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Dust, Volume 10, Number 8
Orcas (not Oasis)
Welcome to our all-Oasis edition of Dust!
Just kidding. We slog through August bemused by the excitement over big ticket tours, though we will, if pressed, admit to a fondness for “Wonderwall,” a song often sung jubiliantly by someone we love on the way to track meets and XC ski practice and theater rehearsal years ago (though not as many years ago as it first emerged).
Anyway, we once again trawl the slush pile for the good stuff, opine briefly on its merits and share it with you. We’re sure you’ll find out what the Gallagher brothers are up to from other sources.
This month’s contributors included Bryon Hayes, Ian Mathers, Jonathan Shaw, Tim Clarke, Jennifer Kelly, Bill Meyer, Mason Jones and Christian Carey.
Ark Zead — Niptaktuk (Glacial Movements)
The Italian label Glacial Movements specializes in music that’s chilled, immense and slow, just like its namesake. Niptaktuk continues this icy throughline, offering a series of highly resonant, frost-tinged drone passages. The creator, of which no information is known, sourced these textures from gongs and singing bowls, stretching the frequencies into lengthy, subtly shifting tone clouds. They cleverly balance lighter shades against darker hues, layering pre-dawn shimmer over sub-sonic bass pulses. The delicate patter of scraped and stroked metal adds a sense of the real to these otherwise uncanny soundscapes. Ark Zead drew influence from the cold northern Canadian winter when they created these sounds, yet the experience of listening doesn’t evoke frostbite or blinding blizzards. Instead Niptaktuk, which is an Inuit word that implies oncoming clear skies, is a remedy against frostiness, a kernel of warmth that seeks to melt the winter ice.
Bryon Hayes
The Body & Dis Fig — Orchards of a Futile Heaven (Thrill Jockey)
At this point, at least going by actual releases, surely there are no greater collaborators in heavy music (in all its forms) than The Body. In addition to their stellar work as “just” a duo, Chip King and Lee Buford have at this point collaborated with a real murderers’ row of bands and artists, and those albums absolutely refuse to stick to any particular formula. That they’d work with Dis Fig (aka Felicia Chen), who’s made an excellent, emotionally/sonically challenging record called Purge and sang on a full length by The Bug, makes perfect sense. The result, as with many “The Body &” LPs, is so seamlessly satisfying you’d think this was everyone involved’s main gig. The thunderous drums, harsh noise, and King’s peerless shrieks are all present, and Chen gives a hell of a lead vocal performance to centre it all. The closing one-two punch of “Coils of Kaa”/“Back to the Water” is one of the best endings 2024 is going to get, Chen wailing in rage and despair as the music collapses buildings around her.
Ian Mathers
Demiser — Slave to the Scythe (Blacklight Media/Metal Blade)
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Retrograde throwback thrash isn’t exactly a growth area in metal, or a particularly enlightened undertaking, culturally speaking. But dudes in denim and bullet-lined bandoliers don’t make records like Slave to the Scythe because they foresee mass-market opportunity or stadiums full of fans in the immediate future. Mostly they don’t see much future at all. Demiser seems to share those perspectives — live fast, die faster, have as much fun as possible in the brief and weird interregnum. Is Slave to the Scythe fun? Depends on your sense of humor, and your tolerance for metal’s more reductive shenanigans. The fellows in the band have given themselves stage names like Gravepisser (he plays guitar) and Infestor (he drums), and they have supplied us with the sublime song title “Hell Is Full of Fire”; no points for innovation, but maximum points for unconquerably up-for-it idiocy. Motörhead seems as significant to Demiser as early Exodus and Kreator (especially the genius of Pleasure to Kill). Sort of nice to hear a thrash record that’s more interested in the riffs than the solos. Sort of fun to play this record really, really loud. Sort of certain that doing so results in becoming materially stupider. That’s okay — it makes that aforementioned lack of a viable future a little less awful to contemplate.
Jonathan Shaw
Dummy — Free Energy (Trouble In Mind)
Dummy’s debut, Mandatory Enjoyment, lived up to its title; it was a record difficult not to appreciate. In her Dusted review, Jennifer Kelly praised it as “a listening experience that simultaneously braces and soothes, agitates and lulls.” Dummy’s second album, Free Energy,has a similar appeal, but knocks this listener off balance with its bizarre fixation on dated drum machines and backwards sounds that bring to mind the baggy indie-dance of the 1990s. You know the stuff: Carter the Unstoppable Sex Machine, Jesus Jones, Pop Will Eat Itself. There are some great songs here, such as “Nine Clean Nails,” but you have dig around amongst the misfires to find them. Dummy still have an ear for a good tune, so you can forgive their more questionable aesthetic decision-making.
Tim Clarke
“Father” John Misty — Greatish Hits: I Followed My Dreams and My Dreams Said to Crawl (Sub Pop)
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With streaming supplying abundant amounts of playlists, one might reasonably ask why a greatest hits compilation would be useful. Curation instead of algorithms. “Father” John Misty’s Greatish Hits presents the high points in his catalog, beginning with early songs“Real Love Baby” (2016) and “Nancy from Now On” (2012). It is by no means a chronological survey, nor is it front-loaded like so many collections and playlists. The popular “I Love You Honeybear” (2015) is saved for the penultimate track. The finale, “I Guess Time Just Makes Fools of Us All,” is new. At eight and a half minutes long, it stretches out with saxophone, bongo, and electric piano solos interspersing bluesy pop vocals. Worth the wait - don’t skip ahead!
Christian Carey
Ben Felton — A Lot (Island House)
Ben Felton lets the drones linger, layering sounds on top of sounds, like primary-toned transparencies on an overhead projector. You can spend this album watching the colors these tones make when the light shines through them, hitting one, two, three or more guitar/synth textures before getting to the other side. Complex yes, but peaceful, drowsy almost. One track called “A Foghorn or a Loudspeaker,” sounds like just that, an uneasy truce between natural serenity and amplified buzz and hiss. The space it lives in is large and echoey, a cathedral or, more likely, a vast underground cavern with water lapping at the walls. Occasionally, the electronic mode predominates as in the airy percolation of “What You Need.” Yet though the blippy motif is bright and uncorroded, it sits atop a woozy soup of tone; guitar notes crash in sporadically intimating a rustier, more industrial territory nearby. Felton comes from New York but now resides in more bucolic Carrboro, North Carolina. His soundscapes find a meeting place between folk-adjacent ambience and rougher, noisier music. The album gets more propulsive as it goes. Shaken-not-stirred “The Fifth Day,” turns a three-note upward lilting motif into something approaching rock anthemry. You can’t blame the sustained notes for hanging around. It’s nice here, and you want to stay.
Jennifer Kelly
Margarida Garcia And Manuel Mota—Domestic Scene (Feeding Tube)
Upright electric bassist Margarida Garcia and electric guitarist Manuel Mota are part of Lisbon, Portugal’s experimental/improvisational music scene and have worked together with and without the participation of others on seven records besides Domestic Scene over the past decade. It is their first LP to be released in the USA, and there’s something poetic about that fact, because it feels like an echo of the work of one American musician — Loren Connors, and more specifically, 21st century Connors in solo mode. It shares his sparseness, boiled-down lyricism and willingness to disappear into a haze of noise. Since Garcia has associated with him at times, there’s definitely a shared aesthetic. However, these are not young copycats. Mota’s spare progressions proceed according to a different logic, purged of blues and baroque elements, guided by a north star of sequential consonance that adds up to quiet dissonance. And Garcia’s subdued, bow-born cries have an ability to compound, making the music thick with atmosphere, but still stingy with note counts. Play it late.
Bill Meyer
Geneva Jacuzzi — Triple Fire (Dais)
Geneva has been making bedroom synth pop for years. On Triple Fire (named after her astrological sign), the production values tick upward, and several of the songs are club ready. “Laps of Luxury” is a case in point, with Geneva’s dulcet singing abetted by backing vocals, early digital synth sonics, and mechanized beats. “Scena Ballerina” recalls her early bedroom pop, with a taut riff and harmonic swerves. Trebly synths and out of the box percussion underscore an emotive vocal on “Take it or Leave it.” Geneva’s speechsong in “Art is Dangerous” and “Speed of Light” recalls Laurie Anderson’s 1980s work, while “Heart of Poison” has an art rock ambience that incorporates tenor saxophone and is rife with shimmering synths. “Rock and a Hard Place” is an aggressive example of dark wave electronica. The closer, “Yo-yo Boy” is an anthemic piece of minimal synth-pop that reminds listeners of Geneva’s roots while presenting memorable tunefulness.
Christian Carey
Katatonic Silentio — Axis Of Light (Midnight Shift)
Axis Of Light by Katatonic Silentio
Italy-based Mariachiara Troianiello is a long-time DJ, and independent audio and ethnomusicology researcher at the University of San Marino. She also creates electronic music under the name Katatonic Silentio, and on Axis of Light explores a spatial dub, filled with palpating beats and flickering synthesizer sounds. The five tracks on this EP are all based on rhythmic frameworks that skitter and thud with a dark, night-time vibe for the most part. As the title indicates, opener “Drip in the Cave” is indeed subterranean in nature, with rubbery pads and liquid drums reverberating in tactile space. “Bridging the Gap” is lighter and bouncier, bubbling at a fast tempo and filled with electronic hoots and blips. The other pieces mix slow with fast, and machine-like rhythms with heartbeat-like pulses, all swirling in a warehouse ambience populated by ghostly static, quiet bells, or spooky, whistling tones. It’s all a neat combination of machine world and organic atmosphere, like a science-fiction world populated by real, messy people.
