If you don't mind my asking, how do you go about drawing fat? :3
JUST THE EXCUSE I WAS LOOKING FOR
So, for me personally, a lot of the time when I draw fat characters, I'm not looking to specifically capture the specifics of fat as much as the feel of fat. Bulkier, rounder shapes in the right places that has a feeling of weight to em! A lot of that is intuition and simplification at this point, but it all works on the same frame as just any ol' person. Like take this-
For example. This is the basis for any body shape, not just the more average one that it may imply. Sure- it can be that average body shape:
But also a fat one too!
And a big part of that is knowing where fat usually tends to bunch up on the body, so lets take a look piece by piece! (Please keep in mind this is very simplified, and not completely precise in some parts)
THE FACE: Cheeks (in purple) and especially the chin (in light blue) are the places where a lot of the fat is gonna wanna gather and round out on your face! Additionally, theres a small pocket of fat beneath the cranium on the backside of your head. It's small, but it is there. I believe fat can build up elsewhere like the bridge of your nose and forehead, but generally speaking, you're gonna have a whole lot more buildup in other places first.
THE TORSO: A lot of the fat built up on the torso is gonna be sent to your tummy. More cushioning for vital organs, mostly out of the way, it just makes sense. Additionally, the lower backs fat builds up and joins with a patch of fat on your sides that forms what is typically referred to as the love handles to make that double belly look. Along with this, the immediate next target for the torso is the breasts, followed by the upper back!
THE ARMS: For this limb, a VERY notable amount of the fat present builds up on the tricep and bicep areas, lessening once you get towards the flexor and extensor areas. You can almost think of the arm as a sort of triangular shape, wide side starting from the shoulder and tapering towards the hand, which itself mostly builds up fat around the back of the hand and the fingers. The shoulders themselves don't build up too much fat unless you got a lot
THE LEGS: And finally, you can think of the legs having pretty similar curves to what you're probably already used to thinking. The front of the thighs getting a big buildup, along with the back of the calves, the other parts being flatter in turn. As far as the feet go- similarly to the hands, the top of the feet, along with the heels get most of the buildup, as fat on your soles would impede mobility. The glute, hip and crotch area will also especially build up fat, lending to the same triangular shape that you can see in the arm!
A big thing to note with fat is that it tends to taper off towards joints. Your knees, elbows, shoulders, hips, and all the other places are gonna have significantly less fat so that you remain mobile and flexible, as that's important!
Now that we have an idea of where fat builds up on the body, you might have something that looks kinda like this
Which yes, does demonstrate a solid understanding of the places fat builds up, lacks the weight you're probably trying to convey, which brings us to out next point! Fat is well... heavy! Gravity is what gives fat much of it's shape, especially as you tread towards larger and larger bodies.
This is demonstrated really well on the arms especially-
Those big ol' bits of fat'll really start to sag when left hanging, and they will squish like hell if they run into something. I like to think of these bits of fat as big ol' ovals that squash and stretch depending on if there's an obstacle in their way or not
These are the important shapes to remember when it comes to the weightiness of fat! If you take all of this into mind, you should be getting something a lot closer to that shape you've been after!
Oh, and always remember that fat bodies come in all variety of shapes and sizes! Play around with a whole lot, and seek out all the resources you can! it'll really lend to your knowledge when it comes to this kinda stuff!
And as I always recommend when it comes to learning art- look at what your favorite artists do with fat bodies. See what you really like about the fat bodies they draw and try to replicate it in your own work, I promise you it's one of the most helpful things ever.
This is like the most basic of basics when it comes to drawing fat bodies though. If there's any additional thing about fat bodies, or maybe you want clarification on something, don't be afraid to ask! If there's enough to cover, I'll make an addition to this post!
3K notes
·
View notes
Here are some painting tips, as promised. I hope they will help beginner artists!
Composition
Position of characters on the sheet
Choose the location of your character to be beneficial to the appearance of the art in general, you can accentuate the important places where the viewer should look first by using perspective and composition.
Tone sketch
Set the lights based on references, but adjust to your own, favourable lighting.
Contrasts come in many forms. Contrast in color (warm and cold), values (dark and light), shapes soft and hard, straight and curve, etc.
Less is better. Work on the details of the most important part of your work while cutting down everything else. If you do strong detail in one place, don't forget to add looser detail in another so the viewer's eye can rest. For example: If you are detailing a portrait, don't detail the background as much. Next to a place of high detail, there should be a place of low detail so that the picture does not look overloaded.
All in all, you can twist and break perspective, anatomy and shapes to convey your idea better. No rules are made of steel, they should support your imagination, not restrict it
Anatomy
Break down objects into simple shapes to arrange them in space.
