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#backstory thou
breadsoup00 · 1 year
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Crying rn, Yosano used to work at a candy shop and Elise is candy obsessed.
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kittenbased · 1 year
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Why would you two have hidden something that big from me? Was I that untrustworthy? I'd sometimes think that.But then I'd think, "No, this is on those who kept it a secret." As I watched Woojoo withering away, I realized she was the one suffering the most. So I'd calm down a little. But I was still mad at you.
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firyferdinand · 14 days
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I would promise you all of my life But to lose you would cut like a knife So I don't dare, no I don't dare
'Cause I've never come close in all of these years You are the only one to stop my tears And I'm so scared, I'm so scared
Take me back in time maybe I can forget Turn a different corner and we never would have met Would you care
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dapperenby13 · 1 year
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Tw: blood
So since we get Yosano’s backstory animated soon I wanted to make a piece that ties in with her title as The Angel Of Death.
My main inspiration was the Death tarot card, it just felt right to me with her new start at the agency. I also liked how it also means metamorphosis and her symbol is a butterfly
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Two versions, one with blood on the face one without
Let me know what you think (:
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anghraine · 2 years
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Mesmers are my one true love in both GW1 and GW2, and in general I lean towards squishy spellcasters in virtually all games (my level 14 D&D character is currently a sorcerer with 12 AC, lol).
That said:
I made a Guardian in GW2 (short version: heavy armor+most weapons+AOE support buffs+holy damage) years ago because I do have a great fondness for clerics and paladins in a sort of archetypal way and the class fits that vibe really well. I only played her to around level 50 (out of 80) and then mostly did nothing until I realized a few months ago that she already had some levels in the Weaponsmithing crafting profession and I could use her to make cool weapons. So I still didn’t play her, but would work on advancing her Weaponsmithing when I didn’t have the brainpower for anything else and eventually got her to max level in Weaponsmithing. GW2 crafting levels also gives you some standard XP, so doing nothing but crafting with her had gotten her to around 70, and I just used her to craft high-level materials that my other characters couldn’t make.
Then I realized that she had to be level 80 to access some account-wide features that would let her craft even more things. She’d only halfway completed even the beginning maps, so I just put on an XP booster and ran through Queensdale (human beginning map) doing events and getting exploration points. And it was super fun to play her, actually, because she’d just run around to low-level groups struggling against various bosses or actually dying, heal/resurrect/buff everyone/absorb damage enough for them to take out champions and such. My mesmer can’t usually do much for other players, so it was really different and the other players were like “oh thank you thank you,” so a nice experience all around.
...She was still stuck at 79, but then the Shadow Behemoth spawned, lol. So now she’s 80 and I’m going to outfit her with awesome equipment and run her around some more when I don’t feel like living on the edge as a mesmer.
#also i'm fond of her storyline even though it's not my number one favorite#hers is basically an au of althea's because she actually is a character in althea's story but obviously not the commander in that one#when althea goes to ebonhawke and is talking to people about various identity issues and uneasily realizes#that her cousin victoria probably wouldn't be accepted as much because she's adopted and there's this more ascalonian than thou shit#that victoria is my guardian! and she has the whole backstory around being adopted as a little kid#and never knowing what happened to her bio parents until the spies of the crown arc plays out#and i imagine she relates to langmar and ascalonian identity in subtly different ways than althea even though they're quite close#and they're quite different in personality—althea can be aggressive at times but she's a lot more slippery than victoria#victoria just looks around and is like Something Must Be Done (Preferably With a Large Hammer)#so although their starting backgrounds are similar (both blessed by kormir etc)#althea ends up in the order of whispers (i think even non-commander!althea in victoria's story would end up there)#and victoria in the vigil#it makes a certain amount of sense tbh that althea would end up going to ebonhawke because it's her birthplace and she has family there#and a lot of emotions for it in general—but ultimately she goes because she /wants/ to#while victoria has never been there in her life when the vigil sends her there to help and she's trying /not/ to have Emotions#anghraine babbles#long post#anghraine's gaming#ascalonian grudgeblog#victoria langmar#althea fairchild#honestly i do like missing sister much better than the dead parents backstory on the writing level BUT i do like the possibilities of both#anghraine's headcanons
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viciouslyfilthy · 2 years
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.:Misc. OC stuff:.
ORIGINAL MUSES THEME SONGS:
Sün.
Rotgut.
Claude.
Eden.
Freddy.
Willy.
Jeremiah.
Shai.
Versy.
ORIGINAL MUSES VOICECLAIMS:
Sün.
Rotgut.
Claude. (this, along with Jolly Jumper´s voice)
Eden. (dr. Loboto´s voice but reimagined with a british accent🥰)
Freddy.
Willy. (Billy Lenz´s voice during the phone call; CW for strong/obscene language)
Jeremiah. (Joe Dalton´s voice is exactly how he sounds like <3)
Shai. (Satan´s voice here, along with Black Phillip´s voice)
Versy. (this, along with Lazlo Cravensworth´s voice, I just find them both fitting for him...)
ORIGINAL MUSES (THE MAIN 7) PRIDE MONTH EDITION:
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( Yes these are the full pictures I used in my muse list <3 )
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dimmadoome · 2 months
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Listening to Zevlor's voice lines all the way through is so interesting....and enlightening. Because this is a proud man whose confidence in himself is shattered, but he's still proud none the less.
Zevlor threatens you if you punch him. Just straight out says, I WILL kill you if you do that again. He punches Aradin if he spews slurs. He asks you to kill khaga, he asks you to kill the goblin leaders. No hesitation on any of that. Just ..hey buddy you wanna do a couple of murders since I am currently incapable of doing those murders. But he also fights if you ask him to, defends his people through everything. And he won't beg you to do any of that yourself if you reject him. If you don't say yes, he respects it and respects your decision...though he does get snippy as hell about it. If you do turn on him, he'll call you a coward, but he will not beg because once again. Zevlor is proud.
Zevlor is also possessive. You can hear it in the way he says MY people. Sure that could just be the way he speaks because they elected him leader, but he was a commander before that. He was a man who spent his life fighting to have that position of power and respect. Plus he almost sells his soul to the absolute to keep them, both the people and the power. As he says....those people are HIS. His to look after, his to care for his to protect. There's gotta be something in there, deep inside of him that clutches at these people like a dragon does their gold. They are his after all. They're all he has left of the life he once lived. He would rather die than give them up to anyone. Even when the absolute pushes into his mind, it offers him power to keep them safe, plays at his devotion to his oath and his people....and his pride which.....as we've established...is not an insignificant part of him.
He is also protective and caring. That obviously comes with the territory of becoming a paladin of helm, a hellrider and taking the oath of devotion. From what he does for his people to what he's done with his life ...well.....nothing more really needs to be said about that. Its his most prevalent trait and his most commendable.
Zevlor also curses a lot. He is very quick to anger, though he tries to keep himself from flying off the handle and can be reeled back in. He still throws punches and threatens lives with very little prodding. Which, once again, harkens back to his pride. Its quite entertaining to hear every other line be a curse or a shout or some growling threat. Sweetheart where? That man is FERAL.
Another thing is that Zevlor definitely respects you if you are a selfless Tav/Durge/Origin. I think he tries so hard to be selfless as well. Sees it as a good trait to have, but he isn't. Not really. Not where he thinks it counts. Its probably what he percieves as a fatal flaw, which I would guess comes from living in holier than thou Elturel where you basically sign your life away to "protect" the city. I personally don't think total selflessness is a fantastic trait to have, but I could see where Zevlor could pick that up as the Ideal trait for a paladin to have.
Throughout the game, you see this man crack under insurmountable pressure. You see the chips in the facade that he puts up but if you look, you can see the good and the bad trapped underneath those chips. It tends to be frustrating that people only see the cracks and not what's underneath of them and I think thats what annoys me the most. He's a fun character. He's a strong, powerful man who has shattered like iron under pressure but at the end of it all he IS a good man and a menace and a half with such an interesting mindset and backstory that I can't help but wonder if anyone who sees the character, sees him at all.
In summation.
I love him, Your Honor. 10/10 would let him go feral and smite my ass for talking back to him.
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greenyandlazy · 1 year
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If they wanted to make a mature Scooby-Doo series literally all they had to do was show how four teenagers and a Great Dane survive travelling and living in a van while doing their usual mystery solving shenanigans.
I’m talking showing scenes of something bumping the van in the middle of the night while they’re sleeping shoulder to shoulder under a single blanket covering everyone. Scooby tumbles across the four of them and insists it was something outside, not him chasing a rabbit in his sleep.
