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5th Anniversary Songs Guide [Updated]
It's been so long since I wrote a Starless guide. This one will be slightly long, so put your teams on auto-rehearse and grab a cup of coffee, tea, or water.
The guide contains parts that can be used for any song, as they contain general information and tips for getting high scores.
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Table of Contents:
Brief Housekeeping
Event Points vs. High Score
Gauge Fill
Choosing Team for Anniversary Songs
Songs Overview
Tips to Increase Score
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Brief Housekeeping
I get many messages asking me how my scores are this high. I have played the game since the day it was released, and I do spend money on the gatchas. If you are a beginner, don't be disheartened and keep increasing your heroine level by rehearsing.
Just a quick reminder, my heroine level is almost 300 (THIS IS not Sparta, lol.) Also, keep in mind that skill activation/gauge fill time will vary depending on your heroine level.
If you are at a lower heroine level, remember to use skills with a longer time (ex, 15 seconds instead of 8 seconds) because stacking can be difficult if your gauge doesn't fill fast enough.
The support card I used is 40% K gauge.
Event Points vs. High Score
People like seeing high scores, but remember, your goal is to get high event points (EP). The only way for you to do that is to use event cards. So modify your team to use as many event cards as possible, but keep in mind that using too many event cards will cause a low score, which will give you less EP. Yes, I just said to do something and then not do it. 😂
What do I mean?
The team below has 4 event cards, but the score is not that high (comparatively), but the EP is decent.
Now, if I replace Gui's event card with Ginsei's 5* card, I get more EP and a higher score.
Why? Gui's skill is gauge fill, but Ginsei's skill is much more powerful. Gui's skill is useless for me because I can stack all the skills without needing a gauge fill card.
Now, if I replace Kokuyou's event card with Gui's 5* star, the score is higher, but the EP goes down A LOT.
This is the reason why you want to use EP cards when you can, even if it doesn't give you the highest score.
How do you figure out the perfect balance?
Unfortunately, you will have to experiment with that because the balance will depend on your heroine level and team.
Gauge Fill
Regardless of which heroine level you are on, you will notice that the gauge will fill faster in song event songs and slower on others. No, it's not your team...Donuts has purposely slowed the gauge fill.
Fastest event song to slowest gauge fill: K > C > B > W=P
Yes, W and P's gauge fills are painfully slow, even with 40% gauge up support. 😭
Like...seriously...the score and EP difference between fast filling gauge vs. slow gauge. Team W...WHY!? 😭😭😭 I used the same team for both songs.
Choosing Team for Anniversary Songs
K : Bomb skill works best, short skills should stack (depends on heroine level)
P : Slow gauge so use gauge fill card, gauge support, and avoid using short skills
C: Bomb skill works well, short skills don't stack as well (compared to Team K) so try using gauge fill card
W: odd setup for bomb so avoid, slow gauge so use gauge fill card, avoid short skills
B: Bomb skill works well
Songs Overview
⭐ = gives (me) highest score using bomb skill
✨= gives (me) highest score with long notes skill
Team K
Normal - bomb skill, bomb notes around 1/3 and 2/3 of the songs ⭐
Hard - bomb skill
Adv - bomb skill
Team P
Normal - long notes skill, long note at the end ✨
Hard - long notes skill, long note at the end
Adv - bomb team, possible to bomb notes more than once but focus on stacking then bombing near 3/4 of the song ⭐
Team C
Normal - very odd beatmap...for both bomb and long note skill
Hard - bomb team
Adv - bomb team, focus on stacking and bombing after halfway through ⭐
Team W
Normal - Bomb team, bomb notes half and 3/4 ⭐
Hard - long notes skill, long note at the end ✨
Adv - long notes skill, long note at the end
Team B
Normal - Bomb team, bomb notes around 3/4 of the song ⭐
Hard - bomb team
Adv - bomb team
Tips to Increase Score
For bomb team comp, you want to use a combination of combo up, lane score up, p-lock, center color steal, and bomb skill (of course, lol).
For long note team comp, you want to use a combination of lane score up, center color steal, long note score up, and p-lock.
Get rehearsal levels to 100.
Pay attention to skills and team member placement. For example, Ginsei's 5* card is only for Team K members.
Paired with Kokuyou's bomb skill for the center and outer lanes, it makes more sense for me to place Team K members in the center and outer lanes. If I move the team around, you can see how that changes my scores.
You may say that the difference isn't that big, but let's do the math. The difference between my highest EP and above is 236,808. This means for every 10 plays (2x), I will lose 2.37 million. So, pay attention to team member placement.
Higher heroine level = faster gauge fill (every 5 levels, I believe) & higher score
Use 40% team gauge support. A little warning about this, the support card might not work with lower heroine levels. Experiment with the Da/Ac/Vo and 40% support cards. Generally, if you use 40% support, you want 3 or more team members from that team; meaning, if you use 40% W support, you want 3 or more W members. Some compositions work with just 2 members, but the more, the faster the gauge fills.
