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#akhorahil
ttrtru · 21 days
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Trying to see if I could draw them in short hair and still able to make them distinguishable.
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minubell · 1 year
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Where do the Nazgul live?
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The tower is big enough that every Nazgul gets their own floor.
Sauron has several floors at the very top of the tower, mostly occupied by his study and various libraries. These floors notably lack bedrooms, as Sauron has no reason to sleep. Aside from the fact Sauron is literally the top dog and thus should live at the top, he also inhabits this space because the heat he tends to produce would make any floor above his inhospitable.
Angmar occupies the floor directly beneath his master so he can be as physically close to him as possible. This floor actually used to belong to Khamul, but when Angmar moved in he moved Khamul's stuff to the floor beneath his. (He did not ask) Khamul occupies the floor beneath Angmar's, because it was easier to just inhabit that floor instead of fighting with Angmar for control of the highest room. This was still back when he was trying to get Angmar to like him, you see, so by the time they settled properly into their hatred for each other, it was too late to try to lay claim to his previous space. Oh well, it is not THAT far from his lord's studies. Only an extra few stairs to climb if he wants to assist with paperwork.
Adunaphel occupies the floor beneath Khamul's, and the floor above Akhorahil's. This makes her space a lovely area for the three to get together and have fun playing games.
Akhorahil occupies the floor beneath Adunaphel's. This gives her good access to Adunaphel and Khamul, as well as good access to Uvatha's floor. Since Uvatha has all but vacated his floor in favor of the stables, Akhorahil's stuff has begun to encroach upon his space. He hasn't said anything about it yet, so either he doesn't mind or he has not noticed.
Uvatha has a unique floor, in that despite being close to the middle of the tower, he has his own little exit his boss made specifically for him. Isn't that nice? It lets him walk freely to the horse stables on the backside of the tower, which is where he spends most of his time. Maybe this is why he hasn't noticed Akhorahil's stuff has invaded his space?
Dwar has the largest section of the tower aside from Sauron, having several floors with few windows because he needs plenty of space for all of his dogs. No they can't sleep outside, that's mean.
Hoarmurath occupies the floor beneath Dwar, since she doesn't mind the noise. She picked this floor because Mordor is a nightmare of heat, so somewhere in the middle of the tower is actually where the air is the coldest (The volcanic fissures make the ground floors hot, Sauron keeps the top floors hot). This floor would later be shared with Isildur in the Third Age, and would become Isildur's alone in the Fourth Age.
Indur owns the 2nd to lowest form on a technical level. Yes, this floor is his. No, he doesn't tend to sleep here or really do anything here. Indur spends most of his time on Angmar's floor, following Angmar around.
Ren occupies the lowest floor, because making an old man climb up all those stairs is downright torture. Ren's floor also houses several common areas, including the kitchens and the armory. He enjoys the company these common areas attract.
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ghostchild31-6 · 2 years
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The Decree of Sauron
Part two of A Challenge for the Nine
Before the War of the Ring, the Nazgûl, recently reunited, were having some issues with each other. To solve the division, Sauron gave them a challenging responsibility to help them to learn to work as a team while providing himself with entertainment. One girl and nine Ring Wraiths, what could possibly happen?
Find more of this story using the tag “AChallengeForTheNine”
     The sound of heavy armored footsteps echo in the halls of Barad Dûr as Er-Murazor answers the summons of his master. His mind wanders over the possibilities of his presence being required. The armies of orks are multiplying and, as rowdy as they are, training is going well. Not only that, but supplies and weapons of war such as swords, armor, and catapults are being constructed on schedule and as planned. One of his brethren, Adunaphel, had even improved the design of the artillery to increase the accuracy of it.
    Yet, when Sauron summoned him, the tone was not one of praise, but of displeasure. Whatever the reason is, he will soon find out.
    As the Witch King strides through the open hallways, the orks stationed around the fortress, previously drinking or immersed in conversation, snap to attention, startled by the appearance of one of the nine. Er-Murazor, of course, pays them no heed. The need to reprimand a few, slacking guards is not enough to waylay him from his purpose.
    He is close to the reason of his visit, and at last, the nazgûl enters the throne room and kneels before the Dark Lord.
"You summoned me, my master."