In the mornings the guys wash and dress on one side of the Mystery Machine and the girls on the other. They shout theories over the van, occasionally getting side-lined by debating who’s setting up the gas cooker to make breakfast.
While Fred or Shaggy drives Daphne tests Velma with questions from textbooks so she can stay up to date on schoolwork. Fred always claims they’re students from a nearby city on a road-trip for a school project whenever they’re pulled over by the cops.
Each time they get paid for solving a mystery they stock up on non-perishable food that can be stored in the van (including Scooby Snacks of course!). Then they make a budget plan for stretching their money, fuel and supplies long enough to get to their next paid mystery.
Sex and drugs can be an underlining thing, but it doesn’t need to be a cheap source of humour. While they’re lounging in the back of the van Shaggy could be shown casually rolling a blunt while trying to convince everyone they shouldn’t venture into that abandoned office building the mayor insists is closed for repairs. Fred and Daphne sometimes insist that Shaggy, Scooby, and Velma go search for leads for a few hours while they’d stay at the van and “talk over some trap plans”.
On top of that, if they wanted to go dark mature they could add in backstories of the kids having troubled home lives, hence why there’s no concern for them being essentially homeless and dropping out of school. Also an explanation on why their parents haven’t sicced cops on them to bring them home.
Seriously, in the Scooby-Doo universe this is what constitutes being “mature and a deconstruction” on the typical premise. Not some edgy, holier-than-thou teens wearing Mystery Inc face-paint cracking flat jokes that are only relevant for this specific period in time.
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av1xtg · 3 months
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WELCOME TO THE PART 2 OF MY HUSK HEADCANONS (Some of this include huskerdust btw)
This may have bad grammar srry
So he leaves hair EVERYWHERE, sofas, chairs, beds, he can go on vacation to the other side of hell and there will still be hair everywhere. It took a while for the others to get acustomed to that. (Angel helps him to brush his hair out sometimes apparently it's relaxing for him)
He purrs when he is held I just know it (why did I add this idk)
Back when he was an overlord he had an "special" deck of cards made specially for him. They worked both as a weapon and just to play. He still hs them but he only uses them on special games (and to fight like on the fight with the sharks on ep4)
He walks slightly curved cause of lazyness but also cause even thou they're not there he can slightly feel the weight of alastors chain on his back and neck (he has HORRIBLE neck problems)
He likes to dance, and he's a very good dancer. (doesn't show it much though)
Either he passes out at the bar, gets dragged (conscious or not) all the way to his room or he's sober enought to go there by himself.
He sleeps with his clothes on, because pijamas are a waste of time. When he's exited (like happy) his wings flap and his ears twich a bit he tries his best to controll it.
Husk doesn't want to accept it but he's VERY attached to the hh gang.
He never let's niffty into his room, thta's why it's dirtier that a dumpster in there.
He stopped taking care of himself after alastor got his soul, he tought it was no use, he didn't have someone to impress now, nor was he powerful so there was no use on taking care of the mysery of a man he became.
He started to take care of himself after he entered the HH, charlie asked him nicely since she was worried abut him but also cause of his job, after he said he didn't care Vaggie almost put her spear throu his skull.
He wants to help angel escape his deal with Val, because if he can't maybe he can help Angel be free and live the life he deserves.
Angel asked him to take care of fat nuggets and he did (reluctantly) then charlie asked him to take care of Kee Kee for a bit, then sir pentious asked to watch over his minions for a few minutes and now he became the Hazbin Hotel's personal babysitter (Against his will)
He got high ones by some weed brownies Angel baked and tried to attack Sir Pentious (This one is inspired by a fanfic https://archiveofourown.org/works/53614033/chapters/135717379 )
Husk reminds me of "Look's who's inside again" by Bo Burham (Mostly because of the half-cannon half-fanmade backstory I have for him if you wanna hear it let me know)
OK THAT'S IT PEOPLE CAUSE I RAN OUT OF IDEAS
I may do a part 3 but idk
OK BYEEEEEEEEE
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writergeekrhw · 2 years
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25 THINGS I’VE LEARNED IN 25 YEARS IN TV WRITING
Well, it’s actually been 30 years now, but here’s a spew I did 5 years ago on the bird app to commemorate my 25 years as a TV writer. 
I’ve edited it a bit for clarity. Hopefully some of you will find it useful.
1. In TV writing (and writing in general) there is only one unbreakable rule: Thou shalt not be boring.
2. Write characters people want to hang out with for an hour or so once a week for years to come. Even if they're bad people, make them interesting, engaging bad people.
3. If your lead is a bad person, make them funny and/or sexy. Direct most of their bad behavior toward other bad people or themselves. Make them well motivated. Maintain rooting interest.
4. What makes a character special should be intertwined with what makes them struggle. Perfect people are boring.
5. Characters should complement/conflict with each other. No two characters should serve the same purpose/have the same backstory/have the same voice.
6. Cast the best actor, adjust the character to suit.
7. Give your leads the best lines/moments. No one is tuning in to watch the funny guest star. Like Garry Marshall said back on HAPPY DAYS, “I’m paying Henry Winkler $25,000 an episode. Give the Fonz the jokes.”
8. Your characters, good & bad, should reflect the reality of our wonderful, diverse world. White male shouldn’t be the default.
9. Avoid stereotypes. Stereotypes are boring.
10. If all your POV characters know some secret, the audience should know it too.
11. If your show hinges on a big mystery, know more or less what the truth is from the beginning. You can change it later if you need to, but write to a specific.
12. If your story doesn’t test your characters mentally, physically, psychologically, emotionally, or spiritually, you don’t have a story.
13. You can start by figuring out the Beginning, the Middle, or the End, but you don’t have an episode until you have all three.
14. Big suspenseful act outs (the last moments before the commercials) aren’t just a gimmick. They’re a good way to structure an hour of entertainment to make sure the audience is invested and your pacing is solid.
15. Every scene should be a consequence of the previous scene or a refutation of it.
16. A scene also needs a Beginning, Middle, and End. The end should propel the characters and/or audience into the next scene.
17. Every scene is a negotiation/confrontation between two or more characters who want different things or have different ideas on how to solve the same problem.
18. A good action scene is still a character scene. With punching. (This applies to sex scenes too, but you know, with sex.)
19. A crap page is better than a blank one.
20. It’s easier to cut than to add.
21. Good things rarely happen in the Writers Room after dinner. Go home, get some rest, write pages at home if you have to, start fresh in the morning.  Writers who have a life outside the writing room are better writers. Beware the showrunner who doesn't want to go home to their family. That said…
22. Script by day one of Pre-Production. No matter what.
23. You’re a writer first. Almost nothing happening on set or in post is more important than the writing. Delegate when possible.
24. Make an extra effort to surround yourself with writers who are different from you (background, race, gender, orientation, etc). Listen to their perspectives, especially on experiences alien to you.
25. And in the end the love you take is equal to the love you make. In TV writing and life in general. 
PART TWO HERE:
https://at.tumblr.com/writergeekrhw/25-things-in-25-years-part-2-25-things-ive/okjzwofyiq6i
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theminecraftbee · 3 months
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Despite knowing next to nothing about Persona I am super interested in your Persona AU, is there any more information on it or is it just those two posts?
so far those two posts only! but because i sort of wandered into fic-writing territory, the basic premise, for those unfamiliar with persona:
this is an original plot, not the plot of any of the existing persona games, but it is meant to mimic what persona plots are like. as mentioned at the start, people are mysteriously vanishing in incidents that are making the national news (including in ways that affect our lead characters' lives). like any of the mysterious bad things that drive persona plots, these are being caused in some way by the existence of otherworldly creatures called Shadows, which are monsters made from humanity's collective unconsciousness.
joel, our protagonist, has recently moved to a new town, new hermiton, and is starting at a new school. (this is also Persona Protagonist Standard; hilarious side effect of it being a persona au is that it's technically kind of a high school au). in this storyline, it's because the people in charge of the dam protecting his town Vanished, and as a result, the dam's flood gates weren't opened when they needed to be, the dam collapsed, and joel's hometown was destroyed. yikes, i'm sure that backstory isn't affecting him at all. he was invited to new hermiton academy to finish his schooling.
however, on arriving, he quickly stumbles into the world of Shadows. for my story, it involves following a butterfly to an unpredictable location, where the border between the real and unreal is thin, and then using that to go into the world of Shadows. (i think i might call it the unreal world? i don't know, workshopping that.) there, he discovers he's a persona-user; that is to say, he's one of the lucky few capable of summoning a persona and fighting shadows. a persona is a representation of a person's soul (i am thou, thou art i), as well as a representation of a mythological or legendary figure of some kind. it grants supernatural powers to the user.
