Avedone With All of This
Season 4, Episode 4
💀 Call of Cthulhu: Haunted Hijinx Masterpost 💀
Call of Cthulhu Season Four Masterpost (Coming Soon)
Warning: This campaign is an edited version of a Call of Cthulhu scenario from the Tales of the Crescent City book. While a lot has been changed, there IS spoilers for it throughout these posts.
GUESS WHO FINALLY SHOWED UP!!!
and also a lot of other stuff happened. I'm sorry, this one is very long because I didn't take notes, and struggle to leave out details when I'm writing from the records instead of the notes.
Art Credit:
@inkdemonapologist : sketching + inking
@inkyvendingmachine : concept + colouring
Somehow Jack’s car, with all its original passengers and no extras, manage to make it back to the studio. Joey immediately rushes into the studio, to go rant at Bendy about everything that happened… and possibly to go fuse with Bendy because he feels utterly helpless now after completely draining himself with panicked magic.
But it’s probably just the first one.
Sammy and Henry arrive as well to find Jack and Peter quietly picking glass out of his broken car in something like shock. Upon getting no responses from Jack about what happened, Sammy storms off to find Joey.
Joey is all too happy to start his entire rant over again for Sammy as he works on fusing with Bendy. They were just following Peter’s leads and driving from location to location and then all of the sudden this ASSHOLE shows up out of nowhere and just stands in front of the car. Busts the car, terrifies poor Jack, and then on top of that tries to break INTO the car and abduct Peter?? It’s a good thing Joey managed to blast him out, but they weren’t even DOING ANYTHING that would have possibly summoned him NOTHING AT ALL... And on top of all that, being an absolute PRICK as he’s doing it!
… Anyways, how was the moooob?
Sammy updates Joey on everything that happened with Johnny Nero, which is pretty much just that he had seen the Yellow sign, that Henry removed it, and that Nero was pretty intent on getting his hands on whatever the Phantom wants first. Which like… yeah, if you wanna solve all our problems and fix this mess, go ahead! But Joey’s pretty sure that’s not going to happen, so he goes back to working on his ritual.
Sammy leaves to go back to Jack, and right as Joey feels ready to start the ritual his phone rings. The special one. And it’s… Avedon??
Avedon immediately starts info dumping on Joey about everything that’s been going on already… like, all the information Joey already knows. A lot of flat “yeah?”s in reply as Avedon rambles on, until he mentions that it’s already gotten to Norman. Wait, what?? But Avedon doesn’t stop, telling Joey to meet him at his hotel room in NYC so they can go over more information. Before Joey manages to get any clarification, he hangs up.
That’s Joey’s thing!!!
Joey is the one who hangs up on others!!!!!!!
Frustrated, Joey does try to call Norman, and… Yeah, Norman is talking in weird riddles and speech that doesn’t fit with the Normal Norman Vibes. That call is also ended with little information gained… but at least it DOES seem like Avedon knows what he’s talking about this time, so Joey’s willing to meet with him, even though he’s also feeling done with him already.
Joey finishes the ritual and merges with Bendy.
On his way downstairs, Sammy is still turning over the car event he just heard about… and the increasing evidence that Peter might actually be the Phantom’s target?? Why else would he be trying to drag him out of the car?
Sammy approaches Peter, who has since started exchanging information with Henry as they all get the last of the glass shards out of the car, and says that he wants to see if Prophet can tell anything about what happened. Sammy looks distracted for a moment, and [lack of surprise because it was actually somewhat communicated beforehand,] Prophet is here!
Prophet concentrates, and with no hesitation, mushes his hands all over Peter's face.
The good news is that, while Prophet can tell that Peter’s been grabbed by the Phantom recently, that’s actually all that he can detect. No additional eldritch stuff, he’s not possessed, he’s not weirdly marked or damaged in a way that can’t normally be seen. Great!
But Prophet can’t tell if Peter is the target or not. For his part, Peter has been muttering that it seemed like the phantom was trying to pull information from Peter on someone else he was looking for, someone who “followed us out”, but there’s nothing Prophet can sense to confirm that… but he realizes he can sense the distortions to reality increasing throughout NYC. They’re in the air, moving about… getting stronger.
