#blizzcon 2020
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Blizzard co-founder Mike Morhaime left Blizzard because he was reportedly tired of fighting with former Activision CEO Bobby Kotick, according to those who worked closely with him, the two leaders having butted heads for years regarding the future of Blizzard.
New details about Morhaime's 2018 departure and Blizzard's contentious relationship with Activision come via an excerpt from Bloomberg reporter Jason Schreier's upcoming book Play Nice: The Rise, Fall, and Future of Blizzard Entertainment , which releases on October 8 (the same day Blizzard's first expansion for Diablo 4, Vessel of Hatred, launches).
For years, Morhaime attempted to keep Activision, which acquired Blizzard in 2007, at bay. That goal of keeping Blizzard insulated from outside Activision pressure became harder in 2013 when Blizzard canceled project Titan, an FPS MMO that had been intended to be the next World of Warcraft, according to Schreier.
After the project's cancellation, which cost Blizzard around $80 million, Kotick and Activision began to assert more control over Blizzard, including pushing Blizzard to hire a chief financial officer, Armin Zerza, to keep costs in check. Zerza just "kept talking about how to make as much money as possible," according to one former employee, and at one point suggested axing Blizzard's annual BlizzCon fan convention, confused as to why a project with such low profit margins was allowed to exist, according to Schreier's sources. Blizzard announced this year there would not be a BlizzCon 2024.
Morhaime continued to battle Kotick in the following years, defending Blizzard's need for customer service employees and the studio's cinematics team. Following a meeting of Activision, Blizzard, and King leaders focused around the theme of "One ABK," Morhaime feared Blizzard was losing its independence, according to Schreier. He wrote a lengthy email to Kotick in response, stating he believed "preserving Blizzard's culture and magic" was a necessity in order to attract and retain "the best creative talent in the world." He additionally said that it had been "increasingly hard for me to provide Blizzard leadership and staff confidence that Blizzard has a stable future."
In 2017, Morhaime submitted a resignation letter, but was persuaded at the time by Kotick and others to take it back. Following the One ABK meeting in the spring of 2018, Morhaime formally announced his departure that October, saying it was time for someone else to lead.
Blizzard's story would of course continue, but without the man that Schreier said many Blizzard staff worshiped. Morhaime went on in 2020 to found a new game studio and publisher, Dreamhaven. Blizzard, meanwhile, in 2021 found itself embroiled in controversy following an explosive state of California lawsuit that accused Activision Blizzard of systemic sexual misconduct and discrimination, eventually settling with the state in 2023 to the tune of $54 million. Morhaime said in a statement addressing the lawsuit that he was "ashamed."
"To the Blizzard women who experienced any of these things, I am extremely sorry that I failed you," Morhaime said.
In the wake of the lawsuit, Microsoft bought Activision Blizzard for $69 billion, with Kotick stepping down as Activision Blizzard CEO in December 2023.
#warcraft#blizzard#genuinely sad to read#i cannot imagine watching something you made be destroyed like this
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I kinda cursed myself by getting into Diablo, which I've written about before. Because Activision-Blizzard is a terrible company. They are horrible towards their employees first and foremost, and have been for decades. Especially their women workers, who have made credible allegations of a culture of misogyny. They have had a massive lawsuit about this in the 2020s but even Diablo II was made using horrible crunch back in the late 1990s.
Their treatment of their customers is of course a far lesser evil, they have just been assholes to them. Still just looking at the Diablo series, there are examples of pretty much all the bad practices triple-a game studios towards customers have made in the last 20 years.
Diablo III is infamously one of the first notable examples of always-online DRM, despite the game having a single-player campaign. Now the game servers have stayed up a remarkably long time for Diablo III, because it was widely succesful (the fourth best-selling pc game of all time according to wikipedia with 20 million copies sold). But requiring a central server to play will mean the game will eventually die when the server is shut down. And not “die” in the sense that you can’t buy it anymore or can’t play multiplayer, it will die in the sense that you can’t ever play it at all anymore. This is despite the game having a substantial single-player campaign. This is a terrible practice for game preservation and I encourage you to join this campaign against it.
And Diablo III also had a foretaste of the predatory monetization to come, with the infamous real money auction house, that was so bad that it got shut down by Blizzard after a few years. But it was just a prologue to what would come with the next major installment: Diablo Immortal.