for the record: joel's starter persona is pygmalion, and his starting element is wind. also, in this au, summoning a persona requires stabbing yourself with a special knife, and then using that scar to summon the persona afterwards. this is Middling on the scale of 'edgy ways to summon your persona' in the series, lol. however, joel is special: he's a wild card, which means he will actually throughout the story gain the ability to use other personas and swap them at will. this is a special power only he will possess.
it turns out that he's not the only persona-user in town. grian, one of his classmates, has been attempting to fight shadows mostly on his own, with the help of his teacher, joe hills. joe can't summon a persona, but knows enough about the other world to help grian and now joel out. (although, that's... kind of weird, right...?)
joel now must balance his school life with, you know, fighting shadows to save people from Vanishing and, eventually, to save the world. to figure out WHY the shadows have started Vanishing people, too. and, unfortunately, he can't skimp on the "balancing his school life" aspect, because you see, to a wild card, the bonds he makes with other people are vital. joel will collect social links, each represented by a tarot card. each of these social links are his relationship with another person or group of people, and raising those social links makes him more powerful.
he'll also collect more party members, them represented as one of his social links each as well, and he'll bother his velvet room attendant--jimmy, who's supposed to help him fuse personas and give him cryptic guidance, but like, it's jimmy--and manage to fight his way through the trials and tribulations of being a mildly unwilling video game protagonist in a game where half of the story is having to kind of be everything for everyone at once, and also constant weird things you have to do for the plot.
and that's what i have so far of the au! i am sort of just. making it up as we speak,
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brooooswriting · 1 year
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Hello broko loco it's been a minute.
So this idea just came to mind.
How about a Mafia AU.
Jenna x Mafia leader FR
So how about Jenna getting kidnapped by R's rivals and that's when she actually finds out r is part of the Mafia. Her being taken away, then R finds out before the other bitches make demands because... connections. And she goes on a killing spree just to save her girl.
Then they talk about everything [tragic backstory intestifies (only if you feel like it)] and Jenna ends up falling asleep in R's arms due to being exhausted.
Feel free to delete this if it makes you uncomfortable. Take your time ik you have situation pt 6 on the way that's why I'm insisting on this.
And I hope you have a great day<3
Should have told ya
Jenna Ortega x Mafia leader reader
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A/n: I don’t know shit about the mafia and I couldn’t really find anything online that made sense to me😂
There was a part of your life that you didn’t like to talk about and you didn’t want people to know about. Sure that sounds drastic but everybody who knew was in danger too, so you liked to keep to yourself. You actually did in general, until you met a certain actress. You ran into each other when one of your newbies fucked up, you and your crew were in a hurry and one of them ran into her. In General no problem but you didn’t like the fact that he didn’t say sorry, sure you were a mafia boss but that doesn’t mean that you guys can’t be polite. Especially after you saw how pretty the girl was, you let the others walk past you as you hurried back to say that you’re sorry. And somehow a relationship built from that.
You still never told her that you were part of the mafia, let alone that you were the boss. Your mafia was kinda different thou, you didn’t like killing people for nothing and you didn’t like the rivalry between the different mafias, you believe that you did more of a good thing. You still killed people and did some dirty stuff but a lot of them were people who abused kids, rapists or stuff like that. Because let’s be honest, the law system was shit and someone had to do something.
But there were people who had problems with that, especially another mafia group in California. You liked to believe that this was the only useless blood flowing you were the cause off.
“Baby?” You called as you walked into your house, Jenna was waiting for you after a long day of work, you couldn’t wait to see her. “Jen?” You called out again, your voice louder this time, but there was still no answer. You called out again and again, dialing her number walking trough every room, she was nowhere to find, you even started calling her co stars but nobody knew where she was. You couldn’t help but panic as you called in some of your members, hoping that they would help you find her. It only got worse when you found a envelope in front of your house with headphones in it.
After around 20 minutes you sent 12 troops of 3 out to look for her all around the city, you and four others tried to track her. There was no luck in tracking her phone, it was either turned off or destroyed, but you did have luck when you hacked into some cameras of your rivals where you found Jenna sitting in an abandoned building, tears streaming down her face. Your blood boiled with anger, you immediately called everybody to the location, this was gonna be their end.
After around 10 black cars pulled up to the house you entered. They were checking each room, you darting for the living room where you thought she’d be but there was only one person, Tom, second man of your rivals. “Where is she?” You growled at him, having problems keeping your anger at bay. “You really thought we were gonna keep her here? You’ll give us what we want and then maybe, just maybe, you’ll see her again” that was enough for you, you nodded at Mike, your second man, who grabbed Tom to hold him still.
After you’ve punched him around 20 times his face was bloody, his nose and jaw broken but he still wouldn’t talk and it fueled your anger. “You know what, I’m over this and I’m over playing nice. Torture him until he talks and if he doesn’t? Kill him.” Suddenly the guy was panicked, you weren’t known for torture and you seemed so serious that it scared the shit out of him.
Not even 15 minutes after you’ve left you heard him call you causing you to grin. “Now you wanna talk?” You asked as you entered with a smile, “yes, she’s at the warehouse down south” he was heaving, tears streaming down his face while yours held a smile. “Good, keep him here, if she’s not there, kill him” after you hit him one more time you left with 10 more people.
“Alright, this time no talking. Me and Mike are going in and if there’s a problem I’m calling back up alright? Somebody gets in your way? Kill them, nobody takes my girl” everybody was surprised by your behavior, you normally were pretty chill and laid back and you never got close to anyone really. “We are going in”
You kicked in the door, making your presence known as two people already came running towards you. Each of you fought one to the ground, you slicing the throat of yours. It went like that until you had around 10 people down, most of them dead. After you killed the last one you finally saw her, they had stuffed her mouth, tied her to a chair and ripped her shirt to the point where you could see her bra. Their leader, Paul, a complete ass, stood in front of her saying something that made her whimper which made you growl.
You nodded at Mike before running off and tackling their boss to the ground, a surprised sound coming from the girl next to you. While you repeatedly hit the man under you, Mike cut the ropes to free the smaller girl who cowered next to him, the guy she knew as your best friend. “Never. Touch. My. Girl. Again” you stressed each word with a harsh hit to his face before finally standing up to look at Jenna.
“Are you alright baby?” Your voice immediately went soft when you talked to her, your hands reaching for her waist while hers landed on your shoulder. “You’re part of the fucking mafia” she gasped slightly pushing you away from her, “you’re not just a part, you’re the fucking boss” you studied her face as your thumb rubbed circles over her waist. “I’m sorry I didn’t tell you, I thought it was saver when you didn’t know, I’m so sorry baby” you told her but she only shook her head. “Let’s just get out of here” she grumbled and walked away causing you to sigh. “Mike, go with her. She shouldn’t be alone right now” you told him as you knew that she didn’t wanna see you right now.
Mike jogged towards her until he was next to her, “you’re a part of this too huh?” She said looking straight toward. “Yes, but you shouldn’t be too harsh on y/n. She was scared of you getting hurt and when you disappeared today? It was the first time in 19 years that I saw her really scared, she would have blown up the whole damn world to find you” he explained as they walked up to your car. Jenna’s heart sank when she heard that, it did kind of make sense that you didn’t tell her but today really was a shock.
“I’m gonna let somebody drive you home… to your home and there’s gonna be someone stationed in front of your house the whole time” you told her as you opened the door for her as she nodded. “Goodbye Jenna, im sorry” you mumbled again before closing the door. Her heart sank again when you closed the door, the whole thing sounded like a forever goodbye. She hoped that you’d come to her house in a different car, but you didn’t.
She waited a whole hour before calling you. “Jenna? Are you alright?” You quickly rushed out the words as soon as you picked up the phone, “no! You’re gonna get your ass here and we are gonna talk about everything” you sighed, “Jen-“ “Stop it! Get your ass here right now” this time you didn’t protest, you said your goodbye and walked to your car.
When she opened the door for you, your heart sped up. She was wearing one of your hoodies that went to her knees which made her look adorable. “Come in” she said as she pulled you to the couch. “Talk” you chuckled at her bossiness but started nonetheless.