Henry can feel it too.
But that’s all the energy Prophet has, and he unfortunately misses Joey showing up and dumping his new plan of action on everyone. He, Henry and Peter are going to go find Avedon’s dumb hotel room and figure out what’s going on with him, while Sammy and Jack are going to go check up on Susie and Norman because Norman is definitely acting weird now and he’s not quite sure if Susie is in over her head or not…
Nobody objects to the plan. And with NYC losing more and more of its reality to the yellow mist rolling in, it seems important that they do something.
Henry, Joey and Peter do make a detour to Henry’s house though to make sure all is well there. The car is gone, the lights are out, things seem as they should if Linda managed to follow through and get the kids out of the city. Peter is concerned when he notices some of Henry’s wards, but don’t worry, those are supposed to be there. Henry checks them over, and they all seem good. Bendy finds a bucket of clay he and Henry's kids had played with before, and brings it along to entertain himself on any following sleepovers, since that is a thing that will probably keep happening. For once, it seems like everything is actually left alone?
Until they look out back and find the treehouse Henry built for his kids is gone. Actually, it’s almost like all the landscaping and such in the area was just… cleared away? Or never happened. Joey meanwhile is tabbing through Henry's photo albums and makes sure everyone is still there, which they are. But the treehouse isn’t. And, perhaps even worse, there’s also an extra guy in the JDS staff photo now? Joey pockets it, since this guy seems to be in the music department according to the photo, but Joey is sure he’s never seen him before. And it’s not Alan. So. Hopefully the music boys can shed some light on this.
Henry grabs some supplies and his gun, and Joey turns him around to fix his outfit and make sure the gun is properly hidden. Avedon is 2 trigger happy, we don’t want to say our hellos by instantly showing off the weapons we brought.
Meanwhile Jack and Sammy’s drive to Norman’s is more fraught than the previous ones. Not only has he moved house again, (though at least this time they have evidence of his new address from the junk mail they took last time) but… many other roads are starting to move too. Also Sammy is driving, so, speed has been cut in the engine department too… don’t need to hit two things in a single day with all this mist building up, and any sort of navigation trouble puts even more delays in.
At least they do manage to find the place and head on in, with hope that also maybe now that Avedon has arrived Norman will stop being so “sticking it out in a house that keeps wandering off apparently.” Things seem kinda fine at first at least, like they’re not immediately shooed out or attacked or have any weird monsters hanging over the house waiting for them to try the door… But upon Sammy questioning Susie while Jack goes to find Norman in the back, the music boys find out that things are very much not fine.
Susie is… very confident with a knife all of a sudden, and very confident that she will be able to just stab the Phantom when given the word to go out and hunt him down. Y’know just… stab the guy who couldn’t be damaged by a 2 ton vehicle slamming square on into him. And when Sammy tries to argue this logic, it just becomes more and more obvious that Susie and Norman are both… in character. Susie’s speech cadence is even reminiscent of when she’s performing rather than talking normally. But they don't seem aware that their actions seem more scripted than decided.
Jack finds Norman in the back, with a hatchet and a very similar plan to Susie’s. But whatever is happening isn’t strong enough to make them completely forget themselves, and with some facts being pointed out and reminders of who they are, the boys manage to get these two actors back to themselves... kind of. There's still some weirdness going on, and this also doesn't answer the question of what could be done to prevent this happening again?
Neither Susie nor Norman really realized when it started to happen, and it took some serious outside convincing to snap them out of it at all… Do they need Henry to expel something to truly get back to themselves again??
ALSO, IF THE PHANTOM CAN’T BE HARMED WITH A CAR, WHAT ARE THEY GONNA DO ABOUT THAT TOO?? THAT SEEMS CONCERNING!!!!
