I CAN EXPLAIN 13 SENTINELS WITHOUT SPOILERS. Or the spoilers i give will not seriously hinder your enjoyment of the game. But i will have to lie to you slightly. But by the time you figure out what part of this is a lie, it might be too late.
Anyway, 13 Sentinels is a game about 13 high schoolers who have been chosen to pilot giant robots called Sentinels.
These robots are made in the distant future (the year 2188) and sent back in time to these pilots in order to fight back against the kaiju that are about to destroy the world.
Each pilot has their own individual storyline culminating in them getting in the robot and fighting alongside their 12 comrades.
Each pilot also travels back and forth through time during their own individual storylines, and their stories weave together. They meet each other and help each other or hinder each other before the final battle.
Each character is also FROM a different time period, spaced many years apart. Several are from World War II era japan (1945) some are from 1985, and some are from the year 2025.
This kind of story would be complicated enough until it’s revealed that despite some characters wishes or ideas or plans— such as one character who intends to take his giant robot back to 1945 so Japan can win the war against America— they might not be on the same timeline.
Things that happen in 1945 don’t affect what happens in 1985 and things that happen in 1985 don’t seem to affect 2025. So what exactly is going on? And what are these kaiju that they’re trying to fight? Where did they come from and what is their goal?
TLDR: ITS GOOD AND I AM SHILLING. Idk if this sale is still going on but when i bought it for ps5 it was 70% Off. Give it a shot!
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I THINK I FINALLY PUT TOGETHER WHY LUZ'S ARC IN S3 OF THE OWL HOUSE BUGGED ME SO MUCH.
It's because they made her defining moment helping Belos meet the collector—which feels disconnected from the core of her character (and also it happened in an episode over halfway through season 2). That's not her defining moment, and it never has been: it was her choice to walk through the portal door, and become a witch.
That's what makes her similar to Philip, right? Like, Luz has this grand idea in her mind of becoming a witch. Philip has his own grand idea of being a heroic witch hunter and saving the human realm from this great evil. That's what the line "I am the great witch Azura, warrior of piece!" is meant to communicate. It's the idea in her head vs reality. That's what s1 of toh explores.
Luz choosing to walk through the portal door and become a witch is what leads to...well, everything. It leads to her not being able to go back. It leads to her mother's grief. It leads to Eda losing her magic. It turns Amity's life upside down. It leads to Belos meeting the collector. It leads to the near destruction of the Isles.
And that ties in with her foil to Philip WAY better, and it makes her decision to stay in the human realm at the end of 3x01 actually relevant. She wanted to be this great witch, to follow in Philip's footsteps creating a portal door and learning about the isles, she wanted to live her dream...and look what that lead too.
So, Luz feeling like her and Belos are both motivated by love and by their own childish notions...like that would have been SO interesting. She wasn't becoming the villain and didn't wake up one morning evil, but some of her decisions undeniably hurt others. But it also lead to some good things. And that's life, isn't it? Taking the good with the bad and accepting that.
But idk, instead it was like a "blah blah your one single mistake makes YOU the true villain!", which just isn't compelling or at the core of Luz character.
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36 Azudeu ;)
i am not beating the milgram allegations 💀💀💀 but coincidentally i was recently thinking about how i could make this song fit azul so~ you get to have some angst. as a treat. ob!azul/deuce has me in a chokehold rn
Let’s meet up inside the pain, a place just for me
Postmortem makeup to hide my heart, how to solve it is a secret
The stabbing of the devil’s voice, counterattack with a final note
“I love you”
-
Even after everything, Deuce still turns his back on him.
Azul sees it in the way the freshman tries to run from his attacks and fights back, trying to run from Azul himself. Growing more and more distant with every stray spark of magic.
What happened to the one who said those sweet and earnest “Good morning, senpai!”s, or those demure “Sorry”s, or those adorable “I did it, senpai!”s? Instead, you give me this—!
It’s frustrating. Maddening. Infuriating.
Heartbreaking.
Slowly, slowly, not unlike the lovely bottled head of the Phantom guiding him, it feels as if there’s a hollow cavity being carved out in Azul’s aching chest. A twisted voice whispers to him—
If you truly love something, never let go of it.
“Is that so?” he whispers to himself, staring at him while thrashing about his blot-extended tentacles wildly.
In that case, he’ll just fill the gap in his heart with a perfect Deuce-shaped piece.
He reaches with his foremost arms, stretching them out as far as he can, and draws Deuce closer to him. Closer and closer until he is nicely and neatly tucked to Azul’s chest, fitting under his chin like he was simply meant to be there.
“Ah—” Deuce gasps in surprise, looking up at Azul with unreadable wide eyes as a hand comes to gently cradle the back of his head. “Ashengrotto-senpai…?!”
“Don’t worry, dear,” Azul croons softly, ink-like blot slowly slipping down his cheeks in teary rivulets. “I won’t let you go ever again.”
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I see a lot of people saying that the royals (mostly Alfred, but I’ve seen a fair bit of complaining about all the others too) are statistically bad in Engage. I have to wonder, what difficulty is this based off of? On my Hard playthrough most of the royals were my best units, and Alfred in particular was amazing. Ivy and Celine were probably the weakest two - Ivy due to being a bit slow and having AWFUL dex and luck, and Celine just lacking power due to splitting her attention between strength and magic.
Is it just Maddening that they’re specifically bad for? I have not (and will not) played that mode in any FE but my impression is very much that Maddening mode is a different experience and you’re basically forced to play a certain way to win. That’s probably even more true here since fixed growths are in play, so you can’t count on RNG to give you good units. You have to find the ones that the game wants you to use, and stick with them.
For me, one of the biggest joys of FE has always been the RNG of it all - I love the random growths meaning different characters shine (and suck) each run, which encourages you to give different units a try. I love that, at least on Normal and Hard, you have enough breathing room to basically play how you want - favor the units of your choice, reclass whoever into whichever classes you fancy, etc - and doing so MIGHT make your life harder but probably won’t doom your entire run. The versatility and random nature of your units growths makes strategy & combat in this game infinitely more appealing and adds to its replayability.
Like I LOVE Persona games and Stella Glow (which gameplay wise is fairly similar to FE) but in those games the characters are what they are, and the stats on level-up are set in stone. Once you’ve done ONE run and know what works, Complacent Gaming kicks in and you repeat the exact same steps in future runs. In FE even if you use the same characters in the same classes, their performance WILL vary based on how blessed or cursed the RNG has been for them.
If Maddening IS as difficult and particular as I’m assuming, and basically every unit’s viability is determined from the moment you get them and you HAVE to play a specific way to win... is it really right to judge units based on that specific difficulty? Like, sure, so-and-so SUCKS on Maddening, but so does EVERYONE except this specific handful of units and if you use anyone else you’re just hurting yourself.
I feel like we should be judging characters based off a difficulty where everyone is at least VIABLE from the beginning, but judging how likely they are to REMAIN that way based on their growths/classes/personal skills/etc.
To put it another way, what would a tier list of a Maddening run look like? My impression is that it has two, maybe 3 categories of who you can actually use, who gets benched immediately, and MAYBE a middle category of who exists to fill a spot on the team and take a few hits/deal a smidge of damage for just a little while until someone better comes along to replace them. Meanwhile on Normal and Hard you can have a full spectrum of who on average is statistically the best through the worst, with everything in between. And considering several “unusable” units on Maddening are at least GOOD or even better on a normal or hard run, can you really call them bad? At the very least CLARIFY you mean they’re bad on Maddening specifically instead of in general.
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