If you have bloomed event Menou, use him instead of Qu's off day card. If you have bloomed event Aogiri, use him instead of Takami's off day card.
Low heroine level - use longer skill cards, especially if the short skills don't stack.
Higher heroine level - experiment with powerful skills, even if they are short (ex, use Menou's event card instead of Aogiri's.)
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Author's Note:
Some might look through this guide and say, "Hey, where are the team compositions and skills you used?"
I didn't include the skill comp because every time I do, I get responses/messages saying that I use paid cards and have a strong team, so of course, I will get a high score. Then, I get messages from people feeling discouraged because they can't mimic my scores. So, I thought it would be more helpful if I paved a pathway for you to figure out your own team and skill comp.
If I get questions or requests to add more things to this guide, I will keep updating it. Also, I will put [Updated] in title.
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We are giddy to announce that we are working with tabletop roleplaying legends Magpie Games to create Fallen London: The Roleplaying Game, a fully-fledged, custom tabletop roleplaying system for Fallen London, in a big book and everything!
In Fallen London: the Roleplaying Game, players create their own characters by drawing on the factions, archetypes, and settings of the city — cutthroats, socialites, radicals, academics, and other, stranger creatures. They are brought together by a shared ambition; a very nearly unachievable goal. Such ambitions may destroy or drive mad those who pursue them… or they may change London forever. The Heart, as they say, is Destiny’s engine.
Fallen London: The Roleplaying Game is slated for release in late 2025 along with a supplement, Fallen London: Secrets of the Neath. In addition, players will be able to complete their tools for gameplay with the Fallen London Dice Pack and Fallen London Gamemaster Screen. Gameplay will consist of proprietary game mechanics currently in development by Magpie Games. We're going to introduce the project in full on August 23rd at 16:00 EDT/21:00 BST in a live stream, hosted by friend, scholar, journalist, streamer and Doctor of the Internet Kat Brewster on their Twitch channel! [PLEASE NOTE: Dear friend Johnny Chiodini has had to drop out at the last minute so utter hero Kat is picking up the host mantle and therefore the location of the Q&A has changed, go to that link instead!]
Guests will include Mark Diaz Truman and Brendan Conway from Magpie, and Fallen London creative lead Bruno Dias and me, Hannah, the one who sends the emails.
Fallen London is turning 15 in 2025 and this is our big anniversary project. We wouldn't have got here without you; we hope that this is a suitable anniversary present.
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"Check out 22 minutes of new and exclusive gameplay from Dragon Age: The Veilguard, with IGN's Kat Bailey chatting to BioWare's Corinne Busche and John Epler. Stay tuned all September long for exclusive Dragon Age: The Veilguard coverage as part of IGN First!"
New from IGN! - 22 minutes of NEW DA:TV exclusive guided commentary gameplay with BioWare. Happening tomorrow on September 3rd, 5pm BST. Check what time that is where you are by clicking the link.
[link to watch and source]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#yOOOOOOO#solas
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With just over an hour to gameplay reveal, I was just struck with the memory of the gameplay reveal for DAI. I was walking home after a day at the office in my busy corporate London job (I think it was around 6pm BST) and I ducked into a shop front just off Tottenham Court Road to watch it. I'd never streamed video on my phone before and it was a bit more technical than I thought I'd get for it, but who would have known what a change in my life I would have after that point, for better and for worse.
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weekly tag wednesday (which i am actually doing for once) yaaaay 🥳 thank you @heymacy for this week's questions + @stocious @deedala @spacerockwriting @spookygingerr and
@transsexual-dandelions for also tagging me.. i give u all a smooch on the forehead
(disclaimer: there is presently a glitch with tumblr that only allows you to tag 5 people per line in your text posts. to remedy that, you can separate your tags into different lines as i have at the bottom of this post to ensure that everyone that's tagged knows they've been tagged!)
let's get started!
**
name: ajax
age: 4/5 of a nosho plus a bit more
your time zone: BST (utc+1) (boooo daylight savings)
what do you do for work? i am a student full time 🤓 but only for another 5 weeks (!) (!!!) (ur all invited to my graduation i hope ur july is lookin empty)
do you have any pets? no :( never have :(
what first drew you to this fandom? i can't even remember its been 84 years... i think i was just watching every 'popular' show going around on tumblr at the time lmao
are you a morning person or a night owl? somehow both . what do you mean i can't sustainably go to sleep at 3am and wake up at 6am isn't that so cruel
what are your hobbies? gaming, reading, going on silly little walks
how tall are you? i forgor . 163 cm i think?
if you could live anywhere in the world, where would you live? hmmm new york babeeyyy
favorite color? blue
favorite book? [static noises]
favorite movie? [static noises] (im so sorry im not a movie person)
favorite fic? cooperative gameplay my beloved
favorite musical artist: AH! AHHH! noah kahan and phoebe bridgers and neck deep and the 1975 and taylor swift and sleep token and ethel cain and eden and- [gets dragged off stage]
what is your average screen time so far this week? i don't know and i don't want to know
what's the first app you open in the morning? either discord or imessage
how long have you been on tumblr? .. 8 or 9 years total?