“My parents were shot in a mafia fight when I was 8, I was alone in their restaurant sitting next to their dead bodies when an old man came inside. Just minutes before I saw him trying to protect my parents, he introduced himself as Frank, saying that he knew my parents and that he was very sorry for their death and that he’d like me to come with him. He’d take care of me and he did, he did more than I could have asked for. Years later, I believe I was 14 I learned that he was the reason my family died, he was the reason they were involved in it. But I couldn’t be mad at him, my father decided to join on his own, he was a grown man after all and he tried to do good.” you took a deep breath, talking about your parents was still hard for you. Jenna noticed and slightly curled herself into you, the heat and the familiar feeling that radiated off of her comforted you. “Frank retired 5 years ago, making me the boss as I was like his daughter, I learned everything about it since he took care of me. We always tried to make this a better place which some of the other mafia groups didn’t like, which is what brings us to today. I never told you because I thought I could keep you safe that way, my dad told my mom and she died because of it. You’re my first relationship since I’ve been 15, I was always too afraid of putting them in danger. Until you came, you had this hold on me that I just couldn’t break your heart” you finished as tears welled in your eyes.
“Oh honey” Jenna sat herself on your lap with her arms around your neck pressing your face into her chest as you silently cried. “I get that you didn’t tell me but next time, just be honest so I know what I’d get myself into. I still would be here you know?” She pulled your head up to kiss you, you immediately kissed her back as your arms tightened around her waist to pull her closer. “I love you Jenna” you whispered against her lips, making her smile, “I love you too my little mafia boss” both of you giggled before she settled into your arms in a more comfortable position. You just held her for a moment, happy that she was still with you and that she was fine. “I wanna meet Frank this week” she mumbled sleepily and not even 2 minutes later she was asleep on top of you causing your heart to melt.
You carefully moved until you were laying on the couch with her laying on top of you, you kissed her head before closing your eyes too.
She is going to make a great mafia boss
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ultram0th · 11 months
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The very second Derek walked into the cramped, dimly lit room, he struggled to maintain his composure. His eyes landing on the nerdy game board that rested on the tiny table in the center of the cramped room. Around the table stood three skinny guys along with Stiles, all of them dressed up in geeky cosplay— Stiles wore rubber elf ears.
Trying his best not to irk his boyfriend, Derek forced a smile on his face as he headed closer. “You almost done?” he asked Stiles, putting an arm around the human’s small shoulders.
Stiles, pursing his lips, shook his head. “I’m stuck at an obstacle and I don’t quite know how to defeat it,” he muttered, his eyes laser-focused on the tiny plastic figurines on the board.
Derek had never played Dungeons and Dragons before, so he was totally lost and didn’t really have much to offer his boyfriend in the way of advice. “That sucks,” he finally said, growing antsy and wanting to leave.
It was due to a combination of not having any interest whatsoever in Stiles’s fantasy game, and also because of the creepy stare he was garnering from some nerd dressed up in Halloween wizard clothes.
In fact, Derek couldn’t help but notice that the scrawny wizard’s stare was a little too intense for his liking, seeing the corners of his mouth slightly pull up to form a mischievous smirk.
“Stiles the Great,” a nerd who was dressed up in cat ears chimed, adding a fake accent to her voice, “doth thou desire’th to employ the usage of thine trusty steed?” She nodded at Derek, making him grimace.
Stiles, unfortunately, gasped loudly, indicating that he thought the nerd’s idea was a good one.
Derek’s broad shoulders fell and he knew that they’d be stuck in the cramped room for longer than he’d initially wanted.
“I run across my boyfriend, Derek the Hotness, and he uses his skills to defeat the aboleth—”
“Hold it!” the wizard interrupted, narrowing his gaze at Derek. “You can’t just add in another character midway without giving us his backstory!”
The others around the table murmured in agreement, making Stiles blush.
“Um,” he stalled as he tried to think up a backstory for Derek the Hotness, which Derek promised he’d bring up later that night, “Derek has twenty strength and—”
“What is he?” the wizard cut off again, making Derek swell down a growl.
Again, Stiles took a moment as he searched his mind for an answer, his eyes darting all over the board as he looked for an idea.
The wizard’s smirk grew even larger. “Why don’t you roll for it?” he suggested, reaching into his pockets and placing a ruby red die on the board. It shimmered under the faint light of the room, and the numbers on it had a glittery quality to it.
Stiles eagerly snatched the die off the board and shook it in his hand, even blowing on it for luck. “Fine!” he agreed. “With this die, I declare that Derek the Hotness is…” He tossed the die onto the board, letting it clatter around until it landed.
Eight.
The wizard cocked his head to the side, his smirk fully formed now. “It looks like Derek the Hotness is an orc,” he mused, snapping his fingers playfully.
At first, Derek cocked his eyebrow in wonder at the odd actions from the nerd. However, he was soon alerted to the tingling sensation that ran all over his body. His boyfriend gasped again, and Derek then noticed something terrible happening.
Holding his hands up in front of his face, Derek’s eyes widened when he saw his skin steadily darken to a greenish hue. Before he could further react, Derek tensed up as his body underwent further changes.
He couldn’t exactly see it firsthand, but all of Derek’s muscles began to inflate to obscene proportions. His arms packed on pounds of muscle, bulging with power. His chest grew to crazy proportions, tearing his shirt to shreds and further exposing his green muscles. His thighs widened and caused him to reposition his feet, his legs pushing against each other so much that his walk would now resemble something closer to a waddle. All of Derek’s muscles had pumped up, but they appeared more so for strength as opposed to aesthetic, as was evident by their rotundness and the lack of abs. Instead, his stomach had a powerlifter belly that hung over his tattered pants. Speaking of pants, the bulge in the front of them inflated and a large beer can-width snake crept down his pant leg. To top everything off, Derek’s lower jaw widened and dimples, looking large and cartoonish. His brow pushed forward, giving the hunk a brutish appearance. Finally, his lower canine teeth elongated and protruded out of his mouth, effectively giving Derek the appearance of a muscled up, dim-witted orc.
Stiles’s jaw hung low in silent shock as Derek swayed slightly to and fro.
Not understanding exactly what had just occurred, Derek shook his head and rubbed at his temples. “Uh,” he groaned, noting the much, much deeper quality to his voice, “Derek feel funny.” His eyes widened to the size of saucers, having intended to say that he felt weird, unsure as to why he’d sounded all slow and had spoken in the third person. Derek cleared his throat and tried again. “Why Derek talk funny?”
Finally, Stiles stomped forward and placed a reassuring hand on Derek’s green bicep. “Turn him back!” he ordered, narrowing his eyes at the wizard.
Derek shook his head, trying to clear it of the fog that seemed to be creeping up in it. He knew that something had definitely happened to him. However, he couldn’t stop but admire how cute his boyfriend looked and how perky his butt looked in his tight pants.
Without thinking, Derek wrapped both of his large arms around Stiles, grinding his enlarged cock against the tiny human. In his haze, Derek noticed something else. “Stiles…” he grunted in his baritone, “Stiles smaller?”
Stiles bit down on his lower lip, looking completely adorable as he did so, making Derek grind his hard cock into him even more.
The wizard continued to smirk. “Sorry Stiles the Great,” he mock-frowned, “the only way to turn him back is if you defeat the aboleth.” He gestured back down at the die.
“Fine!” Stiles shouted, snatching it back up off the board. “But let me warn you, once he’s back to regular self, I will personally kick your ass!”
[Fifteen Minutes Later]
“Yeah, sorry, I thought that I could win,” Stiles muttered, his head hanging low as he and Derek walked out of the house and towards the Jeep.
Derek lumbered as best as he could, trying hard to get the hang of waddling with his extra large, green muscles. His thighs kept rolling over one another, and his chest was so heavy that he had to arch his back in order to support his huge pecs. His muscle gut jiggled slightly with every step he took. However, his hard footlong cock waved tantalizingly in front of him, oozing precum at the sight of Stiles walking in front of him. Derek’s slowed mind struggled to piece everything together. He knew deep down that something had happened to him, but his brain was full of such lust for his tiny-looking boyfriend that it was hard to concentrate on anything else.
“Stiles cute,” he gushed in his deep voice.
“Yeah thanks, but focus, Derek!” Stiles said as soon as they reached the Jeep. “We need to go to Deaton to see if he can fix this!” He hopped into the driver’s seat and looked at his orc boyfriend expectantly.
Derek struggled to get inside the Jeep, trying to get the hang of moving his muscled body. His broadened shoulders kept banging against the sides of the door, preventing him from getting in head on. His lower IQ prevented him from immediately turning to the side until Stiles coaxed him into it. Once he was inside, his massive arms and pecs kept getting the way of him fastening his seat belt, leaving the orc struggling with the tiny strap.
