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#a tumblr ask game equivalent of that
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what if there were more involved music ask games that requires a bit more effort, something like reblog and put one band/artist in the tags and then your followers will look them up, learn some basic info or a couple of funfacts, listen to a couple of songs and then send you an ask(anon or not) of what they learned/listened to and their thoughts(preferably of what they LIKE about it, not to hate on it), favorite lyrics, maybe some band pictures or anything they feel like including and then they add their own band/artist name at the end for you to do the same with theirs in the answer
would anybody do this to make their beloved mutuals in different fandoms feel more seen
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unknownchaos · 11 months
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💌 :]
I love your art! I also love seeing your reblogs and anything you say in the tags. You're very cool :))
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happi-tree · 1 year
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Happi! Um let's see- ADEJP, and since you've been gone for a little bit, L! 💛
Hi, there, Bababird!!! Hope you're doing well 🖤🖤🖤 tysm for the ask!!!
A - I love you D - You’re cute E - You’re nice J - I love the way you express yourself L - I miss you P - Awesome blog
Awww, I missed you, too!!! It has been a minute haha 😅 good to be back, though! Also a J from Baba "Most Eloquent Person on Dndads Tumblr" C. Multitudes is SUCH high praise thank you so much??? 😳😳😳 I'm very glad I come across at least partially comprehensibly on here, and I'm very glad that you enjoy my silly little doodles and ramblings hehe :]c
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libidinous-weeb · 1 year
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I bet the anon was OP lol they made like 6 posts about it
OP messaged me and it’s all water under the bridge now, we’re cool. please tho…guys…if you want me to delete something please just ask. i’ve done it before multiple times and have no problem with it. and yeah i make lots of jokes and things like that but i am not trying to actually be mean to someone for no reason.
if i say something and it hurts someone then…just tell me. there’s no reason to be an asshole about it. especially because i was very obviously not attacking anyone in the post, i was just stating an opinion.
there is no reason to be out for blood over something like this. especially when it’s just been an hour and i’m on mobile and they fucked up how notifs work so i don’t get them right away.
but ya’ll please don’t send anon hate to OP either. i apologized and OP accepted that apology and (hopefully) they’ll delete any posts about it. i made my own post too like they suggested.
this is how stuff should work. i apologize and explain myself, OP explains their side of things and either accepts or refuses that apology, and we all move on. there’s no reason to pick a side or feel the need to attack or defend anyone, especially when the topic isn’t all that serious and it’s been all of 1 hour since i even said anything.
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I've seen a couple of comments from someone around paying Tumblr for stuff that I want to address. I'm not going to mention the person who made these comments because I'm not trying to pick a fight, but I think they're worth talking about. The comments in question are: "you think user money is anything compared to advertisers" and in a pinned post they tell people to not give money to Tumblr.
The thing is, user money can definitely be something compared to advertisers. There are multiple ways that an online company (in general, not just Tumblr) can make money, but let's break them down into three categories:
A. From the users - selling merchandise, subscriptions, premium packages, asking for donations, etc.
B. From advertisers - selling views and space on the platform to companies that use it to try and sell stuff to the users
C. From data - selling information about the user base to other companies that might use it in a whole bunch of dodgy and malicious ways, or just try to find better ways to sell stuff to us
All three of these are viable ways for a company to make money, and many companies use some combination of the above. What matters is what the company sees as their PRIMARY method of making money, because that is what drives their corporate decisions.
If none of the methods are making money, the company will shut down, and I don't want Tumblr to shut down - I like this hellsite. If option B is what makes them the most money, then they will make business decisions that make the platform look better to advertisers and this is likely to drive everything in a more algorithm-centric direction and give users fewer options to curate their own experience. If option C is what makes them the most money, then they will focus on features that enable privacy invasion and data harvesting. If option A is what makes them the most money, then they have to think about how to keep the users spending that money. Now, option A doesn't always lead to good outcomes - in mobile/online games it can end up as loot box gambling add-ins and pay-to-win options, but thankfully Tumblr isn't the sort of site where loot box mechanics would make a lot of sense. Which makes it more likely they'll go the other option: delivering the features that users want to keep them coming back and paying for subscriptions. 
I would much rather Tumblr goes for option A than options B or C because it means that Tumblr is more likely to put the user base first when making decisions instead of advertisers. We just need to show them that it's a viable option.
Tumblr is trying what online games have done for years - crabs and checkmarks are the equivalent of horse armour DLCs and cosmetics. They're trying to make the business work through microtransactions. If enough people spend a small amount, it can add up to a large amount of money. The point of crab day is to send a message to Tumblr that option A is viable so that they make the choice to focus on that. If everyone goes, "No, don't spend money on Tumblr, you're nothing compared to advertisers," then it becomes a self-fulfilling prophecy and Tumblr will have to go with options B or C if they want to keep making money.
I'm not giving Tumblr money out of naivety or because I think they're somehow deserving - I'm giving them my money because I would much rather they make money directly from me and give them an incentive to provide features I like, than by making the site worse so that they can exploit me.
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olderthannetfic · 2 months
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I just have to say, I don’t like the internet’s recent obsession with labeling everyone, but right now it’s the proship vs anti. I don’t know which side I fall on but I don’t know how to say that without getting someone mad at me. I don’t like to see proship content and I have filters on so that I don’t see it, but I also understand that it has the right to exist and that policing what people post on the internet is stupid and gatekeepy. And I also know that saying that publicly could lead to me getting doxxed or some shit like that.
I guess the main reason why I’m venting about this now is because an anon just asked whether I was proship or anti because apparently I had reblogged a post that says “proshippers dni”, even though I have no idea when I did that and can’t find the post because tumblr’s search bar is shit. I know that this anon, whoever it is, is a proshipper, but I also know that some of my mutuals are antis, and whichever label I put on myself will probably end up losing me at least one mutual and I just don’t know what to do. Is saying that I don’t care about the labels a valid option in this situation? I don’t know what to do.
I’m sorry for venting in your inbox, I just had to get this off my chest. You don’t have to respond if you don’t want to.
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Oh for fuck sake.
First of all, stop spreading the nonsense that antis promote, which is that "proship" means "problematic ship" and/or is a label for dark content.
The term originates as "I'm not an anti" and refers to the overall stance that dark stuff has a right to exist whether or not you personally like it.
In other words, your stance.
Second, man up and say what you think. If people are dickheads about it, block them and tell them how inappropriate bullying is. The fact that most people go "Oooh, I don't know where I staaaand" is exactly why bullies are allowed to run rampant through our communities.
Do you think I don't get threats by leaving anon on to make my inbox safe for you? Of course I do! But I get far fewer than I would if I acted spineless.
If you have mutuals who are truly antis, it's time they learned that they'll lose nice and reasonable friends by being harassing assholes who believe fairy tales about video games causing violence or the sexy equivalent.
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Say "I think these terms are both dumb. I believe dark fiction has a right to exist, but I don't want to see it. If you think it's okay to harass real people to "protect" fictional characters, you are a terrible person. I don't need a label to say I'm anti-censorship and anti-bullying."
If anyone wants to cry about that, they suck and you should remove them from your life.
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shitswiftiessay · 10 months
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“multiple posts in support of the lgbtq community”
her LGBTQ “activism” pretty much started and ended with the lover era. she released the musical equivalent of “it’s ok to be gay,” she waited until she was in a blue state on the eras tour to even barely address the anti trans legislation that was being passed in OTHER states (states she had just performed in where her speech would’ve made much more of an impact). and telling people to go vote without specifying who you’re voting for or bringing attention to the important issues is not activism. it’s merely a voting reminder. which is fine, but, y’know, it doesn’t make you an lgbt advocate. which she promised to be as she accepted an award for it.
and despite the fact that she’s reportedly “spending a lot more time” in fuckass missouri to be with travis, she’s yet to say anything about the anti lgbt legislation being passed in that state.
she also went off tumblr because people asked her to talk about BLM and swifties act like it was the cruelest thing in the world to expect of her 🙄 but she made a whole thing in her documentary about wanting to be on the “right side of history.”
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and taylor did the black square too so if you’re gonna attack joe for that 💀
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and she made some promises on twitter to be “loudly and ferociously anti-racist.” then she went on to date racist pos matty healy… and use ice spice as a shield. AND she also made sure that her publicist let everyone know that the “controversy” surrounding matty’s racism had NOTHING to do with her decision to split from him.
so… yeah.
these same miserable fucking swifties used to praise joe alwyn for speaking out against men abusing their power over women in hollywood but now their whole blogs are basically dedicated hate blogs to him. because he committed the crime of not marrying taylor so now they’ve decided he’s the worst man on the planet. 🙄
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meanwhile taylor’s working with rapist directors, hanging out with SA apologists and high-fiving an abuser at football games. her feminism and “advocacy” is limited ONLY to herself and it’s painfully obvious she does not give a shit about anything that doesn’t directly affect her.
also, joe’s name wouldn’t have been added to that ceasefire letter if he didn’t WANT it added. it’s a risk to anyone in the entertainment industry to openly support palestine and no one’s name is going to be “just added” without their consent. signing that ceasefire letter may be bare minimum shit, but it’s still more than anything Miss Americana has said or done regarding this issue, which is absolutely nothing, and you have to ask yourself WHY.
also if you’re upset about people saying that taylor was encouraged to be more political because of joe… idk what to tell you that’s literally a canon event that came straight from taylor’s own mouth.
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and it’s not that i think she’d be a trump supporter without joe but… it’s pretty obvious that since they’ve broken up (and even in the year leading up to the breakup) she’s not dared to do anything remotely resembling activism or being “controversial.” if anything she’s just too fucking narcissistic and self-absorbed to care about anything going on in the world, just like her bestie selena.
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vvatchword · 1 year
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In Defense of BioShock Infinite
Although I had preordered BioShock Infinite with all its bells and whistles, I did not actually play it until January 2023. And lordy, I had me another Experience with a capital E. How the hell a bunch of urban Yanks could capture my experience as a queer democratic-socialist atheist struggling with her roots as a rural evangelical-cum-fascist is kinda magical, honestly. As to the game itself, it didn’t hurt how good it looked—the kickass skyhook gun battles—that novel setting—the complex characters—that delicious historical setting—that bloodthirsty critique of America—and to top it all off, they had pulled yet another Cassandra. Hell, speaking of which—not only was the game fun, it was fucking smart. It was intelligent, memorable, and meaningful in a way I hadn’t experienced in video games for years.
Now, back in 2013, when I had realized that I would be spoiled for Infinite, I left the BioShock fandom. After completing the game, I headed to Tumblr to re-engage, wagging my whole body like an excitable golden retriever, only to discover that BioShock Infinite was remarkably absent, and when mentioned, brutally derided. 
