Hey Ace 👋
Do you have any good Rodney whump fics or Ronan whump fics to recommend
I am only like half way through season 2 of Atlantis but I think I spoiled most of the show for myself through the whumpy gifs and videos I see everywhere lol
(P.S may we see a pic of your cat? 👉👈)
Hiya!! Ooh I love Rodney and Ronan whump. Yeah let me see what I can find for ya.
Rodney Whump:
Desperate Measures By: angw Stuck in a mine shaft Rodney has to make a choice to survive.
Four Times Rodney McKay Got Shot Saving the Day By: LinziDay Four times Rodney McKay got shot saving the day and one time he didn't .
Guppy By: GateBiscuit Rescuing McKay from the lost, leaky Puddle Jumper was the easy part. Tag to Grace Under Pressure. Team fic
Reason #1 Why Rodney Likes Food By igiveup101 “Fine,” Rodney gave in, shoulders slumped. “But you’ll be sorry when I’m dying of hypoglycemic shock.” OR Sheppard and the team agree to sit and reflect for a few hours. It goes, predictably, horribly awry.
Soldiering On By: LilRicki In which Rodney gets severely whumped but is still awesome enough to save the team from certain doom.
Candle in the Dark By: Sholio An accident leaves Sheppard and McKay a little too dependent on each other.
Hypoglycaemia By: Alipeeps Hypoglycaemia or low blood glucose is a condition in which the level of glucose sugar in the blood, drops below a certain point... Special request fic written for McKayRocks! Featuring McKay and Shep whumpage in abundance.
Ronon Whump:
Silent Sacrifice by Daring Duo - John, Rodney, and Ronon try to survive after crash landing on an unexplored planet. Their injuries and lack of supplies begin to take their toll as they wait to be rescued.
Red Sands by kirsten999 - Stranded on a harsh, desolate world, John and Ronon learn that merely surviving is only half the fight.
Finding Home by LadyShelley - Free of the Wraith, Ronon must decide if he is going to stay in Atlantis or leave to seek vengeance alone. While still trying to make up his mind, he and Rodney are trapped in one of the city’s towers, and each starts to learn more about the other as they wait for someone to find them.
A Light In Dark Places by LordVaako - Where was Ronon? Carson’s head felt like a boulder had dropped on it. The low ringing in his ears, coupled with a throbbing headache, made him touch his temple. He removed his fingers and inhaled in surprise at the crimson smears. ** Ronon is sent to bring Carson back to Atlantis, but the good doctor wants to spend more time with a village’s healer. When the village is attacked, Ronon and Carson are badly injured. They must rely on each other to get back to the Stargate.
Red Sands by kristen999 - Stranded on a harsh, desolate world, John and Ronon learn that merely surviving is only half the fight.
Febuwhump Day 1: touchstarved By Yesimevil After living for seven years as nothing more than a hunted animal, settling back into a form of society was… difficult, to say the least. Ronon suddenly became overwhelmed with people and things and safety, and no idea what the hell he was supposed to do with any of it, and from his inability to hold a conversation to the alien feeling of a toothbrush in his hand, he supposed that he had, in a way, forgotten how to be human.
Whumptober 2022 day 31: a light at the end of the tunnel By Yesimevil Takes place after Broken Ties. Ronon struggles to recover from the events of the episode, but his friends are there for him.
And yes I'd love to share a picture of my kitty! Her name is Sable and this pic is from the last time I took her outside
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Patch 2.11 - Favour of the Overbeing
This is largely one of the biggest patches thus far, featuring two class reworks and a revamp of over a hundred spells, alongside multiple other minor alterations.
CLASSES
PALADIN
Oh look. My least favourite class from base 5e (ranger doesn’t count, it’s too easy a target). The alterations it received in 2018 were clunky and awkward, but they were a step in the right direction. This new version defines those changes more clearly.
Rework - Sacred Oath
Sacred oaths are now gained at first level, replacing the spot taken by Divine Sense. Sacred oaths grant new features at 1st, 3rd, 7th, 11th, 15th, and 20th level.
New features at 1st and 11th level provide core mechanics for each subclass otherwise absent in base paladin. These features are unrecorded in the patch notes for the sake of time.
Rework - Lay on Hands
This update is compared to base Lay on Hands from base, rather than the 2018 version
Lay on Hands is now a bonus action, with a healing cap of your paladin level + your Charisma modifier. Healing an unconscious creature is still an action. Lay on Hands can pull a prone creature to their feet.
Lay on Hands no longer cures disease or poisons.