Derek cocked his eyebrow in wonder as he stared down at his inflated, green pecs. “Derek has big muscles!” he gasped, his eyes widening in shock. The surprise disappeared as soon as Derek looked over at Stiles. “Stiles cute.” His hard cock bobbed in front of him in the air, twitching with want.
“Well…” Stiles mused, “maybe we can go to Deaton in the morning.”
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tunedtostatic · 9 months
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MATT: Surprisingly, even with advantage on the save, Trent fails. And now Trent and Eadwulf are both tethered. MARISHA: Oh, he-- Oh! LAURA: Nice. TALIESIN: Remember that? MARISHA: No, no, I thought Essek was tethering himself to Eadwulf, but that makes sense. Okay! LIAM: The damage to Eadwulf does damage to Trent now.
"Trent and Eadwulf are tethered" fuck dude they sure are. I have a thou shall not woobify thy faves policy but it is really hitting me this watch that the point of the tether essence strategy is to injure Eadwulf as much as possible so that Trent will receive those injuries. That's it. It's a battle and the Nein are desperate - my point is not to shake my head over the grey morality - but turning Eadwulf into a body to destroy to weaken Trent, there's an essay in there.
The "Dude's got battle maneuvers?!" surprise isn't in-character, but LOB was the creator of Caleb's backstory and I assume would know if a lot of physical training with the sword was part of it. Eadwulf learning to be a fighter guy is a Trent and Eadwulf thing. Between those fifteen years with Trent and this fight where Wulf gets turned into a pincushion to stab so that Trent will be stabbed, Wulf is poster boy for the scourgers becoming...bodies for Trent to use and bodies people see as avatars of Trent.
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viciouslyfilthy · 4 months
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Does Versy use his tongue and nose to smell, (the former like a snake), or just his nose
This is a very good question!! 🥰
It's a bit of both in a way? Versy uses his nose to breathe in oxygen, but he no longer senses scent with it. He needs to flick his tongue to get a whiff of whatever's in the air (this includes specific small things too like pheromones or other hormonal changes for whatever reason)
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yourdeepestfathoms · 9 days
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The Ringmaster's Guide
a character guide for my TADC Dungeons & Dragons AU! this was originally gonna be the characters in the same universe, just LARPing the game, with Caine making the terrains and magic and stuff, but then i actually started thinking of backstories for everyone. so now it's a real AU in the DnD universe! (there's no exact full, fleshed-out plot line, and the fics i'm gonna write with this are gonna be random events!)
this guide contains stuff like the gangs' races, classes, designs, abilities, and some fun backstory tidbits ;)
(also even though they're not playing the game, i still included the stats, skills, and some written game mechanics for the vibes!)
RAGATHA
Race: Aasimar (Protector)
Class: Cleric (Order Domain)
Feats: Inspiring Leader, Great Weapon Master, Tough
Resistances: Radiant, Necrotic
Mother bear…
Oh, mother bear…
Where has thou cub gone?
STATS
HP: 135
AC: 20 (Mithral Plate)
SPEED: 30 ft. walking, 30 ft. flying
STR: 19 (+4) | DEX: 17 (+3) | CON: 18 (+4) | INT: 16 (+3) | WIS: 20 (+5) | CHA: 17 (+3)
Saving Throws
STR: +4
DEX: +3
CON: +4
INT: +3
WIS: +9
CHA: +7
Senses
Passive Perception: 19
Passive Investigation: 13
Passive Insight: 19
Skills
Acrobatics: +3
Animal Handling: +5
Arcana: +3
Athletics: +4
Deception: +3
History: +3
Insight: +9
Intimidation: +3
Investigation: +3
Medicine: +9
Nature: +3
Perception: +9
Performance: +3
Persuasion: +7
Religion: +7
Sleight of Hand: +3
Stealth: +3
Survival: +5
Wings like silver, slicing through the sky. Twisting, turning, as graceful as a starling. A dance between earth and sky, a ballet of feathers and air, where gravity’s pull was but a distant memory when up so high.
A tiny squeal of joy. Shining eyes casting downward. Shimmering eyes looking up. 
“Aww, look at you,” she coos to the infant bound to her chest by soft fabric. The baby’s little wings, still covered in fluffy down, are extended fully and flapping gleefully. 
The mother laughs. “Do you think you’re flying?”
“AH!” her infant shouts, wings flapping harder.
Another laugh. She brushes her fingers over her child’s cheek, then looks to the horizon. “One day, this will all belong to you.”
WEAPONS/SPELLS
Weapons
- Vicious Glaive
- Crossbow
Spells
- Cantrip: Guidance, Mending, Resistance, Sacred Flame, Spare The Dying
- 1st Level: Command, Guiding Bolt, Heroism, Inflict Wounds
- 2nd Level: Hold Person, Spiritual Weapon, Warding Bond, Zone of Truth
- 3rd Level: Mass Healing Word, Revivify, Slow
- 4th Level: Banishment, Compulsion, Locate Creature
- 5th Level: Dominate Person, Flame Strike, Greater Restoration, Hallow, Mass Cure Wounds
- 6th Level: Blade Barrier, Heal
The city in the sky is divine and shining. The sky is clear and a crisp blue, not a cloud in sight. Other Celestials dart to and fro, all of them radiant. She sits in the soft grass of one of the many parks, watching as her child toddles around. A guitarist is playing nearby.
It’s peaceful. 
CLASS FEATURES/RACIAL ABILITIES
Class Features
Voice of Authority- Ragatha is able to invoke the power of the law to strengthen an ally’s attack. 
Order’s Demand- By raising her holy symbol, Ragatha can charm an enemy through exerting her presence over them.
Destroy Undead- If the will of an undead enemy fails against Ragatha casting Turn Undead, they are destroyed.
Embodiment of the Law- If casting a spell of the Enchantment school, she can quicken the casting time. 
Divine Strike- Ragatha can deal an extra bout of Psychic damage upon hitting an enemy.
Divine Intervention- Ragatha can call upon her deity for aid.
Racial Abilities
Healing Hands- Ragatha’s very touch is nurturing and life-giving. She is able to draw from a wellspring of gentle energy to heal people for a certain amount. 
Darkvision- Ragatha can see in the dark.
Celestial Legacy- Ragatha can cast the Light and Daylight cantrip at will.
Celestial Revelation: Radiant Consumption- Ragatha is able to unleash her full Celestial might on those who dare to test her. A bright, seething light pours from her eyes and mouth, and her very body acts as a beacon, radiating this same searing light in a radius. Any enemy who gets too close is scorched by this holy glow. All weapon attacks do extra Radiant damage. 
Flight- Ragatha is able to fly with her angel wings. 
Hunger. 
The whisper of the woods.
A hulking beast - clawing up her insides, biting at her ribs.
DESCRIPTION
Background: Acolyte 
Languages: Common, Celestial, Primordial, Elvish
Alignment: Lawful Good
Inventory
Money: 100 GP
- Alms Box
- Amulet (Holy Symbol)
- Baby Blanket
- Bag of Holding
- Blanket
- Box of Incense
- Candle
- Censer
- Crossbow Bolts
- Crossbow, light
- Photograph of her and a small child
- Prayer Book
- Rations
- Reliquary
- Shield
- Tinderbox
- Vestments
- Vicious Glaive
- Waterskin
Aasimar are well-known for their beauty, and Ragatha is no exception. She’s a well-built woman, bearing great muscles for someone of her appearance. Her skin has a lustrous sheen to it. Growing within her curly red hair are shimmering feathers of white-blue. An ethereal light glows in her black left eye, and the right probably would be the same if it weren’t for the fact that it’s been seemingly scratched out; a seething red scar extends down that side of her face, as though she had been struck by a bladed weapon. 
Large, feathered wings extend from her back. They’re a beautiful silver-white color, fading to gradients of blue at their tips.
Strangely, she has sharper teeth and nails than would usually be seen in an Aasimar.
A red blemish, some kind of burn scar, encircles her throat, never to truly heal. 
Blood in her eyes. Blood in her mouth. 
Stinging, burning. Vicious pain, and yet the hunger and rage dominate everything.
 So many eyes, watching. 
Circling - a trapped beast. 
Somewhere deep within, a voice screaming, “STOP IT! STOP!”  
OTHER
- Lycanthrope (werebear)
Mama Bear,
Mama…
Please come home soon.
— — — — — — — — — — — — — — — —
JAX
Race: Tiefling-Harengon
Class: Rogue (Thief)
Feats: Shadow-Touched, Mobile, Gunner
Resistances: Fire
A fey bathed in infernal fire. Tainted, scorched. Searing flames burning inside and out. 