���I hate BioShock Infinite and all my friends do, too,” someone said in the tags under a post. 
I was utterly befuddled and deeply sad. I wanted to talk about BioShock Infinite! I wanted to dig into it, uncover unexpected ideas, learn new things, talk shit, make new friends—the full fandom experience. And instead I kept stumbling into hateful diatribes and super-charged disgust.
Obviously, I first looked at myself and my own judgment. Had I missed some obvious problem or misread some theme or dialogue? This wouldn’t be the first time I’d snapped down on a hook. But the more I thought about it, the angrier I got.
There are two parts of BioShock Infinite that are unquestionably terrible: the fridging of Daisy Fitzroy and the false equivalence of violence between haves and have-nots (lol what are the have-nots supposed to do, ask nicely?). Additionally, one could look at the use of real Native American tragedies as tasteless. Personally, I do not—in the same way that I don’t find it tasteless that real war victims were used as inspiration for Splicer deformities. This is what really happened; this is commentary on events that really happened to real people. 
At this point, I’m sure I don’t have to explain why two of these themes are Unequivocally Bad. 
Anyway, I thought that perhaps these were the reasons BSI had been condemned to Super Hell.
I was wrong.
How Criitcsim Werk
This wasn’t the fandom I’d made friends in over 2010. Hell, this wasn’t the fandom of 2013. This was a fandom made up of Babies. They were making their first coltish stumblings into media criticism and with it, dredging up the same brain-dead bullshit from Tumblr circa 2008.
Suddenly I was brought face to face with people who seemed to think that if a character couldn’t be likable or good that the story itself couldn’t be likable or good; that one bad element means the story is unsalvageable (lol u pussies); the implication that one is bad for liking it; the destructive juvenile insistence that media accurately measures its fans’ moral qualities en masse like an astrological sign. This goes far beyond simple like or dislike and plunges head-first into Puritanism: praying loudly on street-corners instead of quietly in a dark corner where God might hear you.
At one point I had a kid go off about how they wouldn’t take time to understand Booker DeWitt’s perspective because he had (fictionally) taken part in a genocide. (That same person said the Native American element had been employed for shock value, a thought that sometimes keeps me up at night, because it is legitimately one of the dumbest criticisms the game has ever received.) At another point I saw someone acting personally offended that (fictional person) Dr. Suchong’s (fictional) data was being stolen (in a fiction) by a (fictional) racist who would (fictionally) take credit for (fictional person) Suchong’s (fictional) inventions “while calling him slurs”. Sure, a better question would have been, “Why would the creative team opt to do this” rather than assume intentional racism from a Jewish creative director with an in-office multi-ethnic team in the year of our lord 2013, but why not handwave the choice with prurient moral dismay so your audience won’t beat you to death with bats? 
It was as though fans were treating these completely fictional characters as real people whose personal gods had opted to torment them, and that their tormentors merited the kind of censure that psychopaths should receive. As I hope all of you understand, this is fucking madness.
More than once I saw people posting about hating the studio or the creative director in ways that seemed intense, unreasoning, and excessive—notably an “I Hate [Irrational Games creative director] Ken Levine” stamp (rofl the more things change amirite). People get so performatively moralistic about it that I started wondering if I missed something big along the way. Was there some secret Voxophone I missed swearing fealty to baby Hitler or some shit?
Double Standards
At the same time, I was utterly confused. BioShocks 1 and 2 both featured some absolutely ghastly bullshit based on real-life horrors and a thick mix of complicated human beings—many of them victims who have become monsters. The fact they are grounded in historical tragedies is a huge part of their appeal. Hell, I don’t think those games would have had half their meaning without World Wars I and II and the threat of a third.
A gay man who feels so cursed by his orientation that he is incapable of intimacy and systematically destroys his ex-lovers—including the man he loves the most. A Korean who survived Japanese occupation and a Jewish Holocaust survivor repeat the violence and traumas exacted upon them and their people, subjecting a new generation to agonies unthinkable. Chasing the shadows of Bolsheviks, a Russian citizen becomes the brutal tyrant that he loathed. A rich lawyer with an easygoing drawl designs a concentration camp and systematically harvests hundreds, if not thousands of political prisoners, selling them out to medical testing for a quick buck.
But a Native man who destroys his own people and class to ensure his own survival and social acceptability is too far? This character is where people drew the line, so much so that the entire game is disavowed? Hell, if you’re just talking about Booker (rather than Comstock), he doesn’t have anywhere near the largest bodycount. If we were to judge on the metric of human misery alone, Booker wouldn’t even hit the top ten. 
Keep in mind that the most-discussed BioShock game on Tumblr is BioShock 2, and that one of the biggest fandom favorites is Augustus Sinclair—the easy-talkin’ Georgia lawyer who sells your character into horrors past all human comprehension, as he sold hundreds before and after you. Sinclair is a motherfucker so vile that BioShock 2 gives you no choice but to murder him. But Sinclair is also pleasant; good-looking to some; spends the whole game making sweet love to your ear; is one of the only true positive experiences you experience in a horror story. Unlike DeWitt, a man who is brutal and awful from step one, Sinclair is smooth and sweet. Unlike DeWitt, Sinclair’s victims are faceless, completely fictional, and carry no political or social baggage.
People fuckin’ ship this guy with Subject Delta, his explicit victim. He’s usually described as a squishy cinnamon roll. In most fanfiction, he often gets to escape to the surface and fuck Delta while helping raise Eleanor as Dad 2. It is rare that I find fanfiction that acknowledges his monsterhood in all its glory. In fact, I can only think of two.
Literacy Comes in Levels
My problem with the over-the-top hatred of BioShock Infinite is along the same lines as my confusion at Twilight and Harry Potter hate: there is so much worse out there (how much do the haters actually engage with media if they think this is that bad—yes, even considering the shitty creators themselves!), the hatred far outweighs the sin committed (in BioShock’s case, the truly bad bits are not central enough to derail the larger narrative), people don’t seem to hate it so much as they want to be seen hating it, fans want to enforce an unspoken rule hating it (bitches this is poison. Stop this), and there’s something about the hate that stinks of poor reading comprehension.
A great metric for general literacy is the newspaper. In journalism, you’re writing for the lowest-common denominator, which for years here in the USA has been about a fifth-grade reading level (about 10-11 years old, for my non-American readers). The AP posted an article a couple years back about how the general reading comprehension of Americans needs to be dropped to a third-grade one (8-9 years), and baby, I’m here to say it’s true. 
Most of the problem is that the American education system is shitty as fuck. The rest of it is from an extremely American disdain of intellectualism and the arts. People are not taught how to interpret art or literature—a difficult and subtle skill which involves accepting such truths as “multiple contradictory readings can exist and yet be simultaneously correct”, “the author can be a complete tool and still be right about things”, “the author can be a great person and still write horrifyingly incorrect bullshit”, and “worthwhile works can be ridiculously long and it really is your fault for not having an attention span”. 
Media criticism must be learned through trial, error, asking questions, confidently swaggering into a public space to announce your brilliant insight only to have your ass handed to you (usually by your older self ten years later), being willing to admit you swaggered confidently into a public space to state bullshit and then amending your bullshit only to produce more bullshit, and otherwise making a complete and utter cock of yourself. We are taught to fear and flee pain and failure, despite the fact this is how we learn and improve. Because we judge our value by whether or not we are “smart,” we are afraid of displaying that we don’t know something or might be mistaken–better not to try at all than to reveal ourselves to be fools. And yet the best way to learn is to crash up against someone else and be proven wrong!
American parents are terrified of hurting their children to the point that they spare them cognitive dissonance of any kind, disavowing difficult art—without any appreciation for the fact that art is how we provide safe spaces to explore key human experiences, better preparing us to face those difficult subjects when there are real-world consequences (sex, gender and social expression, grief, violence, predation, illness, interacting with people of different ideologies, whatever new issue is pissing off some smooth-brained old motherfucker somewhere). 
If parents and teachers aren’t teaching us how to interpret art, we’re probably never going to develop the skill at all, or crash unsubtly into it in a piecemeal fashion (hello it me). Another unfortunate side effect is that these readers tend to be blitheringly superficial: they are literally intellectually incapable of reading deeper than the uppermost layer of a text. The curtains are always blue.
And let’s not forget the role moral performatism plays in media criticism, which although faaar from new, has reached hilarious levels in the age of social media. What’s important isn’t understanding something, it’s finding something to symbolically burn at the stake so everyone knows God loves us: please keep loving me, please don’t hurt me, please don’t throw me on the fire—for performatism is not for outsiders. We long for human connection so fucking much that it’s more important to destroy what might point out our fallibilities than it is to let ourselves stand in the furnace and burn out the dross.
What do you think the point of BioShock Infinite was?
Emotional Machines
Let’s face it. Human beings give a lot more credence to how something makes them feel than they do its complex invisible reality. We are not logical creatures; we are emotional ones. Our logic is too new a biological mechanism to override something as powerfully stupid as our primal lizard brains.
Knowing this, let’s take BioShock’s most popular characters. The first two are Subject Delta and Jack Wynand, the protagonists of BioShocks 2 and 1, respectively; and why not? They’re the characters we play. In the first two BioShocks, whether or not you kill Little Sisters determines the ending you receive. In other words, Delta and Jack can only be as “wicked” as the players are. 
How do people want to see themselves? As good. What do people want to see around themselves? Good. (What is “good”? Uh, well,,,,,,) What do they want? Simple moral questions with simple moral answers. And in the first two BioShocks, what is moral is obvious: don’t kill little girls. It’s actually kind of insulting once you say it out loud.
In-fandom, Jack and Subject Delta are almost never painted as murderers or monsters, but as victims and heroes; I saw someone musing about putting Subject Delta on a “gentle giants” poll and I nearly choked on my own tongue. I only saw that musing because someone put Subject Delta and Jack in a “Best Fathers” poll. Nobody in-fandom really considers the “evil” or “complicated” endings as canon choices, despite those versions being fully understandable alternate readings, with a story that doesn’t make sense without them. (I don’t believe Burial at Sea is necessarily canon; in fact, I would bet good money that it is a huge middle finger lol, mostly because a number of brain-dead motherfuckers won’t take unhappiness for an answer.)
Most fandom art and writing is gentle, sweet, good: the symbolic healing of the damaged, the salvation of innocents, the turning of new leaves. These things are not just saccharine sweet—they tend to be unrealistically sweet. Now, far be it from me to demand these works cease. There’s a reason they exist. People write them because they need hope and happiness; I have enjoyed them greatly myself and intend to enjoy them in the future. But if y’all get to have your dessert, I demand the right to have my dinner.
