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#balan wonderworld chapter 12
toycoheartful · 1 year
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Me get Jumpscare by Hooverton!!
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thehyperrequiem · 2 years
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Bww Costume Form Prompts
So anyways, I am bored and I decided to do my first prompt thingy, and it involves not just any characters as Balan Wonderworld Costumes, but the names of their costume forms, so send me a character/your muse and I shall give them an name to the costume form depending on the emoji you sent. (Multiple if you want the names of each form, but not all of the emojis) You can do more than characters from Balan Wonderworld, you can do characters from different fandoms, just pick an following emoji to get a costume form name and insert it to either here or in my inbox.
Chapter 1 Costumes 🌽
🐺 Tornado Wolf
🦘 Jumping Jack
🌻 Elastiplant
🐉 Dainty Dragon
🐖 Pounding Pig
🎸 Metal Bad Boy
🛼 Super Skater
Chapter 2 🌊
🐬 Dynamic Dolphin
⚡️ Jellyjolt
🧞‍♂️ Telepotter
😈 Double Jumper
🫧 Bubble Blower
🐸 Leap Frog
Chapter 3 🐛
🦋 Dusk Butterfly
🗡 Sickle Slinger
🕷 Web Wrangler
🏮 Lovely Lantern
🐹 Itsy-Bitsy Elf
🤠 Bullet the Kid
Chapter Four 🏙
🦇 Aero Acrobat
🐑 Soaring Sheep
🔫 Laser Launcher
🦊 Box Fox
🎺 Happy Horn
👑 Gear King
Chapter 5 🌳
🦜 Guardian Bird
👅 Lickshot Lizard
🥚 Lucky Egg
⚔️ Sickle Slayer
🔥 Hothead
🐓 Lucky Bird
Chapter Six ⏱
🐈 Air Cat
⚙️ Gear Prince
🎃 Pumpkin Puncher
🦆 Pounding Duck
🐰 Chronobunny
🦖 Lethal Vacuum Blaster
Chapter 7 🏰
♟ Quad Cannon
🌷 Floaty Flower
🐆 Speedy Cheetah
🐂 Tackling Bull
🤺 Paladin Puncher
👹 Triple Jumper
Chapter 8 ☃️
🦌 Frost Fairy
🧌 Frost Giant
🦭 Seal Skater
🎹 Amadeus
🧊 Hardy Hammer
💙 Lethal Laser Launcher
Chapter 9 🎡
🤡 Happy Blaster
🚂 Rail Runner
🐢 Slow Tortoise
🐼 Iron Panda
🤖 Pounding Robot
👻 Merry Ghost
🌛 Moonwalker
Chapter 10 🖼
🐙 Inky Blaster
🐒 X-Ray Ape
🦎 Sneaky Lizard
🦄 Air Unicorn
👾 Double Trouble
🌅 Dawn Butterfly
Chapter 11 🌉
🧯 Water Blaster
🚧 Bulldozer
🐁 Key Mouse
🪜 Ladderman
🦁 Flame Blaster
🚀 Iron Apollo
🛸 Airy Apollo
Chapter 12 🧊
🫥 Invisible Man
🐊 Vacuum Blaster
🐅 Jolt Tiger
🪬 Fixer-upper
🌞 Sunwalker
👽 Air Double Trouble
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neviagreatestart2003 · 5 months
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BWW 12 Inhabitants in Multiverse AU. (9/15)
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Chapter 9: Kevin The Fox
OC made by @joneoyvilde03 and Regular Show are not in Balan Wonderworld is Fake.
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shadowqueen402 · 1 year
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Balan Wonderworld Outfits: Chapter 12
Here are the outfits of Chapter 12! Now, this Chapter was a bit more tricky than Chapter 9. But, I decided to give them some casual outfits that they could be seen wearing while walking in the area where Bruce lives.
Leo Craig
A red leather jacket over a white shirt, a black belt with a gold buckle, dark blue denim pants, and black high-top shoes with white shoelaces. He has a pair of dark blue headphones around his neck.
Emma Cole
A red long-sleeved coat that is opened with curving collars over a white long-sleeved ruffled shirt, a green slightly pleated skirt with a white laced hem on it, black stockings, and magenta shoes with pink details and white straps. She also wears powder blue hair ties in her hair.
Jose Gallard
A brown jacket with rolled up sleeves over a red shirt, a brown belt with a silver buckle, denim blue jeans, and black shoes.
Fiona Demetria
A navy blue short-sleeved shirt, a blue checkered mini skirt, white knee-high socks, and yellow high-top shoes with navy blue shoelaces. She also carries a blue handbag with a cyan dolphin charm attached to it. Her hair is also let down.
Yuri Brand
A white cap, an indigo long-sleeved coat over a magenta shirt, a white pleated skirt with red stripes, and green boots.
Haoyu Chang
An orange cardigan over a grey shirt, dark blue denim jeans, and green shoes.
Sana Hudson
A white long-sleeved ruffled shirt underneath a light green long-sleeved coat opened with curving collars, an orange pencil skirt, and light blue shoes. She wears a light blue bandana instead.
Cass Milligan
A white ribbon, a fuschia turtleneck long-sleeved blouse, white shorts, and black boots. She also wears a necklace with a cat charm.
Cal Suresh
A grey cardigan with white buttons over a white shirt with red stripes, light yellow pants, and brown dress shoes.
Iben Bia
A short, long-sleeved denim blue jacket over a lavender shirt, black jeans, and purple sneakers with black shoelaces. She wears her hair up in a ponytail with a lavender hair tie and carries a black handbag with lavender checkered flap and back, a black short handle and a black long handle.
Attilio Caccini
A short-sleeved white shirt underneath a magenta sleeveless vest, dark magenta pants, and white sneakers.
Lucy Wong
A green dress with short, puffed sleeves, and light green high heels. Her hair is straightened and tied in a low ponytail with a green ribbon. She also carries a burgundy handbag.
Eis Glover
A short-sleeved red shirt, black pants, and brown sneakers. He also sports a gold watch with a black wristband.
Bruce Stone
A mauve sweater over a white high-collared shirt, beige pants, and black shoes.
Act 3 Outfit (Specifically for Bruce)
A black blazer over a white dress shirt, a mauve bow tie, black dress pants, and black dress shoes.
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alinalioness · 12 days
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Security breach Chapter 12: That's how it should be.
Meanwhile, with kids kikoriki.
They came out of the ventilation and entered the arcade hall while disco music was playing. They were looking at the ceiling with a spiderweb pattern.