    The Lord of Mordor sits tall and menacing on his dark, twisted throne. He rises and slowly walks down the steps of the dais towards his black captain.
"Yes, there are some... concerns I would like to address with you."
"My Lord, I have done everything as you said. The preparations for war could not be going better, and-"
"It is not about these matters that I have called you here. It is about you and the rest of the nine."
    The Witch King did not expect to hear that his master's displeasure lay with he and his brethren. He raises his head in a unspoken question, seeking out the core of the Dark Lord's disapproval.
"Perhaps you can explain why my most loyal and infamous servants are bickering like petulant  school-children."
    Under his master's cool demeanor, Er-Murazor can sense his mounting anger. He will have to answer very carefully and assure him that these shortcomings will not go unattended.
"Since our time separated, some of the nine have forgotten their places in our order. I will amend this immediately."
"There is no need."
    The Dark Lord waves his hand dismissively.
"I have already decided how to handle this situation."
"My Lord?"
"I have sensed division among you. Even as you grow stronger in your own ways, the bonds that hold you together as brethren are weakening. You are forgetting how to work with each other and that is something I will not have. That is why I am going to give you something; a shared responsibility. I chose this because it will be a challenge to all of you. The object of this conversation will arrive in Minas Morgûl in two days. Be prepared."
"Yes, My Lord."
    Er-Murazor needs no verbal sign from his master to know he is dismissed. Not a moment passes before he straightens and sets out to return to his fortress and relay the biddings of Sauron to the rest of his brethren.
"And he made no mention of what this challenge may be?"
    The Nazgûl are gathered in a council room in Minas Morgûl. The Witch King has told them of their lord's trouble with them and his solution to amend it. Adunaphel, the one who had just spoken, continues to wonder aloud.
"It must be something at least manageable if he has given so little time to prepare."
    Another of the wraiths speaks up.
"I simply do not understand why he may believe that giving us more work would help."
"Of course you don't, Akhorahil. If you did know, the answer would be obvious."
"You're one to talk, Dwar."
"Shut up, Adunaphel."
    Er-Murazor internally sighs; it is his brothers, not him, who need to stop bickering. Yet, if their lord decides that giving all of them this new responsibility will help, he will embrace it wholeheartedly.
"If you would stop acting like children, perhaps we could begin this with a little more certainty."
    The other Nazgûl quiet at the words of their leader.
"It has been over a day since I received this news from the Dark Lord. I think it may be best for us to return to our usual duties whilst we wait. This new duty will not be bestowed on is without some semblance of guidance, we will know when this mysterious responsibility has arrived."
    Without so much as a whispered word of dissent, the Nazgûl disperse to their respective positions. While some of them simply return to their quarters to dwell on and speculate the information they had been given, a few have other things to attend. Ji Indur and Hoarmurath take a path to the ork barracks. It is their turn to train the next group of soldiers enough so that they would be well suited for battle. It isn't a particularly fun job, but it must be done. In their minds, the sooner they train this group of orks, the sooner they can hand that task over to Ren and Akhorahil.
    Adunaphel is tempted to retreat to his secluded study in Cirith Ungol, yet the journey itself would require too much time to get anything productive done before he would have to depart. He has a few inventions with which to work in Minas Morgûl, but still he yearns for his more complicated projects that currently lay beyond his reach.
    Meanwhile, Er-Murazor calls Khamûl to his private study and speaks with him concerning the newly arrived Easterling soldiers. The latter will need to journey East in the upcoming weeks to solidify the recent allegiance.
    Dwar, naturally, retreats to the Nazgûl's training grounds to practice his knife-throwing skills. In his opinion, it's not possible to get any more accurate, but it still happens to be one of his favorite pastimes. One of these days, he would convince Hoarmurath to join him for a little friendly competition.
    Uvatha's feet guide him down a path well known to him leading to the stables. He is no stranger to this portion of the citadel and often spends hours bonding with his horse and winging steed.
    It is not long after that meeting that the nine feel the summons of their master. Not to his tower of Barad Dûr, but to a place deep inside Minas Morgûl. The location is secluded, in fact that entire part of the fortress is often left vacant. Yet, as they travel there, they know that it is where they will receive their challenge.
    Er-Murazor leads them through the empty halls and past unused chambers until they reach the final door at the end of a corridor. Dwar's gauntleted hand rests lightly upon the hilt of his sword, ready to draw it and strike when necessary. The door swings open with a creak and the nine step inside.