The Colours Out of Earth
Let there be media where the opposite can also be true: where everything is unbelievably complicated and unforgivably fucked-up. Let there be characters who slide slurs into their speech without thinking. Let there be characters who destroy themselves in a thousand different ways, not all of them obvious, some of them horrifying. Let there be well-meaning people struggling with all their mights to do what is right only to destroy everyone around them and then completely miss the fact it’s all their faults. Let there be wickedness painted as goodness, superficial appearances accepted over essential and inherent values, denial of change and transformation, failure to accept that what is old must die and what is new must live, human stupidity and short-sightedness and cruelty in all their flavors. Let’s smash it all together and see how it plays out. 
Oh, badly? No shit! But “badly” isn’t the point. How does it play out?
Let there be a world of gradients—a place I can float from color to color, hue to hue, value to value, while attempting to figure out where, why, how, and by whom they transform—to taste concepts in a hundred different ways, test their textures by a hundred different mediums, insert them into a hundred different contexts. I need to understand why I feel the way I do; I need to understand morality in all its hideous, fragmentary glory. For I have been sold to a ideology of blacks and whites, and let me tell you: it prepares you for nothing, and it will always destroy what is most precious about human life.
I can no longer believe in a world where what is lost always returns, because that world does not exist. I have a reflexive need to come to terms with Finality: what I have lost, what I have destroyed, what will never return, what will never be better. I have a reflexive need to understand Transformation: what I am now, what is as of the present, what has risen shambling from the ashes, what turns to gaze upon me in the darkness. I need to understand what is wretched about me as much as I need to heal myself. How can I heal if I can’t understand how I have hurt and been hurt? 
I need to shine a light in the dark. Not to remodel it, not to destroy it—because I also can’t believe in a world where the wicked is destroyed forever—but to behold it, to learn from it, to view my own impact upon it, to accept how it has become a part of me, to learn how to do my best (because that’s all one can do). I must learn to love people more than causes, I must learn to love people rather than the act of winning, I must learn to love people rather than battle. I need to stand in that endless black with the lamp off and my eyes closed, letting the agony roll over me, burning with a fire that throws no light, rolling back and forth from an intense self-loathing to a fury at a society that destroys what is most valuable because it didn’t make them feel the way they wanted.
The Unforgivable
I believe that there are only two differences between Booker DeWitt and his equally cursed cohorts.
In the Hall of Whores: The Unmarked Slate
First, unlike the previous two games, where you enter the world as a tabula rasa and might roleplay as what you perceive as a good person, you are explicitly put into the shoes of a monster, and nothing you do can save you.
With other shitty BioShock characters, you are passively watching other people, and you are able to hold yourself apart. Sure, everyone else is crazy as fuck from using biological Kryptonite, but you’re too smart to end up a crazy fucking asshole like them! Sure, you are now technically a mass murderer, but those fuckers deserved it, damn it! 
“Look at this crazy bastard!” you say, rolling your eyes at the Steinmans and Cohens and Ryans and Fontaines. “It sure is a great thing I’m not a crazy bastard!”
You are able to escape acknowledging that you, too, in certain circumstances, might be the crazy bastard. You are being challenged to stand in the body of a person who has committed unforgivable sins. Imagine if you yourself committed those sins. Imagine what sins you have already committed. Imagine what brutalities you cannot take back. Imagine what horrors you have wreaked just by breathing.
“Ahhhh!” said players, probably. “What do you mean I’m not allowed to be good?”
Because that’s what the game was designed to do. Because “good” is a fucking cop-out and if it’s how you live with yourself wait until you find out you’ve been doing horrifying bullshit all your life without question. You can be evil by association through no fault of your own.
Original Sin
Second, the plight of Native Americans is a sin that non-Natives will always carry, and the socially conscious are aware of this even if they don’t know how to put it into words. The state of affairs being what it is, it is unlikely that First Peoples will ever be treated humanely, much less have their land returned. They must struggle for scraps of what is rightfully theirs while we lounge on their corpses. We cannot help but benefit from their destruction; we are made unwitting partners with our forebears; we steal the fruits of their lands and make mockeries of their faiths and identities. We have destroyed part of what made this world fascinating and unique and most of it can never be returned. Even if everything were to be made right tomorrow, their genocide is a sin that we will carry until we die, because the only reason we could be here at all is because they were killed. 
The obvious solution stands before us, but the powers that be are so much greater than we that we are effectively powerless, and achieving anything less than total restoration smacks of anticlimax. 
This is unbearable.
How can one think of oneself as a good person if one sees the good that must be done, but cannot achieve it? If one’s actions are meaningless? Goodness without action is pretension.
We are all Booker DeWitt. We have all set fire to the tipi. We swept the ashes away, we ignored the sizes of the bones, we built a CVS on their graves, and then we made statues and holidays commemorating Native Americans like the world’s cheapest “Thinking of You” card. We have de-fanged them, transformed them into cardboard cutouts, and set them up as cute little side characters in our sweeping American dream.
Booker is not a man. Booker is America and Americans—and America and Americans are monstrous: one part hypocrisy, two parts incessant violence, three parts constant peacocking, and four parts dumb as a stump.
The Monsters We Make
Outside of the message about “choice,” an enormous part of BioShock’s thematic ensemble is the creation of monsters. How are monsters created? Who or what is responsible for creating them? What do the monsters think made them the ways they are? Can a monster be saved? How? Is it enough to acknowledge you did wrong and want to be a better person?
Maybe most people are aware on some instinctive level of what facing one’s own monsterhood means. No one wants it. It’s not fun. It hurts. It’s embarrassing. It’s destructive. It’s admitting you don’t have it all together and might never, ever—that despite your best actions, you can have it horribly wrong at any point. In an age where we demand moral perfection, it demands vulnerability: you must admit that sometimes you’re the racist, the transphobe, the sexist, the nationalist, the classist, the homophobe, the violent, the wrong, the dumbfuck. 
Human beings are not built to be moral; human beings are built to survive. We so rapidly learn how to deal with our contexts at such young ages that we don’t have the time or capabilities to question why those contexts are the ways they are or why it is demanded we perform the ways we do.
In a very real way, BioShock Infinite demands vulnerability of us. It demands you look in the mirror and see what is monstrous in you—how you have been created—manufactured—a tool, a machine, a trained animal. It asks you to recognize that you can be a monster simply by association. And if we can’t look into the mirror and truly acknowledge that monsterhood, we run very real risks of becoming or enabling those monsters in one way or another.
Worst of all: perhaps monsterhood isn’t optional. Perhaps the monster was inside of us from the very beginning. It’s not a matter of if you become a monster, but when, under what circumstances, by whose hand. What is more, believing the “right” moral stances will not save you. Monsterhood can afflict anyone, in any ideology, any political stance, in any social movement, in any faith. The only element that can save you is to truly love other people, and even then, you can fail, for there can be states where there is no winner and ways to misread how best to treat another person.
Environment and Society: Context Will Not Be Denied
BioShock 1’s original ending is Jack-as-monster, regardless of how many children he saves, regardless of your feelings as player. He passes through the gauntlet of Rapture, but he has supped of its poison. And he wasn’t poisoned when he entered Rapture the second time—he was poisoned the minute he was conceived. He was born of it. He had no hope of ever escaping it—he never could have—he’d never had a choice to begin with.
No matter what choices you make in BioShock Infinite, Elizabeth will always kill you. Why? Because she has seen every world—every context—every limitation—every boon. And there is no way to stop what has been; there is no way to undo what has been done. The minute you have committed to a decision, you have split the universe; there is no telling what kind of person it will make you. In fact, there’s no telling which of your decisions will matter at all. Only Elizabeth can see because she is the unlimited future: your offspring stands before you, judge and jury, and you will have no choice but to accept her verdict, for despite your name, you are incapable of controlling how you are interpreted. 
Elizabeth sits across from you in the boat and stares without blinking. She sees a million million similar Bookers. Some are a little bit taller, some a little bit shorter, some a little heavier or lighter. Some more-resemble one grandparent or another. They have different colored ties. This one blinks when rain hits him in the eyeball. That one took a brutal beating back on the airship and one eye is swollen shut. That one can’t stop shaking; this one is unable to speak at all; one hasn’t yet lost hope, although even he doesn’t realize it.
They all lowered the torch to the tipi.
The baptism determined Comstock; what determined Booker?
Why Booker Is
In BioShock 1, characters are often stand-ins for larger concepts. Thus Ryan stands in as Ayn Rand’s Objectivist Ubermensch; Bill McDonagh as Andrew Ryan’s conscience; Diane McClintock as the citizenry of Rapture; Captain Sullivan as law and order; Frank Fontaine as the truest expression of Objectivism in its distilled form.
Who is Booker? Most importantly: why is he?
Booker is a fictional character with a brutal background based on historical events, alternative and true. Booker might be Lakota; Booker might have undergone forced Anglicization; Booker might have been ripped from his parents; Booker is a product of violence, perhaps literally. Booker is American exceptionalism distilled. Booker is the past in constant judgment of itself, unable to live with itself and unable to die. Booker destroys what is best in him and around him in exchange for belonging. Booker has sold the future to absolve his sins. Booker has sold his daughter because he is a fictional character in a work of fiction who needs to be propelled.
Booker is a shell, a sluice, an environment. Booker is the broken shape you are meant to fill, horrified. His internal shape should torture you as it has tortured him: the messy slaggy soul of a shitty tin soldier.
Does Booker take the baptism and become Comstock? If so, it might be his second one. His last name literally means “the white.” His first name can mean “author.” It is most likely his second name: an attempt to rewrite himself. And when he was unable to rewrite himself the first time, when the cognitive dissonance boiled at the edges of his skull, he found there was only one way to cleanse himself the second: to remake the world entirely. To force transformation on everyone else. To take vengeance on a world that could never love him, never want him—to create a world that has no choice but to love him. If he can’t change the world’s mind, he’ll change the world.
Note what he opts to do: to take the fight to the environment–to the unyielding universe.
Context Is Everything
It is no mistake that BioShock Infinite occurs in 1912: the sinking of the Titanic is often credited with ending an unfettered optimism, a period when the Western world believed technology had brought the human race into a golden age. With World War I—which would follow a mere two years later—came modern warfare and all the horrors thereof, not the least of which was the realization that humans had created a kind of war that could destroy the entire world. World War I also seeded the rise of the United States: much of the wealth of warring Europe—itself fat on the blood of subjugated peoples and stolen lands—would rattle into America’s coffers.
It is also no mistake that BioShock 1 directly follows World War II. With WWII came a heightened terror—that this war is not the last war, that there will never be an end to war, that war will go on expanding and expanding until it has consumed us all. World War III would not be denied: prettily packaged in the ideals of its children, it simply followed the utopians down to their underwater tombs. According to BioShock 1’s original ending, World War III is not a matter of if—it’s a matter of when.
