Hi! I'm opening these now. Commissioners will get several versions of the drawing including the transparent version and the version with the background.
A reference of your character(s)
Expression, pose, ~general vibe~ description will help me a lot
Certain colors for the sketch, I am going with a "toned sketchbook" look with the paper texture and color, but you're free to request a different color.
You can also fill out a ticket on https://artistree.io/eudaemonics since I'm testing the waters on that site to see how I like the site for commission work! You also don't need an account for this site.
(Please note that artistree is completely optional as you will pay a service fee for using it, but I keep 100% of the profits as opposed to using PayPal which takes a cut of transactions. I've attempted to account for this by lowering the price of these sketches.)
I don't have a slot limit for these, so feel free to request multiple busts in one email!
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Sorta a continuation of this post.
I’ve been thinking more about reverse robins AU with Duke as the Dick/Nightwing parallel, and I have some ideas.
So like, Duke came first. He was the light to Batman’s darkness. I don’t know if he would start off with Signal or another mantle and become Signal later on, but he definitely had the bright colors from the start. Batman might be the Dark Knight but Duke was Gotham’s (K)night Light. Batman fought what hid in the shadows but Signal chased the shadows away, provided a guiding light home. He was the Sunshine when the never ending grey clouds got too thick. He was Gothams hope and inspiration for a brighter future.
But don’t forget he was also a menace. I don’t think it would go down exactly like it did in the comics, it was the early years for Batman-and for the villains as well. After Duke’s parents were gone (maybe by Joker still turning them mad with Joker gas in Joker earliest year, maybe year one for him or something else) he started planning. He started working harder in school, focusing on the sciences to one day make a cure but also would go out looking for his parents, like in canon. He would stumble into things way bigger, overhearing plots from villains and mafias and decided to become an inconvenience for them. Letting the airs out of tires when no one was watching, a fire alarm pulled right before an attack, door stoppers on the outside of each door to a warehouse trapping the villains who where planning inside. A sudden strong of bad luck befalling the main terrors of Gotham. It didn’t go unnoticed, especially by Batman. Duke kept his streak of being unseen until one night he crossed paths with the Bat.
Bruce for his part would have know about the little boy who lost his parents in the attack, and it would have also brought up some memories for him as well. He would have kept a small track of him, but noticed he was in foster care so didn’t do much until one day he came across the reason behind all the karma the villain have be having. Looking into the boys eyes and seeing the same fire that he had, blazing more fierce as Duke explains how he will find his parents and save them, and if he could prevent more bad things along the way he will. Something pinging in Bruce’s soul, this kid lost his parents like he did but not fully, and he still had hope among the need for justice, something that had faded so long ago for himself. He took Duke back that day, promising that he will find Duke’s parents, and kept a closer eye on him after the fact.
Duke noticed that after that day it became like clockwork, he would sneak out, search Gotham, cause a little chaos, get caught by the Bat and brought back to his current foster home. Bruce did some digging, looked for Dukes parents but also found out that Leslie Thompkins was the person in charge of Duke’s case. After a few weeks of the new schedule he met up with Dr. Thompkins. They talked about how Duke has been bounced around from home to home and sneaking out to find his parents almost every night. After a long conversation, and not as much convincing as one would expect, Duke found himself being driven to his next foster home, Wayne Manor.
Okay I’m going to leave this here for now. I ended up writing so much more than I though I would lmao. I have more ideas and will probably continue this soon.
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In my 'healing girl era'. That means relapses, that means recovery, that means small victories and bitter struggles; small joys and smaller motivation. Days when everything seems a breeze and the past only a fading memory. Days when the healing itself seems like a memory. Healing isn't linear. Recovery isn't linear. Enormous leaps forward come with enormous falls back, and tears, and trials. That's part of healing and of recovery. Being in a healing girl era means the mindset and the intention, even if outwardly it all looks the same. It's not an aesthetic and it's not pretty. It means lying on the bathroom floor sobbing. Sometimes it means giving in again and again and again, and vowing never to do so again, and doing it the very next day. But then what it really means is picking yourself up off the floor, drying your eyes and keeping going, keeping trying, keeping on keeping on.
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How’s Tomassin doing? Besides, you know, wretched.
Surprisingly good actually? He's fallen in love with Innokenti, that blind and wild fairy-knight; who loves him in return. Bastian set them up, on the queer intuition that the two loneliest people he knew might have something meaningful to offer each other, despite their obvious differences.
It's very hard for Tomassin to be loved. It goes against the grain of that flinching thing at his heart to take up that much space in the world, to anyone. He will love - in quiet, aching solitude - very easily, and never ask for anything, or give any indication of his feelings. But how could he allow anyone to love him - blighted aberration that he is? How could that not be a great and selfish unkindness? What future could he offer someone, when he is on a forced march to kneel at God's feet and accept a seal of condemnation? How could he let someone open up a country in their heart for him, when he knows the touch of his feet upon its soil would poison the ground with salt?
But Innokenti had a blunt counter to all of Tomassin's objections: and had the nimbleness of mind, and perverse persistence, to make his case. Oh, you think you'd salt the earth inside his heart? Salt it, then: nothing grows here already, not anymore. At least you would be one living thing, in this vast and barren continent. Oh, you are afraid you couldn't offer him a future? He is fairy - what is the future to him? He lives in an endless present, and never thinks about tomorrow. You think you are condemned by your God: Innokenti has already been abandoned by his. He won't say that's not true or God doesn't hate you, Tomassin. What does he know about the Christian God? You could well be right. But he can hold your hand, in the darkness outside of salvation: and we could be a comfort to each other.
