Love your art! What's your shading process / any tips? I really like how vibrant it is
Thank you!! also sorry this is a long post
I usually start painting the character after I already have a background, super sketchy or with a placeholder (a photo usually), just so i know what colors to use
I fill the character with a color from the BG or a similar color and use the multiply blending mode
then i paint the lights on another layer with the "add glow" blending mode (i also pick the color depending on the bg).
I add another multiply layer for anything that needs to be darker, like stuff under the characters clothes
I paint a line with a saturated color between the lights and shadows, for example i added a bright red for the cape and light purple for their skin (? this is subsurface scattering, it doesnt happen on every surface but i like how it looks so i use it on everything lol.
Then i paint the lineart a similar color to each part of the character or you can paint it all red and use multiply
that's basically it
some tips (these are just things that work for me)
I think is better to paint the lights, not the shadows. it helps to see the shapes of the thing/character you're drawing better (its what i did with lambert ⬆️)
Draw backgrounds, i think it makes every drawing look more interesting and its easier to decide the lighting for the character, if you dont want to draw anything detailed you can paint something simple and blur it
i really recommend to start with a thumbnail, experiment with colors, perspective, composition, etc. before actually starting the drawing thumbnails of this post
this tip is something that everyone has heard before but use references, real life references like photographs for perspective and lighting, 3d models for anatomy and perspective, paintings to see how other artists stylize objects, bgs or characters. use references for everything
this tip is super important for me: check the values of your drawing, (lower the saturation, with the lineart hidden) if it isnt readable/ doesnt look good in black and white it most likely wont look good with colors (this depends on artstyle and personal preference tho)
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Hello :D
I have been following you for the last year or so (a few days after I got my Tumblr lmao) and I absolutely love your art!
I have been wanting to study your art style for a while but don't really know where to start,,,
Could you please show me a small portion of your art process, if it isn't too much trouble of course. Thank you and have a nice day!
hello. oh my god. this took forever to find.
im sorry it took 2 WHOLE FUCKING MONTHS for me to respond to this but i wanted to put it off until i felt happy with my art process again, so here it is
my fall 2024 rendering tutorial!
(this will be very very long)
FLATS AND WHATEVER YOU WANNA DO WITH LINES GIRL. then make sure to recolor the lineart to better match your base. trust me it helps, bold dark lines are Not your best friend when rendering. wait for that post-rendering
i start off with a doodle or a sketch, and then filling it in with flats and other details such as blush
FIGURE OUT YOUR LIGHT SOURCE. FIGURE IT OUT GIRL YOU CAN DO IT you can make it as simple as possible, make it as big as possible, dont even THINK about the details.........just make it really fucking big so you at least know where the shadows and the light goes THEN add smaller shading details LISTEN TO ME. LISTEN TO ME OKAY!!!!!!!!
my key point with this is for you to learn lighting fundamentals.
it's SOOO ANNOYING but alas......they are all correct. it helps a lot.
one thing i also really want to point out is that i like creating a big shadow shape first before fixing up the little details (such as folds and whatever) because it helps me focus on the way the lighting actually works instead of tunnel vision-ing into making the shading make sense on the clothing.
contact shadows (i dont remember if thats what theyre called okay) theyre fucking ugly because im not actually thinking sorry 💔
okay so basically:
contact shadows (if that's what they're called) are the spots in shading and lighting where light will NEVER hit.
shadows are still influenced by the colors and lights around it (it's why a blue shadow and a yellow shadow feel completely different, despite both being shadows) so it's not always COMPLETELY dark.
BUT! there are small points in shadows where light never hits, and they're almost always super dark or pitch black.
it's hard to explain shadow and light so briefly for a tutorial, but you'll notice it when watching fundamental studies and when trying it out for yourself
YES i unclipped the multiply layer YES its ugly and terrifying but it makes coloring the multiply layer easier okay
the colors merged w multiply so now it looks cool and has depth
overlaying colors that actually make sense
so basically what i did was color the multiply layer that i used to shade the overall drawing
adding a band of red/orange/yellow around where the light hits, and blue where the shadows get big and wide, gives it a fake ambient occlusion effect in the way that a person would get if they stood under the sun with a clear blue sky
the colors don't have to make sense, especially because i never draw backgrounds, but coloring the shadows really help it give a sense of depth and extra subtle detail and effect that just helps make the painting look nicer
around the end, i also put in colors (in an overlay layer with a low opacity brush) that actually make sense in context of the drawing, which is the lit cigarette and the yellow eyelights
mostly because none of the colors were making sense and i needed to actually make use of the lighting that DOES exist in the drawing lol
adding a muddy golden yellow pin light layer (opacity turned down to like 40-50%) to make the light colors less ugly lol
i SWEAR by the fucking pin light layer style. it's so useful and so so underrated.
i used an almost brown-ish gold color on stop of all the layers, and with the pin light layer, it helped make the bright (almost blue-ish) white colors more warm and more yellow. it just helps make things more warm (something i prefer)
i could probably show what it looks like without adjusting the layer opacity to truly show off what i mean (like in the coming section) but i sadly forgot to do that lol
make a layer on top of your drawing with this color in these ranges YES the drawing is fully merged NO don't be afraid, the base was fucking ugly anyway 💔
make this layer into an exclude/exclusion layer style TRUST
turn down your exclusion layer opacity from a range of 10% to 40% literally until you're happy with the contrast and the way the color over the drawing. use your eyeballs. i know you can do it im so proud of you
this is pretty self-explanatory instruction-wise, so i'll go into why i do this instead
i really like art that seems like it has low contrast, with almost mid-gray shading and lines. i don't personally use dark and bold lines and shading, unless i find it necessary for the tone of the piece, so using this method helps lower the contrast of the art and make it look "pleasantly muddy" in the way that it's easier and softer on the eyes.
