havent been working much on it aside from making a few pages a few months ago, but hopefully this summer i may get back to it and finish it all up if i can. The final script is 73% percent complete, as for the comic itself, let's just say its 58%. I promise you i'm taking my time with delivering everything i can for this minisode. However i might republish the minisode with the series' current artstyle if it ever comes out physically (or either when I'll have the time or energy to do it.) So, now, you may be wondering: "But Comet, what do we do while we wait." Well you're not gonna believe this.
No, it's not an extremely late april fools post! We got new stuff coming soon, recently i've been brainstorming some ideas for brand new content, and you know what? It came to me, HERE'S WHAT'S COMING!
MORE TOONIES COMING YOUR WAY!
THAT'S RIGHT, after months of hiatus, Toonies is coming back with more strips! This time, since summer's coming around, i'll try to post and make more of them and even schedule the finished ones! We got even more covers for it coming, but for now, here's one of them!
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More comics are not only gonna explore more of the Dyfenders' and the Dajo Crew's everyday lives in-and-out of their superhero/Villain occupations, we are also going to focus on much more on other characters (at least some of them), and some will last for a few more pages longer! No arcs though, sorry. But hey, you're getting more wackiness as a treat! Now, i know i said this year is not gonna be big like the other two years we had, but...
NEW SPECIAL CURRENTLY IN DEVELOPMENT!
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THAT'S RIGHT! We're working on a new special to commemorate our three years! Thought it'd be a nice adiction to this year, we may not reveal the logo and it's title yet, but we can tell you what the sypnosis is about!
You're all invited to the biggest night in the Omniverse, right across it's stars, cosmos, galaxies and portals! Both the Dimension Dyfenders and the Dajo-Crew are crossing the red (or should we say, blue) carpet in this brand new 3-part special! Prince Dajo-Voo has a new plan on how to take over the gala, all while he tries to self-control himself from doing the same explosive incident he did back then. The Dyfenders may be having a great time at the gala, but rest assured, they'll be sure to keep a close eye on him. Here's to a Rift-errific and (hopefully) trouble-free gala!
As a bonus, when the production on all three parts are done, we'll be posting Toonies comics related to the special, which may feature a new character who will debut later on in Pocket Adventures! We don't know when it'll exactly be out, my guesses would be either summer, september or next May 2025. But rest assured, we'll be working on it, but we won't rush it out.
So... What's next?
Honestly, i can't really tell. But I can assure you i still have so may plans for this series, plans that will be put in action in the far-off future. What i really hope to do is to make animated shorts as well, not just Toonies strips, pocket adventures minisodes and comic dubs of it. Maybe if we'll ever make a backerkit or a kickstarter for it and get a budget, it might happen (along with more VAs joining in.) Speaking of VAs, in case you're a VA and you haven't auditioned yet, anytime is the right time! (this is still a test leap, but if it succeeds it may go further.)
but for now, we're sticking to comics, and then, if possible we'll get to comic dubs and so on.
That's all for now! I hope you're all looking forward to what's coming for this series. I'm sorry that it wasnt as big as the last years, but we promise that things will arrive when they can.
Happy (LATE) third anniversary, everybody!! Thanks for reading!
By the way, HAPPY PRIDE MONTH!!
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jahsontodd · 1 year
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✨rating pedro pascal characters based on nothing but costuming (non-exhaustive)✨
considerations:
*real housewives voice* thats my OPINION!!! also subject to change upon reflection, just going off my current feelings. 
not really discussing whether the costuming is good or bad for character, context, or source material but just how much I like them if that makes sense. 
some of these costume designers knocked it out of the park but would I be a little grumpy if I went on a date and they showed up in a walmart denim button up and ripped their $300+ jacket to shreds? Yes. Was that costume absolutely perfect for Joel? Yes again.
Mostly discussing costuming in context modern/21st century settings. The Mandalorian+GOT+ etc. in part two?
Minimal discussion on hair+cosmetics, only really when it applies to the whole look
Javier Gutierrez: The Unbearable Weight of Massive Talent
Rating: 10/10
Crew:
Paco Delgado: Costume Designer see also: John Wick: Chapter 4, Death on the Nile, Jungle Cruise, Cats (2019), Split, Les Misérables 2012 (and many more he’s booked and busy)
full cast and crew
Comments: 
They did not have to go so crazy on these outfits!!! 
