#architecture and engineering collaboration
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nnctales · 1 year ago
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Unveiling the Distinctions: Architecture vs. Engineering
Introduction: In the vast realm of design and construction, two fields stand out as pillars of creativity and innovation: architecture and engineering. While they often collaborate closely, each discipline carries a unique set of responsibilities, skills, and perspectives. This article aims to delve into the fundamental differences between architecture and engineering, shedding light on the…
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capstonees · 1 year ago
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BIM Careers: Building Your Future in the Digital AEC Arena
The construction industry is undergoing a digital revolution, and BIM (Building Information Modeling) is at the forefront. It's no longer just a fancy 3D modeling tool; BIM is a collaborative platform that integrates data-rich models with workflows across the entire building lifecycle. This translates to exciting career opportunities for those who can harness the power of BIM.
Are you ready to step into the octagon of the digital construction arena? (Yes, we're keeping the fighting metaphor alive!) Here's a breakdown of the in-demand skills, salary ranges, and future prospects for BIM professionals:
The In-Demand Skillset: Your BIM Arsenal
Think of your BIM skills as your tools in the digital construction toolbox. Here are the top weapons you'll need:
BIM Software Proficiency: Mastering software like Revit, ArchiCAD, or Navisworks is crucial. Understanding their functionalities allows you to create, manipulate, and analyze BIM models.
Building Science Fundamentals: A solid grasp of architectural, structural, and MEP (mechanical, electrical, and plumbing) principles is essential for creating BIM models that reflect real-world construction realities.
Collaboration & Communication: BIM thrives on teamwork. The ability to collaborate effectively with architects, engineers, and other stakeholders is paramount.
Data Management & Analysis: BIM models are data-rich. Being adept at data extraction, analysis, and interpretation unlocks the true potential of BIM for informed decision-making.
Problem-Solving & Critical Thinking: BIM projects are complex. The ability to identify and solve problems creatively, while thinking critically about the design and construction process, is invaluable.
Salary Showdown: The BIM Payday Punch
Now, let's talk about the real knock-out factor – salaries! According to Indeed, BIM professionals in the US can expect an average annual salary of around $85,000. This number can vary depending on experience, location, and specific BIM expertise. Entry-level BIM roles might start around $60,000, while BIM Managers and BIM Specialists with extensive experience can command salaries exceeding $100,000.
Future Forecast: A Bright BIM Horizon
The future of BIM is bright. The global BIM market is projected to reach a staggering $8.8 billion by 2025 (Grand View Research). This translates to a continuous rise in demand for skilled BIM professionals. Here are some exciting trends shaping the future of BIM careers:
BIM for Specialty Trades: BIM is no longer just for architects and engineers. We'll see increased adoption by specialty trades like HVAC technicians and fire protection specialists.
Integration with AI and Machine Learning: Imagine BIM models that can predict potential issues or suggest optimal design solutions. AI and machine learning will revolutionize BIM capabilities.
VR and AR for Enhanced Collaboration: Virtual Reality (VR) and Augmented Reality (AR) will allow for immersive BIM model walkthroughs, facilitating better collaboration and design communication.
Ready to Join the BIM Revolution?
The BIM landscape offers a dynamic and rewarding career path for those with the right skills. If you're passionate about technology, construction, and shaping the future of the built environment, then BIM might be your perfect career match. So, hone your skills, embrace the digital revolution, and step into the exciting world of BIM with Capstone Engineering!
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jcmarchi · 2 years ago
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Unlocking the secrets of natural materials
New Post has been published on https://thedigitalinsider.com/unlocking-the-secrets-of-natural-materials/
Unlocking the secrets of natural materials
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Growing up in Milan, Benedetto Marelli liked figuring out how things worked. He repaired broken devices simply to have the opportunity to take them apart and put them together again. Also, from a young age, he had a strong desire to make a positive impact on the world. Enrolling at the Polytechnic University of Milan, he chose to study engineering.
“Engineering seemed like the right fit to fulfill my passions at the intersection of discovering how the world works, together with understanding the rules of nature and harnessing this knowledge to create something new that could positively impact our society,” says Marelli, MIT’s Paul M. Cook Career Development Associate Professor of Civil and Environmental Engineering.
Marelli decided to focus on biomedical engineering, which at the time was the closest thing available to biological engineering. “I liked the idea of pursuing studies that provided me a background to engineer life,” in order to improve human health and agriculture, he says.
Marelli went on to earn a PhD in materials science and engineering at McGill University and then worked in Tufts University’s biomaterials Silklab as a postdoc. After his postdoc, Marelli was drawn to MIT’s Department of Civil and Environmental in large part because of the work of Markus Buehler, MIT’s McAfee Professor of Engineering, who studies how to design new materials by understanding the architecture of natural ones.
“This resonated with my training and idea of using nature’s building blocks to build a more sustainable society,” Marelli says. “It was a big leap forward for me to go from biomedical engineering to civil and environmental engineering. It meant completely changing my community, understanding what I could teach and how to mentor students in a new engineering branch. As Markus is working with silk to study how to engineer better materials, this made me see a clear connection with what I was doing and what I could be doing. I consider him one of my mentors here at MIT and was fortunate to end up collaborating with him.”
