i like to tuck my sun and moon into bed when i get out of it, but after seeing your chibi sun and moon, i think of them every time i do now hehe!!
ohhhhh this is precious! thank you for sharing with me! blowing them kisses!! sleep well, little plushies ❤️❤️❤️
the minute i saw your photo i dropped everything to draw this:
shhh
they eepy
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Björk for Rock & Folk n°335 (1995) Photography: Jean-Baptiste Mondino
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Smthn about escapism and why someone (me) might choose to stay with Kinito even tho he was a bit mean and also didn’t like that u had freewill lol
Also a little bit of thinking abt how Kinito and the Player Who Stays (the Stayer???) share a lot of parallels (working hard to deserve nice things, crippling loneliness, selfish reasons for clinging to one another, self awareness, dissatisfaction/disappointment with their respective realities leading to them idealizing the concept of each other, etc etc)
(The song lyrics are from ‘Woof woof’ by ARTHUR. It took a few listens to rlly appreciate it, now it scratches my brain in v nice ways)
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HandUnit voice: "Uh oh. It seems the DJ is distracted, maybe giving him a controlled kiss will get his attention"
Wanted to draw something for the occasion!!
Just something stupid💀💀
Y/N that's oblivious of DJ's Heart eyes towards them and instead is just really fascinated with his ability to make pictures in his eyes💀💀
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I'm back!
This concept happened somewhat by accident. I was in the process of updating some old mockups. While looking at my original pitch mockups for Ducktales Remastered, I came across an old revamp of Chip & Dale on the NES back in 2014. Given that I had to isolate all the elements to apply the changes, I suddenly had workable game assets and some extra time on my hands. Things just snowballed from there.
One thing I did want to address from the original was to properly show the scale of things. The NES game was all over the place (mouse sized rhinos for example.) So making sure the big robot dogs from the first level where actually appropriately imposing was important. The game also implied you travel to locations by plane, but you never got to see it.
While the mockup is scaled for modern systems, I've composed the music and sound effects using SNES limitations to give it that old Capcom home-console flair.
This video is not endorsed or licensed by CAPCOM CO., LTD or THE WALT DISNEY COMPANY and is not a game under development. This is made only for fun.
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