Immortal is a mobile game that became a meme right from its announcement. That was because the announcement that it would be mobile-only was greeted with boos at Blizzcon. And we should keep in mind that Blizzcon is a convention just for Blizzard games that cost 199 dollars to attend at the time (now it costs 299 dollars), so a very receptive audience to Blizzard’s bullshit, and Blizzard still got deservedly booed.
And then the actual game released, and it had such predatory monetization that it got nicknamed Diablo Immoral. I use the site macrotransactions.org, which grades games according to the presence of predatory monetization and they gave Diablo: Immortal a well-deserved F.
And this trend has only continued with the recent Diablo IV, which is again always-online and has predatory microtransactions.
Not that Diablo II is free from Blizzard bullshit. Both the original and remastered versions of Diablo II can only be bought from Blizzard’s own website, which I wouldn’t begrudge them if they didn’t also have DRM.
The installer for the original Diablo II only requires a key code you either got from the CD or e-mailed to you when you purchased it digitally. So not so bad. The original Diablo II however kinda shows its age and has always been a janky game, despite patches it still has serious bugs like the lying character screen. And the game shows its ages otherwise, despite the excellent art design, the game is also resolution locked to 800 x 600, and that’s only after you install the expansion. And the base game plus expansion still costs 20 dollars, despite being more than 20 years old and not properly patched.
It’s the kind of game that deserves a remaster. And Blizzard thought the same and released a remastered version in 2021, Diablo II: Resurrected that attempts to fix these issues. But the catch is that it also upped the DRM, this time the game requires you to “check in” online at least every 30 days, so the remastered game is just as doomed as III and IV when the servers shut down.
You just can’t win with Activision-Blizzard. The only Diablo game that actually feels worth getting legitimately is the first Diablo, which you can buy drm-free on GOG, and reasonably cheap too when there is a sale.
And it’s not that the games are bad either. They have very talented programmers, writers and artists working for them (which they treat horribly). Diablo II despite the jankyness is a great game, a very good sequel to the excellent first game that massively expands the scope of the series in interesting ways while remaining true to the first game.
I recently watched Noah Caldwell-Gervais’s excellent franchise retrospective video on the series, and he has played all the games, and finds much to praise about even the most reviled entries of the series. Even Diablo: Immortal, despite being a mobile game with predatory monetization, is a full-fledged entry into the series, a proper meaty action RPG with lots of story content. We will actually lose something valuable when the servers are shutdown.
The problem with Blizzard is not that they make bad games. It’s just that they are an evil company, which mistreats its workers (especially the women), ruthlessly monetizes their artistic efforts, and DRMs so badly that it will eventually destroy the games entirely once they are no longer profitable.
At this rate I can at best recommend getting Diablo I from GOG when it’s cheap in a sale, anything else is too heavy with Blizzard’s nonsense to really recommend. And "gamer boycotts" are kinda worthless, so I won't call for one, but I'll admit supporting that kind of company is worth questioning.
And frankly if you want to get into action rpgs, I would recommend playing Torchlight 1 and 2 instead of getting into Diablo.The Torchlight games are very much “Diablo-clones”, spiritual successors to the older series and clearly modeled on Diablo 1 and 2. But the gameplay is so polished, with many added quality-of-life features and way less bugs than Diablo II, that they improve the player experience enough to fully justify being so derivative. And they are not made or published by Activision-Blizzard, so you can buy both of them on GOG without DRM. Torchlight deserves its own post, and there are other worthy diablo-clones out there (i’ve played a bit of Dungeon Siege and enjoyed it). The positive legacy of Diablo lives on, despite Blizzard’s best attempts to pollute it.
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Sample: Diablo IV Feature Overview (Diablo IV)
One more Diablo thing, then we'll move on. I promise. 😊
While I left Blizzard in early 2020 prior to Diablo IV's launch, I was involved heavily with the announcement plans and reveal at BlizzCon 2019. That was a cathartic triumph of an experience for me—members of the community can tell you I was crying in the audience when the trailer played, because I'd been holding this secret in for so long.
At this stage, I was pretty much the only North American community manager dedicated to Diablo, handling D3, Immortal, and now D4 communications (I did work with a kickass social media manager, though, so I wasn't totally alone). We were in the process of hiring a new manager above me, which was all well and good; I really didn't want to be a manager (and still don't) because I enjoy writing and creating.