Meanwhile, Henry parks near the hotel they were directed to by Avedon, and the trio look upon it in… concern. First of all, it doesn’t even look like a hotel, or look like it belongs in NYC. And the entire place is surrounded by a yellow mist… and while they could wait it out or try to somehow call Avedon and tell him to come out, it just feels like the longer they wait the worse it will get.
Really, it’s starting to feel that way for a lot of things.
But even though everything about this feels bad, they press on and enter the “hotel”. What should be the hotel lobby is abnormally empty, and when they start up the stairs… well, that’s not normal either, the stairs just keep going. Joey is flipping any rugs he finds though to make sure they don’t have stupid destabilization spells underneath them.
After a few rounds of strange rooms, weird hallways, some alien screeching outside the windows, and Henry noticing that NYC is not the city outside said windows, he stops everyone out of worry that they’re walking into a trap… and Joey agrees. But not that this hotel is specifically a trap.
All of New York is a trap.
It doesn’t matter where they go next, the longer they don’t solve this issue, the more of a trap everything will be.
They just gotta press on.
…
Aaaaand start yelling for Avedon because clearly they aren’t gonna be just walking up to his hotel room at this point.
Good news! Avedon replies! Bad news!! Only Henry can hear it for some reason!! And… Avedon can hear Joey but not Henry??
It’s all very confusing. They find Henry’s reading glasses on a table. Those were in his pocket how did they get there excuse me. All of this isn't fine actually.
But after a few rounds of Avedon Polo, they finally stumble across each other in a… garden. In the middle of a hotel. And of course, the first thing Avedon says is that they need to leave immediately. He didn’t know it was going to be like THIS, he just stepped out to get a coffee and suddenly the whole place is weird??? Well, now that they’re here, time to immediately leave because YEAH THAT WAS THE PLAN FROM THE START.
Going through another door leads out into a familiar courtyard, at least familiar to Joey. He had been here a few nights ago, while invading Y’s dream, and indeed, right where he’d expect, he finds the Y twins chatting amongst themselves. Marching up to them, Joey demands to know what they’re doing and what’s going on.
They respond by addressing him as royalty.
✧・゚: *Joey Drew, as Your Highness・゚: *✧
Normally, this would probably inflate Joey’s ego! Currently, it sinks like a stone into his stomach!! He does not want to be part of the play!!!
Unless…
Joey suddenly wonders, because it’s the same courtyard, if they are in a dreamscape of some sort… Does he appear different than himself… and that's why they're addressing him this way?
But no, he looks like Joey, and Henry looks like Henry, and Peter looks like Peter, and Avedon is still here… except Joey also notices some of their hands are starting to turn transparent…………. That's probably fine.
He still doesn’t want to be part of their play.
The Y twins try to get Joey to go somewhere with them, and he makes up a story why they need to not do that rn, so that the group of normal fading humans can attempt once again to leave this place.
Since it's all weird here, Joey tries his little will-what-he-wants-into-reality trick and… well it doesn't work. Instead, he finds a throne room?? and realizes that they aren’t just in Carcosa, they’re in the castle where the Yellow King’s play takes place. And Joey manages to follow his intuition from here to find some kind of portrait hallway, covered with familiar faces… all labeled as characters from the play. Not recognizing all of them, Henry starts drawing them so we have a record of it later.
But there's a few he doesn't have to draw.
One is Alan Leroy, the guy that they're becoming sure is the target of the Pallid Mask. Part of the royal family, apparently. He's a slender man, black hair slicked back, young looking, quite pretty … kinda looks like Joey…
Which makes more sense perhaps when the portrait of the eldest son in the royal family is none other than Joey himself. Guess this is why he was being addressed as royalty… but that means the Y twins are not quite in their right minds, and anything he finds them doing here is probably just play nonsense.
Also Denis is the youngest prince but who cares about that guy.
What they DO care about is the fact they’re getting more and more transparent, so the boys go to find Avedon, who is oh so helpfully knocking shit over and muttering in french, and Joey manages to get his door trick to actually work this time; he opens the door and there’s…
STAIRS!!
Everyone starts running down them, managing not to get turned around when they start making twisty turns, and get to the front door of this stupid castle in a hotel lobby.