Krash: Is this really the DJ's room, in our case.
Wally: It is strange that there is also a stage at the top.
Chiko: Maybe it's because there's rock, and here's pop music.
Krash: And since he's bigger than all of us, we'll call him for help.
They immediately headed to the side where the DJ who was sleeping was lying on the stage.
Krash, Chiko, Wally and Rosa: Good evening, DJ! We need help!
Rosa: He can't hear us.
The blue rabbit noticed the lever and approached it.
Krash: And if so?
As soon as he pressed it, the DJ immediately stood up, but disturbing music began to play.
Chiko: Woke up... DJ?
The DJ saw Krash and decided to pin him to the wall with his hand, but fortunately Krash dodged.
Krash: What are you?
He started attacking them with his hand while they were running away and hid in one of the tunnels.
Wally: Strangely, he wasn't that angry.
Krash: He could be looking for us for a long time.
Rosa: Maybe he needs help?
Chiko: Hardly under such aggression.
Krash:(Have idea) What if I look at his head and see what's in there?
While the DJ was examining, Krash climbed on his head. The animatronic spider immediately felt on his head and decided to check with his hand, if not-
Chiko: Mr. DJ! (The DJ looked at him) What kind of music will there be for today? Pop or rock?
He immediately chased after him until the rabbit saw the hatch on the DJ's cylinder and opened it.
Wally: DJ! Let's have some fun!
Rosa: Just don't step on the arcade!
The DJ looked in different directions and thought about who to crush. Suddenly, Krash heard ominous laughter and was startled to see a legless Moondrop.
Moondrop: Gotcha...
Krash:(Tramples on the DJ's head) Hey, I'm on your head!
The DJ accidentally waved his hand at Moondrop, who fell to the floor without breaking. Krash accidentally fell on a purple lamp, which crashed and the DJ became himself. He saw Chiko, Wally and Rosa with concern.
DJ: Oh, my God, I could have pinned you down. And Where is Krash?
Krash: I'm on your head. It turns out that someone put a purple lamp there and you didn't become yourself.
DJ: Oh, my god, it's he.
Kids kikoriki: Who?
DJ: When it was time for our meeting with you, he snuck into our Pizzaplex and trapped him at the sewer level. And as soon as we came back, someone turned us off and we didn't become ourselves. Even when we're angry, we don't know if you're our friends.
Rosa: Poor animatronics, we need to help them.
Wally: It's good to have a DJ with us.
Chiko: And we know how to save them. But we haven't seen the rest of the animatronics except for the evil aLpha bots on Fazer Blast.
DJ: Right. (Put Chiko, Wally and Rosa on his head) Hold on tight, we're coming.
He started walking through the tunnels.
Krash: Does it have to be in the tunnels?
DJ: So as not to crush someone.
Meanwhile, with BWW.
They went up to the arcade and saw that it was too quiet.
Quad Cannon: It's too quiet and suspicious.
Balan: So let's stick together for now- (The movement of the mechanism was heard) What is this?
A kikoriki DJ comes out of one of the other tunnels heading for the exit. Characters from wonderworld get scared and hide in different places behind the arcades. The DJ immediately noticed them and stopped.
DJ: Guys?
Meanwhile, with Moondrop.
He sat discontentedly in one of the tunnels knocking on them.
Moondrop: He found out everything. If the others find out too, William is already in hell. (He noticed Cass near the arcade) Though...
Cass looked at the DJ and immediately recognized him until she heard a familiar Alina's voice. Or is it not her?
Alina's fake voice: Guys!
Cass: Alina! (Climbed the tunnel and took 6 steps) She's not here.
Moondrop: Of course, she's with her girlfriends (Cass gasped).
Before that, with the others.
DJ: Guys, I'm the DJ!
Krash: And we are here too!
The wonderworld characters were happy and came out of the arcades.
Balan: Thank God you were found.
Leo: Where have you been?
Max: Or are you like us hiding in the ventilation?
Krash: Yes, we hid there, and then we got to the museum, where the doors were suspiciously broken.
Chiko: And we also saved the DJ from someone's control, who put a purple lamp on.
Cal: It sounds suspicious.
DJ: Yes, it was William's doing. We replaced him underground and now he controls us, making Us evil. (I noticed that there is no Cass) Where's Cass?
Air Cat: And really, where did she go?
Balan: Calm, we'll all find her.
Cass: AAAH! HELP ME!
Others:(Worried) Cass!
The DJ put the BWW on his head and walked with them to Cass. Surprisingly, when they arrived in the creepy corridor, she was not there.
Others: Cass!
Air Cat: Oh, God, we missed that.
Irina: What if Vanny had kidnapped her?
Balan: We must save her immediately.
DJ: Right!
He almost stepped on it when he saw Oggy and Jack. In his hand, Oggy held the broken head of the alpha racer bot.
Balan: Oh, hi guys. What are you doing here? (Oggy gestures that they will fix the helmet for the race) I see.
Lance: Have you seen Cass?
The two cats shook their heads, but they heard someone screaming and an angry male giggle with a phrase about kindergarten.
Emma: She's in kindergarten where Sundrop is.
Krash: Thanks for the information. But it's worth saying that when you see one of our animatronics, break the purple lamp inside.
Lance: Because it is someone who controls.
Balan: Full speed ahead!
DJ: There is full speed ahead!
While they were gone, Oggy and Jack entered the workshop and, with the help of mechanics, fixed their head and went racing.
To be continued...
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joshth647 · 2 months
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Another STHW concept even though I meant for it to be an AU (lmfao):
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So basically every zone is analogue to Balan Wonderworld's chapters in some form or another (except Twilight Road and Nega Station):
GWZ: Chapter 1
AGZ: Chapter 2
PHZ: Chapter 6/Mystic Mansion-inspired level
VFZ: Chapter 5
SIZ: Chapter 4
CPZ: Chapter 8
RFZ: Chapter 7
MCZ: Chapter 11
DMZ: Chapter 10
NFZ: Chapter 9
CTZ: Chapter 12/reimagined version of Sonic Advance 3 level of same name
Every zone has two acts + a boss act + a special 3rd act unlocked after getting a special blue ring found in that zone's Act 2 (As NSZ only has 3 acts and no boss act it gets an Act 4).
I feel like restarting my AU right now as I feel like it'd be a slog to work with in its current state...
(I'm a sucker for Genesis Sonic-type shit, bear with me on this one)
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krizaland · 1 year
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The Sleeping Princess Chapter 12
First Previous
Here’s chapter 12!
Before Lia could process what was happening, Balan scooped her up and flew her back to the stage.