    The chamber is cold, surprisingly more so than the rest of the fortress. Shadows seep from the corners of the room, but yield to a single shaft of light that falls on a long slab of stone in the center. On it is a figure, indistinguishable at first, but taking shape as they proceed forward. Dwar's hand releases its grip on his sword with a swift and agitated movement. The thing Sauron challenged them with is not a beast or cryptid, but a girl. A human child! How insulting. (Of course, he would never tell his master, but it didn't stop the act from ruffling his pride)
    The girl lays across the block of stone, slightly inwardly curled with her face partially obstructed and tucked into the crook of her right arm. Her left eye can just been seen over the thin, black fabric that forms the sleeve of her dress. A section of her hair is braided and lays prominent among the river of dark locks that flow over her back and spill onto the floor.
    She looks as if she lay in the lair of a Barrow Wight; still, quiet, and adorned with precious jewelry.
    An array of gold and jewel encrusted rings gleam on her delicate fingers. A few of them are linked to bracelets by thin gold and silver chains. Similar strands connect the two piercings on each of her ears, accented by onyx stones and diamonds. Glints of gold can be seen in her hair, as well as small gems, carefully braided and woven in place. Her ankles are also embellished with thin rings of gold and silver that stand out from the heavy material of the skirt of her dress that rests above them.
    The responsibility sent by their lord appears more like a trophy than a challenge, her attire befitting of the company of kings that she would learn to keep.
    Curiously, they peer at her, neither alarmed nor disturbed (except maybe Dwar).
    She seems to be resting, under a spell of sleep waiting to be broken. With a wave of his hand, Er-Murazor disperses the remnants of the enchantment. When her eyes open, there is not even a flash of trepidation. She does not move, but looks back at them from where she lays. Her eyes are a warm and calming brown, as soft as the morning light, yet her gaze unnerves them, so accustomed they had become to the cruel, unblinking, lidless watch of their master.
    One of the wraiths, Ji Indur, moves towards her with curiosity, but the motion is like the breaking of an enchantment. As the illusion of security that had clouded her vision falls away, unbridled fear floods her mind. The gold bands around her wrists and ankles jingle furiously as she scrambles back, her gaze shifting frantically between the shadowy forms of the wraiths towering before her.
    Immediately, Er-Murazor calls for Ji Indur to halt, but the room remains stiff, and they can not only sense, but smell the fear radiating from the girl. Decided upon a course of action, the Black Captain strides forward and raises his hand, sending the girl into an enchanted sleep once more.
    When the Nazgûl emerge into the main portion of Minas Morgûl, Er-Murazor is carrying her draped over his arms. If their Lord had sent them a guest, he would accommodate her. He orders a small set of rooms to be immediately readied for her use and carries her to his private chambers until they are finished. The other Nazgûl follow but do not cross into his private dwelling until he requests for them to come forward. They know better than to trespass on his privacy.
    Er-Murazor's chambers consist of several rooms that all stem from a large foyer connected directly to the entrance. An array of padded chairs are arranged around a fireplace to mimic a social setting, however none of those who willingly or unwillingly come before the Witch King are actually ushered into his private chambers for a more relaxed conversation. True, the room itself has no purpose, but Er-Murazor has more important things to do than squander his time over furniture.
    The girl is set in one of the chairs, her sleeping form sagging slightly against the back. Ji Indur steps forward and examines a few of the rings upon her fingers, carefully lifting her hand and turning it side to side for a better look.
"Although she has the appearance of a foreigner, these rings are of our Master's make."
"Is there anything written on them," inquires Er-Murazor, "any sort of ancient script or symbols?"
"No, nothing of that sort. The designs across the rings are intricate, but I doubt they are meant to convey any message."
    Er-Murazor is not very reassured by that report. Moving in front of the girl, he brushes his subordinate to the side to see the rings for himself. Ji Indur scowls at his back for the interruption of his inspection, but is wise enough to hold his tongue. He most of all, being the least of them, is not in a position to challenge the Witch King.
    Having no success with the rings, Er-Murazor shifts his attention to the golden beads dangling from her hair. Upon them are engraved images of the moon and stars intertwined in constellations, but he has not seen such formations over any western sky.