They peek outside.
Sure enough, on the side of the building, there’s a shadow shaped suspiciously like nothing they can really identify, so it must be some sort of angel monster or something.
At this point, there’s really only one option they have: try sneaking to the car and hope it’s looking the other way, and if not, run!
Everyone agrees that this is a great plan.
And then they do that.
There’s a bit of fumbling in the middle, but the car was parked outside of the yellow mist for once, so the creature just fades out as soon as it leaves the mist to chase them.
Well! Okay then!! That problem is solved!! Let’s go deliver Avedon to Norman so that he can take responsibility for his mad man and then maybe stop hiding at home or something!
Henry drives off, and things seem fine for now…
Until Joey swivels around in the front seat to question Avedon, and out the back window, sees something flying after them, only visible whenever it passes through the mists…
Problem… not solved.
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💖 Day 3.5 is now available! 💖
For the last couple of months, only Server Boosters had access to the 3.5 update... Buuuuut now it's available for everyone to play in the 14DWY Discord — and soon itch.io once I'm happy with the QA and state of the game — so please don't feel pressured to join unless you want to!!
The full devlog + even more screenshots are under the cut ^^
What's been added to the 3.5 version?
📺 Streamer Mode!
I've been told that it's difficult to stream and monetise age-restricted videos on YouTube and Twitch, so I added an option to remove the sexual content and strong language used in the demo.
Now y'all can invite Ren into your bed for cuddles without putting your streamer career on the line /silly /lh
This won't affect the 18+ rating or dark themes/elements of the game, however! Although Streamer Mode will prevent you from seeing any "gruesome" CGs in the future, most of the core elements of the game will still be tied to the choices and decisions you make. So you won't miss out on the overall experience by using streamer mode!!
⚙️ Custom Pronouns!
It only took me one entire year to get around to it, but you can finally choose your own preferred pronouns (or use a set of pronouns instead)... At the cost of being able to change them mid-game ^^;
Since the original pronoun screen wouldn't update until a new scene was displayed, I temporarily disabled the feature. But once I find a workaround, I'll bring it back!
💗 Choose how others perceive you!
You can now choose how the cast and narration perceive you! Originally, the narration was kept strictly gender-neutral (outside of pronouns and genitalia picked by the player), but this will soon change in future updates.
For more clarity: you don't get to choose the words specifically, but you can choose between masculine, feminine, and androgynous terms!
📋 Separate top and bottom genitalia!
You can now choose your tatas and pps separately! >:3
Alongside that, you can also choose your preferred body type!
I removed the "both" genitalia option because a few players still assumed it was an obscure version of "intersex". That wasn't my intention and I don't want to mislead anyone, so I took it out for now ^^;
I also didn't want to include a screenshot of the new genitalia choices in action (because it's NSFW), so y'all get the same character menu screen for the nth time instead lmao
📱 Relationship Screen Overhaul!
You can now change your own status for more immersion, and long-term Server Boosters will eventually be able to submit and use their own icon within the game as well!
Stalking finding your friends has now become easier by using "Buddy Maps"; a new app that allows you to see the location of all the cast members!
I want to offer players more incentive to check the relationship screen since they tend to miss the status updates, so hopefully this might help ;v;
It also says it "updates every few hours" so folks don't go overboard and check every 5 seconds to see where Ren is gdsghf (also keep in mind that he's a hacker lol)
🖤 Additional Scenes Update!
Day 2 received a brand new CG!!!!! Originally, I planned on only adding a few CGs sporadically throughout the game, but it didn't feel right to leave Day 2 so... empty... so I added a brand new CG to (hopefully) make things feel more balanced and natural!
If you decline Teo's offer on Day 3, Leon will now call and try to convince you to reconsider. However, players are still allowed to decline, and if they do, they'll reach a dead end.
After listening to feedback on itch, I changed some of the dialogue during Days 1-3 to make it seem more consistent! They're only small changes though, so it's honestly not worth looking for sdgjssga
🎶 Updated BGM and SFX!