finally (and i know this one is hard) tell me a fun fact about yourself: ok i technically already said this one but! my last ever undergrad lecture is in exactly a week and i graduate in a couple months everyone jump up and down and say YIPPEE!
tagging some pals (sorry if you've already done it i have dumb baby brain) (i love u) (*hands you a cookie*) @mybrainismelted @transmurderbug @gallapiech @roryonic @creepkinginc
@jrooc @ian-galagher @astaraels @mickeysgaymom @heymrspatel
@lupeloto @lee-ow
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Elder Mythos is a cosmic horror tabletop role-playing game in which players will play frightening Lovecraftian Entities vying to destroy or control the world.
Venture beyond the veil of reality with Elder Mythos, become one of the ancient entities and unleash unspeakable horrors. Join us in a cosmic horror saga that transcends human comprehension. The fate of the world is at stake: will you rule it or will you throw it into chaos?
Elder Mythos is a cosmic horror tabletop role-playing game in which players will incarnate frightening Lovecraftian Entities vying to destroy or control the world.
Through shared worldbuilding or by choosing a Scenario, players will weave a conversation that will create a cosmic horror narrative.
Choosing among 12 different Entities - including Hastur The Unspeakable One and Cthulhu The Great Dreamer - each with its own Attributes and Powers, each player will have to pursue unique and disturbing purposes.
Using adepts of ancient cults, nightmarish creatures and priestly figures of immense power as expendable resources, players will create a terrifying plot amid catastrophes and consequences.
In this tabletop RPG, the Cthulhu Mythos, once again, come to life - and you will incarnate them!
Elder Mythos uses a Year Zero System hack designed to handle cosmic horrors without necessitating preparation from the Eldritch Master.
This game is characterized by an emergent and intuitive gameplay, where the fate of entire cities will be mapped out with a few dice rolls.
Building a pool of D6s using the Entities' Attributes and Resources, players must strive to get at least a 6, but beware! Obtaining more than a 6 will lead to Catastrophic Success: the chaos will be out of control for the Entity's emanations, and even if it succeeds, incredible twists and turns could upset the narrative.
By performing Actions on the Scenario’s Map, players will fight for the control of the setting, but it will not be easy! Other playing Entities, as well as the Eldritch Master Resources, from occult detectives to human organization, will hamper your plots.
You are an Elder Entity: for you, twisting the rules using your unspeakable powers it's effortless. Take possession of the Eldritch Master Resources with Cthulhu’s effigies, and drive them mad; swap the initiative order with Nyarlathotep’s omnipotence on the Dreamlands.
Elder Mythos is a game designed to be played collectively at the table, without preparation from the Eldritch Master. Using one of the 5 Scenarios, or through collaborative worldbuilding, each element of the game world, alongside the triggering main events, will be outlined rapidly, in an easy and intuitive process.
In Elder Mythos, players will incarnate the most powerful Lovecraftian Entities.
They won’t be mere RPG characters, they will be terrific deities with immense and frightening powers, each described in great detail within the Corebook.
These Entities rarely take the field: some of them prefer to operate from distant galaxies, while others are unable to do so, forced in a lethargic state. On the contrary, they will use minuscule fragments of their power, their Manifestations, and will act primarily through their evil cults, their treacherous creatures, channeling some of their immense strength within their ministers.
Elder Mythos is a shared narrative role-playing game, where by playing different Entities, players could pursue different purposes and goals.
Conflict between the playing Entities is not only possible but an integral part of the game system, and for some of them it might even be part of their Great Design.
But better not to get too distracted by Azathoth or Hastur, because fearsome interference, played by the Eldritch Master, could seize the opportunity to hamper the schemes of all the Playing Entities!
Kickstarter campaign ends: Wed, April 24 2024 10:29 PM BST
Website: [Mana Project Studio] [facebook] [twitter] [instagram]
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Tomorrow's stream on Tuesday 21st May, on Twitch at 8pm GMT+1/ BST* is inspired by the Dar Sabra Hotel in Morocco & this inspo
Along with Gameplay walkthrough with the My Wedding Stories- y'all pray for me.
SEE YOU ALL THERE 💕
Watch stream 📺
The Full Schedule 🔗
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TWITCH LAUNCH!
Are you tired of streamers who actually know how to play video games? Does the idea of watching somebody suffer through gameplay that is three difficulty settings too hard for them sound appealing to you?
Then join me, Sunday, May 26th, at 3pm EST (8pm BST) as I kick off my very first full honor mode run in BG3! Brought to you by the same fool who beat the game their first run in twelve hours and has no idea what they're doing. Will I manage to save Rolan? Will I die in less than an hour? These are all very good questions.
Join me at twitch.tv/TNotTea!
Be there. Or don't. You're a human being with free will and agency.
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Fans of Future Paradox Pokemon hear me out...