Check references! plasticity comes first, then structure (muscles are important, but proportions and line of movement come first).
Take a photo of yourself, you will be able to understand how to perform your pose naturally.
Color/light.
Light is part of the composition, put it in a way that highlights the important things.
Air perspective
General rules of composition. From the general to the particular, first prepare the general scene, correctly place contrasts and accents, make everything important in contrast, and take the unimportant into an aerial perspective. (aerial perspective, or atmospheric perspective, refers to the technique of creating an illusion of depth by depicting distant objects as paler, less detailed, and usually bluer than near objects.)
When all the points are ready we can start working out the details.
When all the details are finished again it's back to the overall picture, looking at it from a distance. Check if the accents you wanted to draw attention to are working. They should have the highest contrast. Check if the contrast is not created by objects on the edges, where you don't want the viewer to pay attention. For example, if you are painting a portrait then the focus should be on the face and not on the details of the clothes or details in the background. (You can always convert the image to black and white and check the contrast)
Save the stages of your work to check against the initial idea and see what things have changed for better or worse!
439 notes
·
View notes
really happy with how this (unspesified) (heavily velociraptor inspired) raptor lineart is turning out, this is from a comic project i'm working on so stay tuned if you like historical fiction settings with victorians, domesticated dinosaurs and time travel shenanigans !!
549 notes
·
View notes
lord help me them blocks gonna be the death of me
165 notes
·
View notes
Stardew and the halfas
When Tucker told him that he needed to relax and recommended a game about being a farmer, Danny frowned and pushed him away. How could it help him to know how long tomatoes took to grow?
However, after a restless night, where his parents had shot him (curiously by accident), the halfa noticed the downloaded game on his computer and sighed. It must have been Tucker, but he had nothing to lose by trying.
He never thought that he would become addicted to said game, or that he would want to marry Sebastian (something about him was just- well, attractive, even halfas weren't immune to falling in love). The problem was that his schedule was strange and Sebastian didn't like any of his gifts!
He started to get desperate and visit forums of the game, found someone who had the same problem with Elliot, and somehow they started talking. Jason seemed pretty frustrated, and they bonded out of mutual frustration. Neither of them was willing to consult guidebooks out of simple pride, but they appreciated the recommendations.
So they bonded over Discord calls, trying each other's strategies, and quickly became friends. To the point that they did a farm in multiplayer. They had spent so much time in the game that they both almost forgot their problems in the real world.
After Danny didn't go online for a while, Jason decided to invite him to Gotham. The boy took a few hours to respond but in the end he accepted.
Tim couldn't believe it when he passed a coffee shop and saw Jason laughing with a guy (very suspicious, in a sweater, and what the hell... were those fangs?), they were both very close to each other pointing at something on their phones and laughing .
1K notes
·
View notes
GSHADE 3.5.0 Cracked Tutorial Feb.2023
‼️Update:3/2023‼️ Due to gshade somehow being online again! You can still install the program with this tutorial but to avoid the update to version 4.2 notification keeping you from proceeding-Download the program from mediafire and then turn your pc to airplane mode and continue the process below! Note that when you turn your internet back on that your going to get the notification still ignore it. That what I’m doing.
Alright with the recent events regarding the development team of GShade figuratively going under and the current version of this program available being far from perfect. It would be lovely to back to a version of GShade that doesn't have malware, the changes that disabled the depth of field effects, and the removal of some older shaders. So here's a tutorial on how to install 3.5.0 of GShade. It's the version that we as a collective switched to all those months back, when GShade popped off in the community. Also the version I used to take this picture and got from @toskasimz who sent me the files. She's the reason why I have my pretty pictures back. It took a long time to get my preset to look like this and the modern versions of Gshade and Reshade don't have the shaders for this anymore. The suggested skill level for this is basic knowledge of how to install Reshade/Gshade and knowledge of where to find the game Bin file and Program Files on your pc.
Note: This version is before the code that shut down your PC, if you manipulated the code of the program, was introduced. Use at your own risk. I personally have no issue with using it. I'm using my laptop I do school work on and I have no money to buy a new one so that's my assessment on how safe it is.
To start download this media fire file. It's a Rar file. Unzip it.
In the unzipped version of this file, you should have a folder that's highlighted below called GShade.
Inside that file are two folders. Program Files-G-Shade and TS4 Bin Folder. These folder names correspond with where the contents of these will go on your pc.
Alright inside the folders you should have the following content in the Program Files-G-Shade
Inside the TS4 Bin Folder, you should have the following contents inside it.
Place the GShade folder from the Program Files-G-Shade into your computer's Program(x86) file. This may have a different name based on your computer.