Marelli’s research is aimed at mitigating several pressing global problems, he says.
“Boosting food production to provide food security to an ever-increasing population, soil restoration, decreasing the environmental impact of fertilizers, and addressing stressors coming from climate change are societal challenges that need the development of rapidly scalable and deployable technologies,” he says.
Marelli and his fellow researchers have developed coatings derived from natural silk that extend the shelf life of food, deliver biofertilizers to seeds planted in salty, unproductive soils, and allow seeds to establish healthier plants and increase crop yield in drought-stricken lands. The technologies have performed well in field tests being conducted in Morocco in collaboration with the Mohammed VI Polytechnic University in Ben Guerir, according to Marelli, and offer much potential.
“I believe that with this technology, together with the common efforts shared by the MIT PIs participating in the Climate Grand Challenge on Revolutionizing Agriculture, we have a  real opportunity to positively impact planetary health and find new solutions that work in both rural settings and highly modernized agricultural fields,” says Marelli, who recently earned tenure.
As a researcher and entrepreneur with about 20 patents to his name and awards including a National Science Foundation CAREER award, the Presidential Early Career Award for Scientists and Engineers award, and the Ole Madsen Mentoring Award, Marelli says that in general his insights into structural proteins — and how to use that understanding to manufacture advanced materials at multiple scales — are among his proudest achievements.
More specifically, Marelli cites one of his breakthroughs involving a strawberry. Having dipped the berry in an odorless, tasteless edible silk suspension as part of a cooking contest held in his postdoctoral lab, he accidentally left it on his bench, only to find a week or so later that it had been well-preserved.
“The coating of the strawberry to increase its shelf life is difficult to beat when it comes to inspiring people that natural polymers can serve as technical materials that can positively impact our society” by lessening food waste and the need for energy-intensive refrigerated shipping, Marelli says.
When Marelli won the BioInnovation Institute and Science Prize for Innovation in 2022, he told the journal Science that he thinks students should be encouraged to choose an entrepreneurial path. He acknowledged the steepness of the learning curve of being an entrepreneur but also pointed out how the impact of research can be exponentially increased.
He expanded on this idea more recently.
“I believe an increasing number of academics and graduate students should try to get their hands ‘dirty’ with entrepreneurial efforts. We live in a time where academics are called to have a tangible impact on our society, and translating what we study in our labs is clearly a good way to employ our students and enhance the global effort to develop new technology that can make our society more sustainable and equitable,” Marelli says.
Referring to a spinoff company, Mori, that grew out of the coated strawberry discovery and that develops silk-based products to preserve a wide range of perishable foods, Marelli says he finds it very satisfying to know that Mori has a product on the market that came out of his research efforts — and that 80 people are working to translate the discovery from “lab to fork.”
“Knowing that the technology can move the needle in crises such as food waste and food-related environmental impact is the highest reward of all,” he says.
Marelli says he tells students who are seeking solutions to extremely complicated problems to come up with one solution, “however crazy it might be,” and then do an extensive literature review to see what other researchers have done and whether “there is any hint that points toward developing their solution.”
“Once we understand the feasibility, I typically work with them to simplify it as much as we can, and then to break down the problem in small parts that are addressable in series and/or in parallel,” Marelli says.
That process of discovery is ongoing. Asked which of his technologies will have the greatest impact on the world, Marelli says, “I’d like to think it’s the ones that still need to be discovered.”
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teslaoutsourcing-blog · 18 days ago
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𝐃𝐢𝐝 𝐘𝐨𝐮 𝐊𝐧𝐨𝐰?
A 𝐂𝐨𝐦𝐦𝐨𝐧 𝐃𝐚𝐭𝐚 𝐄𝐧𝐯𝐢𝐫𝐨𝐧𝐦𝐞𝐧𝐭 (𝐂𝐃𝐄) is essential for effective collaboration in construction and design! 🏗️💻 As per 𝐈𝐒𝐎 19650-1:2018, 𝐂𝐥𝐚𝐮𝐬𝐞 5.3, it ensures seamless data sharing between architects, engineers, and contractors—streamlining workflows, reducing errors, and enhancing project efficiency. ✅📁
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semanticlp · 2 months ago
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KPIT Technologies Collaborates with Mercedes-Benz Research and Development India to Accelerate Software-Defined Vehicle Development
KPIT Technologies has announced a collaboration with Mercedes-Benz Research and Development India (MBRDI) to accelerate the development and realization of Software-Defined Vehicles (SDVs). This partnership aims to drive faster innovation, reduce time-to-market, and enhance operational efficiencies by leveraging KPIT’s cross-domain expertise in mobility technologies. Mercedes-Benz is advancing…
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simulanissolutions · 6 months ago
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In recent years, immersive technologies like Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) have gained massive attention, reshaping industries and changing the way we interact with the world around us. From gaming to education, healthcare, manufacturing, and retail, these technologies are driving innovation. If you’re looking to explore these technologies, Simulanis stands out as a leader in this space, offering cutting-edge solutions to businesses across various sectors. Let's dive into how Simulanis, a Virtual Reality Development Company in India, Augmented Reality Development Company in India, and Mixed Reality Development Company in India, is at the forefront of this technological revolution.
