#basemesh
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molegato · 11 months ago
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New Base Mesh I made on stream! It's got more detail than I thought at first but it's still very lowpoly!
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rubecakes · 2 years ago
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WIP!!! o(≧▽≦)o
Currently working on a new head basemesh for my Etsy Shop, this time it's an ikemen/cool guy style head!!
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blacklight-ghoulette · 1 year ago
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@moony-ghoul
I started working on a terrarium ghoul figure today. Would have gotten some more done but there is a bug loose somewhere in my office and I don't know where exactly but my cats haven't caught it yet so now I live in terror till it shows up again
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objuct · 2 years ago
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Smaller Eyes + Eye Geom Fix
EDIT: Added Modified Lid Version, Choose Only One Horse Ver
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So two people have made edits to the horse eyes so far, minervamagicka's geom fix which rotate the eyes away from their forwards-facing position, and vriheddiyev's head & body reshaper, which changes the size of the eyes but also changes the shape of the head & body.
The first only rotates the eyes within the socket while the second makes some radical changes to the head shape that isn't quite to my taste, so I figured I'd make an intermediary -- a head mesh edit that includes both the same geom fix AND smaller eyes.
This will conflict with other basemesh head edits, so it's not compatible with the two heads linked above. As the two other creators have stated, this will eventually be obsolete when ts4morphmaker updates and we can turn adjustments these into sliders :)
Horse Ranch Required
Default Override (Incompatible with other head mesh edits)
Download 📂
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archfeyreveries · 10 months ago
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Behold: Haarlep 3d render majesty for the greedy little mice. UNC*NSORED HERE.
Had to get creative with censoring here sorry lol
Softwares: DAZ Studio, Blender, Zbrush & Photoshop
Basemesh model NOT mine!!! Ripped/made by @/zeppers on patreon, support him (thank you! <3)
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eastlaketea · 8 months ago
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Fusion - Skulls prop
Replaces Plush Cushion. Skull basemesh by Charlie Harris.
2024/ Design & model & textures by me. Download
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chlorophyllclaws · 8 months ago
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List of model WIPs so i can keep track of my progress
LoL:
- Aatrox: 60%. Custom meshes are done, aside from the sword. Still needs retexturing/rigging.
- Evelynn Basemesh: 80%? Struggling with the rig
- Rhaast: 5%? Struggling and dying
DotA:
- Slardar: 60%. Refining the mesh so it's quad-dominant. Struggling with the rig
- Doom: 5%. Got some custom meshes started but i dont think i wanna do this anymore *sob*
Terraria:
- The Twins: 10-20%? Working on Retinazer's mechanical design. Trying to figure out how the fuck Spazmatism's iris>mouth transition would work
- Plantera v2: i think i lost the old one
- Witch Doctor: 0% but i have a plan
OC/Personal:
- Nami: 50%. Struggling with the rig. also fuck modeling bandages
- Ithara: 25%. Working on the custom meshes.
- Haaska: dying%
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molegato · 11 months ago
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Was cleaning through my files and found this old basemesh from 2019 and I think I almost didn't use it for anything?? I had completely forgotten about it?
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annaminijayan3dblog · 1 year ago
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Memories and Nostalgia Part 2
Continuing from my last blog post, I started by collecting more references on how I wanted my character to develop. It was my first time sculpting a male body so I collected references for male anatomy. I decided to focus on the torso since I only had a week. My objective was to create a base torso with basic muscle groups and then draw over it to flesh out a concept for my character.
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For the base mesh, I also followed an anatomy base mesh tutorial by J Hill. he explained his process of creating a base mesh and how he focuses on problem-solving and getting the shapes and muscles right. I kept his process in mind while sculpting the base mesh for the character.
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After I got the base mesh to a stage where it looked like a male torso, I took a screenshot, imported it into Clip Studio Paint, and drew a rough concept. This way of working was much easier than drawing a concept from scratch and it gave me more clarity on what I wanted to do next.
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For the concept, I drew him with a cloak over his head which is an important characteristic of an Odiyan. I also made a bull mask over his head with only a single horn. I wanted to make the character someone who shapeshifts using props he makes himself instead of literally shapeshifting in a magical sense. When approaching the creation of the mask, I wanted it to look like the top of a bull's head so that his head would give the illusion of a bull. His face was also intended to look more like a bull. I also wanted to incorporate other aspects of my culture in his design and thereby I included the Kalaripayattu outfit as part of his clothes. Kalaripayattu is an age-old martial art form from Kerala and Odiyans were known to practice it in the myth. After finishing the concept, I added arms and Zremeshed the torso.
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Bibliography
J Hill (2016) Making a Game Character: Episode 1 - Anatomy Basemesh [YouTube Video]. Available from: https://youtu.be/U4ec9z-09fY?si=PmfBTmeY-J4BYeM1 [Accessed: November 15, 2023]
Soares, P. (2020) Male Torso Anatomy Study, Artstation. Available at: https://www.artstation.com/artwork/zA4AdL [Accessed: November 15, 2023]
System (2016) GETTING BACK INTO ZBRUSH!, ZBrush Central.Available at: https://www.zbrushcentral.com/t/getting-back-into-zbrush/334232#post1168726 [Accessed: November 15, 2023]
tenten云画画. (2023) 肌肉结构解析, Artstation. Available at: https://www.artstation.com/artwork/DAP4l9 [Accessed: November 15, 2023]
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rubecakes · 2 years ago
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WIP preview of the next head basemesh I'm working on, this time I'm going for a cuter style! Keep an eye on my Etsy Shop for more updates!!
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artistic-squad · 2 years ago
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Our new product released at ArtStation: Mushroom Maker for ZBrush, with 303 brusehs, 26 basemeshes and 50 alphas for building mushrooms. https://www.artstation.com/a/32636812
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tiogshi · 2 years ago
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Terrarium Life
WIP shots, and print available, on my Artstation profile!
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One of my favourite vibes in the last few years was Yuumei's Terrarium Life series, especially Terrarium Life 2. I needed a little bit more of it in my life, though... so I recreated it. I did all the modelling (except the girl basemesh), texturing, shading, animating, rendering, compositing, in Blender; no external apps, textures, or material libraries.
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Girl basemesh bought on BlenderMarket: https://blendermarket.com/products/base-meshes-character-starter-kit--rig
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monsieur-du-pompadour · 2 years ago
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Don't know if anyone cares but I just want someone to see my progress in creating a basemesh for my passion project! It's going pretty well I think, if anyone has any feedback I'd love to hear it.
For reference here is my very first attempt at making a basemesh from 2 years ago:
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🤢
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bluerobyn-kit · 2 years ago
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rough basemesh done
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ghoulishxgraphics · 2 years ago
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Can I offer you a thicc boy in these trying times?
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molegato · 11 months ago
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Here's this week's stream schedule! Tomorrow we finish the new basemesh! And you can drop your OCs on messages until Thursday for a "Drawing your OCs in my style" stream!
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