Mason Jones
Nicole Marxen — Thorns (Self-Release)
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Nicole Marxen puts an eerie shimmer over rough crescendos of metallic noise, keening in the ghostliest, most disembodied way amidst vibrating slabs of guitar sound. “Thorns,” the album’s spiritual center, floats a chilly line of vocal melody—think Beth Gibbons or Chelsea Wolfe—over a machine-like industrial beat. Fragility blooms in an apocalyptic afterworld. “The Executioner” is heavier, more ominous, slithering to life out of the flickering buzz of downed powerlines. A stolid march emerges soon, swaggering with drums, swelling with amp-frying volume. Marxen presides like a high priestess, unperturbed amid flares, fills and violence. Like Jarboe astride a Justin Broadrick wall of noise, she stakes her claim, with operatic trills and whispered confidences. Dramatic, large-scale stuff.
Jennifer Kelly
Magda Mayas’ Filamental — Ritual Mechanics (Relative Pitch)
Keyboardist Magda Mayas’ music has often evidenced expansive thinking, but it took the resources of a festival to first bring her large group Filamental together. Once convened, she took full advantage of her octet’s assembled potentialities for imagination and sound. Having had one such experience, Mayas wasn’t going to wait for a festival to marshal such a breadth of mindpower and material again, nor was she going to let the impediments to travel and gathering imposed by a world pandemic get in the way. So, she sent out an invitation to an invitation to Filamental’s members and turned their gathered input into two pieces that run a bout 20 minutes in length. Each sets small, contrasting gestures dancing atop a consonant surface of elongated, layered sonorities. Ritual Mechanics is not so much a drone piece as an expression of continuous, focused action, richly detailed and consistently focused.
Bill Meyer
Rob Mazurek — Milan (Clean Feed)
Rob Mazurek has been recording for nearly three decades and performing much longer. His methods encompass composition and improvisation using brass, electronics, voice, and other instruments. In any body of work so broad, there are themes, some more dominant than others. Milan is a successor to Rome, which together comprise a smaller trend that involves recording solo performances in Italian radio studios with nice pianos. Recorded nine years apart, they offer a measure of how Mazurek’s work has changed in that time. Instead of cornet, he plays concert and piccolo trumpets; sternly ceremonial vocalizing and fistfuls of percussion dropped purposefully into the piano assert a more explicitly ritual intent. And, perhaps reflecting the amount of work that Mazurek has done with Damon Locks of late, the electronics now include playback options, so that vocal and instrumental samples (Is that Sun Ra I hear in there? And maybe some Ocora ethnic recordings?) as well as beat patterns muscle their way through the sizzle and smash of the prepared piano. Explicitly conceived as a journey, it’s quite a trip. Mazurek’s ensemble work can be pretty widescreen, but Milan reminds us that he can be epic on his own.
Bill Meyer
Nadja — Jumper (momentarily records)
Out of the many, many records put out by ambient and/or doom metal duo Nadja, it’s truly rare to find one that doesn’t feature Aidan Baker’s guitar in one form or another. But on Jumper, originally released as a bit of an art object on cassette (the online cover art is a look at the contraption that the tape comes in), he restricts himself not just to their drum machine but to layering and processing one particular pattern from it. Leah Buckereff provides bass, a more typical entry in the credits of their release, but here the way the slowly accreting digital noise plays over and around its pulses and feedback gives the whole album a very distinct feeling. Despite the use of drum machine there’s almost no rhythm to the whole hour here (until a surprise right at the end that catches me off guard every time), instead the effect is one of meditative harshness. The result is absolutely industrial, like a factory that’s weirdly compelling to listen to.
Ian Mathers
Orcas — How to Color a Thousand Mistakes (Morr Music)
Orcas — Rafael Anton Irisarri and Benoît Pioulard — haven’t recorded together in a decade, but they have been abundantly busy with their own projects. How to Color a Thousand Mistakes is consistent with past Orcas recordings and also reflects the music they have made in the interim. “Wrong Way to Fall” stands out in both regards, with Pioulard’s husky vocals over shimmering electric guitar solos, synth riffs and minimally complicated, but driving, drums. “Riptide” is populated by a number of different synth parts against a terse countermelody in the guitar. “Swells” has a strong vocal performance, while vibrato and pitch bends in the synths and economical guitar parts make for a memorable arrangement. “Fare” covers all the bases, with Pioulard’s voice double-tracked in a soaring chorus alongside mellifluous electronics, emphatic guitars, and plenty of drum fills. The recording’s closer, “Umbra,” has an extended introduction with a bass melody and warm synths. Then tangy dissonance and glissandos abound in both voice and instruments. It epitomizes the atmospheric textures that Orcas seem able to summon at will.
Christian Carey
Oxygen Destroyer — Guardian of the Universe (Redefining Darkness)
Guardian of the Universe by Oxygen Destroyer
Guardian of the Universe is another slab of monster-movie-themed, death-metal-inflected thrash from Oxygen Destroyer. The Seattle-based band’s previous LP, Sinister Monstrosities Spawned by the Unfathomable Ignorance of Mankind (2021), expanded their long-standing kaiju theme to include colossal beasts from outside the canon of the Tojo Studios Godzilla movies. The new record shifts tactics, focusing exclusively on Gamera and the giant turtle’s films for one of Tojo’s competitors, Daiei Films. It’s hard to know how much the record will appeal to listeners for whom those inside-baseball kaiju references mean little to nothing. But if you’re down for songs that attempt to replicate the absurd pleasures of Gamera in flight — head and limbs retracted into its massive shell, which then spins and shoots sheets of sparks from the holes, natch — this may be the record for you. Guardian of the Universe is non-stop fireworks: crazy, thrashy riffs; maniacal flat-out sprints; dive-bombing guitar solos. Should we take any of it seriously? This reviewer won’t hold forth (again) on the cultural stakes of post-war kaiju films. If you know, you know. And mostly what matters here is the band’s complete conviction and the joys of the music’s excesses. In these dog days of summer, it’s exactly what some of us need.
Jonathan Shaw
Peel Dream Magazine — Rose Main Reading Room (Topshelf)
Rose Main Reading Room by Peel Dream Magazine
It’s been four years since I’ve checked in on Peel Dream Magazine, whose second album Agitpop Alterna I described in my Dust review as “just like early Stereolab, with occasional blasts of shoe-gazey guitar thrown in for good measure.” I missed PDM’s third album Pad, so this brings us to album number four, Rose Main Reading Room. There’s still plenty of Stereolab in the mix, especially in the Mary Hansen-style backing vocals, the Farfisa, and the squelchy synth sounds (see “Oblast”). But here there’s more of a lean towards the baroque pop of Sufjan Stevens circa Illinois, mainly thanks to the chunky glimmer of vibraphone and the spiraling flute lines, which really brighten up proceedings. This balance between droning indie-rock and tuneful pop is very pretty, with sufficient musical complexity to invite rewarding repeat listens.
Tim Clarke
Plastic Bubble — Circular Breathing EP (Garden Gate/Moon Control)
The Circular Breathing EP by Plastic Bubble
Here’s a slab of happy, giddy, psychedelic garage rock which, except for the 2024 release date, wouldn’t be out of place in the Elephant Six universe. Lexington, KY’s Matt Taylor and Elisa McCabe are the chief blowers of bubbles, spinning out rough but iridescent songs like “Recontextualize,” where a guitar vamp grinds but vocals drift in pop ideality, “ah, ah, ah,” indeed. A classic indie boy-girl vibe permeates these five songs, with McCabe especially fetching in “Bright Morning.” “Forever” pulls back on the guitar roar to uncover a jaunty, girl-group bounce, with sweet counterparts and harmonies weaving in and around McCabe’s part. The set closes with a banger, part Who, part Fountains of Wayne, and all the way infectious, “Anything and Everything.”
Jennifer Kelly
SUUNS — The Breaks (Joyful Noise)
The Breaks by SUUNS
Elusiveness characterized SUUNS’ last album, 2021’s The Witness. As I noted in my Dusted review, “There’s no denying that its elusive character is part of its charm, but there are stretches where it feels more evasive than elusive, stubbornly refusing to engage more directly.” On their new album, The Breaks, the Montreal band are more direct in terms of the sounds they’re employing, but more evasive when it comes to songwriting. The majority of contemporary pop music is based around heavily effected vocal melodies and beats, which The Breaks seems to take as a cue towards similar immediacy. However, aside from the title track, the nagging piano of “Road Signs and Meanings,” and the loping stomp of opener “Vanishing Point,” this record is a tough nut to crack.
Tim Clarke
Tatsongs — Bushcraft (Self-Release)
Bushcraft by tat songs
Tatsongs are neither tat, nor really songs. The former implies fussy decoration, and these long, glacially evolving pieces seem as raw and elemental as rock formations. You can almost hear an icy wind blowing through their sheered off contours. The latter argues for a Pavlov’s buzzer of pleasing tone arrangements, and Tatsongs’ Tom Sadler is really not concerned whether you can guess then next 10 seconds of his compositions from the preceding 20. But even so, there’s something to be said for looming, sheeny layers of guitar and synth sounds that carve space and time into epic, barren landscapes. Tones vibrate in and out of true, zooming close and fading back, twitching in rhythm and coalescing in static fuzzed drones. Not a song in the bunch, nor much embroidery, but powerful stuff nonetheless.
Jennifer Kelly
TELESTIALVISIONS — Taurus in a Field (Island House)
Taurus in a Field by TELESTIALVISION
As Dittocrush, Pittsburgh resident Trevor D. Crush assembles tape loops into ambient symphonies. He often adds layers of live instrumentation from other musicians, such as Island House associate Chaz Prymek (Lake Mary, Fuubutsushi) and guitarist Ryan Fedor. TELESTIALVISIONS is his latest project, a tag team with New York guitarist Brinton Jones. The pair offer up a frothy brew that tastes rich and complex. Their debut Taurus in a Field is a pair of woozy collages that, while undeniably loose, are sharp in focus when compared to Dittocrush’s ghostly soundscapes. Crush’s tapes construct tangible shapes that intersect in a variety of patterns, while Jones unveils angelic melodies with his guitar. These two are telling a story that’s more Borges than Burroughs, a fantastical tale that defies conventional logic but manages to meander toward a graspable conclusion.