I wanted to try out a different style of music to see if it fits the vibe of 14DWY more! The BGM features more acoustics to suit the "beachy" theme of Corland Bay, though I made a conscious effort to include piano elements as well to stay true to the original!!
I figured it'd be better to give players a live example before I make a poll (to see if they prefer the change or not) and publish it to Itch.
Some new SFX have also been added, though it's very minimal and honestly not that noticeable.
How to download and play the update?
(warning: clicking on the following links will open Discord!!)
To download the Day 3.5 update, simply join the 14DWY Discord server, verify your age, and visit the "14dwy-updates" channel!
Alternatively, you can also wait until the update is publicly released on Itch to play it as well!! (It normally gets released shortly after a round of QA testing/getting feedback from the server, though I may release it earlier if I feel like it hehe ^^)
Enjoy!!
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Mousey Student ID 💙🐭
NOW 😏 time for Mousey's official introduction.. get ready for another huge infodump! (this one's even longer than Milena's I'm so sorry 😭😭)
Template by @kiwiplaetzchen !!! (Thank you again 😙🫶)
Family
Mousey is the youngest of four brothers. Clyde, Lachlan, and Magnus.
His three big brothers have long since moved out of the McGregor house, going on to become very successful each in their own ways. They were all sorted into Ravenclaw, and were all part of the Ravenclaw Quidditch team at some point in time.
Mousey's mother - Florence McGregor (née Prewett) - is Leander Prewett's father's sister (so Leander's aunt lol). She was sorted into Gryffindor!
Mousey's father - Fergus McGregor - was sorted into Slytherin when he attended Hogwarts. Naturally, he is very prideful and ambitious - oftentimes (accidentally) placing pressure on his sons to pursue things that are not in their interest to impact the family legacy in a meaningful way. Fergus genuinely cares for his sons, he's just unaware of the effect his words have on their psyche. 🙁
Fergus McGregor was a keeper for the Montrose Magpies for 3 years before Magnus was born, and after that he decided to settle down for good. Quidditch was his passion, and he was ecstatic when all his sons shared the same love for it.
The McGregors have resided in Irondale for generations! They have a quite small house for a large family - but fret not, it's bigger than it looks on the outside.
Mousey is 5 years younger than the brother closest in age to him - Clyde - while his three older brothers are each only about two years apart from each other. This feeds into Mousey feeling like an outcast in his own family. (Clyde - 20, Lachlan - 22, Magnus - 24)
Life Before Fifth Year
Growing up, Mousey had always been an exceptionally anxious AND impulsively loud child, so he found it was a miracle he made friends with Anne Sallow during his first week at Hogwarts. Anne was always terribly kind to him, helping him out when he needed a shoulder to lean on, giving him lots of encouragement - which he so desperately needed. Anne, being extremely mischievous, self-confident, and empathetic, she made the perfect best friend for Mousey.
Mousey wasn't exactly a permanent addition to the Sallow Twins and Ominis' little group, but they would hang out with Mousey more often than not. Up until fourth year, they were practically his only friends. (We'll get to this in a bit.. 😙)
In order to impress his father - Mousey started training on a broom as soon as he first attended Hogwarts, but his heart was only half in it. Although he was very talented with a broom, it was never a true passion of his.
Speaking of Mousey's true passion - he is deeply fascinated by wandlore/craft. Ever since he recieved his first book on wandcraft at the age of seven, he quickly became entranced by it. Mousey absorbed all the information he possibly could and constantly visited Ollivanders in Hogsmeade in his free time once he was allowed to by the school.
Sometime at the start of fourth-year Sebastian and Mousey got into a HUGE argument that quickly ended their friendship. After this argument occured, Sebastian practically banned Anne and Ominis from speaking or interacting with Mousey in any way out of sheer pettiness 😒. Mousey was heartbroken. While he would swear up and down it did not affect him, he genuinely loved Sebastian, Anne, and Ominis.. losing their friendship was difficult on him. Although, sadness quickly turned to anger and he held a big grudge against Sebastian. After the big fallout, he vowed he didn't need them - immediately going on a quest to make as many friends as possible. And ultimately, he did.. but it never felt the same.