Within seconds, Lia was plopped down onto a chair as Balan teleported onto the stage.
With a snap of his fingers and a cartwheel, the stage lit up.
Another snap and the stage filled with countless Balan clones!
The clones danced alongside the real Balan for a moment before dispersing throughout the stage.
Two of the clones scooped up Lia and hurled her towards the stage.
She let out a yelp as she struggled to regain her balance.
However she had no time to relax, for the real Balan grabbed her by the hand and spun her around.
FWEE!
Soon Lia was flung through scene after scene!
From a vibrant ocean to bustling cityscapes, and even a glass of wine!
Lia was traveling so fast she felt her head spin!
“Now let us find your heart, my dear! Your first step is right through here!”
Laser lights and more clones assaulted Lia’s senses as she was thrown head first into a shimmering door.
WHUMP!
Lia landed flat on her rump.
She let out a whimper as she struggled to get her head on straight.
When the dust settled, Lia found herself sitting in a whimsical meadow.
She shakily rose to her feet and dusted off her nightgown.
“Ugh, what happened? And where am I?”
“Why you’re in Wonderworld, the place where lost hearts become found! Come with me! I’ll show you around!” Balan sang as held out a hand.
“Woah! Woah! Wait just a minute! Lost hearts?! What are you going on about and why did you bring me here?!” Lia demanded as she folded her arms.
“Why the answer is simple: your heart has gone astray. So I’m here to save the day!” Balan chirped with a bow.
“So you want to save my… heart?”
“That is correct! When it comes to hearts it’s my duty to defend and protect!” Balan explained with a wink.
Lia simply gave Balan a confused glare.
“Ohh-kay and how do you plan to do that exactly?”
“With great effort and care! And an extra dash of flare!” Balan struck a dramatic pose.
“Well I hate to break it to you, Uhhh…”
“Balan! Balan’s the name! And being the maestro of Wonderworld is my claim to fame!” Balan replied as he gave Lia a vigorous handshake.
“Right-” -Lia wiped away the handshake on her nightgown- “-Well Balan, I hate to break it to you but I’m afraid I don’t have a heart left to save. My heart was shattered years ago. So I’m pretty much dead inside.”
Balan let out a frustrated sigh and shook his head.
“But that’s where you’re wrong, my dear. Your heart may be broken but it still can be saved here.”
“Yeah…No. Look, you mean well but my heart is beyond saving. I’m pretty much useless. So you’ll just be wasting your time.” Lia sighed as she rubbed her arm.
Balan let out a hearty laugh.
“Nonsense! Every heart has a purpose! Even ones that have gone out of whack. That’s why I’m here, to help bring them back!”
“Dude, I appreciate what you’re trying to do but you don’t need to waste your time with me, alright? Just show me the way out and we can forget this ever happened.” Lia grumbled as she shook her head.
“The answer I say is no to you. I couldn’t let you leave even if I wanted to. The only way out is to pass a test to bring balance back to your heart. Then and only then can we part.” Balan explained as he patted Lia’s head.
“Urgh, seriously?”
Balan’s grin simply grew smug.
“Fine. If I pass this test or whatever, then will you let me go?” Lia sighed as she pinched the bridge of her nose.
“That’s the plan! So glad you now understand!” Balan chuckled with a wink.
Lia simply let out an annoyed grunt.
“Oh don’t look at me like that, dear. I think you might actually have some fun here!”
And with that, Balan took Lia by the hand and took her on a tour of Wonderworld.
He showed her around the Isle of Tims and taught her about costumes.
He showed her various stages and even showed off some of his magic.
And in return, Lia told Balan about her life in the real world.
From her book to the cruelty of her parents, Balan listened intently and comforted her.
Balan found himself charmed by her quick wit and creative mind.
It wasn’t long before a beautiful friendship begun to blossom between the two.
Lia let out a gasp as her mind returned to reality.
“I…I remember! I remember my name and even how I ended up in Wonderworld!”
Balan’s face lit up as he took Lia’s hands in his.
“Oh thank the stars! You have your memory once more! I was worried had lost the one I adore!”
“Well, I don’t exactly remember everything.”
Balan let out a confused hum and tilted his head.
“What is this? What is it that you miss?”
Lia sucked in air through her teeth.
“Oof…How do I put this? Um…”
“Go on. Tell me what’s missing! You can tell me anything!
“I…don’t exactly remember falling in love with you..” Lia’s voice shrank a bit as she spoke.
Lia’s words cut through Balan’s heart like a knife.
“W-What? Please tell me that was just a cruel joke! That couldn’t be the truth you just spoke! You really don’t remember how you stole my heart?! Have you truly forgotten that part?!”
Lia simply shook her head.
“I’m so sorry, Balan but I really don’t remember falling in love with you. I just remember coming here. Then it’s just…blank. Well until I woke up in Lance’s room anyway.”
Balan’s signature grin fell as a few tears trickled down the brim of his hat.
He shakily rose to his feet and adjusted his hat.
“Oh…I see…”
“But I do remember becoming friends with you!” Lia reassured as she stood up as well.
“Friends? Just friends and nothing more? Oh how my heart grows ever sore!” Balan blubbered as he dramatically flopped his hand over his forehead.
“I’m so sorry, Balan! I really really wish I could remember more!” Lia whimpered, a few tears forming in her eyes as well.
And with that, Lia ran off to a nearby hill.
“Why must things be this way?! Why does she keep running away?!” Balan wailed, more tears pouring down the Brim of his hat.
Emma held a fist over her chest as she watched the debacle unfold.
Suddenly she had an idea.
“Wait! I think I know how to fix this!”
Balan simply gave Emma a somber look.
“I’m sorry, little one. But I fear that there’s nothing that can be done.”
“Not true! I saw a movie on TV just like this! There was a couple that got into a terrible accident and the wife lost her memory. But her husband managed to make her fall in love with him all over again!” Emma explained, “Maybe you can do the same with Lia, Balan!”
Balan scoffed and shook his head.
“Oh little one, you shouldn’t believe everything you see. I’m afraid life isn’t as simple as the one on TV.”
“Well do you have any better ideas?”
Balan looked over at Lia longingly.
He loved her more than anything.
He couldn’t even bare the thought of losing her.
Yet that’s exactly what happened.
Her memory of their love was gone and Lia barley recognized him.
It felt like he was back at square one.
Watching Lia run off in fear and trying to convince her he meant well.
Balan let out a lovesick sigh.
As heartbroken as he was, he was desperate to have Lia back.
Not seeing any other option, Balan turned back to Emma.