STATS
HP: 63
AC: 15 (Leather Armor)
SPEED: 40 ft. walking 
STR: 13 (+1) | DEX: 20 (+5) | CON: 10 (+0) | INT: 12 (+1) | WIS: 11 (+0) | CHA: 16 (+3)
Saving Throws
STR: +1
DEX: +9
CON: +0
INT: +5
WIS: +0
CHA: +3
Senses
Passive Perception: 10
Passive Investigation: 15
Passive Insight: 10
Skills
Acrobatics: +9
Animal Handling: +0
Arcana: +1
Athletics: +1
Deception: +11
History: +1
Insight: +0
Intimidation: +3
Investigation: +5
Medicine: +0
Nature: +1
Perception: +0
Performance: +3
Persuasion: +7
Religion: +1
Sleight of Hand: +12
Stealth: +12
Survival: +0
She tried so hard to raise him to be a good boy. But she always knew he would follow in his father’s footsteps. 
WEAPONS/SPELLS
Weapons
- Rapier
- Daggers
- Shortbow
- Revolver
Spells
- Cantrip: Thaumaturgy
- 1st Level: False Life
- 2nd Level: Darkness, Hellish Rebuke, Invisibility
The smell of fire and brimstone. Ash dusting purple fur to black. Licking embers off his lips. 
CLASS FEATURES/RACIAL ABILITIES
Class Features
Sneak Attack- Jax is able to deal extra damage on attacks he has Advantage for.
Thieves’ Cant- As a Rogue, Jax can speak a language only other Rogues know.
Cunning Action- Jax’s agility allows him to make certain actions sooner than his allies would be able to. 
Fast Hands- Jax can use an item as a Bonus Action instead of an Action.
Second-Story Work- Jax can climb faster than his allies. 
Uncanny Dodge- When Jax can see the attacker who has hit him, he can half the damage. 
Evasion- Jax is able to avoid taking damage from certain attacks if they require a Dexterity Saving Throw.
Supreme Sneak- As long as Jax doesn’t use half of his movement, he has Advantage on Stealth checks. 
Reliable Talent- Jax is able to make the dice fall a little more in his favor. 
Racial Abilities
Darkvision- Jax can see in the dark.
Hellish Resistance- Jax is resistant to Fire damage.
Infernal Legacy- Jax innately knows the Thaumaturgy cantrip and the Hellish Rebuke and Darkness spells.
Lucky Footwork- Just because he doesn’t have the rabbit legs of his Harengon mother doesn’t mean this fella isn’t dextrous. When he slips up or stumbles, Jax’s quick reaction time gives him a chance to steady himself. 
Hare-Trigger- Jax’s fast rabbit reflexes sometimes allow him to strike first in combat. 
Too fast for the guards. Too quick for the dogs to catch. Any lock can be broken, and no chains can hold him down for long.
DESCRIPTION
Background: Criminal
Languages: Common, Thieves’ Cant, Infernal
Alignment: Chaotic Neutral 
Inventory
Money: 250 GP, 300 SP, 50 CP
- Alchemist's Fire (5)
- Arrows
- Bag of Holding
- Ball Bearings (bag of 1000)
- Beads of Fireball (10)
- Beads of Force (5)
- Bell
- Candle
- Crowbar
- Dagger (2)
- Deck of Many Things
- Grenade, Magical (3)
- Grenade, Smoke (5)
- Hammer
- Icon of Greed
- Lantern, Hooded
- Oil (flask)
- Piton
- Playing Cards
- Poisoner’s Kit
- Potion of Haste (3)
- Potion of Greater Healing
- Pouch of Gemstones
- Rapier
- Rations
- Rope (50 feet)
- Shortbow
- String
- Thieves’ Tools
- Tinderbox
- Vial of Acid (5)
- Waterskin
Anyone who looks at this guy can tell that he’s a hybrid. He’s a tall, lithe young man with a regular humanoid build. His entire torso is covered in thick purple fur that extends to his elbows on his arms and to his thighs on his legs—below that, it’s darker purple skin. Instead of rabbit feet, he has hooves, and his fingernails are sharp claws. Tufts of fur sprout from the base of his long tail, which ends in an arrowhead, before it tapers off to regular skin. His head is completely furry, and he has both the iconic rabbit ears and black horns that curve back over his scalp.  
Every jail cell looks the same after a while. None are impressive. And they’re all so easy to get out of. 
OTHER
- Son to the Demon of Greed
- Criminal of the state
- Wanted for several crimes
Chained to a wall. Slated for execution. Death by beheading. 
Ha.
That’s cute.
— — — — — — — — — — — — — — — —
ZOOBLE
Name: Zooble
Race: Simic Hybrid
Class: Barbarian (Path of the Totem Warrior)
Feats: Savage Attacker, Sentinel, Slasher
Resistances: N/A
They were someone, once. Normal skin. Normal hair. All their fingers and toes. All their teeth.
But that was a long time ago.
They can’t even remember their name.
STATS
HP: 137
AC: 19 (no armor)
SPEED: 40 ft. walking
STR: 20 (+5) | DEX: 16 (+3) | CON: 19 (+4) | INT: 10 (+0) | WIS: 13 (+1) | CHA: 9 (-1)
Saving Throws
STR: +9
DEX: +3
CON: +8
INT: +0
WIS: +1
CHA: -1
Senses
Passive Perception: 11
Passive Investigation: 10
Passive Insight: 11
Skills
Acrobatics: +3
Animal Handling: +1
Arcana: +0
Athletics: +9
Deception: -1
History: +0
Insight: +1
Intimidation: +3
Investigation: +0
Medicine: +1
Nature: +0
Perception: +1
Performance: +3
Persuasion: -1
Religion: +0
Sleight of Hand: +3
Stealth: +3
Survival: +1
For a long time, it seemed that they were going to waste away. Life was harsh, and their money was scarce. 
And then, they found their way to the great bronze city. 
Everything changed when they stepped through those giant gates. 
To this day, they still don’t know why they caught the eye of those aristocrats, but they were offered a job. It would give them housing and paid well. 
But there was a catch, of course. Two of them, to be precise. Everything came with strings attached. Nothing was ever that good.
Surprisingly, though, they found themself not minding these “conditions.” If anything, it sounded interesting.
And they did pride themself in their high pain tolerance. 
WEAPONS/SPELLS
Weapons
- Greataxe
- Handaxe (2)
- Javelin (4)
Spells
- 1st Level: Beast Bond, Speak With Animals
- 5th Level: Commune With Nature
Ow. Ow. OW.
It hurt worse than they were expecting, but the enhancements fit just right. They did well. 
They’ll be fine. 
They’re strong.
CLASS FEATURES/RACIAL ABILITIES
Class Features
Rage- Zooble is able to enter a Rage in battle that makes them resistant to Bludgeoning, Piercing, and Slashing damage.
Unarmored Defense- Zooble’s AC is higher when not wearing armor.
Reckless Attack- Zooble can choose to attack heedlessly, giving them an Advantage on the hit, but also giving all enemies Advantage to hit them.
Spirit Seeker- Zooble has an attunement with the natural world. They are able to cast Beast Bond and Speak With Animals as ritual spells.
Totem Spirit: Bear- Zooble has picked the bear as their Totem Spirit. While in a Rage, they are resistant to all damage except Psychic.
Fast Movement- Zooble’s movement is boosted by ten feet when not wearing heavy armor.
Aspect of The Beast: Elk- Zooble has chosen the elk as their animal aspect. Party travel is faster than it usually would be.
Feral Instinct- Zooble’s might allow them to attack quicker in combat.
 Brutal Critical- Through sheer savagery, Zooble can increase the damage done to an enemy.
Spirit Walker- Zooble can cast Commune With Nature as a ritual spell.
Relentless Rage- Zooble’s fury urges them forward. When they otherwise would have fallen unconscious, if in a Rage, Zooble can cling on for just a little bit longer to keep fighting. 
Racial Abilities
Animal Enhancement- As a Simic Hybrid, Zooble has had new body parts added to them to make them more powerful.
Manta Glide- Zooble has ray-like fins on their back that allow them to glide and fall safely, though they can’t fly with them. 
Grappling Appendages- Zooble has an additional pair of appendages growing alongside their arms, which they are able to grapple and attack enemies with.
Darkvision- Zooble can see in the dark.
All around them, they’re being watched. So many people, so many more eyes.
The sun is high in the sky. The walls around them gleam. The sand of the coliseum floor is warm beneath their feet. 
In their hands, they heft their greataxe, then charge forward.
This will be easy. 