the inverted blue color also helps makes things warmer!
the exclusion layer style is still a bit of a mystery to me but i really like the effect it gives, even if i don't completely get how it works lol
if you want an alternative method to this, and if you have access to it (because i primarily use sai and sai only),
i absolutely encourage you to play around and experiment with gradient maps.
there are so many out there you can make yourself or even get from others that just give the painting an extra amount of depth and color variation. they're SO fun.
personally, if sai2 gets a gradient map update, it's over for y'all it will literally be so over no one will be able to stop me
then i merged everything and actually adjusted the contrast back up because it was looking too muddy for me 💔 but the color adjustments are still there so all hope is not lost
here's a comparison of the adjusted contrast in black and white
(adjusted on the left) (newly merged layer without adjusting the contrast on the right)
as you can see, i actually turned the contrast back up (despite talking all about how i liked things with less contrast lol)
i wanted to demonstrate that doing adjustments should be done in moderation, and is why i adjust layer opacity often when making color effects
you are free to play around with colors to help your style, but don't lose your initial idea and colors along the way.
you still need to trust your own colors and intuition!
along with that, i just want to say that it's completely okay to change your mind mid-painting, and it's okay to make somewhat drastic changes.
don't be afraid to change things you don't like or change your mind about certain aspects way later on
that's basically the whole thing of this!!! don't be scared!!!
now im gonna hold your hand when i say this..........but you need to learn how to render by yourself. it seems like i can teach you but i literally can't, because rendering is different on every piece and depending on how clean your base is. i have to render A LOT because of how fucking ugly my sketches are LMAO
to simplify it, think of it as obsessively cleaning up every detail you can see, but with a color picker and a clean, hard edged brush. if you have shit lineart, you don't have to redraw it cleanly over and over, just paint over it. that's basically what rendering is
THIS especially is where you need to be brave and stop being scared.
like i said, i can't teach you how to render, and it's something you have to discover yourself because rendering is something that will always be personal to every single piece you make. the way you render on every piece is different.
on one piece, you will barely need to render, and on another, rendering is more than half of your ENTIRE process.
don't be afraid to paint over your old art.
rendering is a process that's both very perfectionist yet also very careless.
find your balance and just go for it.
and then that's it……..u did it………..now yuo know how to paint and render. it's literally just layering shading and lighting knowledge until you think it makes sense and looks okay lol
additional note: since i render in only one layer (you don't HAVE to do this, but it'll be harder for you…), i also made slight adjustments with the transform (and liquify, if you have it) tool to make things more proportionate. (i drew the head too big lol)
if you compare the finished piece to the final unrendered base, you can see that a LOT changed, including a bit of subtle proportion adjustment.
particularly, the sleeves changed A LOT (because i really didn't like them)
but it's also over all cleaner and more coherent, instead of having haphazard colors and shading just thrown about.
rendering is when you finally use all 100% of your brain to finalize and figure out where the shading should go, where to clean up your lines, where to ERASE or ADD BACK in lines, and make sure all your colors look coherent.
it's not as intimidating as it seems, i only use a hard edged brush with a little bit of color mixing and my color picker.
it's like dragging and dropping colors to cover up mistakes, it's really quite fun when you get used to it
i wish i could explain it clearer but it's hard to describe without visuals!
i hope this helped, and i hope all my yapping isn't annoying (art as a special interest beloved)
have fun studying and trying to render in my art style!
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p5 Percy Jackson au
Joker: son of Zeus. stay with me
Akechi: son of Hades. it makes the most sense that joker and akechi are the only ones who are kids of the big three. of those options, this is just what makes the most sense. neither of them are posideon kids lol
Ann: daughter of Aphrodite. imagine atlus wrote her arc well. also sexy technique is literally charmspeak
Ryuji: Son of Hermes. I like him, the runner, being the son of a god of travel and athletes. also, as the Hermes cabin is the newbie cabin, it would make sense for him to be the first person joker (assuming we're following his POV similar to p5/percy) meets and befriends. also I think he'd just be very sweet helping new campers and helping them feel welcomed.
Yusuke: Son of Apollo or Dionysus. look. ik that he should be an Apollo kid. I know. but he gives the vibes of a Dionysus kid more. soooooo... whatever.
Makoto: Daughter of Athena. fucking obviously. no elaboration needed.
Futaba: Daughter of Hephaestus. technology, obviously, but also I feel like she'd resonate with the sort of. ugly unwanted recluse nature.
Haru: Daughter of Demeter. she gardens. she's pretty. thats abt it.
Sumire: Would it be weird to say daughter of Nike? since so much of her character is about pursuing victory as/on behalf of her sister, I feel like it could present an interesting internal conflict. this one is still up for debate tho.
BONUSES:
Shiho: Hebe or nemesis? not sure yet
Hifumi: Also probably an Athena kid. this makes sense as makoto is her knock-off LMAO
Mishima: Mishima isn't real because I dont like him
Morgana: Maybe .... . . a satyr????? id ont fucking know
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