“Very well. You’ve made a point most convincing. Tell me what I should do to win my darling.”
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servtrust · 2 years
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Balan wonderworld switch review
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The clumsy controls and character movement are the most persistent problem. Now Playing: Balan's Wonderworld Reveal Trailer | Square Enix Presents 2021 And if Balan is so keen to help Emma and Leo, then why does he insist that we bring him gold effigies of himself? Incidentally, the amount of backtracking required to bag every statue and make any meaningful progress is inexcusable.By clicking 'enter', you agree to GameSpot's Your character's run animation is awful, there's no real story to speak of, the jumping is terrible, and the whole thing feels like a big perplexing mess. Yet, on a fundamental level, there's little to recommend about Balan Company's debut. I spent much of my time playing Balan Wonderworld with my cynical, curmudgeonly old face screwed up, but I'm sure there's someone less bitter than I am who will get something out of the game. Clearly aimed at a younger audience, I can't imagine this holding a kid's attention for too long, and if you're an older player, it's probably best to avoid it altogether. This is definitely a case of throwing a whole bunch of stuff at the wall to see what sticks, and, unfortunately, a lot of it doesn't. Some costumes, meanwhile, present you with sports-based mini-games, like booting a football at targets, bowling, golf, and baseball distractions. The variety of outfits do keep things mildly interesting, whether it's using the 'Lovely Lantern' to light your way through dark areas, the 'Sickle Slinger' for hurling blades at enemies, or the 'Dusk Butterfly' to flap your way across gaps. You collect Balan statues, go to the next area, fight a 'Nega Boss' (enemy design, is, for lack of a better word, crap), and then you'll have a bit of a dance. But in Balan Wonderworld I had nothing to hold onto, narratively speaking or otherwise. Robotnik had ensnared animals and stolen the chaos emeralds, so you had a mission, of sorts. At least in a game like Sonic the Hedgehog, you knew that Dr. Ultimately, it all feels quite pointless. Upon completing an act of each level, you're whisked back to the verdant 'Isle of Tims', a hub region where you can look after your Tims, help them multiply, and have them complete secondary objectives for you at certain milestones, building new structures within the hub. You're also never really sure why you're collecting different coloured gems then feeding them to little fluffy birds that follow you around, called 'Tims'. And that's really Balan Wonderworld's most cardinal sin – it's a platforming game with bad jumping. Why one button isn't a default jump button regardless of which costume you're currently wearing, is beyond me. For some reason, someone thought it would be a great idea to have every button do the same thing, so with the exception of the left and right bumpers, used to switch outfits, every other input is 'jump' or 'use ability'. Different outfits you can unlock by gathering keys (usually situated conveniently next to the little pod in which the costume is contained) grant new abilities, and some of them inexplicably remove your ability to jump. That's essentially Balan Wonderworld in a nutshell. Collecting a gold top hat will initiate a profoundly dull mini-game featuring Balan himself, in which you have to match his shadow to an action he performs in a sequence. Your sole objective is to collect golden statuettes of Balan, tucked away in each of the game's 12 chapters, in order to progress. In the background is the eponymous “mysterious maestro” Balan himself, a gangly creature decked out in a crisp white suit, a hat with red trim, and stupid green hair peeking out at the back, who apparently runs the show. There's a farmer whose farm is a mess (or something), a girl who has lost her dolphin, a girl who has no friends because she likes insects, and other needy folks to help, if you can be bothered. The game is a colourful adventure in which you play as either Emma or Leo, and proceed to help people who have lost something they hold dear. Sonic the Hedgehog, Yuji Naka, and artist/character designer Naoto Ohshima. The Elastiplant is one of the first costumes you'll wear.īut I'm getting ahead of myself.
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greyscine · 2 years
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Balan wonderworld gameplay
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#Balan wonderworld gameplay movie
#Balan wonderworld gameplay Pc
#Balan wonderworld gameplay free
The Balan Wonderworld demo has some good moments and also some things which raised concerns for me, such as the camera, and speed at which you can change between costumes. I’ve had a chance to play it ahead of the demo release, and Chris Hyde quizzed me about it. It contains some action from the first act as well as a boss fight, and some other chapters, too. It’s rated E10+.The Balan Wonderworld demo is hitting every major console this week, and it’s intended to give people a chance to play Yuji Naka (the guy behind those Sonic games and Square Enix’s brand new IP.
#Balan wonderworld gameplay Pc
Based on what we’ve played in the demo, however, we don’t have much confidence that Wonderworld will be a worthy co-op adventure.īalan Wonderworld will launch on PC (Steam), PlayStation, Switch, and Xbox on March 26. It’s possible later levels are much more interesting, and maybe costumes can be combined in interesting ways. The final game includes 12 worlds and 80 costumes. It feels like a step backward for the evolving platformer genre. Levels feel cramped, flat, and lifeless, without any visual flair or interesting features beyond platforms, switches, and pits. Perhaps it’s early level blues, but nothing we saw excited us. These core problems could be easier to swallow if the levels were more interesting. But in a 3D platformer that supports co-op, trying to remain on screen is incredibly frustrating for the second player. In contrast, Balan Wonderworld uses a much lower, more intimate camera angle centered on the first player, as in third-person shooters and action-RPGs. Better co-op action games, like the Skylanders series, use a more overheard camera, making it easier to accommodate multiple player characters. The other problem with local co-op is the third-person camera. And worse, only a single player could grab it at a time, making the other, costume-less player effectively useless during the fight. Thankfully there was a costume pickup right outside the boss fight, but it’s not particularly fun to constantly retreat back and grab it. The boss could only be damaged by the wolf costume’s spin jump, but by the time we reached it, we had only one costume between us. This was particularly problematic during the demo’s only boss fight. None of these costumes are compelling or interesting, and combat is still mostly limited to jumping on enemies, Mario-style. A gear costume functioned like a gate key, requiring the costume to open gear-based doors – and losing it (or any costume) can require an annoying amount of backtracking. The wolf spin can destroy blocks, while the rabbit can hover in place for a short while to reach further platforms. Most of the costumes in the first area simply replace the jump button with a slightly different kind of jump. Unfortunately the costumes are weirdly rare, aren’t terribly impressive, and exclusive to one player at a time when playing co-op – meaning the first player to grab the icon gets the costume. We can store up to three costumes and freely switch between them, but getting hit or taking damage removes the costume. A wolf costume grants a spinning tornado jump, while a dragon-lizard can shoot fireballs. Leo and Emma are limited to running and jumping, but throughout each level we acquire costumes that grant a single ability. With single player you can choose either character, and in local co-op you play as both. Each area has an overarching story, like the farmer whose livelihood is destroyed by a tornado, though I didn’t get a sense how that’s incorporated in the few levels available in the demo. They’re magically drawn into the world of Wonderworld, which consists of several themed areas, each with multiple levels, such as a farm, or a forest. The story stars young heroes, Leo and Emma.
