Microsoft Expects Next-Gen Xbox And PS6 To Launch In 2028, Claims It's Losing The Console War: Report
Microsoft He believes the next generation of gaming consoles should arrive in 2028, court document in ongoing FTC trial over attempted acquisition of Xbox parent activism blizzard revealed. Documents reviewed by IGN detailed what the next Xbox and playstation 6 Will likely be released in 2020, eight years after the current launch. The timeline from 2022 coincides with Sony’s statement that the…
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HSR verse Kaeya ideas:
Path of Nihility, Element Ice
Fell in stride with that path due to his depression after his conflict with Diluc and belief his fate due to his family's ties to the Abyss Order may be to bring his new homeworld's doom ( in part because of his Father's final words to him ), maintained in growing to find amusement in the impossible and working towards it regardless of the fact
Has every intention to try and defy his so-called fate even still, even knowing all that effort may be for naught in the end. But at least he would like to say he tried
Tends to help people on a whim, without desiring credit for his actions or if it may help them in the long run
His abilities sap the vitality of his enemies, but consume his own when he uses his strongest ability
Due to his family's contract with the Abyss Order, his lifespan is longer than most humanoids, spanning centuries. Though not quite that of a Xianzhou native, like them, his people do still face a terrible curse to become monsters after a time, like many of the Abyss Order.
He is glad his loved ones will never live to see him succumb to it. One way or another.
Though he also secretly harbors the strongest desire to force the Abyss's immortality on them to ensure they can stay with him, and face the same fate. He has to wonder if the slumbering monster in him is to blame for that, or his own attachments
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So! A new Doom game got announced!
Here's the trailer for those interested, it will help with what I'm about to go into:
As a bit of a Retro Throwback Shooter Shitter myself, I have some Thoughts. Read on if you're interested.
So, first of all I like the premise of exploring the time the Doom Slayer spent fighting demons alongside the warriors of Argent D'Nur. It's a time period that was purposefully left pretty damn vague in Doom Eternal, and the Slayer's lore before waking up again wasn't even really talked about much - if at all - in Doom 2016 from what I remember, since they were trying to play it a little safe due to Doom 2016 being a soft reboot of a series that hadn't gotten a new game in 12 years at that point, with the last title (Doom 3 and its various editions that attempted to improve it a bit) being a pretty big departure that had a wealth of issues, such as it being a Doom game with one of the worst shotguns ever put into a shooter. So it's a cool idea to explore this time frame of the Doom Slayer's history, and possibly show the events leading to the Slayer's imprisonment in Hell before he was rediscovered and subsequently awoken by Samuel Hayden in Doom 2016, including the Makyrs' fall from grace.
Second, I'm actually kinda hyped to see id Software still working on making retro throwback shooters. I was worried they'd get shuttered and their IP sold off after Rage was such a flop back in 2011, and they didn't make anything after it for 5 years until Doom 2016 came out, so it's nice to see they've found their groove again - making some of the best examples of the retro throwback shooter subgenre. Doom 2016 started the BoomShoot Renaissance, and Doom Eternal is still one of the best examples of the genre, mechanically. They are masterclasses in using an old formula while keeping the level design and visuals fresh with modern game design principles that have improved a lot since the 90s, along with new game mechanics to keep the moment-to-moment gameplay feeling fresh as well (such as the weapon / stat upgrade systems, the movement abilities you get in Doom Eternal, etc.). Seeing them pushing that even further is a treat to behold, and I'm confident it's going to be a pretty damn fun game, as long as it doesn't get forced into being $70.
Final point, though, is a bit of a downer for me personally. Why in the fuck are they making a game in the Doom series that's going for a more medieval-ish feel, when the Quake franchise is right fucking there and begging for a better modern entry than goddamn Quake Champions?? Seriously, making a Quake game calling back to the first game in the franchise - with the Lovecraftian inspirations, the more medieval-ish setting, the unique monsters like the Shambler you didn't see much of past Quake 1 - would be a fucking money printer. But no, Microsoft wants them to play it safe so they can get a guaranteed blockbuster because Quake Champions hasn't done very well since it came out of early access in 2022, which is definitely a fault of the Quake franchise not having any consumer interest and 100% for sure not because Quake Champions pivoted into being a fucking hero shooter trying to emulate the feel of old arena shooter deathmatching!! It's not like a soft reboot wouldn't be sorely needed after the goddamn disaster of a story that was the Quake 4 campaign! It's not like a modern Quake game that actually relies on having a fun weapon sandbox instead of relying on taking your opponents off guard with fucking superpowers on cooldowns is something the fanbase they're trying to pander to would nut in our fucking pants over or anything!!!!