I wrote pretty much every article covering Diablo IV on reveal day (and for the whole of BlizzCon 2019), in addition to managing all our influencer activations onsite, posting on social live from the event, and generally ensuring Diablo stuff was running smoothly each day of the event. If I didn't pause to say hi to you, that was why. 😅 Probably the biggest, busiest BlizzCon I was ever involved in.
This and all the other blogs around that time are preserved by the Wayback Machine - I picked this one because it had the best performance out of all our blogs. People really enjoy details, after all.
Warning: this is a very long one under the cut; if you're playing Diablo IV right now, how has the game changed since reveal?
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Diablo IV Feature Overview
We know you’re all eager to learn as much about Diablo IV as possible, and we’re incredibly excited to share everything with you! To get you started, we’re taking a comprehensive look over the features and details we’re sharing at BlizzCon 2019 and answering a few of the most common questions you undoubtedly have about the next mainline entry in the Diablo franchise.
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The Classes of Diablo IV
At launch, Diablo IV will have five unique character classes, each bringing its own distinct mechanics that embodies their respective fantasy. Today, let’s talk about the first three we’re bringing to life: the Barbarian, the Sorceress, and the Druid.
Barbarian
A brutal, physical warrior, the Barbarian roams around the battlefield constantly, dishing heavy damage and wielding an array of powerful weapons with ease. With the Arsenal system, Barbarians can swap between different types of weapons, such as from a heavy two-handed mace to a pair of sharp, agile hand axes, depending on the situation, skill, and your player needs.
Barbarians will be able to haul around four total weapons and swap between them dynamically at any time. You’ll also be able to assign specific weapons to different skills, allowing advanced players even greater depths of customization.
Sorceress
Harnessing potent elemental powers, the Sorceress is brimming with all your favorite flavors of magic. Fragile but destructive, this high-risk, high-reward hero weaves between Fire, Cold, and Lightning. Her mastery of magic is an iconic and indelible part of the Diablo power fantasy, and we’ve only continued to build upon this sturdy foundation.
You’ll be able to control and dominate enemies with a new Chilling mechanic. The more Cold damage you deal, the more foes will be slowed, frozen, and eventually shattered by your attacks.
Druid
The master of shapeshifting makes his triumphant return to Sanctuary! Seamlessly changing forms from human to Werebear to Werewolf, his command over earth and storm magic is second to none.
Different skills utilize different forms, and entirely new skills like Cataclysm will annihilate hordes of enemies with the unbridled fury of nature itself. Storm magic persists on the battlefield, so you’ll be able to unleash torrents of lightning, wind, and rain before shifting forms to ravage foes.
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Skill Points & Talent Trees
Diablo IV will feature permanent character progression as well as personal customization. To accomplish this, we’re reintroducing both Skill Points and Talent Trees.
Skill Points will be earned by leveling up as well as by hunting down rare tomes out in the world. You can choose to spend Skill Points as you go, save them up to invest more heavily in skills that are unlocked at higher levels, spread them out between multiple skills, or focus on your favorites to make them more powerful.
Each class also has a dedicated Talent Tree for further character customization, though your choices may come at a cost. For example, the Sorceress concentrate on skills that emphasize mobility or Lightning damage while passing up more powerful Cold powers in the process. The Druid might choose to become a tanky melee combatant by investing in Werebear talents, though this doesn’t prevent him from using his Werewolf or Caster skills; they’ll just be less optimized. Where you want to specialize is up to you, and your Talent investments will reflect these decisions.
Talents get more powerful the further down the tree you travel, so make sure you’re choosing wisely as you grow!
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Open World & Multiplayer Gameplay
Unlike previous Diablo games, Diablo IV is fully open world. This means you can explore any of the five distinct regions in any order, at any time, and travel seamlessly between them. Sanctuary will become a living, breathing place to explore and plunder. With introductions like monster ecologies tied to regions, a shared player world with public events, and town points of interest that act as social hubs, Diablo IV will feel a little less lonely (though no less bleak).
The distinctive regions we’re introducing are connected contiguously, for streamlined adventuring from area to area with no loading interruptions.
Scosglen
Home to the Druids, this verdant and rainy land is heavily forested and borders the coast. Werewolves lurk in the thick foliage and the new monster family, the Drowned, crowd the haunted coastlines, waiting to drag unsuspecting victims to a watery doom.
Fractured Peaks
Snowy and secluded, a sect of devout priests find refuge in the isolation of this high mountain range. They seek enlightenment while remaining unaware of the horrors that dwell in the dark cave complexes below.