#Balan wonderworld gameplay free
After playing the free demo, however, I come away with nothing short of shocking disappointment with its outdated gameplay and boring level design.
#Balan wonderworld gameplay movie
The cinematic intro movie is whimsical and fantastical, and we confidently placed the game on our list of most anticipated games of the year. It’s their first game under their new Balan Company studio, which is an official subsidiary of veteran publisher Square Enix. It’s helmed by Yuji Naka and Naoto Ohsmia, two of the original creators of Sonic the Hedgehog. Upcoming 3D platformer Balan Wonderworld has an impressive resume.
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chaotickit · 2 years
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Kaede Akamatsu and Balan Wonderworld share one thing in common. And that's a ✨️birthday✨️
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I really like Kaede. Maybe it's because she's a high kin, maybe it's because of her design, or maybe her personality. I have no idea why, but she's very cool nonetheless and she didn't deserve her fate in v3 :(
Happy birthday, Kaede Akamatsu!
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Balan Wonderworld. Ah yes. Some people say it's terrible, others adore this franchise (such as myself). It has been exactly a year from the full release of the game. Admittedly, the game is not perfect. In fact, it was kind of bad and I haven't even finished chapter 12. But, I still enjoyed the wacky costumes and outstanding music, as well as the stage designs and inhabitants. I DID NOT ENJOY THE BOUTS!!! Also, the novel was alright as well. I was a bit confused by the writing at times, but it was so nice to actually read dialouge from the inhabitants. Like the game and novel, the fandom isn't perfect, but acknowledging the cons- as well as the pros, makes for a true balance! Thank you for this amazing journey, Balan Wonderworld!
And happy Balanversary!
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toycoheartful · 11 months
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A Humanized Hooverton
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Normal Nega Boss
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This is a Humanized Hooverton on Balan Wonderworld Chapter 12: The Man Seen by No One. Hooverton wasn't look like Bruce Stone, He was a Bad as Hell and a Devil. Hooverton want to Tied Up to Bruce. Bruce got Tied Up, Bruce was to Screaming at he. also, Hooverton try to Kill Elder Man, Hooverton their look down to see a Invisible Man & Invisible Rabbit.
1. Hooverton will drop Dokadoka bombs that will instantly explode for 3 sets Avoid the bombs by moving to a place where it is clear from any explosions, or quickly change Costumes.
You can suck up the bombs with Vacuum Blaster or Lethal Vacuum Blaster.
2. This attack has a difficulty change in Hard Mode.
2 Hooverton will plug one of his plug hands into an outlet and suck up blocks. When this is done, he will shoot out a projectile at your postion. Attack Hooverton by making him position his projectile trajectory towards the plug. Once it is hit, you have to hit the ball.
Hide behind the plug and move when he shoots out the projectile.
3. If you do not attack his weak spot for 1/3 hits, the boss will repeat his first two attacks until you can hit him, and his pattern won't move onto the Third Attack. Floor blocks hit by the projectile do not reappear until Hooverton has been hit.
3 Hooverton will turn invisible and drop his electric plug hands in your position Attack him by making him drop the plug, jumping over the shockwave, and jump on his with Jellyjolt. (Not tested with Jolt Tiger) After this attack, whether if it has been hit or not, It will repeat the first and second attacks.
This attack most likely has a difficulty change in Hard Mode.
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tvitr · 3 years
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uwu I don’t make the ruwules
(Okay fine, reasons/opinions below the cut but be warned! I won’t be holding back on game or book spoilers. Or rambling. This got longer than I anticipated lol)
BETTER IN THE BOOK
Eis “Fireman Sam” Glover: I don’t know what the game was trying to do with this one. I guess he gets overwhelmed by the fire and loses his composure or gets scared or... something?  Also why did he not bring a hose. Or a mask.  This is why so many reviewers thought Wonderworld was a metaphor for purgatory and all the inhabitants are dead I swear. Who cares, the book handled it a lot better. I wouldn’t say it’s perfect, but there’s definitely a good idea here with some interesting themes. The gist is that he feels ashamed following his captain’s orders to retreat during a serious blaze, which his colleagues disobeyed, and his colleagues are later hailed as heroes by the press.  Is Balan the Book trying to take on toxic masculinity...? How brave. Tl;dr, the book conveyed the story a Hell of lot better than the game. Honestly I’m surprised this is the only one.
BETTER IN THE GAME
Haoyu “Airplane Boi” Chang: So the book tried waaaay too hard to draw a parallel between Haoyu and Fiona (aka, Dolphin Girl) to the point that they both share a similar backstory, in that they had a hobby which led to a near-fatal accident and now they’re too traumatised to resume said hobby. And that’s not a bad thing per se but... “near fatal accident” was already Fiona’s backstory. We didn’t need a duplicate. And this is more personal preference, but I kinda liked Haoyu’s story in the game anyway. His failure at building a functioning aeroplane out of crap he found in his garage is endearingly funny in the game, and the resolution of him taking time out to sit down and study before building anything is a nice spin on the whole “if at first you don’t succeed” theme the chapter wanted. 
Sana “Bird Lady” Hudson: So the book decided they didn’t want to make Cal an angry sore loser so guess what? They made Sana an angry misanthrope. Wonderful. Okay maybe that’s harsh, but she definitely came off as very bitter and unsympathetic in the book. Like there’s a scene at the end where she harasses a firefighter and tries to steal a fire engine because they’re working on a building fire and not supervising her park. That’s not a character you wanna root for. That’s a Karen. The game had a better plot thread and resolution to her story rather than a boring cookie-cutter “humans vs. nature grrrr humans are so evil” story, like the game story here had a bit more depth to it and approached the topic more maturely than the book did. Which is ironic considering how hilariously edgy the book gets sometimes, but I guess throwing a few smashed eggs and frozen bird skeletons into your story doesn’t mean anything if you’re still going to paint such a black-and-white narrative.