Bryon Hayes
Tycho — Infinite Health (Ninja Tune)
Infinite Health by Tycho
Tycho is Scott Hansen, and Scott Hansen is a designer. You can hear Hansen’s day job in Tycho’s music: the clean lines, the smart use of space, the sheer digestibility of it all. But should music go down quite this easy? Listening to Infinite Health feels a little bit like you’re at a trendy gym, playing a bit-part in an advert, or hitting up a bar packed with influencers. The common denominator is wanting to feel seen; everything plays a part in attracting attention. The synths sound like Boards of Canada, some of the funkier electro-pop moments sound like Daft Punk, and there’s an expensive sheen over everything. It’s hard to deny it’s appealing, but it also feels like experiencing capitalist obsolescence in real time.
Tim Clarke
White Collar—S/T (Static Shock)
White Collar by White Collar
Listeners with a long memory for North American hardcore might flash on those mid-1980s records by White Flag when listening to this new release from White Collar. Like that earlier Inland Empire band, White Collar frequently turns its critical gaze and its caustic smart-assery on the contemporary cultural climate of punk and politics as lifestyle (and your reviewer uses that odious term advisedly here). Songs like “Compassion Fatigue” and “Petition Signer” snarl at and spit on liberalism’s excesses of self-righteous smugness, to often hilarious effect. There’s a puritanical element to Gen Z’s dispositions and discourse that White Collar finds deeply irritating — not that the band is against strong ethico-political speech; check out “Meat Market” and “Equal Wrongs.” This is not the space for sustained analysis of Gen Z punk, and the extent to which we may want some sort of political purity from punk in the first place. But certainly, it’s an intrinsic good for punk to have snotty, disputatious and nasty voices in the mix. White Collar’s songs are short and sharp, and vocalist Loosey C’s performance is memorably unpleasant. Snarl on, punks.
Jonathan Shaw
#dust#dusted magazine#ark zed#bryon hayes#the body#dis fig#ian mathers#demiser#jonathan shaw#dummy#tim clarke#ben felton#jennifer kelly#Margarida Garcia#Manuel Mota#bill meyer#geneva jacuzzi#christian carey#nicole marxen#magda mayas#rob mazurek#nadja#orcas#oxygen destroyer#peel dream magazine#plastic bubble#suuns#TELESTIALVISIONS#tycho#white collar
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Sword fights are cool! Every show should have one.
The Librarians/The Outpost/Leverage Redemption/The Ark
#the librarians#the outpost#leverage redemption#the ark#flynn carsen#lamia#garret spears#zed#eliot spencer#felix strickland#noah wyle#lesley-ann brandt#jake stormoen#reece ritchie#christian kane#pavle jerinic#devlin shows do not disappoint when it comes to putting in sword fights#like yeah#its a given they're going to feature in the outpost#same with librarians#and one just had to happen in redemption because we were robbed of it in the og leverage#but the ark is set on a freaking spaceship! why would you ever have a swordfight there?#because#that's why#sword fights are cool#oh my that was a ramble#ghostly'sgifs
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How exactly was the ark angel standing when Raze was resting in its stomped? Or did she just descend down from a high place after the stomach opened up
Also do you have any pointers on the ark angels appearance? We've got mechanical In built, bull head and a spear of blazing magic.
I like to imagine it was either in a standing or sitting dormant position when Zed came face to face with it.
I've shown art of what Taurus looked like before, so I'll let you find it and simply explain it here.
It's a giant angelic bio-mechanical Minotaur. It has big angel wings and a magic spear of equal size. It's big, it's strong, it's protective. I deal for combat, or for sending a message. I don't really have finer details than that, just a general image.
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Ok let's speed right through this
Jack who is a Dream Chaser ( basically a spelunker) and Cecilia the Princess of the Kingdom of Adelhyde are asked by a lead excavator Emma to go help an excavation squad dig up a Golem. The trio does so, and soon and exhibition of all the artifacts take place, but surprise the Metal Demons attack Adelhyde and steal all the Golems to use them too destroy Filgaia. The trio after fending off the attack the best they can set off too stop the Metal Demons and save Filgaia.
So on there adventure they meet a lot of different characters, the confident and headstrong Jane Maxwell who also has an ARM, a blind girl who lives in a village protected by a barrier to repel monsters ( which in game ends up getting destroyed because the Metal Demons kidnapped villagers and implanted monsters inside of them to get past the barrier) and whole bunch of others but lets get too the real good stuff. The group faces off with the Quarter Knights of Mother, led by the Zeikfried and through there fights they meet up with a Demon named Boomerang who strangely has one of Filgaia's spirits with him. When the Guardian Lucied is questioned as too why Boomerang answers. Luceid is one of the four main Guardians that represent desire and Boomerang who is just with the rest of the Metal Demons is only here to fight strong oppenents ( One of the Quarter Knights that he killed even alludes to the fact that Boomerang was one of the reasons the Metal Demons lost the war) and due to Boomerang's desire to fight strong oppenents that allowed Luceid to have a physical form as Luceid is the only Guardian that is neturel. The trio wins and eventually make there way to the place where Mother rests the Protosphere and with the help of a Golem, Cecilia formed a bond with, a defensive Golem named Asgard, they pirece the barrier protecting the Protosphere and kill Mother in a hard fought fight.
But wait that is what Zeikfried wanted, as he wanted Mother dead because he wanted to conquer Filgaia not destroy it like Mother wanted, as Zeikfried reveals to Boomerang that it was Mother who destroyed the Metal Demons home Planet of Hiades. So the group must know defeat Zeikfried, who is located at an area called the Gate Generator to try and located an ancient tower called Ka Dingel, to reach a Elw built Ark called Malduke that was built to act as home for the Elws and humans, that also has a weapon built into it to basically use it to conquer Filgaia with it's technology. The trio eventually make it, after facing off aganist a goofy Metal Demon named Zed ( he's awesome but for time I will cut info that isn't exactly nessacery) they make it to Zeikfried and battle.
Zeikfried loses and in an attempt to win tells Zed to amp up the Gate Generator to 200% causing a black hole to form. Though Zed is scarred he does it and everything goes to Hell. Rudolph wanting to stop Zeikfried, attacks and pushes him off the edge plummeting to the black hole, however Zeikfried sends out a wire that wraps around Rudolph's arm that ends up causing a deadlock either Rudolph goes in the black hole with him or Zeikfried gets to escape the grip of the Black Hole. Rudolph tries using his sword to cut the wire but Zeikfried just mocks that the wire is indestructible.
So in the most insane and badass move I ever seen a videogame protagonist do, Rudolph takes the Hand Cannon and blows off his arm. This causes Zeikfried to fall into the black hole and Rudolph to be in extreme pain as the trio is teleported away due to the blast from the generator and wake up in grassy plain. Cecilia immediately goes and tries to soothe Rudolph's wound who has not woken up like her and Jack, when a shocking discovery is made. Rudolph's wound is not one of flesh and blood, but of Metal and electricity.
Ok let's back up a bit, Remember when I said that we're going to skip over one of the Elws weapons for certain reasons well here's the reason. The weapons that the Elw tried to make after the Golems to act as their weapons against the metal demons was to create their own version of the Metal Demons made from the same living Metal known as Holmcrosses ( this was actually a mistranslation of Homunculi, but I like Holmcross better). This ended up a failure due too all the Holmvrosses being violent and all of them ended up destroyed by the Elw. Well all except for one a little baby prototype Holmcross, who was literally left to rot inside of an abandoned lab, forever in one of those wierd test tubes, forgotten by the world. That was until one Dream Chaser found the lab and that little baby that he ended up naming Rudolph, Zepet Roughknight.
Alright back to the present
The group brings Rudolph back for treatment only to see his condition worsen, figuring that they need to find the Elws as they would no doubt know how to heal Rudolph, they track down the last Elw of Filgaia, Miriam. Miriam hearing of the duo's plight to save Rudolph ends up taking them to the Elw dimension where she is immediately shunned by the other Elws. The reason for this is actually because of The Guardian Blade, you see her brother actually was the one who created The Guardian Blade and would have actually been banished to stay in Filgaia but his sister Miriam took the punishment in his stead wanting to save her brother and for those 1,000 years has been helping nuture Filgaia's plant life. Eventually they get help from Miriam's brother Vassim, who tells them Rudy can be saved but to do so needs the Huardian of Life and Illusion to do so. They get the Guardians and Vassim heals Rudolph by placing his hope onto him and not only heals Rudolph by repairing his arm, but places a newly forged Guardian Blade into Rudolph. Which makes Rudolph himself the Guardian Blade and Filgaia's hope.
Now let's go back to Zeikfried, who ended up in the remains of the Protosphere. Where a distrubing scene takes place where the remains of Mother who is nothing more than a pulsing ooze latches herself onto Zeikfried and takes over his body ( seriously for a Ps1 game about fantasy wild west game this was super creepy)
So I have too skip over a lot of character devolpment for Jack and Cecilia too try and make this go on forever.
Ok so, Zed ends up in the village destroyed by Monsters and meets the blind girl and falls in love with her and protects her from harm, the trio head towards a village inhabited by humans that protect the Guardians Alter were they awaken the last 3 of the 4 major Gaurdian, Courage for Jack, Love for Cecilia, and Chief among them Hope for Rudolph. Also in the Alter F remake the people of Surf Village apologize to Rudolph and welcome him back.