Why does one of my favorite looks apparently not even appear in the movie!?
every look is so *chefs kiss*
I feel like mustard yellow is such a good color on him. 
Like call up those people on tik tok who make nonsensical categories like “strong winter” “ambivalent fall” and find out why mustard yellow always works.
The palette is a cute mix of like warm bricky colors like red, brown, mustard yellow mixed with baby blue and eggshell white. its actually perfect. 
What really makes him stand out is the fact he accessorizes. 
Lots of men don't accessorize because they don’t think its important - they couldn’t be more wrong. 
It’s one of the many injustices of the world that a man’s outfit looks 10x better by adding one necklace or in this case- pinky ring.
Do I like the sunglasses? No. But I like that they are there. 
Obligatory hair mention: The hair looks great. With longer hair becomes more responsibility, ie sometimes the part is a little too deep making the front pieces have a combover look. This is only when its messy though so that may have been the point?
If I included every outfit I liked it would just be a slideshow of the whole movie so I picked my favorites 
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Javier Peña: Narcos
Rating: 10/10
Crew:
Bina Daigler: Costume Designer (season 1) see also: Dumplin’, Tár, Mulan (2020), 1899
María Estela Fernánde: Costume Designer (season 2-3) see also: Narcos: Mexico, Queen of the South, Hell (El Infierno)
Mayra de Abreu: Wardrobe Supervisor (season 1) key costumer for (season 2-3) see also: Narcos: Mexico, The Head of Joaquín Murrieta (La Cabeza de Joaquín Murrieta)
full cast and crew
Comments: 
Can you tell I like 70s inspos?
Its unique but true to someone who grew up in RGV and now on his own
ie good luck getting him out of boots. you can’t do it
When he dresses up in s1+2, damn i love a tan suit! 
Its very formulaic, but not to the extent that it looks like he bought 7 colors of the exact same shirt. He’s pretty much always wearing a short sleeve button up and fitted jeans. which makes the times he isn’t stand out
ie the tan suit. what can i say i am an american who is up to date on politics i always defend a tan suit when i see one
also occasionally breaks out this like tan vest situation? 
I think it’s a good balance between like clearly not being inspired by like their “current day” but not so 70s that it would be odd. It’s kinda timeless. 
He tends to follow one of my outfits rules: max 3 colors
Rules are meant to be broken obvi 
But I do feel like as a general rule of thumb and since he doesn’t wear a ton of patterns, wearing more than three colors starts to make an outfit look random and not put together
For Javi, this usually means 
color 1: *shirt color* 
color 2: pants (pretty much just blue or black, he does throw in some brown pants) 
color 3: brown (pretty exclusively wears brown belts/shoes)
Short note on hair/grooming: I love how season 1 has some more length in the back and generally has a shaggy sort of look? By season 3 his hair is more cropped probably bc of his new role. 
Something about the extra length in the back makes him look young- not in the sense of like actual age but maybe looking more hopeful or green, even when dressed up 
Also every so often you can see when they mess up the stick on sideburns. It tickles me.
He’s a menace to society. And he knows it 
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Pietro Alvarez: If Beale Street Could Talk
Rating:  8/10
Crew:
Caroline Eselin (Caroline Eselin-Schaefer): Costume Designer see also: Moonlight (2016), Father of the Bride, Troop Zero, The Underground Railroad
full cast and crew
Comments:
We don’t see much and what we see! Is so good
This deep deep red is very nice and I like that is a monochromatic look (I don’t think we see his pants in the movie but collecting pics for this I saw the pants are the same color) 
It also has my favorite type of collar- that extra pointy extra long collar. 
And he *drum rolls* accessorized! Its only a necklace but the choice to have it OVER the shirt, over an already perfectly monochrome outfit makes it pop
The things that bring it a little down for me is, well, there is only one scene to work with so it feels wrong to rank higher than projects with multiple outfits, and the grooming
The mustache didn’t have to be so thin. 