Relationships
Like Milena, I'm planning on creating a separate series of posts going more in-depth with his relationships w/ characters - so take this list of his closest friends!
Ominis Gaunt
Anne Sallow
Milena Chase
Amit Thakkar
Everett Clopton
Andrew Larson
Samantha Dale
Duncan Hobhouse
Garreth Weasley
Leander Prewett
Eric Northcott
Poppy Sweeting
Arthur Plummly
Unnamed Students
Personality
MBTI - ENFP-T
Alignment - Chaotic Neutral
Mousey is a complicated type of extrovert. He grew up constantly fighting for attention - he learned quickly that he needed to be loud and to stand out to be seen. Mousey is the type of person to only want a few close friends, but a large circle. He loves socializing with everyone, typically coming off as very cheery and playful, yet more snarky + sarcastic with people he's more comfortable with. However, he's also very anxious. He's quite the overthinker - yet never exactly thinks ANYTHING through at the same time. He's the epitome of impulsivity.
In addition to him being anxious - Mousey cares too much of what other people think of him, especially the people he loves/looks up to. He finds himself constantly trying to impress his friends and family because he craves external validation to feel good about himself.
Mousey is very sensitive, but can oftentimes be seen as apathetic when it comes to heated moments. He's very much controlled by his emotions and feelings, which has put a strain in a lot of his relationships. Mousey feels emotions more intensely than most of his peers, his mood also being affected by the people around him. (Although when he's not blinded by his own feelings, he is actually very sweet and caring person. 😞)
If there was one word to describe Mousey - NOSY. As a Ravenclaw, he's obviously inclined to want to know as much as he can about anything. With that being said, he's a NASTY gossip. Mousey knows everything about everyone, always around and listening in the background.. 😊
Just like how it is in other parts of Mousey's life, he feels that he's an outlier in his Hogwarts House. Other than being curious and passionate about learning, he isn't as clever as other Ravenclaws - not great at riddles, oftentimes having trouble even entering the common room. So he tries his best to make the best of it, befriending his housemates, joining the quidditch team, etc.
When it comes to being active, he can make an exception for Quidditch - for his father - but other than that, he HATES physical activity. Unfortunately he's a bit on the cowardly side as well. He could be reckless and get a burst of confidence, but in general Mousey is terrified of dueling, sharp things, large creatures, and especially cats. You wouldn't usually catch him out in the Forbidden Forest, or in any of the hamlets far from Irondale.
Additional Fun Facts!
The only people who don't refer to him as 'Mousey' would be Ominis, Imelda, and Milena - all for different reasons.
Mousey actually likes his nickname, not minding it one bit - although, he doesn't remember how he got it.. but even the teachers have called him Mousey since his first year.
He used to have very prominent buck teeth up until he was 13, having them magically fixed (by Anne Sallow) after his big brother Clyde had made fun of them.
Mousey is the Ravenclaw Quidditch Captain and Keeper in sixth-year! 💙
Other than Sebastian, his nemesis at Hogwarts is Charlotte Morrison (whom Milena actually made friends with???). She just really irritates him in a way he can't describe. The feeling is mutual.
He is very close with a lot of the teachers, most notably Professor Fig and Professor Garlick.
Mousey makes wood-carving animals representing the people he loves, and keeps them in his dorm. (Some would be: Ominis - Bat, Anne - Fox, Sebastian - Snake, and the newest addition.. Milena - Eagle 💜 I like to imagine Mousey came to terms with his and Milena's friendship at one point and secretly made her little animal to keep 🥹) No one knows the meanings behind the animals but him. They are his to keep and to protect.
Bi icon 💙💜🩷
Had a crush on Adelaide Oakes in third-year. (his type is blondes I guess?)
Was nearly sorted into Slytherin, but the hat changed it's mind at the last second.
Raphael is the only feline that tolerates Mousey. (And vice versa)
Knows about the Undercroft.
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