#Mixed Reality vs Virtual Reality vs Augmented Reality#Virtual Reality vs Augmented Reality vs Mixed Reality#VR vs AR vs MR#Mixed Reality vs Virtual Reality for Gaming#Mixed Reality vs Virtual Reality vs Augmented Reality in Education#AR vs VR vs MR for Business#Virtual Reality vs Augmented Reality vs Mixed Reality in Healthcare#Augmented Reality vs Mixed Reality vs Virtual Reality for Marketing#AR vs VR for Customer Engagement vs MR#Virtual Reality vs Augmented Reality vs Mixed Reality for Training#Mixed Reality vs Virtual Reality vs Augmented Reality for Simulation#Augmented Reality vs Mixed Reality vs Virtual Reality for Retail#Mixed Reality vs Augmented Reality vs Virtual Reality for Industrial Use#Virtual Reality vs Augmented Reality for Learning vs Mixed Reality#VR vs AR vs MR for Tourism#Virtual Reality vs Augmented Reality vs Mixed Reality in Manufacturing#Mixed Reality vs Augmented Reality vs Virtual Reality for Remote Collaboration#Virtual Reality vs Mixed Reality for Design vs AR#Augmented Reality vs Virtual Reality for Mental Health vs MR#Virtual Reality vs Augmented Reality in Entertainment vs Mixed Reality#Mixed Reality vs Virtual Reality for Architecture vs AR#Augmented Reality vs Mixed Reality vs Virtual Reality in Engineering#Virtual Reality vs Mixed Reality for 3D Visualization vs AR#Mixed Reality vs Virtual Reality for Real Estate vs AR#Virtual Reality vs Augmented Reality in Healthcare vs MR#Mixed Reality vs Augmented Reality vs Virtual Reality for Collaboration#AR vs VR vs MR in Sports Training#Virtual Reality vs Augmented Reality vs Mixed Reality in Education#Augmented Reality vs Mixed Reality for Training Simulations vs VR#Mixed Reality vs Augmented Reality vs Virtual Reality for Consumer Electronics
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ianfulgar · 11 months ago
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The commercial arcade in San Juan is a brilliant example of the extraordinary results achieved when an architect and a structural engineer collaborate seamlessly. The interior atrium, with its openness and abundant natural light, promotes a sense of community and interaction. The building’s orientation and split levels ensure a seamless flow, with well-designed ramps and wide walkways making the space accessible. The steel framing, both functional and aesthetically appealing, demonstrates the refined tastes and creativity of the design team. This harmonious blend of architectural vision and engineering expertise has resulted in a beautiful and functional space serving as a dynamic community hub. Job well done!
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ifieldsmart · 1 year ago
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How Construction Drawing Management Software Revolutionizes Projects
The construction industry is rapidly evolving, and Construction Drawing Management Software is leading the charge. By embracing this digital future, construction companies can build not only structures, but a foundation for success, efficiency, and collaboration on every project.
Visit: www.ifieldsmart.com/construction-drawing-management-software
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unitedbim · 2 years ago
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Providing BIM Modeling Services with Quality, Speed, and a Consultative Approach.
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sadagios · 5 months ago
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Icarus, and the Sunflower
A Desert Duo/Scarian AU about an avid player meeting his favorite, comfort character in a death loop video game.
I can’t write a fic, nor have time to draw comics like i used to, so we are doing bullet points on a tumblr post
PART ONE: BEFORE THE ALPHA TEST
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PILOT: PART TWO
2.1k words below the cut
SOME BEGINNING NOTES: - This AU is only character shipping, and references a lot outside the life series events (evo, hermitcraft, empires, etc). This is not meant to ship the CC’s themselves and if anything alludes to it, it is purely unintentional. - This is not canon-compliant ermmmm i do what i want and i will put every idea i have into this - Tags for this part? Game dev AU, Grian is whipped for Scar, some characters are real and some are fictional, this is only the pilot, absolutely not beta'd i only have one impulsive braincell
A. Gria
Gria is a single man in his late 20s; he works at a game company called E.V.O. Games (Entertainment Virtual for Everyone). He was an architecture graduate who dabbled in game dev in his spare time during his undergraduate studies. Although he didn’t pursue that path, he utilized his skills in level design. He used to work in several indie game companies, one of which was a company founded with friends, before he was hired by E.V.O. Games. He was excellent at his job, and his ideas and inputs always improved whatever project he worked on. Because of this, after a few years, he was promoted to creative director.