Ok, so I know that there's theories out there that the Paradox Pokemon from the future aren't actually real and stuff so that would really shoot this idea down, but I think it's worth a listen.
The future Paradox Pokemon are all cybernetic and stuff to adapt to the drastic changes of the world around them. But we don't know what those changes are and what the future pokemon world looks like. These Paradox Pokemon are all way more powerful than their present day counterparts, as they all have a BST (base stat total) of 570, which is 30 less than some Legendary pokemon (Magearna, Hoopa Confined, and Jirachi all have 600 BST).
What I'm getting at is that these Paradox Pokemon were made strong for a reason. Are they built to fight each other? Or is there something much more dangerous that they have to fend off? Perhaps some form of corruption from Outer Space or a rogue computer virus infecting the pokemon population. Maybe even Ultra Beasts are invading or something.
I think all of this can be explored in a spin-off game unlike any other the Pokemon Company has done, and they've done a lot of spin-offs. They've had puzzle games (Trozei and Pokemon Cafe), MOBAs (Pokemon Unite), roguelike games (Mystery Dungeon), real time strategy games (Pokemon Conquest), and even full on Fighting Games (Pokken Tournament).
What kind of spin-off could they make for this concept? I'll tell you, a Hero-based Third Person Shooter.
Now, I get it, combining pokemon with the shooter game style is one of the last things that would ever be thought of in a meeting for coming up with a new game. However, I think Paradox Pokemon open up this avenue by the virtue of the weird and different world they're implied to have come from. Since Pokemon engage each other in battles all the time, is it really that much of a stretch to imagine playing as one in third-person shooting at other pokemon with your moves?
If you're still with me so far, here's how I think the gameplay would pan out. The playable 'heroes' of this game are the Paradox Pokemon from the future, and each one has their own play style. Each one has a primary fire that is dependent on their own abilities. For example;
Iron Bundle is a Water/Ice type, so its primary fire has it launches very cold shots of water. It could even behave sort of like a minigun where it holds the fire button to launch a freezing stream that slows down enemies on hit, making it possible to KO enemies that can't get to cover in time. It's small body makes it difficult to pin down, but Iron Bundle has to slow down in order to use its primary fire, making it vulnerable to getting taken out by a sniper with a better vantage point.
Iron Hands plays the Tank archetype, but its primary fire is a short ranged electric field that damages enemies nearby. It does intercept shots and destroys them, forcing the enemy to reposition to a greater vantage point. With massive HP and Attack, Iron Hands is difficult to approach and get passed, but its lack of mobility options make it difficult to hold the fort down against faster pokemon. It can guard an area very well though, provided it guards in one specific direction.
Iron Moth would play as the Sentry Attacker and could anchor one of its wings to the air to deal a beam of damage that homes in on any visible enemy. However, doing this weakens its primary fire, making it easier to KO if it's caught without all of its wings on it. It could even deploy little paradox Larvesta to cover its blind spots.
Iron Jugulis would be a frail but hard to hit pokemon that flies around in the sky launching fireballs downward. Its massive firepower is balanced out by its low HP, but taking to the skies is the greatest vantage point possible and can even exploit this by creating an opening for the team. Simply drop down a status inducing bomb attack and the opposing team will suddenly have difficulty fending off your team's push.
A massive wheel that spins around at high speed, killing anything it runs over. That sounds really familiar...
Where Iron Hands is the immovable wall, Iron Treads is the motorcycle of tanks. It uses its primary fire by firing beams of energy from its trunk, but its ability to turn and aim is hindered by its limited reach. Ease off on the attack button, though, and Iron Treads rolls up and starts running around at crazy speed, damaging enemies. The main draw is to defend multiple areas at once, and Iron Treads can do this by utilizing its fast speed. It lacks the firepower of Iron Hands though, but it makes up for this with speed.
Another bulky melee hero, Iron Thorns builds up power by holding its fire, letting it build up to a dangerous level before unleashing the attack from its mouth. The attack power can build up enough energy to one shot some pokemon, but it takes a while to charge and can be a nuisance if you should miss. However, there is no way for the opposing side to tell how powered up Iron Thorns is, making it extremely risky to challenge. Also, it can build up the power even further by using other moves, accelerating the charge time.
And finally, Iron Valiant is the speedy assassin archetype, able to launch blades of energy at the enemy and can easily rush out of the way of counterattacks. While the projectile blades don't do much damage, they will mark the victim and increase the damage received by Iron Valiant's melee attack, making it possible to be OHKO'd, even after restoring off the HP lost earlier.
Now, while these are all the Future Paradox Pokemon in the game known to us so far, it's safe to assume that there'll be other Paradox Pokemon introduced later on, in DLC most likely. But beyond that, this spin-off game could have some unique Paradox Pokemon all on its own. I've been seeing cool ideas for Paradox Pokemon from artists all over the internet and each one is great in their own right. I myself would fancy a Future Paradox version of Ledian built to look like a Power Ranger, or a Paradox Tinkaton that uses a bazooka to fight.