Ok final part, Motherfried raises Ka Dingel Tower, Boomerang and Luceid challange the group to one last battle. The Demon and Guardian lose and Motherfried sicks Demons on them all, which then in a surprising turn Boomerang tells the trio to go on ahead and that he'll hold them off with Luceid, showimg the respect the trio had earned from Boomerang and Luceid.
The trio climb the tower all the way to the Ark Malduke were they confront Motherfried who is killed by our heroes and in one last super petty attempt to kill the heroes Zeikfried regains control of his body to try and kill the heroes on there way back down to Filgaia, the heroes remain steadfast and finally destroy the evil that has plagued Filgaia.
The game ends with Rudolph and Jack heading out to have more adventures only to be stopped by Cecilia who tags along making the trio compleye once again as they head off to the next big adventure.
Oh Neptune, this took awhile, keep in mind a lot of stuff had to be cut out for the sake of time. If your interested in more of the characters stories and interactions, then please go check out a let's play or a recap that can go more in-depth. Despite how old this game is, I consider it a gem and I still want to play Wild Arms 2 and 3. The story in my opinion holds up well and has a lot of great moments. So thank you so much for sticking through this!!!!
Hot damn does that sound like a rollercoaster. Also major Cackletta and Jado(Spectrobes) vibes with the forced fusion. Luckily I found a Let's Play for the game so I'll update on how far I get.
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Monster Girl Picrew
Xenia The Harpy
Greta the Ogress Witch
@ariel-seagull-wings @metropolitan-mutant-of-ark @themousefromfantasyland @amalthea9
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whats the deal with sett league of legends
His story could go in a few directions, some of which you mentioned: - someone else tries to take control of his pit - his mother gets kidnapped/killed - his mother learns what he actually does / she alsways knew what he was doing - his father comes back, and then reveals his true intentions (he needed money to give them all good lives; he is an asshole and just wanted more money) - he finds his father in the pit and beats him into a pulp OR he gets beaten into a pulp - he finds out that his father died the day he vanished instead of leaving (false infos given out) - his mother abandons him, since she feels lied to (unlikely) - sett tries to take control of even more fighting pits (unlikely) ; then he would clash with draven - irelia or someone else approaches him because his pit fighters are valuable warriors that could help make noxus retreat for good - some force (rebel forces or someone like that) REALLY hates what sett is doing = want to destroy all of it - since he s a noxian and a vastaya and a human he might try and reunite these races so they stop hating each other (would need a huge set(t)-up to actually make sense; like mothers dying wish or that he realizes that wealth and his power alone will not protect him enough) - he seems pretty lonely (only has his mother) so maybe he finds a good friend (and then that friend betrays him/gets killed or they form an insane plan ...)
some of those things could work
some of them probably won't
i have the feeling that Sett, while trying to find his dad and beat him up, finds out that his father died either the day he "left/vanished" or died in the other fighting pit and he went there because he was trying to get more money for his family. So now Sett would be completely destroyed and sad ... and then something something ... happens ...
or his father just completely beats him up AND THEN THE TRAINING ARK ENSUES ...
7:50 Sett weak point is his mother, his whole world rotate on making her proud and happy, and if somthing was to happen to her, that would easly break him, but nowhere in the story is it mentioned if he has guard protecting her of if peoples in the industry know about her, assuming words do travel that inform them of that, there is bound to be someone that want revenge against Sett and is willing to harm her to get to him. And from this point on, we know that Noxus will invade Ionia prety soon now, maybe it is them that will harm her, making him hate them to a point of no return, turning him into a war general, or even befor that if she is harmed by a pitfighter he will go from a carefree manager to a bloodthursty killer, stop the pits and go around killing noxian (that asuming it was a noxian that killed his mom) and from that atracting the attension of peoples like Zed, Irelia and Swain for example
what if setts mother is killed by some people from ionia due to her relationship with someone from noxus I mean in the league of legends book some ionians murdered some noxus deserters
I think it would be very, very interesting to see Sett meet with Tahm Kench, to go along with your idea that Sett who needs to interact with other champions to further his arc story-wise.
Character-wise I think this is a perfect match because Sett himself is characterized by being “the boss” being on top, full of himself, a tad narcissistic maybe, arrogant, selfish (him and his mom over anyone else), and greedy even. These are the exact characteristics that Tahm Kench preys upon, especially the sin of Greed. It would be very easy for a character like Sett who would never fall before the fist or sword of anyone else to kneel before the silver tongue of Tahm Kench, and make a bad deal with him for himself, or for the sake of his mother.
From an aesthetic standpoint these two characters also are quite literally polar opposites. Sett is this handsome young guy looking to prove himself, rippling with muscle, and Tahm Kench is this large, hulking, “ugly” (but no less charming), presence who is far older than many of the other characters in league, who has a big mouth (literally) as opposed to fists
Just a really interesting parallel I thought of that could be interesting for riot to explore. Connecting new characters to non-meta / less popular ones would be a great way to provide attention to those characters. Rather than just making the popular characters even more popular (which is honestly quite boring).
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My Full Pronoun Sets
These are all the pronouns I use.
I identify as a cengender fluix man, btw!
He/he’s/his/him/himself {h-ee/h-iz/h-imm}
Rai/rai’s/rain/rain’s/rainself {r-eye/r-ain}
Vai/vai’s/vair/vair/vaiself {v-eye/v-ear}
Ze/ze’s/zed/zed’s/zedself {z-ee/z-edd}
Ri/ri’s/rid/rid’s/riself {r-eye/r-ide}
Lee/lee’s/lilith/lilith’s/lilself {l-ee/l-ill-ith/l-ill-self}
Dar/dar’s/dark/dark’s/darself {d-are/d-ark}
Fae/fae’s/faer/faer/faerself {ph-aye/ph-ear}
Stor/stor’s/storm/storm’s/stormself {st-or/st-or-m}
DMs and ASKs are always open!
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Veil 2 - 10 (finale)
Well after a long long time we’ve finally hit the end of this arc of our Veil campaign, with Crescent Moon hopefully safe, finally reunited with her mother/creator, Heartful Vale, and the company and mercenaries that did all of this dealt with, the group tentatively settles down and awaits the concert.
Fortuna checks her e-mails as she is at work, dealing with her new assistant, who she is very suspicious of. One of the messages is from Bicker Boulder, and it so happens to be the alibi of Mia Ann Grace who is, to the entire party, definitely suspicious, and definitely evil. Along with commentary on the events at Snow Vision and if they were tied to the odd actions that Thicker Than Blood did the day prior, Bicker asked her superiors in the Investigation Bureau to try to do Fortuna a solid. Mia Ann Grace, super star assistant is supposed to be that solid. Fortuna, being suspicious, has Mia Ann do basic tasks while she invades a janitor closet to get in touch with her best friend, Senza.
Senza and Fortuna talk about their suspicions and of the events, Senza concludes that even if Bicker seemed on the up and up, that doesn’t mean that Mia is, as the IB was a group that was compromised by the Angelic Threads. She promises to look into the assistant and see if she has ties to anything.
Back in the new safehouse, Crescent Moon goes from the various groups sitting around, her mother on a tablet, Ariel practising her new Veil manipulation abilities in a simulation of some sort on a tablet, Senza taking a shower, and Will doing her daily workout. Crescent watches intently as Will does pull-ups and is very cool and strong. Synch enters, having done all that they wanted to do by themselves, asking if everyones good, which they basically are. Crescent greets them, and they approach the two, with Will still doing pull ups as Synch tells them that they have evidence of Burning not committing the crime that got him banished from Quid. Will is pleased, as she did like Burning in their brief interactions and confirms that she’ll pass along the information to get Burning exonerated faster. Synch then asks for Will to get more information on Bloodroot and Will promises to look into it, along with a number of other things that she has to deal with. Finally, Synch asks Will to tell them if there’s anyone in the Seat of Judges who needs to be investigated, as they are a detective and will do a better job of it (and are also a psychic but Will doesn’t know that).
Meanwhile, Heartful Vale asks Ariel about what she’s doing, following up with questions on if Ariel learned what she did from Crescent or if she taught it to herself. After an awkward silence, Heartful asks what Ariel considers herself, wondering how similar the android is to Crescent. Ariel tells her that she’s an artificial human on bad terms with her creators, something Heartful feels sorry for, but asks for more details on. Upon learning that they’re a secret society of some kind, Heartful stops asking questions, but is clearly hiding something more. Ariel asks how Crescent moon is so special, to which Heartful responds with something to do with the virtual idol being intertwined with the veil, but not having any more details. Ariel attempts to probe further, but is thwarted by Senza entering the room and stuck wondering if Heartful just wanted to know about any possible corporate espionage... or more.
Senza checks her emails on her smart watch and gets a news alert about the deaths of Denno’s and Swept Coil, then an invitation to Denno’s funeral, and finally a frantic email from Blessed Lee about it. Senza asks for the other player characters to follow her into the private room, goading Synch into fully following in. Senza asks what happened and why she wasn’t told about Denno’s death, with Synch saying that a lot happened and WIll agreeing, then continuing with a full explination of the events that happened at SVS. They tried to deal with things quickly, Denno’s tried to run, and he died. Will, not quite getting what Senza wants, attempts to summarize more when Synch admits that they killed Denno. Senza takes a moment and then says that, it isn’t that she doesn’t think that he deserved to die, it’s that she wants to be told if someone she knows dies. Will apologizes, saying that she didn’t know that Senza would be this affected and that she should have thought about it. Synch admits as much fault as they ever will in their life and also says that they should have thought about it more. Senza just feels like this is surreal.
