I don’t understand the appeal of Gnarpy’s old design and why it’s missed by so many fans.
I love Gnarpy. Xey are my favorite Regretevator character, but something that bogs my mind is the constant obsession some Regretevator fans have with a design that was replaced due to behind the scene controversy. I will admit, I do feel bad that the design was tarnished as a result of its creator’s degenerate behavior, but I can’t help but ask why people continue to view the redesign as a terrible thing. Let me take you through a crash course about why I dislike the old design and how the redesign is actually the best thing to happen to Gnarpy in an artistic standpoint. Allow me to explain:
Let’s face it, the original design was bland. For what is supposed to be an anthropomorphic alien cat warlord with a superiority complex, the original design fails at conveying that. Good character design should be able to tell the viewer something about that character’s personality and who they are just by looking at them. The original design fails at doing that. It’s just a generic green cat with some antennae and glowing stuff, that’s it. There’s nothing that tells me xyr an intergalactic general, no attributes that makes xem seem otherworldly like an alien should be, and it just doesn’t match the rudeness, arrogance, and exaggerated energy of xyr in-game dialogue. Instead, it just made Gnarpy look like uninspired furrybait for the sake of furrybait, which to me is an insult towards a genuinely interesting character concept.
The redesign on the other hand is way more faithful to Gnarpy’s character than the original design ever was. Redesigned Gnarpy looks more cartoony, having more alien-like details such as four arms, four eyes, conjoined ears, double tails with pincers, and a red outfit with a yellow star badge. Not only that, xyr color scheme is more interesting, xey have a recognizable silhouette, and xyr new animations perfectly capture xyr pompous ego. Some may argue that the deviation from the blocky style makes xem less charming, but to me, I feel the opposite. The complex goofiness of the new design not only fits xyr personality perfectly, it also gives xem a sort of an Invader Zim/Peridot type of charm that makes me like Gnarpy’s character so much more.
Overall, I know that art is subjective and I know that making this confession may have put me at risk of getting publicly executed (French Revolution styled). I just don’t get the appeal of such a bland design, especially one made by a creep. I like the way Gnarpy looks now and I feel that most Regretevator fans are too harsh on it solely because it deviates away from the original. Yes, it was a sudden change nobody asked for, but that doesn’t make it right to immediately hate it without giving it a chance (also it’s not like the developers had a choice). If you genuinely prefer the old design, have no ill intent on bashing you for your preferences. If you like it, all power to you. I’m just tired of hearing the vocal parts of the fandom complain about a fictional character just because they were changed. Old Gnarpy is dead, xey died behind the Shwaffle House parking lot. Just be glad Gnarpy didn’t suffer the same fate as Miché did: completely removed from the game.
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tuesday again 9/24/2024
you might be wondering “is my dear friend tumblr user girlfriendsofthegalaxy still unemployed?” the answer is yes. take this cat off my hands please i don’t think he’s causing the unemployment but he certainly isn’t helping
listening
via Wendy @dying-suffering-french-stalkers, Huoy Meas' ប្រគល់ក្ដីស្នេហ៍មកខ្ញុំវិញ. figuring out what this incredibly zippy Cambodian rock song is named and what it's about was really difficult bc spotify is a bane upon this earth and won't let you fucking copy-paste and OCR was not working on the Khmer script. i ended up listening to the first couple seconds of each of her songs on apple music, and finally figured out this roughly translates to Give Me Back My Love and is about begging a fuckboy for closure.
via the spotify discover weekly, Night Club's Pretty Girls Do Ugly Things. all Night Club's songs sound the same so if you like one, great news! i had this song on for a full gregorian hour bc, i am only a tiny bit ashamed to say, i was storyboarding a The Man With No Name fancam to this. i think it would go pretty hard.
Smoke you like a cigarette
Choke you like a lariat
Fatalistic tourniquet
Do you want more?
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reading
thank you mackintosh.
i did not Adore any of these comics from the library. i sort of enjoyed Night of the Ghoul, a one-volume TPB by Scott Snyder and Francesco Francavilla. i think ive blogged about this before but every once in a while i'll get a bee in my bonnet to read some horror comics even though i am a giant baby about horror movies.