His latest project was “The Evolutionists’ Portal,” a 3D pixel-style puzzle game in which the player has to navigate the world to find portals hidden in each level, and these portals progress the game. With each portal traveled into, the world becomes bigger and more complicated, making each portal harder to find. However, with multiplayer, this task is easier through working together (and doing fun shenanigans together).
It had a buggy release, especially for multiplayer, but it built a decent player fanbase; the story itself was short and simple, but it was replayable thanks to its multiplayer mode.
For visualization, it’s 3D with a top-down perspective like “Pokemon Diamond/Pear/Platinum” but has gameplay similar to “Stardew Valley”
Gria and his team get along well, and he is quite close to some of them:
Martyn: an audio engineer. This is the first game he’s worked on since he was first hired in the company.
“Big B”: a VFX artist. He and Gria joined the company around the same time and bonded over stressful deadlines and annoying seniors when they started out.
Jimmy: the project manager. Although Gria takes a lot of joy in teasing him, he is hardworking and great at keeping everyone in check with the calendar. Out of everyone, he is the one Gria is closest with. He also works on another game by the company called “Empires.” 
Pearl: an environment artist. She joined the company a bit later in the development. It is her first time dealing with pixel graphics but she did it incredibly well. She also works on “Empires” with Jimmy.
“Empires” is a free-to-play fantasy open-world action gacha RPG. It is the biggest game of the company and their title game. 
For visualization, it’s just “Genshin Impact” and “Honkai: Star Rail”.
Recently, there was a buzz around that their game, “Empires”, will have a collaboration event with another big name. Gria was too busy and overworked to take notice of this, though. 
The fruits of his labor later came as game nominations for “Best Multiplayer” and “Best Audio Design.” Gria was happy their work was acknowledged by players worldwide, even if they didn’t win.
B. Hermitopia
After so long, Gria finally took a week off. It was foreign to have no obligations for even a day. He doesn’t use this time to travel; instead, he sits at home and lurks on the internet to keep up with gaming news and updates. He uses the username “Xelqua” with a red macaw as his profile picture.
He stumbled upon a “Redstone tutorial” post by the user ”Potatonutshell”. Curious and intrigued by how such a complicated contraption is possible in a game (and bored out of his mind), he asked this user what game it was for. Potatonutshell briefly, and over-excitedly, DM’d Gria with a huge wall of text about this game called “Hermitopia 6.”
In the beginning days of his break, Gria spent time messaging this Potatonutshell fella, named “Mumbo.” Mumbo named himself after a character named “Mumbo Jumbo”, who is one of the most skilled “redstoners” in the game. He related heavily with the character and took a lot of interest in the redstone circuitry game feature as he is a programmer in real life. Gria thought the game was interesting, but not enough to install a 36 GB game for $39.99. He changed his mind when Mumbo told him more about the game, especially its base-building mechanic.
“Hermitopia 6: Hermit Civil War” is an open-world fantasy action RPG known for its base-building core mechanic. It is the sixth game in the franchise, and each game starts in a brand-new world. The player and the lovable NPCs are called hermits, a band of humans, fae, hybrids, and other species who live together on an island and work together to live a sustainable life amidst the hostile creatures that roam the world. 
For visualization, it’s like “Skyrim” with “Baldur’s Gate 3” graphics and dialogue UI.
Gria planned to try it for a few hours, only humoring his new internet friend, until he met this beautiful NPC named “Scar Goodtimes” — a human-vex hybrid with scars all over his “handsome face and carved body”, as Gria would personally describe him. He was also a builder who lived near Gria’s very odd underwater base. Throughout the remaining days of his break, and his weekends after that, Gria played Hermitopia 6 religiously.
Scar calls him “GRIAN”, which was a typo error — Gria pressed enter early in the name selection screen and he didn’t realize it until Scar first mentioned his name 3 hours into the game. He can’t be bothered to fix it, though (and he's grown fond of it.)
Gria continued to play the game in his free time, slowly falling in love with the game as he kept on playing. He also kept talking to Mumbo, who he fanboyed about the game with. He found out that Mumbo lived close by too, so they hung out frequently and bonded over the game.
Gria: I genuinely thought you had a big mustache, y’know, like Mumbo Jumbo. Mumbo: I do too! It’s... it's there! [he shows his very faint mustache] It's there! Gria: sure.
Xelqua started off as a lurker, to an active Hermitopia fan account. He was interested in the base-building aspect of the game and shared his designs online.
Hermitopia is not a dating simulator. There is no romance mechanic in the game. Anyway, Gria installed (and tweaked) a romance mod because no one can stop him from flirting with his fictional vex boyfriend.
Mumbo: Grian, if I hadn't met you personally, I would've pictured you as a crazy Scar fanatic. Gria: Wha— How— I’m not crazy. Mumbo: You downloaded a romance mod just to flirt with Scar and commissioned an artist to draw a scene from it, and now you have it framed on your bedroom wall. So, Grian, I think that’s crazy behavior. Gria: … I do what I want, Mumbo!