But even more important than the history in the BioShock games are their settings. Mute leviathans, Rapture and Columbia determine all of your behaviors: from where you can exist in space to all of your desires and goals to how you choose to present yourself to how you opt to behave. Isolated in extremism—whether that extremism is the crushing depths of the ocean or the unbearable lightness of the air—most of their power is that they simply cannot be escaped. You can’t outrun them. They are everywhere. They are everything.
Like Lovecraft before it, BioShock acknowledges the greatest horror of all: you cannot escape your context. Your context does not only involve your immediate surroundings. It is also historical; contains zeitgeists from various cultures and subcultures; is filled with pressures both personal and impersonal, human and nonhuman. Many of these forces can hurt you. Many more can destroy you. What you do to survive depends very much on where, when, and with whom you must live.
Human beings are not built to be moral.
The Death of the Future
In the film Operation, Burma!, a soldier asks Errol Flynn: “Who were you before the war?”
“An architect,” says Flynn.
Who were you? Because that “you” doesn’t matter now. That “you” is irrelevant. So you’re an architect. What the war does to you; what these deaths mean to you; your past, your education, your loves and desires and forward motivation, the you that could have been outside war, the you that slogs alone into the brutal future—all completely irrelevant. Your forebears don’t care so long as you can bleed. 
Children are the manufactured tools of their creators—helpless before the enormous strength of their elders and the zeitgeists that enclose them, poisoned by their parents’ insecurities and flaws, utilized like weapons regardless of the cost—often with great love.
Consider something more than the traumatized culture: consider the society filled with traumatized children; consider the traumatized society. Consider channeling children through that trauma over and over and over again, if you can. Poisoned—poisoned—poisoned—all of us poisoned. Poisoned by those who loved us most. Poisoned by the people we trusted. Poisoned by the people who meant to make a better world.
I believe it is notable that creative director Ken Levine is Jewish; I have read from multiple accounts that the European Jewish diaspora was uniquely traumatized from the Holocaust and passed that trauma down upon their own families. I sometimes wonder if he saw that firsthand.
The fathers eat sour grapes; their children’s teeth are set on edge.
Choice: Player Expectations and Entitlement
For players who experienced BioShocks 1 and 2 with their multiple endings (Good, Bad, and “ok bye then I guess” respectively), it must have been jarring to suddenly reckon with being a monster. How often I see players grousing that nothing they do will change their wicked pasts! These players completely miss that the only meaningful choice had already been made, that it had nothing to do with the player at all, and even if they had been there, DeWitt was still unforgivable. The only way to go on was to bow out and allow the future to redefine herself.
Nobody was ready for that shit. 
Like it or not, BioShock 1 had set a precedent. Not everyone’s going to read up on creator intentions. If any keyword came blaring through the noise, it would have been “choice.” Most players only recognize choice by the ability to make it, not the absence of it, and most of them weren’t equipped to recognize that its lack was the point. The meaningless choices were commentary, and they were as much about the player as they were about DeWitt himself. Not every choice will be meaningful, will it? And there will be choices you make that will be momentous, but they will seem very small when you make them.
Because most players had experienced what they thought was a basic moralistic tale in the first two games, and would see Infinite not as reflection upon America’s destructive personality, its obsession with a meaningless Good/Bad duocracy, and the infinite, cyclical nature of violence, they saw Booker’s death as corrupted artsy claptrap.
“I did the good schuut,” they say. “I want the good schuut end. Where happy end??? Where treat :(”
Bitch the future is here. 
Time to die.
It’s Not Me, It’s You
Generally I despise essays that end with, “But the real fault lay with the clueless motherfuckers who played the game!” Often, if enough people complain, there’s something to it; the message has been obscured somehow. Details or explanations weren’t clear or intuitive enough, some mechanism isn’t working somewhere, some character needs to talk more or less, some setting needs to be transformed. O artist: stop whining and get cracking. If everywhere you go smells like shit, it’s time to look under your shoe. 
But sometimes it’s true that a piece of media is on a level folks aren’t equipped for. Think of every literature and art class you’ve ever had, if you’ve been fortunate enough to have one. There’s always someone scoffing in a back row, like here are all these jokers making more of something than they should. Similarly, some of you have been arguing with me this entire time, saying: “I just wanted a video game. I just wanted to shoot something and feel better and instead I get this bullshit ending that makes no sense.”
First of all, smart bullshit (and even fucked-up attempts at smart bullshit! Hi BioShock 2) gets to exist on this Earth along with Gmod and Roblox or Schuut Big Tits 84 (there are 84 tits and you must shoot them all. They explode into smaller tits) or whatever-the-fuck-else you think is a worthwhile gaming experience. Second of all, miserable bullshit also gets to exist, and what did you fucking expect if you played through either BioShocks 1 or 2? When you hear a football player quavering out in the darkness for his mom to pick him up, how’d that make you feel? What did you think was going to happen to Jack after pounding back the entire Plasmid library, the cancer cocktail that explicitly destroys the fuck out of its users? Third of all, if you missed the smart bullshit going on in BioShock 1 and didn’t think BioShock Infinite might be larger in scope in more ways than one, that’s on you. Fourthly, if you were simply satisfied with saving like, 15 kids from a violently-perishing city of thousands and call it good, I mean… is that really where your thoughts end? Are you really that fucking small?
It’s Not You, It’s Me
You ever meet those motherfuckers who talk shit about Shakespeare or modern art? And you’re just left there staring with dead eyes at this poseur who mistakes playing devil’s advocate for intelligence, cheek resting on your fist, thinking about the fanfic you’re writing, wondering who it’s for, remembering that all your smut-writing friends get ten times the viewers, and considering throwing yourself in front of a bus.
Yeah, there’s a personal element to this: the fact that BioShock Infinite is the kind of art I like and long for and want to make myself, the fact that the game was successful and yet the studio was closed, the way its DLC was so rushed that the story plopped out like half-baked mystery meat—realizing that the same forced rush was at 2K’s behest for BioShock 2, as well, and wondering how good art can ever be made in this unforgiving capitalist hellscape. The game was weirdly niche and I’m not 100% sure I’ll ever experience anything quite like it again. And with the whiners in this fandom, the loud ones controlling the narrative, some fresh brain-dead exec in some brain-dead publisher might be like: “We must keep it safer and simpler for these fuckin babby adult!”
Nah bitch nah. Naaaah. Cry some more while I enjoy me my fucking dinner. I’ll eat it while making loud smacking noises and keeping unbroken eye contact. Come here. Let’s look at each other. It’ll be like Lady and the Tramp but we want to punch each other. What truer form of love can there be here in the modern world?
I keep having to remind myself that this response isn’t new. I keep having to remind myself of my place. I keep having to remind myself why I write, why I read, why I like to experience art to begin with. It’s not for the reasons other people do it. Oh, I want the same emotional release as everyone else, I want the same rollicking plots, I adore the same tropes. I seek out everything and anything for a good time; I’ll read Moby Dick today and a smutty 5,000-word abortion with the world’s most suspect grammar tomorrow. I don’t give a shit if it’s low- or high-brow; there are all kinds of ways to have fun and there are all kinds of ways to engage with art, and lord knows I’ve done my share of smooth-brain criticism. The problem is that I’ve always wandered off by myself, sunk into an all-consuming reverie, on tracks that no one else ever seems to be on, and then looked up to talk excitedly about something only to realize I’m alone. And whose fault is that?
By the same token, maybe I haven’t talked enough. Maybe I spend too much time with my mouth shut. Maybe I haven’t stood up enough for things that are worth our time, worth talking up, worth setting on pedestals.
I tell you, BioShock Infinite will stand the test of time. It’s too good for this. It’s too good for you, warts and all. Some of you will grow to understand that; some of you won’t; many of you will shrug and go on with your lives (and this is fine; it is only a video game). But I’ve truly not seen anything like it. I can’t believe a mainstream video game was allowed to be so fucking brutal about the American juggernaut, and what’s more, that it sold like hotcakes. Plus, I can’t think of any works in recent memory that have struck me so close to my own heart. No creative work has made me start beating a monster’s face into a washbasin for ten hours only to lift her by the scalp and see my own eyes looking back.
Look into those eyes. See your own stupid impulses pouring out. Your own stupid excuses, your violences, your sins—your claws, your teeth, your costumes, your hilarious attempts at interpretive dance. The beast doth protest too much.
O, monster—behold thyself—and tremble.
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I still think Meghan is not actually launching a proper brand to sell stuff (ling term). I don't byhink she is copying flamingo estate the business model. She is copying flamingo estate, the aesthetics.
I think she pitched a cooking and lifestyle show to Netflix that got greenlit. I think ROOP will basically be a Archdigest centre spread, but on Netflix. She will make jams and jellies, and how to pick flowers and put them vases, she will talk about chicken coop and how to pick eggs and then make an omelette on camera. Kinda like the sexy nigella lawson+more wholesome Nadia Hussein, only more minx-ey. It will be a 6 part series where she will copy every lifestyle influencer she has ever aspired to be. She will make desserts and roast chicken and pancakes that her children like. It will be like a live version of messica's insta feed, all about herself and her awesomeness. And then she will fizzle out.
At the most she may launch a limited period offer on some product and send some gift baskets of her "handmade" products. But she will have a her friends around a table in her garden around sunset, eating whatever she made. She will get the remaining 20mil of the netfly contract and that's it.
Old ask from April 1st
This anon might be onto something, about wanting to copy the Flamingo Estate aesthetics.
I have another anon (whose ask Tumblr ate earlier this morning and now I can't find it anymore) who suggested that Meghan's vision for ARO/Roop was identical to all the lifestyle brands and social media brands of her friends. Copying the aesthetics of other brands and then slapping her name on the label is right up Meghan's alley. It's her equivalent of Harry stealing the US's Warrior Games, calling it Invictus Games, and slapping his name on it.
That might then beg this question: perhaps the reason she never got any traction with her 40ish remaining jars of jelly is because everyone was weirded out she's doing exactly the same thing they are.
(I'm still convinced she didn't actually have 50 jars of jam. I think she made 10 jars of jam and printed "50" on the label as a marketing scheme and to make it look like she has more friends than whoever WME bought for her.)