When the group returns into the main room, they notice that Crescent isn’t there. Ariel texts her and asks her where she is, to which after a bit of back and forth, is revealed to be to go to Fortuna, with an apology. Ariel is shocked and the group decides to have Synch protect Heartful Vale while the rest of them go pursue Crescent. Senza sends Fortuna a text warning her about Crescent’s arrival and the idol mysteriously arrives at her office. Crescent Moon wants the favor Fortuna promised her. Fortuna isn’t ready for this.
Luckily, Mia Ann Grace is pre-occupied watching Anime while Fortuna makes the idol tea and is asked about how she met her wife. The story is very embarrassing with Fortuna trying to act cool at a party, making kind of a fool of herself and running away. The next day, Audacity went to see Fortuna and asked if they could study together, and after time, they got married and stuff. Love’s weird and lucky folks. Fortuna and Crescent watch anime while they wait for the others, Senza ignores more of Blessed Lee’s emails and when they all make it into the office, Crescent Moon awkwardly fails to fully say what she wants, having Fortuna take over.
Senza doesn’t want to be here and tries to give Fortuna an out.
Fortuna says that Crescent Moon needs to talk to Ariel and Will, but that first she wants to apologize to Ariel for the events that happened the previous night. Ariel tentatively accepts the apology after Fortuna puts more gusto into it, allowing the topic to move to what this whole conversation is about. Fortuna says that Crescent has relationship troubles and goads the idol into saying what she wants to say, which is that she likes Ariel and Will. Will is, slow about it, and asks what she means, to which Fortuna says that Crescent Moon is gay and romantically likes you. Will pauses and attempts to process this information, thinking back to the events of the days prior and then going “Oh!”
Senza makes her move, as Fortuna tries to excuse her, as she’s uncomfortable and probably has something important to do, which Senza says that she does, she has to deal with stuff about Denno’s funeral, a bomb to drop before she leaves.
Crescent Moon rambles about how much she likes Will and Ariel, citing their actions and character traits, the things that she likes about both of them and the things she likes about each of them, going on and on and on. Will tries to deflect, as she does like Crescent but they haven’t known each other for very long and that she’s just been doing her job. Crescent tries to retort with how she’s dating Ariel already despite knowing them both for the same amount of time. Will affirms that they need to slow down, that the dynamic is something to consider, you shouldn’t date your body guard, which Crescent reluctantly accepts. The idol turns to Ariel and asks if she’s mad that she likes will, which Ariel isn’t. Crescent is in charge of her own feelings and can date who she wants. Crescent makes confused sad noises and Ariel moves in to hold her hand and Crescent clutches it tightly and beings to cry. Fortuna goes in for a hug and Will slowly attempts to also come in to comfort Crescent Moon, not even noticing Fortuna’s presence anymore. Crescent Moon unleashes a flurry of feelings and is glad that Fortuna helped her, thanking her for it and feeling overall better and ready for the concert.
With that out of the way, Ariel tells Fortuna how they can become square, asking if Audacity can make her sibling, Ark, a body. Fortuna nods and promises to have her wife help. Senza texts Blessed Lee about the urgency of his situation. It is about the nanomachines, and while it doesn’t seem urgent, it is something Senza needs to check up on. The others leave as Senza goes to see him. As her office returns to being just her, Mia Ann Grace returns from her anime binge and asks for whats next.
Alone with Heartful Vale, Synch is playing the Crescent Moon Gatcha Game when Heartful gets an email and reacts in a shocked manner. Synch probes bluntly, saying that keeping information away from people trying to protect you is a bad idea. Heartful tries to deflect, saying she doesn’t want to put others in danger, something thats way too late to apply now. When Synch looks up information on the deep web and sees Heartful Vale connected with Chasis, the CEO of Snow Vision Structure and Nicola Lelulilo, they probe further, eventually getting Heartful to reveal the message, a picture of her, her wife, Chasis, and her mentor along with the message, “Welcome back. Please find me.” It’s clearly from her mentor and Synch says it’s clearly a trap. Synch reveals to Heartful the misdeeds of her mentor, showing her the data he was given by Chasis on what Nicola did or was trying to do with psychics. Heartful asks how intimate Synch is with psychics, the answer to which is very. When Heartful asks if this has to do with Ariel, Synch asks why the researcher has to know. She’s worried about Crescent and it has to do with her work. Synch says that Heartful should ask Ariel about it herself.
Finally. We go to the concert.
The park has the big stage, various booths, the sky is a cool starry nebula thats clearly going to have cool shit happen to it. The group is dressed in various casual clothes and two characters fully introduce themselves in a way that they haven’t really in the space of the game. The first is Zed Teneberous, Will’s hacker and sibling in the Seat of Judges, who’s robot arms are a lot more industrial and who so desperately wants to be cool. Will introduces them, prompting Ariel to say that she doesn’t see the resemblance. Zed (un)cooly says they’re both adopted. Audacity, Fortuna’s catgirl wife, also introduces herself, finding the hacker endearing as he says that Fortuna’s cool. Audacity approaches Ariel, who has used her veil powers to give herself some Crescent Moon themed galaxy space hair effects, which Audacity comments on positively. Audaicty encourages Ariel to try some fashion or cosplay after saying that she has some sketches and preliminary ideas and stuff for Ark’s body. Ariel tries to decline a selfie with Audacity, trying to explain her killer robot status and wondering how much Audacity really knows. She knows everything that Fortuna knows, and the married couples love manages to get Ariel to agree to a selife.
Sorry Tuna, Wish U Were Here
The concert finally happens, with Crescent Moon wearing a very cool outfit with tassels rising up into the concert like the moon as she thanks the party for being her friends and keeping her safe and showing her everything Quid had to offer. After a few songs, Crescent says that the next one is for her girlfriend, something that shocks the entire crowd. The concert goes off without a hitch, as Crescent Moon gives a performance of a lifetime.
In the afterparty for the concert, the party, Anemone, Zed, Audacity, Heartful and Crescent’s staff all hang out! Everyone says how much they liked the concert and then they go into small talk and party food as Zed takes Will aside for a second, telling her what they found out about Thunderings Seat of Judges mask. Apparently, the mask was expunged from the records, but Eastern Seabed, who trained Will, knows more. Will really doesn’t want to ask her about this, but she supposes she will have to. Will moves on to the new hustle she has for Zed, which is to find out more about the Angelic Threads, as if they are real and a threat, the Seat should know about them, even if for whatever reason, Will doesn’t. Zed agrees and then immediately moves on to asking about Anemone, asking WIll who the cool girl with Ariel is. Will tells Zed that it’s a bad idea and watches in horror as the hacker moves in to introduces themself to them.
While Zed is embarrassing, they do reveal their thoughts on the Seat of Judges to Ariel, saying that the ritual and pretence is more harmful than it is good, but that they like being a cool hacker and that the Seat of Judges as an organisation that makes sure that people can stand up for themselves and have what was promised to them is good. Zed then asks them what their favorite animals are, and then makes Ariel an origami Snow Leapord and Anemone an origami Crane, with paper printed from his arms. Ariel eventually realizes that Zed’s hitting on her and or Anemone and tells her sibling whats up. She doesn’t really care, as she is interested in seeing what the dork of a hacker has to say about art and culture and dumb internet things they like.
Heartful then takes Senza and Ariel aside, wanting to trade information about the angelic threads that she assumes they have for information on Crescent Moon that she’s been hiding. Ariel does not trust Senza, or rather LACUNA, and doesn’t want Crescent potentially endangered. Senza tries to convince Heartful otherwise, but doesn’t quite manage it. Heartful Vale reveals that Crescent Moon wasn’t made by her as much as she was restored by her, from an old world data-core, one that she hid before she was kidnapped. She needs to know if the data-core was stolen, and if it was stolen by the angelic threads in particular. That kind of thing can’t fall into the wrong hands. Ariel pauses, as it is a lot to process, and promises to tell Heartful Vale more when she figures out how she feels about this, asking the researcher if Crescent Moon knows. Crescent is aware of her true origins, but not of the particulars of why she specifically is in danger. Heartful wanted to hide it from her, but knows that she can’t do that anymore.
Ariel rejoins the party and the night goes on, quietly our party slowly gaining new friends and allies and getting closer to finding out the secrets behind the Angelic Threads...
In our epilogue, we see them, speaking with 9Sigma, who insists that [Ariel] is behind the disturbance at SVS and the death of Swept Coil. They must act before it is too late and we cut to that night, when Ariel, Ark, and Anemone all have a nightmare, a dream of metaphors and numbers, a message, warning, and call from their eldest sibling.
We see Zed, having stolen access to the Seat of Judges library looking into a group of people who were ousted from the Seat by Radiant Historia, leading to her rise to the top of the Seat, a group who supposedly claimed to want to Open Heaven.
Mia Ann Grace talks to her true employers about her work with Fortuna, wanting to find specific knowledge that only Fortuna should have...
And finally, Senza is asleep in her home, with LACUNA charging. LACUNA slinks to Senza and connects to her, interfacing with her body, and managing to move her fingers while she’s asleep. LACUNA will have the knowledge they need, at any cost...
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OK, so @nopeferatu asked for more recs for historical, mostly canon compliant/adjacent Captain America fanfiction similar to the Not Easily Conquered series. After trawling my Captain America bookmarks, I've got:
Practice Makes Perfect by nekare
A cute Bucky PoV queer awakening story featuring ‘practice kissing’, army make outs and eventual Avengers gossip.
You can also check out Painted in Indigo by the same author for more queer angst, this time from Steve's PoV.
Demobilization by 743ish
AU where Bucky is invalided out of the army after losing his arm and Steve never became Captain America. It's just them living their queer lives as a closeted couple post ww2.
A Better Version of Our Past by crackdkettle
Angsty AU where Bucky is rescued from Hydra right after Steve goes into the ice and marries Peggy to protect her and Steve's unborn child. I loved the soapy premise and period detail and we get to see Peggy being a badass and building SHIELD in the 50s. Plus Peggy and Bucky make a great power couple and we eventually get the Steve/Bucky/Peggy throuple the fandom deserves.