Iben “Frozen Elsa” Bia: This story didn’t need dialogue. Like... we don’t need her to justify why she’s upset her parents are dead because we’d already assume that. They’re her parents! Of course we’d assume she’d be upset! They died! Simultaneously! That’s horrible! WE DON’T NEED HER TO EXPLAIN THIS! Also her dialogue in the book was... pretty terrible, not gonna lie. Like if you’re gonna insist on dialogue at least make it gOOD. I’m actually planning on just reviewing her book scene so I can fully articulate just how bad it is anyway, so stay tuned for that mess lol.
FINE IN BOTH
I mean there’s not really too much to say here but anyways:
Jose/”The Farmer” having a family in the book gives him a bit more depth, even if we never hear from them again after his backstory dump.
Fiona/”Dolphin Girl” almost drowns in a slightly different way, with a dolphin straight up pulling her mask off rather than knocking it out of her mouth, and the book also goes more into detail about her love for diving and dolphins. Also the book ships her and Haoyu like. So hard. Like they never shut up about how similar they are or what they other’s doing or if the other’s okay or not. By the end of it I was expecting them to just start making out in front of everyone, they’re that obsessed with each other. And it would be funny if they didn’t use this to wreck Haoyu’s backstory like I mentioned earlier.
Yuri/”Bug Kid”/”Is that a Pokémon reference?” is now being kinda bullied for liking bugs, which yeah gives her more depth and reason to be upset but I also kinda related to her just being that One Kid with interests that nobody else had. But it’s not as bad as some of the other changes, so I can let it slide.
Atillio/Clown and Bruce/Old Man are the same, nothing to say here.
Lucy/”The Artist” is a total drama queen but then again so are Art People so I can let it slide. I did like them changing her problem from “artist’s block” (seriously?) to her feeling too under pressure to create masterpieces, unless that’s what the game was aiming for? Oh who cares.
JUST A BIG MESS
Cass “Dead Cat Girl” Milligan: This is a weird one because the story is the same between the game and book (though the book mentions she witnessed a more severe car accident rather than a speeding car which she assumes kills the cat, and the cat isn’t even her cat, it’s a stray) but the story itself is... flawed. According to the book, they wanted to convey the idea that running away from the accident was irresponsible, and she just needed to look back and she’d see her cat is okay, but the game kind of makes it look more like Balan turned back time to save her cat, and the book mentions a serious car crash which I don’t think anyone would willingly return to. I feel there’s a better way to convey this idea of being responsible for your pets, like say her cat escapes from the house and gets lost, and her resolution is going out and properly looking for it. That’s a more effective (and natural) way to relay that message, especially as they weren’t going to commit to the idea of grieving a lost pet.
I’M CONFLICTED
Cal “Chess Daddy” Suresh: God this was a tough call. On one hand Cal’s game backstory is one of the ones most YouTube players single out as the weakest backstory in the game. He’s just “that guy who lost one game of chess”. Being right before Iben’s level certainly doesn’t help. I could honestly write a separate post about how bad the story placements are in this game but that’s too long for here.  On the other hand, I still... kinda like it? Like I like this idea of him being a sore loser with a bad temper who needs to learn some humility, sure it’s not as serious as “I almost drowned” or “my parents are dead” but one of the few good things about the game is that it balanced “serious” stories with “benign” ones, if that makes sense. HOWEVER His book scene is... probably one of the best written in the whole book. Which isn’t saying much, but it felt like it hit the intended degree of darkness that the rest of the book was trying to hit. One of my main issues with the book is how much it edged up everyone’s backstory, which doesn’t sound bad but when you have 12 characters with edgy backstories to sit through, it starts to feel like a 14 year old's first attempt at writing an angsty fanfiction very quickly. And yes, Cal’s story is dark and angsty but it felt like the perfect balance of dark and angsty. Or as perfect as the book can get. Like even Balan’s annoying rhyming dialogue sounded good for the tone of the scene. Man maybe I should just do a review of both his backstories in a bigger post.  Obviously I could be biased because I’m a sucker for chess aesthetics and dark skinned men with long permed hair so I’m just putting more thought into him but still.
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shadowqueen402 · 11 months
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Here is the seventh background character of Balan Wonderworld.
Name: Isabella Taylor
Age: 15
Gender: Female
Hair Color: Blonde
Eye Color: Teal
Skin Complexion: Fair
Status: Alive
Debut: Chapter 12
Isabella is a minor character of Balan Wonderworld who appears in Chapter 12.
Appearance
Isabella is a young, teenaged girl with fair skin, blonde hair that is pulled up into a high ponytail and teal eyes. She wears a large sky blue ribbon in her hair, a long-sleeved orange dress with a white high collar and buttons, white socks, and black loafers.
Personality
Not much is known about Isabella's personality. In Bruce's ending, her and Erik's silhouettes had looked at each other after noticing Bruce cleaning up the trash by himself. This may suggest that she has an empathetic side to her.
When Bruce notices her and Erik, she is seen smiling before pitching in to help. It is safe to say that she is a kind-hearted and considerate person.
Role
Isabella first appears alongside with Erik as silhouettes. They both notice Bruce cleaning up the trash by himself. When Erik tosses a can into a nearby trash, he and Isabella smile at Bruce before they begin to help him clean up with the rest of the people. Then, she and Erik applaud to Bruce for keeping the streets clean.
She is never seen again after this.
Trivia
Despite being the same height as him, she is nine years older than Erik.
She may have met Erik's and Amalie's parents (Iben and Jon) once. It's possible that she has a good relationship with them.
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alinalioness · 1 month
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Background of the FNAF Chapter 9:People who will later become friends.
The next morning.
In the main hall of animatronics, except from the first part, they talked about the disappearance and appearance of people.
Mr. Hippo:Say that people saw someone who was unbalanced disappear and return to balanced.
Toy Freddy:Yes, while playing golf, we asked the man who met Freddie. He said that at first 12 people disappeared, if in more detail 6 men and 6 women, and then two teenagers.
Toy Bonnie:And they also talked about some kind of theater. That at first it was abandoned, and then they started going there.
Glam-rock Freddy:Clearly the city itself is mysterious.
Later, Freddy, Bonnie, Chica and Foxy come out of the hall with rooms, who decided to walk around the city together.
Freddy:Good morning, guys.
The rest of the animatronics:Good morning.
Bonnie:Has anything new appeared?
Toy Freddy:No, but we are just discussing that 2 teenagers somehow disappeared in this city and returned but balanced.
Foxy:Hmm, is there no villainy here? Otherwise we can move again.
Rockstar Freddy:No, these are the same people, their characters have just changed.
Freddy:It's clear. In general, the four of us decided to take a walk around the city. If you see a person asking for a birthday, talk to them yourself.
The rest of the animatronics:Okay.