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markrosewater · 6 months
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A friend shared this in our discord and I asked him to send it to you, but he doesn't use Tumblr, so I asked if I could. It was far better written than some of thoughts and seemed worth sharing with you. "My Magic Cards' Lament As you all know, I love me some cube. Its my favorite way to play magic and, more importantly, my favorite way to /think/ about magic. I enjoy theory crafting cubes on the Cobra and imagining different possibilities. But I've noticed something recently: I've become desensitized to the aesthetic. And this isn't by choice. Scrolling through scryfall I find myself reading over UB cards from fallout or assassins creed or dr who or warhammer and thinking "this is a really unique effect and would fit perfectly in this cube". But it hurts to put them in. As someone who's genuinely obsessive/compulsive its a very bothersome incongruity. Sometimes I put them in, sometimes I don't, but I have to start ignoring aspects of the card for my own wellbeing which is often difficult. Regardless of my decision, I find that I shrink the card down to only its mechanics and its interaction with other cards' mechanics, and lose touch with the great aesthetic and world-building that got me so excited about magic in the first place. UW is not a priority to them, and if they even do make Magic equivalents, it would be released 2-3 years from now. I believe this to be a serious threat to the longevity of MTG, and it has me leaning more into other TCGs."
Universes Beyond might be the latest topic, but this is a note I've gotten many times over the years. A player writes to me that they love the game, but there's this element in the game that they have problems with. If only the element weren't there, their enjoyment of the game would increase greatly. But there are a lot of players for whom that element is something that makes the game more enjoyable for them.
The core problem is this. It's much easier to add things to the system than take them away. To use my buffet metaphor. We can add seafood because there are many players who have a better meal if seafood is there, but there's not a lot we can do for people who feel the buffet is lessened for seafood being in it. Yes, if enough people have issues with seafood, we can take it away, but what do we do when a majority likes the seafood and a small minority dislikes it?
I can encourage players to not eat the seafood, and even find other players who all promise to not eat the seafood when eating at the same table, but it's not something I can address while still keeping all the seafood lovers happy.
My answer is part of what makes a community is the understanding that others will enjoy things you don't and that things bringing happiness to others is a net gain for the community. Find the foods you love at the buffet and accept that the foods you don't like being there makes the customers of the buffet as a whole happier.
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blazescompendium · 6 months
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Explaining the Origin of Megaten demons: ShikiOuji
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I am sure that, if you played any Megaten game in the last 20 years or so, you ended up seeing this paper dude. His name is always stated as Shiki-Ouji, and he once shared the same design with the Demon called Shikigami.
The weird thing is that when researching Shikigami on my studies, i never found anything about this one so i put some detective work to find out about the origins of Shikiouji, the (yet another) dude who oftens repel physical damage in Megaten.
The creature is often describes in the series compendium as a powerful Shikigami, that only the most powerful Onmyoji could summon, and they have a vicious temperament.
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When we talk about Shikigami, the first thing that comes to mind are paper dolls. This is no surprise, since Shikigami are summons Onmyoji binds to paper dolls or talismans, so they could interact with the physical world. This is also because paper is a very easy material to destroy, if things go south. Onmyoji are the equivalent of western sorcerer, that followed the Onmyōdō, a esoteric cosmology. It started in the 6th century in Japan as a divination practice, and evolved from there. I won't go into detail, because this is meant to be a short post. But materials about this practice are abundant on the internet.
The main concept concerning us here is the Shikigami. These are basically some kind of familiar, a spirit or demon if you want, the sorcerer could conjure to protect him or do his biding. The Cultural Alliance Brazil- Japan, which i already mentioned in other posts, states that:
''Shikigami can be Oni or demons, that should serve and protect an Onmyoji. Your abilities would be determined by the abilities of his master.
A Shikigami could assume the form of small animals, birds, etc... One Shikigami from a powerful Onmyoji could possess and control one animal. But only a real powerful Shikigami could possess a person.
When an Onmyoji is fighting another Onmyoji, they employ the use of their Shikigami. Some Onmyoji could spot the enemy Shikigami beforehand, and try to convert it to his side with magical powers. In this game, the converted Shikigami would come back to the old master, and attack with double the force. This pratice was called Shikigami Gaeshi.
Abe no Seimei is said to be the most powerful Onmyoji to ever exist. Some rumors say he had twelve Shikigami, while regular Onmyoji would rarely have more than one Shikigami at the same time.''
So, that is a rough definition of what a Shikigami is.
But, when researching this creature you would not be able to regularly find Shiki-ouji. The fastest method for him to appear, was the English Wikipedia article about Shikigami, which weirdly had this part about Shiki-ouji, but offered no source to it:
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Having the kanji to Shikiouji, and some keywords, i found someone at Tumblr who asked the same question 6 years ago, in Eirikr's blog.
From there, Eirikr offered a link to a blog post writing about Izanagi Ryu Shikoku. Ryu Shikoku is an ancient folk religion and pratices from the Kochi prefecture. It is still practiced in the area to this day!
In this belief system there is the tradition of the Shiki-kui masks. Which.. bear a very uncanny resemblance to our paper guy, subject to this post:
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These masks would be hang above the place the ceremonies of the Izanagi Ryu take place. They would have magical powers that could repel evil spirits, and non believers from coming to the ceremony and disturbing it. They would also serve as talismans, or paper dolls, in a simmilar vein the regular Shikigami pop image you have in mind.
Since they are used to summon spirits, bind them, and as talismans, these creatures can be, technically called a Shikigami.
With this knowledge in hands, i went to the Japanese web. And sure enough, i found this site: The Nippon Foundation Library. It has an article detailing the paper talismans used by Izanagi No Ryu Onmyoji, and their meanings, powers, and also explained a bit about Shiki-Ouji!
Here is what they have to say: (Please be warned that i do not speak Japanese, and used machine translation. Any corrections are Welcome!)
Shikē Ōji… Shikē Ōji is a spiritual entity invoked by the taisa during prayers for the sick and the "toriwake" ritual to expel evil spirits causing illness or calamity. Its birth is described as abnormal, and due to its excessively violent power, it has no place to reside. Usually, it is sunk in the pond of Tendō-nanta, and summoned only when needed to guard ceremonies, to pray as the guardian deity of ceremonies, or as a prayer deity of Jumon no hakase. There seem to be several types of Shikē Ōji depending on their purpose, such as Takata no Ōji for toriwake, Gotai no Ōji for prayers for the sick, and Ōtaka-shiki for insect prayers. Additionally, talismans such as Sangoku Arashiki, Chimura San Ōji, and Sakago no Ōji are handed down, and it is inferred that they were used according to the content of the prayers, although many details of their usage are unknown.
Using the powerful Shikē Ōji against humans becomes a curse. In Kochi Prefecture, "hitting a ceremony" is widely used to curse people. Many people use this term without understanding its original meaning. "Hitting a ceremony" refers to attacking someone using Shikē Ōji. While Shikē Ōji can benefit people if used for good, it can harm them if used for evil. Talismans of Shikē Ōji, possessing such terrifying power, often have several incisions on them, each containing twelve notches, giving them a rough impression. However, unlike talismans found in mountains and rivers, they do not seem to have incisions for eyes or mouths. In this regard, they are closer to the cutting style of talismans for house gods and sacred gods. Here, one can sense the emphasis on the powerful nature of Shikē Ōji's talismans while also distinguishing them from strange monsters.
So, as you can see there is some key information about the creature here. But the most important ones:
1- It is bind to a talisman, just like other Shikigami. The text here explains it is a paper talisman with notches, just like regular ones used in religious ceremonies.
2-It has a powerful and violent nature, just like the compendium often indicates in Megaten games. It seems hard to tame and use properly without getting hurt.
3-Shiki-Ouji can be powerful and violent, but it seems they dislike being used to hurt people. Instead, they are better employed to use their magic to other deeds. However if you still use them in that regard, they will most likely curse you.
4-Their talismans have twelve notches, no incision for eyes and mouth due to their aggressive nature.
I am sure that, if we follow this trail we will find many more sources. Going by key words i found in this text, i found many other sites and books, but since i have no time now to fall a rabbit hole, nor do i speak Japanese... That is it, i think this is a satisfactory answer to where this Megaten Demon came from!
The real forms of Shiki-Ouji
The last thing in want to talk about, is Shiki-Ouji real appearance. Since we have a seemingly wrong impression of they in Megaten, since Kaneko took some artistic freedoms.
First and foremost: From the few things i studies about Shikigami, we know they do not have a real physical form. The paper talismans are just a way to give them physical form. But it was incredibly hard to find a Shiki-Ouji talisman, which was weird because it was so distinguishable. The main reason being that: Shiki-Ouji seems not to be believed to be easy or safe to summon, and also their talismans would be destroyed asap after use.
But with the description i got, it would be this one that matches it the most:
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No eyes, or mouth. Twelve Notches, six from each side, and some incisions. Very similar to a regular talisman found in other types of ceremony. Just as the text suggested.
I got this picture from this book:
Tosa, Monobe Village: Shapes of the Gods
Monoba being the village where most of these rituals came from. The book is from 1999, and contains many pictures of actual talismans.
You can see that, aside from the head shape, Kaneko took some freedom with this design. The sources state that Shikiouji talismans should not have a face, nor limbs, since it was too powerful, and should have 12 notches. For some reason, Kaneko drew it in a human-like form, but the face still resembled the Shiki-kui masks. The earlier design of the demon was even more closely resembling the masks:
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Shiki-ouji earlier design from Devil Summoner (1996). It was later repurposed as the demon Shikigami. It is almost an exact match to this talisman. I can not however identify the original source.
Shiki-Ouji current design by itself could have been based on this one talisman in specific, at least some parts of it like the head with horned-shaped appendages:
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It was sourced by the National Museum of Japanese History, but the post went down. The low quality image of the talisman can still be seen on google, but the link is dead, unfortunately. It seems that this item is in possession of the Museum in Japan. Kaneko could have seen it in pictures, or in person. This one seems NOT to be displaying a Shiki-Ouji thought.
Maybe the Kaneko take is that Shiki-Ouji was summoned with limbs, and facial features and became much more stronger as a result? We may never know...
And finally there is also an occult book that i found in Amazon Japan that is called: Exploring Izanagi No Ryu: ShikiOuji.
It is supposedly a manual on how to practice Izanagi no Ryu, and magics. I could not find the book online, just the summary. But it mentioned nothing about Shiki-Ouji. Probably has some sort of tutorial to summon it, in fact i was able to find many of those tutorials on the Japanese web.
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Now, that is it. I think this puts to rest a little bit of mystery involving the origins of this specific demon. Kaneko sure took some freedoms, but it is still one of the more popular and recognizable characters in the series.
Final considerations:
This most likely is the answer to its origin, but i am not some sort of owner of all truths, so feel free to correct me in anything i said wrong. I am still an amateur scholar, and even if i do know a lot about mythology and ancient religions because i read many books and study a lot of hours of my days, i am by no means a specialist in Japanese Mythology specifically, specially Shikigami practices. The reason is that, i find it very difficult and time consuming to research Japanese sources, since i do not speak Japanese. I will one day, try my best since there are a lot of good Yokai to cover in future Scientific Papers.
I can, however, guarantee that i did my best in a deep search!