Dry Steppes
The unforgiving, harsh environment of the Dry Steppes is home only to the hardiest—or desperate—souls. Be warned; the denizens of this land will do anything to survive, resorting to anything from petty banditry to savage cannibalism.
Hawezar
Witches and zealots call this snake-infested swampland home, scouring the murky depths for ancient artifacts. The unaware will quickly find themselves in dire straits.
Kejhistan
As we’ve seen from previous visits to Alcarnus and Caldeum, the desert shadows of Kejhistan make excellent cover for a group of rising cultists. They quietly plumb abandoned ruins, seeking power to aid the return of the ancient Prime Evils.
To Party or Not to Party
Whether you’re prone to partying up or an independent adventurer, Diablo IV will have a way for you to play.
When it comes to the Campaign, you’ll be able to play through the entire story at your own pace or alongside friends, with progress syncing up to the party leader so there’s no question about what’s been done or what’s next on the checklist.
While most of the world is socially open, certain, smaller parts of each region are campaign specific. Once the campaign objectives have been completed, those areas will also dynamically open to other players. This means you might see another party of adventurers pass you by or you could organically stumble into an event or World Boss other players are already battling. You won’t need to party up to enjoy these activities; whether you decide to join the fray or continue your own journey, that decision remains yours.
Delving Dank Dungeons
Dungeons will be separate, instanced experiences. While you won’t see wandering adventurers alongside you as you delve an abandoned ruin, you can opt to bring up to a party of four players in to tackle tougher challenges for greater rewards.
As has become hallmark to Diablo, Dungeons are randomized experiences, including both their layouts and the events that might occur within them. They can be interior or exterior landscapes, may mix and match between different tilesets, and offer totally seamless exploration; moving from one level or scene to another is now a natural, loading screen-free process.
We’re also introducing Dungeon Objectives, which help guide your adventure and offer greater rewards and increased danger. As you complete Dungeon Objectives, the goals you have will continue to update, and the Dungeon itself might respond by sending tougher enemies and challenges your way. Each Objective has been custom designed to give their Dungeons their own identity and character, and there are hundreds of dungeons with tons of events, ensuring each delve is a unique one!
We’re also evolving endgame Dungeons by building them around three pillars: variety, strategic depth, and player agency. One new system we’re sharing today is what we’re calling Keyed Dungeons. By finding a key out in the world of Sanctuary, you can upgrade an existing Dungeon into a special endgame version with increased difficulty, greater rewards, and dungeon affixes. Between the natural randomization, knowing the strength and affixes you’re going to face, and choosing your skills and equipment in advance, we’re hitting all three of these pillars for a unique, ever-evolving endgame.
Monsters of Sanctuary
You know where you’re going to kill things, and how you’re going to kill them. But what, exactly, is threatening you? Let’s look at some of the enemies you can expect to face in Diablo IV.
Monster Families
To breathe new and realistic life into the world of Sanctuary, we’re taking a fundamentally new approach to how we create and design monsters. Each monster is now part of a Monster Family, which usually includes a handful of different enemies based around a theme and location. Check out one of our new families, the Drowned.
The Drowned are watery entities that can be found around the coasts of Scosglen. You won’t find them anywhere else in the world, and if you’re looking specifically to hunt them down, you’ll need to travel to find them. Each member of the family has a specialty or signature ability that synergizes with other members of that family, becoming stronger when they’re fighting together.
Reimagining Affixes
Affixes work a little differently this time around. While you’ll still see expected effects like Molten, you might be surprised at how the Multishot affix changes up strategic gameplay depending on which enemy it affects.
For example, take the Fallen family. A Multishot enchanted ranged Fallen might throw three projectiles at you, as you’d probably expect. Put that Multishot enchantment on a Fallen Shaman, though, and your priorities change as he begins to revive three of his friends at a time instead of just one. Affixes should change the way you look at and strategize against your enemies, as well as offer different gameplay depending on the monsters they affect.
Ashava and World Bosses
If you got your hands on our BlizzCon demo or watched our gameplay trailer closely, you may have noticed a massive new addition: Ashava. Ashava, the first of our new World Bosses, is an ancient demon lurking below Sanctuary who will take more than just one mighty hero to fell.