Gria's love for the game and Scar grew more as another hermitopia game was released (Hermitopia 7). Then, he, as Xelqua, became a notorious name because of a supposedly harmless poll about the sexiest character in the game. He was known as the insane Scar fan.
He's got every Scar merch, though there isn't much Hermitopia merch released in general. However, if someone posts about a new Scar fan merch, a certain username might appear in their notifications, like a hound trailing a scent. Haters and trolls are also dragged to hell and back because, if they aren't regretful after being berated by this insane man, they will not be able to surf through the web in peace as long as Xelqua holds a grudge. 
As insane as this Xelqua person is, Scar had become a popular character within the fandom, compared to his old status as an underrated sweetheart without much attention or fanfare thanks to Xelqua constantly (for years without missing a day) talking about him. Xelqua also organized or helped some Scar fan events and constantly supported merch creators with hermitopia merch (especially if it involved Scar.)
User Xelqua, about Scar: He is my little sunshine, my precious sunflower. He might’ve killed some men, but he was hot while doing it.
C. The Collaboration Event
Back to Game dev stuff, Gria isn’t open about his current obsession with his coworkers. When the collaboration event with the “Empires” games was finally announced, two representatives from the other company came to visit. “Skizzleman” has been a writer for Hermitopia since the 3rd game. A character from Empires, Gemini, will become a new character in the next Hermitopia game, and there will be a DLC that will add a new small map with many biomes and new materials. In Empires, Hermitopia characters will be featured in a limited-run gacha banner and a limited-time story event. 
Now a Hermitopia fan, Gria tried to interview Skizzleman about the game (while making it not obvious how obsessed he is with it). Skizzleman was the one who wrote the lore for “Impulse” as well as most of his dialogue throughout the games.
Another representative for Hermitopia, the lead designer Joel, came to visit for the collab event. He is a fanatic of Empires and a diehard “Shadow Lady” fan, which is why he is so excited to work with E.V.O. Games for the collab.
Accompaniment art for this here: link
Gria was never into gacha games, but with a mix of Pearl and Jimmy convincing him to try the game they worked on (not to mention the fact that it is free-to-play), and showing him an initial sketch of what some hermitopia characters will look like in the game (this isn’t allowed, but Jimmy and Pearl found the thought of their serious coworker playing a gacha game amusing), he finally caved. Little did they know, showing a topless concept art of Scar is more than enough to reel him in.
When the collab update was finally released, Gria grinded Empires just to get Scar. He practically paid his own salary back to his company just to get Scar to max level and his additional skins. (He loved his new “HotGuy” skin the most)
With the release of “Hermitopia 8: Moon Collision” and the introduction of co-op multiplayer mode, Gria invited Pearl to play with him with the excuse that they're only going to see how Gemini looks in the game. Gria successfully got Pearl hooked on the game.
D. The Watchers Studio
Before Gria properly applied to a game company, he developed small-scale games with his high school friends. They called themselves “The Watchers.” He met them in a small art club and they bonded over their favorite games. Gria’s favorite game growing up was an old zombie game with a title he can no longer remember.
One of their unfinished games was “The Life Game.” It was a battle-royal death game where the players had to gather resources and have limited lives.
Two of their old friend group recently reached out to Gria to catch up. They said they wanted to work on “The Life Game” again and wanted to ask Gria if he wanted to join again. Of course, Gria already had a job himself, so he declined. However, he hung out with the two and checked in with their progress, nostalgia hitting him as they relived their old game ideas.
The two invited Gria to do an alpha test and asked him to invite any friends who might find it fun. Gria invited Jimmy, Pearl, Martyn, and Big B, as well as Skizzleman and Joel who he’s been acquainted with. He also sent an invite to Mumbo, who was unfortunately busy with his job at the moment. 
To Gria’s surprise, the two had turned their game into a VR game. All seven of them played in a medium-sized studio, and although the game was fun, it was nausea-inducing, especially for Joel. They all lost to the Computer-AI characters, which concluded their Alpha Test.
After the meetup, the two lent them their CD copy of the game with the VR Headset they used (which was suspiciously generous of them).
Skizzleman liked the game a lot and asked if they could do it again sometime, which Gria relayed to his two old friends. Pearl shared the same sentiment but is too caught up with work which makes her unable to join their next session.
The gang kept discussing the game they played and its potential to become a hit with a little more polish. This made Gria feel proud of his old team and his past self, reminding him of the time he was passionate about making games despite his lack of experience. 
With limited coding knowledge and a little help from Mumbo, he made a server to host “The Life Game” online instead of LAN. He sent copies to Mumbo and Pearl in case they’d join later. According to the two, the game had more improvements to it since the last time they played it, which was months ago.
Gria had a small voice in his head telling him this was a bad idea— well, he did get a bit sick in the last session, but everyone had fun. So, he ignored the warning bells and hit “Join World.”