DESCRIPTION
Background: Champion
Languages: Common, Elvish
Alignment: Neutral
Inventory
Money: 10 GP
- Bedroll
- Greataxe
- Handaxe (2)
- Mess Kit
- Rations
- Rope (50 feet)
- Tinderbox
- Torch
- Waterskin
Zooble is a bit of an anomaly, as many Simic Hybrids are. Their body is a strange clash of bits and parts, like they’re a puzzle made of pieces from other puzzles.
Their torso and right arm are humanoid—and those are pretty much the only normal things about them. However, their torso is mottled in orange and yellow for an unknown reason. Their left arm is similar to that of a crustacean’s, red in color and ending in a large claw. Their left leg is hooved, while their right leg is that of a bear’s, both having come from their Totem Spirit rather than from being a Simic Hybrid. Two appendages, similar to the arms of a praying mantis, extend from their back. Also on their back are two fin-like membranes that are almost like wings, allowing them to glide. 
They constantly wear a helmet that they rarely ever take off. The helmet is grated in the front and has two horns curving out from the top. 
Fighting. Training. Growing stronger and stronger.
More battles. All victories. 
They’re called a champion. 
No one can make them fall.
They will never lose. 
OTHER
- They were something great. Once. 
It’s their first time tasting blood, and it is a rank venom in their mouth. 
Their body aches all over. They can barely move their limbs—if they’re even still attached to their body. It’s difficult to tell.
All around them, the forest is buzzing with noise, and yet all they can hear is their own shallow breathing and the echoing roar of a crowd, slowly fading out…
They should have died that day. Their injuries were grievous. But fate had other plans. 
Something in the forest stirs. Like those aristocrats, it saw something inside of them. So, it approaches, tentative and slow, then accepts them in its embrace.
Infused with the vitality of the earth and its kin, they stand.
They will never lose again. 
— — — — — — — — — — — — — — — —
GANGLE
Race: Plasmoid
Class: Druid (Circle of Stars)
Feats: Healer, Elemental Adept, Mage Slayer
Resistances: Poison
Bright light. 
A roll of thunder.
Pain pulsing through every inch of her body.
“Yes! YES!”
Awakened. 
STATS
HP: 87
AC: 15 (Leather Armor)
SPEED: 30 ft. walking
STR: 10 (+0) | DEX: 14 (+2) | CON: 14 (+2) | INT: 16 (+3) | WIS: 17 (+3) | CHA: 12 (+1)
Saving Throws
STR: +0
DEX: +2
CON: +2
INT: +7
WIS: +7
CHA: +1
Senses
Passive Perception: 13
Passive Investigation: 13
Passive Insight: 17
Skills
Acrobatics: +2
Animal Handling: +3
Arcana: +7
Athletics: +0 (Advantage)
Deception: +1
History: +3
Insight: +7
Intimidation: +1
Investigation: +3
Medicine: +7
Nature: +3
Perception: +3
Performance: +1
Persuasion: +1
Religion: +3
Sleight of Hand: +6
Stealth: +6
Survival: +3
The tower is nice. The woods outside of it are even nicer. So many animals. So many flowers.
It’s a shame she can’t stray very far.
WEAPONS/SPELLS
Weapons
- Scimitar
Spells
- Cantrips: Druidcraft, Magic Stone, Mold Earth, Produce Flame
- 1st Level: Cure Wounds, Entangle
- 2nd Level: Flame Blade, Heat Metal, Moonbeam
- 3rd Level: Call Lightning, Conjure Animals
- 4th Level: Polymorph, Stoneskin
- 5th Level: Antilife Shell, Mass Cure Wounds
- 6th Level: Primordial Ward
Elf ears. Marigolds. Shriveled bat wings. Powered flame. A piece of a unicorn horn.
She enjoys watching the cauldron be mixed around and around. 
CLASS FEATURES/RACIAL ABILITIES
Class Features
Druidic- Gangle knows Druidic, the secret language of the Druids.
Wild Shape- Gangle can shapeshift into animals.
Star Map- Gangle has a special starry map that gives her several different benefits.
Starry Form- Instead of turning into an animal, Gangle can use her Wild Shape to take on a certain kind of Starry Form of her choosing, with each one giving a different benefit.
Cosmic Omen- Gangle can consult her star map for omens to predict how an action might pan out.
Twinkling Constellation- Even after she’s already selected a Starry Form, Gangle can change it to something else. 
Racial Abilities
Amorphous- Gangle can squeeze through spaces as narrow as 1 inch wide. 
Darkvision- Gangle can see in the dark.
Hold Breath- Gangle can hold her breath for up to an hour.
Natural Resilience- Gangle has resistance to Poison damage and to being poisoned.
Shape Self- Gangle can mold and shape her body however she pleases.
Her master’s power grows.
As does her worry. 
DESCRIPTION
Background: Servant
Languages: Common, Druidic, Giant, Ooze
Alignment: Lawful Good
Inventory
Money: 15 GP
- Bedroll
- Calligrapher’s Supplies
- Candle
- Holy Symbol
- Mess Kit
- Rations
- Rope (50 feet)
- Scimitar
- Wooden Shield
- Tinderbox
- Torch
- Totem
- Waterskin
- Weaver’s Tools
As a Plasmoid, Gangle appears much like a blob of slime molded into the vague shape of a humanoid. The pale red ooze making up her body is shaped in a way that makes it look like she’s swathed in ribbon. Within her body, a nervous system can be seen, glowing ever so slightly. Upon her head, she wears a white mask that acts as her face, as it is enchanted to emote and speak. 
Perhaps it is time to leave.
The forest calls. 
OTHER
- She was once the servant to a Lich. 
Freedom. 
Finally.
— — — — — — — — — — — — — — — —
KINGER
Race: Warforged
Class: Ranger (Swarmkeeper)
Feats: Sharpshooter, Durable, Alert
Resistances: Poison, Disease 
His kingdom is flourishing. 
Within the city walls, life blooms in every crevice. Queenie loves flowers, so he’s covered every possible surface in plant life for her. It really brightens the streets. 
They’re happy. 
STATS
HP: 124
AC: 17 (Scale Mail)
SPEED: 30 ft. walking
STR: 12 (+1) | DEX: 14 (+2) | CON: 18 (+4) | INT: 8 (-1) | WIS: 13 (+1) | CHA: 14 (+2)
Saving Throws
STR: +5
DEX: +6
CON: +4
INT: -1
WIS: +1
CHA: +2
Senses
Passive Perception: 15
Passive Investigation: 9
Passive Insight: 11
Skills
Acrobatics: +2
Animal Handling: +5
Arcana: -1
Athletics: +1
Deception: +2
History: +3
Insight: +1
Intimidation: +2
Investigation: -1
Medicine: +1
Nature: +3
Perception: +5
Performance: +2
Persuasion: +6
Religion: -1
Sleight of Hand: +2
Stealth: +2
Survival: +5
He’s down at the stables one day when the marshal comes up to him, asking if they could take a stablehand under their wing to help with the workload. 
Weird. He could have sworn he hired a stablehand… But perhaps he’s just thinking wrong. Queenie always says he would lose his head if it wasn’t attached to his neck!
He agrees to the marshal’s request, and a new stablehand is hired. 
WEAPONS/SPELLS
Weapons
- Longbow
- Quarterstaff
- Spear
Spells
- 1st Level: Cure Wounds, Longstrider
- 2nd Level: Pass Without Trace
- 3rd Level: Conjure Animals, Plant Growth, Water Walk
Kinger goes to a bookstore to pick up the newest copy of Queenie’s favorite book series. 
“How’s your wife been?” he asks the clerk.
The clerk looks at him oddly. “I’ve never been married.”
Kinger is confused. He could have sworn a young, cute couple ran this store together. He remembered meeting them when they first arrived in his city.
But… 
No. He didn’t.
By the next day, he’d forgotten about the clerk’s wife.
CLASS FEATURES/RACIAL ABILITIES
Class Features
Favored Enemy- Kinger has expertise on tracking, hunting, studying, and interacting with two creature types of his choice (monstrosities and beasts).
Natural Explorer- Kinger is adept at traveling through certain types of terrain (forest, grassland, mountains).
Primeval Awareness- Kinger can focus on the immediate area around him and try to sense aberrations, celestials, dragons, elementals, fey, fiends, and undead within a 1 mile radius.
Gathered Swarm- Kinger has befriended a swarm of insects that act as his allies and will attack with him.
Extra Attack- Kinger can attack twice.
Writhing Tide- Kinger can focus his swarm around him, allowing the swarm to lift him up so he can hover around. 