And i have spent a lot of time looking through pictures of Shikigami talismans, and i found some really cute. Like this one. What a whimsical little fella...
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sonicphobia0601 · 25 days
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It's time I spoke about Ludo.
Specifically, how he treated me. After the cock cluster in June (I think us older fans would remember how someone exposed him. Wasn't me and I can't find the blog that did. Awkward), I made it clear that I was willing to help him in the fandom and gave him a nudge. I also made it clear that I would show Tumblr what he is like. He didn't take it and thought I was joking. On that same day, I wrote Chapter 17 of Death and Autism after blocking Ludo. I thought it was the last I saw Ludo. Obviously not!
I write Chapter 18, publish it and thought nothing of it. That was a big mistake.
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This shows several things. @kingludoavarius has a gigantic ego (which is worrying). And the way he worded my chapter was quite rude. "Your little rant". As if he was talking down to a child. And that is the equivalent of basically calling me the R slur because I'm autistic. Also, the next part showed that Ludo has obviously learned NOTHING. And to show that it was egotistical, he waited until Chapter 18 to say something even though he wasn't mentioned. (And I draw inspiration from people and include them in fanfiction all the time with permission).
This rubs me the wrong way because of multiple things. This proves he was closed off to suggestions, narcissistic and bigoted. Heck, if he wrote Billie in a queer platonic friendship with Seve he wouldn't be looking like an ass to the entire community and would be perfectly fine as is.
But no, he stuck to his guns and continued his egotistical behavior which evolved into flat out bullying. And it got worse.
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Shit got so bad that he had to dragged someone else from the Harry Potter fanfic part of AO3 to bully me. I wasn't being a judgemental prick. This guy acts like queer platonic relationships do not exist (and if someone from the official Billie Bust Up Tumblr says that Katie is in a queer platonic marriage, then this backs up my argument. Do not @ the official Tumblr please. They have already dealt with Ludo).
Things got so bad that @bbu-fan-blog had to step in and basically tell Ludo they're the asshole. To the person running the fan blog, you are definitely going places. Good places too. Here is what @bbu-fan-blog had to say:
"Since BBU is a very personal project, and many characters reflect the devs' personal lives and experiences, changing the LGBT+ identities portrayed in the game, changing sexualities can potentially come off as insensitive. While experimenting with changing characters' sexualities in many fandoms or movies/books/games isn't seen as big of a deal, for BBU its personal nature implicitly asks fans to apply some awareness about the LGBT+ element in it." (a reblog, 2024)
And there are many fandoms that allow LGBTQ+ ships. Harry Potter and Supernatural are not special. The problem is that these fandoms have canonically straight characters and leave interactions between characters open for interpretation (With Destiel, if you didn't know Dean was straight, it could be a cute little relationship between him and Castiel, who is a literal angel. And Harry Potter? Pfft, I have a headcanon where Harry is trans only out of pure spite towards JK Rowling who bullied an actual woman to the point of getting herself into a lawsuit on top of her disgusting transphobia).
And since the characters in Billie Bust Up are tied to real people... Such as Barnaby and Fantoccio having AUTISM for example... I think treating them with the same level of kindness is the best way to go about it. Like there's literally nothing to fix with them. Billie having undiagnosed ADHD is another one. Since the devs wrote them a certain way and have real world ties, their sexualities and queer labels are not open for interpretation. Like let me be honest and raw. Barnaby has a very fruity voice. And I definitely wouldn't change Barnaby even if I was paid a shit ton of money to do that. Seriously, listen to Barnaby in his intro cutscene or listen to this:
I definitely imagine Barnaby dating a guy and singing this to him after he died. And... Uh, spoiler alert, from what I can tell, Barnaby is gender fluid. I definitely need to learn how to write gender fluid characters. Like it's fun but I find myself getting confused. And I'm gender fluid myself.
So Ludo, if you are reading this from an alt account or something like this, congrats. You just bullied a queer autistic adult who is YOUNGER THAN YOU. Scratch that, since if memory serves me right, Ash is autistic and younger than you. So congrats on being a giant bully not just to the autistic side of the fandom but also to the younger fans and fans who are LGBTQ+. Also congrats on actually bullying the developers both to their faces and behind their backs. We DO NOT NEED FIXING.
And one more screenshot.
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I read the comments here. The person who wrote the fic in question realized they made a few mistakes and showed that they're willing to listen and change their tack. And what does Ludo do?
Tried justifying pro shipping.
So yeah. Ludo needs to stop being on his computer. It's becoming clear he is chronically online and trying to justify LGBTQ erasure and pro shipping. Which is again, a form of pedophilia.
The writer themselves didn't know (and from what I hear, the writer is a minor). In fact, I don't think they researched. They probably saw Barnaby, Billie, Scrimshaw or Fantoccio, said "Ooh! Cool thingy that looks fun!" And jumped right in without doing research. Which is an oops any new fan could have made.
I can't stress this enough. RESEARCH. RESEARCH. RESEARCH.
So, yeah. TL; DR: Ludo bullied an autistic queer person for simply working with what they do know with info provided by devs and voice actors.
Thanks for coming to my TED Talk. And Ludo, my pronouns are he/him for you if you are reading this.
Blogger's note: These comments are deleted. So the original screenshots are the ones I provided to talk about my unfortunate experience. These screenshots show Ludo's true colors.
Another thing to note: Billie Bust Up is considered a creative view to the lives of actual people and it would be rude to say nothing. The characters from Billie Bust Up are loosely based on actual people and their stories and struggles. Erasing their sexualities to fit your narrative is basically slapping and bullying the developers themselves. A fine example of this is Billie Bust Up themself because they're loosely based on Katie, who is aroace and is in a QUEER PLATONIC MARRIAGE by the appearance of things, Fantoccio and Barnaby are both loosely based on Ash, who is bisexual and is on the spectrum (their sexualities are probably from actual people on the developer team). The next time I hear "But they're fictional mimimimimimi" just remember that the characters are indeed based on real people and should not have their sexualities changed to fit your narrative because the fandom would see this as a form of bullying the devs and fans alike. Some characters are autistic (A REAL DISABILITY THE BLOGGER HAS) and having disability erasure on top of that would be actively bullying autistic people indirectly by trying to erase the thing that makes these characters so relatable in media (and no, Sheldon Cooper and Jeffy is the worst examples of representation since they only showcase one emotion, which is misinformation in my own humble opinion).
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jacksgreysays · 5 months
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Extremely late, completely unnecessary opinion of the Watcher situation, (2024-04-24)
So this is a relatively belated post — several days after the initial “Goodbye Youtube” and one day after the “An Update” videos — and surely by this point there are more interesting/insightful op-eds (both in written form and video form, especially penguinz0’s fairly objective POV as, essentially, a YouTube expert) but there is something about the Watcher situation that made my brain itch. Thus, I wanted to write about it in order to make sense of it all as well as get into a philosophy that seems to be haunting me in recent years and which I think applies greatly here.
This may seem completely out of left field considering 1) definitely not fanfiction and 2) about Watcher Entertainment, a YouTube channel which—as far as this tumblr is concerned—I’ve not engaged with whatsoever, but I don’t know where else I would put this, and weirdly enough I think the general tumblr response to this whole predicament is maybe the… if not objective… then at least, most thoughtful?—or, perhaps, least immediately reactive?—amongst the various social media platforms, that I think some people might appreciate this anyway.
In terms of my relevant background: I majored in Management Science (which is just a fancy way of saying Economics + Business + Accounting because they are, weirdly enough, separate things) and minored in Film Studies in school, I am currently working in the stage tech industry (which, I know, is obviously different from film/video industry), and I like to think I am a fan/consumer of a wide variety of independent creators, some of whom I am lucky enough to be able to afford being a patron/subscriber. I won’t go into all of them—because it is a lot—but there are four in particular whose business models I want to analyze in comparison to Watcher’s admitted blunder:
A) RocketJump (known for Video Game High School and Anime Crimes Division; the core group which turned into the podcast Story Break, then became Dungeons and Daddies) B) Dropout (formerly College Humor, we’ll get into their discography later) C) Drawfee (previously an offshoot of College Humor, now fully independent) D) Corridor Digital (used to be mostly behind the scenes of how VFX studios work, have since become a mostly original content creator)
I will say, right off the bat, I am a patron of Drawfee as well as Dungeons and Daddies, and I am a subscriber to Dropout. I am not subscribed to Corridor Digital’s streamer, which I will get into why later. I understand that being able to sustain those two patronages and one subscription is a luxury that not everyone can afford and so my point of view is already skewed by being such a person who could theoretically afford another streaming service if I so chose. I also acknowledge that many fans of Watcher are not in similarly financially secure places as I am and that regardless of the business model, any monetization that comes from fans would have been a rough ask. However, I wanted to go into this essay in a way that accepts Watcher’s statement—that they needed more funding—in relatively good faith rather than assuming the worst (although that is another point I’ll get into later, largely related to the philosophy I brought up earlier.)
All four of the above listed content creators started or, at least, hit their stride on YouTube:
RocketJump and College Humor were, if not household names, then the digital equivalent of it in the “early days of YouTube.” They were part of the wave of content creators that made YouTube seem less like a bunch of eccentrics with cameras making videos on the side and more like a viable way to support yourself/your team with the art you create.
RocketJump’s Video Game High School went from short (less than 10 minutes) minimal location episodes in season one, to 30 minute plus episodes with full on fight scenes and car explosions by season three thanks to a Monster Energy brand deal. They also had two seasons of Anime Crimes Division, a literal TV quality show, thanks to a Crunchy Roll sponsorship. Unfortunately, RocketJump shut down not long after (their videos are still up on YouTube but they obviously don’t add anything new) but the core creative team behind that have been involved in several projects outside of YouTube (Dimension 404 on Hulu being one of the biggest ones so far) including the podcast Story Break (part of the Maximum Fun network) and now the independent podcast Dungeons and Daddies, the episodes of the main campaigns which are free with ads or, for patrons, ad-less along with additional mini-campaigns and other benefits.
I will say, during RocketJump’s decline, they did try their best to keep going. The partnerships with Monster Energy and Crunchy Roll were the big swings to get the funding to make those TV quality shows they wanted. I believe they lucked out with those brands in particular, or, at least, those brands didn’t seem to inhibit the creative process or ask too much of them that it felt like “selling out” but I also don’t have insight into why they didn’t pursue this model of, essentially, very weird but interesting season long commercials. Maybe they just couldn't find the right brands or maybe they did feel like it was too stifling. Regardless, before they shut down completely, they did also downsize—moving out of the actual city of Los Angeles over to Buena Park. Which is in Los Angeles county, and basically counts as LA still, but is way cheaper than literal Hollywood real estate. (I should have added to my relevant background that I’m born and raised LA county, and have relatives and friends in the film/movie industry, so trust me when I say literal Hollywood/city of Los Angeles is so overrated and unnecessarily expensive. There is a reason why LA traffic is the worst and it’s because everyone is commuting INTO the city. Respectfully and with affection, no one should live there. No one’s start up should be located there.) Obviously the downsizing didn’t necessarily work for RocketJump, but they also didn’t have multiple successful revenue streams the way that Watcher currently does.
