#asymmetrical multiplayer
Explore tagged Tumblr posts
Text
Video Game Idea: Asymmetrical multiplayer golf game where some of the players are golfers trying to complete the game and some of the players are alligators trying to keep them from doing that.
#game idea#video games#golf#alligator#gators#i'm rooting for the gators personally#asymmetrical multiplayer
3K notes
·
View notes
Text
Marines vs God gameplay new Co-op GAME
#steam game#new steam games#co-op game#co-op#coop game#1v4 game#4v1 game#1vs4 game#4vs1 game#asymmetric multiplayer#asymmetrical multiplayer#god simulator#god game#game to play with friends#online party game#steam co-op#steam shooter#rts/fps mix#rts/fps hybrid#shooter strategy game#strategy shooter game#tps rts game#fps/rts game#rts/fps game#cooperative game for pc#coop pc game#pc party game#pc game with friends#god simulator with friends#god game with friends
1 note
·
View note
Photo

Asymmetrical multiplayer title Predator: Hunting Grounds getting a fresh host of updates
Released in 2020, Illfonic’s Predator: Hunting Grounds isn’t done yet. Fans can expect both new ports, and a host of updates.
#20th Century Games#action#asymmetrical multiplayer#Illfonic#Predator: Hunting Grounds#News#PC#PS4#PS5#Xbox One#Xbox Series X
0 notes
Text
youtube
Killer Klowns from Outer Space: The Game – Reveal Trailer | PS5 & PS4 Games my reaction video
#horror#horror game#2022#2023#multiplayer#asymmetrical#online#pvp#survival#survival horror#dead by daylight#evil dead#propnight#halloween#secret neighbor#killer klowns from outer space#killer klowns from outer space: the game#killer klowns game#killer klowns from outer space trailer#killer klowns from outer space game#killer klowns lackeys trailer#killer klowns meet the lackeys#killer klowns the game#ign#game trailers#video game trailers#Youtube
2 notes
·
View notes
Text
okayyyy im ready for the online multiplayer only era of video games to be over now
#posts that i could have made like 5 years ago and theyd still be true#i think i am. done with hearing about a new officially licensed horror game thats just dbd again.#do we not have enough dbds at this point can we get something else. no silly me. dbd was successful so now its the only option#did you want to play like. a story. or something tailored to the license. or literally anything other than an asymmetrical multiplayer#too fucking bad now pick whether youll be the killer or victim this round and go play online. that will be 40 dollar.#avpost#i will do what i keep doing which is ignoring big games to play some thing made by one guy for free on itchio i guess.
2 notes
·
View notes
Text
The Mosquito Gang: Choose Your Side in Battle

The Mosquito Gang asymmetric multiplayer game aims at Steam Deck and Linux with Windows PC. Thanks to the creative minds at Space Raccoon Game Studio for bringing this wild idea to life. Due to make its way onto Steam Early Access soon. Alright, it’s time to pick a side in the ultimate backyard war: human vs mosquito. Indie devs Space Raccoon Game Studio are releasing their wild new asymmetric multiplayer title, The Mosquito Gang, on May 20th, 2025. Due to be a bloody good time (literally). And a native port is already in the plan.
In fact, we will 100% publish the game with native Linux support. Right now we are already actively testing the game on Steam Deck.
Just got a reply from Space Raccoon — they’re building The Mosquito Gang using Unreal Engine 5. Even better, they’re fully committed to creating a native Linux build, and testing is already underway for Steam Deck support. Things are looking epic. The Mosquito Gang throws 2 to 5 players into a chaotic showdown where one poor human has to protect their precious blood while up to four sneaky mosquitoes try to drain it dry. It’s tense, it’s ridiculous, and it’s a total blast. Here’s the deal: If you’re playing as the human, your job is to survive. Run around completing tasks to earn cash and upgrade your defenses — think bug zappers, fly swatters, even flamethrowers. You might be helping a scientist create the ultimate mosquito repellent in one level or just trying to take the trash out without getting drained in another. Either way, it’s gonna be intense.