Buff - Fighting Style
Now gains access to Two-Weapon Fighting
Buff - Channel Divinity
Most channel divinities for the Sacred Oaths have been buffed in varying ways.
Removed - Divine Health
It didn’t make a lot of thematic sense, so it’s gone
Rework - Divine Sense
Now gained at 5th level. Can sense any extraplanar type of creature, plus undead.
New - Lay on Life
Gained at 10th level. Once per day use Lay on Hands as an action like in base. You can also now cure poisons and disease.
Rework - Aura of Courage
Creatures in the area can’t be frightened, whilst already-frightened creatures have the effects suppressed and can repeat their save more easily.
New - Sacred Oath: Oath of Freedom
Replaces Oath of Rebellion. Turn your enemies to your side for a time and command your allies in battle with guerrilla tactics
New - Sacred Oath: Oath of Glory
From Tasha’s Cauldron of Everything. Be a paragon of combat and an inspiration to allies.
New - Sacred Oath: Oath of the Reaper
Replaces Oath of the Grave. Smite the unliving and other fun things like that.
New - Sacred Oath: Oath of the Scroll
Replaces Oath of the Scripture. Make magical scrolls and gain k n o w l e d g e.
New - Sacred Oath: Oath of Steel
Replaces Oath of Iron. Imagine dying. This post was made by the Oath of Steel gang.
New - Sacred Oath: Oath of Treachery
The best one. Evil paladins with Coldsteel powers.
New - Sacred Oath: Oath of the Watchers
Kill extraplanar stuff
PRISM
Fix - Everlight
Now works properly with the new Photon Sense
New - Lifluence
New 15th level feature that allows for periodic use of influence to heal allies
Buff - Facet: Halo
4th level facet spell replaced with death ward
WARLOCK
This update seeks to tackle warlock pacts and the monstrous invocation list, as well as smoothing out some of the patrons
Buff - Pact of the Blade
You can use Charisma for your attack and damage rolls, but until 5th level, your pact weapon is not magical. You also gain a pact-weapon exclusive extra attack at 5th level.
Removed - Pact of the Brand
Lack of design-space and uniqueness. Some invocations have persisted.
Buff - Pact of the Chain
Your familiar can now attack normally on its turn, and the Voice of the Chain master invocation has been incorporated. At 5th level, the Investment of the Chain Master invocation becomes incorporated too.
Rework - Pact of the Cloak
Your cloak grants your unarmoured defence (+Charisma), and increases you speed by 10 feet. From 5th level onwards, you can use your bonus action to gain a flying speed for a turn, as well as subtracting large distances from when you fall.
Rework - Pact of the Talisman
Now uses the Tasha’s Cauldron of everything version. At 5th level, a creature can add its d4 to saves too.
Rework - Pact of the Tome
You start with the Book of Ancient Secrets benefits, later gaining the bonus spells at 5th level.
Buff - Eldritch Master
You get +2 Charisma alongside previous benefits
Rework - Patron: The Archfey
Fey Presence is a bonus action, single target, and can be used multiple times and Misty Escape now lets you outright ignore an attack.
Buff - Patron: The Ashen Hunter
Malevolent Retaliation pushes people away and makes a smokescreen
New - Patron: The Darklord
A reworked form of The Raven Queen patron from Unearthed Arcana. Get a bird, turn into a bird, and do other things too.
New - Patron: The Demon
Invoke the fight or flight response. Breath stuff, corrupt stuff, etc.
Rework - Patron: The Fiend Devil
1st level feature replaced with devil-summoning abilities
New - Patron: The Fathomless
Summon tentacles and stuff like that. It’s a fun time.
Rework - Patron: The Great Old One
Awakened Mind is now two-way. Aberrant Presence adds extra psychic damage. Entropic Mind lets you ignore an attack, forcing the target to save against frightened.
Nerf - Patron: The Hexblade
Hex Warrior’s Charisma attacks have been moved to Pact of the Blade.
New - Patron: The Lorekeeper
Get a little magic book with spooky lore in it. Get extra mystic arcanum and fly on written wings.
New - Patron: The Noble Genie
Get a special lamp you can vibe in. It does other stuff, but ultimately who cares? You get a cool house in a bottle!
New - Patron: The Spirit of Hate
Angy. Reaction stab
New - Patron: The Undead
Become a dead guy. It’s more interesting than that
Rework - Eldritch Invocations
Many invocations have been moved, added, removed, etc. Mainly: all spell invocations allow for one free cast per day, and certain invocations have been incorporated into their respective pacts
SPELLS
The Archive of Esoteric Secrets was updated during this patch, meaning that over 130 spells have been changed in some small way. The patch notes will attempt to cover everything relevant, but will start with spells outside of the archive for ease of reading.