    The bracelets and anklets do not reveal anything, and Ji Indur is thoroughly impatient to continue his investigation by the time his leader moves.
"Indeed," says Er-Murazor, turning to face the others, "there is nothing on her jewelry to indicate her purpose."
"What would you have us do now?" Adunaphel steps forward, his arms cross and his tone sour. "If there's nothing to do but wait, I have some projects that must be attended to."
"Your patience on this subject is short, Adunaphel. You should not be so hasty to leave this new charge."
"So you are saying it would be a better use of my time to stand idly and watch you play a jeweler?"
    The remark is met with a hostile silence. The other wraiths know that Adunaphel often irks their leader, walking the dangerous line of going too far, too often. To themselves, they wonder how much of Adunaphel's insolence Er-Murazor will tolerate before definitively punishing him.
    The atmosphere of the room remains at a dangerous level as the two Nazgûl glare at each other. Adunaphel knows that the Witch King would not start a fight here while the girl could be caught in the crossfire, yet he doesn't want to push his luck much further. Er-Murazor could punish him in other ways than by physical force. Indeed, he is much more advanced in his practice of dark magic than any of them, and none are keen to be the test subject of any new spells. After another moment of unwavering defiance, Adunaphel concedes.
"Very well. I will remain, but you must at least provide me with some way to make myself useful."
"Go to the place where a room is being prepared for her. Supervise the work, then report the progress back to me before an hour has passed. Take Uvatha with you."
"Actually, I believe that Akhorahil would be better suited to accompany me."
"I care not, only that you see to it that this is done."
    The two Nazgûl bow slightly to their leader before exiting his chambers.
"There is little else to do at the present. The remainder of you may go for a time until the preparation of her chambers is complete."
    Er-Murazor does take a small amount of satisfaction in wasting some of Adunaphel's time when another of his brethren might have gone more willingly. It was the perfect opportunity to teach his subordinate a lesson of patience in that, had he simply waited, he would have been able to return to his precious inventions. Now, he watches the other wraiths exit silently and return to their previous engagements. Only one remains.
"My Lord," Ji Indur bows to the Witch King as he speaks, "may I remain here for that time?"
    Er-Murazor considers him carefully, watching as his eyes flickered between his leader and the unconscious body of the girl.
"For what purpose would you stay?"
"Only to continue to examine the jewelry and the girl. She is quite unlike any of the western prisoners I have studied."
    Whether they are healthy, diseased, or deceased, Ji Indur has an odd fascination with studying the prisoners that are brought to Minas Morgûl. He spends hour observing and interacting with them. Er-Murazor would have dismissed it as a waste of time, yet the information he gathered regarding human nature had come in useful many times while strategizing and predicting the next moves of their enemies.
"Very well, you may remain."
"Thank you, My Lord."
    The wraith walks back to the girl and kneels before her, continuing his examination of her jewelry. Next, he takes a strand of her hair and rolls it between his invisible fingers, then reaches up to feel the skin of her face. After a few minutes of silence, he speaks.
"She's in very good health. Her hair and skin are of remarkable quality, indicating that she is at least not a commoner. Part of the quality could be contributed by the fact that she has been very well taken care of; our Lord is more than likely responsable for that."
"Have you any idea of where she is from?"
"Not yet. Her skin is almost too pale for her to be of Eastern decent, yet her hair is too thick and dark for her to come far from the West. Still there may be other factors playing into this."
"Is there anything else you can decipher?"
"No. Now that my investigation is completed for the time being, I will leave and grant you solitude. I trust you will not disagree with me on that."
"I have no issues with it."
"Then I will take my leave."
    Ji Indur exits the chambers, leaving Er-Murazor alone with the girl. He longs for the answers she might provide, yet he knows that he must also retain his patience. After a few minutes of restless pacing, he decided to meditate to calm him mind.
    Assuming a lotus position on his bed, he banishes all traces of his previous agitation. This is simply a task of a different nature and he will overcome it as he does all things with which his master trusts him. Already, he is on his way to success. The preparations are under his control as are his brethren. In the current circumstances, what could possibly go awry?
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thatsitewithstuff · 21 days
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Trying to see if they are distinguishable even if they all had short hair.