The Mosquito Gang - Global Announcement Trailer
youtube
Now, if you’re one of the bloodsuckers? Oh man, get ready to live your best mosquito life. You’ll dive into a mosquito brain and play quick-time events to slurp up that sweet red nectar. Then use what you collect to unlock wild roguelite powers or save up for access to the legendary blood bank — the last stronghold keeping your species alive. One wrong move, and it’s game over. Get swatted, sprayed, or zapped into oblivion. So yeah, it gets personal. The Mosquito Gang is already pulling hype with over 100,000 wishlists and a bunch of successful playtests. Word on the street? People are loving it — whether they’re defending humanity or living out their mosquito dreams. And let’s not forget style. Customize your character with hats, glasses, and all kinds of weird, hilarious gear. Because nothing says “fear me” like a mosquito in a propeller hat dive-bombing your face. Mark your calendars — The Mosquito Gang asymmetric multiplayer is releasing May 20th on Steam Early Access. Get your squad ready, pick your side, and prepare to enter the most ridiculous bug war of the year. It's all due to find its way onto Steam Deck, Linux, and Windows PC.
#the mosquito gang#asymmetric multiplayer#linux#gaming news#space raccoon game studio#ubuntu#steam deck#windows#pc#unreal engine 5#Youtube
0 notes
Text
My first experience in realizing *what* Splatoon was happened back when PeanutButterGamer released his review on the game, when Splatoon was “Nintendos Answer to Call of Duty” was how everyone described it because it’s 2016. My actual first experience, just seeing Splatoon, was a ****ing Profasia Gaming all bosses YouTube video, where I was enraptured by what I thought was some forgotten Xbox game I never heard about. Ironic, huh? Then I got the game for my birthday, and I was there for the very first Cats Vs. Dogs Splatfest. I don’t remember the team I chose, but I remember the splatposts, the inbox, the inside jokes, and when Splat Tim was a fresh new meme.
Splatoon was my exposure to the concept of OCs. I remember seeing fan agents, and the green giant squid girl, and other characters people had made not realizing I could make my own character in an already established universe. I thought for a short while that the official names for the “two main characters” the Orange and Blue inklings were ink and some other squid related noun. But then I learned that these were characters people made for themselves, and that I could make characters for myself too. Once I did, I created nigh a dozen characters with their clothings and weapons in my head. I wish I wrote those inklings (and Octolings that were undercover) down.
The fan content was at an all time high, where I could read entire comics just by looking at google images since I didn’t have any social medias yet. YouTube had GMOD animations by LizzieRattcicle, Pooole, Spider, Mister Prawn, and so on. Comic Dubs, Creepy Pastas, anything I could find that I’d watch well into the morning, and sleep all day on a bean bag chair. I’d dream of being at Inkopolis, the raised balcony and massive open area being home to the hundreds angsty fanfictions I read on my phone on long car rides, listening to a single Siivagunner track on repeat for 6 hours all the while. The Living Tombstones song held a tragic chord to me at that time, thinking about what it must’ve been like to live in Inkopolis while watching the stylized music video with the limited cast of characters we had.
While I’ll likely never be as into the series as I was back then, even when Octo Expansion redefined the fandom as we know it, it’s one of the few times I look back on with complete satisfaction for. The Wii U was such an amazing console to be young on, unaware of the constant disappointments people had about the thing while I played Nintendo Land, Tank!Tank!Tank!, Pikmin 3, Sm4sh, Yoshis Wooly World, Mario Maker, Scribblenauts, Windwaker, New Super Mario Brothers U, and of course;
Splatoon.
I’ll likely not get the chance to play it one last time, but I’ll remember it fondly and nostalgically, as the first fandom I found that taught me to make art. Thank you Splatoon
Soon we'll say goodbye to Splatoon 1 online! (officially at least) Thanks for all the fun! Stay Fresh!
What were some of your favorite memories of playing it back then? ᔦꙬᔨ
#Splatoon#also I would wanna see how many of those old OCs would be trans today#Probably 95% of them#I’m gonna fucking miss this game#Maybe I should make a Wii U retrospective#Tank!Tank!Tank! and Nintendo Land were some of the best asymmetrical multiplayer games I’ve ever played#long post#I don’t know how to do read mores so sorry if you had to scroll through this#But if you read it all thank you#Thank you
5K notes
·
View notes
Text
[R15] Psycho 2: Classic
Survive the night in a 1v7 PvP horror game involving a killer known as the Psycho.