Captain America Has a Fella by PR Zed (przed).
Cute Stucky Outsider PoV from the perspective of one of the USO showgirls.
Jacob (I Have Loved) by Lasgalendil
It's been ages since I've read this but I remember it being very meaty and well-researched and full of queer angst. I think it focused on Bucky and the Howling Commandos as prisoners of war after Azzano told from Falsworth’s perspective, but with extracts from his memoir and secondary scholarship as a framing device.
The same author has also written The Way We Were, which is a gut-wrenching story about Steve deliberately ignoring Bucky's romantic feelings for him and then having Regrets in the present. (For this trope reversed, there's also Come to Morning by orphan_account.)
Bone of My Bone by thegeminisage
A coda to Not Easily Conquered but with sex.
How Long the Night by CaptainHoney
Steve and Bucky both fall and become Winter Soldiers AU.
See also The Dioscuri by Ark for another great take on this trope.
Nice work if you can get it by reserve
Pre-war slice of life story in which Steve and Bucky have to hide out with showgirls for Reasons. Bucky is jealous, Steve is unexpectedly smooth with the ladies and they both end up working in theatre. The reversal of their usual characterisation is fun, it's wholesome and kind of wistful at the end. Also thoroughly researched with a great sense of place.
Star Spangled Man by AustinB
AU in which Steve and Bucky meet for the first time after Steve's terrible USO show. Basically a Meet Cute and PWP.
Bad Becomes Worse by monicawoe
Bucky angsts over the serum and is generally in a bad place. I really like fics that dig into Bucky as a survivor of non-consensual medical experimentation and this story does it well. (I also have recs for this trope but with a supernatural twist, if anyone's interested.)
The History of a Family by boombangbing
Again, hazy memories of this one, but I remember it being well-researched and absorbing with a great cast of supporting OCs and buckets of queer angst. Kind of a gangster AU, in that the Barnes family are bootleggers.
Barnes & the Brooklyn Irish by zetsubonna
Another (20s) mafia AU but a lot shorter and with great period tone. Pre-serum Steve is Bucky's "mafia wife" and they're both violent and intimidating and in love. Idk it was a lot of fun. And it's just nice to to see a period story in which they're both out and unapologetically queer living their best lives.
Gravitation by Odsbodkins
Heaps of unresolved sexual tension and interpersonal Stucky drama right before the US enters ww2. So well written. Odsbodkins is great and I'm sorry I didn't manage to include them in my original list.
it's quiet company by beardsley
Bucky is turned when he's first captured by Hydra. Super bleak. Read this for instant depression.
I also recommend the ghost and the machine by the same author for a great Winter Soldier!Steve and Cap!Bucky fic.
A Single Brighter Light by Annabelle_Priscilla_McQuillan
In this one Bucky is a rich kid who initially pays Steve to keep him company, but they still become best friends. Coming of age and friends to lovers in the crosshairs of period typical homophobia with added commentary on class and racism.
20th Century Limited by Speranza
Unreliable narration, dream sharing and a whistlestop tour of the 20th century. It's disorientating but so good. Fantastic writing, peak angst and a superb concept. I know I recced them before, but this author is insanely talented.
The Apple Kerfuffle by keire_ke
This one's borderline because it has Snow White elements, but it's set in an otherwise canon universe and focuses on Steve and the Howling Commandos trying to save Bucky from an apple-related mishap, so it still kind of fits the brief? And it's funny and lighthearted, which makes it a nice palate-cleanser after some of the more serious fics on this list.
Sorry it took so long, but thanks for the prompt, this has been fun!
Also tagging @leslienotlesley @spiritwildheartofachild @26-cats-in-a-trenchcoat @fullmetalcarer @arctic-turtle-cassiopeia @fsbc-stucky-library @ipatrin @alengmae @hesitantsorrows @onecontinuoussigh @amarriageoftrueminds @vesivoro @dragonsandwolvesohmy @mmouse15 @guiltypleasureisfun @peachtostrawberries since you liked the last list.
I'm going with 10 All Time Classics from the Captain America (MCU) fandom. I mean, they're all classics to me, at least. In no particular order:
1. This, You Protect by owlet
First installment in the Infinite Coffee and Protection Detail series, which are all amazing. It's a “Bucky escaping Hydra and rebuilding his sense of self” fic, which he does while spying on Steve. With eventual Avengers Family and a lovely cast of OCs bonding with Bucky in the meantime. It has a very distinctive perspective and writing style; Bucky's in constant internal (and sometimes accidentally external) dialogue with himself, making it hilarious and tragic all at the same time. I love it. I've recently been getting into The Murderbot Diaries by Martha Wells and this Bucky has a similar sassy-but-vulnerable vibe? Read this if you like that, anyway.
2. The One Who Knows by Dira Sudis (dsudis)
This is a Political Animals AU, in that no-powers Steve is inserted into the Political Animals world and Bucky is TJ. Discusses being outed and depression but is ultimately hopeful. The author is one of my all time faves and has written lots of great stories for this and many other fandoms.
3. Blue Scales by chaya
Steve is a merman AU. He's still Captain America, though. It's crack with heart, I love it.
Best line: "May your scales and your love story be our weird secret forever.”
4. Our Lingering Frost by eyres
AU where Bucky is rescued from Hydra in the 50s (?) and so is around for Steve to be found.
5. Assets Out of Containment by follow_the_sun
It's a classic to *me*, OK? Bucky goes undercover at Jurassic World just as that movie's plot kicks off. They're Hydra dinosaurs! It's just great. Also has a podfic and crossovers with Agents of S.H.I.E.L.D.
6. Not Easily Conquered (series) by dropdeaddream and WhatAreFears
Some of the greatest fanfiction I've ever read, the whole series is epic. Anyway, it's a "Steve doesn't go into the ice" AU with added queer angst when (never sent) love letters from Bucky resurface. I particularly like the second installment in the series The Thirteen Letters, which are just Bucky's letters and are insanely well-written.
7. to memory now I can't recall by Etharei
Time travel AU! Featuring post-CATWS Bucky accidentally switching places with CATFA era Bucky.
8. If Wishing Made It So by Leveragehunters (Monkeygreen)
Genie!Bucky AU! This author is great at writing AUs with fantasy/genre elements, it was hard to choose. They've also written an excellent werewolf!Steve AU and a horse!Steve AU that I really love.
9. Into That Good Night by Nonymos
An Interstellar AU! Very angsty and tragic but with an eventual happy ending.
10. Goodbye Piccadilly, Farewell Leicester Square by Speranza
Speranza must be one of the best writers in the fandom, so it was hard to pick just one of their fics. Other strong contenders were All the Angels and the Saints and The Fifties, so check those out too! But this one has a special place in my heart. Steve, Tony and Natasha accidentally time travel to WW2 London, leading to an accidental run-in with CATFA-era Bucky. The author does tragic and romantic time travel tropes so well, but with a happy ending.
I now realise that most of these are AUs, so here’s a bonus rec for a non-AU in-universe story that’s severely underrated and deserves more love:
+1
Heart, Have No Pity on this House of Bone by Sena
This story follows Bucky in-action in the Pacific Theatre. It’s very well written and, from what I can tell, well researched. Steve only appears in Bucky’s imagination and the story focuses on the horrors of war rather than romance, but it’s gripping! And it explores unrequited love, being closeted and period-typical homophobia, which I also enjoyed. I’m still holding out hope for a sequel.
#fic recs#captain america#stucky#captain america fic#captain america fic recs#my fic recs#fanfiction#stucky recs#stucky fanfiction#stucky fandom#ao3#mcu#my fic rec posts#classic fic#classic fic recs
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Have any recs for fics au canon or otherwise where Bucky and Steve are sweethearts? Such as they got together young and they're still a couple older they get? I just want to see them being familiar and comfy in a relationship because of how long they were together. Please no high school aus. Thanks
The established relationship tag has a ton of these.
Here are some you might like to start with:
things learnt upon reunion by dirtybinary (complete | 2,615 | T )
It is their first day on the run, and their first night spent together in seventy years: part mission, part honeymoon.
Bit by bit, Steve gets the hang of Bucky again.
Or: the CA:CW trailer gave me feelings and then this happened.
The Wedding of Bucky Barnes by stephrc79 for stephrc79 (complete | 67,805 | T )
This is the story of how an instagramming, trolling, pain in the ass got married to an equally annoying, artistic, bossy, stubborn blond oaf.
Or, you know, how one James Buchanan Barnes, Instagram Extraordinaire, married Captain America himself, one Steven Grant Rogers
Captain America Has a Fella by PR Zed (przed) (complete | 2,361 | G )
“Welcome to the USO,” the director tells Audrey. And with a handshake, she’s in.
Six month she’s been in New York, slinging hash in a diner and going to every audition she hears about. Now she’s finally got a job dancing. She’s ecstatic.
She’s not so sure about working with this Captain America guy, though.
Or how one showgirl finds out there’s more to Captain America than meets the eye.
Orders came for sailing by Ark (complete | 2,982 | E )
Bucky drops into the trench. It’s pitchy black, and he’s good; there’s no warning save the displacement of air. Steve is wedged into a sentry stance beneath the earth, on guard and half-awake, when he feels Bucky come in like wind.
“What’s the secret password?” stage-whispers Steve.
“It’s ‘fuck off.’” Bucky displaces more air, wending Steve-wards. “Didn’t wanna startle you. Hoped you were gettin’ some sleep. You don’t sleep enough, Steve.”
“Whose fault is that?” Steve says, smiling under the ground in the dark. “C’mere.”