Names are below just in case my handwritings are illegible
Murazor, Khamul, Dwar Indur, Akhorahil, Hoarmurath Adunaphel, Ren, Uvatha Urzahil(Mouth), Celedhring, Mairon
First 3 rows are the MERP Nazgul
Murazor, Akhorahil, Adunaphel and Urzahil are all suppose to be the same race(Numenorean)
Adunaphel is a female
I assume that the Nazgul looks to be in their prime to each other
This was all inspired by this art by Ryoko Kui, I love her stuff, go and read "Delicious in Dungeon" and her shorts, now
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ao3feed-tolkien · 1 year
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More Challenges
read it on the AO3 at https://ift.tt/r0jZAQS
by Ghostchild31
Words: 2075, Chapters: 1/1, Language: English
Series: Part 3 of A Challenge for the Nine
Fandoms: The Lord of the Rings - All Media Types
Rating: Not Rated
Warnings: Major Character Death
Characters: Er-Murazor, Khamûl (Tolkien), Dwar, Akhorahil, Adunaphel, Uvatha, Hoarmurath, Ren, Ji Indur
Additional Tags: Original Female Character - Freeform, Lord of the Rings, Pre War of the Ring, Language Barrier, Er-Murazor may be loyal to Sauron but he does not like Ji Indur at all
read it on the AO3 at https://ift.tt/r0jZAQS
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vintagerpg · 2 years
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Nazgul’s Citadel (1991) is another entry into MERP’s line of sourcebooks that are endlessly fascinating but of dubious utility. The entirety of this one details the titular citadel, give or take. Worse, it belongs to Akhorahil and is situated far to the south, in Greater Harad. This is the region of Middle Earth that Iron Crown entirely made up — there is pretty much no basis for anything in this book within Tolkien’s writing.
That’s not necessarily a bad thing, but it is certainly…alien. Back in the day I had a real hard time with the books detailing the south of Middle Earth, partly because they just seemed so far removed from the central conflict, partly because they took their design inspiration from non-European cultures and that just didn’t jibe with my idea of Middle Earth. It still doesn’t, but I’ve warmed up to this stuff — no one says you have to use it for a Tolkien-inspired campaign. In fact, a large portion of my MERP books were owned by a fellow who heavily annotated them as the basis of a mythic Asian campaign.
Anyway, again, the citadel is not a place players are going to visit in the course of a normal campaign. The book doesn’t even offer the sort of detail on evil machinations that is in Empire of the Witch-King. It is just a highly detailed, largely impregnable citadel of evil. And that is kind of…awesome? Like this place is crazy, a total death trap, but reasonable in the sense that the second most powerful evil sorcerer in the world would TOTALLY live in a massive citadel shaped like a dragon and would put his throne room in its open mouth.
It needs more art though. How on earth do you publish a book like this without an exterior view?
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councilofelrond · 3 years
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I’m on a Nazgûl kick right now so here are some of my headcanons for them! (All of which are used no matter what I’m writing.)
The Witch-King (aka Mûrazor): Is more of a scholar than a fighter, but is very bad at interpretation. Gets made fun of for having skinny arms. He doesn’t really have skinny arms, he just is skinny compared to the others (read: Dwar and Khamûl.).
Khamûl: He is beauty. He is grace. He will kick you in your face. Man will throw hands whenever the opportunity arises. Violence is his passion. Very blunt when talking.
Dendra Dwar: Dog person. Very chill. One of the main owners of the brain cell. Will smash your kneecaps.
Ji Indur: Very smol, very evil. He will not hesitate to bop you. Has five cats, all of him do his bidding. Everyone but Khamûl is slightly scared of him.
Akhorahil: Mad scientist, uses magic to sense motion and ‘sees’ with his ears, his nose, and his sense of touch. Slightly creepy. Very serious. Very tall.
Hoarmurath: Very smart, very introverted. Knows sixteen ways to kill someone with an icicle. Likes hugs. Almost a decent person.
Adûnaphel: Mute. She and Khamûl are very close because they both love violence. Cannot sit still. Loves deer, and they will do her bidding. Has kidnapped three goats and a herd of deer before. Has no regrets.
Ren Jey: He will steal your clothes and shove you off a cliff. He is very tall and pure evil. Also slightly insane. Loves the sea, and a spectacular swimmer.