They've been very good for each other, since their love has been acknowledged between them. Innokenti has made Tomassin more comfortable in his own skin, more willing to speak up and less mortified to take up space; and Tomassin has made Innokenti more grounded, more patient, and more thoughtful. They are nearly inseparable, these days, and Tomassin's grief and shame over the unavoidable circumstance of his own existence has been undeniably, a little, alleviated.
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WOW I FINALLY FINISHED THIS SET. There were a lot of things I wanted to get right for them so I took some extra time but hopefully it was worth it! The guild for this set is Cobalt Heart- a guild with focus on maritime missions, lead by (of course) guildmaster Neptune. There was no other planet I could've picked for his namesake lol. They're the guild I jokingly call the most jockish, but some moreso than others. I really do hope I did all the characters justice, but if you wanna know more about the individual members, it's under the cut as usual!
Name: Neptune
Name Origin: The planet named for the god of the ocean
Pronouns: He/him
Age: 52
Guild rank: Guildmaster
Weapon: Trident
Ethos (Power): Ocean wave (Control over water- stronger with sea water)
Flaw power is based on: Originally based on his overly relaxed go-with-the-flow nature, but since becoming a father and guildmaster he's matured, and his power grew from simple wave control to more powerful control over the ocean's water. Waves aren't always peaceful, but he's become someone who understands their power and the responsibility needed for it.
Notes: If it's unclear, the marks on his chest are meant to be top surgery tattoos, but in cool wave shapes!
Name: Triton
Name Origin: Neptune's moon, aptly named for his son
Pronouns: He/they
Age: 24
Guild rank: 4 star
Weapon: Twin sai
Ethos (Power): Ocean breath (Underwater breathing as well as other aquatic adaptions)
Flaw power is based on: His ardent wanderlust, especially in regards to the ocean. They literally cannot leave it alone despite any possible better reasoning, which is when it becomes a problem.
Notes: Was his other parent a mermaid or did they just do the fish thing on their own? The world may never know.
Name: Otrera
Name Origin: A trojan asteroid named after the queen of the Amazons
Pronouns: She/her
Age: 32
Guild rank: 5 star
Weapon: Brass knickles
Ethos (Power): Preflexes (Hightened reflexes)
Flaw power is based on: Her overly-guarded and cagey nature.
Notes: But her brass knuckles are pink so its quirky when she knocks your teeth out.
Name: Naos
Name Origin: A star whose name means "ship"
Pronouns: He/him
Age: 21
Guild rank: 3 star
Weapon: Modified crutches
Ethos (Power): Helm (He can change the direction of inanimate objects. It's not limited to projectiles, he can change the direction of objects while they're in someone's hand too.)
Flaw power is based on: His avoidant tenancies, especially where more serious responsibility is concerned.
Notes: Honestly? Joined the guild to boost his playboy status.
Name: Aitne
Name Origin: One of Jupiter's moons, named after the personification of Mount Etna, a stratovolcano
Pronouns: They/them
Age: 27
Guild rank: 4 star
Weapon: Spiked gauntlets and armor
Ethos (Power): Molten Core (Lava manipulation)
Flaw power is based on: Their brash and destructive nature.
Notes: Likes all their food to be charred.
Name: Ariel
Name Origin: A moon or Uranus, named after an air spirit!
Pronouns: She/her
Age: 16
Guild rank: 2 star
Weapon: Baton
Ethos (Power): Harmony (Perfect balance on anything)
Flaw power is based on: Her own difficulty maintaining emotional balance under stress
Notes: She's a gymnast! And even though I didn't make the character named "Ariel" a mermaid, you can still see a scale pattern in her leotard!
Name: Maru
Name Origin: A white dwarf whose name means "Sky." It's orbited by the planet Ahra.
Pronouns: She/her
Age: 18
Guild rank: 3 star
Weapon: Claymore sword
Ethos (Power): Sky walking (She is capable of interacting with air as if it were a tangible object, creating leverage for herself to walk and balance on as if it were solid)
Flaw power is based on: Her somewhat vain tendency to place herself above others
Notes: Complete and utterly confident she's the cooler twin
Name: Ahra
Name Origin: A exoplanet whose name means "Ocean." It orbits the star Maru.
Pronouns: She/her
Age: 18
Guild rank: 3 star
Weapon: Claymore sword
Ethos (Power): Wave riding (Creation and control of tidal waves to ride on, as if she was surfing them with no board. But she does have to be on them.)
Flaw power is based on: Her arrogance and recklessness
Notes: Completely and utterly convinced she's the cooler twin.
Name: Pipoltr/Pip
Name Origin: A star named for "a bright and beautiful butterfly."
Pronouns: Whatever really?
Age: 8
Guild rank: 1 star
Weapon: Giant lollipop
Ethos (Power): None yet!
Flaw power is based on: N/A. This doesn't mean they're flawless, but until their power develops they're really just here to go on fun little adventures.
Notes: This child hangs around with sailors all day long. The words they know....
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