Night of the Ghoul is about how you can't save your dad from PTSD but also about a lost horror film and also about the extremely dad behavior of tracking down every scrap of info about an auteur. there's also a monster.
the subtle art changes from present day to the remains of the film to the non-film flashbacks are well done, imo. the cover screams mignola but the inside pages are really fun pulp nonsense. i love a piece of genre writing that rolls around and delights in being a piece of genre writing.
im doing my level best not to get sucked into tiktok but i DO love watching this lady revive antique nail polish and look for dupes for shades from like the 20s. she found an almost exact dupe for a shade produced during wwii which is crazy insane to me!!!
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watching
The Asphalt Jungle (1950, dir. Huston), it's a very painterly heist noir. i even like Sterling Hayden in one of the more prominent roles, even though i think he generally has the appeal of undercooked dough.
much like Fritz Lang's M, it presents the criminal element of the city as its own class with its own reputation and reference systems. it got in some trouble with the censors for having a VERY clearly laid out heist plan and execution. it's also got the babiest Marilyn Monroe in one of her earliest roles
this was such a gloriously messy movie. everyone is such a fucking mess. this woman only known as Doll is heartbreakingly, head over heels in love with Sterling Hayden's character. she's a little flighty and bumbling and silly, but determined! they're constantly orbiting the gravitational weight of her desire for this man and desire for a real life with this man. and that's just one subplot! she has maybe five minutes total screentime! she should have gotten a supporting actress oscar!!! everyone acted their fucking hearts out and it was so much fun to watch!
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playing
monument valley is in the netflix games library this month (i don't actually know what their liscencing agreements would even look like, they and the studios they worked with were very tightlipped about that when they were rolling this out three years ago) but i assume it's going to be on the service for a while. i have never played this game, which makes me feel a little bit like a bad gamer. you can tell it's ten years old from some of the color and texture choices, but WOW did literally everyone take inspiration from this game.
this is the platonic ideal of a phone game. i get why everyone went insane about it and there was a brief boom of geometry-based puzzle mobile games. it is MUCH much harder now to get people to pay money to play a game that has a planned endpoint and planned number of levels, so netflix is a good home for it.
i was often frustrated but always delighted. the level below involves making something happening that made me genuinely gasp out loud in glee. well worth the annoyance of downloading the netflix app and scrolling through the poorly labeled and poorly sorted carousel of games.
great retrospective, a bit about how you need to have tiny teams go off and just kind of fuck around and bring weird stuff back, and a lot about how they actually designed the levels
The end result had a pixel-perfect axonometric aesthetic that not only went hard on its references to Dutch master artist and printmaker Maurits Cornelis Escher, but also dug deep into classic video game design, going right back to early arcade machines and 8-bit titles. Each of the ten levels is like a piece of fine furniture, built with invisible dovetail joints and inlaid with marquetry, stuffed with secret compartments and little design flourishes. Gray cites the world of theatre and stage design, as well as graphics, as important keystones in the way the levels were constructed. ‘Ken would always talk about flower arranging, and how you frame a silhouette of a level on the screen,’ he says.
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making
update on the Phantom Menace fabric: pinked the raw edges and threw it in the laundry again with a very large quantity of vinegar. 50% poly was too high for it to really do anything, which is interesting. it didn’t lessen the seam edge effects either, which is a little annoying bc the seams were so gigantic and that’s a good chunk of fabric to lose. i am going to buy a camp shirt pattern at some point when i have money again but for now it goes in The Box
also! thrifted a pack of o-rings for jars for a dollar and finally put my grains etc in my pretty jars. they’re going to live in the pantry but today they live out on the countertop
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Hi!Hi!Hi!Hi! I absolutely love your art :D For me it's just so visually appealing idk, very yummy art :D. I also love the yandere toons aswell (especially cosmo and sprout, I wanna now more about them <3) The headcannons are instresting to read and fits them :D I am looking forward to see more but please don't overwork yourself! Take breaks if needed ^w^ Even though there's probably a whole bunch of asks in your inbox right now, I hope this one finds you in a good state! Have a wonderful day/noon/night!
WAA THANK YOU SO SO MUCH!!!! <333 THIS MAKES ME SO HAPPY!!! I'll do my best to make more, right after I have some rest!! ^^ AGAIN, THANK YOU!!!!
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