This marks the End of Pilot Part One Next Chapter > PART TWO: UNFIXABLE ERROR
ENDING NOTES: I've been brainrotting and hyperfixating on the idea for a while now, and I don't know how to let it all out so I'm going to try out this format. Hopefully I could add more to this! Thank you if you've read this far into the post. :) Made a spotify playlist too in case anyone is interested (I'm still working on this though)
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nnctales · 2 years ago
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Exploring the Diverse Landscape of BIM Software in Construction: A Comprehensive Guide
Introduction: In the ever-evolving field of construction, Building Information Modeling (BIM) has emerged as a transformative technology that revolutionizes the way buildings are designed, constructed, and managed. BIM software plays a pivotal role in enhancing collaboration, improving efficiency, and minimizing errors throughout the construction process. This article delves into the various…
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jcmarchi · 2 months ago
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FutureHouse Unveils Superintelligent AI Agents to Revolutionize Scientific Discovery
New Post has been published on https://thedigitalinsider.com/futurehouse-unveils-superintelligent-ai-agents-to-revolutionize-scientific-discovery/
FutureHouse Unveils Superintelligent AI Agents to Revolutionize Scientific Discovery
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In a world where the pace of data generation far outstrips our ability to process and understand it, scientific progress is increasingly hindered not by a lack of information, but by the challenge of navigating it. Today marks a pivotal shift in that landscape. FutureHouse, an ambitious nonprofit dedicated to building an AI Scientist, has launched the FutureHouse Platform, giving researchers everywhere access to superintelligent AI agents built specifically to accelerate scientific discovery. This platform could redefine how we explore biology, chemistry, and medicine—and who gets to do it.
A Platform Designed for a New Era of Science
The FutureHouse Platform isn’t just another tool for summarizing papers or generating citations. It is a purpose-built research engine that introduces four deeply specialized AI agents—each designed to tackle a major pain point in modern science.
Crow is a generalist agent, ideal for researchers who need quick, high-quality answers to complex scientific questions. It can be used through the platform’s web interface or integrated directly into research pipelines via API, allowing for real-time, automated scientific insight.
Falcon, the most powerful literature analysis tool in the lineup, conducts deep reviews that draw from vast open-access corpora and proprietary scientific databases like OpenTargets. It goes beyond keyword matching to extract meaningful context and draw informed conclusions from dozens—or even hundreds—of publications.
Owl, formerly known as HasAnyone, answers a surprisingly foundational question: Has anyone done this before? Whether you’re proposing a new experiment or investigating an obscure technique, Owl helps ensure that your work isn’t redundant and identifies gaps worth exploring.
Phoenix, still in experimental release, is designed to assist chemists. It’s a descendant of ChemCrow and is capable of proposing novel compounds, predicting reactions, and planning lab experiments with parameters like solubility, novelty, and synthesis cost in mind.
These agents aren’t trained for general conversations—they’re built to solve real problems in research. They’ve been benchmarked against leading AI systems and tested against human scientists in head-to-head evaluations. The result? In many tasks, such as literature search and synthesis, FutureHouse agents demonstrated greater precision and accuracy than PhDs. The agents don’t just retrieve—they reason, weighing evidence, identifying contradictions, and justifying conclusions in a transparent, auditable way.
Built by Scientists, for Scientists
What makes the FutureHouse Platform uniquely powerful is its deep integration of AI engineering with experimental science. Unlike many AI initiatives that operate in abstraction, FutureHouse runs its own wet lab in San Francisco. There, experimental biologists work hand-in-hand with AI researchers to iteratively refine the platform based on real-world use cases—creating a tight feedback loop between machine and human discovery.
This effort is part of a larger architecture FutureHouse has developed to model the automation of science. At the base are AI tools, such as AlphaFold and other predictive models. The next layer consists of AI assistants—like Crow, Falcon, Owl, and Phoenix—that can execute specific scientific workflows such as literature review, protein annotation, and experimental planning. On top of that sits the AI Scientist, an intelligent system capable of building models of the world, generating hypotheses, and designing experiments to refine those models. The human scientist, finally, provides the “Quest”—the big questions like curing Alzheimer’s, decoding brain function, or enabling universal gene delivery.
This four-layer framework allows FutureHouse to tackle science at scale, not only improving how researchers work, but redefining what’s possible. In this new structure, human scientists are no longer bottlenecked by the manual labor of reading, comparing, and synthesizing scientific literature. Instead, they become orchestrators of autonomous systems that can read every paper, analyze every experiment, and continuously adapt to new data.
The philosophy behind this model is clear: artificial intelligence shouldn’t replace scientists—it should multiply their impact. In FutureHouse’s vision, AI becomes a true collaborator, one that can explore more ideas, faster, and push the boundaries of knowledge with less friction.
A New Infrastructure for Discovery
FutureHouse’s platform arrives at a time when science is ready to scale—but lacks the infrastructure to do so. Advances in genomics, single-cell sequencing, and computational chemistry have made it possible to run experiments that test tens of thousands of hypotheses simultaneously. Yet, no researcher has the bandwidth to design or analyze that many experiments on their own. The result is a global backlog of scientific opportunity—an untapped frontier hiding in plain sight.