Now, a proper hero shooter has more than just primary fire and abilities to make a proper game. There are things like loadouts and builds, stuff that makes a hero play uniquely and different from how someone else would do it. Luckily, there's already something like that in the main games that we can base this off of.
In a separate screen, or perhaps during the hero select screen, you can load out your Paradox Pokemon with TMs that change what moves they use in battle. These can vary from lightning bolt attacks, bombs, the ability to heal, stuff like that. You know, I feel like these would be inserted into the pokemon themselves like a disc reader... That's a weird thought.
But before we can get in-depth on TMs, I gotta cover what the control scheme is like.
(Controls are based on a Nintendo Switch Pro Controller)
ZL - The Primary Fire for each pokemon. Each one is unique to the pokemon and cannot be changed. However, a TM can be added to the Primary Fire and alter its effect. Examples include Thunder Wave (unleash a paralyzing field on contact with the enemy, slowing down nearby opponents), Flame Burst (KO'd pokemon release a massive explosion of fire, greatly damaging nearby opponents), and Mega Drain (Restore HP upon defeating an opposing Pokemon).
L - The Secondary Fire. Each pokemon can equip a TM to completely change the move. Examples include Light Screen (Reduces the damage of incoming fire and blocks the effects of headshots), Charge Beam (A small bolt of electricity that boosts the pokemon firepower. A headshot greatly powers up this effect), and Double Team (creates a hologram copy of the pokemon that mimics your movement. The copy fades away when damage is received).
ZR - The Aim Focus function of the pokemon. Focusing the aim allows you to zoom in and get a better shot at opposing pokemon. It also shows you how much HP the target has remaining. Just like the Primary Fire, this function can't be changed, but can be augmented with TMs. Examples include Laser Focus (Doubles damage dealt with your next shot after a short delay), Foresight (allows the pokemon to see through an additional wall to detect enemies), and Mind Reader (focusing on an enemy reveals their status and the cooldowns of all of their moves).
R - The Defend function of the pokemon. This varies with all pokemon and can be either a dodge, a defense boost, or even flight. Can be augmented with TMs. Examples include Recover (restore a certain amount of HP while holding the Defend button), Iron Defense (greatly reduce incoming damage for a short while), and Agility (greatly boosts movement speed for a short while).
Left Control Stick - Controls the pokemon's aim. The aiming speed can be modified in Settings.
Right Control Stick - Moves the pokemon around on the map. Each pokemon has a different gait and movement speed.
X - Sub 1. An alternate attack that depends on what TM you've got affixed to the button. Since the pushing the button requires you to take your thumb off of the control stick, Sub 1 is reserved for TMs that put down sentries, wall, or other effects that don't require aiming. Examples include Toxic (unleash a corrosive cloud of gas that deals increasing damage to enemies within), Reflect (creates a dome of light that blocks a certain amount of damage before breaking), or Earth Power (plants an explosive charge at the ground that ruptures and damages the next enemy that walks over it).
A - Sub 2. The secondary sub that each pokemon has access to. Any TM that can be fixed to Sub 1 can be fixed to Sub 2, but cannot be doubled up on, just like in regular pokemon. Examples include Flamethrower (plants a sentry that spews fire when an enemy moves into sight), Heal Pulse (creates a healing field that restores the HP of all nearby teammates), and Acid Spray (a corrosive fluid covers the area when an enemy approaches, reducing their defense and revealing their position through walls).
Y - The pokemon's Melee attack. Each pokemon has an attack with differing strength, reach, and effect. Just like the Primary Fire, this can also be augmented with TMs. Examples include Attract (forces the enemy to approach you for a short while), Thief (steals some of the cooldown available on the enemy and uses it to restore some of yours), and Poison Jab (deals damage passively over time).
B - The Jump Function. Each pokemon has a different jump height and falling speed, and some can even double jump. Can be augmented with TMs. Examples include Hurricane (greatly increases jump height and deals great damage to enemies nearby), Dragon Rush (after jumping, landing causes a great shock wave that damages all nearby enemies), and Icy Wind (after jumping, air movement greatly increases and a damaging stream of chilly wind is left in your wake).
Control Pad - Taunts and Emotes. I mean, what hero shooter doesn't have these? ,':)
Now, while the TM function seems to be capable of making certain loadouts broken, each one has a cooldown that prevents their use for a short period of time. Most shooters have this, and it's no different here. The main draw is that some TMs are available to many or all Future Paradox Pokemon, while some will be missing out on the TMs that would make them overpowered or such. Also, each TM has very distinct effects, which alerts you and your team as to which opposing pokemon is running which TM.
As for game modes, that's all up in the air. There could be a 6 v 6 a la traditional Pokemon battles. It could even be possible to run multiple of the same pokemon, since they can equip different TMs to change their loadout. Putting too much of the same pokemon can leave the team vulnerable to certain counters, which can happen in other hero based shooters.