Not only will you need to group up (or at least join several other players) to challenge Ashava, but you’ll want to pay close attention to her abilities and carefully make use of your skills. Avoid her deadly strikes with the baseline Evade ability and leverage the new Stagger mechanic in your favor. Rather than having bosses be immune to crowd control effects, they can instead become Staggered, losing some of their capabilities or powering down once a certain threshold has been met. When battling Ashava, Staggering her will shatter her arm blades and greatly diminish the range of her whirlwind attack, making her a little less deadly for you and your friends.
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Itemization
It’s not a Diablo game without tons of new loot to find, and we want to share a broad, top-down approach to our itemization. First, you’ll see the familiar return of most item categories:
Normal -> Magic -> Rare -> Legendary/Set -> Ancient -> Mythic
In Diablo IV, we want Legendaries to be just as, if not more, powerful than Set items. We don’t want you to feel beholden to one particular class set to play your chosen style. Ancient items are a system we’ll be leveraging for Seasons, but we’ll dig into that at a later date. As for Mythic items, these will be so powerful you’ll only be able to equip one of them at a time, so choose wisely!
When it comes to combat statistics, we’ve simplified the math problem. Players should spend more time thinking about stats that change how they play rather than solving arithmetic. Attack and Defense will be your bread and butter; one stat for increasing your damage, and one stat for decreasing damage taken.
More complex stats like Attack Speed or Melee Damage Reduced will still exist; however, these are stats that can change your approach to combat in more than a numerical way. While they might still increase your damage output or reduction, they do so in ways that make you think about the battlefield or which skills work best in different situations.
Some items will also boost individual Talents, effectively acting as bonus points spent in them. If you want to go all-in on Pulverize, you can do so with Skills, Talents, and items!
Legendary Powers
Legendaries should fundamentally change the gameplay of abilities, and that’s exactly the approach we’re taking in Diablo IV. The best way to illustrate this is to review a few powers we’ve worked on for the Sorceress skill Teleport.
One Legendary might increase your defense shortly after you Teleport, making it a great defensive escape tool. Another might increase your damage for a short period of time after you Teleport, making you more likely to want to jump into the fray. Still another removes the Teleport cooldown entirely, but now sends you in a random direction, so you have high, but unpredictable mobility. Lastly, we have a power that adds a burst of area damage to enemies upon your arrival.
Combining all these Legendaries can result in some pretty wild and satisfying results, and it’s up to you (and perhaps a little luck) to decide which ones to combine.
Runes
Runes are back and better than ever! Runes in Diablo IV translate to another layer of gear customization. They come in two types: Conditions and Effects. It’s as easy as socketing in one Condition and one Effect to create your own Legendary power. There will be a great variety of both types of Runes and we can’t wait to see what sorts of combinations you come up with.
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Frequently Asked Questions
Have a question not covered above? Check out the FAQ below.
Q: Will there be trading? A: Yes. While we’re still working on the details, we know this is a huge community request and we want to reintroduce some level of trading while still preserving the loot-finding experience.
Q: Will there be clans? A: Yes! Clans will be a key feature in Diablo IV.
Q: Will there be PvP? A: Yes. Some areas of the world will offer opt-in PvP experiences where you’ll need to watch your back while you adventure.
Q: Will there be Seasons? A: Yes! Seasons will be returning, and we’d like them to heavily impact your approach to gameplay. More details to come.
Q: Will there be Hardcore? A: Yes! We’ve loved this feature ever since it started as a player-created and self-imposed challenge in the original Diablo.
Q: Is Diablo IV coming to consoles? A: We are working with our partners to bring Diablo IV to both PC and console, including Xbox One and PS4. We have no additional platforms to announce at this time.
Q: What about [insert game feature we haven’t yet mentioned here]? A: We know you have a lot of questions about what the final form of Diablo IV will look like. While we’ve been hard at work on all the art, story, and systems we’ve shown so far, we’re far from done and still quite early in the development process. What you’ve seen this weekend is a high-level overview. As we continue working to get the next iteration of Diablo into your hands, it’s likely many things will change.
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A Lot to Share, More to Work On
Diablo IV is early in development, but we just couldn’t wait any longer to share with you where we are so far. While we don’t have any news on when we’ll be moving into our first public access stage, we will be keeping up with quarterly updates available here on the Diablo community site and mirrored on our forums for your easy access.
We’ve got a lot of work to do and even more hell to raise. We can’t wait to see you on the other side!