New - Age
A cantrip that lets you briefly age objects and creatures. Creatures get weaker, objects get more susceptible to damage
Buff - Cauterise
Now grants more temporary hit points
New - Conjure Dragon
Maybe a mistake.
New - Death Throe
Turn corpses into your weapons
Buff - Echoed Form
Your echo doesn’t disappear when it damages something, grants flanking, and provokes attacks of opportunity
New - Gamma Burst
Two-directional laserbeam
Fix - Gomez’s Scattered Sand
Was incorrectly listed as an action whereas it should have been a bonus action
New - Mass Revivify
Pretty obvious was this one does
Buff - Merdiecurdie’s Sword'n’Board Mordenkainen’s Sword
Now does a lot more damage and moves faster
New - Otiluke’s Omegapshere
Big zone of illusion, protection, or obliteration. it also has a very cool name
Rework - Revitalise
Now only grants healing over time, but gives more of it
Buff - True Strike
Now grants advantage on all attack rolls against the target until the end of your next turn. It’s probably usable now.
ARCHIVE UPDATE
Boy howdy there’s a lot here
Rework - Abyssal Punishment
No longer causes madness, instead gives disadvantage on attacks and checks that use Str or Dex
Rework - Aetheral Zone
Now called Magical Zone. Covers all spells cast in the area
Buff - Angwe’s Instilled Rage
4th level, instead of 6th
Buff - Animate Sword
The sword uses your attack bonuses and its damage scales with level. It’s also magical
Nerf - Ashes of the Phoenix
Casting time increased to 1 minute
Rework - Auminair’s Luminous Chains
Now doesn’t increase its hold, instead does better damage over time and is non-concentration
Rework - Binding Burst
Having been removed, it’s back and works this time
Nerf - Blast of Darkness
Now a 30-foot cone. 90 feet was a bit much
Buff - Blooming Lethality
Not concentration
Rework - Break
Causes people to become brittle, taking extra damage from other sources
Buff - Caustic Killer
The bolts now fire automatically. it’s non concentration too
Rework - Chrono Sphere
Covers an area, is no longer a bonus action.
Nerf - Comet Rush
You have to melee spell attack an unwilling creature
Nerf - Create Flameskull
The flameskull doesn’t regenerate at all now
Rework - Dread Runes
Now only frightens and does damage, no other bs
Rework - Flesh to Flesh
Now grosser, and more concrete in its effects
Nerf - Galoran’s Glorious Gambit
Does less damage
Buff - Gomez’s Simoom
Reactivating is a bonus action
Rework - Hands of Manos
No longer summons hands. Now summons tendrils in a fixed place that grapple people around them, doing a bunch of bludgeoning and psychic damage
Rework - Intimidating Aspect
Now called Social Aspect. When you cast, you choose one Charisma skill for them to get better at, with a corresponding Charisma skill they get worse at.
Rework - Iron Angel
Now summons a spinning orb of spinning metal
Rework - Jackdaw’s Malevolent Vision
Now targets a close creature and does more significant damage
Fix - Nether Void
The curse is more specific in what it does
Buff - Noir
Now does damage to creatures in dim light too
Buff - Noor’s Armistice
Attackers outside the area suffer disadvantage to attack within
Buff - Nox’s Inhabiting Darkness
Now lasts 10 minutes. Effect is more specifically defined as “inhabiting”
Nerf - Reflexive Shot
Now doesn’t give straight-up advantage
Rework - Sand Prison
Now creates an area of sand that collapses in on itself and restrains everything inside
Buff - Septic Shock
Now does damage on hit too
Rework - Shocking Sphere
Now called Static Field
Rework - Spiritual Duality
Now fire Body and Soul bolts. Body does damage, Soul heals
Rework - Stellular Strike
Now does flat damage and halves speed, with damage over time.
Buff - Stone Bolt
Now does a d10
Rework - Syphon Life
Now grants a ward instead of healing
Buff - Thoughtseize
Now does far more damage and allows you to ask three questions
Buff - Uplift/Depress
Both effects are more prominent now
Nerf - Wink
Is now concentration
Rework - Wrath of Bizzare
Now just does regular damage in an area, instead of weird storm of vengeance stuff
RULES
Rework - Cones
A cone’s diameter is its length and can be orientated how one chooses, as long as the total perimeter is the length x 4
Rework - Injuries
Most effects that cause injuries must deal damage to inflict the injury
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