They anointed each other and the four of them left the pizzeria. While they were walking near another part of the road where there was a fountain and a basketball court, Freddy thought about the man.
Freddy:Do you know? When we built a large pizzeria, I wanted a human friend.
Bonnie, Chica and Foxy:A human friend?
Bonnie:And what? I would also have a human friend to visit us when I'm not too busy.
Chica:Me too.
Foxy:So am I. Fredbear wouldn't mind it if it wasn't broken.
Freddy:I'll agree with that. How is he without us there?
Chica:(She saw something) Wow, watch the kids dance.
Freddy, Bonnie and Foxy:Wow.
On the other side of the road, where there is a fountain, 4 children were dancing. But we'll talk about two of them 😎.
One was a boy with fair skin, golden spiky hair and blue eyes. He had a blue patterned headband on his head. He was wearing a white shirt with a red three-button vest, black pants and blue-black sneakers.
The other was a fair-skinned girl with blonde hair with two ponytails. She was wearing a denim jacket, inside a red, pink T-shirt, black pants with green patterns and red sneakers. Her eyes were green and she had heart-shaped earrings in her ears.
These two danced breakdancing with the others.
Bonnie:They dance very well, I couldn't do it myself.
Foxy:Well, we are animatronics, and we are not capable of this.
Freddy:They have good talent anyway. Even if there was a child friend, we would have fun.
They continued walking through the city until they decided to look at the bulletin board.
Bonnie:(He noticed the poster "Freddy Fazbear's pizzeria") See our poster. (He noticed another poster with a picture of a white top hat with a red headband) Balan Wonderworld... the unusual name of the theater.
Chica:It still feels like the city already has a lot of unusual things.
Freddy:It is clear that the word "Balan" may be someone's name, but the world of miracles is a mystery.
Foxy:(He noticed someone) Just look at this unusual company.
Four animatronics looked at 12 people (Yea😎😎). Note:There will be more headcannons about their ages here.
The first was a farmer who was 32 years old. He wore a straw hat, had no hair, and had blue eyes. He was wearing a red shirt, denim pants with a pocket and brown shoes. He was wearing brown gloves in his hands.
The second was a purple-haired girl with red glasses, about 15 years old. She was wearing a white, red striped T-shirt and a dark purple jacket. She was wearing green shorts, white and red socks and purple sneakers. Her eyes were the color of brown.
The third was a girl about 17 years old. Her hair was brown with a ponytail and she had brown eyes with yellow eyelids. She was wearing a wetsuit, although she is not busy right now, and shoes with the colors gray, navy blue, blue and yellow.
The fourth was a boy about 15 years old. His hair was green, his eyes were brown and he wore pilot glasses. He was wearing a white hooded turtleneck and an orange sleeveless vest, green pants and white, orange sneakers.
The fifth was a black woman about 34 years old. Her hair was purple, gathered in a green headband with yellow and orange triangles and had blue eyes. She was wearing a light green T-shirt with orange and yellow triangles. She had jeans, brown sneakers and earrings on her ears.
The sixth was a dark-skinned firefighter with no hair and about 36 years old. His eyes were gray, the firefighter's clothes were gray and he wore black shoes.
The seventh was a young, ten-year-old girl with emerald eyes. Her short hair was also emerald and she had a red bow on her head. She wore a red, brown and white dress, brown tights and boots.
The eighth was a green-haired man about 18 years old with blue eyes. He wore a red and white clown costume. He had yellow gloves, dark red clown pants with shoes with yellow pompoms.
The ninth was a man with dark skin, about 37 years old. He had purple hair, turquoise eyes and had a protruding nose. He was wearing a yellow shirt, a grey jacket, a red tie, a black belt with grey trousers and brown shoes.
The tenth was a large woman about 35 years old. Her hair was crimson in a ponytail and she had red eyes. She wore a green dress with an artistic apron and emerald shoes.
The eleventh was a young girl of 18 years old. Her hair was blue in color and covered one eye, which was turquoise. She was wearing a grey T-shirt, a pink hooded jacket, blue shorts and purple sneakers. One of the fingers was wearing a ring.
And finally, the last one was an old man about 60 years old. He wore a dark gray hat, had light and dark gray hair and blue eyes. He was wearing a purple coat, grey trousers and brown shoes. He carried a brown cane on one hand.
Animatronics came up unnoticed to take a closer look at them. They hid behind the house.
Freddy:An unusual company.
Bonnie:Just like us, only there are more of us.
Suddenly, he accidentally fell on a trash can, which is why 12 people heard it. The animatronics immediately hid so as not to scare them and the people themselves noticed that no one was there.
Purple-haired man:Looks like we need to go somewhere else. What if it's some kind of enemy?
Twelve people left, and animatronics watched them as they left. They continued walking anyway, until they decided to stop by the beach and sat down on a bench.
Freddy:The city is really peaceful, like ours probably is. I hope that bad things won't force us to move somewhere.
Bonnie:If there was a Fredbear, he would also perform with us, even though it's time for the old to retire.
Freddy:Yes, but our lives are still getting better than when we met William. * But I'm wondering what's going to happen next*.
No matter how calm it sounds, after 2 days they were waiting for what they expected the most... meeting with the same people they saw during the problems.
To be continued...
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j-minte08 · 3 years
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Why do I award BalanWonderworld as a masterpiece?
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Introduction
⚠️I'm using a translator, so I apologize if any parts are difficult to read.
In this article, I will write about why I award Balan Wonderworld as a masterpiece, with answers to criticisms.
When I played the demo version, I thought this game was SO BAD. But I believed Yuji Naka and bought the full version. (Before I knew it, I had bought four of them...) I'm not raving blindly about it.
At first, I was hopelessly disappointed because nothing had changed from the demo version. However, in chapters 2 and 3, I was impressed by the three-dimensionality and beauty of the stages, and in chapter 4, I realized the comfort of gaining freedom through the acquisition of costumes.
By the time I was completely finished, I was convinced that this game was a great piece of work.
This is an article that I wrote after spending nearly 100 hours on this game.
I hope you will read it.
Main part
First of all, this game is not a game with flashy action as its primary objective. (Flashy battle action is possible in some scenes.)
【Puzzle】 【RPG】 【Exploration】
It is structured around these three main components.
The game also features a "Balance AI" that senses the player's movements and makes changes to the difficulty and world. There is also a presentation of my own work, so please take a look!
Please read with the above in mind.
■ One button action is stressful.
▶︎ As mentioned earlier, this game is not intended for flashy action. At its root, it is an RPG and does not require multiple buttons. The reason it's a simple operation is because it doesn't need to be.