Beyond that, there can be Point Control, Payload Escort, First to 100 KOs, stuff like that. Any extra stuff has to depend on the overall story of the spin-off game, and I've already burned through my brain power coming up with the basics of the control scheme and TMs.
If you've got any comments you'd like to add, I'd love to hear it. Glad you made it this far, by the way.
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Endless Ocean - Wii Wonders!
Souldin's wonderful review of the Wii game; Endless Ocean! Premieres at 6AM BST on 17/1/2024!
Welcome to a review of the Touch Generation Nintendo IP, Endless Ocean. Dive down into the dark and mysterious depths of the Manauri Sea, encountering ancient structures and unfamiliar aquatic wildlife in this oddly relaxing experience.
Wii Wonders Season 2 Cover Art by AngelAik0: https://www.deviantart.com/angelaik0/art/Commission-Nanka-872606281 Wii Wonders Story Art by xXxSai: https://www.deviantart.com/starteam2017/art/Commission-for-Sould1n-811636274 Wii Wonders Controls Art by Ang_YUSOX: https://www.deviantart.com/starteam2017/art/Commission-Nanka-811758731 Wii Wonders Gameplay Art by Seasickjelly: https://www.deviantart.com/starteam2017/art/Chibi-Monochrome-Commission-Nanka-831774583 Wii Wonders Conclusion Art by Sakka-sama: https://www.deviantart.com/sakka-sama/art/Com-Nanka-833535376 Endless Ocean is exclusive to the Nintendo Wii.
Date Made: 29/10/2023 to 4/11/2023 YouTube: https://www.youtube.com/channel/UCXCFgLZmjBeMCt-QbSoDhVA Tumblr: http://grinbrothers.tumblr.com/ Twitter: https://twitter.com/GrinBrothers
#youtube#wii wonders#nintendo wii#endless ocean#obscure nintendo ip#nanka#grin brothers#wii wonders season 2#diving game#scuba diving game#adventure game#simulation game#diving simulator#wii#wiiu#souldin#wiiwonders#waggle time#touch generation#lesser known nintendo ip#2007 game#grinbrothers#wii review#game review#youtube premiere
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Day 9 of My Pokémon Yellow Nuzlocke Challenge!
A whole couple of real life days have passed without any gameplay, so I’m not counting them in my record.
We’re heading down Route 9 towards Rock Tunnel and then on to Lavender Town. Right off the bat, Belle levels up and evolves into a Weepinbell. Awesomeness! Now to find a Leaf stone to evolve her more later. Crispy had me worried for a minute when he took some Fury Attacks from a couple Beedrill, but he not only handled it like a champ, he also leveled up twice in that one battle, so yay!
We also get an encounter here:
Route 9 Encounter—Nidoran ♂/ Lawrence
Lv. 16
Hp: 41
Attack: 27
Defense: 21
Speed: 21
Special: 19
Barely got 1 step into the grass and boom! here’s a little Nidoran ♂to work with. Now, I already have my Nidoqueen, Lily, but it’s good to have a Nidoking as a fairly comparable back-up just in case something happens (let’s just pray it doesn’t). Anyway, we’ll keep knocking down these trainers and getting stronger on our way over to the entrance into Rock Tunnel.
Yipes! I almost lost Plowboy there to another Diglett! Being faster that your opponent can have its downsides in the case of both using 2-turn moves—I Dig underground, they Dig underground; I pop up and whiff, they pop up and hit. At least Belle and Mike are having a good time ripping apart the other Poison- and Ground-types and gaining levels just fine. Which makes me realize that I’ve been neglecting Zippy a bit. Whoops! Better fix that coming up soon. First, our next encounter comes in a patch of grass above the Pokémon Center next to Rock Tunnel’s entrance.
Route 10 Encounter—Machop/NachoMan
Lv. 16
Hp: 50
Attack: 35
Defense: 25
Speed: 17
Special: 18
Machop is fun as a good early game Fighting-type; though, because his evolved form, Machoke, only has a mediocre base stat total (BST), I would have to find another option before the Pokémon League. Here’s the issue with trade evolutions (Machoke, Haunter, Graveler, and Kadabra require being traded to evolve to their highest stages) and my case—I don’t really have anyone to trade with that I know of. I’m pretty sure my brother didn’t get any of the virtual console games; and being out in the middle of nowhere, it’s a shot in the dark to find someone else who can trade with in my area. Basically, I’ll be able to access a Hitmonlee soon anyway and NachoMan will likely not see much use. Oh well. 🎶Nacho, Nacho Man! Salsa, cheese, and chips; it’s Nacho Man!🎶
Now let’s make sure to heal up before we head into the long dark of Rock Tunnel. The way is dark, it was made by those who are bats, and the Zubat keep it; the way is dark…
Another thing I need to do is pull some positive vibes together so I don’t end up with a Zubat as my encounter because that would be…painful. Oh and knockout this other trainer here for more experience.
Rock Tunnel Encounter—Geodude/Cephas
Lv. 16
Hp: 40
Attack: 30
Defense: 40
Speed: 14
Special: 15
(Charlie Brown voice): I got a rock.