Hair wise I don’t understand why we always have to exaggerate the side burns to achieve the “deep sideburn” look. 
I feel like we could still make the hair look “of the time” by taking some of the weight from the sides and leaving it up top and working with his natural side burns (even if that means making them darker, just not necessarily longer)
Even though I get the hair of the time was very um... spherical
side note: everyone in this movie is dressed spectacularly. I am appreciating through the tears in my eyes
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Jack Daniels: Kingsman: Golden Circle
Rating: 7/10
Crew:
Arianne Phillips: Costume Designer See Also: Don’t Worry Darling, Once Upon a Time in Hollywood, Nocturnal Animals, Kingsman: The Secret Service
Full cast and crew
Comments:
Have I watched in full? Maybe a few years ago? I remember the first one quite clearly bc the water filling up the bedroom scene YIKES!
The snowsuit is so good. It’s functional, it’s sassy. It has one of my favorite western top details I don’t know the name of but the little patch details on the front of the shoulders. 
Who’s idea was it for the belt buckle to be a FLASK!!! thats gold
I love a color SCHEME!!! 
brown leather deserves love
The rain boots- a practical choice in the middle of like the least practical movie ever? Leave him in cowboy boots you cowards
Like oh the grounds might get muddy he needs rain boots. His belt buckle was a flask guys be real
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Marcus Pike: The Mentalist
Rating: 5/10
Crew:
Amanda Friedland: Costumer Designer See also: 13 Reasons Why, House of 1000 Corpses, Terminator: the Sarah Connor Chronicles, Fight Club, Clueless,
Scott O’Leary: Costume Designer See Also: The Rookie, Lucifer, Supergirl, 21 Jumpstreet
full cast and crew
Comments:
Have I watched in full? No. I caught a few episodes it was when it was airing but I don’t think i could tell you a single plot line 
(there is a LOT of FBI Department of Pseudo Psychology shows ok)
I do remember in one of his early eps they use the murder house from Nightcrawlers.
*Abby Lee voice* you didn’t stick out to me
Very government employee of you to wear ill fitting suits
Not to be irrational but v-neck t shirts don’t rub me the right way. 
This is a completely personal ick that I don’t expect anyone else to agree with. 
I just ~~ just do a crew neck you know? 
Maybe WHY I don’t like it is because its very 2010-2014. 
Which, in Marcus’ defense, just makes v-neck t-shirts something of the time 
Does nothing crazy with his suits, but nothing that makes me cover my eyes either 
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Joel Miller: The Last of Us
Rating: 6/10
Crew:
Cynthia Anne Summers: Costume Designer See also: Swan Song, The Babysitters Club, Snowpiercer, A Series of Unfortunate Events (2018), Apollo 18
Full cast and crew
Comments:
Joel we get it you are nOT like other girls 
It makes sense for who he is. 
And who he is is someone who is not thinking about how much cunt he is going to serve with his outfit that day. 
unFORTUNATELY.
His pants ARE suspiciously fitted. Not so utilitarian when it comes to pants are you Joel?
But! I love the big coat. Could live in the big coat. The big coat deserves an award
The best part of the big coat is the main defense against the simplicity of Joel’s outfits are “oh it’s the apocalypse” or “oh he’s not thinking about that” 
Really? bc this is a SHEARLING lined coat. Do you know how quickly those fluffy shearling/sherpa etc. liners start to look like shit? if its a real shearling lining (the one he uses is real) you need to avoid getting it wet and store in dry areas. 
I am not even talking about price here! Because I have already explained why I think its not that weird to have people wearing expensive clothes 20 years into the apocalypse. 
Its the utility of having a shearling lined coat when you don’t have a closet full of DampRids
No way he had it in Boston since they only travel with regular sized backpacks. He saw it, liked it, wanted it, got it. 
He got that coat for the cunt of it all, you can’t convince me otherwise. 
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Thank you so much for coming on this ride with me it was a fun exercise to look at just the clothes and not my feelings toward the character/movie/show. 
Who should I do next time? I have plenty of more thoughts hehe
~Tags for amiges who wanted to see this post!~
@fuckyeahpedropascal​ @simpingcowboy​
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