There is only one button, but instead the player is given the freedom to select up to three actions of their choice. The way to play Balan is to find your own strategy within these constraints.
Some people point out that you can't jump, but only a few outfits limit jumping. Most of them are attack-oriented outfits. It's up to you to decide whether you want more attack power or more movement power.
If you're still not convinced, this game just isn't to your liking.(If that's you, I recommend the Wii version of Rodea.)
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NiGHTS and Sonic are also action games with simple controls, but the concept is different from Baran, as explained below.
From the very beginning, NiGHTS and Sonic are one-button games that allow for exhilarating action. The action feels good and allows for improvement through trial and error.
However, Balan begins in a state of helplessness. One of his goals is to use his wits and eventually gain the power to run freely around the three-dimensional stage.
Freedom from discomfort. This catharsis is the best part of Balan.
It is also linked to the story's theme of opening closed minds.
■ The structure of the puzzle is sketchy.
▶︎ There is an intention behind this. By making the puzzle structure more flexible, the player is given more choices.
Therefore, each player will have a completely different solution to obtaining a single statue.
Also, each time you play the game, you will find new strategies, making it a game that can be played repeatedly.
This is the reason why Yuji Naka was so confident about this game.
Personally, I think that this action with a puzzle concept has a similar point of view to card games and rock-paper-scissors.
The Mega Man series is a typical example of a game that requires you to observe the situation and your opponent's movements to find the right technique and move. In fact, there is a famous episode where it was derived from rock-paper-scissors. This is also a game where you can enjoy improving through trial and error, but I think the structure of the rules is similar to that of Balan.
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■ It's a pain to stock up on costumes.
▶︎ There is no need to overstock costumes. The minimum number of costumes needed to clear the course will naturally be available. Dependence on certain costumes can make the game monotonous. Also, the BalanceAI can sense your movements and take countermeasures.
As the difficulty level increases, you will have a hard time because the costumes will not come back.
The game is made more interesting by the style of play that allows you to use all the costumes to their fullest extent and bring out the true value of each one.
If you run out, explore the stage while collecting costumes. It may lead to new discoveries.
Even if you don't have a specific costume, there are many situations you can get through by applying other costumes.
This degree of freedom is what makes Balan so interesting. The strategy is left to your imagination.
■ The stage is curved. Isn't this a useless design?
▶︎ The curvature of the map allows you to see every corner of the stage. You may be confused because there is no other game that tries to do something like this. However, this is an ideal map for exploration games.
The basics of this gimmick are used as of chapter 1. Chapter 7, which has particularly large differences in elevation, makes good use of this gimmick.
■ The difficulty level is too low.
▶︎ Basics → Application → Review (Boss battle)
This game is designed to follow the above flow thoroughly. As a result, the difficulty level in the early stages is kept low, but the endgame is quite difficult. I almost lost my mind in chapter 12.
The bosses are easy to defeat. However, it is difficult to conquer all three strategy patterns.
Also, if you keep defeating enemies quickly without taking damage, the difficulty level will increase.Stronger and faster enemies will appear in large numbers.I found the difficulty level increased at chapter 3.
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In other words, the difficulty of the game depends on how good you are.
■ I want to have a HP separate from my costume.
▶︎ This system prompts the player to use a different costume in case of failure.
Depending on the situation, you can either sacrifice valuable costumes, or use inconvenient but well-stocked costumes... The game throws a variety of choices at the player. This gameplay becomes more apparent as the difficulty level increases.
If you separate the HP from the costume, this tense gameplay will be lost.
The system of choosing outfits based on what will happen next fosters the ability to think and survive on one's own. It will also help the child's ego independence.
■ I need more explanations and hints. It's designed in an unfriendly way.
▶︎ It's not a game that requires you to do anything difficult, so if you think about it, you should be able to understand it to some extent. All you have to do is immerse yourself in collecting statues by any route you can think of.
Some people criticize Balan for being old-fashioned, but they are missing the point.
Games are essentially content that teaches you to think and act for yourself. This is a posting of what games should be, and a refreshing return to the basics.
However, I don't mean to criticize modern games. The immersive feeling of being in a movie, and the friendly design of the UI that shows you where you are going so you don't get lost. I think it's a beautiful evolution for today's hectic world where it's hard to find time to be alone.
However, to be honest, it is abnormal to say that only works that follow the latest trends are evaluated, and it is difficult to say that there is creativity in such works. Evolving technology and the presence or absence of originality have completely different meanings.
I would like to say that games like Balan, which have their own rules and think for themselves, are what we need today.
■ I don't understand the story. I want subtitles.
▶︎ With both video and dubbing, the amount of information is extremely high. By not using real words, all the people in the world have the exact same experience. Very romantic, don't you think?
It's not to dismiss the unspoken parts as non-existent, but to let your imagination run wild and have fun with it.
Since ancient times, there has been an aesthetic in Asia that finds meaning in blank spaces.
If you want a more substantial story, I recommend the novel version, which probably has what you want. It is available for Kindle.
At the end
Balan Wonderworld is a game designed to grow with the player the more time they spend playing.
Despite its gorgeous visuals, the reality of the story is deep and Yuji Naka's philosophy shines through, making it a masterpiece that can be called a compilation of his work.
At first, you may find some scenes difficult or the system annoying. However, they all have a meaning and will make sense as you continue to play.
Balan is built on a very complete system.
EVERY MOMENT IS AN ADVENTURE... This tagline is true.
But the fact is that Balan is a very peaky game. But that's also true for Sonic and NiGHTS.
If you have enjoyed Yuji Naka's past works, you will surely understand the quality of Balan. I recommend that you take the time to face this game first without any preconceived notions.
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Now that I've spoken highly of Balan, I'd like to offer some criticism of the official advertising.
I think the main reason for this failure was the poor choice of stages included in the demo version, which made it difficult to convey the fun of expanding the degree of freedom by acquiring costumes, the sense of freedom, and the fun of being able to create a number of unique strategies.
As for the official SNS, rather than introducing the costumes and the storyline by themselves, the official should have done a better job of showing how they are all connected to make this game interesting.
That's how it looked from my personal point of view, but I believe that the current situation is the result of continuous failures in the area of advertising.
I'm so disappointed that this masterpiece is being buried, and I hope that the officials will have the guts to turn its reputation upside down even now.
Hopefully, this game will get the recognition it deserves. I love Balan Wonderworld.
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sleepers-are-rulers · 3 years
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Chapter 9-12 of Balan Wonderworld
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