Jokes aside, a rock/ground-type like Geodude could prove useful for the Fire Gym in the distant future. Let’s hope we make it that long; Rock Tunnel is a labyrinthine mess without using Flash.
Yet, we’re made of tougher stuff! We don’t need to waste a move-slot on Flash especially when Gen 1 has conveniently given us the outline of walls and ladder locations. Gen 3 remakes fixed this difficulty issue by giving the player a small little circle of light around your character and leaving the rest black and blank; made it much harder to navigate if you didn’t have Flash on one of your Pokémon. Though the Gen 3 remakes also had a bunch of other fixes and QoL improvements on top of that so, whatever; maybe I’ll transfer my old Pokémon over and do a Nuzlocke of LeafGreen next and get a proper comparison.
Man! These trainers are either just terrible or my team is somehow getting better. Had some problems dealing with some Hikers’ Geodudes actually having Rock Throw finally but then I switched in Lily and punted them into the ceiling. Furthermore, the wild Pokémon are simply EXP fodder for my team as Zubat, Geodude, and Machop all fall easily to Zippy, PlowBoy and Belle, and Mike respectively. Basically, when we hit Lavender Town and Celadon City, we should be in tip-top, battle-ready shape.
So, with a little bumping around and battling our way through, we make it out of Rock Tunnel. There’s a few more trainers here just outside the exit, but I think I’ll save here and leave the rest for tomorrow.
#pokémon yellow#pokémon nuzlocke#pokémon#nuzlocke challenge#nuzloke challenge#nuzlocke diary#nerd stuff
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Hi! I was wondering if you have some tips for getting a much higher score in bsts.
Despite playing it after 2 months of release, I still have trouble with the score, berely getting 2 mil. I know player level is a part of it for skill activation, and even if I try different skill combinations it doesn't work.
So what skill combinations/cards would you recommend? (I am lvl 138, I know it's bad for someone who played it for 3.5 years)
Hi! There is not one set of skills or group of cards that will help in all songs. Let me break this down a little more.
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Increasing player level
As you said, increasing the level for both skill activation and higher points is important. There is an auto-rehearsal option, so whenever you have time, auto-rehearse to increase your level. This is one of the biggest contributors to high scores. There are also items you can use to increase your level quicker, so if you have dias to spare, buy the items before rehearsing.
There are gauge-up cards that can help with skill activation at specified times. This is especially useful for players who are not at higher levels and if they want to activate the bomb skill at a specific time in the song.
Skill combination/cards:
This depends on the song and what type of notes it has. Every song will have different skill combinations, even if the team stays the same. You have to pay attention to the notes - for example, if the song has long notes, you want to activate lane skills. The best I can do is give a list of which skills are good for which songs:
Short/Single notes - lane up, combo up, color steal, perfect lock, bomb
Long notes - lane up, color steal, perfect lock, long notes
There are cards that are great for each skill, so to name a few:
Bomb: Sotestsu 5* initial, Gui 4* stage, Sin 5* initial
Lane up: Kei 4* staff, Kei 5* new, Ran 5* initial, Ginsei 5* initial, Rindou 5* initial, Akira 5* initial, Yoshino 4* staff initial, Ginsei 4* staff initial, Mokuren 4* staff initial, Zakuro 5* Borderline.
Long notes: Kasumi 5* initial, Menou 5* initial, Kei 4* savory day, Rico 4* onsen, Qu 5* initial
Color steal: Takami 4* off day, Qu 4* off day
Perfect lock: Kei 4* Fragile Lake, Ginsei 5* new - Be careful of some of the cards here because they are team-specified (ex: Ginsei's card is only for Team K members)
Combo up: Mokuren 5* W initial, Kongou 4* staff, Taiga 5* initial
⭐ Don't use 5* cards unless you have bloomed them to at least level 3 (4 being max). Sometimes bloomed 4* cards have better skills!
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TLDR: Higher levels and better cards will help you get a good score. The bloomed 5* gatcha and event gatcha cards are some of the best cards, so if you want to make progress and can spend, that's your best bet. Please spend responsibly!
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Well, time to properly introduce myself!
I’m Charl (you can pronounce it as if it’s from either Charlie or Charlotte, idc) and go by she/they pronouns! I like weeb shit, Sonic, Yakuza, baking, food, doodling, etc.
I stream on Twitch every Monday, Wednesday, Friday and Sunday at 3pm BST/GMT! We talk about weeb stuff, games, Pokémon, me suffering at Sonic 06 and coming away genuinely enjoying the game after many hours of gameplay and 202 deaths…
I also do my own assets so you’ll probably see a lot of random art and stuff on here, plus food and baking (if it’s food cooking then 90% of the time it’ll be my other half’s doing because they’re like the second coming of Gordon Ramsey)
I did some Pokémon emotes once they’re p cute ngl
Also question, is Miraculous Ladybug still like…big like it is on Instagram??