The platform offers a way through. Researchers can use it to identify unexplored mechanisms in disease, resolve contradictions in controversial fields, or rapidly evaluate the strengths and limitations of published studies. Phoenix can suggest new molecular compounds based on cost, reactivity, and novelty. Falcon can detect where the literature is conflicted or incomplete. Owl can ensure you’re building on solid ground, not reinventing the wheel.
And perhaps most importantly, the platform is designed for integration. Through its API, research labs can automate continuous literature monitoring, trigger searches in response to new experimental results, or build custom research pipelines that scale without needing to expand their teams.
This is more than a productivity tool—it’s an infrastructure layer for 21st-century science. And it’s free, publicly available, and open to feedback. FutureHouse is actively inviting researchers, labs, and institutions to explore the platform and shape its evolution.
With support from former Google CEO Eric Schmidt and a board that includes scientific visionaries like Andrew White and Adam Marblestone, FutureHouse is not simply chasing short-term applications. As a nonprofit, its mission is deeply long-term: to build the systems that will allow scientific discovery to scale both vertically and horizontally, enabling each researcher to do exponentially more—and making science accessible to anyone, anywhere.
In a research world overwhelmed by complexity and noise, FutureHouse is offering clarity, speed, and collaboration. If science’s greatest limitation today is time, FutureHouse may have just given some of it back.
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teslaoutsourcing-blog · 2 months ago
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🚀 The future of construction is here! BIM is transforming the AEC industry with smarter, faster, and more sustainable project delivery. See how Tesla Outsourcing Services LLP is driving efficiency, reducing costs, and setting new standards worldwide. 🌍🏗️
Read the full story: https://www.einpresswire.com/article/807718933/bim-drive-efficiency-gains-as-aec-industry-adopts-advanced-modeling-solutions
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angleofmusings · 1 year ago
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My issue with “STEAM” is that the way most Arts classes are run is so incredibly different from the way most STEM classes are run, and as a result of the merger, you end up with department heads who don’t have the right knowledge base to help all of their teachers be the most effective — either STEM or Arts ends up having to run itself.
From now on I’m only respecting the opinions of STEM (art not included) vs STEAM (art included) from people who both create art regularly and study one of the other stem subjects (inc hobbyists of both).
Why? Cause I’ve seen so many artists say that the other steam subjects aren’t creative and so many people who study a steam subject other than art say that the process of the two is completely different.
And as someone who does both: no. Just no. They come from the exact same place and use skills that are similar in origin (or at least as similar as the skills needed for maths are to that for biology and we can agree that they should be grouped together, in fact I’d argue that maths and art have more in common than maths and biology, at least from a philosophical perspective).
If someone who does both has differing opinions I’d love to hear them, but I’m really tired of one side looking down on the other when the person saying it only has experience in one.
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fordcrownvictoria · 1 month ago
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Soleil | The Sonic Architecture of A Day in the Life
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Few songs in the pop canon have achieved the mythic resonance of The Beatles’ A Day in the Life, the closing track of their seminal album Sgt. Pepper’s Lonely Hearts Club Band. A collaborative work by John Lennon and Paul McCartney, and produced with avant-garde ambition by George Martin, the song is often heralded as a summation of the psychedelic era. Yet beneath its dreamlike textures lies a brilliantly composed, intricately structured work of sonic architecture—one that fuses classical influences, musique concrète, studio experimentation, and traditional song form into something utterly new.
This essay examines A Day in the Life at a technical level—its musical structure, orchestration, harmonic devices, and production innovations—and then speculates on the alchemy that makes its disparate parts coalesce into magic.
I. Binary Structure and Beyond: Architecture of Contrast
The structure of A Day in the Life is a formal outlier in the Beatles’ oeuvre. Rather than relying on the familiar verse-chorus paradigm, the song is bifurcated into two primary sections: Lennon’s melancholic verses, and McCartney’s brisk, day-in-the-life vignette. These two halves are stitched together by experimental orchestral glissandi and crowned by a monumental E major chord that resonates for nearly a minute.
Lennon's Section: "I read the news today, oh boy..."
Lennon’s verses are built around a repetitive harmonic loop: G – Bm – Em – Em7 – C – Cmaj7 – Am – C. While this chord progression appears simple, its hypnotic quality comes from the subtle dissonances and modal ambiguity. The inclusion of Em7 and Cmaj7 provides a suspended, drifting quality, evoking the detachment of the narrator.
Rhythmically, the section is in a 4/4 time signature, but the phrasing is deceptively elastic—Lennon’s vocal delivery floats above the beat, obscuring the bar lines and creating a sense of temporal fog.
McCartney's Section: "Woke up, fell out of bed..."
In contrast, McCartney’s interlude bursts forth in an up-tempo allegro, shifting abruptly into the key of E major. The meter remains 4/4, but the tempo accelerates. The instrumentation changes, too: from the ethereal, reverb-laden guitars and vocals of Lennon’s part to a dry, close-mic’d upright piano and brisk drums. The harmonic movement here is more straightforward (E – C#m – F#m – B), supporting the mundane narrative of morning routine. This juxtaposition is both tonal and emotional—Lennon’s existential detachment versus McCartney’s punch-clock realism. The jarring shifts between these sections are central to the song’s psychological effect.