[GAME HAS NO ACTIVE SERVERS AS OF THIS PUBLICATION]
The game requires a min of 4 players to start. The only objective is to survive the night.
⬆️ This what happens when you go into 'Spectate' mode.
Sadly, I can't remember details about this game (since I just found this out in the depths of my Favorites). Here's some screenshots of the lobby tho! Also, the settings only has a button for 'Teleport to Dev Version' which doesn't work.
What's cool though is that there's an immediate prompt to teleport to the more updated version (which I'll cover soon too). And somehow the tutorial pops up repeatedly for me when re-entering the game.
Play the game through this link
0 notes
Text
Vast: The Crystal Caverns (boardgame, 2016)
What an incredible premise. What a fun game! If only it were playable without constantly referencing reams of paper on rules, errata, and commentary on the rules and errata. Vast is admirably ambitious. It’s designed for up to five interlocking, competing, asymmetrical roles that all fit together beautifully to make this boardgame a nail-biting, neck-and-neck race toward victory. With a few…

View On WordPress
#asymmetric#boardgame#boardgames#cave#dragon#editing#fantasy#goblins#knight#layout#multiplayer#patience#thief#Vast: The Crystal Caverns
1 note
·
View note
Note
Hallu. Prospective game dev, here.
Was wondering if you could give some advice.
What game engine would you suggest for an open world-ish Multiplayer game.
Super TL;DR'd synopsis:
Asymmetric Multiplayer (1-4 vs Comp/1-2)
RPG elements with customizable characters
Large procedurally generated maps
Wide variety of "Enemy" player characters
Sort of a super sized, super cereal game of Hide-and-Seek
I'd like for it to be playable on as many systems as possible in terms of hardware requirements. If it can be comfortably played on a laptop, that'd be perfect.
Would love to hear your thoughts.
as much as it pains me to say this, my advice is 'do not make this game as your first project'
open world online multiplayer rpg game is one of the most difficult games to make, entire studios struggle to make games like this.
my advice is to start small. make a game with 1/5th of the scope here. make mistakes, fix those mistakes, learn and grow. your next game will be 2/5ths of the scope. work ur way up until you are a seasoned developer multiple games into your career. then and only then would i suggest you attempt to tackle one of the most complicated games that could be made.
i've had this conversation with a lot of people over the years, and one of the most common responses is 'well i dont care if this'll take a decade, i'll stake it out and get it released no matter how long it takes'. my response to this is that it isnt a question of time, but skill. if you try to build an entire house as your first workshop project it doesnt matter how long it takes if the foundations (the thing you build first when you are at your least skilled) are rickety and falling apart. it will fail no matter what.
i know this is probably the last thing you want to hear, and you are free to do whatever you wish with this advice, but as a person who attempted to make an entire zelda ripoff on my own as one of my first projects and only released a 1 hour long game with no free exploration after 4 long years, it is what i urge you to do
#lilith answers#for context im like 4 games into my career and i still havent made my huge childhood dream game
481 notes
·
View notes
Text
yall ever have a breakup so messy that you start hunting each other's offspring in asymmetrical multiplayer horror action games
#i posted this to twitter initially but i have since remembered nobody there follows me for castlevania#leon belmont#mathias cronqvist#i just want to get on their level really#granted in obakeidoro leon just throws alucard in lil baby jail while in dbd dracula rips out trevor's throat but#we all cope differently
216 notes
·
View notes
Note
How would you feel about a Worm fighting game, ala Jojo's All-Star Battle?
Seems like the wrong way to go about it, to me. A huge part of the tone of parahuman's combat is dependent on radical power imbalances, dirty tricks, rock-paper-scissors counters, clever use of the environment, and, crucially, exploitation of the fog of war generated by teamfights. I just don't think you could capture any of the parts I care about in a two-player fighting game, even if you incorporated the assists/quasi-3d rotational fighting space on display in the clips I watched.