Uvatha: Absolutely nuts. Loves horses. Closest to Ren. Very small and very strong. He can and will tackle hug you. Probably a coffee addict. Has never once seen the brain cell.
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darkgoldensilk · 5 years
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Akhorahil of the Nine by EthalenSkye
https://www.deviantart.com/ethalenskye/art/Akhorahil-of-the-Nine-173477600
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arcticdementor · 5 years
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It’s super weird that when it comes to insurance, the body apparently consists of teeth, eyes, and everything else.
“Akhorahil”
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ttrtru · 2 years
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Art dump
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Left - playing around with 3D to compare heights(left to right, Khamul, Murazor|Angmar, Mairon) Right - thinking about Mairon’s crown design, was too slack to colour
Check tag if your fav character is under the cut or not.
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Playing around with 3D assets on Clip Studio.  There was a good horse and dog model that was free.  Dwar added just because of dog.
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Left - thinking about a design for a Mairon figurine Middle - a very thin long Mairon that I found hilarious Right - also an idea for a Mairon figurine that I could put on the edge of my computer.  Hair long to stabilise.
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Top - Akhorahil (left) and Murazor (right) layout that I ended up not finishing Bottom - Playing around with free 3D assets on Clip Studio again.  Right one is Mairon confronting Murazor about something, he probably went into Mairon’s room without consent.
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Left - Indur having fun.  Trying to draw him not too young and actually looking like a man Top Right - Khamul, trying to get his hair right Bottom Right - If Angmar survived after being slayed by Eowyn AU.  Sauron remade his body but the scar from the fatal stab stayed.  Probs have similar scar on his leg too but its less obvious.  Really it’s just an excuse to draw him with a cool looking scar(I was reading Golden Kamuy).
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Left - Tired looking Mairon, probs Fourth Age him.  Good for whumping Right - Random laughing Mairon just to fill space
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Left Langon, Right First Age Mairon.  Thought that it’d be kinda cute if Langon was like Mairon’s big brother in Utumno/Angband.  I still don’t really know what their relationship is.  Initially I had Langon hate Mairon but I’m not too sure these days after thinking about him.
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Celedhring designs(plus a random Indur).  To any one who doesn’t know him, he's a character from MERP.  Was in Eregion but unlike most elves he followed Annatar to Mordor to become his servant.  From that description in MERP I assumed he's a super Annatar lover that basically stalked him to Mordor, some how not being killed.  I did have his design as far back as 2016 but didn't feel like posting him so he never showed light.  Some people asked if I had his design so here he is.
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minubell · 1 year
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Just some expressions I did for my discord. I think Smug Khamul is gonna get used the most.
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ghostchild31-6 · 2 years
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Introduction
Part one of A Challenge for the Nine
Before the War of the Ring, the Nazgûl, recently reunited, were having some issues with each other. To solve the division, Sauron gave them a challenging responsibility to help them to learn to work as a team while providing himself with entertainment. One girl and nine Ring Wraiths, what could possibly happen?
Find more of this story using the tag “AChallengeForTheNine”
So, um, hi. I'm Katie (AKA Izzebelle's friend). As she says, she has 'led me to the dark side'. Basically, I'm into fanfiction now. Since I do not have independent access to writing platforms, she has allowed me to post on her profile.
Even before I knew what fanfiction was, this idea was floating around in my head, and then I learned that this kind of thing happens to a lot of people. What better way to express these thoughts than to share them with random strangers on the internet?
Now that the boring part is out of the way, I'll tell you what I have gotten myself, and now you, into.
Reading fanfiction is kind of like watching a movie. Instead of doing that, I have decided to create something more like a T.V. series. Basically, a sequence of stories pertaining to a situation surrounding a collection of characters (wow, I used some big words there). My mission is to bring to you a fanfiction series about the adventures of the nazgûl trying to take care of a child.
I realize that this sounds close to where Izzy's work is going, but there will be some major differences, like, it takes place before the War of the Ring, and it stays in Minas Morgûl.
Plus, I'm more into comedy than romance.
I usually write a little nicer than this, but get use to reading wacky author's notes.
So, I'll actually give a bit more description about what I plan to do now. Whether you accept the adventure before you is your choice.