#community management#Diablo#Diablo IV#Diablo 4#D4#System Design#Game Design#Game Development#Blizzard Entertainment#BlizzCon 2019#BlizzCon
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It's 2024
It's been a while, haven't really interacted with this website in some time. But felt the need to at least come back and continue my New Years reflection that I've done previous years. Looking back I realize the years I skipped were due to COVID, which was certainly my hardest years. I think I will touch upon mainly the good things as I always do. But also speak on some of the grief as well.
Got to see my step-dad and his husband down in Flordia. They got a condo and it’s looking great so far! Jammer is also alive but missing all his silly teeth.
Got to see my dad and his husband for Thanksgiving. I also reconnected with my Aunt.
Got to go to Blizzcon for the first time! Met some WoW celebrities and went with a friend of mine that I also got the opportunity to meet in person.
Met my boyfriend for the first time after 3 years of online dating.
Moved my mom to a one bedroom, she also has a dog now.
Became an officer in a guild Ive grown fond of.
Formally staying with the folks I’ve bonded with ever since I moved in during college. They have become a second family to me.
Helped a friend out of a miserable and toxic relationship.
Playing my first table-top equivalent with a good group of friends.
There might be more, but those are the biggest highlights I can think of for now. I don’t really like to drudge up the bad, the point of these reflections is usually to inspire faith into the next year. But I do want to acknowledge what hardships I braved this year.
My dad and his husband moved away to Flordia, I’m happy for them, but I’ll miss them.
My mom and I’s relationship has continued to break and crumble. This holiday season was incredibly difficult.
Friends I thought were good people turned out to be horrible and lied to me for 7 years. They’d traumatized one of my best friends and I’ll never forgive them for that. Nor did they really care for me as much as I thought they did.
My IBS and stomach issues have worsened. I developed my first ulcer from stress.
Caught COVID this year and had to bail on one of the days I was at Blizzcon.
Things were bad, but they never stayed bad. And for that I’m grateful. And thank you, to all my friends who have stuck it out with me, thru thick and thin. You’ve made this worthwhile, and I couldn’t imagine a life without you.
https://shydaaa.tumblr.com/post/189966348676/its-2020 << Previous
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A Break for BlizzCon (and the possible future of in person events)
Blizzard has announced that BlizzCon is taking a break for 2024.
BlizzCon is Blizzard’s annual gaming event. The one to two day event is full of events, game announcements, cosplay, and big concerts headlined by popular musicians. The event draws big crowds, averaging 25,000 over the past decade, and has been a cultural staple for the past decade for gamers.
Blizzard’s reasoning for not holding an event is that they want to focus on smaller, more intimate events focusing on specific games. Despite not holding BlizzCon, Blizzard will be attending trade shows such as Gamescom.
This year has been a wild one for Blizzard, from its record Microsoft acquisition to its subsequent layoff’s of almost 2,000 people across Microsoft’s gaming division.
This also is not the first time Blizzard has canceled BlizzCon. Notably, 2022’s BlizzCon was canceled after state federal workplace harassment lawsuits were brought into the media. BlizzCon was also canceled in 2020 due to the pandemic.
The cancellation of BlizzCon 2024 calls into question the popularity and relevance of big gaming events. Notably, E3 has retired and is “100% dead” as Polygon puts it. Similar to BlizzCon, following the Pandemic, it's been hard to see events focusing on large gatherings thrive again.
With this cancellation, it's noted that Blizzard is going to have to fight harder to show off their new projects. Despite everything being announced in one big event, people would need to seek out the individual events - which can be difficult as it can lead to people only focusing on the projects they care about and not focusing on anything else.
With Blizzards previous track record of canceling BlizzCon events, the impacts of the pandemic, and the general way that the gaming industry is going, its a wonder if Blizzard will host another event. Even major events such as The Game Awards have faced empty seats recently at their most recent event. The way of the future does not look like it’ll be one with big gaming conventions. What it will be, that's for us to find out.
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#I actually CRIED#be right back I'm going to write SO much fanfiction#overwatch#overwatch 2#blizzcon 2020#reinhardt wilhelm#overwatch bastion
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Covenant Flying Mounts
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A lot of BlizzCon's cost was setup/ con space/ security/ swag. Employees worked the event even. So without that overhead, yeah it's free! I'm glad people who haven't experienced it before will this year.
(link to article in comments)
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Blizzcon 2020 has been cancelled due to the ongoing Coronavirus (COVID-19) outbreak. An online event will most likely be sometime early next year.