In contrast, College Humor was acquired by InterActiveCorp and was turned into CH Media which was three pronged: College Humor, Drawfee, and Dorkly. In 2018 they made Dropout, which had exclusive content separate from their YouTube videos which involved all three prongs. Then some financial shenanigans happened early 2020—IAC withdrew their funding—and there were a bunch of layoffs right before the pandemic which extremely sucked. It has been stated by multiple people involved that it was basically a miracle that Dropout survived through all of that, but there were definitely some sacrifices along the way to make that happen. Currently, Dropout seems to be thriving with mostly exclusive content with the occasional “first episode of a season” posted to YouTube, OR if Dimension 20 is doing a “sequel season” in an already established campaign they will put the entirety of the previous season on YouTube.
IAC withdrawing their funding did put CH Media in a bind. They had to layoff a lot of people right before pandemic and, understandably, a lot of trauma was had. There were also weird issues with who controlled certain IPs/brands/digital assets (I mostly come at this from a Drawfee POV, it took several years for them to own the Drawga series and be allowed to host all of the episodes on their YouTube, and there was also something about the sound file for their opening animation?) but mainly the difference is what kind of content they generate. Originally Dropout had multiple scripted shows with high budgets and pretty cool effects/animations/stunts (Troopers, Kingpin Katie, Gods of Food, Ultramechatron Team Go!, Cartoon Hell, and WTF 101) whereas now almost all of their shows are variations of improv comedians being put into different scenarios or given different prompts. I’m not just talking about Game Changer and Make Some Noise, because Dimension 20 and Um, Actually also technically fall under that description as well. Which is not to say that these shows are worse than the scripted shows—I subscribe to Dropout, so clearly I’m a fan of their current shows—and the budgets for them have since increased to resemble, if not match, those early shows, but it is a noticeable shift in their content creation strategy as a response to the lack of IAC funding. And I will say: Dropout releases at least three videos a week if not more and at least two of those are long form at 30 minutes plus (Dimension 20 being the longest, of course.)
So, these first two business models are not really the most applicable to Watcher Entertainment considering their origin was to get away from Buzzfeed—they’re probably not keen to be partnered with or purchased by a larger company—but there are some aspects to both that I believe are valuable in at least showing the strategy in how these former YouTube creators could successfully extract themselves from YouTube or how they still utilize YouTube even if it is not their main hosting platform or revenue stream.
Then there is Drawfee and Corridor Digital, both of whom are currently—if not primarily—on YouTube, whose situations are more comparable to what I believe are Watcher’s goals.
Drawfee had to rebuild themselves like a phoenix from the ashes of the CH Media layoff during the beginning/worst of the pandemic. Side note: I’m happy that Nathan (one of the four main artists of the current Drawfee team) at least has forgiven(? or let bygones be bygones) Dropout enough to be on an episode of Game Changer (although I will say that this happened after Drawga was “returned” to Drawfee, and after Dropout officially split from College Humor as a brand.) All that being said, Drawfee was a team of four artists plus their editor who wanted to stick together but basically had all of their support system taken away from them. They took a bit of a break to assess their goals and options, announced a patreon with several tiers with great perks, and stuck to their upload schedule. In addition to two videos a week, they also stream on Twitch weekly, have a patron only stream once a month, and a draw class (for one of the higher tiers) once month. After asking their patrons on the relevant tiers if they were okay with it, they began releasing the patron only stream and the draw class to the general public for free after a month. The patreon perks also include things like merch discount codes, high quality PNGs of the final rendered art, access to the draw class with live interaction/critique, and a commission from the artist of your choice. The only “ads” they run are for their own patreon and merch store and, even then, they’re usually at the end of the videos with a credit scroll of the patron names during their exit banter.
Admittedly, they only have MAYBE eight employees—that’s including their video editor(s?) and their discord mod(s?)—with the main four artists doubling/tripling up duties as additional video editors, CFO, and marketing/merch leads. It’s a very streamlined crew and their production costs are not very high since it’s mostly screen recording of their drawings with their audio recording overlayed onto that footage. Although the video editors do sometimes have clever cuts to relevant images depending on their vamping. Sometimes they will have a guest artist but, again, since it’s screen and audio recordings, there’s no travel/housing costs. So, very minimal expenses due to low production costs and small crew but, again, their only revenue source is the patreon/merch, they don’t do outside ads and they very rarely do live shows.
Corridor Digital is, I think, the most applicable to what Watcher would ideally do, which I suppose is somewhat ironic for this essay in particular considering they’re the only one of the four that I don’t financially support. They have two YouTube channels: their main one being where they show the “final product” videos, but I believe their Corridor Crew channel which started primarily as behind the scenes type of videos is where most of their views come from. Especially their React series (VFX artists, Stuntmen, and Animators React etc.) On Corridor Crew they usually upload two videos a week — one which is a React and the other which goes into fun projects/challenges (involving VFX or not) or using VFX to explain scientific concepts — as well as the first episodes of their exclusive content on their streamer. Also behind that paywall are longer and ad-less versions of the videos on YouTube. They also have merch. All of them have merch, I don’t know why I’m stating that. They don’t have a patreon as far as I know, but I also don’t know if their subscription to their website comes with similar perks like discounted merch or something similar.
Anyway, their studio seems to be about 15 to 20 people — not all of them are VFX artists, of course. I believe they have higher equipment costs than Watcher since, understandably, Corridor has to be on the cutting edge of video editing technology. They do occasionally travel for shoots, but it doesn’t require big teams, and that’s only when the local locations available to them don’t match the requirements for the “final product” videos. Otherwise most of their videos are set in the studio or in the alleyway outside their studio in Los Angeles (the city itself, not just the greater county, though they are in a rougher and thus probably cheaper part of Los Angeles). I personally don’t subscribe to their website primarily because their exclusive shows don’t appeal to me—either they’re too technical or a little too dry; to be fair, most of them are VFX artists first before they are performers—and I don’t particularly feel the need to see the extended cuts of the videos uploaded on YouTube. Also I sometimes get a little bummed out by their lack of diversity.
All of this to say, from these four different business models, a bespoke Frankenstein business model for Watcher could be cobbled together. But also, even with that bespoke Frankenstein, there are some changes that Watcher would have to make: primarily their upload schedule. As of right now, I think they do MAYBE one video a week if not, perhaps, one video every TWO weeks. If they want a monthly subscription model, their rate of content generation would ideally be higher to double/quadruple their current upload rate. Obviously they want to create videos with higher production value, but at that rate of generation, something’s got to give: supplement their TV quality shows with either a behind the scenes type series or an increase of “we get four episodes out of Shane and Ryan get increasingly drunk in someone’s backyard” or something similar. Leaning into shows like Worth A Shot (the first season in which Ricky Wang makes cocktails based on a random ingredient, the second season threw in some competitive aspects which I didn’t really find necessary) or the Beatdown which has relatively low production costs (no travel, one location, maybe two cameras at most therefore smaller crew requirements) but a higher polished look. Otherwise, for a separate streaming subscription service, 2-4 videos a month is not going to cut it.
As of right now they probably can’t back out of the separate streaming subscription service because those set ups usually require some level of contract/paying for servers for the website and whatever is hosting their videos for a set amount of time. However, what really strikes me is that I literally didn’t know they had a patreon until I scrolled through the comments of the first Goodbye Youtube video. Maybe it’s been linked "tactfully" in the descriptions of videos, but considering they claim to be lacking in funds, the fact that they weren’t plugging their patreon at the end of every video is not just strange, but also irresponsible considering they do have 25 employees that they don’t want to layoff.
Additionally, I understand artists needing to be in a space that promotes creativity, but there are cheaper places that must be comparable that aren’t in literal Hollywood. It’s an unnecessary expense. On top of that, other people have already brought up that it was fairly crass to introduce this paywall, attributing it to the increased production costs, when the next planned “new series” is a reboot of an old Buzzfeed series in which people travel and eat expensive food. I’m not even talking about the personal expenses of Steven, Shane, and Ryan; what kind of car they drive or the cost of their wedding venue doesn’t matter on a business model basis.
But getting back to the patreon: again, I literally didn’t know they had one. I’m looking over their tiers— they have $5, $10, $25, and $100 — and for the most part they seem okay, although I think they have more to offer that wouldn’t necessarily cost them more. Ie, something that has baffled me for a while: the fact they don’t sell the mp3s of the Puppet History songs; they already exist and it doesn’t cost them anything additional because they don’t need to put it on physical media. Or maybe they do and they’re not marketing it similarly to how they weren’t overtly marketing their patreon?
And, okay, maybe they didn’t want to seem desperate — in the early days of Dropout and independent Drawfee, they both were very blatant in getting people to subscribe/join their patreon. As they should be. Desperation maybe doesn’t look cool and sexy, but it is earnest in a way that conveys equal effort that fans who can afford it would want to see. The fact that we weren’t getting rotating ten second clips of Steven, Shane, and Ryan asking people to join the patreon at the end of every video — even if its the same clip every three videos — is wild. And yes, the $25 tier includes a shoutout every 3 months on Watcher Weekly+ (which I don't quite understand what that is,) but the fact that they weren’t doing a quick post movie credits scroll of all the patreon names is, again, wild. Once you have that initial list, it’s not too difficult to add any new names that join and put that title overlay on top of, again, those nonexistent ten second clips of the three.
As others have already stated, it seems like an extreme mismanagement of their existing successful revenue streams, if they are actually struggling to pay all of their employees. Which goes into the philosophy part of this essay: don’t assume malice when it might just be incompetence. It’s something that I have to remind myself of often because I do get paranoid about people’s intentions sometimes and I have to check myself. Am I being overly suspicious of what might be just an honest mistake? Am I assigning ill will to an action just because it inconvenienced me?
Yes, of course, a lot of this situation could be misconstrued as straight up greed. But, also, Watcher is a relatively young company, helmed by three people who certainly don’t have experience running their own company:
They like to travel. They like to bring a full crew around with them. They’re renting out a shiny office in the heart of Hollywood where everyone knows is where real show biz happens. They’re adding more employees to the team because surely more people means better. And they want better productions values because the prettier the videos the more people will like them right?