In terms of “games I’d want to play,” you're inching in the correct direction if you make it a team-based multiplayer thing, a hero shooter or a MOBA or an asymmetrical multiplayer game, which allow for greater integration of positioning, environment, and fog of war; the bank job as a five-on-five teamfight scenario, Payday style, or the Endbringer fights as an exaggerated version of the dynamic on display in Evolve. Honestly, for years I’ve wanted a game in that space that more unabashedly leans into straight-up superheroism, even further than Overwatch does, so this is tempting. But the wall that this hits in my mind is twofold. First, a lot of the tropes, conventions, moral assumptions, etc. that Worm is commenting on aren’t as salient in the mutliplayer game space, so I think something, probably a lot of things, would get lost in translation. Second, the act of producing a novel live-service hero shooter in 2025 results in your soul immediately getting sent directly to hell without you even dying first
#I got this ask like a year and a half before Marvel Rivals was even announced lol#I stand by most of it though#clearing out the drafts#thoughts#meta#asks#parahumans#worm#wormblr
78 notes
·
View notes
Text
IDOLMAKER, also known under the acronym IDMK, is a south korea-japanese coed group managed by FURTA Media, a subsidiary of one of the biggest entertainment conglomerates of the world, MBN Entertainment, in collaboration with FURTA, a game development studio.
YOU MAKE IDMK! Coming into the industry in 2016 as a 'build your own' group, FURTA M promoted an ever expanding lineup as the projects main appeal (but they're currently stuck at 16 members after the brutal and tragic passing of Kim Hojin in 2023, their original creative director), the group has had four generations and over 20 single albums picked entirely by their fanbase, MAXIs, in pay-to-join voting events!
All the members of IDOLMAKER also give voice and serve as the visual and personality mold of the characters of the brand's asymmetrical multiplayer gacha, CrewMaker Battle Universe.
MEET THE CREW?
EUNYOUNG , the PILOT . EUNHYUK, the SOLDIER . YOOJIN , the RESEARCHER . SEUNGGI , the MECHANIC . GRACE ELI , the MEDIC . RING , the CARTOGRAPHER . GAYOUNG , the DIPLOMAT . TAEHYEON , the RADIALIST . DABIN , the TRANSLATOR . HOSUNG , the SPY . YEJUNG , the TECHNICIAN . JEONGHUN , the EXPLORER . TOMOMI , the ARCHITECT . DAEWON , the MERCHANT . KINA , the MIXOLOGIST . CHUUYA , the RECRUIT .
JOIN THE DIGITAL WORLD OF IDOLMAKER AT WWW.IDOLMAXI.COM/YOUMAKEUS
#ᯓ★ (●'◡'●) ┃ IDOLMAKER.™#THEY'RE BACK!!!!!#fictional idol community#kpop au#fake kpop group#fake kpop idol
24 notes
·
View notes
Text
caleb "the deathslinger" quinn from the hit asymmetrical multiplayer game dead by daylight is a transgender man
✅️ TRUE
#i havw taken the edible. i am witnessing that which is true and real. and this is the wisdom i bring you#god came to me in a vision and said he's a trans man and who am i to argue with trans god.#anyway related-unrelated but im going to try and get serious abt pursuing transition again#bc despite whatever the fuck is going on in this country i will not be stopped from getting what i want when i want it#i dont care what the fuck comes off the fash in chief's desk i'm going to make an appointment to talk abt HRT#and i'm going to do it Soon. gotta get some ducks in a row first. but Soon#(ngl my trans man caleb hc is extremely important to me for personal reasons such as these but thats not the point)#he's trans. i'm stoned. the world continues to spin knowing that these facts are true and always will be#rambling#dead by daylight#the deathslinger
22 notes
·
View notes
Note
What are common keywords any game design resume should include?
It depends on the kind of designer position you're aiming for. We want to see key words for common tasks that those kind of designers have done. Here are some examples:
Common
Experience, craft, create, live, season, update, content, schedule, create, design, team, player, UX.
Level Design
Layout, place, trigger, volume, spawn, point, reward, treasure, quest, lighting, light, dark, texture, object, obstacle, blocking, whitebox, direct, draw, through, inviting, space, place, multiplayer, competitive, cooperative, co-op, deathmatch, capture the flag, ctf, domination, asymmetric, symmetric.