Fifty years before the war of the ring, Sauron regained a stable dwelling within his fortress of Barad Dûr. All war preparations were going well, yet the nine were not united as they should be. To bring them together, and provide himself with some substantial entertainment, Sauron sent them a challenge. More specifically, a teenage girl to take care of. In the mists of their duties, the nine must learn how to work together and be patient as they overcome the obstacles of (acting as a dysfunctional family) sharing a big responsibility.
Enjoy the show.
Your truly,
KT
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dwarofwaw · 7 years
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While rereading materials, I find something abit odd. Why in the world is Dwar of Waw apparently Morgomir in the ‘Rise of the Witch-King’? Personally enjoyed the game storyline of course, but I could see 'Morgomir’ as the Angmarim persona of Akhorahil by direct gameplay.
Of course, I can play Dwar as the Witch-King’s lieutenant with some liberties. The control of the dire wolves might be the reasons.
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uvatha · 11 years
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The banner of Akhorahil of Angmar, the Hammer of Mordor.
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minubell · 1 year
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How many Children did each Nazgul Have?
From greatest to least:
Khamul was the most accomplished of the Nine when it came to having kids. While he had no children prior to accepting a ring of power, between accepting a ring and the downfall of Numenor he would go on to have hundreds of children (Honestly, he lost count of the exact number). By the time the Fourth Age would come, more than half of the population of Rhun could trace back lineage to him. In fact, it was more common to be able to claim a relationship to him in the East than it was to not.
Dwar had four children prior to accepting a ring of power, and six dogs. He has several descendant by the Fourth Age, one of whom still reigns over the southern-most region of Harad. More importantly, he now has at least thirty dogs.
Akhorahil had three children during her life time, two before accepting a ring of power and one after, each with different men. She has at least one descendant by the Fourth Age who would follow in her footsteps and become a pirate. There are probably more, but Akhorahil never has been big on 'family'.
Ren had two children prior to accepting a ring of power, and both would killed prior to his acceptance of a ring as well. He would have no more children, and none of his grandchildren would survive either, giving him no direct descendants by the Fourth Age, though his family line does live on in distant relatives
Indur had two children (twins) prior to accepting a ring of power, though was only aware of one which he killed. He has several living descendants by the Fourth Age that he is currently unaware of.
Adunaphel had one child prior to accepting a ring of power, entirely for political reasons. She would have none after this. By the Fourth Age, she has several living descendants, and two-ish unliving descendants (Angmar and Isildur).
Hoarmurath had one child prior to accepting a ring of power. No one can be certain if she has any living descendants by the Fourth Age.
Uvatha had one child during his life before accepting a ring of power. By the Fourth Age, Uvatha would have no living descendants or living relatives at all for that matter.
Angmar has no biological children.
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minubell · 1 year
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Aside from the already well-known dynamics of Khamûl and Angmar, or Angmar and Indur, how are the relationships between the Nazgûl?
Great question! With exceptions of Angmar and Khamul, most of the Nine get along fine with each other. However, just getting along fine at the tower doesn't translate to being good in the field. Here's a couple of notable squads that may or may not be deployed:
Khamul + Akhorahil + Adunaphel, aka 'Girl's Night'. The mission will take 200% longer than it should because they get distracted gossiping/having a spa day/having fun. But any mission they're sent on will be successful. Uvatha + Dwar, aka 'Animal Bros'. NEVER pair these two together for long missions. Although Uvatha and Dwar get along well, the dogs will harass the horses, and the amount of rations required is simply ungodly. They will also come home with more animals than they left with.
Ren + Anyone, aka 'Therapy'. If one of the Nine seems bummed out, send them on a low-stakes mission alongside Ren. They'll feel much better when they come back.
Angmar + Akhorahil + Adunaphel, aka 'The Numenoreans'. Fantastic combat squad. HORRIBLE diplomatic squad. Indur's absence will make Angmar more short-tempered with his allies, so only deploy this group sparingly or else Akhorahil and Adunaphel may end up killing him.
Indur + Anyone except Angmar, aka 'No.' The mission will be completed. Much faster than usual, even. But inevitably whoever was sent alongside Indur will show up at Mairon's office to complain and demand to never be sent on a mission with Indur where Angmar is not present again. Not because Indur did anything wrong or anything, but he literally just sat silently in the corner the whole time looking really sad and he might have even cried at some point? It was really awkward.
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