Peace and Quiet, and a Place to Rest by portraitofemmy, rainbow_marbles (complete | 5,596 | T )
Bucky comes easily and lets Steve roll up the sleeve of the shirt, until it’s gathered just under the stump of his prosthetic. It’s still disconcerting, the empty air where the brain expects living flesh, but Steve thinks, this is what it would have been like if Steve had found him after the train. Bucky broken and missing a part of himself, but free.
After the pain of Siberia, Steve and Bucky find somewhere to rest and regroup.
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Me: Oh wow 4.5 sounds like its gonna be good! Also the expansion is fast approaching I should catch my alts up before summer....
Also Me: Man Fortuna actually looks really fun, and i also have like 8 warframes to level up. Not to mention all the other stuff to catch up on....I havnt done the last couple story missions and theyre always surprisingly good!
Also Me: Man I’m super hooked on ARK right now.....and i got PLANs for my private server that need ironed out....
Also Me: I feel bad for buying Jurassic World and not finishing it...also they came out with DLC I kinda wanna finish the main game and then dive in!
Also Me: December soon that means Christmas zeds in Killing Floor!!
Also Me: Dude im glad my friend got me into Dead by Daylight cuz im having fun with it?? Like i didnt think it would be my thing but its a lot of fun!
Also Me: Way too tired to work on any of the above for any meaningful amount of time @_@
#works pretty draining#but also im making pretty good money now.#at the cost of my time and energy#yay capitalism
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On the newer Grid the Monitors aren't supposed to be able to form bonds deep enough to create a Hive. They tend to hang out in squads, supporting each other's interests, and may adopt a kind of uniform or motif to indicate their squad allegiance. They can and will form deeper bonds with anyone.
I say supposed to because for the more cruelly rectified ones - the ones trapped in their own minds, bodies not under their control and still painfully, horrifically aware? It's nice being able to talk to someone who doesn't want them dead or a silent puppet. There is a single giant Hive spanning between every rectified Monitor who still remembers their old self, and it's the only thing keeping them all sane.
A lonely Monitor is normally a dead Monitor. Tron's the only one designed to work completely alone, and it caused a lot of friction when he was getting used to having a team because he simply didn't understand that the invitations out to various places were attempts at team bonding.
Using her as an example, Ark got lucky, being scooped up by Tron and the Renegade network he was building when she was. A solitary Monitor normally gets more and more reckless when they have no one to rely on, code shrieking for connections that are no longer there and pushing them to try and seek out someone - anyone - to connect with. Having someone to come back to, to fight for, despite them all being so spread out... it saved her life, several times over.
I'm hesitant to say this for fear of stereotypes or grossly mischaracterizing a very real feeling, but Monitors get crippled by a variant of survivor's guilt both figuratively and literally. Most of the time, they don't recover.
On the Encom Grid, the Monitor Hive can pick up on certain things a peripheral member feels - most strongly distress, but other powerful emotions as well. Fastest way to have an entire Hive pissed at you is to upset, scare, or anger a peripheral member.
There's a character limit to the tags - the largest single tag is 64 characters. A tag that is formed of an image (such as "❤") is likely to exceed this limit, and therefore a string of such images can take up a lot of tags.
Medic tags are for other medics. Medical history is the most common, but also comments about patient behavour and preferences - and what can be used to distract or reward them. Mara is easily distracted with stickers, Able prefers being told what's being done and why, and Zed straight up falls asleep if you put him in the Program equivalent of an MRI machine.
Clu has less of a concept of sharing than a toddler, and would tag everything and everyone with "MINE" if he could.
Seeing tags is a matter of clearance and permissions. If a Sentry has the right permissions they can see the tags, but since most sentries are rectified and rectification strips all those permissions down to the lowest setting... it's not impossible for a sentry to be able to see tags, but it is extremely rare.
The only exception is Security alerts - some go just to other Monitors, but a large number are to identify Viruses hiding under a normal-looking face (Trojans etc) and could be a Monitor's last act to warn the rest of the system.
ISOs don't appear different in surface scans as long as that damning arm circuit is hidden, but they do on deeper ones. If discovered they usually get executed where they stand, but every now and again they do get tagged and have to race the clock to get to a trusted Medic and remove it before they get found and followed.
Speaking of, these ISO-friendly Programs are not tagged - they have specialised piercings that pulse or change colour in the presence of an ISO. This is often a bar piercing with lights strung along it, but other types are used as well (Eve does not have a piercing any more, but she used to have a tongue stud).
Users can tag their Programs from either side of the screen, and many a Program has activated for the very first time with... shall we say unfortunate tags, because their User is unaware of their nature and thought that particular comment that barely classes as innuendo would be funny for someone to find.
((Oooh, I enjoyed reading your thoughts on program bonding! I have some questions I'd like to see your take on, if you don't mind! ^_^ Would programs who have damaged code and/or have been rectified have difficulties with bonding, or do they work around it by sharing the non-damaged/non-Occupation code? Does bonding differ between Basics and ISOs? Can programs and Users bond? Also, what would happen if one half of a bonded pair died/got rectified/became a virus? Thanks! <3 ))
Good questions!!
Programs who have damage (and rectification counts as a type of damage, since it's corruption/forced alteration) have a little more difficulty than their intact contemporaries with bonding - though this depends on how deep the damage runs. You can split this into two main categories :
Core damage : what it says, their core is damaged. They'd have to share an undamaged part, and finding or isolating those could be incredibly difficult. Most Programs with core damage would use a method more like tagging their energy field with a label than actually exchanging code.
Non-core damage : finding undamaged core code? No problem. Making sure your core is compatible with the introduced bits from the partner... much more problematic. They could end up having a nasty reaction, as their internal defences read the introduced code as an attempted hack.
ISOs and Programs bond the same way, but cross-bonding between the groups is rare due to compatibility issues.
Programs and Users can tag each other's energy fields, but core-deep bonding is impossible. The Program in such a couple may willingly modify their core code to be unable to function without their User, but as a User doesn't have core code the same way (DNA is too complex to mess with) the User can't exchange it with their partner. An ISO and a User are more compatible this way, but are more likely to follow User customs than Program ones.
For a bond to break in those ways...
Death : the remaining Program would drift through almost Stray-like, barely functioning, until someone put them out of their misery or they followed their partner. It's cruel and upsetting for everyone involved, and most bonded Programs go permanently offline within a few minutes of each other.
Rectification : this is one of the few scenarios where it does not end in the Occupation's favour. If one Program is still unrectified, they can pull their other half back from it - rectification can't alter core code, though it can affect everything else, so they recognize each other and a skilled enough medic-hacker can perform the necessary operations to undo what was done to them.
Virus/corruption : ends one of two ways. Either the same as rectification, or now you have two Viruses happily bonded and gleefully corrupting everything they can get their hands on together. Toss of a coin for which result happens, although Monitors and other Security builds are more likely to join their partners in Virus-dom than the standard Program on the street.
Derezolution : while on the Legacy Grid this is effectively the same as death because Programs tend not to get re-rezzed (since the sole User is in hiding and this would be the quickest way for someone to find out where he is), on the Encom Grid Programs reactivate from backup pretty often. As long as the backup includes the bonded code/tag, it's like nothing happened. At most, there will be a shiver down the spine of the one who remains that doesn't go away until their other half reactivates. If the backup does not include the bonded code, the remaining Program is drawn to their partner's backup and they re-bond.
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Games with undead protagonists.
(Not including Vampires and Ghosts since there’s already lists for those)
Skeletons:
Battle of the Bands
Battle Monsters (Fangore)
Breath of Death VII
Castle Crashers
Crypt (Early Access)
Divinity: Original Sin II (Several different undead species)
Graveyard Shift 2: Skelly's Revenge
Grim Fandango
Hell Yeah! Wrath of the Dead Rabbit
Killer Instinct Franchise (Spinal)
MediEvil Franchise
Mr. Bones
Mutant League Football & Mutant League Hockey
Puyo Puyo
Raskulls
Tim Burton's The Nightmare Before Christmas: The Pumpkin King
Tim Burton's The Nightmare Before Christmas: Oogie's Revenge
Zombies & Revenants:
Ben and Ed
Blood
Contagion
Dark Souls Franchise
Dark Stalkers (Lord Raptor)
Dying Light: Be the Zombie
Gungrave Franchise
I, Zombie
i saw her standing there franchise (excluding the first game)
The Last Guy
Plants Vs. Zombies: Garden Warfare Franchise
Revenant
Reverse Crawl
RISK: Factions
Shadow Man
The Sims 1 (If a dead sim is revived by a grumpy Grim Reaper)
The Sims 2 (If a dead sim is revived with not enough money)
The Sims 3 (Life state)
Skullgirls - Squigly
Sonny Franchise
Stubbs the Zombie in: Rebel Without A Pulse
Teenage Zombies: Invasion of the Alien Brain Thingys
Three Dead Zed
Timesplitters: Future Perfect (Multiplayer)
Urban Dead
Zombidle
Zombie Night Terror
Zombie Panic! Source
Zombie Tycoon
Mummies:
ARMS (Master Mummy)
Dark Stalkers (Ankaris)
Decap Attack (Chuck D. Head)
Captain Commando (Mac the Knife)
League of Legends
The Mummy Returns (Imhotep)
Mummy Madness
Mummy Run
Powerstone
The Sims 3 (Life state)
Sphinx and the Cursed Mummy
Constructs:
Arcanum: Of Steamworks & Magick Obscura (Character background perks)
Belladona
Daraku Tenshi (Taro)
DOTA 2 (Pudge)
Frankenstein: Through The Eyes Of The Monster
Monster in my Pocket
Other:
Age of Wonders - Undead Faction
Age of Wonders II - Undead Faction
Age of Wonders III - Eternal Lords - Necromancer
Code of Princess - Lady Zozo
The Elders Scrolls Skyrim: Dawnguard - Plot requires the PC to become undead (or a vampire) to enter the Soul Cairn
Doom (2016)
Dungeon Crawl Stone Soup - Necromutation
Fahrenheit: Indigo Prophecy - One of the protagonists dies and is brought back from the dead, with no body heat.