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So schauen Sie sich die BlizzCon 2021 an https://teknoleft.de/so-schauen-sie-sich-die-blizzcon-2021-an/
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SpreadShotNews Podcast 405: El Last of Us es Uncharted sin escalar - Contame todo lo que no me interesa saber de ese juego Edition
¡Ni las comparaciones mas obvias podran salvarlos!¡Porque es martes y SpreadShotNews Podcast ya llego!
En este episodio:
Despues de una intro muchisimo mas larga que lo normal donde se habla de todo un poco y muchisimo de soundtracks de videojuegos, Maxi y Nico nos cuentan sobre el final de Astroneer y sus experiencias, Nico despues procede a contarnos sobre Gravity Rush Remastered y Gravity Rush 2, mientras Maxi procede a circular los caminos virtuales en Euro Truck Simulator 2.
En el Rapid-Fire repasamos las noticias sobre Blizzard cancelando Blizzcon (si, recien ahora), un columnista de Famitsu prometiendo “revolucion”, Sony anuncia finalmente el reveal de la PS5 y ademas informa a sus developers sobre compatibilidad a futuro, The Last of Us Part 2 y la Wholesome Direct.
Para finalizar, en el Special Move, Nico nos recomienda Space Force, de Netflix, y Maxi nos recomienda el canal de youtube de Richie Castellano.
Por ultimo, recuerden que ahora nos pueden escribir preguntas directamente a traves de google forms en el siguiente link: spreadshotnews.com/preguntas.
#Astroneer#Gravity Rush Remastered#Gravity Rush 2#Euro Truck Simulator 2#Blizzard#Blizzcon 2020#Famitsu#SEGA#Sony#PlayStation 5#The Last of Us Part 2#Wholesome Direct
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SELECT/START MARIO & SONIC at the OLYMPIC GAMES 2020 REVIEW

This week on SELECT/START we get down on all of the major news including A BIG ANNOUNCEMENT for WRESTLING GAMERS regarding our next guest coming to TALK TIME LIVE EXCLUSIVE.
We also talk about the HUGE announcement trailer of OVERWATCH 2 as well as the protest that went on at BLIZZCON this past weekend.
Then in our FINAL STAGE REVIEW, we check out the latest edition of the Nintendo and Sega crossover series MARIO & SONIC at the OLYMPIC GAMES 2020 TOKYO to see if this is an improvement to their previous titles.
All this and more in this episode of A.C.M.G. presents TALK TIME LIVE EXTRA!
#Super Mario#mario and sonic#olympics 2020#overwatch 2#death stranding#gaming#Blizzard Entertainment#blizzcon#blitzchung#pro wrestling#retromania wrestling#retrosoft games#cosplay#podcast#philadelphia#terry bogard#super smash bros ultimate#nintendo#nintendo switch#playstation#xbox
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Cancelada la BlizzCon 2020 por el COVID-19
Cancelada la #BlizzCon2020 por el #COVID19 #Blizzard
El evento planea realizarse a principios del 2021
De mano de Blizzard nos llega la triste noticia de la cancelación de la BlizzCon 2020, convención que suele llevarse a cabo alrededor de noviembre y girar en torno a las novedades de juegos de la compañía y sus comunidades.

La productora ejecutiva de BlizzCon 2020, Saralyn Smith, manifestó lo siguiente:
“Hemos tenido muchas discusiones…
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BlizzCon 2020 cancelled due to coronavirus concerns
BlizzCon 2020 cancelled due to coronavirus concerns

BlizzCon will not be held in 2020, Blizzard Entertainment announced. The event is usually held around early November.
“We’ve had many discussions about what holding a convention could look like in light of all the health and safety considerations we’d want to make,” BlizzCon executive producer Saralyn Smith said. “We’ve also talked about different paths we could take, and how each one could be…
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absolutely OBSESSED with this storyboard right here. Reinhardt and Bastion meeting and at first it’s very nerve-wracking? But Torbjorn is so tender towards Bastion that it defuses the situation. Look at Torbjorn’s soft expression for his robot child. I’m actually crying right now.
#overwatch#overwatch 2#blizzcon 2020#overwatch bastion#torbjorn lindholm#reinhardt wilhelm#if this storyboard gets included in the campaign I will die happy#Torb and Bastion are in a significant number of storyboards!!!! I'm so thrilled!!!#I physically cannot get over this#hope y'all are ready because this is the only thing I will be talking about#for about the next four years
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Patch 9.1: Chains of Domination
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