It’s naive. It’s a level of inexperience combined with giving responsibility to officers whose main priority is to entertain. And if that means entertaining themselves and their staff, then they might not know the difference. It’s the kind of mistake that first time managers make—trying to prioritize fun over getting the job done. Prioritizing making friends with their employees rather than making sure the work the employees put in is equal to (or greater than) what you spend on them whether that is in paycheck or bringing them to cool locations for fun shoots. It’s a mistake anyone can make, it's just unfortunate that they made this mistake in front of millions of people. It doesn’t necessarily mean it’s solely a greed induced cash grab.
But then comes the catch-22 of the philosophy—is it worse to assume incompetence than it is to assume malice? Or, in this case, greed. Especially for the heads of a company that holds the livelihoods of 25 employees in their hands. At what point does it not matter if it’s incompetence or greed if the end result is the same?
Is it better to think that Watcher knew about the various other business models of independent creators and just ignored the efforts put into achieving those successes or is it better to think that they didn’t know and just stumbled into one of the worst moves they could have done. Again, other people have mentioned that Great Mythical Morning—which Watcher has had multiple collaborations with—has managed to make the YouTube subscription/tier system work to the point that they can sustain themselves as well as spinoff channels. Is it incompetence or greed that led to Watcher thinking they could bypass that completely in less time and with less content?
I’ve been at this mess of an essay for several hours when I should have been asleep. Ultimately I want to say, regardless of incompetence or greed… yes, Steven is CEO and yes he is ultimately the one who makes the final call but it is disheartening to see the pointed vitriol at Steven specifically and the infantilizing of Shane and Ryan in comparison. Either they’re all silly uwu boys who are messing around not knowing how to run a company, or they’re all complicit in a crass cash grab in an extremely busted economy.
I think what’s most frustrating to me in all this is that there were so many other channels and creators who have literally walked this path before them and, again, whether through incompetence or greed or arrogance, for them to just ignore it… It’s not betrayal because I don’t know them and so there’s no relationship to betray, it’s just so inefficient and convoluted that I don’t understand. Or, no, even if it was greed, it’s an incompetent greed because at least pure greed would have been pushing that patreon every second they could. Their ratio of YouTube subscribers to patreon members is less than 1% and I bet that’s because a lot of their audience, like me, literally didn’t know they had a patreon. I probably would have become a patreon member of theirs had I known earlier, ESPECIALLY if it included access to those Puppet History songs. Drawfee has half as many YouTube subscribers and nearly double the patreon members as Watcher. I’m just baffled, is all, and maybe by this point sleep deprived.
Anyway. That’s my extremely late, completely unnecessary opinion of this situation.
Edit (several hours later after some sleep): I forgot to mention, because they did walk this back almost immediately, even before their "An Update" video, but I believe the original plan was to put EVERYTHING behind that paywall and pull their content from YouTube entirely. Which is, again, extremely baffling, because if ALL of their content is behind a paywall, how would they possibly gain new fans? Even if all of their current fans were able and willing to pay for their separate subscription streaming service, how would a brand new person even stumble on their content enough to want to subscribe if there wasn't a significant amount of "proof of value" free content on YouTube? Again, extremely baffling, and a level of incompetence that overshadows a "cunning" greed. But, like I said earlier, they did walk this decision back almost immediately. If I've misunderstood this and that was never their plan, please let me know, I don't want to be spreading misinformation in a situation that is already so convoluted.
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askagamedev · 2 months
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Mmorpg ingame economies have inflation, that’s pretty much a given. How do developers make it so that it’s not so rampant?
In-game economies are entirely different beasts than real-world economies for one major reason - total currency is not zero-sum. In the real world, it is (mostly) zero-sum - individuals cannot create money out of nothing, so any amount of currency I spend is transferred to someone else and the total amount of currency in the system is preserved. No individual can buy real gold bars infinitely, they'll run out of money to buy the bars eventually and the price of the gold bars will increase as the cheaper sellers are bought out and remaining sellers raise prices. At the ultimate end, there is only so much gold on the planet, which means that even an individual with effectively-infinite money has an upper limit on the total amount of gold she can buy.
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In most games, a player character can typically sell as many wombat testicles to the NPC vendor as she might have, creating new currency out of thin air for each testicle sold. There is no limit to the number of wombat testicles she can sell and there is no limit to the amount of currency the NPC can generate for her. Similarly, any currency spent on NPC vendor goods or services (e.g. training costs, equipment repair costs, resurrection costs, consumable costs, etc.) is completely removed from the system. This is called a "faucet to sink" design. The NPCs that generate currency are the "faucet" from which the money comes, and the NPCs that remove currency in exchange for goods and services are the "sink" in which the currency is removed from the system. When the faucet and the sink are generating/removing roughly the equivalent amount of currency from/to the system, the system is in balance. When the faucet outproduces the sink, more players have an ever-increasing amount of currency which is inflation - too much currency chasing too few goods. When the faucet underproduces the sink, we have deflation (which is much rarer) - too little currency chasing too many goods.
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In order to reduce in-game inflation, the solution should be fairly obvious - the designers introduce new "sink" options to remove additional currency from the system. This usually takes the form of new consumables, gear options, or benefits from NPC vendors that cost a lot of currency to utilize. Since players will want these new benefits, they'll start spending more currency instead of hoarding and inflation will fall.
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redwoodcolony · 3 months
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Red Wood Colony Masterpost !!!
Hello everyone and welcome to the Red Wood Colony blog ! This is a Clangen blog, meaning I use the Clangen game to help generate events and story elements !
I intend to draw 10 years of the Colony (around 120 pages) !
Colony Specificities
The Colony has a leader and a deputy, just like Clans !
Instead of a medicine cat, there are clercs (communicating with the Star Cats) and healers (self-explanatory).
The role of nurse also exists (cats who have basic medicine knowledge and who usually help out in the nursery).
The other cats aren't really called ''warriors'', they are just members of the Colony !
Star Cats
The equivalent of StarClan (StarColony sounded a bit weird)
Tagging System
I am still experimenting with the Tumblr tagging system, but here are the main tags I will be using :
Main comic : #redwoodcolonycomic
Answering asks : #redwoodcolonyask
Art outside of the comic : #redwoodcolonyart
Facts and documentation around the comic : #redwoodcolonyfacts
Asks
Asks will be answered every 6 moons ! :)
!!! Trigger Warning !!!
The comic will contain violence, blood, injuries, animal death, kitten death, abusive relationships
First page : Here
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lastoneout · 7 months
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New Pinned/Intro Post!
Hi, I'm Loo(or Alex), I'm a disabled queer artist and writer as well as a furry vtuber who streams four days a week on twitch(mostly Minecraft but also Soulsborne games and a variety of other stuff).
You may know me from The Tuna Post, in which several thousand of you came together to "force" me to buy damn near 30 American Dollars worth of imported fancy canned tuna to eat and review live on stream. If you're here for it, said live review can be found on twitch and on my youtube channel. TL;DR: 10/10 would recommend.
I currently can't work, so if you like what I've got going on here and want to help me out, I take donations over on my ko-fi <3 Aside from that, follows on twitch help a lot, even if you never end up watching!
(Also, I sell my twitch emotes as stickers on redbubble!)
I don't have a proper BYF, but as a heads up I'm heavily introverted and have ADHD, and between those and my disabilities eating up my energy I often take a while to respond to messages/tags/reblogs/DMs and sometimes forget entirely. This isn't anything against you, and it's something I'm working on, but just something to keep in mind if you plan on interacting with me a lot.
FAQ:
Do you take commissions?
Not at the moment, but hopefully in the future!
What do you use for art?
Wacom Intuos tablet + Clip Studio Paint on the PC, though these days I mostly use CSP on a Samsung Galaxy Tab s6 since I can use it in bed on my low spoons days.
What do you want to go to school for?
Digital Art and American Sign Language!
You talk about being sick all the time/having health problems, what's wrong with you?
Too many things to list <3 but the most notable ones are chronic migraines, hEDS, and ADHD.
Queer?
I'm ace, bisexual, bigender, and butch. I'm also polyam but currently in a very happy monogamous relationship and don't have plans to change that. My pronouns are she/they, and while I would prefer to not have people use he/him with me you are highly encouraged to use masculine forms of address(sir, guy, dude, king, man, my guy, grandpa, dad, etc.) whenever appropriate. My assigned sex/gender at birth is none of your business.
Who's Yotsuba?
Yotsuba is an adorable little gremlin and the main character of my favorite manga, Yotsuba &!, and you should go read it right now seriously it's amazing go read it go read it GO READ IT-
What's "ask to tag"?
The tumblr equivalent of "author chose not to use archive warnings", I put it on anything that seems like it could use a trigger warning but where no one has specifically asked me to tag for that trigger yet. Things I currently (try to) tag for: flashing lights/eyestrain, insects, suicide, fatphobia/diet culture/disordered eating, my hero academia, gore/body horror, current events, us politics, politics, covid, cats, and anything nsfw goes under nsft.
I can't promise to be 100% consistent with these tho, between the ADHD and the migraines I am very forgetful, so slip ups are bound to happen.
Loo? Like the bathroom??
LOO is short for LastOneOut, I'm american and forgot people call it that, you can write it as Lou or just call me Alex if it makes you feel better.
LookingForLoo?? Like looking for the bathroom??
On websites where LastOneOut is taken I'm LookingForLoo because I'm literally looking for LOO, LastOneOut. I thought it was clever T_T
Sideblogs?
I have a nsfw alt @looafterdark (18+ only I swear to god I keep a loaded gun pointed at the follow list) and a writing inspo blog @last-scrapbook. I also once ran a couple of character ask blogs, though I don't plan on starting them up again, and I was the mod behind @pokeprofshowdown.
Who's Eugene/Ophelia/Sasha?
My ocs from an original story I'm working on. I get brainrot and post about them a lot. You are ALWAYS allowed to ask me about them!
What's your fursona/can I make art of you?
I'm a dog, kinda like a papillion but not really, and yes you may. My ref sheet is here.
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Can I repost your funny text posts to twitter/insta/reddit?
Sure, all I ask is that you include the entire post and leave my username visible. You can also tag me if you want, I'm lookingforloo on twitter, insta, and reddit <3
Can I repost your art/writing?
Absolutely not.
Can I plug your art or writing into an AI program?
Absolutely not under any fucking circumstances.
Can I use your art in an amv/fandom board/as a cover for my playlist or fic/ect.?
Depends, DM me first.
Can I write fic/make fanart based on your fics/art/HCs/AUs?
Absolutely <3
Can I write fic/make fanart based on your OCs?
Art yes, fics no.
What's your stance on the discourse?
There is no amount of posting online about contentious topics that could ever match the sheer power of simply going out into your community and finding a project that helps other people that you can dedicate your time and energy to. Also wear a mask, vote(if you can), and listen to marginalized people when they speak about their experiences.
How old are you?
29
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