TL;DR: This game looks really good and fun, and I like to see id is still making banger games, but I'm actually kinda angry that they'd rather make a Doom game with medieval vibes rather than using that other fantastic retro shooter IP they own to make something that kind of vibe would actually fit into better.
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My tiktok fyp is currently full of stuff about American "snow storms" – which is so hilarious to me because the weather is like our average november💀 like why don't you guys just invest in some winter tires and clothes since the 2 inches of snow shutting down everything seems to be a yearly occurence??
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(I ADORE tumblr because only on here have i had a user dm me to rave about a comment i left on their junker queen post and then after a long exchange on here exchange discords with me so we can rave about her writing)
(I like Twitter because we can have a similar-ish experience, but it stays in the replies and stops after 7+ tweets)
Anyways, STOP SAYING JQ AND MAD MAGGIE ARE THE SAME. They may have similar aesthetics and designs but wildly different arcs.
As previously explained, Mad Maggie is Māori New Zealander, which is super specific to her story and informs her character greatly. Junker Queen is a tan Australian with her skin color having very little influence on her story outside of showing she’s been in the sun a lot. (Personally I head-canon her as a mixed First Nations woman but that’s neither here nor there).
Both characters have their own writing flaws and virtues but that’s more a reflection of the writing team and there’s gold if you know where to look.
Mad Maggie is amazing. I’ve seen fans write her off as “crazy for the sake of crazy”. Which is just… so wrong?
Margarita Kohere’s madness is a duly faceted. She holds real, burning rage at the occupation of her homeland, and the one person who claimed to stand by her who left to seek his own dreams of glory. And her mental state is reflective of the trauma she’s endured from said occupation. She’s had to be tough as nails and even bloodthirsty to secure the autonomy and freedom of her people and do things that are morally dubious. She isn’t deranged for shits and giggles, she’s traumatized and aggressive to achieve what she views as liberation in a system determined to paint her as a villain as they takeover her home and brutalize her people. It’s there for a reason and integral to who she is.
On Junker Queen’s end she’s so cool. But there’s fans who write her off as a “dumb jock muscle mommy” which is also so wrong?! Like where are you people getting these?
(It’s the voice lines, I blame the voice lines)
Odessa Stone is aggressive yes, and her voice lines in game seem somewhat childish, but not even those reflect an unintelligent she-brute. The tough-as-nails attitude, similar to Maggie, is a product of her environment. In the Wastelands, might makes right and keeping your place in that hierarchy relies on having a level of physical superiority that can be enforced. She learned this lesson young being kicked out her home at a very young age and (presumably) losing her entire family to the radiated desert sands. Someone like that grows to understand how valuable power and the numbers to back it up is. Especially in her WL short, she is shown to be intelligent, empathetic, and a team player. The people of Junkertown lover her for a reason. She spared the lives of the former king’s lackeys and even took a hit to the face for one of them. In the art at the end, she’s shown to bring not only order, but stability and prosperity to Junkertown. She doesn’t hold herself apart from the other junkers but exercises her authority when/where its needed. She’s shown to have a great knack and intelligence for battle (as seen in her LoJQ short and the WL short) where she’s taken on a ridiculous amount of rogue omnics and slaughtered them, while utilizing non-lethal force against her human opponents in the reckoning. She’s not even remotely stupid or particularly bloodthirsty and the throwaway line about making widows and not eating her veggies got y’all fucked up.
(Honestly a bigger part of the problem is overwatch not letting their “heroes” kill in their shorts, and she’d been allowed to, she’d have been consistent at the very least from short to game but i digress.)
Overall, they not the same, neither of them suck, and they’d probably be besties if they knew each other irl. PERIOD.
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So the thing that bothers me about the terf wizard game isn’t so much the people who are just playing it, but the people who have this incessant need to defend playing it, proclaiming that it’s wrong to call people out for it.
Like sure, seeing people I have or have had some degree of trust or respect for playing the game does feel kinda disappointing, but there’s a degree of simple out of sight, out of mind - I can’t really have opinions about things I don’t know about, y’know?
But the people who insist that they should not only be allowed to play the game (which none of us had the ability to take away to begin with) but to play it without any feelings of guilt or awkward discomfort about it? Worse still, the people on twitch or whichever with the express purpose of making money from the latest big AAA release who argue that they shouldn’t have to grapple with the ethics of the situation?
No. At that point, you’re not just consuming a problematic piece of media - you’ve chosen to actively promote it, and actively reduce or even dismiss the ethical issues surrounding it. You’re not just squaring the round hole to fit the square block every block, you’re declaring the ethical matter a complete non-issue that isn’t worth considering.
And people are damn well in their rights to judge the fuck out of you for it.
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