Next Place the contents of the TS4 Bin Folder which should be the G-Shade configuration file and the folder of GShade-Shaders into your Bin folder. (note I have gshade installed already so you won't have the extra files before installation.)
Now go back to the Program(x86) file on your PC and go into the G-shade folder.
Double Click to run the program.
This is where you gonna need to pull your Reshade/Gshade knowledge. You just install the program as normal to the game. I will say I don't know if this will work with other games.
Alright, this is what you should be left with after installing G-Shade. Everything transferred to the Program Files with the exception of this folder. Leave it be and go to the Program Files file on your pc.
Once in the Program Files folder double click the GShade Control Panel.
You should get the following screen Go to the Installations tab. Delete this file path. This is a very important step. It's not gonna work if you don't reinstall the program. Delete it and click Add New.
Install the program as viewed above. Click Next and set up your screenshot folder.
Click No on viewing the guild. You should have a control panel on your desktop. You can go in a convert you reshade presets if needed.
Alright if everything was done correctly open your game. It'll take a moment to load and when it does you greeted with the following screen on start-up.
Ignore the yellow text on the top. It says that your effects are disabled because it's not online. It works I could be misinterpreting what "effect" means but my shader work so I'm not complaining.
And there you go. Installed, and works perfectly. Don't update it. I don't know what it'll do. I have not tried. I will upload an edited version of my preset later this week or tonight. I have to tweak the color of the fog and make a decent post. Enjoy! I am open to helping under this post and in dms!
2K notes
·
View notes
Do you have any tutorials ???
Lots of people have asked me for painting tutorials, so I finally made a little walkthrough! I hope you find the method informative!!
(ノ◕ヮ◕)ノ*:・゚✧
(I use photoshop as my painting program, along with a selection of the already installed kyle webster dry brushes.)
3K notes
·
View notes
Oh my god oh my god oh my god
There's a Vash and Wolfwood dog papercraft
233 notes
·
View notes
TOA AU BLAST. he's so normal<3
122 notes
·
View notes
Nice, I like how you pony's, can you make a tutorial?
65 notes
·
View notes
I figured this out somewhere along the second-to-last act.
Octavia, the Baroness / Pathfinder Kingmaker (c) Owlcat Games
187 notes
·
View notes
trying a very different approach to color ala tim mcburnie style and it's making me melt. figured i'd share it bc Idk it's more complicated but I like the way it's making me think/plan
thumbnail and rough sketch that i liked so much i turned it into....
and then made several color thumbnails/messed around w them for awhile
until finally settled on this one
and then
so the current foliage lines look like this and they're on 11 different layers (i'll merge some to be back, mid and forground in a bit)
(i also started on solas' head just ignore it for now)
and next step is really spend more time on the construction layer for lavellan and the wolf statue (solas is ready to be lined bc i drew him first)
then color with flats using quick masks instead of by hand like i'm used to c:
this is all wayyyy more layers than i'm used to but I do kind of like it so far; particularly the color thumbnail and construction layer/phase part
61 notes
·
View notes
Loving Anders and Fenris means I'm trying to enjoy two similarly flawed characters whose trauma shouldn't have been used as a weapon against each other, nor as a weapon against the entirety of DA2's plot. At least, not the way it was. Their respective stories needed a lot more empathy and nuance. Some of that was DA2 being a rushed rough draft, but there are still certain choices that the player makes with both of them that exist as pointlessly cruel, racist, and abelist and therefore shouldn't have been options at all.
Ultimately DA2 is a story that handled both Fenris and Anders contextual oppression and meta creation poorly enough that sometimes all I see is a reproduction of their reductive feud, but in real life. I understand why someone would dislike one but not the other (and people should feel free to), I even agree with an interpretation of Anders as this particular type of biased white leftist. However, years of their constant reduction has only led to a dismissal of what they represent. The exploration of which being DA2's whole plot, the execution of which being fundamentally flawed, and the divisive reaction of which being inevitable. They needed care, basically.
The story was damagingly irresponsible in how it went about pitting their two biggest in-game marginalized identities against each other, one an allegory for queer oppression and mental health issues, the other for colonialism and slavery. It has gotten to the point where I believe fenders (or rather the hopeful romanticization of Fenris and Anders) has the better idea in how to manage their mishandling than discussion that reduces them to their worst selves, dehumanizes them altogether, or dismisses their textual metaphors. Because they are flawed but sometimes all I see is a recitation of their flaws used to dismiss all they represent rather than discussion on how DA2 could've handled their themes respectfully.
This, again, is me navel-gazing. Not on the attack. Please be free to disagree, just not abusively so. Different interpretations of a text and characters are unavoidable, especially for these two (who people feel a strong personal affinity for) and in a game like DA2 (a story within a story). This is just how I feel.
63 notes
·
View notes