Frederic: Resurrection of Music & Frederic: Evil Strikes Back
The Gunstringer Franchise
Heroes of Might and Magic II - Necromancer
Heroes of Might and Magic III: The Restoration of Erathia - The Necropolis Faction
Heroes of Might and Magic IV - The Necropolis Faction
Heroes of Might and Magic V - The Necropolis Faction
Heroes of Newerth
Lords of Magic
Lusterinia - Necromancers can become Liches
Middle Earth: Shadow of Mordor Franchise
Might & Magic: Heroes VI - The Necropolis Faction
Might & Magic: Heroes VII - The Necropolis Faction
Might and Magic VII, VIII & IX - Mages can become Liches
Might & Magic: Heroes Online - The Necropolis
Mortal Kombat (Scorpion)
Overlord
Rogue - You can resurrect as an undead in some versions
Skullgirls - Ms. Fortune
Soul Calibur Franchise (Cervantes)
Spawn: Armageddon
Undead Knights
World of Warcraft - The Forsaken
Skins:
Ark: Survival Evolved
Borderlands 2
Skate 3 - Unlockable Skeleton
League of Legends
Overwatch
Street Fighter
Special Mentions:
Altered Beast - You do RISE FROM YOUR GRAVE at the beginning of the game.
Corpse Craft: Incident at Weardd Academy - You fight with undead constructs but you’re not technically dead yourself
DarkSiders II - You play as Death
The Dishwasher: Vampire Smile - Despite the name I can’t work out what the protagonist actually is
NeverDead - The protagonist can survive being dismembered.
Planescape: Torment - The Nameless One is almost entirely immortal, and he looks like a zombie due to scar tissue, but he’s not technically undead.
Project Wight - Upcoming game but the Wight appears to be a mutant rather than an undead.
Threads of Fate - Rue can transform into a skeleton
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All the John Bly gang we see in Brisco County Jr
The inciting incident of the Adventures of Brisco County Jr ,is Brisco County Sr (R Lee Ermy) being killed by 13 gunslingers ,so ahuge part of the show is each week Brisco taking down members of said gang .While there are 13 members of the gang we only meet 9
John Bly is the leader.ACtually a time traveling tyrant ,he is of course the shows main antagonist and behaves more like a cult leader then a outlaw

Big Smith was John Bly's muscle .Only gang member other then Bly to appear more then once

Jack Randolph(The guy in the diving suit) is kind of the most down to earth member,involved in a counterfit scheme with recurring villain Pete Hutter of the gang resulting in him being the dullest.Most notable for being the only villain other then Bly to be directly killed by Brisco

Brett Bones is a gambler and classy gent who is possibly the smartest of the gang (Behind Bly himself )

.Blackbeard Le Cutte is an outlaw who models himself off of pirates.....Needless to say of Blys henchmen he is my favorite

Juno Dawkins (Yeah this the only image I could find of him ) who is actually one of the more menacing members of the gang while also being the head of the first Biker Gang

Doc McCoy is a charmer,ex husband of Briscos love intrest Dixie ,and probabbly my third favorite of Blys henchmen

Ned Zed (Loosley based on real outlaw Ned Kelley ) ,is a tempermental guy who use metal armour in a robery

and finally Pepe Bendix who is french.....Thats all the characterizxation he gets .Also the only one not to get a highlight episode and I can find no image of him
@ariel-seagull-wings @metropolitan-mutant-of-ark @theancientvaleofsoulmaking @amalthea9 @princesssarisa @filmcityworld1
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Epic Games Store làm nức lòng game thủ khi phát tặng miễn phí vĩnh viễn Killing Floor 2
Sau những bom tấn miễn phí đình đám như GTA V hay ARK, Epic Games Store lại tiếp tục đưa tới cho fan hâm mộ một cái tên cực kỳ hấp dẫn. Đó là Killing Floor 2, tựa game bắn zombies thuộc vào top xuất sắc nhất lịch sử.
Được biết,Killing Floor 2là phần tiếp theo của dòng game cùng tên do hãng Tripwire Interactive sản xuất. Game là cuộc chiến sinh tồn của 6 người với đạo quân quái vật cực kì đông đảo, với số vũ khí đạn dược hạn chế đòi hỏi sự phối hợp chiến thuật nhịp nhàng giữa các thành viên. Phát triển và kế thừa tinh hoa của người tiền nhiệm,Killing Floor 2vẫn đem đến những cảm giác tuyệt vời cho các game thủ yêu thể loại bắn zombie.

Dù thời gian phát triển cách nhau đến gần 1 thập kỷ, tuy nhiên cốt truyện trong Killing Floor 2 vẫn bám sát theo phần đầu tiên. Câu truyện sẽ được bắt đầu khoảng 1 tháng sau kết thúc của phần một. Lần này người chơi sẽ được đã đặt chân đến nơi đó châu Âu, nơi đang bị hủy hoại bởi những thí nghiệm thất bại của tập đoàn Horzine Biotech.

Các ổ dịch lan rộng và gần như không thể ngăn cản, chúng làm tê liệt chính phủ lâm thời của các nước tại châu Âu và khiến cho nền kinh tế lâm vào khủng hoảng, còn người dân thì phải sơ tán.
Các sinh vật được tạo ra từ trong các ổ dịch được xem là Zed, chúng cực kì nguy hiểm với khá nhiều hình dạng khác nhau và rất hiếu chiến. Chỉ trong một không quá lâu, chúng đã làm cho nhiều chính quyền sụp đổ, các phương tiện liên lạc mất kết nối, quân đội các nước trở nên thiếu nhân lực trầm trọng và lâm vào hoàn cảnh kiệt quệ.

Nhưng, hi vọng vẫn ở đó khi dân thường và lính đánh thuê quyết định họp sức hãy cùng nhau, họ thành lập các khu vực “tự cung tự cấp” riêng rồi trực tiếp chiến đấu với bọn Zed trên khắp châu Âu. Từ đây, cuộc chơi bắt đầu.
Nếu được miêu tả gameplay của Killing Floor 2 bằng một từ thì chỉ có thể là “quá đã”. Đây là tựa game bắn súng được tạo ra để cho phép các game thủ thể hiện được sự mạnh mẽ và gan dạ. Yếu tố hành động và kinh dị trong game hình thành bởi ba yếu tố chính là đạn dược, khả năng chặt chém và đậm chất máu me.

Nói về phần đạn dược, hệ thống súng ống và cách sử dụng trong game được gia công rất chi tiết, tỉ mỉ. Tripwire đã dành rất nhiều thời gian vào việc thiết kế một kho vũ khí đồ sộ để người chơi có thể lựa chọn bắn giết zombie. Tất cả các khẩu súng trong game đều được áp dụng kỹ thuật motion-captured tân tiến từ việc bắn cho đến thay đạn.
Hệ thống cận chiến trong game có cơ chế dễ dàng và đơn giản. Ấn chuột trái để thực hiện đòn tấn công thường và chuột phải để thực hiện đòn tấn công đặc biệt. Người chơi có thể kết hợp vừa di chuyển vừa tấn công để làm được các đòn combo đẹp mắt. Ngoài ra nó còn có thể được sử dụng như một lá chắn phòng thủ rất hữu hiệu đối với các con zombie cận chiến. Khi bạn đang trong tư thế phòng thủ và chúng tấn công, lũ zombie sẽ rơi vào trạng thái bị “đơ” tạm thời và đó chính là cơ hội để bạn tấn công nó.

Và phần đáng nhớ nhất trong game chính là cảnh máu me, có thế nói nếu không có tính chất này thì Killing Floor 2 sẽ chỉ giống như một tựa game bình thường. Tripware đã phát triển một hệ thống MEAT rất hoàn hảo nhưng cũng rất đỗi ghê rợn – người chơi có thể xẻ xác các con zombie theo những cách khác nhau. Các nhà phát triển cho rằng, đây là hệ thống thị giác đáng nhớ nhất của trò chơi.
Trong game có một thứ gọi là Zed Time – khiến thời gian chậm lại – sẽ mang lại thời gian cho bạn né tránh hoặc thực hiện những cuộc tàn sát hiện ở trước mặt. Âm thanh chát chúa trong game sẽ khiến tim bạn có cảm giác như nhảy khỏi lồng ngực vậy. Game vẫn có một bản đồ phổ biến giống như bản gốc gọi là Biotics Lab, nó sẽ hiển thị vị trí của bạn và các quái vật để chúng ta cũng có thể chuẩn bị tâm lý sẵn sàng cho cuộc giao tranh.
Giống như là những trò chơi bắn Zombie khác, Killing Floor 2 cũng được tích hợp chế độ co-op với việc cho phép 6 người chơi cùng lúc. Đây được gọi là một cải thiện so với phần một khi Killing Floor chỉ cho phép 4 người chơi cùng lúc.
Theo dự kiến, Killing Floor 2 sẽ được Epic Games Store phát miễn phí từ 9/5 đến 16/5. Các bạn quan tâm có thể theo dõi tại đây.
Windows 10 2004 giúp chơi game mượt hơn, anh em đã thử chưa?
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Bài viết Epic Games Store làm nức lòng game thủ khi phát tặng miễn phí vĩnh viễn Killing Floor 2 đã xuất hiện đầu tiên vào ngày Đồ Chơi Công Nghệ.
source https://dochoicongnghe.com.vn/epic-games-store-lam-nuc-long-game-thu-khi-phat-tang-mien-phi-vinh-vien-killing-floor-2-18444.html
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