Quest Design
Text, reward, spawn, balance, level, pace, pacing, word, budget, localization, loc, narrative, item, itemization, dialogue, branch, spawn, difficulty, player, multiplayer, encounter, placement, place, trigger, chain, pre req, pre-requisite, condition, scripting, faction, seasonal, event.
Cinematic Design
Narrative, camera, character, blocking, screen, position, ease-in, ease-out, pan, cut, smash, storyboard, frame, framing, beat, cue, pacing, feel, shot, zoom, sfx, vfx, mark, contextual, conditional, quick time, event, timing.
System Design
Balance, numbers, formula, spreadsheet, excel, curve, quadratic, linear, logarithmic, growth, plot, level, power, over, under, even, normal, distribution, player, total, analysis, scale, scaling, script, scripting, math.
If you're at all familiar with the regular kind of duties and tasks that any of these kind of designers do on a regular basis, you'll immediately start to see how these words fit into describing what we do day in and day out. These are going to be the kind of words we see used to describe the sort of experience we expect to see on a resume/CV from someone who has done this kind of work before. We won't expect all of them in every resume, but we expect a good many of these words on the resume/CV of a reasonable candidate.
[Join us on Discord] and/or [Support us on Patreon]
Got a burning question you want answered?
Short questions: Ask a Game Dev on Twitter
Short questions: Ask a Game Dev on BlueSky
Long questions: Ask a Game Dev on Tumblr
Frequent Questions: The FAQ
28 notes
·
View notes
Text
Lightphobe – Smoothing The Way for Linux Support

Lightphobe asymmetrical co-op multiplayer game aims at Proton support via Windows PC and Linux. Thanks to the skilled team at Mutant Realm Entertainment for making it all happen. Due to make its way onto Steam Early Access in a couple of days. Let's talk about Mutant Realm Entertainment's first big splash in the gaming world – Lightphobe. Mark your calendars for February 12, 2024, since that's when it hits Steam Early Access. Plus there is a focus on Proton, but let me explain.
...no native support for Linux (or Mac) for now. However, I am considering adding native support for Linux in the future.
Exciting news from Mutant Realm. Lightphobe is clever to skip the need for anti-cheat, smoothing the way for Linux support. Plus, developer Allan Chew is keen on getting dedicated servers Linux-friendly. But for now, the focus is on Proton support during Early Access, ensuring everyone can dive into the game easily. And it's all shaping up nicely. So, what is the title all about? It's a mix of classic team survival shooter games, but with a unique twist – light is your biggest ally and enemy. You're in for matches with up to 16 players, battling it out to control points while fending off opponents. And these aren't just any opponents; we're talking about beings with solid abilities.
Lightphobe - Early Access Trailer
youtube
The plan is to keep Lightphobe in Early Access until the devs decide it's fully ready with content. They're thinking about a year, but it's not cast in stone. They want to use this time wisely: gathering feedback to make upgrades, and seeing how much attention it creates. Due to figuring out the overall direction and scope. Now, let's dive into the gameplay. This is an asymmetrical co-op multiplayer experience. You get to pick sides – either as a soldier defending Earth or as a Lightphobe, these ethereal skeletal creatures that are all kinds of terrifying. They are beasts in the dark but don't count the soldiers out. They come equipped with five different loadouts, offering various ways to tackle these nightmares. Gameplay is a blend of competitive shooting and stealthy melee action. It's a strategic cat and mouse battle where dynamic lighting plays a crucial role. Choose to play as a Soldier in first-person shooter mode or as a Lightphobe in third-person melee action. Each with multiple loadouts. And you can play with up to 16 players, with options for peer to peer networking or dedicated servers. As for future additions, they're planning on introducing new abilities for both Soldiers and Lightphobes, plus a couple more multiplayer maps. Play the Demo!! So, keep an eye on Steam Early Access. Due to release of the asymmetrical co-op multiplayer on Linux with Proton via Windows PC, with plans for a native build. Also, get this, it's priced at $5.99 USD / £4.99 / 5,99€. HINT: Keep an eye on the Linux_game Subreddit, you might get a Free Steam code.
#lightphobe#asymmetrical#co-op#multiplayer#linux#gaming news#mutant realm entertainment#ubuntu#windows#pc#unreal engine 4#Youtube
0 notes