Land’s Stride- Kinger can move through non-magical difficult terrain without wasting any excess movement.
Hide In Plain Sight- Kinger can camouflage himself.
Mighty Swarm- Kinger’s swarm grows stronger, allowing it to deal more damage. 
Racial Abilities
Constructed Resilience- Due to Kinger not having a body of flesh, he has great fortitude that grants him several benefits: resistance to Poison damage and being poisoned, immune to disease, doesn’t need to sleep, doesn’t need to eat, drink, or breathe.
Sentry’s Rest- Instead of sleeping, Kinger can stand or sit motionless doing nothing and gain the same benefits of a rest.
Integrated Protection- Kinger’s body gives him natural protection.
It seems like the city is getting smaller. 
He and Queenie held their usual Flower Festival the day before, where butterflies would fill the sky in their multitude of colors. But for some reason, it felt like not as many people showed up. He doesn’t know why. 
DESCRIPTION
Background: Noble
Languages: Common, Draconic, Quori, Undercommon
Alignment: Lawful Good
Inventory
Money: 25 GP
- Arrows
- Bedroll
- Books
- Longbow
- Mess Kit
- Quarterstaff
- Rations
- Rope (50 feet)
- Scroll of Pedigree
- Signet Ring
- Spear
- Tinderbox
- Torch
- Waterskin
- Wedding Ring
Kinger almost looks like a regular man, except instead of skin, he looks to have been chiseled out of marble - a grand statue given life. He has no mouth, and upon his head is a crown carved to always be present. His hands seem like they were broken off somehow, replaced by swarms of insects forming the shape of hands. Butterflies follow him around and are usually perched on his shoulders and head. 
The sound of singing haunts his dreams. A gentle dire, a murmured beckon. He refuses to sleep, and for a while, Queenie is there to coax him to rest, but then…
Wait.
Who is Queenie?
OTHER
- He’s strayed far from his kingdom. 
He’s never been married. 
— — — — — — — — — — — — — — — —
POMNI
Race: Shifter (Swiftstride)
Class: Warlock (The Void)
Feats: Mounted Combatant, Fey-Touched, Actor
Resistances: N/A
Stuffed in a cage, the kitten quivers, pressed into the furthest corner to stay out of reach. She’s crying, hyperventilating. She’s so scared. She wants to go home. 
STATS
HP: 87
AC: 15 (Leather Armor)
SPEED: 40 ft. walking
STR: 5 (-3) | DEX: 18 (+4) | CON: 15 (+3) | INT: 12 (+1) | WIS: 12 (+1) | CHA: 20 (+5)
Saving Throws
STR: -3
DEX: +4
CON: +2
INT: +1
WIS: +5
CHA: +8
Senses
Passive Perception: 11
Passive Investigation: 11
Passive Insight: 11
Skills
Acrobatics: +8
Animal Handling: +1
Arcana: +5
Athletics: -3
Deception: +5
History: +5
Insight: +1
Intimidation: +5
Investigation: +1
Medicine: +1
Nature: +1
Perception: 1
Performance: +12
Persuasion: +5
Religion: +1
Sleight of Hand: +8
Stealth: +4
Survival: +1
Bright colors and flashing lights. A calliope is playing happily. Dozens of people fill the stands to watch the show, and she is the main act. 
Don’t mess up.
Don’t mess up. 
WEAPONS/SPELLS
Weapons
- Dagger (2)
- Sickle
- Sling
Spells
- Cantrips: Chill Touch, Eldritch Blast, Fire Bolt, True Strike, Mage Hand, Magic Stone, Prestidigitation  
- 1st Level: Bless, Hellish Rebuke, Inflict Wounds, Misty Step
- 2nd Level: Blindness/Deafness, Shatter
- 3rd Level: Bestow Curse, Counterspell, Vampiric Touch
- 4th Level: Blight, Dimension Door, Elemental Bane
- 5th Level: Hold Monster
- 6th Level: Investiture of Fire
The lick of a whip dragging its blood-wet tongue across her back. Chains around her wrists, holding her down. A bridle in her mouth, choking back the screams that so desperately want to be heard.
CLASS FEATURES/RACIAL ABILITIES
Class Features
Touched By The Void- Sometimes, Pomni’s body will flicker in and out of existence. When this happens, she gains Advantage on Dexterity Saving Throws, causing the attack to phase right through her. Additionally, she has Advantage on Death Saving Throws, but if she were to die, she would be dragged back into the Void and devoured. 
Eldritch Invocations- Pomni has a number of eldritch knowledge at her disposal, granting her a number of benefits.
Eldritch Spear- The range of Eldritch Blast is extended to 300 feet.
Agonizing Blast- More damage is added to Eldritch Blast.
One With Shadows- If in an area with dim light or darkness, Pomni can become invisible.
Relentless Hex- Pomni can create a temporary connection with a creature. When connected, she can teleport up to 30 feet towards the creature.
Maddening Hex- Pomni can deal extra Psychic damage by creating a psychic disturbance.
Repelling Blast- Eldritch Blast will move the target back by 10 feet.
Pact Boon: Pact of the Tome- Pomni has been given a Book of Shadows by her patron, granting her three extra cantrips.
Abyssal Field- Pomni creates a sort of field that rips at the veil of reality, opening up a space to the Void in the material plane. Within this field, weak objects crumble away and are destroyed, while everything and everyone aside from Pomni takes damage. 
Entropy Awaits- After reducing an enemy to 0, Pomni can thrust their soul into the Void, feeding it and allowing her to regain a number of hit points back. 
Mystic Arcanum- Pomni’s patron has bestowed upon her an arcanum, which allows her to gain a higher level spell earlier than she normally would. 
Racial Abilities
Darkvision- Pomni can see in the dark.
Shifting- Pomni can take on a more bestial appearance. As a Swiftstride Shifter, when she is shifted, she moves faster than she normally would. 
Something is wrong. Something happened. The train took too sharp of a turn, and suddenly, she’s falling. Falling. Falling.
She braces herself for impact, for the terrified release of death…but it never happens.
She opens her eyes.
There’s nothing.
Everything is just…empty. 
DESCRIPTION
Background: Circus Freak
Languages: Common, Abyssal, Undercommon, Deep Speech, Sylvan, Goblin
Alignment: Neutral Good
Inventory
Money: 10 SP
- Book of Shadows
- Component Pouch
- Dagger (2)
- Ink
- Ink Pen
- Little Bag of Sand
- Parchment
- Sickle
- Sling
- Small Knife
- Woodcarver’s Tools
Unlike others of her kind, Pomni isn’t exactly the most ferocious or intimidating—both in personality and appearance. She’s a small, stout young woman—so short that she constitutes as a Small creature. All Shifters resemble some kind of animal, and she resembles a tiger, which is rather hilarious due to the previous mention of her being tiny and pathetic. Weirdly, her fur is red and blue instead of black and orange…but given everything else that’s just been mentioned about her, that’s pretty on-par.
Round little tiger ears poke out of her scruffy black hair, and she has a tiger tail. Her fingers and toes are clawed, and her teeth are sharp. Blue stripes are scored along her upper arms, thighs, neck, and cheeks. The bottom of her feet are padded, making it more comfortable for her to walk around without shoes on, which she usually does. She also appears to be somewhat digitigrade, often walking on her toes (perhaps to look taller?). Her nose is pink like a tiger’s. Her fingers have been permanently stained to a black gradient. 
When she’s shifted, Pomni gains a slightly more intimidating edge. Fur sprouts up her limbs and along her back, and her face takes on a more bestial appearance. 
There are red blisters around her wrists and ankles.
However, there’s something…weird about Pomni. Something almost…uncanny. Sometimes her muscles will visibly spasm beneath her skin, like they’re alive and want to get free. Sometimes her flesh will ripple. Upon her back, she has a pair of strange, vestigial wings beneath the skin. Occasionally, little black tentacles will sprout from random parts of her body. Two horn buds rise from her crown. 
And her eyes…they’re just not right. 
She doesn’t know how long she’s been down here. Days? Weeks? Months? Years? It doesn’t matter anymore.
She’s alone. All alone. 
She’s tried screaming. She’s tried to claw her way out. She’s tried praying to every god in existence.
Nothing.
It’s like the entire world has shut her out. 
She always knew there were fates worse than death.
She thinks she may have found the worst. 
OTHER
- She was once an act in a traveling magical circus that would go around via train on the borders between different planes. 
- Aberrant Horror
Light. Freedom.
She’s out. She’s free.
But she’s not alone. Not anymore.
Something whispers in her mind. And something writhes beneath her flesh. 
She’s scared. 
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