#hi#I’m Charl#Charl the weeb#weeb#weeb problems#i am cringe but i am free#also autistic#and adhd#so audhd I guess#i do sell my emotes (is it classed as selling if you can get them for free??)#but ye#twitch#good stuff innit#foodie#yakuza#sonic frontiers#sonic#glutenfree#gluten free#baking#baker#miraculous ladybug
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Today is September 3rd, which means the IGN First Month-long exclusive coverage of DA:TV is going to kick off!
22 minutes of new DA:TV exclusive guided commentary gameplay with BioWare is releasing from IGN today, featuring Corinne Busche and John Epler. 5pm BST
there's "much more to come in September"!
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games
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✨ My Content ✨
In-Game Screenshots (coming soon) | Lookbooks
✨ My Gameplay ✨
BST (WIP)
✨ Resources ✨
Resources (WIP)
✨ Socials ✨
YouTube | TikTok | Instagram
Sul Sul! 👋🏾 My name is Tee and welcome to my simblr.
I'm a Sims 4 content creator from the UK who spends a ridiculous amount of time in CAS and doing some relatively wholesome gameplay where my sims get to live their best lives.
If you see any custom content (or any other content for that matter) that you have questions about - or just have any general questions - then please feel free to ask. My Ask is alway open.
I'd love for you to follow, like, and comment under my posts or reblog them. Any way works ☺️ I'm looking forward to sharing some of my gameplay and stories with you and connecting with you. If you like what you see then please stick around or check out my socials ✨
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kickstarter
Tales of the Valiant RPG: Launching Black Flag Roleplaying
The heart of 5th Edition: core rules for high fantasy games, including a Monster Vault and a Player's Guide to power your campaign!
Be Bold.
Be Brave.
The new Tales of the Valiant RPG keeps the 5th Edition community independent and tabletop moving forward—use it to tell your own tales of 5E high adventure!
Tales of the Valiant (ToV) keeps all the best of 5E D&D and adds a Kobold Press spin to the well-loved game. It combines the Creative Commons foundation of 5th Edition with new elements to create a powerful Kobold-style 5E with teeth.
New 5E Options. Of course, ToV includes the fighter, wizard, and rogue, and dwarves and elves. Much more than that, it provides a wealth of new options and expanded gameplay. Explore the new Mechanist class and try out the kobold, outsider, and beastkin character lineages. Tales of the Valiant provides hundreds of new options for talents, spells, and monsters.
Early Access to Private Playtests. Backers get two exclusive playtest packets containing new classes and new creatures not available to the public until later.
Create Your Own World and Share Your Adventures. Tales of the Valiant is built on the Creative Commons and Open Roleplaying Content licenses, so the core rules are available for everyone to expand on as part of the 5E global community. Keep your investment in 5th Edition going strong!
Retain Compatibility with 5E Tradition. While ToV brings new options, its roots are familiar. Play any 5E adventure with creatures and spells from Tales of the Valiant—and keep the best of both worlds at your table!
For even more insight into Kobold Press's plans, visit the Tales of the Valiant website and check out the the 64-page Tales of the Valiant Preview PDF to see lineages and heritages, 4 classes, 8 subclasses, the spellcasting rules, and 8 monster previews.
The Tales of the Valiant Player's Guide includes everything needed to create legendary heroes and run the game, and the Monster Vault includes every dungeon-crawling and fire-belching creature of high fantasy. Tales of the Valiant strengthens those mechanics and enriches their story potential, to make your next campaign your best campaign!
The Tales of the Valiant Player's Guide features 13 base classes and all the lineages and heritages of classic fantasy. These include the bard, cleric, druid, fighter, mechanist, monk, ranger, rogue, sorcerer, wizard, and warlock, as well as humans, dwarves, elves, kobolds, halflings, beastkin, and more.
And that's not NEARLY all! The Monster Vault includes hundreds of monsters of core fantasy, from familiar orcs and red dragons to all-new foes like star crows, husk demons, and mechadrons original to Tales of the Valiant.
Many more details to come on both Monster Vault and Player's Guide in updates and on the Kobold Press blog, Discord, and YouTube.
While the heart of Tales of the Valiant comes from the 5E Creative Commons, we're also adding much-needed new tweaks for both characters and monsters. These new monsters and new character options entered public playtest in February, and Kickstarter backers will get access to 2 additional sets of playtest material (3 if we unlock a stretch goal).
Game design and especially character design is a time-consuming process of putting forward rough material and refining it in the crucible of playtest. Kickstarter backers will have the inside track and inside view of this process as we push toward a 2024 release—and the game is playable starting right now. Download a ToV Preview (PDF) to get a taste, and back the Kickstarter to gain access to the full Alpha Release plus the private playtest packets coming in late June and July.
More information on the public playtest and KS-exclusive playtests available on TalesoftheValiant.co
Kickstarter campaign ends: Sat, June 24 2023 12:00 AM BST
Website: [Kobold Press] [twitter] [youtube] [discord] [mailing list] [support]
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