II. Sonic Experimentation and the Studio as Instrument
Perhaps the most iconic experimental feature of A Day in the Life is the orchestral glissando—a chaotic crescendo that bridges Lennon and McCartney’s sections and leads into the final apocalyptic chord. This was achieved through groundbreaking studio techniques and unconventional compositional methods.
The Orchestral Climb
The first orchestral crescendo (between Lennon and McCartney’s parts) and the second (leading into the final chord) involve an atonal glissando played by a 40-piece orchestra. George Martin instructed the musicians to start from the lowest note on their instruments and gradually ascend to the highest, at their own pace, without synchronization.
The result is a swirling cluster of pitches that builds tension not through harmony but through density, dissonance, and chaos—a technique more common in avant-garde classical music than pop. This mirrors the anxiety and fragmentation of modern life and dreams. The crescendo climaxes at a near-unbearable volume before falling into silence, and then McCartney’s voice enters like consciousness snapping back into place.
The Final Chord
The song’s final E major chord is struck simultaneously on three pianos and a harmonium, then allowed to decay naturally. The engineers slowly raised the gain as the chord rang out, capturing over forty seconds of its lingering decay. It’s both an ending and an echo—a resonating void after the sensory overload.
III. Studio Layering and Textural Detail
The technical achievements of A Day in the Life go far beyond its formal structure. Lennon’s vocals are soaked in reverb and doubled subtly for ghostly resonance. The rhythm track uses brushed drums and minimalistic guitar strums to create a foggy backdrop. Tape loops, reverse effects, and careful EQing are used to give depth to even the most sparse passages.
McCartney’s section, in contrast, is dry and direct—symbolizing grounded consciousness. The contrast in spatial depth between the two sections is an engineering masterstroke, enhancing the song’s conceptual binary: dream and reality, mortality and routine.
There’s also a famous bit of musique concrète hidden after the final chord: a high-pitched tone (15 kHz), added by John Lennon “for the dogs.” This inaudible Easter egg is emblematic of the Beatles’ playfulness even at their most ambitious.
IV. Lyrical Discontinuity as Conceptual Unity
Though the lyrics appear disjointed—Lennon’s surreal newspaper accounts and philosophical musings alongside McCartney’s quotidian recollection of a morning commute—they are bound together by a common theme: alienation.
The song’s genius lies in how it links personal dislocation with social absurdity. Lennon’s deadpan account of a car crash and military funding is delivered with a resigned sigh. McCartney’s coffee and commute feels frantic and devoid of meaning. The “holes in Blackburn, Lancashire” become metaphors for the holes in perception and reality.
The song ends not with resolution but with an ambiguous, echoing finality—an invitation to reflect rather than a directive to feel.
V. Why It’s Magical: The Alchemy of Contradiction
What makes A Day in the Life so magical is not just its technical innovation but its emotional and structural contradictions. It is a song of opposites—ethereal and grounded, structured and chaotic, intimate and cosmic. It pushes the boundaries of what a pop song can be, without losing the human thread that binds it.
At a time when the boundaries between “high” and “low” art were being questioned, A Day in the Life proved that experimentalism could coexist with emotional depth. The dissonance of the orchestral swells is not alienating—it’s enveloping. The final chord is not a gimmick—it’s a portal. In the end, the song works because it acknowledges fragmentation but delivers cohesion. Each section, each sound, each breath is meticulously placed yet feels spontaneous. The studio becomes both canvas and brush, and the Beatles, at the height of their collaborative powers, transcend genre, era, and expectation.
Conclusion: The Dream That Remains
A Day in the Life is a monument—not just of the 1960s, or of studio wizardry, or of Lennon-McCartney genius—but of what music can do when it reaches beyond form into feeling. It is not just listened to; it is entered, like a dream whose rules you slowly recognize but never quite understand. Its magic lies in that dream logic—in its refusal to explain itself, and in its insistence on being felt.
In the end, we don’t remember A Day in the Life because it’s perfect. We remember it because it understands that imperfection—discontinuity, noise, and contrast—can be a deeper kind of truth. And in that truth, it glows.
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ifieldsmart · 1 year ago
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The Importance of As-Built Drawings in Construction Projects
You may not have as-built drawings at the top of your list of priorities, but it’s time to reconsider. Because they record the real construction of a building or infrastructure project rather than just the original plan, these drawings are essential to construction undertakings.
Unexpected circumstances or changes may arise during construction, causing adjustments to the initial plan. Consequently, in order to ensure that the project is constructed in accordance with the planned design, as-built drawings are essential resources for contractors, architects, engineers, and other stakeholders. When it comes to future maintenance, repairs, renovations, or other changes, as-built drawings are a crucial documentation of the project.
visit: www.ifieldsmart.com/as-built-drawings
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